2051 lines
52 KiB
C
2051 lines
52 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// r_main.c
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#include "globaldef.h"
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#include "r_local.h"
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#include "matrixlib.h"
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//define PASSAGES
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oldrefdef_t r_oldrefdef;
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void *colormap;
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vec3_t viewlightvec;
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alight_t r_viewlighting = {128, 192, (int)viewlightvec};
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float r_time1;
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int r_numallocatededges;
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qboolean r_drawpolys;
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qboolean r_drawculledpolys;
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qboolean r_worldpolysbacktofront;
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qboolean r_recursiveaffinetriangles = true;
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int r_pixbytes = 1;
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float r_aliasuvscale = 1.0;
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int r_outofsurfaces;
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int r_outofedges;
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qboolean r_dowarp, r_dowarpold, r_viewchanged, r_docrapold, r_doshrooms;
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qboolean inwat; // leilei - for underwater sounds
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int r_docrap;
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mplane_t *mirror_plane;
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int numbtofpolys;
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btofpoly_t *pbtofpolys;
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mvertex_t *r_pcurrentvertbase;
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int c_surf;
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int r_maxsurfsseen, r_maxedgesseen, r_cnumsurfs;
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qboolean r_surfsonstack;
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int r_clipflags;
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byte *r_warpbuffer;
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byte *r_lowbuffer;
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byte *r_fogbuffer;
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byte *r_shadowbuffer;
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/*
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byte *r_res2buffer;
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byte *r_res3buffer;
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byte *r_res4buffer;
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byte *r_res5buffer;
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*/
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extern cvar_t *temp2;
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byte *r_stack_start;
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cvar_t *r_shadowhack;
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qboolean r_fov_greater_than_90;
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//
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// view origin
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//
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vec3_t vup, base_vup;
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vec3_t vpn, base_vpn;
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vec3_t vright, base_vright;
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vec3_t r_origin;
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//
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// screen size info
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//
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refdef_t r_refdef;
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float xcenter, ycenter;
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float xscale, yscale;
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float xscaleinv, yscaleinv;
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float xscaleshrink, yscaleshrink;
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float aliasxscale, aliasyscale, aliasxcenter, aliasycenter;
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int screenwidth;
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float pixelAspect;
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float screenAspect;
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float verticalFieldOfView;
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float xOrigin, yOrigin;
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mplane_t screenedge[4];
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//
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// refresh flags
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//
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int r_framecount = 1; // so frame counts initialized to 0 don't match
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int r_visframecount;
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int d_spanpixcount;
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int r_polycount;
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int r_drawnpolycount;
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int r_wholepolycount;
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void R_ApplyFog(void);
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#define VIEWMODNAME_LENGTH 256
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char viewmodname[VIEWMODNAME_LENGTH+1];
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int modcount;
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int *pfrustum_indexes[4];
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int r_frustum_indexes[4*6];
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int reinit_surfcache = 1; // if 1, surface cache is currently empty and
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// must be reinitialized for current cache size
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mleaf_t *r_viewleaf, *r_oldviewleaf;
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texture_t *r_notexture_mip;
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float r_aliastransition, r_resfudge;
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int d_lightstylevalue[256]; // 8.8 fraction of base light value
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float dp_time1, dp_time2, db_time1, db_time2, rw_time1, rw_time2;
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float se_time1, se_time2, de_time1, de_time2
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#ifndef VMTOC
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, dv_time1, dv_time2
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#endif
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;
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void R_MarkLeaves (void);
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cvar_t *r_draworder;
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cvar_t *r_speeds;
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cvar_t *r_timegraph;
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cvar_t *r_graphheight;
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cvar_t *r_clearcolor;
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cvar_t *r_waterwarp;
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cvar_t *r_fullbright;
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cvar_t *r_drawentities;
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cvar_t *r_drawviewmodel;
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cvar_t *r_aliasstats;
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cvar_t *r_dspeeds;
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cvar_t *r_drawflat;
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cvar_t *r_ambient;
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cvar_t *r_reportsurfout;
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cvar_t *r_maxsurfs;
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cvar_t *r_numsurfs;
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cvar_t *r_reportedgeout;
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cvar_t *r_maxedges;
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cvar_t *r_numedges;
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cvar_t *r_aliastransbase;
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cvar_t *r_aliastransadj;
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cvar_t *r_lerpmodels;
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cvar_t *r_lerpmove;
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cvar_t *r_lowdetail;
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cvar_t *r_lowworld;
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cvar_t *r_filter;
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cvar_t *r_shading;
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cvar_t *r_shift1; // Only used for debugging
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cvar_t *r_shift2; // Too
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cvar_t *r_lowmodels;
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cvar_t *r_coloredlights;
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cvar_t *r_coloredlightmethod;
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cvar_t *r_shiftlights;
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cvar_t *r_particlesort;
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cvar_t *r_truecolor;
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cvar_t *r_overbrightBits;
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cvar_t *r_fullbrights;
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cvar_t *r_overbrightmdl;
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cvar_t *r_coloreddyns;
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cvar_t *r_menucolor;
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cvar_t *r_dynamic;
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cvar_t *r_waterblend; // 0 - alpha 1 - additive 2 - multiply 3 - gelmap (ewwww!)
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cvar_t *r_tranquality; // 0 - use palmap(32768) 1 - use d_15to8 (65536) 2 - use d_8to24?
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cvar_t *r_lightquality; // 0 - less dynlight calcs 1 - normal dynlight calcs
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cvar_t *r_shadequality; // 0 -
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cvar_t *r_shadedither; // 0 - normal 1- noise dither 2- some dither 2 3- some dither 3
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cvar_t *r_shinygrays;
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cvar_t *r_fogquality; // 0 - quick fog precision 1 - precise fog precision (lol redundancy)
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cvar_t *r_waterquality; // 0 - stabdard 1 - refractions 2. reflections and refractions
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cvar_t *r_fogdither; // 0 - fog is a normal 64 rows 1 - fog is dithered into more rows 2 - fog is dithered even further
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cvar_t *r_dither; // 0 - lookups 1 - ditherups
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cvar_t *r_virtualmode; // 0 - Off
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// 1 - 160x100
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// 2 - 320x200
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// 3 - 320x400
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// 4 - 360x480
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// 5 - 640x400
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cvar_t *r_alphashift;
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cvar_t *r_particlespray;
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cvar_t *r_particleblood;
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cvar_t *r_particlegunshot;
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cvar_t *r_particlesparks;
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cvar_t *r_particletrails;
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cvar_t *r_particlebloodfade;
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cvar_t *r_particletrans;
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cvar_t *r_particleset;
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cvar_t *r_flares;
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cvar_t *r_flamehack;
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cvar_t *r_particlelit;
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cvar_t *r_particlesprite;
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cvar_t *r_muzzlehack;
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extern cvar_t *scr_fov;
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void CreatePassages (void);
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void SetVisibilityByPassages (void);
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/*
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==================
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R_InitTextures
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==================
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*/
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void R_InitTextures (void)
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{
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int x,y, m;
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byte *dest;
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// create a simple checkerboard texture for the default
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r_notexture_mip = Hunk_AllocName (sizeof(texture_t) + 16*16+8*8+4*4+2*2, "notexture");
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r_notexture_mip->width = r_notexture_mip->height = 16;
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r_notexture_mip->offsets[0] = sizeof(texture_t);
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r_notexture_mip->offsets[1] = r_notexture_mip->offsets[0] + 16*16;
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r_notexture_mip->offsets[2] = r_notexture_mip->offsets[1] + 8*8;
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r_notexture_mip->offsets[3] = r_notexture_mip->offsets[2] + 4*4;
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for (m=0 ; m<4 ; m++)
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{
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dest = (byte *)r_notexture_mip + r_notexture_mip->offsets[m];
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for (y=0 ; y< (16>>m) ; y++)
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for (x=0 ; x< (16>>m) ; x++)
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{
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if ( (y< (8>>m) ) ^ (x< (8>>m) ) ) // leilei - grey checkerboard
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*dest++ = 4;// was 0
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else
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*dest++ = 8;// was 0xff;
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}
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}
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}
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extern cvar_t *r_novis;
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// 2001-09-18 New cvar system by Maddes (Init) start
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/*
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===============
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R_Init_Cvars
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===============
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*/
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void R_Init_Cvars (void)
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{
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r_draworder = Cvar_Get ("r_draworder", "0", CVAR_ORIGINAL);
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r_speeds = Cvar_Get ("r_speeds", "0", CVAR_ORIGINAL);
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r_timegraph = Cvar_Get ("r_timegraph", "0", CVAR_ORIGINAL);
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r_graphheight = Cvar_Get ("r_graphheight", "10", CVAR_ORIGINAL);
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r_drawflat = Cvar_Get ("r_drawflat", "0", CVAR_ORIGINAL);
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r_ambient = Cvar_Get ("r_ambient", "0", CVAR_ORIGINAL);
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r_clearcolor = Cvar_Get ("r_clearcolor", "2", CVAR_ORIGINAL);
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r_waterwarp = Cvar_Get ("r_waterwarp", "1", CVAR_ORIGINAL);
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r_fullbright = Cvar_Get ("r_fullbright", "0", CVAR_ORIGINAL);
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r_drawentities = Cvar_Get ("r_drawentities", "1", CVAR_ORIGINAL);
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r_drawviewmodel = Cvar_Get ("r_drawviewmodel", "1", CVAR_ORIGINAL);
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r_aliasstats = Cvar_Get ("r_polymodelstats", "0", CVAR_ORIGINAL);
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r_dspeeds = Cvar_Get ("r_dspeeds", "0", CVAR_ORIGINAL);
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r_reportsurfout = Cvar_Get ("r_reportsurfout", "0", CVAR_ORIGINAL);
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r_maxsurfs = Cvar_Get ("r_maxsurfs", "0", CVAR_ORIGINAL);
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r_numsurfs = Cvar_Get ("r_numsurfs", "0", CVAR_ORIGINAL);
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r_reportedgeout = Cvar_Get ("r_reportedgeout", "0", CVAR_ORIGINAL);
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r_maxedges = Cvar_Get ("r_maxedges", "0", CVAR_ORIGINAL);
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r_numedges = Cvar_Get ("r_numedges", "0", CVAR_ORIGINAL);
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r_aliastransbase = Cvar_Get ("r_aliastransbase", "200", CVAR_ORIGINAL);
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r_aliastransadj = Cvar_Get ("r_aliastransadj", "100", CVAR_ORIGINAL);
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r_novis = Cvar_Get ("r_novis", "0", CVAR_ORIGINAL);
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r_virtualmode = Cvar_Get ("r_virtualmode", "0", CVAR_ARCHIVE |CVAR_ORIGINAL);
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r_filter = Cvar_Get ("r_filter", "0", CVAR_ARCHIVE|CVAR_ORIGINAL);
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r_shading = Cvar_Get ("r_shading", "2", CVAR_ARCHIVE |CVAR_ORIGINAL);
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r_lowworld = Cvar_Get ("r_lowworld", "0", CVAR_ARCHIVE |CVAR_ORIGINAL);
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r_lowmodels = Cvar_Get ("r_lowmodels", "0", CVAR_ARCHIVE |CVAR_ORIGINAL);
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r_coloredlights = Cvar_Get ("r_coloredlights", "3", CVAR_ARCHIVE |CVAR_ORIGINAL);
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r_coloredlightmethod = Cvar_Get ("r_coloredlightmethod", "0", CVAR_ARCHIVE |CVAR_ORIGINAL);
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r_shiftlights = Cvar_Get ("r_shiftlights", "0", CVAR_ARCHIVE |CVAR_ORIGINAL);
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r_particlesort = Cvar_Get ("r_particlesort", "1", CVAR_ARCHIVE |CVAR_ORIGINAL);
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r_fogdither = Cvar_Get ("r_fogdither", "2", CVAR_ARCHIVE |CVAR_ORIGINAL);
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r_fogquality = Cvar_Get ("r_fogquality", "0", CVAR_ARCHIVE |CVAR_ORIGINAL);
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r_waterquality = Cvar_Get ("r_waterquality", "0", CVAR_ARCHIVE |CVAR_ORIGINAL);
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r_truecolor = Cvar_Get ("r_truecolor", "0", CVAR_ARCHIVE |CVAR_ORIGINAL);
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r_overbrightBits = Cvar_Get ("r_overbrightBits", "1", CVAR_ORIGINAL);
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r_fullbrights = Cvar_Get ("r_fullbrights", "1", CVAR_ORIGINAL);
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r_coloreddyns = Cvar_Get ("r_coloreddyns", "0", CVAR_ARCHIVE |CVAR_ORIGINAL);
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r_shift1 = Cvar_Get ("sh1", "1", CVAR_ORIGINAL); // debugging
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r_shift2 = Cvar_Get ("sh2", "2", CVAR_ORIGINAL);
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r_waterblend = Cvar_Get ("r_waterblend", "2", CVAR_ARCHIVE |CVAR_ORIGINAL);
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r_tranquality = Cvar_Get ("r_tranquality", "1", CVAR_ARCHIVE |CVAR_ORIGINAL);
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r_lightquality = Cvar_Get ("r_lightquality", "1", CVAR_ARCHIVE |CVAR_ORIGINAL);
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r_shadequality = Cvar_Get ("r_shadequality", "0", CVAR_ARCHIVE |CVAR_ORIGINAL);
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r_shadedither = Cvar_Get ("r_shadedither", "1", CVAR_ARCHIVE |CVAR_ORIGINAL);
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r_shinygrays = Cvar_Get ("r_shinygrays", "0", CVAR_ARCHIVE |CVAR_ORIGINAL);
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r_dither = Cvar_Get ("r_dither", "0", CVAR_ARCHIVE |CVAR_ORIGINAL);
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r_menucolor = Cvar_Get ("r_menucolor", "1",CVAR_ARCHIVE | CVAR_ORIGINAL);
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r_alphashift = Cvar_Get ("r_alphashift", "0", CVAR_ORIGINAL);
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r_lowworld = Cvar_Get ("r_lowworld", "0", CVAR_ARCHIVE |CVAR_ORIGINAL);
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r_shadowhack = Cvar_Get ("r_shadowhack", "1", CVAR_ARCHIVE |CVAR_ORIGINAL);
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r_overbrightmdl = Cvar_Get ("r_overbrightmdl", "0", CVAR_ARCHIVE |CVAR_ORIGINAL);
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r_particlespray = Cvar_Get ("r_particlespray", "0", CVAR_ARCHIVE |CVAR_ORIGINAL);
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r_particleblood = Cvar_Get ("r_particleblood", "2", CVAR_ARCHIVE |CVAR_ORIGINAL);
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r_particlegunshot = Cvar_Get ("r_particlegunshot", "0", CVAR_ARCHIVE |CVAR_ORIGINAL);
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r_particlesparks = Cvar_Get ("r_particlesparks", "0", CVAR_ARCHIVE |CVAR_ORIGINAL);
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r_particletrails = Cvar_Get ("r_particletrails", "0", CVAR_ARCHIVE |CVAR_ORIGINAL);
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r_particlebloodfade = Cvar_Get ("r_particlebloodfade", "0.5", CVAR_ARCHIVE |CVAR_ORIGINAL);
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r_particletrans = Cvar_Get ("r_particletrans", "1", CVAR_ARCHIVE |CVAR_ORIGINAL);
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r_particleset = Cvar_Get ("r_particleset", "2", CVAR_ARCHIVE |CVAR_ORIGINAL);
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r_flares = Cvar_Get ("r_flares", "2", CVAR_ARCHIVE |CVAR_ORIGINAL);
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r_flamehack = Cvar_Get ("r_flamehack", "2", CVAR_ARCHIVE |CVAR_ORIGINAL);
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r_particlesprite = Cvar_Get ("r_particlesprite", "1", CVAR_ARCHIVE |CVAR_ORIGINAL);
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r_muzzlehack = Cvar_Get ("r_muzzlehack", "0", CVAR_ARCHIVE |CVAR_ORIGINAL);
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r_dynamic = Cvar_Get ("r_dynamic", "1", CVAR_ARCHIVE |CVAR_ORIGINAL);
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r_particlelit = Cvar_Get ("r_particlelit", "0", CVAR_ORIGINAL);
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Cvar_SetValue (r_maxedges, (float)NUMSTACKEDGES);
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Cvar_SetValue (r_maxsurfs, (float)NUMSTACKSURFACES);
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}
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// 2001-09-18 New cvar system by Maddes (Init) end
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extern int overbrightmdl;
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/*
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===============
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R_Init
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===============
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*/
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void R_Init (void)
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{
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int dummy;
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// FILE *f;
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// get stack position so we can guess if we are going to overflow
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r_stack_start = (byte *)&dummy;
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R_InitTurb ();
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{
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}
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Cmd_AddCommand ("timerefresh", R_TimeRefresh_f);
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Cmd_AddCommand ("pointfile", R_ReadPointFile_f);
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view_clipplanes[0].leftedge = true;
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view_clipplanes[1].rightedge = true;
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view_clipplanes[1].leftedge = view_clipplanes[2].leftedge =
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view_clipplanes[3].leftedge = false;
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view_clipplanes[0].rightedge = view_clipplanes[2].rightedge =
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view_clipplanes[3].rightedge = false;
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r_refdef.xOrigin = XCENTERING;
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r_refdef.yOrigin = YCENTERING;
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R_InitParticles ();
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R_InitFlares ();
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if (COM_CheckParm("-old320200"))
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screenfake = 1;
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if (COM_CheckParm("-old320400"))
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screenfake = 2;
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if (COM_CheckParm("-old360480"))
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screenfake = 3;
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if (COM_CheckParm("-old640400"))
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screenfake = 4;
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// TODO: collect 386-specific code in one place
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#if id386broken
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Sys_MakeCodeWriteable ((long)R_EdgeCodeStart, (long)R_EdgeCodeEnd - (long)R_EdgeCodeStart);
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#endif // id386
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#if id386fog
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//Sys_MakeCodeWriteable ((int)D_Draw16StartFog, (int)D_Draw16EndFog - (int)D_Draw16StartFog);
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R_FogPatch();
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#endif
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D_Init ();
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}
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/*
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===============
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R_NewMap
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===============
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*/
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void FogStuffs (void);
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void Fog_ParseWorldspawn (void);
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extern int lightingavailable;
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extern int lightingcantbeavailable;
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void R_NewMap (void)
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{
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int i;
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// clear out efrags in case the level hasn't been reloaded
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// FIXME: is this one short?
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for (i=0 ; i<cl.worldmodel->numleafs ; i++)
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cl.worldmodel->leafs[i].efrags = NULL;
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|
|
r_viewleaf = NULL;
|
|
R_ClearParticles ();
|
|
R_ClearFlares ();
|
|
lightingavailable = 0;
|
|
lightingcantbeavailable = 0;
|
|
|
|
Fog_ParseWorldspawn();
|
|
FogStuffs(); // gen new fog, read fog, etc etc
|
|
|
|
r_cnumsurfs = r_maxsurfs->value;
|
|
|
|
if (r_cnumsurfs <= MINSURFACES)
|
|
r_cnumsurfs = MINSURFACES;
|
|
|
|
if (r_cnumsurfs > NUMSTACKSURFACES)
|
|
{
|
|
surfaces = Hunk_AllocName (r_cnumsurfs * sizeof(surf_t), "surfaces");
|
|
surface_p = surfaces;
|
|
surf_max = &surfaces[r_cnumsurfs];
|
|
r_surfsonstack = false;
|
|
// surface 0 doesn't really exist; it's just a dummy because index 0
|
|
// is used to indicate no edge attached to surface
|
|
surfaces--;
|
|
// R_SurfacePatch ();
|
|
}
|
|
else
|
|
{
|
|
r_surfsonstack = true;
|
|
}
|
|
|
|
r_maxedgesseen = 0;
|
|
r_maxsurfsseen = 0;
|
|
|
|
r_numallocatededges = r_maxedges->value;
|
|
|
|
if (r_numallocatededges < MINEDGES)
|
|
r_numallocatededges = MINEDGES;
|
|
|
|
if (r_numallocatededges <= NUMSTACKEDGES)
|
|
{
|
|
auxedges = NULL;
|
|
}
|
|
else
|
|
{
|
|
auxedges = Hunk_AllocName (r_numallocatededges * sizeof(edge_t),
|
|
"edges");
|
|
}
|
|
|
|
r_dowarpold = false;
|
|
r_viewchanged = false;
|
|
#ifdef PASSAGES
|
|
CreatePassages ();
|
|
#endif
|
|
|
|
#ifdef INTERPOL7
|
|
R_FinalizeAliasVerts ();
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
R_SetVrect
|
|
===============
|
|
*/
|
|
void R_SetVrect (vrect_t *pvrectin, vrect_t *pvrect, int lineadj)
|
|
{
|
|
int h;
|
|
float size;
|
|
|
|
size = 100.0;
|
|
|
|
|
|
if (cl.intermission)
|
|
lineadj = 0;
|
|
|
|
h = pvrectin->height;
|
|
|
|
pvrect->width = pvrectin->width;
|
|
|
|
if (pvrect->width < 96)
|
|
{
|
|
size = 96.0 / pvrectin->width;
|
|
pvrect->width = 96; // min for icons
|
|
}
|
|
|
|
pvrect->width &= ~7;
|
|
pvrect->height = pvrectin->height * size;
|
|
|
|
if (pvrect->height > pvrectin->height)
|
|
pvrect->height = pvrectin->height;
|
|
|
|
|
|
pvrect->height &= ~1;
|
|
|
|
pvrect->x = (pvrectin->width - pvrect->width)/2;
|
|
pvrect->y = 0;
|
|
|
|
|
|
|
|
if (lcd_x->value)
|
|
{
|
|
pvrect->y >>= 1;
|
|
pvrect->height >>= 1;
|
|
}
|
|
|
|
if (v_detail->value == 1)
|
|
{
|
|
pvrect->y >>= 1;
|
|
pvrect->height >>= 1;
|
|
}
|
|
|
|
if (v_detail->value == 2)
|
|
{
|
|
pvrect->x >>= 1;
|
|
pvrect->width >>= 1;
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
R_ViewChanged
|
|
|
|
Called every time the vid structure or r_refdef changes.
|
|
Guaranteed to be called before the first refresh
|
|
|
|
===============
|
|
*/
|
|
extern cvar_t *scr_fov_adapt;
|
|
void R_ViewChanged (vrect_t *pvrect, int lineadj, float aspect)
|
|
{
|
|
int i;
|
|
float res_scale;
|
|
|
|
r_viewchanged = true;
|
|
#ifndef linux
|
|
lineadj *= (vid.conheight / vid.vconheight); // leilei - PLEASE FIX ME HERE!
|
|
#else
|
|
R_SetVrect (pvrect, &r_refdef.vrect, lineadj);
|
|
#endif
|
|
|
|
|
|
r_refdef.horizontalFieldOfView = 2.0 * tan (r_refdef.fov_x/360*M_PI);
|
|
|
|
r_refdef.fvrectx = (float)r_refdef.vrect.x;
|
|
r_refdef.fvrectx_adj = (float)r_refdef.vrect.x - 0.5;
|
|
r_refdef.vrect_x_adj_shift20 = (r_refdef.vrect.x<<20) + (1<<19) - 1;
|
|
r_refdef.fvrecty = (float)r_refdef.vrect.y;
|
|
r_refdef.fvrecty_adj = (float)r_refdef.vrect.y - 0.5;
|
|
r_refdef.vrectright = r_refdef.vrect.x + r_refdef.vrect.width;
|
|
r_refdef.vrectright_adj_shift20 = (r_refdef.vrectright<<20) + (1<<19) - 1;
|
|
r_refdef.fvrectright = (float)r_refdef.vrectright;
|
|
r_refdef.fvrectright_adj = (float)r_refdef.vrectright - 0.5;
|
|
r_refdef.vrectrightedge = (float)r_refdef.vrectright - 0.99;
|
|
r_refdef.vrectbottom = r_refdef.vrect.y + r_refdef.vrect.height;
|
|
r_refdef.fvrectbottom = (float)r_refdef.vrectbottom;
|
|
r_refdef.fvrectbottom_adj = (float)r_refdef.vrectbottom - 0.5;
|
|
|
|
r_refdef.aliasvrect.x = (int)(r_refdef.vrect.x * r_aliasuvscale);
|
|
r_refdef.aliasvrect.y = (int)(r_refdef.vrect.y * r_aliasuvscale);
|
|
r_refdef.aliasvrect.width = (int)(r_refdef.vrect.width * r_aliasuvscale);
|
|
r_refdef.aliasvrect.height = (int)(r_refdef.vrect.height * r_aliasuvscale);
|
|
r_refdef.aliasvrectright = r_refdef.aliasvrect.x +
|
|
r_refdef.aliasvrect.width;
|
|
r_refdef.aliasvrectbottom = r_refdef.aliasvrect.y +
|
|
r_refdef.aliasvrect.height;
|
|
|
|
// pixelAspect = aspect;
|
|
xOrigin = r_refdef.xOrigin;
|
|
yOrigin = r_refdef.yOrigin;
|
|
|
|
// screenAspect = r_refdef.vrect.width*pixelAspect / r_refdef.vrect.height;
|
|
|
|
// verticalFieldOfView = r_refdef.horizontalFieldOfView / screenAspect;
|
|
if (scr_fov_adapt->value)
|
|
{
|
|
pixelAspect = 1;
|
|
verticalFieldOfView = 2.0 * tan (r_refdef.fov_y/360*M_PI);
|
|
}
|
|
else
|
|
{
|
|
pixelAspect = aspect;
|
|
screenAspect = r_refdef.vrect.width*pixelAspect / r_refdef.vrect.height;
|
|
verticalFieldOfView = r_refdef.horizontalFieldOfView / screenAspect;
|
|
}
|
|
|
|
|
|
// values for perspective projection
|
|
// if math were exact, the values would range from 0.5 to to range+0.5
|
|
// hopefully they wll be in the 0.000001 to range+.999999 and truncate
|
|
// the polygon rasterization will never render in the first row or column
|
|
// but will definately render in the [range] row and column, so adjust the
|
|
// buffer origin to get an exact edge to edge fill
|
|
xcenter = ((float)r_refdef.vrect.width * XCENTERING) +
|
|
r_refdef.vrect.x - 0.5;
|
|
aliasxcenter = xcenter * r_aliasuvscale;
|
|
ycenter = ((float)r_refdef.vrect.height * YCENTERING) +
|
|
r_refdef.vrect.y - 0.5;
|
|
aliasycenter = ycenter * r_aliasuvscale;
|
|
|
|
xscale = r_refdef.vrect.width / r_refdef.horizontalFieldOfView;
|
|
aliasxscale = xscale * r_aliasuvscale;
|
|
xscaleinv = 1.0 / xscale;
|
|
yscale = xscale * pixelAspect;
|
|
yscale = (scr_fov_adapt->value) ? r_refdef.vrect.height / verticalFieldOfView :
|
|
xscale * pixelAspect;
|
|
aliasyscale = yscale * r_aliasuvscale;
|
|
yscaleinv = 1.0 / yscale;
|
|
xscaleshrink = (r_refdef.vrect.width-6)/r_refdef.horizontalFieldOfView;
|
|
yscaleshrink = xscaleshrink*pixelAspect;
|
|
|
|
// blahtest
|
|
|
|
|
|
|
|
// left side clip
|
|
screenedge[0].normal[0] = -1.0 / (xOrigin*r_refdef.horizontalFieldOfView);
|
|
screenedge[0].normal[1] = 0;
|
|
screenedge[0].normal[2] = 1;
|
|
screenedge[0].type = PLANE_ANYZ;
|
|
|
|
// right side clip
|
|
screenedge[1].normal[0] =
|
|
1.0 / ((1.0-xOrigin)*r_refdef.horizontalFieldOfView);
|
|
screenedge[1].normal[1] = 0;
|
|
screenedge[1].normal[2] = 1;
|
|
screenedge[1].type = PLANE_ANYZ;
|
|
|
|
// top side clip
|
|
screenedge[2].normal[0] = 0;
|
|
screenedge[2].normal[1] = -1.0 / (yOrigin*verticalFieldOfView);
|
|
screenedge[2].normal[2] = 1;
|
|
screenedge[2].type = PLANE_ANYZ;
|
|
|
|
// bottom side clip
|
|
screenedge[3].normal[0] = 0;
|
|
screenedge[3].normal[1] = 1.0 / ((1.0-yOrigin)*verticalFieldOfView);
|
|
screenedge[3].normal[2] = 1;
|
|
screenedge[3].type = PLANE_ANYZ;
|
|
|
|
for (i=0 ; i<4 ; i++)
|
|
VectorNormalize (screenedge[i].normal);
|
|
|
|
res_scale = sqrt ((double)(r_refdef.vrect.width * r_refdef.vrect.height) /
|
|
(320.0 * 152.0)) * (2.0 / r_refdef.horizontalFieldOfView);
|
|
r_aliastransition = r_aliastransbase->value * res_scale;
|
|
r_resfudge = r_aliastransadj->value * res_scale;
|
|
|
|
if (scr_fov->value <= 90.0)
|
|
r_fov_greater_than_90 = false;
|
|
else
|
|
r_fov_greater_than_90 = true;
|
|
|
|
// TODO: collect 386-specific code in one place
|
|
#if id386
|
|
|
|
|
|
if (lowworld){
|
|
Sys_MakeCodeWriteable ((long)R_Surf8FastStart, (long)R_Surf8FastEnd - (long)R_Surf8FastStart);
|
|
R_Surf8FastPatch ();
|
|
colormap = vid.colormap;
|
|
}
|
|
#if id386rgb
|
|
else if (coloredlights)
|
|
{
|
|
|
|
Sys_MakeCodeWriteable ((long)R_Surf8RGBASMStart, (long)R_Surf8RGBASMEnd - (long)R_Surf8RGBASMStart);
|
|
R_Surf8PatchRGB ();
|
|
|
|
colormap = vid.colormap;
|
|
}
|
|
#endif
|
|
else
|
|
{
|
|
Sys_MakeCodeWriteable ((long)R_Surf8Start, (long)R_Surf8End - (long)R_Surf8Start);
|
|
R_Surf8Patch ();
|
|
colormap = vid.colormap;
|
|
}
|
|
#endif // id386
|
|
|
|
D_ViewChanged ();
|
|
}
|
|
|
|
cvar_t *r_novis;
|
|
|
|
|
|
/*
|
|
===============
|
|
R_MarkLeaves
|
|
===============
|
|
*/
|
|
void R_MarkLeaves (void)
|
|
{
|
|
byte fatvis[MAX_MAP_LEAFS/8];
|
|
byte *vis;
|
|
mnode_t *node;
|
|
int i;
|
|
byte solid[4096];
|
|
|
|
if (r_oldviewleaf == r_viewleaf)
|
|
return;
|
|
|
|
|
|
|
|
r_visframecount++;
|
|
r_oldviewleaf = r_viewleaf;
|
|
if (r_novis->value)
|
|
{
|
|
vis = solid;
|
|
memset (solid, 0xff, (cl.worldmodel->numleafs+7)>>3);
|
|
}
|
|
else
|
|
vis = Mod_LeafPVS (r_viewleaf, cl.worldmodel);
|
|
|
|
for (i=0 ; i<cl.worldmodel->numleafs ; i++)
|
|
{
|
|
if (vis[i>>3] & (1<<(i&7)))
|
|
{
|
|
node = (mnode_t *)&cl.worldmodel->leafs[i+1];
|
|
do
|
|
{
|
|
if (node->visframe == r_visframecount)
|
|
break;
|
|
node->visframe = r_visframecount;
|
|
node = node->parent;
|
|
} while (node);
|
|
}
|
|
}
|
|
}
|
|
#ifdef VMTOC
|
|
|
|
/*
|
|
===============
|
|
R_DrawAliasEntity
|
|
===============
|
|
*/
|
|
static void R_DrawAliasEntity(qboolean viewmodel)
|
|
{
|
|
float lightvec[3] = {-1, 0, 0}; // FIXME: remove and do real lighting
|
|
|
|
int j;
|
|
alight_t lighting;
|
|
int lnum;
|
|
dlight_t *dl;
|
|
vec3_t dist;
|
|
float add;
|
|
|
|
if (!currententity->model)
|
|
return;
|
|
currententity->leifect = 0;
|
|
if (viewmodel)
|
|
{
|
|
if (!r_drawviewmodel->value || chase_active->value || cl.intermission)
|
|
return;
|
|
if (cl.items & IT_INVISIBILITY)
|
|
return;
|
|
if (cl.stats[STAT_HEALTH] <= 0)
|
|
return;
|
|
}
|
|
|
|
VectorCopy(currententity->origin, r_entorigin);
|
|
VectorSubtract(r_origin, r_entorigin, modelorg);
|
|
|
|
// see if the bounding box lets us trivially reject, also sets trivial accept status
|
|
if (!R_AliasCheckBBox())
|
|
return;
|
|
|
|
|
|
j = R_LightPoint(currententity->origin);
|
|
|
|
if (viewmodel)
|
|
{
|
|
// always give some light on gun
|
|
if (j < 24)
|
|
j = 24;
|
|
}
|
|
|
|
lighting.ambientlight = j;
|
|
lighting.shadelight = j;
|
|
|
|
lighting.plightvec = lightvec;
|
|
|
|
if (coloredlights){
|
|
lighting.ramb = j;
|
|
lighting.gamb = j;
|
|
lighting.bamb = j;
|
|
lighting.rlightvec = rlightvec;
|
|
lighting.glightvec = glightvec;
|
|
lighting.blightvec = blightvec;
|
|
}
|
|
// add dynamic lights
|
|
for (lnum = 0, dl = cl_dlights; lnum < MAX_DLIGHTS; lnum++, dl++)
|
|
{
|
|
if (!dl->radius)
|
|
continue;
|
|
if (dl->unmark) // leilei - skip world light
|
|
continue;
|
|
if (dl->die < cl.time)
|
|
continue;
|
|
|
|
VectorSubtract(currententity->origin, dl->origin, dist);
|
|
add = dl->radius - Length(dist);
|
|
if (add > 0){
|
|
lighting.ambientlight += (int)add;
|
|
lighting.ramb += ((int)add * (dl->color[0] / 255);
|
|
lighting.gamb += ((int)add * (dl->color[1] / 255);
|
|
lighting.bamb += ((int)add * (dl->color[2] / 255);
|
|
|
|
}
|
|
|
|
// clamp lighting so it doesn't overbright as much
|
|
if (lighting.ambientlight > 128)
|
|
lighting.ambientlight = 128;
|
|
if (lighting.ramb > 128)
|
|
lighting.ramb = 128;
|
|
if (lighting.gamb > 128)
|
|
lighting.gamb = 128;
|
|
if (lighting.bamb > 128)
|
|
lighting.bamb = 128;
|
|
if (lighting.ambientlight + lighting.shadelight > 192)
|
|
lighting.shadelight = 192 - lighting.ambientlight;
|
|
if (lighting.ramb + lighting.rlight > 192)
|
|
lighting.rlight = 192 - lighting.ramb;
|
|
if (lighting.gamb + lighting.glight > 192)
|
|
lighting.glight = 192 - lighting.gamb;
|
|
if (lighting.bamb + lighting.blight > 192)
|
|
lighting.blight = 192 - lighting.bamb;
|
|
|
|
R_AliasDrawModel(&lighting, viewmodel);
|
|
}
|
|
|
|
/*
|
|
===============
|
|
R_DrawViewModel
|
|
===============
|
|
*/
|
|
static void R_DrawViewModel(void)
|
|
{
|
|
entity_t viewent;
|
|
|
|
memset(&viewent, 0, sizeof(viewent));
|
|
|
|
VectorCopy(cl.weapon_origin, viewent.origin);
|
|
VectorCopy(cl.weapon_angles, viewent.angles);
|
|
|
|
viewent.model = cl.model_precache[cl.stats[STAT_WEAPON]];
|
|
viewent.frame = cl.stats[STAT_WEAPONFRAME];
|
|
|
|
|
|
// draw model
|
|
currententity = &viewent;
|
|
#ifdef SCALEE
|
|
currententity->scale2 = 1.0f;
|
|
#endif
|
|
R_DrawAliasEntity(true);
|
|
}
|
|
|
|
/*
|
|
=============
|
|
R_DrawEntitiesOnList
|
|
=============
|
|
*/
|
|
void R_DrawEntitiesOnList(void)
|
|
{
|
|
int i;
|
|
|
|
// if r_drawentities is false, don't draw entities (including weaponmodels)
|
|
if (!r_drawentities->value)
|
|
return;
|
|
|
|
// draw the regular weaponmodel
|
|
|
|
R_DrawViewModel();
|
|
|
|
// draw entities
|
|
for (i = 0; i < cl_numvisedicts; i++)
|
|
{
|
|
currententity = cl_visedicts[i];
|
|
|
|
if (currententity == &cl_entities[cl.viewentity] && !chase_active->value )
|
|
{
|
|
// don't draw the player
|
|
continue;
|
|
}
|
|
|
|
switch (currententity->model->type)
|
|
{
|
|
case mod_sprite:
|
|
VectorCopy(currententity->origin, r_entorigin);
|
|
VectorSubtract(r_origin, r_entorigin, modelorg);
|
|
R_DrawSprite();
|
|
break;
|
|
|
|
case mod_alias:
|
|
if (currententity->viewmodel)
|
|
{
|
|
vec3_t oldorigin, oldangles;
|
|
vec3_t forward, unused, up;
|
|
matrix4x4_t mat, mat2, mat3;
|
|
|
|
VectorCopy(currententity->origin, oldorigin);
|
|
VectorCopy(currententity->angles, oldangles);
|
|
|
|
Matrix4x4_CreateFromQuakeEntity(&mat, cl.weapon_origin[0], cl.weapon_origin[1], cl.weapon_origin[2], -cl.weapon_angles[0], cl.weapon_angles[1], cl.weapon_angles[2], 1.0f);
|
|
Matrix4x4_CreateFromQuakeEntity(&mat2, oldorigin[0], oldorigin[1], oldorigin[2], -oldangles[0], oldangles[1], oldangles[2], 1.0f);
|
|
Matrix4x4_Concat(&mat3, &mat, &mat2);
|
|
|
|
Matrix4x4_ToVectors(&mat3, forward, unused, up, currententity->origin);
|
|
AnglesFromVectors(currententity->angles, forward, up, true);
|
|
|
|
R_DrawAliasEntity(true);
|
|
|
|
VectorCopy(oldorigin, currententity->origin);
|
|
VectorCopy(oldangles, currententity->angles);
|
|
}
|
|
else
|
|
{
|
|
|
|
R_DrawAliasEntity(false);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
#else
|
|
/*
|
|
=============
|
|
R_DrawEntitiesOnList
|
|
=============
|
|
*/
|
|
extern vec3_t lightcolor; // used by model rendering
|
|
extern cvar_t *r_shading;
|
|
extern cvar_t *temp1;
|
|
extern int deathcam_yesiamdead;
|
|
void R_DrawEntitiesOnList (void)
|
|
{
|
|
int i, j;
|
|
vec3_t rgb;
|
|
int lnum;
|
|
alight_t lighting;
|
|
// FIXME: remove and do real lighting
|
|
float lightvec[3] = {-1, 0, 0};
|
|
float rlightvec[3] = {-1, 0, 0};
|
|
float glightvec[3] = {-1, 0, 0};
|
|
float blightvec[3] = {-1, 0, 0};
|
|
|
|
// TEST
|
|
|
|
// float rlightvec[3] = {3, 0, 0};
|
|
// float glightvec[3] = {0, 3, 0};
|
|
// float blightvec[3] = {0, 0, 3};
|
|
|
|
// float lightvec[3] = {-1, -1, -1};
|
|
vec3_t dist;
|
|
float add;
|
|
|
|
if (!r_drawentities->value)
|
|
return;
|
|
|
|
for (i=0 ; i<cl_numvisedicts ; i++)
|
|
{
|
|
currententity = cl_visedicts[i];
|
|
|
|
if (currententity == &cl_entities[cl.viewentity])
|
|
// 2000-01-09 ChaseCam fix by FrikaC start
|
|
{
|
|
if (!chase_active->value && !deathcam_yesiamdead)
|
|
{
|
|
// 2000-01-09 ChaseCam fix by FrikaC end
|
|
continue; // don't draw the player
|
|
// 2000-01-09 ChaseCam fix by FrikaC start
|
|
}
|
|
else
|
|
{
|
|
currententity->angles[0] *= 0.3;
|
|
}
|
|
}
|
|
// 2000-01-09 ChaseCam fix by FrikaC end
|
|
|
|
switch (currententity->model->type)
|
|
{
|
|
case mod_sprite:
|
|
VectorCopy (currententity->origin, r_entorigin);
|
|
VectorSubtract (r_origin, r_entorigin, modelorg);
|
|
|
|
R_DrawSprite ();
|
|
break;
|
|
//VectorSubtract( backEnd.viewParms.or.origin, point, local );
|
|
case mod_alias:
|
|
VectorCopy (currententity->origin, r_entorigin);
|
|
VectorSubtract (r_origin, r_entorigin, modelorg);
|
|
|
|
// see if the bounding box lets us trivially reject, also sets
|
|
// trivial accept status
|
|
if (R_AliasCheckBBox ())
|
|
{
|
|
|
|
j = R_LightPoint (currententity->origin);
|
|
|
|
lighting.ambientlight = j;
|
|
lighting.shadelight = j;
|
|
lighting.plightvec = lightvec;
|
|
if(coloredlights){
|
|
lighting.ramb = (int)lightcolor[0];
|
|
lighting.gamb = (int)lightcolor[1];
|
|
lighting.bamb = (int)lightcolor[2];
|
|
lighting.rlight = (int)lightcolor[0];
|
|
lighting.glight = (int)lightcolor[1];
|
|
lighting.blight = (int)lightcolor[2];
|
|
|
|
|
|
lighting.rlightvec = rlightvec;
|
|
lighting.glightvec = glightvec;
|
|
lighting.blightvec = blightvec;
|
|
|
|
|
|
|
|
for (lnum=0 ; lnum<MAX_DLIGHTS ; lnum++)
|
|
{
|
|
if (cl_dlights[lnum].die >= cl.time && !cl_dlights[lnum].unmark)
|
|
{
|
|
VectorSubtract (currententity->origin,
|
|
cl_dlights[lnum].origin,
|
|
dist);
|
|
add = cl_dlights[lnum].radius - Length(dist);
|
|
|
|
if (add > 0){
|
|
lighting.ambientlight += add;
|
|
if(coloredlights){
|
|
lighting.ramb += ((int)add * (cl_dlights[lnum].color[0]));
|
|
lighting.gamb += ((int)add * (cl_dlights[lnum].color[1]));
|
|
lighting.bamb += ((int)add * (cl_dlights[lnum].color[2]));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
else
|
|
{
|
|
|
|
for (lnum=0 ; lnum<MAX_DLIGHTS ; lnum++)
|
|
{
|
|
if (cl_dlights[lnum].die >= cl.time && !cl_dlights[lnum].unmark)
|
|
{
|
|
VectorSubtract (currententity->origin,
|
|
cl_dlights[lnum].origin,
|
|
dist);
|
|
add = cl_dlights[lnum].radius - Length(dist);
|
|
|
|
if (add > 0){
|
|
lighting.ambientlight += add;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (!overbrightmdl){
|
|
// clamp lighting so it doesn't overbright as much
|
|
if (lighting.ambientlight > 128)
|
|
lighting.ambientlight = 128;
|
|
if (lighting.ambientlight + lighting.shadelight > 192)
|
|
lighting.shadelight = 192 - lighting.ambientlight;
|
|
if(coloredlights){
|
|
if (lighting.ramb + lighting.ramb > 192)
|
|
lighting.rlight = 192 - lighting.ramb;
|
|
if (lighting.gamb + lighting.gamb > 192)
|
|
lighting.glight = 192 - lighting.gamb;
|
|
if (lighting.bamb + lighting.bamb > 192)
|
|
lighting.blight = 192 - lighting.bamb;
|
|
if(!overbrights){
|
|
if (lighting.ramb + lighting.ramb > 128)
|
|
lighting.rlight = 128 - lighting.ramb;
|
|
if (lighting.gamb + lighting.gamb > 128)
|
|
lighting.glight = 128 - lighting.gamb;
|
|
if (lighting.bamb + lighting.bamb > 128)
|
|
lighting.blight = 128 - lighting.bamb;
|
|
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
// HACK - apply flares to static fires and torches.
|
|
// TODO: make this only work on makestatic (do it somewhere else? loadpointlight?)
|
|
#ifdef REALLYCRASHESITHINK
|
|
if (!cls.demoplayback && !cl.paused){ // leilei - HACK - don't try this at demo (Crash workaround)
|
|
// Torch
|
|
if (!strcmp (currententity->model->name, "progs/flame.mdl"))
|
|
{
|
|
vec3_t offsetup;
|
|
if(r_flamehack->value == 2)
|
|
currententity->effects |= EF_MUZZLEHACK;
|
|
|
|
if(r_flamehack->value == 3){
|
|
currententity->effects |= EF_MUZZLEHACK;
|
|
VectorCopy(currententity->origin, offsetup);
|
|
offsetup[2] += 2;
|
|
|
|
R_EntityFireParticles (currententity, offsetup, 0.7f); // this sucks atm......
|
|
}
|
|
}
|
|
// Flame
|
|
// since some mods use this model for weapons, we have to do extra work
|
|
// and make this an 'instant' flare
|
|
if (!strcmp (currententity->model->name, "progs/flame2.mdl"))
|
|
{
|
|
vec3_t offsetup;
|
|
if (currententity->leifect == 12) break; // already a certain fire
|
|
{
|
|
currententity->leifect = 0;
|
|
// currententity->effects == NULL;
|
|
}
|
|
|
|
if(r_flamehack->value == 2){
|
|
currententity->effects |= EF_ADDITIVE;
|
|
currententity->leifect = 0;
|
|
|
|
}
|
|
if(r_flamehack->value == 3){
|
|
VectorCopy(currententity->origin, offsetup);
|
|
offsetup[2] -= 12;
|
|
currententity->leifect = 15; // it's a fire.
|
|
R_EntityFireParticles (currententity, offsetup, 1.0f); // this sucks atm......
|
|
}
|
|
|
|
|
|
}
|
|
|
|
// Big Flame (marcher)
|
|
if (!strcmp (currententity->model->name, "progs/flamebig.mdl"))
|
|
{
|
|
vec3_t offsetup;
|
|
int fer, fee;
|
|
int fa = 24;
|
|
|
|
if(r_flamehack->value > 2)
|
|
currententity->effects |= EF_ADDITIVE;
|
|
/* if (!currententity->gotaflare)
|
|
if (r_flares->value > 1){
|
|
VectorCopy(currententity->origin, offsetup);
|
|
offsetup[2] += 12;
|
|
|
|
for(fer=0;fer<fa;fer+=5){
|
|
offsetup[2] += fer;
|
|
R_FlareTest(offsetup,12,55,32,15,0, NULL);
|
|
|
|
}
|
|
currententity->gotaflare = 1;
|
|
}
|
|
*/
|
|
}
|
|
|
|
// Candle flame (marcher and rogue)
|
|
if (!strcmp (currententity->model->name, "progs/candle.mdl") || !strcmp (currententity->model->name, "progs/flamecan.mdl"))
|
|
{
|
|
vec3_t offsetup;
|
|
|
|
if(r_flamehack->value > 2)
|
|
currententity->effects |= EF_MUZZLEHACK;
|
|
|
|
// Apply this to static entities only somehow.
|
|
/* if (!currententity->gotaflare)
|
|
if (r_flares->value > 1){
|
|
|
|
VectorCopy(currententity->origin, offsetup);
|
|
offsetup[2] += 7;
|
|
|
|
R_FlareTest(offsetup,12,47,16,9,0, NULL);
|
|
currententity->gotaflare = 1;
|
|
}
|
|
*/
|
|
}
|
|
}
|
|
#endif
|
|
|
|
R_AliasDrawModel (&lighting);
|
|
}
|
|
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
extern int nolookups;
|
|
/*
|
|
=============
|
|
R_DrawViewModel
|
|
=============
|
|
*/
|
|
void R_DrawViewModel (void)
|
|
{
|
|
|
|
// FIXME: remove and do real lighting
|
|
float lightvec[3] = {-1, 0, 0};
|
|
float rlightvec[3] = {-1, 0, 0};
|
|
float glightvec[3] = {-1, 0, 0};
|
|
float blightvec[3] = {-1, 0, 0};
|
|
int j;
|
|
int lnum;
|
|
vec3_t dist;
|
|
float add;
|
|
dlight_t *dl;
|
|
|
|
if (!r_drawviewmodel->value)
|
|
return;
|
|
|
|
|
|
// 2000-01-09 ChaseCam fix by FrikaC start
|
|
if (chase_active->value || deathcam_yesiamdead)
|
|
{
|
|
return;
|
|
}
|
|
// 2000-01-09 ChaseCam fix by FrikaC end
|
|
|
|
|
|
|
|
if (!r_muzzlehack->value && cl.items & IT_INVISIBILITY)
|
|
return;
|
|
|
|
if (cl.stats[STAT_HEALTH] <= 0)
|
|
return;
|
|
|
|
currententity = &cl.viewent;
|
|
if (!currententity->model)
|
|
return;
|
|
|
|
VectorCopy (currententity->origin, r_entorigin);
|
|
VectorSubtract (r_origin, r_entorigin, modelorg);
|
|
|
|
VectorCopy (vup, viewlightvec);
|
|
VectorInverse (viewlightvec);
|
|
|
|
if (!nolookups)
|
|
if (r_muzzlehack->value)
|
|
currententity->muzzlehack = 1;
|
|
|
|
if (r_muzzlehack->value && cl.items & IT_INVISIBILITY)
|
|
//currententity->alpha = 0.1;
|
|
currententity->cloaked = 1;
|
|
else
|
|
//currententity->alpha = 0;
|
|
currententity->cloaked = 0;
|
|
|
|
j = R_LightPoint (currententity->origin);
|
|
|
|
if (j < 24)
|
|
j = 24; // always give some light on gun
|
|
r_viewlighting.ambientlight = j;
|
|
r_viewlighting.shadelight = j;
|
|
if(coloredlights){
|
|
r_viewlighting.ramb = lightcolor[0];
|
|
r_viewlighting.gamb = lightcolor[1];
|
|
r_viewlighting.bamb = lightcolor[2];
|
|
|
|
r_viewlighting.rlight = (int)lightcolor[0];
|
|
r_viewlighting.glight = (int)lightcolor[1];
|
|
r_viewlighting.blight = (int)lightcolor[2];
|
|
}
|
|
// add dynamic lights
|
|
for (lnum=0 ; lnum<MAX_DLIGHTS ; lnum++)
|
|
{
|
|
dl = &cl_dlights[lnum];
|
|
if (!dl->radius)
|
|
continue;
|
|
if (dl->unmark) // leilei - skip world light
|
|
continue;
|
|
if (dl->die < cl.time)
|
|
continue;
|
|
|
|
VectorSubtract (currententity->origin, dl->origin, dist);
|
|
add = dl->radius - Length(dist);
|
|
if (add > 0){
|
|
r_viewlighting.ambientlight += add;
|
|
if(coloredlights){
|
|
r_viewlighting.ramb += ((int)add * (dl->color[0]));
|
|
r_viewlighting.gamb += ((int)add * (dl->color[1]));
|
|
r_viewlighting.bamb += ((int)add * (dl->color[2]));
|
|
}
|
|
}
|
|
}
|
|
|
|
// clamp lighting so it doesn't overbright as much
|
|
if(!overbrightmdl){
|
|
if (r_viewlighting.ambientlight > 128)
|
|
r_viewlighting.ambientlight = 128;
|
|
if (r_viewlighting.ambientlight + r_viewlighting.shadelight > 192)
|
|
r_viewlighting.shadelight = 192 - r_viewlighting.ambientlight;
|
|
|
|
|
|
}
|
|
|
|
|
|
r_viewlighting.plightvec = lightvec;
|
|
|
|
if(coloredlights){
|
|
if (r_viewlighting.ramb + r_viewlighting.rlight > 192)
|
|
r_viewlighting.rlight = 192 - r_viewlighting.ramb;
|
|
if (r_viewlighting.gamb + r_viewlighting.glight > 192)
|
|
r_viewlighting.glight = 192 - r_viewlighting.gamb;
|
|
if (r_viewlighting.bamb + r_viewlighting.blight > 192)
|
|
r_viewlighting.blight = 192 - r_viewlighting.bamb;
|
|
if(!overbrights){
|
|
if (r_viewlighting.ramb + r_viewlighting.ramb > 128)
|
|
r_viewlighting.rlight = 128 - r_viewlighting.ramb;
|
|
if (r_viewlighting.gamb + r_viewlighting.gamb > 128)
|
|
r_viewlighting.glight = 128 - r_viewlighting.gamb;
|
|
if (r_viewlighting.bamb + r_viewlighting.bamb > 128)
|
|
r_viewlighting.blight = 128 - r_viewlighting.bamb;
|
|
|
|
if (r_viewlighting.rlight + r_viewlighting.ramb > 128){
|
|
r_viewlighting.rlight = 64;r_viewlighting.ramb = 64;}
|
|
if (r_viewlighting.glight + r_viewlighting.gamb > 128){
|
|
r_viewlighting.glight = 64;r_viewlighting.gamb = 64;}
|
|
if (r_viewlighting.blight + r_viewlighting.bamb > 128){
|
|
r_viewlighting.blight = 64;r_viewlighting.bamb = 64;}
|
|
|
|
}
|
|
r_viewlighting.rlightvec = rlightvec;
|
|
r_viewlighting.glightvec = glightvec;
|
|
r_viewlighting.blightvec = blightvec;
|
|
}
|
|
|
|
|
|
|
|
|
|
R_AliasDrawModel (&r_viewlighting);
|
|
}
|
|
|
|
#endif
|
|
/*
|
|
=============
|
|
R_BmodelCheckBBox
|
|
=============
|
|
*/
|
|
int R_BmodelCheckBBox (model_t *clmodel, float *minmaxs)
|
|
{
|
|
int i, *pindex, clipflags;
|
|
vec3_t acceptpt, rejectpt;
|
|
double d;
|
|
|
|
clipflags = 0;
|
|
|
|
if (currententity->angles[0] || currententity->angles[1]
|
|
|| currententity->angles[2])
|
|
{
|
|
for (i=0 ; i<4 ; i++)
|
|
{
|
|
d = DotProduct (currententity->origin, view_clipplanes[i].normal);
|
|
d -= view_clipplanes[i].dist;
|
|
|
|
if (d <= -clmodel->radius)
|
|
return BMODEL_FULLY_CLIPPED;
|
|
|
|
if (d <= clmodel->radius)
|
|
clipflags |= (1<<i);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (i=0 ; i<4 ; i++)
|
|
{
|
|
// generate accept and reject points
|
|
// FIXME: do with fast look-ups or integer tests based on the sign bit
|
|
// of the floating point values
|
|
|
|
pindex = pfrustum_indexes[i];
|
|
|
|
rejectpt[0] = minmaxs[pindex[0]];
|
|
rejectpt[1] = minmaxs[pindex[1]];
|
|
rejectpt[2] = minmaxs[pindex[2]];
|
|
|
|
d = DotProduct (rejectpt, view_clipplanes[i].normal);
|
|
d -= view_clipplanes[i].dist;
|
|
|
|
if (d <= 0)
|
|
return BMODEL_FULLY_CLIPPED;
|
|
|
|
acceptpt[0] = minmaxs[pindex[3+0]];
|
|
acceptpt[1] = minmaxs[pindex[3+1]];
|
|
acceptpt[2] = minmaxs[pindex[3+2]];
|
|
|
|
d = DotProduct (acceptpt, view_clipplanes[i].normal);
|
|
d -= view_clipplanes[i].dist;
|
|
|
|
if (d <= 0)
|
|
clipflags |= (1<<i);
|
|
}
|
|
}
|
|
|
|
return clipflags;
|
|
}
|
|
|
|
extern int r_wlightframecount;
|
|
/*
|
|
=============
|
|
R_DrawBEntitiesOnList
|
|
=============
|
|
*/
|
|
void R_DrawBEntitiesOnList (void)
|
|
{
|
|
int i, k, clipflags;
|
|
vec3_t oldorigin;
|
|
model_t *clmodel;
|
|
float minmaxs[6];
|
|
|
|
if (!r_drawentities->value)
|
|
return;
|
|
|
|
VectorCopy (modelorg, oldorigin);
|
|
insubmodel = true;
|
|
r_dlightframecount = r_framecount;
|
|
r_shadowframecount = r_framecount;
|
|
r_wlightframecount = r_framecount;
|
|
|
|
for (i=0 ; i<cl_numvisedicts ; i++)
|
|
{
|
|
currententity = cl_visedicts[i];
|
|
|
|
switch (currententity->model->type)
|
|
{
|
|
case mod_brush:
|
|
|
|
clmodel = currententity->model;
|
|
|
|
// see if the bounding box lets us trivially reject, also sets
|
|
// trivial accept status
|
|
// leilei - unrolled
|
|
{
|
|
minmaxs[0] = currententity->origin[0] +
|
|
clmodel->mins[0];
|
|
minmaxs[3+0] = currententity->origin[0] +
|
|
clmodel->maxs[0];
|
|
minmaxs[1] = currententity->origin[1] +
|
|
clmodel->mins[1];
|
|
minmaxs[3+1] = currententity->origin[1] +
|
|
clmodel->maxs[1];
|
|
minmaxs[2] = currententity->origin[2] +
|
|
clmodel->mins[2];
|
|
minmaxs[3+2] = currententity->origin[2] +
|
|
clmodel->maxs[2];
|
|
}
|
|
|
|
clipflags = R_BmodelCheckBBox (clmodel, minmaxs);
|
|
|
|
if (clipflags != BMODEL_FULLY_CLIPPED)
|
|
{
|
|
VectorCopy (currententity->origin, r_entorigin);
|
|
VectorSubtract (r_origin, r_entorigin, modelorg);
|
|
// FIXME: is this needed?
|
|
VectorCopy (modelorg, r_worldmodelorg);
|
|
|
|
r_pcurrentvertbase = clmodel->vertexes;
|
|
|
|
// FIXME: stop transforming twice
|
|
R_RotateBmodel ();
|
|
|
|
// calculate dynamic lighting for bmodel if it's not an
|
|
// instanced model
|
|
if (clmodel->firstmodelsurface != 0)
|
|
{
|
|
|
|
for (k=0 ; k<MAX_DLIGHTS ; k++)
|
|
{
|
|
|
|
if ((cl_dlights[k].die < cl.time && !cl_dlights[k].unmark) ||
|
|
(!cl_dlights[k].radius))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
R_MarkLights (&cl_dlights[k], 1<<k,
|
|
clmodel->nodes + clmodel->hulls[0].firstclipnode);
|
|
}
|
|
for (k=0 ; k<MAX_SHADOWS ; k++)
|
|
{
|
|
if ((cl_shadows[k].die < cl.time) ||
|
|
(!cl_shadows[k].radius))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
R_MarkShadows (&cl_shadows[k], 1<<k,
|
|
clmodel->nodes + clmodel->hulls[0].firstclipnode);
|
|
}
|
|
for (k=0 ; k<MAX_WLIGHTS ; k++)
|
|
{
|
|
|
|
if ((cl_wlights[k].die < cl.time) ||
|
|
(!cl_wlights[k].radius))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
R_MarkWLights (&cl_wlights[k], 1<<k,
|
|
clmodel->nodes + clmodel->hulls[0].firstclipnode);
|
|
}
|
|
|
|
}
|
|
|
|
// if the driver wants polygons, deliver those. Z-buffering is on
|
|
// at this point, so no clipping to the world tree is needed, just
|
|
// frustum clipping
|
|
if (r_drawpolys | r_drawculledpolys)
|
|
{
|
|
R_ZDrawSubmodelPolys (clmodel);
|
|
}
|
|
else
|
|
{
|
|
r_pefragtopnode = NULL;
|
|
|
|
// leilei - unrolled
|
|
{
|
|
r_emins[0] = minmaxs[0];
|
|
r_emaxs[0] = minmaxs[3];
|
|
r_emins[1] = minmaxs[1];
|
|
r_emaxs[1] = minmaxs[4];
|
|
r_emins[2] = minmaxs[2];
|
|
r_emaxs[2] = minmaxs[5];
|
|
}
|
|
|
|
R_SplitEntityOnNode2 (cl.worldmodel->nodes);
|
|
|
|
if (r_pefragtopnode)
|
|
{
|
|
currententity->topnode = r_pefragtopnode;
|
|
|
|
if (r_pefragtopnode->contents >= 0)
|
|
{
|
|
// not a leaf; has to be clipped to the world BSP
|
|
r_clipflags = clipflags;
|
|
R_DrawSolidClippedSubmodelPolygons (clmodel);
|
|
}
|
|
else
|
|
{
|
|
// falls entirely in one leaf, so we just put all the
|
|
// edges in the edge list and let 1/z sorting handle
|
|
// drawing order
|
|
R_DrawSubmodelPolygons (clmodel, clipflags);
|
|
}
|
|
|
|
currententity->topnode = NULL;
|
|
}
|
|
}
|
|
|
|
// put back world rotation and frustum clipping
|
|
// FIXME: R_RotateBmodel should just work off base_vxx
|
|
VectorCopy (base_vpn, vpn);
|
|
VectorCopy (base_vup, vup);
|
|
VectorCopy (base_vright, vright);
|
|
VectorCopy (base_modelorg, modelorg);
|
|
VectorCopy (oldorigin, modelorg);
|
|
R_TransformFrustum ();
|
|
}
|
|
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
insubmodel = false;
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
R_EdgeDrawing
|
|
================
|
|
*/
|
|
void R_EdgeDrawing (void)
|
|
{
|
|
edge_t ledges[NUMSTACKEDGES +
|
|
((CACHE_SIZE - 1) / sizeof(edge_t)) + 1];
|
|
surf_t lsurfs[NUMSTACKSURFACES +
|
|
((CACHE_SIZE - 1) / sizeof(surf_t)) + 1];
|
|
|
|
if (auxedges)
|
|
{
|
|
r_edges = auxedges;
|
|
}
|
|
else
|
|
{
|
|
r_edges = (edge_t *)
|
|
(((long)&ledges[0] + CACHE_SIZE - 1) & ~(CACHE_SIZE - 1));
|
|
}
|
|
|
|
if (r_surfsonstack)
|
|
{
|
|
surfaces = (surf_t *)
|
|
(((long)&lsurfs[0] + CACHE_SIZE - 1) & ~(CACHE_SIZE - 1));
|
|
surf_max = &surfaces[r_cnumsurfs];
|
|
// surface 0 doesn't really exist; it's just a dummy because index 0
|
|
// is used to indicate no edge attached to surface
|
|
surfaces--;
|
|
// R_SurfacePatch ();
|
|
}
|
|
|
|
R_BeginEdgeFrame ();
|
|
|
|
if (r_dspeeds->value)
|
|
{
|
|
rw_time1 = Sys_FloatTime ();
|
|
}
|
|
|
|
R_RenderWorld ();
|
|
|
|
if (r_drawculledpolys)
|
|
R_ScanEdges ();
|
|
|
|
if (r_dspeeds->value)
|
|
{
|
|
rw_time2 = Sys_FloatTime ();
|
|
db_time1 = rw_time2;
|
|
}
|
|
|
|
R_DrawBEntitiesOnList ();
|
|
|
|
if (r_dspeeds->value)
|
|
{
|
|
db_time2 = Sys_FloatTime ();
|
|
se_time1 = db_time2;
|
|
}
|
|
|
|
if (!r_dspeeds->value)
|
|
{
|
|
VID_UnlockBuffer ();
|
|
S_ExtraUpdate (); // don't let sound get messed up if going slow
|
|
VID_LockBuffer ();
|
|
}
|
|
|
|
if (!(r_drawpolys | r_drawculledpolys))
|
|
R_ScanEdges ();
|
|
}
|
|
|
|
int low_widdth, low_heighht;
|
|
int overbrightmdl;
|
|
int particleset;
|
|
int particlespray;
|
|
int particleblood;
|
|
|
|
/*
|
|
================
|
|
R_RenderView
|
|
|
|
r_refdef must be set before the first call
|
|
================
|
|
*/
|
|
int amilow;
|
|
extern int playersnd; // leilei - dsp effects
|
|
|
|
int waterinsight; // leilei - water pixel shader
|
|
|
|
extern pixel_t *d_viewbuffer;
|
|
|
|
#ifdef EXPREND
|
|
int shadowpass;
|
|
|
|
void R_RenderShadows_ (void)
|
|
{
|
|
|
|
R_SetupFrame ();
|
|
|
|
R_MarkLeaves (); // done here so we know if we're in water
|
|
Sys_LowFPPrecision ();
|
|
|
|
r_drawwater = 1;
|
|
|
|
r_foundwater = r_drawwater = 0;
|
|
|
|
R_EdgeDrawing ();
|
|
R_DrawEntitiesOnList ();
|
|
R_DrawViewModel ();
|
|
// R_DrawParticles ();
|
|
if (r_foundwater )
|
|
{
|
|
r_drawwater = true;
|
|
}
|
|
R_EdgeDrawing ();
|
|
Sys_HighFPPrecision ();
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif
|
|
int particletypeonly;
|
|
void R_RenderView_ (void)
|
|
{
|
|
|
|
|
|
byte warpbuffer[WARP_WIDTH * WARP_HEIGHT];
|
|
byte lowbuffer[LOW_WIDTH * LOW_HEIGHT];
|
|
|
|
|
|
r_warpbuffer = warpbuffer;
|
|
|
|
|
|
r_lowbuffer = lowbuffer;
|
|
|
|
if (r_timegraph->value || r_speeds->value || r_dspeeds->value)
|
|
r_time1 = Sys_FloatTime ();
|
|
|
|
R_SetupFrame ();
|
|
R_MarkLeaves (); // done here so we know if we're in water
|
|
|
|
// make FDIV fast. This reduces timing precision after we've been running for a
|
|
// while, so we don't do it globally. This also sets chop mode, and we do it
|
|
// here so that setup stuff like the refresh area calculations match what's
|
|
// done in screen.c
|
|
|
|
Sys_LowFPPrecision ();
|
|
|
|
if (!cl_entities[0].model || !cl.worldmodel)
|
|
Sys_Error ("R_RenderView: NULL worldmodel");
|
|
|
|
if (!r_dspeeds->value)
|
|
{
|
|
VID_UnlockBuffer ();
|
|
S_ExtraUpdate (); // don't let sound get messed up if going slow
|
|
VID_LockBuffer ();
|
|
}
|
|
r_foundwater = r_drawwater = 0;
|
|
|
|
|
|
R_EdgeDrawing ();
|
|
|
|
if (!r_dspeeds->value)
|
|
{
|
|
VID_UnlockBuffer ();
|
|
S_ExtraUpdate (); // don't let sound get messed up if going slow
|
|
VID_LockBuffer ();
|
|
}
|
|
|
|
if (r_dspeeds->value)
|
|
{
|
|
se_time2 = Sys_FloatTime ();
|
|
de_time1 = se_time2;
|
|
}
|
|
|
|
R_DrawEntitiesOnList ();
|
|
|
|
if (r_dspeeds->value)
|
|
{
|
|
de_time2 = Sys_FloatTime ();
|
|
#ifndef VMTOC
|
|
dv_time1 = de_time2;
|
|
}
|
|
|
|
R_DrawViewModel ();
|
|
|
|
if (r_dspeeds->value)
|
|
{
|
|
dv_time2 = Sys_FloatTime ();
|
|
#endif
|
|
dp_time1 = Sys_FloatTime ();
|
|
}
|
|
|
|
// render our normal particles... (run particle physics etc)
|
|
|
|
R_DrawParticles ();
|
|
|
|
// test our flares.
|
|
|
|
R_TestFlares (); // leilei - flare testing
|
|
|
|
// if (foguse2)
|
|
// R_ApplyFog(); // you're too slow!
|
|
|
|
|
|
if (r_dspeeds->value)
|
|
dp_time2 = Sys_FloatTime ();
|
|
|
|
if (r_foundwater)
|
|
{
|
|
r_drawwater = true;
|
|
R_EdgeDrawing ();
|
|
}
|
|
|
|
|
|
if (amilow != r_virtualmode->value)
|
|
{
|
|
amilow = r_virtualmode->value;
|
|
if (amilow > 5)
|
|
amilow = 5;
|
|
r_docrap = amilow;
|
|
|
|
vid.recalc_refdef = true;
|
|
}
|
|
|
|
R_DrawFlares ();
|
|
|
|
|
|
if (overbrightmdl != r_overbrightmdl->value)
|
|
overbrightmdl = r_overbrightmdl->value;
|
|
if (particleset != r_particleset->value)
|
|
particleset = r_particleset->value;
|
|
if (particlespray != r_particlespray->value)
|
|
particlespray = r_particlespray->value;
|
|
if (particleblood != r_particleblood->value)
|
|
particleblood = r_particleblood->value;
|
|
|
|
// now, render out lens flares afterward (sort hack)
|
|
// Screen Resolution Reduction
|
|
|
|
if (r_dowarp)
|
|
D_WarpScreen ();
|
|
else
|
|
{
|
|
if (amilow)
|
|
D_CrapScreen ();
|
|
}
|
|
|
|
if (r_viewleaf->contents <= CONTENTS_WATER)
|
|
playersnd = 2;
|
|
else
|
|
playersnd = 0;
|
|
|
|
V_SetContentsColor (r_viewleaf->contents);
|
|
|
|
|
|
if (r_alphashift->value)
|
|
D_AlphaShift ();
|
|
|
|
|
|
|
|
if (r_timegraph->value)
|
|
R_TimeGraph ();
|
|
|
|
if (r_aliasstats->value)
|
|
R_PrintAliasStats ();
|
|
|
|
if (r_speeds->value)
|
|
R_PrintTimes ();
|
|
|
|
if (r_dspeeds->value)
|
|
R_PrintDSpeeds ();
|
|
|
|
if (r_reportsurfout->value && r_outofsurfaces)
|
|
Con_Printf ("Short %d surfaces\n", r_outofsurfaces);
|
|
|
|
if (r_reportedgeout->value && r_outofedges)
|
|
Con_Printf ("Short roughly %d edges\n", r_outofedges * 2 / 3);
|
|
|
|
// back to high floating-point precision
|
|
Sys_HighFPPrecision ();
|
|
}
|
|
extern int lightingavailable;
|
|
extern int lightingcantbeavailable;
|
|
void R_RenderView (void)
|
|
{
|
|
int dummy;
|
|
int delta;
|
|
|
|
delta = (byte *)&dummy - r_stack_start;
|
|
#ifndef VMTOC
|
|
// if (delta < -10000 || delta > 10000)
|
|
// Sys_Error ("R_RenderView: called without enough stack"); // FIXME - TACK SBUG!
|
|
#endif
|
|
if ( Hunk_LowMark() & 3 )
|
|
Sys_Error ("Hunk is missaligned");
|
|
|
|
if ( (long)(&dummy) & 3 )
|
|
Sys_Error ("Stack is missaligned");
|
|
|
|
if ( (long)(&r_warpbuffer) & 3 )
|
|
Sys_Error ("Globals are missaligned");
|
|
if ( (long)(&r_lowbuffer) & 3 )
|
|
Sys_Error ("Globals are missaligned");
|
|
#ifdef EXPREND
|
|
if ( (long)(&r_shadowbuffer) & 3 )
|
|
Sys_Error ("Globals are missaligned");
|
|
|
|
shadowpass = 1;
|
|
R_RenderShadows_ ();
|
|
shadowpass = 0;
|
|
R_RenderView_ ();
|
|
#else
|
|
R_RenderView_ ();
|
|
#endif
|
|
|
|
// lights crap!
|
|
|
|
if (!lightingcantbeavailable && !lightingavailable && sv.worldmodel)
|
|
TheForceLoadLighting();
|
|
}
|
|
|
|
/*
|
|
================
|
|
R_InitTurb
|
|
================
|
|
*/
|
|
void R_InitTurb (void)
|
|
{
|
|
int i;
|
|
|
|
for (i=0 ; i<(SIN_BUFFER_SIZE) ; i++)
|
|
{
|
|
sintable[i] = AMP + sin(i*3.14159*2/CYCLE)*AMP;
|
|
intsintable[i] = AMP2 + sin(i*3.14159*2/CYCLE)*AMP2; // AMP2, not 20
|
|
//atableofnothingtable[i] = AMP2 + sin(i*3.14159*2/CYCLE)*AMP2; // AMP2, not 20
|
|
atableofnothingtable[i] = AMP2 + 0.1 *AMP2; // AMP2, not 20
|
|
}
|
|
}
|
|
|
|
// from FTEQW, though I don't really use it
|
|
// high quality fog mode with lots of more precision
|
|
// unfortunately lots of more slower
|
|
// I tried to enhance it using my same fog lookup tabes
|
|
// and added in LA-style dithering
|
|
//extern byte *addTable;
|
|
extern int truecolor;
|
|
|
|
extern qboolean r_dowarp;
|
|
|
|
extern pixel_t *d_viewbuffer;
|
|
void R_ApplyFog(void)
|
|
{
|
|
// test code for fog, the real implementation should use a lookup table
|
|
byte *pbuf;
|
|
//byte *pbuf;
|
|
short *zbuf;
|
|
extern short *d_pzbuffer;
|
|
int y, x, g;
|
|
float v, f,j,h;
|
|
int vd[64];
|
|
int var;
|
|
for (y=0 ; y<scr_vrect.height ; y++)
|
|
{
|
|
int t, s, q;
|
|
|
|
// pbuf = (qbyte *)(vid.buffer + vid.rowbytes*y);
|
|
// r_turb_prefst = (unsigned char *)((byte *)d_viewbuffer +(screenwidth * pspan->v) + pspan->u);
|
|
// pbuf = (byte *)(d_viewbuffer + vid.width*y);
|
|
//pbuf = (byte *)(d_viewbuffer + vid.rowbytes*y);
|
|
pbuf = (byte *)(d_viewbuffer + scr_vrect.y + vid.rowbytes * y);// + scr_vrect.width * y);
|
|
zbuf = d_pzbuffer + (scr_vrect.width*y);
|
|
t = (y & 1);// << 1;
|
|
s = (y & 3) << 1;
|
|
q = (y & 3) >> 1;
|
|
// for (x=0 ; x<vid.width ; x++)
|
|
for (x=0 ; x<vid.width ; x+=4)
|
|
{
|
|
if (!zbuf[x]){
|
|
pbuf[x] = pbuf[x];
|
|
pbuf[x+1] = pbuf[x+1];
|
|
pbuf[x+2] = pbuf[x+2];
|
|
pbuf[x+3] = pbuf[x+3];
|
|
}
|
|
else
|
|
{
|
|
v = 64.0f / zbuf[x];
|
|
f = 64.0f / zbuf[x+1];
|
|
j = 64.0f / zbuf[x+2];
|
|
h = 64.0f / zbuf[x+3];
|
|
// v = zbuf[x];
|
|
v = bound(0, v, 1);
|
|
f = bound(0, f, 1);
|
|
j = bound(0, j, 1);
|
|
h = bound(0, h, 1);
|
|
//v = bound(0, v, 32768);
|
|
v *= 32768;
|
|
f *= 32768;
|
|
j *= 32768;
|
|
h *= 32768;
|
|
if ((x & 1) != t){
|
|
pbuf[x] = host_fogmap[pbuf[x]+ (((int)v + 1024) >> 2 & 0xFF00)];
|
|
pbuf[x+1] = host_fogmap[pbuf[x+1]+ (((int)f) >> 2 & 0xFF00)];
|
|
pbuf[x+2] = host_fogmap[pbuf[x+2]+ (((int)j + 1024) >> 2 & 0xFF00)];
|
|
pbuf[x+3] = host_fogmap[pbuf[x+3]+ (((int)h) >> 2 & 0xFF00)];
|
|
}
|
|
else{
|
|
pbuf[x] = host_fogmap[pbuf[x]+ ((int)v >> 2 & 0xFF00)];
|
|
pbuf[x+1] = host_fogmap[pbuf[x+1]+ (((int)f + 1024) >> 2 & 0xFF00)];
|
|
pbuf[x+2] = host_fogmap[pbuf[x+2]+ (((int)j) >> 2 & 0xFF00)];
|
|
pbuf[x+3] = host_fogmap[pbuf[x+3]+ (((int)h + 1024) >> 2 & 0xFF00)];
|
|
}
|
|
}
|
|
|
|
|
|
}
|
|
// }
|
|
}
|
|
}
|
|
extern byte transTable[256][256];
|
|
extern byte addTable[256][256];
|
|
extern cvar_t *temp3;
|
|
|
|
void R_ApplyDorf (void)
|
|
{
|
|
int w, h;
|
|
int u,v;
|
|
byte *dest;
|
|
int *turb;
|
|
byte *rowptr[MAXHEIGHT+(AMP2*2)];
|
|
int column[MAXWIDTH+(AMP2*2)];
|
|
float wratio, hratio;
|
|
|
|
w = r_refdef.vrect.width / 2;
|
|
h = r_refdef.vrect.height;
|
|
|
|
dest = vid.buffer + scr_vrect.y * vid.rowbytes + scr_vrect.x;
|
|
|
|
for (v = 0; v < scr_vrect.height; v++, dest += vid.rowbytes)
|
|
{
|
|
|
|
int *mycol = dest;
|
|
int *mycolf = dest;
|
|
byte *mydest = dest;
|
|
|
|
|
|
for (u = 0; u < scr_vrect.width; u += 4, mycol += 4, mydest += 4)
|
|
{
|
|
|
|
if (mydest > 208){
|
|
mydest[0] = mydest[0];
|
|
mydest[1] = mydest[0];
|
|
mydest[2] = mydest[0];
|
|
mydest[3] = mydest[0];
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
}
|
|
|