2023-11-27 06:24:08 +00:00
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class idFuncCroucharea:ncEntity {
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2023-06-27 16:16:34 +00:00
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void idFuncCroucharea( void );
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};
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void idFuncCroucharea::idFuncCroucharea( void ) {
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SetAngles( [0, 0, 0] );
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SetMovetype(MOVETYPE_PUSH);
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SetSolid(SOLID_BSP);
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SetModel(GetModel()); /* relink with the above properties */
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}
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2025-01-26 08:12:18 +00:00
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/*QUAKED func_croucharea (1 0 0) ?
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# OVERVIEW
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Crouch area. Will become non-solid when the player is crouched.
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# KEYS
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- "targetname" : Name
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*/
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2023-06-27 16:16:34 +00:00
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LINK_ENTITY_TO_CLASS(func_croucharea, idFuncCroucharea)
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