small tweaks

This commit is contained in:
Marco Cawthorne 2025-01-24 01:55:37 -08:00
parent 586008044a
commit 2a42fa475f
9 changed files with 156 additions and 22 deletions

View file

@ -80,19 +80,22 @@ gfx: imgtool palette
# various palette utilities needed
tga2pal:
gcc -o tga2pal Tools/Source/tga2pal.c
$(CC) -o tga2pal Tools/Source/tga2pal.c
wav2loop:
$(CC) -o wav2loop Tools/Source/wav2loop.c
tga2lmp:
gcc -o tga2lmp Tools/Source/tga2lmp.c
$(CC) -o tga2lmp Tools/Source/tga2lmp.c
pal2pal:
gcc -o pal2pal Tools/Source/pal2pal.c
$(CC) -o pal2pal Tools/Source/pal2pal.c
pal2colormap:
gcc -o pal2colormap Tools/Source/pal2colormap.c
$(CC) -o pal2colormap Tools/Source/pal2colormap.c
qfiles:
gcc -o qfiles Tools/Source/qfiles.c Tools/Source/cmdlib.c
$(CC) -o qfiles Tools/Source/qfiles.c Tools/Source/cmdlib.c
palette: pal2colormap pal2pal tga2pal
if [ ! -d $(GAME)/gfx ];then mkdir $(GAME)/gfx; fi
@ -142,6 +145,9 @@ radiant: update
cd ThirdParty/gtkradiant && scons
Tools/make_launcher.sh ./ThirdParty/gtkradiant/install/ ./radiant.bin radiant
launcher:
Tools/make_launcher.sh "./" "./fteqw -readonly -basedir ./ -netquake -game $(GAME) +exec $(USER).cfg" $(GAME).sh
radiant-game: radiant edef
echo "<?xml version=\"1.0\" encoding=\"iso-8859-1\" standalone=\"yes\"?>" > "$(RADIANT_GAME)"
echo "<game" >> "$(RADIANT_GAME)"

View file

@ -77,11 +77,11 @@ void SetQdirFromPath (char *path)
// search for "quake" in path
for (c=path ; *c ; c++)
if (!Q_strncasecmp (c, "Nuclide-Lite", 12))
if (!Q_strncasecmp (c, "NuclideLite", 11))
{
strncpy (qdir, path, c+13-path);
strncpy (qdir, path, c+12-path);
printf ("qdir: %s\n", qdir);
c += 13;
c += 12;
while (*c)
{
if (*c == '/' || *c == '\\')
@ -95,7 +95,7 @@ void SetQdirFromPath (char *path)
Error ("No gamedir in %s", path);
return;
}
Error ("SeetQdirFromPath: no 'Nuclide' in %s", path);
Error ("SeetQdirFromPath: no 'NuclideLite' in %s", path);
}
char *ExpandPath (char *path)

128
Tools/Source/wav2loop.c Normal file
View file

@ -0,0 +1,128 @@
#include <stdio.h>
#include <string.h>
#include <sys/stat.h>
#include <stdlib.h>
#include <unistd.h>
/* so it's easier to fwrite */
typedef struct
{
char cuehead[4];
int chunk_size;
int numcues;
int cueid;
int cuepos;
char datahead[4];
int chunk_start;
int block_start;
int sample_offset;
} loop_t;
/* -o enables users to specify at which point in the sample to start */
static int sample_offset;
void process_wav2loop(char *filename)
{
FILE *fWAV;
FILE *fLOOP;
size_t szWAV;
char *buffer;
loop_t loopy;
fWAV = fopen(filename, "rb");
if (!fWAV) {
fprintf(stderr, "couldn't find %s\n", filename);
return;
}
/* get wav file size */
fseek(fWAV, 0L, SEEK_END);
szWAV = (size_t)ftell(fWAV);
fseek(fWAV, 0L, SEEK_SET);
/* load wav into memory */
buffer = (char *)malloc(szWAV);
if (buffer == NULL) {
fprintf(stderr, "error: Memory allocation failed. Exiting.\n");
exit(0);
}
fread(buffer, 1, szWAV, fWAV);
fclose(fWAV);
/* this is LAZY, however we're not going to bother writing a full WAV loader LMAO */
for (int i = 0; i < (szWAV - 4); i++ ) {
if (buffer[i] == 'c')
if (buffer[i+1] == 'u')
if (buffer[i+2] == 'e')
if (buffer[i+3] == ' ') {
fprintf(stderr, "wav file %s has cue info already\n", filename);
goto end;
}
}
/* this is quite stupid, we're just appending it at the end,
we don't even care if there already are other cue marks */
fLOOP = fopen(filename, "w+b");
fwrite(buffer, 1, szWAV, fLOOP);
loopy.cuehead[0] = 'c';
loopy.cuehead[1] = 'u';
loopy.cuehead[2] = 'e';
loopy.cuehead[3] = ' ';
loopy.chunk_size = 28;
loopy.numcues = 1;
loopy.cueid = 0;
loopy.cuepos = 0;
loopy.datahead[0] = 'd';
loopy.datahead[1] = 'a';
loopy.datahead[2] = 't';
loopy.datahead[3] = 'a';
loopy.chunk_start = 0;
loopy.block_start = 0;
loopy.sample_offset = sample_offset;
/* append our data to the end of the file */
fwrite(&loopy, 1, sizeof(loop_t), fLOOP);
fclose(fLOOP);
/* inb4 goto considered harmful */
end:
free(buffer);
}
int main(int argc, char *argv[])
{
int c, ch;
if (argc <= 1) {
fprintf(stderr, "usage: wav2loop [-o offset] file.wav ...\n");
return 1;
}
/* by default, we loop at the very start */
sample_offset = 0;
/* process arguments: TODO: add more? probably not */
while ((ch = getopt(argc, argv, "o")) != -1) {
switch (ch) {
case 'o':
sample_offset = atoi(argv[optind]);
optind++;
printf("sample offset: %i\n", sample_offset);
break;
default:
return 1;
}
}
argc -= optind;
argv += optind;
for (c = 0; c < argc; c++)
process_wav2loop(argv[c]);
return 0;
}

View file

@ -14,7 +14,7 @@ build_models()
do
DIR=$(dirname "$LINE")
cd "$DIR"
iqmtool $(basename "$LINE")
"$CWD/iqmtool" $(basename "$LINE")
done
}

View file

@ -10,5 +10,5 @@ DIR="$1"
COMMAND="$2"
DEST="$3"
printf "#/bin/sh\ncd \"$DIR\"\n$COMMAND\n" > "$DEST"
printf "#/bin/sh\ncd \"$DIR\"\n$COMMAND \$*\n" > "$DEST"
chmod +x "$DEST"

View file

@ -3,7 +3,7 @@ __weak void Class_Player(void) {
}
__weak void Class_Actor(void) {
spawnfunc_nsActor();
spawnfunc_ncActor();
}
__weak void Class_Rules(void) {

View file

@ -1,8 +1,8 @@
void nsActor::nsActor ( void ) {
void ncActor::ncActor ( void ) {
}
void nsActor::_InternalPostSpawn ( void ) {
void ncActor::_InternalPostSpawn ( void ) {
/* monsters are auto-aim by default */
SetTakedamage( DAMAGE_AIM );
SetSolid( SOLID_SLIDEBOX );

View file

@ -1,5 +1,5 @@
class nsActor : ncEntity {
void nsActor( void );
class ncActor : ncEntity {
void ncActor( void );
virtual void _InternalPostSpawn( void );
};

View file

@ -124,7 +124,7 @@ vector ncCamera::GetCameraAngles( void ) {
newAngle = ncMath::VecToAngles(newAngle);
#if 1
#if 0
newAngle[0] = ncMath::Rint(newAngle[0]);
newAngle[1] = ncMath::Rint(newAngle[1]);
newAngle[2] = ncMath::Rint(newAngle[2]);
@ -189,7 +189,7 @@ vector ncCamera::GetCameraOrigin( void ) {
break;
}
#if 1
#if 0
newOrigin[0] = ncMath::Rint(newOrigin[0]);
newOrigin[1] = ncMath::Rint(newOrigin[1]);
newOrigin[2] = ncMath::Rint(newOrigin[2]);