ngunix/engine/host.c
2015-08-25 03:27:18 +02:00

1394 lines
31 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// host.c -- coordinates spawning and killing of local servers
#include "globaldef.h"
#include "r_local.h"
/*
A server can always be started, even if the system started out as a client
to a remote system.
A client can NOT be started if the system started as a dedicated server.
Memory is cleared / released when a server or client begins, not when they end.
*/
// 2001-10-20 TIMESCALE extension by Tomaz/Maddes start
double host_cpu_frametime;
double host_org_frametime;
cvar_t *host_timescale;
// 2001-10-20 TIMESCALE extension by Tomaz/Maddes end
float thestandstill; // leilei - standstill hack
quakeparms_t host_parms;
qboolean host_initialized; // true if into command execution
double host_frametime;
double host_time;
double realtime; // without any filtering or bounding
double oldrealtime; // last frame run
int host_framecount;
int host_hunklevel;
int minimum_memory;
client_t *host_client; // current client
jmp_buf host_abortserver;
byte *host_basepal;
byte *host_otherpal; // NEW palette only!
byte *host_origpal; // QUAKE palette only!
byte *host_palremap; // byte table to remap one pal to the other on the fly
byte *host_colormap;
byte *host_colormap_red;
byte *host_colormap_green;
byte *host_colormap_blue;
byte *host_colormap_buffer;
byte *host_colormap_nofb;
byte *host_fogmap;
byte *glcolormap;
int host_fullbrights; // for preserving fullbrights in color operations
#ifdef EGA
byte *host_egamap;
#endif
cvar_t *host_framerate; // set for slow motion
cvar_t *host_speeds; // set for running times
cvar_t *sys_ticrate;
cvar_t *serverprofile;
cvar_t *fraglimit;
cvar_t *timelimit;
cvar_t *teamplay;
cvar_t *samelevel;
cvar_t *noexit;
cvar_t *developer;
cvar_t *skill; // 0 - 3
cvar_t *deathmatch; // 0, 1, or 2
cvar_t *coop; // 0 or 1
cvar_t *autosaver; // leilei - autosaver
cvar_t *loadscreen; // leilei - loadscreen
cvar_t *pausable;
cvar_t *temp1;
cvar_t *temp2;
cvar_t *temp3;
cvar_t *contact; // 2000-01-31 Contact cvar by Maddes
cvar_t *max_fps; // 2001-12-16 MAX_FPS cvar by MrG
int fps_count; // 2001-11-31 FPS display by QuakeForge/Muff end
#ifdef EGAHACK
const byte ega_palette[256 * 3] =
{
0, 0, 0,
0, 0,170,
0,170, 0,
0,170,170,
170, 0, 0,
170, 0,170,
170, 85, 0,
170,170,170,
85, 85, 85,
85, 85,255, // highlights
85,255, 85,
85,255,255,
255, 85, 85,
255, 85,255,
255,255, 85,
255,255,255
// Nah, you don't need the rest of the colors :)
};
const byte w_palette[256 * 3] =
{
0, 0, 0,
128, 0, 0,
0,128, 0,
128,128, 0,
0, 0,128,
128, 0,128,
0,128,128,
192,192,192,
128,128,128,
0, 0,255, // highlights
0,255, 0,
255,255, 0,
0, 0,255,
255, 0,255,
0,255,255,
255,255,255
// Nah, you don't need the rest of the colors :)
};
#endif
/*
================
Host_EndGame
================
*/
void Host_EndGame (char *message, ...)
{
va_list argptr;
char string[1024];
va_start (argptr,message);
vsprintf (string,message,argptr);
va_end (argptr);
Con_DPrintf ("Host_EndGame: %s\n",string);
if (sv.active)
Host_ShutdownServer (false);
if (cls.state == ca_dedicated)
Sys_Error ("Host_EndGame: %s\n",string); // dedicated servers exit
if (cls.demonum != -1)
CL_NextDemo ();
else
CL_Disconnect ();
longjmp (host_abortserver, 1);
}
/*
================
Host_Error
This shuts down both the client and server
================
*/
void Host_Error (char *error, ...)
{
va_list argptr;
char string[1024];
static qboolean inerror = false;
if (inerror)
Sys_Error ("Host_Error: recursively entered");
inerror = true;
SCR_EndLoadingPlaque (); // reenable screen updates
va_start (argptr,error);
vsprintf (string,error,argptr);
va_end (argptr);
Con_Printf ("Host_Error: %s\n",string);
if (sv.active)
Host_ShutdownServer (false);
if (cls.state == ca_dedicated)
Sys_Error ("Host_Error: %s",string); // dedicated servers exit
CL_Disconnect ();
cls.demonum = -1;
inerror = false;
longjmp (host_abortserver, 1);
}
/*
================
Host_FindMaxClients
================
*/
void Host_FindMaxClients (void)
{
int i;
svs.maxclients = 1;
svs.maxclientslimit = MAX_SCOREBOARD; // 2000-01-11 Set default maximum clients to 16 instead of 4 by Maddes
i = COM_CheckParm ("-dedicated");
if (i)
{
cls.state = ca_dedicated;
if (i != (com_argc - 1))
{
svs.maxclients = Q_atoi (com_argv[i+1]);
}
else
svs.maxclients = 8;
}
else
cls.state = ca_disconnected;
i = COM_CheckParm ("-listen");
if (i)
{
if (cls.state == ca_dedicated)
Sys_Error ("Only one of -dedicated or -listen can be specified");
if (i != (com_argc - 1))
svs.maxclients = Q_atoi (com_argv[i+1]);
else
svs.maxclients = 8;
}
if (svs.maxclients < 1)
svs.maxclients = 8;
// 2000-01-11 Set default maximum clients to 16 instead of 4 by Maddes end
if (svs.maxclientslimit < 4)
svs.maxclientslimit = 4;
// 2000-01-11 Set default maximum clients to 16 instead of 4 by Maddes start
if (svs.maxclientslimit > MAX_SCOREBOARD)
svs.maxclientslimit = MAX_SCOREBOARD;
if (svs.maxclients > svs.maxclientslimit)
svs.maxclients = svs.maxclientslimit;
// 2000-01-11 Set default maximum clients to 16 instead of 4 by Maddes end
svs.clients = Hunk_AllocName (svs.maxclientslimit*sizeof(client_t), "clients");
if (svs.maxclients > 1)
Cvar_Set (deathmatch, "1");
else
Cvar_Set (deathmatch, "0");
}
// 1999-09-06 deathmatch/coop not at the same time fix by Maddes start
void Callback_Deathmatch (cvar_t *var)
{
if (var->value)
{
Cvar_Set (coop, "0");
}
}
void Callback_Coop (cvar_t *var)
{
if (var->value)
{
Cvar_Set (deathmatch, "0");
}
}
// 1999-09-06 deathmatch/coop not at the same time fix by Maddes end
// 2001-09-18 New cvar system by Maddes (Init) start
/*
=======================
Host_InitLocal_Cvars
======================
*/
void Host_InitLocal_Cvars (void)
{
// 2001-10-20 TIMESCALE extension by Tomaz/Maddes start
host_timescale = Cvar_Get ("host_timescale", "1", CVAR_NONE);
Cvar_SetRangecheck (host_timescale, Cvar_RangecheckFloat, 0.0, 10.0);
Cvar_Set(host_timescale, host_timescale->string); // do rangecheck
// 2001-10-20 TIMESCALE extension by Tomaz/Maddes end
host_framerate = Cvar_Get ("host_framerate", "0", CVAR_ORIGINAL);
host_speeds = Cvar_Get ("host_speeds", "0", CVAR_ORIGINAL);
sys_ticrate = Cvar_Get ("sys_ticrate", "0.05", CVAR_ORIGINAL);
serverprofile = Cvar_Get ("serverprofile", "0", CVAR_ORIGINAL);
fraglimit = Cvar_Get ("fraglimit", "0", CVAR_NOTIFY|CVAR_SERVERINFO|CVAR_ORIGINAL);
timelimit = Cvar_Get ("timelimit", "0", CVAR_NOTIFY|CVAR_SERVERINFO|CVAR_ORIGINAL);
teamplay = Cvar_Get ("teamplay", "0", CVAR_NOTIFY|CVAR_SERVERINFO|CVAR_ORIGINAL);
samelevel = Cvar_Get ("samelevel", "0", CVAR_ORIGINAL);
noexit = Cvar_Get ("noexit", "0", CVAR_NOTIFY|CVAR_SERVERINFO|CVAR_ORIGINAL);
skill = Cvar_Get ("skill", "1", CVAR_ORIGINAL);
autosaver = Cvar_Get ("autosaver", "0", CVAR_ARCHIVE);
loadscreen = Cvar_Get ("loadscreen", "1", CVAR_ARCHIVE);
developer = Cvar_Get ("developer", "0", CVAR_ORIGINAL);
deathmatch = Cvar_Get ("deathmatch", "0", CVAR_ORIGINAL);
Cvar_SetCallback (deathmatch, Callback_Deathmatch); // 1999-09-06 deathmatch/coop not at the same time fix by Maddes
coop = Cvar_Get ("coop", "0", CVAR_ORIGINAL);
Cvar_SetCallback (coop, Callback_Coop); // 1999-09-06 deathmatch/coop not at the same time fix by Maddes
pausable = Cvar_Get ("pausable", "1", CVAR_ORIGINAL);
temp1 = Cvar_Get ("temp1", "0", CVAR_ORIGINAL);
temp2 = Cvar_Get ("temp2", "0", CVAR_ORIGINAL);
temp3 = Cvar_Get ("temp3", "0", CVAR_ORIGINAL);
contact = Cvar_Get ("contact", "", CVAR_ARCHIVE); // 2000-01-31 Contact cvar by Maddes
// 2001-12-16 MAX_FPS cvar by MrG start
max_fps = Cvar_Get ("max_fps", "72", CVAR_ARCHIVE);
Cvar_SetRangecheck (max_fps, Cvar_RangecheckInt, 10, 200);
Cvar_Set(max_fps, max_fps->string); // do rangecheck
// 2001-12-16 MAX_FPS cvar by MrG end
}
// 2001-09-18 New cvar system by Maddes (Init) end
/*
=======================
Host_InitLocal
======================
*/
void Host_InitLocal (void)
{
Host_InitCommands ();
// 2001-09-18 New cvar system by Maddes (Init) end
Host_FindMaxClients ();
host_time = 1.0; // so a think at time 0 won't get called
}
/*
===============
Host_WriteConfiguration
Writes key bindings and archived cvars to config.cfg
===============
*/
void Host_WriteConfiguration (void)
{
FILE *f;
// dedicated servers initialize the host but don't parse and set the
// config.cfg cvars
//
if (host_initialized && !isDedicated)
{
f = fopen (va("%s/config.cfg",com_gamedir), "w");
if (!f)
{
Con_Printf ("Couldn't write config.cfg.\n");
return;
}
Key_WriteBindings (f);
Cvar_WriteVariables (f, false);
fclose (f);
f = fopen (va("%s/ngunix.rc",com_gamedir), "w");
if (!f)
{
Con_Printf ("Couldn't write ngunix.rc.\n");
return;
}
Cvar_WriteVariables (f, true);
fclose (f);
}
}
/*
=================
SV_ClientPrintf
Sends text across to be displayed
FIXME: make this just a stuffed echo?
=================
*/
void SV_ClientPrintf (char *fmt, ...)
{
va_list argptr;
char string[1024];
va_start (argptr,fmt);
vsprintf (string, fmt,argptr);
va_end (argptr);
MSG_WriteByte (&host_client->message, svc_print);
MSG_WriteString (&host_client->message, string);
}
/*
=================
SV_BroadcastPrintf
Sends text to all active clients
=================
*/
void SV_BroadcastPrintf (char *fmt, ...)
{
va_list argptr;
char string[1024];
int i;
va_start (argptr,fmt);
vsprintf (string, fmt,argptr);
va_end (argptr);
for (i=0 ; i<svs.maxclients ; i++)
if (svs.clients[i].active && svs.clients[i].spawned)
{
MSG_WriteByte (&svs.clients[i].message, svc_print);
MSG_WriteString (&svs.clients[i].message, string);
}
}
/*
=================
Host_ClientCommands
Send text over to the client to be executed
=================
*/
void Host_ClientCommands (char *fmt, ...)
{
va_list argptr;
char string[1024];
va_start (argptr,fmt);
vsprintf (string, fmt,argptr);
va_end (argptr);
MSG_WriteByte (&host_client->message, svc_stufftext);
MSG_WriteString (&host_client->message, string);
}
/*
=====================
SV_DropClient
Called when the player is getting totally kicked off the host
if (crash = true), don't bother sending signofs
=====================
*/
void SV_DropClient (qboolean crash)
{
int saveSelf;
int i;
client_t *client;
if (!crash)
{
// send any final messages (don't check for errors)
if (NET_CanSendMessage (host_client->netconnection))
{
MSG_WriteByte (&host_client->message, svc_disconnect);
NET_SendMessage (host_client->netconnection, &host_client->message);
}
if (host_client->edict && host_client->spawned)
{
// call the prog function for removing a client
// this will set the body to a dead frame, among other things
saveSelf = pr_global_struct->self;
pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
PR_ExecuteProgram (pr_global_struct->ClientDisconnect);
pr_global_struct->self = saveSelf;
}
Sys_Printf ("Client %s removed\n",host_client->name);
}
// break the net connection
NET_Close (host_client->netconnection);
host_client->netconnection = NULL;
// free the client (the body stays around)
host_client->active = false;
host_client->name[0] = 0;
host_client->old_frags = -999999;
net_activeconnections--;
// send notification to all clients
for (i=0, client = svs.clients ; i<svs.maxclients ; i++, client++)
{
if (!client->active)
continue;
MSG_WriteByte (&client->message, svc_updatename);
MSG_WriteByte (&client->message, host_client - svs.clients);
MSG_WriteString (&client->message, "");
MSG_WriteByte (&client->message, svc_updatefrags);
MSG_WriteByte (&client->message, host_client - svs.clients);
MSG_WriteShort (&client->message, 0);
MSG_WriteByte (&client->message, svc_updatecolors);
MSG_WriteByte (&client->message, host_client - svs.clients);
MSG_WriteByte (&client->message, 0);
}
}
/*
==================
Host_ShutdownServer
This only happens at the end of a game, not between levels
==================
*/
void Host_ShutdownServer(qboolean crash)
{
int i;
int count;
sizebuf_t buf;
char message[4];
double start;
if (!sv.active)
return;
sv.active = false;
// stop all client sounds immediately
if (cls.state == ca_connected)
CL_Disconnect ();
// flush any pending messages - like the score!!!
start = Sys_FloatTime();
do
{
count = 0;
for (i=0, host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
{
if (host_client->active && host_client->message.cursize)
{
if (NET_CanSendMessage (host_client->netconnection))
{
NET_SendMessage(host_client->netconnection, &host_client->message);
SZ_Clear (&host_client->message);
}
else
{
NET_GetMessage(host_client->netconnection);
count++;
}
}
}
if ((Sys_FloatTime() - start) > 3.0)
break;
}
while (count);
// make sure all the clients know we're disconnecting
buf.data = message;
buf.maxsize = 4;
buf.cursize = 0;
MSG_WriteByte(&buf, svc_disconnect);
count = NET_SendToAll(&buf, 5);
if (count)
Con_Printf("Host_ShutdownServer: NET_SendToAll failed for %u clients\n", count);
for (i=0, host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
if (host_client->active)
SV_DropClient(crash);
//
// clear structures
//
memset (&sv, 0, sizeof(sv));
memset (svs.clients, 0, svs.maxclientslimit*sizeof(client_t));
}
/*
================
Host_ClearMemory
This clears all the memory used by both the client and server, but does
not reinitialize anything.
================
*/
void Host_ClearMemory (void)
{
Con_DPrintf ("Clearing memory\n");
D_FlushCaches ();
Mod_ClearAll ();
if (host_hunklevel)
Hunk_FreeToLowMark (host_hunklevel);
cls.signon = 0;
memset (&sv, 0, sizeof(sv));
memset (&cl, 0, sizeof(cl));
}
//============================================================================
/*
===================
Host_FilterTime
Returns false if the time is too short to run a frame
===================
*/
qboolean Host_FilterTime (float time)
{
realtime += time;
if (max_fps->value < 10) Cvar_Set(max_fps, "72");
if (!cls.timedemo && realtime - oldrealtime < 1.0/max_fps->value)
return false; // framerate is too high
host_cpu_frametime = realtime - oldrealtime;
host_org_frametime = host_cpu_frametime;
oldrealtime = realtime;
if (host_framerate->value > 0)
{
host_org_frametime = host_framerate->value;
}
else
{ // don't allow really long or short frames
if (host_org_frametime > 0.1)
host_org_frametime = 0.1;
if (host_org_frametime < 0.001)
host_org_frametime = 0.001;
}
host_frametime = host_org_frametime * host_timescale->value;
return true;
}
/*
===================
Host_GetConsoleCommands
Add them exactly as if they had been typed at the console
===================
*/
void Host_GetConsoleCommands (void)
{
char *cmd;
while (1)
{
cmd = Sys_ConsoleInput ();
if (!cmd)
break;
Cbuf_AddText (cmd);
}
}
/*
==================
Host_ServerFrame
==================
*/
#ifdef FPS_20
void _Host_ServerFrame (void)
{
// run the world state
pr_global_struct->frametime = host_frametime;
if (pr_global_cpu_frametime)
{
G_FLOAT(pr_global_cpu_frametime->ofs) = host_cpu_frametime;
}
if (pr_global_org_frametime)
{
G_FLOAT(pr_global_org_frametime->ofs) = host_org_frametime;
}
// read client messages
SV_RunClients ();
// move things around and think
// always pause in single player if in console or menus
if (!sv.paused && (svs.maxclients > 1 || key_dest == key_game) )
SV_Physics ();
}
void Host_ServerFrame (void)
{
float save_host_frametime;
float temp_host_frametime;
int i;
// run the world state
pr_global_struct->frametime = host_frametime;
if (pr_global_cpu_frametime)
{
G_FLOAT(pr_global_cpu_frametime->ofs) = host_cpu_frametime;
}
if (pr_global_org_frametime)
{
G_FLOAT(pr_global_org_frametime->ofs) = host_org_frametime;
}
// set the time and clear the general datagram
SV_ClearDatagram ();
// clear existing clients
for (i=0 ; i<svs.maxclients ; i++)
{
if (svs.clients[i].active)
{
SZ_Clear (&svs.clients[i].datagram);
}
}
// check for new clients
SV_CheckForNewClients ();
temp_host_frametime = save_host_frametime = host_frametime;
while(temp_host_frametime > (1.0/72.0))
{
if (temp_host_frametime > 0.05)
host_frametime = 0.05;
else
host_frametime = temp_host_frametime;
temp_host_frametime -= host_frametime;
_Host_ServerFrame ();
}
host_frametime = save_host_frametime;
// send all messages to the clients
SV_SendClientMessages ();
}
#else
void Host_ServerFrame (void)
{
int i;
// run the world state
pr_global_struct->frametime = host_frametime;
if (pr_global_cpu_frametime)
{
G_FLOAT(pr_global_cpu_frametime->ofs) = host_cpu_frametime;
}
if (pr_global_org_frametime)
{
G_FLOAT(pr_global_org_frametime->ofs) = host_org_frametime;
}
// set the time and clear the general datagram
SV_ClearDatagram ();
// clear existing clients
for (i=0 ; i<svs.maxclients ; i++)
{
if (svs.clients[i].active)
{
SZ_Clear (&svs.clients[i].datagram);
}
}
// check for new clients
SV_CheckForNewClients ();
// read client messages
SV_RunClients ();
// move things around and think
// always pause in single player if in console or menus
if (!sv.paused && (svs.maxclients > 1 || key_dest == key_game) )
SV_Physics ();
// send all messages to the clients
SV_SendClientMessages ();
}
#endif
/*
==================
Host_Frame
Runs all active servers
==================
*/
void _Host_Frame (float time)
{
static double time1 = 0;
static double time2 = 0;
static double time3 = 0;
int pass1, pass2, pass3;
if (setjmp (host_abortserver) )
return; // something bad happened, or the server disconnected
// keep the random time dependent
rand ();
// decide the simulation time
if (!Host_FilterTime (time))
return; // don't run too fast, or packets will flood out
// get new key events
Sys_SendKeyEvents ();
// allow mice or other external controllers to add commands
IN_Commands ();
// process console commands
Cbuf_Execute ();
NET_Poll();
// if running the server locally, make intentions now
if (sv.active)
CL_SendCmd ();
//-------------------
//
// server operations
//
//-------------------
// check for commands typed to the host
Host_GetConsoleCommands ();
if (sv.active)
Host_ServerFrame ();
//-------------------
//
// client operations
//
//-------------------
// if running the server remotely, send intentions now after
// the incoming messages have been read
if (!sv.active)
CL_SendCmd ();
host_time += host_frametime;
// fetch results from server
if (cls.state == ca_connected)
{
CL_ReadFromServer ();
}
// update video
if (host_speeds->value)
time1 = Sys_FloatTime ();
SCR_UpdateScreen ();
if (host_speeds->value)
time2 = Sys_FloatTime ();
// update audio
if (cls.signon == SIGNONS)
{
S_Update (r_origin, vpn, vright, vup);
CL_DecayLights ();
}
else
S_Update (vec3_origin, vec3_origin, vec3_origin, vec3_origin);
Music_Update();
if (host_speeds->value)
{
pass1 = (time1 - time3)*1000;
time3 = Sys_FloatTime ();
pass2 = (time2 - time1)*1000;
pass3 = (time3 - time2)*1000;
Con_Printf ("%3i tot %3i server %3i gfx %3i snd\n",
pass1+pass2+pass3, pass1, pass2, pass3);
}
host_framecount++;
fps_count++;
}
void Host_Frame (float time)
{
double time1, time2;
static double timetotal;
static int timecount;
int i, c, m;
if (!serverprofile->value)
{
_Host_Frame (time);
return;
}
time1 = Sys_FloatTime ();
_Host_Frame (time);
time2 = Sys_FloatTime ();
timetotal += time2 - time1;
timecount++;
if (timecount < 1000)
return;
m = timetotal*1000/timecount;
timecount = 0;
timetotal = 0;
c = 0;
for (i=0 ; i<svs.maxclients ; i++)
{
if (svs.clients[i].active)
c++;
}
Con_Printf ("serverprofile: %2i clients %2i msec\n", c, m);
}
//============================================================================
extern int vcrFile;
#define VCR_SIGNATURE 0x56435231
// "VCR1"
void Host_InitVCR (quakeparms_t *parms)
{
int i, len, n;
char *p;
if (COM_CheckParm("-playback"))
{
if (com_argc != 2)
Sys_Error("No other parameters allowed with -playback\n");
Sys_FileOpenRead("engine.vcr", &vcrFile);
if (vcrFile == -1)
Sys_Error("playback file not found\n");
Sys_FileRead (vcrFile, &i, sizeof(int));
if (i != VCR_SIGNATURE)
Sys_Error("Invalid signature in vcr file\n");
Sys_FileRead (vcrFile, &com_argc, sizeof(int));
com_argv = malloc(com_argc * sizeof(char *));
com_argv[0] = parms->argv[0];
for (i = 0; i < com_argc; i++)
{
Sys_FileRead (vcrFile, &len, sizeof(int));
p = malloc(len);
Sys_FileRead (vcrFile, p, len);
com_argv[i+1] = p;
}
com_argc++; /* add one for arg[0] */
parms->argc = com_argc;
parms->argv = com_argv;
}
if ( (n = COM_CheckParm("-record")) != 0)
{
vcrFile = Sys_FileOpenWrite("engine.vcr");
i = VCR_SIGNATURE;
Sys_FileWrite(vcrFile, &i, sizeof(int));
i = com_argc - 1;
Sys_FileWrite(vcrFile, &i, sizeof(int));
for (i = 1; i < com_argc; i++)
{
if (i == n)
{
len = 10;
Sys_FileWrite(vcrFile, &len, sizeof(int));
Sys_FileWrite(vcrFile, "-playback", len);
continue;
}
len = strlen(com_argv[i]) + 1;
Sys_FileWrite(vcrFile, &len, sizeof(int));
Sys_FileWrite(vcrFile, com_argv[i], len);
}
}
}
// 2001-09-18 New cvar system by Maddes (Init) start
void COM_Init_Cvars ();
void Con_Init_Cvars ();
//TW void Key_Init_Cvars ();
void Mod_Init_Cvars();
void Chase_Init_Cvars ();
void SCR_Init_Cvars ();
void VID_Init_Cvars();
void V_Init_Cvars();
//TW void M_Init_Cvars ();
void R_Init_Cvars ();
void R_Presets ();
//TW void Sbar_Init_Cvars ();
void CL_Init_Cvars ();
void S_Init_Cvars ();
void IN_Init_Cvars ();
void NET_Init_Cvars ();
void Host_InitLocal_Cvars ();
void PR_Init_Cvars();
void Draw_Init_Cvars();
//TW void CDAudio_Init_Cvars();
// 2001-09-18 New cvar system by Maddes (Init) end
void VID_SetPalette2 (unsigned char *palette)
{
byte *pal;
unsigned r,g,b;
unsigned v;
int r1,g1,b1;
int j,k,l,m,ind;
unsigned short i;
unsigned *table;
FILE *f;
char s[255];
float gamma = 0;
fprintf(stderr,"\nGenerating 8to24 lookup tables... ");
//
// 8 8 8 encoding
//
pal = palette;
table = d_8to24table;
for (i=0 ; i<256 ; i++)
{
r = pal[0];
g = pal[1];
b = pal[2];
if (r>255) r = 255;
if (g>255) g = 255;
if (b>255) b = 255;
pal += 3;
v = (255<<24) + (r<<0) + (g<<8) + (b<<16);
*table++ = v;
}
// The 15-bit table we use is actually made elsewhere (it's palmap)
d_8to24table[255] &= 0xffffff; // 255 is transparent
d_8to24table[0] &= 0x000000; // black is black
if (!d_8to24table)
printf(stderr,"FAILED!\n");
else
fprintf(stderr,"[DONE]");
}
#ifdef GLOBOT
void Bot_Init (void);
#endif
void ColormapForceLoad (void)
{
loadedfile_t *fileinfo; // 2001-09-12 Returning information about loaded file by Maddes
fileinfo = COM_LoadHunkFile ("gfx/colormap.lmp");
if (!fileinfo)
Sys_Error ("Couldn't load gfx/colormap.lmp");
host_colormap = fileinfo->data;
};
int translate_bsp;
int translate_mdl;
int translate_gfx;
int translate_spr;
byte colorthis;
void Palette_Init (void)
{
loadedfile_t *fileinfo; // 2001-09-12 Returning information about loaded file by Maddes
overbrights = 1;
#ifdef EGAHACK
fileinfo = COM_LoadHunkFile ("gfx/palette.lmp");
if (!fileinfo)
Sys_Error ("Couldn't load gfx/palette.lmp");
host_basepal = fileinfo->data;
host_origpal = fileinfo->data;
host_otherpal = fileinfo->data;
host_basepal = (unsigned char *)ega_palette; // go EGA!
#else
fileinfo = COM_LoadHunkFile ("gfx/palette.lmp");
if (!fileinfo)
Sys_Error ("Couldn't load gfx/palette.lmp");
host_basepal = fileinfo->data;
host_otherpal = fileinfo->data;
#endif
if(COM_CheckParm ("-beta")){
host_colormap = malloc(16384);
// leilei - variable our fullbright counts if available
host_fullbrights = 256-host_colormap[16384];
}
else
{
fileinfo = COM_LoadHunkFile ("gfx/colormap.lmp");
if (!fileinfo)
Sys_Error ("Couldnf't load gfx/colormap.lmp");
host_colormap = fileinfo->data;
fileinfo = COM_LoadHunkFile ("gfx/colormap.lmp");
host_colormap_red = fileinfo->data;
fileinfo = COM_LoadHunkFile ("gfx/colormap.lmp");
host_colormap_green = fileinfo->data;
fileinfo = COM_LoadHunkFile ("gfx/colormap.lmp");
host_colormap_blue = fileinfo->data;
// leilei - variable our fullbright counts if available
host_fullbrights = 256-host_colormap[16384];
}
if (COM_CheckParm ("-fakegl"))
{
overbrights = 0;
fullbrights = 0;
host_fullbrights = 255;
GrabColorMap();
}
if (COM_CheckParm ("-nooverbright"))
{
overbrights = 0;
GrabColorMap();
}
if (COM_CheckParm ("-beta"))
{
overbrights = 0;
fullbrights = 32; // pre 1.00 didn't have the number of brights stored. :(
GrabColorMap();
}
if (COM_CheckParm ("-nofullbright"))
{
host_fullbrights = 0;
fullbrights = 0;
GrabColorMap();
}
if (host_basepal != host_otherpal){
// Make a translation table for converting stuff that uses otherpal to our new pal
translate_bsp = 1;
#ifdef EGAHACK
InitRemap(host_origpal);
//GrabColorMapEGA();
TranslateColorMapEGA();
#else
InitRemap(host_otherpal);
GrabColorMap();
#endif
}
// Fog
host_fogmap = malloc(16384);//fileinfo->data;
GrabColorMapNoFB();
MakeMy15to8(host_basepal);
}
void MassiveLookupTablesInit (void);
/*
====================
Host_Init
====================
*/
void Host_Init (quakeparms_t *parms)
{
loadedfile_t *fileinfo;
if (standard_quake)
minimum_memory = MINIMUM_MEMORY;
else
minimum_memory = MINIMUM_MEMORY_LEVELPAK;
if (COM_CheckParm ("-minmemory"))
parms->memsize = minimum_memory;
host_parms = *parms;
if (parms->memsize < minimum_memory)
Sys_Error ("Only %4.1f megs of memory available, can't execute game", parms->memsize / (float)0x100000);
com_argc = parms->argc;
com_argv = parms->argv;
Memory_Init (parms->membase, parms->memsize);
Cvar_Init ();
Cbuf_Init ();
Cmd_Init ();
COM_Init_Cvars (); // initialize all filesystem related variables
Con_Init_Cvars (); // initialize all console related cvars
//TW Key_Init_Cvars (); // initialize all key related cvars
Mod_Init_Cvars(); // initialize all model related cvars
Chase_Init_Cvars (); // initialize all chase camera related cvars
SCR_Init_Cvars (); // initialize all screen(?) related cvars
VID_Init_Cvars(); // initialize all video related cvars
V_Init_Cvars(); // initialize all view related cvars
//TW M_Init_Cvars (); // initialize all menu related cvars
R_Init_Cvars (); // initialize all rendering system related cvars
//TW Sbar_Init_Cvars (); // initialize all statusbar related cvars
CL_Init_Cvars (); // initialize all cl_* related cvars
S_Init_Cvars (); // initialize all sound system related cvars
IN_Init_Cvars (); // initialize all input related cvars
NET_Init_Cvars (); // initialize all net related cvars
Host_InitLocal_Cvars (); // initialize all local host related cvars
PR_Init_Cvars(); // initialize all pr_* related cvars
NVS_Init_Cvars (); // 2000-04-30 NVS COMMON by Maddes
NVS_Init_Server_Cvars ();
NVS_Init_Client_Cvars ();
V_Init ();
Host_InitVCR (parms);
COM_Init (parms->basedir);
Host_InitLocal ();
W_LoadWadFile ("gfx.wad");
Key_Init ();
Con_Init ();
M_Init ();
PR_Init ();
Mod_Init ();
#ifndef BENCH
NET_Init ();
#endif
SV_Init ();
#ifdef GLOBOT
Bot_Init ();
#endif
NVS_Init ();
NVS_Init_Server ();
NVS_Init_Client ();
Con_Printf ("Engine compiled: "__TIME__" "__DATE__"\n");
Con_Printf ("%4.1f megabyte heap\n",parms->memsize/ (1024*1024.0));
R_InitTextures (); // needed even for dedicated servers
if (cls.state != ca_dedicated)
{
Palette_Init();
#ifndef BENCH
// don't do lookup stuff in benchmark
MassiveLookupTablesInit();
#endif
#if !defined(_WIN32) && !defined(DOSQUAKE) // on non dos/win32, mouse comes before video for security reasons
IN_Init ();
#endif
VID_Init (host_basepal);
Draw_Init_Cvars();
Draw_Init ();
SCR_Init ();
R_Init ();
#ifndef _WIN32
// on Win32, sound initialization has to come before video initialization, so we
// can put up a popup if the sound hardware is in use
S_Init ();
#else
#endif
Music_Init();
Sbar_Init ();
CL_Init ();
#if defined(_WIN32) || defined(DOSQUAKE) // on non dos/win32, mouse comes before video for security reasons
IN_Init ();
#endif
}
// Cbuf_InsertText ("exec default.cfg\n");
// Cbuf_InsertText ("exec config.cfg\n");
Cbuf_InsertText ("exec ngunix.rc\n");
#ifdef BENCH
Cbuf_InsertText ("exec bench.rc\n");
#else
Cbuf_InsertText ("exec quake.rc\n");
#endif
Hunk_AllocName (0, "-HOST_HUNKLEVEL-");
host_hunklevel = Hunk_LowMark ();
R_Presets();
host_initialized = true;
Sys_Printf ("========Game Initialized=========\n");
}
/*
===============
Host_Shutdown
FIXME: this is a callback from Sys_Quit and Sys_Error. It would be better
to run quit through here before the final handoff to the sys code.
===============
*/
void Host_Shutdown(void)
{
static qboolean isdown = false;
if (isdown)
{
printf ("recursive shutdown\n");
return;
}
isdown = true;
// keep Con_Printf from trying to update the screen
scr_disabled_for_loading = true;
#ifndef BENCH
Host_WriteConfiguration ();
#endif
Music_Shutdown ();
NET_Shutdown ();
S_Shutdown();
IN_Shutdown ();
if (cls.state != ca_dedicated)
{
VID_Shutdown();
}
}