This was originally a port of Engoo to X11 capable systems... however that was a long time ago.
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asm Engoo revision 277 2014-04-12 08:29:30 -04:00
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Engoo

This is a novelty engine running in software mode, aka on your CPU.

This is not a daily-driver Quake engine. This is featurebloat at its finest, to show off what software-rendering can do. If you want a stable Quake engine, look elsewhere. This is testing ground.

This might turn into something mature in the future depending on how much time I have.

Got it running using most of the original stock X11 code. Everything runs (including fancy water effects) except for a few things:

  • No statusbar colours (code seems to segfault, hmm?)
  • Won't set the virtual resolution to crap.

Sound is done via OSS, not ALSA (aoss will most likely not work without raping your ears)

Also I wouldn't bother trying to compile this with the original RELEASE ASM compiler optimsations since they seem to mess with the massive lookup table which will in return cause a segmentation fault.

Also the input SUUUUUUUCKKS but that can be fixed.

#Notes Carried over soundfixes from reQuiem