#include "g_local.h" void SVCmd_ReloadMOTD_f() { ReadMOTDFile(); safe_cprintf(NULL, PRINT_HIGH, "MOTD reloaded.\n"); } /* ============================================================================== PACKET FILTERING You can add or remove addresses from the filter list with: addip removeip The ip address is specified in dot format, and any unspecified digits will match any value, so you can specify an entire class C network with "addip 192.246.40". Removeip will only remove an address specified exactly the same way. You cannot addip a subnet, then removeip a single host. listip Prints the current list of filters. writeip Dumps "addip " commands to listip.cfg so it can be execed at a later date. The filter lists are not saved and restored by default, because I beleive it would cause too much confusion. filterban <0 or 1> If 1 (the default), then ip addresses matching the current list will be prohibited from entering the game. This is the default setting. If 0, then only addresses matching the list will be allowed. This lets you easily set up a private game, or a game that only allows players from your local network. ============================================================================== */ typedef struct { unsigned mask; unsigned compare; //AZEROV int temp_ban_games; //AZEROV } ipfilter_t; #define MAX_IPFILTERS 1024 ipfilter_t ipfilters[MAX_IPFILTERS]; int numipfilters; /* ================= StringToFilter ================= */ static qboolean StringToFilter (char *s, ipfilter_t *f, int temp_ban_games) { char num[128]; int i, j; byte b[4]; byte m[4]; for (i=0 ; i<4 ; i++) { b[i] = 0; m[i] = 0; } for (i=0 ; i<4 ; i++) { if (*s < '0' || *s > '9') { safe_cprintf(NULL, PRINT_HIGH, "Bad filter address: %s\n", s); return false; } j = 0; while (*s >= '0' && *s <= '9') { num[j++] = *s++; } num[j] = 0; b[i] = atoi(num); if (b[i] != 0) m[i] = 255; if (!*s) break; s++; } f->mask = *(unsigned *)m; f->compare = *(unsigned *)b; f->temp_ban_games = temp_ban_games; return true; } /* ================= SV_FilterPacket ================= */ qboolean SV_FilterPacket (char *from) { int i; unsigned in; byte m[4]; char *p; i = 0; p = from; while (*p && i < 4) { m[i] = 0; while (*p >= '0' && *p <= '9') { m[i] = m[i]*10 + (*p - '0'); p++; } if (!*p || *p == ':') break; i++, p++; } in = *(unsigned *)m; for (i=0 ; ivalue; return (int)!filterban->value; } /* ================= SV_AddIP_f ================= */ void SVCmd_AddIP_f (void) { int i; if (gi.argc() < 3) { safe_cprintf(NULL, PRINT_HIGH, "Usage: addip \n"); return; } for (i=0 ; i\n"); return; } if (!StringToFilter (gi.argv(2), &f, 0)) return; for (i=0 ; istring) sprintf (name, "%s/listip.cfg", GAMEVERSION); else sprintf (name, "%s/listip.cfg", game->string); safe_cprintf (NULL, PRINT_HIGH, "Writing %s.\n", name); f = fopen (name, "wb"); if (!f) { safe_cprintf (NULL, PRINT_HIGH, "Couldn't open %s\n", name); return; } fprintf(f, "set filterban %d\n", (int)filterban->value); for (i=0 ; ivalue) // name, skin, team ACESP_SpawnBot (gi.argv(2), gi.argv(3), gi.argv(4), NULL); else // name, skin ACESP_SpawnBot (NULL, gi.argv(2), gi.argv(3), NULL); } // removebot else if(Q_stricmp (cmd, "removebot") == 0) ACESP_RemoveBot(gi.argv(2)); // Node saving else if(Q_stricmp (cmd, "savenodes") == 0) ACEND_SaveNodes(); // ACEBOT_END else safe_cprintf (NULL, PRINT_HIGH, "Unknown server command \"%s\"\n", cmd); } /* ========================== Kick a client entity ========================== */ void Kick_Client (edict_t *ent) { int i = 0; char ban_string[256]; edict_t *entL; if (!ent->client) { return; } // We used to kick on names, but people got crafty and figured // out that putting in a space after their name let them get // around the stupid 'kick' function. So now we kick by number. for (i=0 ; iinuse) continue; if (entL->client && ent == entL) { sprintf (ban_string, "kick %d\n", i); gi.AddCommandString (ban_string); } } } /* ========================== Ban a client for N rounds ========================== */ qboolean Ban_TeamKiller ( edict_t *ent, int rounds ) { int i = 0; if (!ent || !ent->client || !ent->client->ipaddr) { safe_cprintf (NULL, PRINT_HIGH, "Unable to determine client->ipaddr for edict\n"); return false; } for (i=0 ; iclient->ipaddr, &ipfilters[i], rounds)) { ipfilters[i].compare = 0xffffffff; return false; } return true; } void UnBan_TeamKillers (void) { // We don't directly unban them all - we subtract 1 from temp_ban_games, // and unban them if it's 0. int i, j; for (i=0 ; i 0) { if (!--ipfilters[i].temp_ban_games) { // re-pack the filters for (j=i+1 ; j