typeInfo hgrunt_victoryDance
{
	"task_1"			"StopMovement"
	"task_2"			"TurnToEnemy"
	"task_3"			"Wait 1.5"
	"task_4"			"TargetEnemy"
	"task_5"			"WalkToTarget"
	"task_6"			"PlayActivity victoryDance"
	"fail_onNewEnemy"			"1"
	"fail_onDamage"			"1"
}
