Some QUAKED stuff, tiny fixes.

This commit is contained in:
Marco Cawthorne 2025-01-26 00:12:18 -08:00
parent 60e39270ab
commit 84bcc183ec
10 changed files with 85 additions and 12 deletions

View file

@ -20,7 +20,7 @@ RADIANT_DEF="$(NUCLIDE_DIR)/ThirdParty/gtkradiant/install/installs/$(NAME)Pack/i
NRC_GAME="$(NUCLIDE_DIR)/ThirdParty/netradiant-custom/install/gamepacks/games/$(NAME).game" NRC_GAME="$(NUCLIDE_DIR)/ThirdParty/netradiant-custom/install/gamepacks/games/$(NAME).game"
NRC_GAMEDIR="$(NUCLIDE_DIR)/ThirdParty/netradiant-custom/install/gamepacks/$(NAME).game/$(GAME)/" NRC_GAMEDIR="$(NUCLIDE_DIR)/ThirdParty/netradiant-custom/install/gamepacks/$(NAME).game/$(GAME)/"
NRC_DEF="$(NRC_GAMEDIR)/entities.ent" NRC_DEF="$(NRC_GAMEDIR)/entities.def"
NRC_SYNAPSE="$(NRC_GAMEDIR)/../default_build_menu.xml" NRC_SYNAPSE="$(NRC_GAMEDIR)/../default_build_menu.xml"
EDITOR_QBSP="$(ARGSTR)TEMPLATEenginepath/qbsp" EDITOR_QBSP="$(ARGSTR)TEMPLATEenginepath/qbsp"

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@ -16,9 +16,9 @@ then
do do
cd "$(dirname "$QEDMAP")" cd "$(dirname "$QEDMAP")"
MAPFILE="$(basename "$QEDMAP")" MAPFILE="$(basename "$QEDMAP")"
PATH="$PATH:$OLDDIR" qbsp -wadpath "$CWD/$GAMEDIR" "$MAPFILE" LD_LIBRARY_PATH="$CWD" PATH="$PATH:$OLDDIR" qbsp -wadpath "$CWD/$GAMEDIR" "$MAPFILE"
PATH="$PATH:$OLDDIR" qvis "$MAPFILE" LD_LIBRARY_PATH="$CWD" PATH="$PATH:$OLDDIR" qvis "$MAPFILE"
PATH="$PATH:$OLDDIR" qrad -extra4 "$MAPFILE" LD_LIBRARY_PATH="$CWD" PATH="$PATH:$OLDDIR" qrad -extra4 "$MAPFILE"
cd "$OLDDIR" cd "$OLDDIR"
done done

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@ -18,8 +18,20 @@ build_wads()
if [ ! "$DIRNAME" = "." ] if [ ! "$DIRNAME" = "." ]
then then
echo "$DIRNAME" if [ -f "$WADDIR/WAD3" ]
then
printf "WAD3 building %s:\n" "$DIRNAME"
imgtool --genwad3 ../"$DIRNAME".wad ./"$DIRNAME"
else
if [ -f "../gfx/palette.lmp" ]
then
printf "WAD2 Building %s:\n" "$DIRNAME"
imgtool --palette ../gfx/palette.lmp --genwad2 ../"$DIRNAME".wad ./"$DIRNAME" imgtool --palette ../gfx/palette.lmp --genwad2 ../"$DIRNAME".wad ./"$DIRNAME"
else
printf "WAD2 (using Quake palette) building %s:\n" "$DIRNAME"
imgtool --genwad2 ../"$DIRNAME".wad ./"$DIRNAME"
fi
fi
fi fi
done done
} }

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@ -14,13 +14,16 @@ ent_for_mod()
echo '' > "$ENT_OUTFILE" echo '' > "$ENT_OUTFILE"
echo "Scanning for definitions inside the game directory." echo "Scanning for definitions inside the game directory."
find "$CWD/$1/src/" -type f \( -iname \*.qc \) | while read EDEF_N; do find "$CWD/src/" -type f \( -iname \*.qc \) | while read EDEF_N; do
echo "... $EDEF_N" echo "... $EDEF_N"
sed -n '/\/*!QUAKED/,/*\//p' $EDEF_N >> "$ENT_OUTFILE" sed -n '/\/*QUAKED/,/*\//p' $EDEF_N >> "$ENT_OUTFILE"
# fix doxygen markup
done; done;
sed -i 's/*!QUAKED/*QUAKED/g' "$ENT_OUTFILE" echo "Scanning for definitions inside the game directory."
find "$CWD/$1/src/" -type f \( -iname \*.qc \) | while read EDEF_N; do
echo "... $EDEF_N"
sed -n '/\/*QUAKED/,/*\//p' $EDEF_N >> "$ENT_OUTFILE"
done;
cat "$CWD/Tools/base_entities.def" >> $ENT_OUTFILE cat "$CWD/Tools/base_entities.def" >> $ENT_OUTFILE
} }

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@ -9,4 +9,12 @@ void idFuncCroucharea::idFuncCroucharea( void ) {
SetModel(GetModel()); /* relink with the above properties */ SetModel(GetModel()); /* relink with the above properties */
} }
/*QUAKED func_croucharea (1 0 0) ?
# OVERVIEW
Crouch area. Will become non-solid when the player is crouched.
# KEYS
- "targetname" : Name
*/
LINK_ENTITY_TO_CLASS(func_croucharea, idFuncCroucharea) LINK_ENTITY_TO_CLASS(func_croucharea, idFuncCroucharea)

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@ -126,4 +126,16 @@ void ncFuncDoor::MoverFinishesMoving( void ) {
} }
} }
/*QUAKED func_door (0 .5 .8) ? STARTOPEN x DONTLINK x x TOGGLE
# OVERVIEW
Door that moves along an axis.
# KEYS
- "targetname" : Name
- "angles" : Movement direction.
- "speed" : Movement speed in units per second.
- "wait" : Wait this many seconds before returning. -1 means wait infinitely.
- "lip" : Leave this many units of the door showing.
*/
LINK_ENTITY_TO_CLASS( func_door, ncFuncDoor ) LINK_ENTITY_TO_CLASS( func_door, ncFuncDoor )

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@ -13,4 +13,12 @@ void idFuncIllusionary::idFuncIllusionary( void ) {
SetAbsoluteLightlevel(0.1); SetAbsoluteLightlevel(0.1);
} }
/*QUAKED func_illusionary (0 .5 .8) ?
# OVERVIEW
Non-solid wall.
# KEYS
- "targetname" : Name
*/
LINK_ENTITY_TO_CLASS(func_illusionary, idFuncIllusionary) LINK_ENTITY_TO_CLASS(func_illusionary, idFuncIllusionary)

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@ -9,4 +9,12 @@ void idFuncWall::idFuncWall( void ) {
SetModel(GetModel()); /* relink with the above properties */ SetModel(GetModel()); /* relink with the above properties */
} }
/*QUAKED func_wall (0 .5 .8) ?
# OVERVIEW
Solid wall.
# KEYS
- "targetname" : Name
*/
LINK_ENTITY_TO_CLASS(func_wall, idFuncWall) LINK_ENTITY_TO_CLASS(func_wall, idFuncWall)

View file

@ -6,6 +6,17 @@ void idNull::idNull( void ) {
} }
/*QUAKED info_null (0 .5 0) (-4 -4 -4) (4 4 4)
*/
LINK_ENTITY_TO_CLASS(info_null, idNull) LINK_ENTITY_TO_CLASS(info_null, idNull)
/*QUAKED info_notnull (0 .5 0) (-4 -4 -4) (4 4 4)
*/
LINK_ENTITY_TO_CLASS(info_notnull, idNull) LINK_ENTITY_TO_CLASS(info_notnull, idNull)
/*QUAKED info_teleport_destination (.5 .5 .5) (-8 -8 -8) (8 8 32)
*/
LINK_ENTITY_TO_CLASS(info_teleport_destination, idNull) LINK_ENTITY_TO_CLASS(info_teleport_destination, idNull)

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@ -23,7 +23,18 @@ ncEntity ncPlayerStart::MovePlayerToStart( ncPlayer player ) {
} }
} }
/*QUAKED info_player_start (1 0 0) (-16 -16 -24) (16 16 32)
*/
LINK_ENTITY_TO_CLASS(info_player_start, ncPlayerStart) LINK_ENTITY_TO_CLASS(info_player_start, ncPlayerStart)
/*QUAKED info_player_deathmatch (1 0 1) (-16 -16 -24) (16 16 32)
*/
LINK_ENTITY_TO_CLASS(info_player_deathmatch, ncPlayerStart) LINK_ENTITY_TO_CLASS(info_player_deathmatch, ncPlayerStart)
/*QUAKED info_player_coop (1 0 1) (-16 -16 -24) (16 16 32)
*/
LINK_ENTITY_TO_CLASS(info_player_coop, ncPlayerStart) LINK_ENTITY_TO_CLASS(info_player_coop, ncPlayerStart)
/*QUAKED info_player_start2 (1 0 0) (-16 -16 -24) (16 16 32)
*/
LINK_ENTITY_TO_CLASS(info_player_start2, ncPlayerStart) LINK_ENTITY_TO_CLASS(info_player_start2, ncPlayerStart)