This was originally a port of Engoo to X11 capable systems... however that was a long time ago.
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2015-07-30 21:49:42 +02:00
asm Engoo revision 277 2014-04-12 08:29:30 -04:00
gas2masm Added CMake project which works with at least Visual Studio 2005 - 2013 (I assume earlier versions work since it's fairly simple) and with a little bit of hacking MinGW. Defaults to building with NO_ASM since the ASM seems to only work with VC6 (either that or some flag is missing from this project, but I can't tell since I don't have VC6). 2014-04-18 23:31:13 -04:00
icons Engoo revision 277 2014-04-12 08:29:30 -04:00
midilib Added CMake project which works with at least Visual Studio 2005 - 2013 (I assume earlier versions work since it's fairly simple) and with a little bit of hacking MinGW. Defaults to building with NO_ASM since the ASM seems to only work with VC6 (either that or some flag is missing from this project, but I can't tell since I don't have VC6). 2014-04-18 23:31:13 -04:00
SciTech Engoo revision 277 2014-04-12 08:29:30 -04:00
vpsplit Engoo revision 277 2014-04-12 08:29:30 -04:00
WinQuake Tracker playback via DUMB 2015-07-30 21:49:42 +02:00
CMakeLists.txt Added CMake project which works with at least Visual Studio 2005 - 2013 (I assume earlier versions work since it's fairly simple) and with a little bit of hacking MinGW. Defaults to building with NO_ASM since the ASM seems to only work with VC6 (either that or some flag is missing from this project, but I can't tell since I don't have VC6). 2014-04-18 23:31:13 -04:00
gnu.txt The Quake sources as originally release under the GPL license on December 21, 1999 2012-01-31 14:32:09 -06:00
readme.id This ain't Quakeworld. 2014-04-12 08:13:21 -04:00
README.md Update README.md 2015-07-29 14:37:24 +02:00

Engoo

Got it running using most of the original stock X11 code. Everything runs (including fancy water effects) except for a few things:

  • No statusbar colours (code seems to segfault, hmm?)
  • Won't set the virtual resolution to crap.

Sound is done via OSS, not ALSA (aoss will most likely not work without raping your ears)

Also I wouldn't bother trying to compile this with the original RELEASE ASM compiler optimsations since they seem to mess with the massive lookup table which will in return cause a segmentation fault.

Also the input SUUUUUUUCKKS but that can be fixed.

#Notes Carried over soundfixes from reQuiem