small tweaks
This commit is contained in:
parent
586008044a
commit
2a42fa475f
9 changed files with 156 additions and 22 deletions
16
Makefile
16
Makefile
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@ -80,19 +80,22 @@ gfx: imgtool palette
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# various palette utilities needed
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tga2pal:
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gcc -o tga2pal Tools/Source/tga2pal.c
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$(CC) -o tga2pal Tools/Source/tga2pal.c
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wav2loop:
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$(CC) -o wav2loop Tools/Source/wav2loop.c
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tga2lmp:
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gcc -o tga2lmp Tools/Source/tga2lmp.c
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$(CC) -o tga2lmp Tools/Source/tga2lmp.c
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pal2pal:
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gcc -o pal2pal Tools/Source/pal2pal.c
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$(CC) -o pal2pal Tools/Source/pal2pal.c
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pal2colormap:
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gcc -o pal2colormap Tools/Source/pal2colormap.c
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$(CC) -o pal2colormap Tools/Source/pal2colormap.c
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qfiles:
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gcc -o qfiles Tools/Source/qfiles.c Tools/Source/cmdlib.c
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$(CC) -o qfiles Tools/Source/qfiles.c Tools/Source/cmdlib.c
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palette: pal2colormap pal2pal tga2pal
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if [ ! -d $(GAME)/gfx ];then mkdir $(GAME)/gfx; fi
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@ -142,6 +145,9 @@ radiant: update
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cd ThirdParty/gtkradiant && scons
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Tools/make_launcher.sh ./ThirdParty/gtkradiant/install/ ./radiant.bin radiant
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launcher:
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Tools/make_launcher.sh "./" "./fteqw -readonly -basedir ./ -netquake -game $(GAME) +exec $(USER).cfg" $(GAME).sh
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radiant-game: radiant edef
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echo "<?xml version=\"1.0\" encoding=\"iso-8859-1\" standalone=\"yes\"?>" > "$(RADIANT_GAME)"
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echo "<game" >> "$(RADIANT_GAME)"
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@ -77,11 +77,11 @@ void SetQdirFromPath (char *path)
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// search for "quake" in path
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for (c=path ; *c ; c++)
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if (!Q_strncasecmp (c, "Nuclide-Lite", 12))
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if (!Q_strncasecmp (c, "NuclideLite", 11))
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{
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strncpy (qdir, path, c+13-path);
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strncpy (qdir, path, c+12-path);
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printf ("qdir: %s\n", qdir);
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c += 13;
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c += 12;
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while (*c)
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{
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if (*c == '/' || *c == '\\')
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@ -95,7 +95,7 @@ void SetQdirFromPath (char *path)
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Error ("No gamedir in %s", path);
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return;
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}
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Error ("SeetQdirFromPath: no 'Nuclide' in %s", path);
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Error ("SeetQdirFromPath: no 'NuclideLite' in %s", path);
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}
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char *ExpandPath (char *path)
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128
Tools/Source/wav2loop.c
Normal file
128
Tools/Source/wav2loop.c
Normal file
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@ -0,0 +1,128 @@
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#include <stdio.h>
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#include <string.h>
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#include <sys/stat.h>
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#include <stdlib.h>
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#include <unistd.h>
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/* so it's easier to fwrite */
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typedef struct
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{
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char cuehead[4];
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int chunk_size;
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int numcues;
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int cueid;
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int cuepos;
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char datahead[4];
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int chunk_start;
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int block_start;
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int sample_offset;
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} loop_t;
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/* -o enables users to specify at which point in the sample to start */
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static int sample_offset;
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void process_wav2loop(char *filename)
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{
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FILE *fWAV;
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FILE *fLOOP;
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size_t szWAV;
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char *buffer;
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loop_t loopy;
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fWAV = fopen(filename, "rb");
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if (!fWAV) {
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fprintf(stderr, "couldn't find %s\n", filename);
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return;
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}
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/* get wav file size */
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fseek(fWAV, 0L, SEEK_END);
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szWAV = (size_t)ftell(fWAV);
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fseek(fWAV, 0L, SEEK_SET);
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/* load wav into memory */
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buffer = (char *)malloc(szWAV);
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if (buffer == NULL) {
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fprintf(stderr, "error: Memory allocation failed. Exiting.\n");
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exit(0);
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}
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fread(buffer, 1, szWAV, fWAV);
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fclose(fWAV);
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/* this is LAZY, however we're not going to bother writing a full WAV loader LMAO */
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for (int i = 0; i < (szWAV - 4); i++ ) {
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if (buffer[i] == 'c')
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if (buffer[i+1] == 'u')
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if (buffer[i+2] == 'e')
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if (buffer[i+3] == ' ') {
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fprintf(stderr, "wav file %s has cue info already\n", filename);
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goto end;
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}
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}
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/* this is quite stupid, we're just appending it at the end,
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we don't even care if there already are other cue marks */
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fLOOP = fopen(filename, "w+b");
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fwrite(buffer, 1, szWAV, fLOOP);
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loopy.cuehead[0] = 'c';
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loopy.cuehead[1] = 'u';
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loopy.cuehead[2] = 'e';
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loopy.cuehead[3] = ' ';
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loopy.chunk_size = 28;
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loopy.numcues = 1;
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loopy.cueid = 0;
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loopy.cuepos = 0;
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loopy.datahead[0] = 'd';
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loopy.datahead[1] = 'a';
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loopy.datahead[2] = 't';
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loopy.datahead[3] = 'a';
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loopy.chunk_start = 0;
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loopy.block_start = 0;
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loopy.sample_offset = sample_offset;
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/* append our data to the end of the file */
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fwrite(&loopy, 1, sizeof(loop_t), fLOOP);
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fclose(fLOOP);
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/* inb4 goto considered harmful */
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end:
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free(buffer);
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}
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int main(int argc, char *argv[])
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{
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int c, ch;
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if (argc <= 1) {
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fprintf(stderr, "usage: wav2loop [-o offset] file.wav ...\n");
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return 1;
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}
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/* by default, we loop at the very start */
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sample_offset = 0;
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/* process arguments: TODO: add more? probably not */
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while ((ch = getopt(argc, argv, "o")) != -1) {
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switch (ch) {
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case 'o':
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sample_offset = atoi(argv[optind]);
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optind++;
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printf("sample offset: %i\n", sample_offset);
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break;
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default:
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return 1;
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}
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}
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argc -= optind;
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argv += optind;
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for (c = 0; c < argc; c++)
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process_wav2loop(argv[c]);
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return 0;
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}
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@ -14,7 +14,7 @@ build_models()
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do
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DIR=$(dirname "$LINE")
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cd "$DIR"
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iqmtool $(basename "$LINE")
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"$CWD/iqmtool" $(basename "$LINE")
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done
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}
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@ -10,5 +10,5 @@ DIR="$1"
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COMMAND="$2"
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DEST="$3"
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printf "#/bin/sh\ncd \"$DIR\"\n$COMMAND\n" > "$DEST"
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printf "#/bin/sh\ncd \"$DIR\"\n$COMMAND \$*\n" > "$DEST"
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chmod +x "$DEST"
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@ -3,7 +3,7 @@ __weak void Class_Player(void) {
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}
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__weak void Class_Actor(void) {
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spawnfunc_nsActor();
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spawnfunc_ncActor();
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}
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__weak void Class_Rules(void) {
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@ -1,8 +1,8 @@
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void nsActor::nsActor ( void ) {
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void ncActor::ncActor ( void ) {
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}
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void nsActor::_InternalPostSpawn ( void ) {
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void ncActor::_InternalPostSpawn ( void ) {
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/* monsters are auto-aim by default */
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SetTakedamage( DAMAGE_AIM );
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SetSolid( SOLID_SLIDEBOX );
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@ -1,5 +1,5 @@
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class nsActor : ncEntity {
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void nsActor( void );
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class ncActor : ncEntity {
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void ncActor( void );
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virtual void _InternalPostSpawn( void );
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};
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@ -124,7 +124,7 @@ vector ncCamera::GetCameraAngles( void ) {
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newAngle = ncMath::VecToAngles(newAngle);
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#if 1
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#if 0
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newAngle[0] = ncMath::Rint(newAngle[0]);
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newAngle[1] = ncMath::Rint(newAngle[1]);
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newAngle[2] = ncMath::Rint(newAngle[2]);
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@ -189,7 +189,7 @@ vector ncCamera::GetCameraOrigin( void ) {
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break;
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}
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#if 1
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#if 0
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newOrigin[0] = ncMath::Rint(newOrigin[0]);
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newOrigin[1] = ncMath::Rint(newOrigin[1]);
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newOrigin[2] = ncMath::Rint(newOrigin[2]);
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