r_part beam
{
	texture "particles/fteparticlefont.tga"
	tcoords 97 97 191 191 256
	scale 2
	scaledelta 0.25
	rgbf 1 1 1
	alpha 1.0
	blend add
	step 4
	randomvel 0
	type beam
	die 0.25
	rgbf 1.0 0.5 0.0
}
