47 lines
1.2 KiB
Bash
Executable file
47 lines
1.2 KiB
Bash
Executable file
#!/bin/sh
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CWD="$(pwd)"
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ent_for_mod()
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{
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# don't bother if we don't have sources
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if ! [ -f "$CWD/$1/src/progs.src" ]; then
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exit
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fi
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mkdir -p "$CWD/$1/scripts"
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ENT_OUTFILE="$CWD/$1/scripts/entities.def"
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echo '' > "$ENT_OUTFILE"
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echo "Scanning for definitions inside the game directory."
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find "$CWD/src/" -type f \( -iname \*.qc \) | while read EDEF_N; do
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echo "... $EDEF_N"
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sed -n '/\/*QUAKED/,/*\//p' $EDEF_N >> "$ENT_OUTFILE"
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done;
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echo "Scanning for definitions inside the game directory."
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find "$CWD/$1/src/" -type f \( -iname \*.qc \) | while read EDEF_N; do
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echo "... $EDEF_N"
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sed -n '/\/*QUAKED/,/*\//p' $EDEF_N >> "$ENT_OUTFILE"
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done;
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cat "$CWD/Tools/base_entities.def" >> $ENT_OUTFILE
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}
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# first dump all the general purpose entities
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BASE_ENT="$CWD/Tools/base_entities.def"
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echo '' > "$BASE_ENT"
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echo "Scanning for definitions inside the general entity codebase."
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find "$CWD/src/entities/" -type f \( -iname \*.qc \) | while read EDEF_N; do
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echo "... $EDEF_N"
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sed -n '/\/*!QUAKED/,/*\//p' $EDEF_N >> "$BASE_ENT"
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# fix doxygen markup
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done;
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sed -i 's/*!QUAKED/*QUAKED/g' "$BASE_ENT"
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# each game gets its own ents + general purpose ents appended at the end
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if [ $# -gt 0 ]; then
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ent_for_mod $1
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fi
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