class idFuncCroucharea:ncEntity { void idFuncCroucharea( void ); }; void idFuncCroucharea::idFuncCroucharea( void ) { SetAngles( [0, 0, 0] ); SetMovetype(MOVETYPE_PUSH); SetSolid(SOLID_BSP); SetModel(GetModel()); /* relink with the above properties */ } /*QUAKED func_croucharea (1 0 0) ? # OVERVIEW Crouch area. Will become non-solid when the player is crouched. # KEYS - "targetname" : Name */ LINK_ENTITY_TO_CLASS(func_croucharea, idFuncCroucharea)