entityDef monster_barnacle
{
	"spawnclass"	"ncMonster"
	"model"			"models/barnacle.mdl"
	"netname"		"Barnacle"
	"health"		"skill:barnacle_health"
	"mins"			"-16 -16 -32"
	"maxs"			"16 16 0"
	"eye_height"	"0"
	"team"			"2"
	"propdata"		"actor_human"

	"speed_walk"	"0"
	"speed_run"		"0" // day one only
	"static"		"1"
	"def_puke"		"barnacle_gib"

	events {
		2 "ShootGib"	"gibs_human 200 1"
	}
}
