Makefile: manage targets netradiant-custom
and add NRC gamepack integration.
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82
BUILDING
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BUILDING
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# Building Manual
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## Introduction
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The Makefile (tested with GNU Make) contains an assortment of targets
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that will make building of assets and code into the game easier.
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Here we will discuss the various targets mentioned, you can build
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any of them at any time (dependencies should resolve themselves)
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using the usual `make` syntax:
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make _target_ GAME=id1
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Where `_target_` is to be substituted with a valid target.
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The `GAME=` override decides which game directory to target.
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Generally, you want to make a copy of either `id1`, `qw` or `data1`,
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name it something original (say `foobar`) and then you would
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pass `GAME=foobar` instead of `GAME=id1`.
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If the GAME variable isn't passed, `id1` is assumed.
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## Targets
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### help
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Will display some short help information on important targets
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that are available.
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### all
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Build all of the code, models, maps, textures and 2D graphics for
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a given game.
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### pak
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Will build pak0.pak and pak1.pak files (shareware and registered archives) for your
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game. Ensure you use the right Precache_* APIs so the tool knows which data belongs
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to shareware and which to registered versions of your game.
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### wad
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Builds all texture wads for a given game.
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### maps
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Builds all the maps (and texture wads) for a given game.
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### GAME/maps/mapname.bsp
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Will compile GAME/maps/mapname.bsp. So if you were to run `make id1/maps/start.bsp`, that would be valid - as long as `id1/mapsrc/start.map` was to exist.
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### models
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Builds all models for a given game using FTEQW's iqmtool.
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### defs
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Builds an entities.def file for use in QED/Radiant and integrates it.
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### gfx
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Builds all the 2D graphics (menu mainy) for a given game.
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### palette
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Rebuilds the palette for the given game. Reads from GAME/gfxsrc/palette.png and will ensure to build a new palette.lmp for use in the engine, as well as a colormap.lmp for software renderers as well as a palette.pal for use in WorldCraft based editors.
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### update
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Updates ThirdParty repos.
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### radiant
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Builds GtkRadiant and integrates it with a launcher: ./radiant
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### launcher
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Builds a launcher for your game. Will accept command-line arguments and will execute a config
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file with your username if present. This way developers can stay out of each others way, even
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on a non-versioned filesystem.
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186
Makefile
186
Makefile
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@ -16,7 +16,12 @@ RADIANT_XLINK="$(NUCLIDE_DIR)/ThirdParty/gtkradiant/install/installs/$(NAME)Pack
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RADIANT_SYNAPSE="$(NUCLIDE_DIR)/ThirdParty/gtkradiant/install/installs/$(NAME)Pack/game/synapse.config"
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RADIANT_PROJECT="$(NUCLIDE_DIR)/ThirdParty/gtkradiant/install/installs/$(NAME)Pack/install/$(GAME)/scripts/default_project.proj"
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RADIANT_TEXTURES="$(NUCLIDE_DIR)/ThirdParty/gtkradiant/install/installs/$(NAME)Pack/install/$(GAME)/textures"
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ENTITY_DEF="$(NUCLIDE_DIR)/ThirdParty/gtkradiant/install/installs/$(NAME)Pack/install/$(GAME)/scripts/entities.def"
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RADIANT_DEF="$(NUCLIDE_DIR)/ThirdParty/gtkradiant/install/installs/$(NAME)Pack/install/$(GAME)/scripts/entities.def"
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NRC_GAME="$(NUCLIDE_DIR)/ThirdParty/netradiant-custom/install/gamepacks/games/$(NAME).game"
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NRC_GAMEDIR="$(NUCLIDE_DIR)/ThirdParty/netradiant-custom/install/gamepacks/$(NAME).game/$(GAME)/"
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NRC_DEF="$(NRC_GAMEDIR)/entities.ent"
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NRC_SYNAPSE="$(NRC_GAMEDIR)/../default_build_menu.xml"
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EDITOR_QBSP="$(ARGSTR)TEMPLATEenginepath/qbsp"
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EDITOR_QVIS="$(ARGSTR)TEMPLATEenginepath/qvis"
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@ -53,10 +58,10 @@ pak: game qfiles
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run: fteqw game
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./fteqw -basedir `pwd` -netquake -game $(GAME)
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wad: imgtool palette
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wads: imgtool palette
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./Tools/build_wads.sh $(GAME)
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maps: wad
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maps: wads
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./Tools/build_maps.sh $(GAME)
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$(GAME)/maps/%.bsp: qbsp qrad qvis
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@ -65,9 +70,6 @@ $(GAME)/maps/%.bsp: qbsp qrad qvis
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models: iqmtool palette
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./Tools/build_models.sh $(GAME)
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edef:
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Tools/make_mapdef.sh $(GAME)
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gfx: imgtool palette
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cd $(GAME)/gfxsrc/ && ls | grep -v palette\.lmp | grep \.xcf | xargs ../../imgtool --rgb8 --ext png
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cd $(GAME)/gfxsrc/ && ls | grep -v palette\.png | grep \.png | xargs mogrify -type TrueColor -compress None -flip -format tga
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@ -142,13 +144,22 @@ qrad:
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radiant: update
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if [ ! -d ThirdParty/gtkradiant ];then git clone https://github.com/TTimo/gtkradiant ThirdParty/gtkradiant;fi
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cd ThirdParty/gtkradiant && scons
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cd ./ThirdParty/gtkradiant && scons target="radiant"
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mkdir -p ./ThirdParty/gtkradiant/install/games
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mkdir -p ./ThirdParty/gtkradiant/install/installs
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Tools/make_launcher.sh ./ThirdParty/gtkradiant/install/ ./radiant.bin radiant
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netradiant-custom:
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if [ ! -d ThirdParty/netradiant-custom ];then git clone https://github.com/Garux/netradiant-custom ThirdParty/netradiant-custom;fi
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cd ThirdParty/netradiant-custom && $(MAKE) DOWNLOAD_GAMEPACKS=no BUILD=debug RADIANT_ABOUTMSG="NuclideLite managed build."
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mkdir -p ./ThirdParty/netradiant-custom/install/gamepacks/games
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Tools/make_launcher.sh ./ThirdParty/netradiant-custom/install/ ./radiant.x86_64 netradiant-custom
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launcher:
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Tools/make_launcher.sh "./" "./fteqw -readonly -basedir ./ -netquake -game $(GAME) +exec $(USER).cfg" $(GAME).sh
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radiant-game: radiant edef
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defs: radiant netradiant-custom
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Tools/make_mapdef.sh $(GAME)
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echo "<?xml version=\"1.0\" encoding=\"iso-8859-1\" standalone=\"yes\"?>" > "$(RADIANT_GAME)"
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echo "<game" >> "$(RADIANT_GAME)"
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echo " name=\"$(NAME)\"" >> "$(RADIANT_GAME)"
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@ -192,7 +203,7 @@ radiant-game: radiant edef
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echo "wad" >> "$(RADIANT_SYNAPSE)"
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echo "</api></client></synapseconfig>" >> "$(RADIANT_SYNAPSE)"
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mkdir -p "$(NUCLIDE_DIR)/ThirdParty/gtkradiant/install/installs/$(NAME)Pack/install/$(GAME)/scripts"
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cp "$(GAME)/scripts/entities.def" "$(ENTITY_DEF)"
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cp "$(GAME)/scripts/entities.def" "$(RADIANT_DEF)"
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echo "<?xml version=\"1.0\"?>" > "$(RADIANT_PROJECT)"
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echo "<!DOCTYPE project SYSTEM \"dtds/project.dtd\">" >> "$(RADIANT_PROJECT)"
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echo "<project>" >> "$(RADIANT_PROJECT)"
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@ -214,3 +225,160 @@ radiant-game: radiant edef
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mkdir -p "$(HOME)/.$(GAME)/$(GAME)/scripts"
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rsync -rva "$(NUCLIDE_DIR)/ThirdParty/gtkradiant/install/installs/$(NAME)Pack/install/$(GAME)/." "$(HOME)/.$(GAME)/$(GAME)/."
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rsync -rva "$(NUCLIDE_DIR)/ThirdParty/gtkradiant/install/installs/$(NAME)Pack/install/$(GAME)/." "./$(GAME)/."
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mkdir -p "$(NRC_GAMEDIR)"
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echo "<?xml version=\"1.0\" encoding=\"iso-8859-1\" standalone=\"yes\"?>" > "$(NRC_GAME)"
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echo "<game" >> "$(NRC_GAME)"
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echo " type=\"q1\"" >> "$(NRC_GAME)"
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echo " name=\"$(NAME)\"" >> "$(NRC_GAME)"
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echo " enginepath_linux=\"c:$(NUCLIDE_DIR)\"" >> "$(NRC_GAME)"
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echo " enginepath_win32=\"c:$(NUCLIDE_DIR)\"" >> "$(NRC_GAME)"
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echo " engine_win32=\"fteqw.exe\"" >> "$(NRC_GAME)"
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echo " engine_linux=\"fteqw\"" >> "$(NRC_GAME)"
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echo " basegame=\"$(GAME)\"" >> "$(NRC_GAME)"
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echo " basegamename=\"$(NAME)\"" >> "$(NRC_GAME)"
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echo " unknowngamename=\"Custom Quake modification\"" >> "$(NRC_GAME)"
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echo " default_scale=\"1.0\"" >> "$(NRC_GAME)"
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echo " no_patch=\"1\"" >> "$(NRC_GAME)"
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echo " no_bsp_monitor=\"1\"" >> "$(NRC_GAME)"
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echo " show_wads=\"1\"" >> "$(NRC_GAME)"
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echo " archivetypes=\"pak wad\"" >> "$(NRC_GAME)"
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echo " texturetypes=\"tga jpg mip hlw\"" >> "$(NRC_GAME)"
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echo " modeltypes=\"mdl\"" >> "$(NRC_GAME)"
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echo " maptypes=\"mapq1\"" >> "$(NRC_GAME)"
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echo " shaders=\"quake3\"" >> "$(NRC_GAME)"
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echo " entityclass=\"quake3\"" >> "$(NRC_GAME)"
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echo " entityclasstype=\"def xml\"" >> "$(NRC_GAME)"
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echo " entities=\"quake3\"" >> "$(NRC_GAME)"
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echo " brushtypes=\"quake\"" >> "$(NRC_GAME)"
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echo " patchtypes=\"quake3\"" >> "$(NRC_GAME)"
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echo "/>" >> "$(NRC_GAME)"
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cp "$(GAME)/scripts/entities.def" "$(NRC_DEF)"
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echo "<?xml version=\"1.0\"?>" > $(NRC_SYNAPSE)
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echo "<project version=\"2.0\">" >> $(NRC_SYNAPSE)
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echo " <var name=\"bsp\">\"[EnginePath]qbsp\"</var>" >> $(NRC_SYNAPSE)
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echo " <var name=\"vis\">\"[EnginePath]qvis\"</var>" >> $(NRC_SYNAPSE)
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echo " <var name=\"light\">\"[EnginePath]qrad\"</var>" >> $(NRC_SYNAPSE)
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echo " <build name=\"qbsp\">" >> $(NRC_SYNAPSE)
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echo " <command>[bsp] \"[MapFile]\"</command>" >> $(NRC_SYNAPSE)
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echo " </build>" >> $(NRC_SYNAPSE)
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echo " <build name=\"qbsp -onlyents\">" >> $(NRC_SYNAPSE)
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echo " <command>[bsp] -onlyents \"[MapFile]\"</command>" >> $(NRC_SYNAPSE)
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echo " </build>" >> $(NRC_SYNAPSE)
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echo " <build name=\"qvis\">" >> $(NRC_SYNAPSE)
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echo " <command>[bsp] \"[MapFile]\"</command>" >> $(NRC_SYNAPSE)
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echo " <command>[vis] \"[MapFile]\"</command>" >> $(NRC_SYNAPSE)
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echo " </build>" >> $(NRC_SYNAPSE)
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echo " <build name=\"qvis -fast\">" >> $(NRC_SYNAPSE)
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echo " <command>[bsp] \"[MapFile]\"</command>" >> $(NRC_SYNAPSE)
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echo " <command>[vis] -fast \"[MapFile]\"</command>" >> $(NRC_SYNAPSE)
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echo " </build>" >> $(NRC_SYNAPSE)
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echo " <build name=\"qvis -noambient\">" >> $(NRC_SYNAPSE)
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echo " <command>[bsp] \"[MapFile]\"</command>" >> $(NRC_SYNAPSE)
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echo " <command>[vis] -noambient \"[MapFile]\"</command>" >> $(NRC_SYNAPSE)
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echo " </build>" >> $(NRC_SYNAPSE)
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echo " <build name=\"qvis -noambient -fast\">" >> $(NRC_SYNAPSE)
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echo " <command>[bsp] \"[MapFile]\"</command>" >> $(NRC_SYNAPSE)
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echo " <command>[vis] -noambient -fast \"[MapFile]\"</command>" >> $(NRC_SYNAPSE)
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echo " </build>" >> $(NRC_SYNAPSE)
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echo " <build name=\"qrad\">" >> $(NRC_SYNAPSE)
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echo " <command>[bsp] \"[MapFile]\"</command>" >> $(NRC_SYNAPSE)
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echo " <command>[light] \"[MapFile]\"</command>" >> $(NRC_SYNAPSE)
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echo " </build>" >> $(NRC_SYNAPSE)
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echo " <build name=\"qrad -extra\">" >> $(NRC_SYNAPSE)
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echo " <command>[bsp] \"[MapFile]\"</command>" >> $(NRC_SYNAPSE)
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echo " <command>[light] -extra \"[MapFile]\"</command>" >> $(NRC_SYNAPSE)
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echo " </build>" >> $(NRC_SYNAPSE)
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echo " <build name=\"qrad -extra4x4\">" >> $(NRC_SYNAPSE)
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echo " <command>[bsp] \"[MapFile]\"</command>" >> $(NRC_SYNAPSE)
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echo " <command>[light] -extra4x4 \"[MapFile]\"</command>" >> $(NRC_SYNAPSE)
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echo " </build>" >> $(NRC_SYNAPSE)
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echo " <build name=\"qbsp\">" >> $(NRC_SYNAPSE)
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echo " <command>[bsp] \"[MapFile]\"</command>" >> $(NRC_SYNAPSE)
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echo " </build>" >> $(NRC_SYNAPSE)
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echo " <build name=\"qbsp, qrad\">" >> $(NRC_SYNAPSE)
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echo " <command>[bsp] \"[MapFile]\"</command>" >> $(NRC_SYNAPSE)
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echo " <command>[light] \"[MapFile]\"</command>" >> $(NRC_SYNAPSE)
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echo " </build>" >> $(NRC_SYNAPSE)
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echo " <build name=\"qbsp, qrad -extra\">" >> $(NRC_SYNAPSE)
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echo " <command>[bsp] \"[MapFile]\"</command>" >> $(NRC_SYNAPSE)
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echo " <command>[light] -extra \"[MapFile]\"</command>" >> $(NRC_SYNAPSE)
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echo " </build>" >> $(NRC_SYNAPSE)
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echo " <build name=\"qbsp, qrad -extra4x4\">" >> $(NRC_SYNAPSE)
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echo " <command>[bsp] \"[MapFile]\"</command>" >> $(NRC_SYNAPSE)
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echo " <command>[light] -extra4x4 \"[MapFile]\"</command>" >> $(NRC_SYNAPSE)
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echo " </build>" >> $(NRC_SYNAPSE)
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echo " <build name=\"qbsp, qvis\">" >> $(NRC_SYNAPSE)
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echo " <command>[bsp] \"[MapFile]\"</command>" >> $(NRC_SYNAPSE)
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echo " <command>[vis] \"[MapFile]\"</command>" >> $(NRC_SYNAPSE)
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echo " </build>" >> $(NRC_SYNAPSE)
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echo " <build name=\"qbsp, qvis, qrad\">" >> $(NRC_SYNAPSE)
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echo " <command>[bsp] \"[MapFile]\"</command>" >> $(NRC_SYNAPSE)
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echo " <command>[vis] \"[MapFile]\"</command>" >> $(NRC_SYNAPSE)
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echo " <command>[light] \"[MapFile]\"</command> </build>" >> $(NRC_SYNAPSE)
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echo " <build name=\"qbsp, qvis, qrad -extra\">" >> $(NRC_SYNAPSE)
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echo " <command>[bsp] \"[MapFile]\"</command>" >> $(NRC_SYNAPSE)
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echo " <command>[vis] \"[MapFile]\"</command>" >> $(NRC_SYNAPSE)
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echo " <command>[light] -extra \"[MapFile]\"</command>" >> $(NRC_SYNAPSE)
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echo " </build>" >> $(NRC_SYNAPSE)
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echo " <build name=\"qbsp, qvis, qrad -extra4x4\">" >> $(NRC_SYNAPSE)
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echo " <command>[bsp] \"[MapFile]\"</command>" >> $(NRC_SYNAPSE)
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echo " <command>[vis] \"[MapFile]\"</command>" >> $(NRC_SYNAPSE)
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echo " <command>[light] -extra4x4 \"[MapFile]\"</command>" >> $(NRC_SYNAPSE)
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echo " </build>" >> $(NRC_SYNAPSE)
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echo " <build name=\"qbsp, qvis -fast\">" >> $(NRC_SYNAPSE)
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echo " <command>[bsp] \"[MapFile]\"</command>" >> $(NRC_SYNAPSE)
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echo " <command>[vis] -fast \"[MapFile]\"</command>" >> $(NRC_SYNAPSE)
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echo " </build>" >> $(NRC_SYNAPSE)
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echo " <build name=\"qbsp, qvis -fast, qrad\">" >> $(NRC_SYNAPSE)
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echo " <command>[bsp] \"[MapFile]\"</command>" >> $(NRC_SYNAPSE)
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echo " <command>[vis] -fast \"[MapFile]\"</command>" >> $(NRC_SYNAPSE)
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echo " <command>[light] \"[MapFile]\"</command>" >> $(NRC_SYNAPSE)
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echo " </build>" >> $(NRC_SYNAPSE)
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echo " <build name=\"qbsp, qvis -fast, qrad -extra\">" >> $(NRC_SYNAPSE)
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echo " <command>[bsp] \"[MapFile]\"</command>" >> $(NRC_SYNAPSE)
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echo " <command>[vis] -fast \"[MapFile]\"</command>" >> $(NRC_SYNAPSE)
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echo " <command>[light] -extra \"[MapFile]\"</command>" >> $(NRC_SYNAPSE)
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echo " </build>" >> $(NRC_SYNAPSE)
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echo " <build name=\"qbsp, qvis -fast, qrad -extra4x4\">" >> $(NRC_SYNAPSE)
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echo " <command>[bsp] \"[MapFile]\"</command>" >> $(NRC_SYNAPSE)
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echo " <command>[vis] -fast \"[MapFile]\"</command>" >> $(NRC_SYNAPSE)
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echo " <command>[light] -extra4x4 \"[MapFile]\"</command>" >> $(NRC_SYNAPSE)
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echo " </build>" >> $(NRC_SYNAPSE)
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echo " <build name=\"qbsp, qvis -noambient\">" >> $(NRC_SYNAPSE)
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echo " <command>[bsp] \"[MapFile]\"</command>" >> $(NRC_SYNAPSE)
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echo " <command>[vis] -noambient \"[MapFile]\"</command>" >> $(NRC_SYNAPSE)
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echo " </build>" >> $(NRC_SYNAPSE)
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echo " <build name=\"qbsp, qvis -noambient, qrad\">" >> $(NRC_SYNAPSE)
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echo " <command>[bsp] \"[MapFile]\"</command>" >> $(NRC_SYNAPSE)
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echo " <command>[vis] -noambient \"[MapFile]\"</command>" >> $(NRC_SYNAPSE)
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echo " <command>[light] \"[MapFile]\"</command>" >> $(NRC_SYNAPSE)
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echo " </build>" >> $(NRC_SYNAPSE)
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echo " <build name=\"qbsp, qvis -noambient, qrad -extra\">" >> $(NRC_SYNAPSE)
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echo " <command>[bsp] \"[MapFile]\"</command>" >> $(NRC_SYNAPSE)
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echo " <command>[vis] -noambient \"[MapFile]\"</command>" >> $(NRC_SYNAPSE)
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echo " <command>[light] -extra \"[MapFile]\"</command>" >> $(NRC_SYNAPSE)
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echo " </build>" >> $(NRC_SYNAPSE)
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echo " <build name=\"qbsp, qvis -noambient, qrad -extra4x4\">" >> $(NRC_SYNAPSE)
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echo " <command>[bsp] \"[MapFile]\"</command>" >> $(NRC_SYNAPSE)
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echo " <command>[vis] -noambient \"[MapFile]\"</command>" >> $(NRC_SYNAPSE)
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echo " <command>[light] -extra4x4 \"[MapFile]\"</command>" >> $(NRC_SYNAPSE)
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echo " </build>" >> $(NRC_SYNAPSE)
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echo " <build name=\"qbsp, qvis -noambient -fast\">" >> $(NRC_SYNAPSE)
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echo " <command>[bsp] \"[MapFile]\"</command>" >> $(NRC_SYNAPSE)
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echo " <command>[vis] -noambient -fast \"[MapFile]\"</command>" >> $(NRC_SYNAPSE)
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echo " </build>" >> $(NRC_SYNAPSE)
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echo " <build name=\"qbsp, qvis -noambient -fast, qrad\">" >> $(NRC_SYNAPSE)
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echo " <command>[bsp] \"[MapFile]\"</command>" >> $(NRC_SYNAPSE)
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echo " <command>[vis] -noambient -fast \"[MapFile]\"</command>" >> $(NRC_SYNAPSE)
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echo " <command>[light] \"[MapFile]\"</command> </build>" >> $(NRC_SYNAPSE)
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echo " <build name=\"qbsp, qvis -noambient -fast, qrad -extra\">" >> $(NRC_SYNAPSE)
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echo " <command>[bsp] \"[MapFile]\"</command>" >> $(NRC_SYNAPSE)
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echo " <command>[vis] -noambient -fast \"[MapFile]\"</command>" >> $(NRC_SYNAPSE)
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echo " <command>[light] -extra \"[MapFile]\"</command>" >> $(NRC_SYNAPSE)
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echo " </build>" >> $(NRC_SYNAPSE)
|
||||
echo " <build name=\"qbsp, qvis -noambient -fast, qrad -extra4x4\">" >> $(NRC_SYNAPSE)
|
||||
echo " <command>[bsp] \"[MapFile]\"</command>" >> $(NRC_SYNAPSE)
|
||||
echo " <command>[vis] -noambient -fast \"[MapFile]\"</command>" >> $(NRC_SYNAPSE)
|
||||
echo " <command>[light] -extra4x4 \"[MapFile]\"</command>" >> $(NRC_SYNAPSE)
|
||||
echo " </build>" >> $(NRC_SYNAPSE)
|
||||
echo "</project>" >> $(NRC_SYNAPSE)
|
||||
|
|
11
README
11
README
|
@ -1,4 +1,4 @@
|
|||
Nuclide-Vanilla
|
||||
Nuclide-Lite
|
||||
|
||||
This is a tiny pet project that will offer you a bit of Nuclide
|
||||
for the most barebone Quake engine on planet Earth: Quake.
|
||||
|
@ -12,7 +12,7 @@ such as the Dreamcast without doing any heavy engine modifications.
|
|||
Games can then query a very simple API and get started making games rather quickly!
|
||||
|
||||
There are 3 sample directories. Each has a different engine/protocol target:
|
||||
q1 = Quake, qw = QuakeWorld, h2 = Hexen II.
|
||||
id1 = Quake, qw = QuakeWorld, data1 = Hexen II.
|
||||
|
||||
Copy the base you'd like to target. If you need to switch targets later down the
|
||||
line simply either this to your progs.src:
|
||||
|
@ -24,5 +24,10 @@ This will make Nuclide target those protocol standards instead.
|
|||
Games should ideally not break. Nuclide tries its best to ensure the code
|
||||
builds, but the behaviour may be slightly different between the targets.
|
||||
|
||||
Read BUILDING for details on how to make use of the Makefile switches
|
||||
available in the project.
|
||||
|
||||
Hope you enjoy,
|
||||
Marco
|
||||
|
||||
Marco Cawthorne
|
||||
Vera Visions, LLC
|
Loading…
Reference in a new issue