// gives 20 ammo
entityDef weapon_egon
{
	"editor_color"		".3 .3 1"
	"editor_mins"		"-16 -16 -16"
	"editor_maxs"		"16 16 16"
	"editor_usage"		"Gluon Gun"
	"editor_rotatable"	"1"

	"spawnclass"		"HLWeapon"
	"model"				"models/w_egon.mdl"
	"model_view"		"models/v_egon.mdl"
	"snd_acquire"		"weapon.pickup"
	"snd_respawn"		"item.respawn"
	"def_onFire"		"projectile_egonbeam"

	"inv_ammo_uranium"	"20"
	"ammoType"			"ammo_uranium"
	"ammoRequired"		"1"
	"actIdle"			"0,1"
	"actDraw"			"9"
	"actLoop"			"7,8"
	"actFireEnd"		"1"
	"actHolster"		"10"
	"fireRate"			"0.2"

	"snd_fireStart"		"weapon_egon.fire"
	"snd_fireLoop"		"weapon_egon.fire_loop"
	"snd_fireEnd"		"weapon_egon.fire_stop"
	"fx_trail"			"weapon_egon.trail"
	"fx_trail_world"	"weapon_egon.trail_world"

	"joint_view_trail"	"Gauss"
	"joint_world_trail"	"Gauss"

	// HLWeapon specific
	"hudSlot"		"3"
	"hudSlotPos"	"2"
	"weight"		"15"
}
