typeInfo hgrunt_combatFace
{
	"task_1"			"StopMovement"
	"task_2"			"PlayActivity idleAngry"
	"task_3"			"TurnToEnemy"
	"task_4"			"PerformSchedule hgrunt_sweep"
	"fail_onNewEnemy"	"1"
	"fail_onDeadEnemy"	"1"
	"fail_onDamage"	"1"
	"fail_onCanRangedAttack1"			"1"
	"fail_onCanRangedAttack2"			"1"
	"Damage"					"ChangeMindset defense"
}
