1860 lines
47 KiB
C
1860 lines
47 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// r_alias.c: routines for setting up to draw alias models
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#include "globaldef.h"
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#include "r_local.h"
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#include "d_local.h" // FIXME: shouldn't be needed (is needed for patch
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// right now, but that should move)
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#ifndef MHINTERPOL
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#define LIGHT_MIN 5 // lowest light value we'll allow, to avoid the
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// need for inner-loop light clamping
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// precalculated dot products for quantized angles
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#define SHADEDOT_QUANT 16
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float r_avertexnormal_dots[SHADEDOT_QUANT][256] =
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#include "anorm_dots.h"
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;
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extern int lightingavailable;
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extern int lightingcantbeavailable;
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mtriangle_t *ptriangles;
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affinetridesc_t r_affinetridesc;
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#ifdef INTERPOL7
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void *acolormap; // FIXME: should go away
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#else
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void * acolormap; // FIXME: should go away
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#endif
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float *somelightnormal;
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trivertx_t *r_apverts;
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int r_shadedots_quant;
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float *r_shadedots;
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trivertx_t *r_oldapverts;
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// TODO: these probably will go away with optimized rasterization
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mdl_t *pmdl;
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vec3_t r_plightvec;
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vec3_t r_rlightvec;
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vec3_t r_glightvec;
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vec3_t r_blightvec;
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int r_ambientlight;
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int r_ramb;
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int r_gamb;
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int r_bamb;
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float r_shadelight;
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float r_rlight;
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float r_glight;
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float r_blight;
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aliashdr_t *paliashdr;
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finalvert_t *pfinalverts;
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auxvert_t *pauxverts;
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static float ziscale;
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static model_t *pmodel;
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static vec3_t alias_forward, alias_right, alias_up;
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static maliasskindesc_t *pskindesc;
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int r_amodels_drawn;
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int a_skinwidth;
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int r_anumverts;
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float aliastransform[3][4];
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typedef struct {
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int index0;
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int index1;
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} aedge_t;
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static aedge_t aedges[12] = {
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{0, 1}, {1, 2}, {2, 3}, {3, 0},
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{4, 5}, {5, 6}, {6, 7}, {7, 4},
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{0, 5}, {1, 4}, {2, 7}, {3, 6}
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};
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#define NUMVERTEXNORMALS 162
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float r_avertexnormals[NUMVERTEXNORMALS][3] = {
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#include "anorms.h"
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};
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#ifdef INTERPOL7
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typedef struct aliaslerp_s
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{
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float v[3];
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byte lastlightnormal;
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byte currlightnormal;
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float blend;
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} aliaslerp_t;
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finalvert_t *r_finalverts;
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auxvert_t *r_auxverts;
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aliaslerp_t *r_aliaslerpverts;
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aliaslerp_t *lerpverts;
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void R_AliasTransformAndProjectFinalVertsLerp (finalvert_t *fv, stvert_t *pstverts);
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//void R_AliasTransformAndProjectFinalVerts_C (finalvert_t *fv, stvert_t *pstverts);
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#endif
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void R_AliasTransformAndProjectFinalVerts (finalvert_t *fv, stvert_t *pstverts);
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void R_AliasSetUpTransform (int trivial_accept);
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void R_AliasTransformVector (vec3_t in, vec3_t out);
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#ifdef INTERPOL7
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void R_AliasTransformFinalVert (finalvert_t *fv, auxvert_t *av, aliaslerp_t *pverts, stvert_t *pstverts);
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#else
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void R_AliasTransformFinalVert (finalvert_t *fv, auxvert_t *av, trivertx_t *pverts, stvert_t *pstverts);
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#endif
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void R_AliasProjectFinalVert (finalvert_t *fv, auxvert_t *av);
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void R_AliasFrameBoundingBox (int frame, float time, trivertx_t **mins, trivertx_t **maxs)
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{
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int i, numposes;
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maliasgroup_t *paliasgroup;
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float *pintervals, fullinterval, targettime;
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if (paliashdr->frames[frame].type == ALIAS_SINGLE)
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{
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*mins = &paliashdr->frames[frame].bboxmin;
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*maxs = &paliashdr->frames[frame].bboxmax;
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}
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else
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{
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paliasgroup = (maliasgroup_t *)
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((byte *)paliashdr + paliashdr->frames[frame].frame);
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pintervals = (float *)((byte *)paliashdr + paliasgroup->intervals);
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numposes = paliasgroup->frames[frame].numframes;
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fullinterval = pintervals[numposes-1];
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//
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// when loading in Mod_LoadAliasGroup, we guaranteed all interval values
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// are positive, so we don't have to worry about division by 0
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//
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targettime = time - ((int)(time / fullinterval)) * fullinterval;
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for (i=0 ; i<(numposes-1) ; i++)
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{
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if (pintervals[i] > targettime)
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break;
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}
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*mins = &paliasgroup->frames[i].bboxmin;
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*maxs = &paliasgroup->frames[i].bboxmax;
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}
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}
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#ifdef INTERPOL7
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int r_maxaliasverts = 0;
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void R_CheckAliasVerts (int numverts)
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{
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if (numverts > r_maxaliasverts) r_maxaliasverts = numverts;
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}
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void R_FinalizeAliasVerts (void)
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{
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// called every map change - these go on the hunk so they get cleared between maps
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// because alias models go in the cache r_maxaliasverts can only grow, never shrink
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r_aliaslerpverts = (aliaslerp_t *) Hunk_Alloc (r_maxaliasverts * sizeof (aliaslerp_t));
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r_auxverts = (auxvert_t *) Hunk_Alloc (r_maxaliasverts * sizeof (auxvert_t));
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r_finalverts = (finalvert_t *) Hunk_Alloc ((r_maxaliasverts + ((CACHE_SIZE - 1) / sizeof (finalvert_t)) + 1) * sizeof (finalvert_t));
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Con_DPrintf ("%i alias verts\n", r_maxaliasverts);
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}
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#endif
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/*
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================
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R_AliasCheckBBox
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================
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*/
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qboolean R_AliasCheckBBox (void)
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{
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int i, flags, frame, numv;
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aliashdr_t *pahdr;
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float zi, basepts[8][3], v0, v1, frac;
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finalvert_t *pv0, *pv1, viewpts[16];
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auxvert_t *pa0, *pa1, viewaux[16];
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maliasframedesc_t *pframedesc;
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qboolean zclipped, zfullyclipped;
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unsigned anyclip, allclip;
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int minz;
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// expand, rotate, and translate points into worldspace
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currententity->trivial_accept = 0;
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pmodel = currententity->model;
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pahdr = Mod_Extradata (pmodel);
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pmdl = (mdl_t *)((byte *)pahdr + pahdr->model);
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#ifdef INTERPOL7
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if (!r_lerpmodels->value)
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R_AliasSetUpTransform (currententity->trivial_accept);
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else
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R_AliasSetUpTransform (0);
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#else
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R_AliasSetUpTransform (0);
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#endif
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// construct the base bounding box for this frame
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frame = currententity->frame;
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// TODO: don't repeat this check when drawing?
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if ((frame >= pmdl->numframes) || (frame < 0))
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{
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Con_DPrintf ("No such frame %d %s\n", frame,
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pmodel->name);
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frame = 0;
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}
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pframedesc = &pahdr->frames[frame];
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// x worldspace coordinates
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basepts[0][0] = basepts[1][0] = basepts[2][0] = basepts[3][0] =
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(float)pframedesc->bboxmin.v[0];
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basepts[4][0] = basepts[5][0] = basepts[6][0] = basepts[7][0] =
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(float)pframedesc->bboxmax.v[0];
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// y worldspace coordinates
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basepts[0][1] = basepts[3][1] = basepts[5][1] = basepts[6][1] =
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(float)pframedesc->bboxmin.v[1];
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basepts[1][1] = basepts[2][1] = basepts[4][1] = basepts[7][1] =
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(float)pframedesc->bboxmax.v[1];
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// z worldspace coordinates
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basepts[0][2] = basepts[1][2] = basepts[4][2] = basepts[5][2] =
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(float)pframedesc->bboxmin.v[2];
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basepts[2][2] = basepts[3][2] = basepts[6][2] = basepts[7][2] =
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(float)pframedesc->bboxmax.v[2];
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zclipped = false;
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zfullyclipped = true;
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minz = 9999;
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for (i=0; i<8 ; i++)
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{
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R_AliasTransformVector (&basepts[i][0], &viewaux[i].fv[0]);
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if (viewaux[i].fv[2] < ALIAS_Z_CLIP_PLANE)
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{
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// we must clip points that are closer than the near clip plane
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viewpts[i].flags = ALIAS_Z_CLIP;
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zclipped = true;
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}
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else
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{
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if (viewaux[i].fv[2] < minz)
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minz = viewaux[i].fv[2];
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viewpts[i].flags = 0;
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zfullyclipped = false;
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}
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}
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if (zfullyclipped)
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{
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return false; // everything was near-z-clipped
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}
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numv = 8;
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if (zclipped)
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{
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// organize points by edges, use edges to get new points (possible trivial
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// reject)
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for (i=0 ; i<12 ; i++)
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{
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// edge endpoints
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pv0 = &viewpts[aedges[i].index0];
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pv1 = &viewpts[aedges[i].index1];
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pa0 = &viewaux[aedges[i].index0];
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pa1 = &viewaux[aedges[i].index1];
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// if one end is clipped and the other isn't, make a new point
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if (pv0->flags ^ pv1->flags)
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{
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frac = (ALIAS_Z_CLIP_PLANE - pa0->fv[2]) /
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(pa1->fv[2] - pa0->fv[2]);
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viewaux[numv].fv[0] = pa0->fv[0] +
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(pa1->fv[0] - pa0->fv[0]) * frac;
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viewaux[numv].fv[1] = pa0->fv[1] +
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(pa1->fv[1] - pa0->fv[1]) * frac;
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viewaux[numv].fv[2] = ALIAS_Z_CLIP_PLANE;
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viewpts[numv].flags = 0;
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numv++;
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}
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}
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}
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// project the vertices that remain after clipping
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anyclip = 0;
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allclip = ALIAS_XY_CLIP_MASK;
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// TODO: probably should do this loop in ASM, especially if we use floats
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for (i=0 ; i<numv ; i++)
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{
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// we don't need to bother with vertices that were z-clipped
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if (viewpts[i].flags & ALIAS_Z_CLIP)
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continue;
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zi = 1.0 / viewaux[i].fv[2];
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// FIXME: do with chop mode in ASM, or convert to float
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v0 = (viewaux[i].fv[0] * xscale * zi) + xcenter;
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v1 = (viewaux[i].fv[1] * yscale * zi) + ycenter;
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flags = 0;
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if (v0 < r_refdef.fvrectx)
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flags |= ALIAS_LEFT_CLIP;
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if (v1 < r_refdef.fvrecty)
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flags |= ALIAS_TOP_CLIP;
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if (v0 > r_refdef.fvrectright)
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flags |= ALIAS_RIGHT_CLIP;
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if (v1 > r_refdef.fvrectbottom)
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flags |= ALIAS_BOTTOM_CLIP;
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anyclip |= flags;
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allclip &= flags;
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}
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if (allclip)
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return false; // trivial reject off one side
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currententity->trivial_accept = !anyclip & !zclipped;
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if (currententity->trivial_accept)
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{
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if (minz > (r_aliastransition + (pmdl->size * r_resfudge)))
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{
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currententity->trivial_accept |= 2;
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}
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}
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#ifdef INTERPOL7
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// never trivial accept as it breaks the render with interpolation
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if (r_lerpmodels->value)
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currententity->trivial_accept = 0;
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#endif
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return true;
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}
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/*
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================
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R_AliasTransformVector
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================
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*/
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void R_AliasTransformVector (vec3_t in, vec3_t out)
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{
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out[0] = DotProduct(in, aliastransform[0]) + aliastransform[0][3];
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out[1] = DotProduct(in, aliastransform[1]) + aliastransform[1][3];
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out[2] = DotProduct(in, aliastransform[2]) + aliastransform[2][3];
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}
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/*
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================
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R_AliasPreparePoints
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General clipped case
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================
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*/
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void R_AliasPreparePoints (void)
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{
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int i;
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stvert_t *pstverts;
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finalvert_t *fv;
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auxvert_t *av;
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mtriangle_t *ptri;
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finalvert_t *pfv[3];
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pstverts = (stvert_t *)((byte *)paliashdr + paliashdr->stverts);
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r_anumverts = pmdl->numverts;
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fv = pfinalverts;
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av = pauxverts;
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#ifdef INTERPOL7
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lerpverts = r_aliaslerpverts;
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for (i = 0; i < r_anumverts; i++, fv++, av++, lerpverts++, pstverts++){
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R_AliasTransformFinalVert (fv, av, lerpverts, pstverts);
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if (av->fv[2] < ALIAS_Z_CLIP_PLANE)
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fv->flags |= ALIAS_Z_CLIP;
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else
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{
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R_AliasProjectFinalVert (fv, av);
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if (fv->v[0] < r_refdef.aliasvrect.x)
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fv->flags |= ALIAS_LEFT_CLIP;
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if (fv->v[1] < r_refdef.aliasvrect.y)
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fv->flags |= ALIAS_TOP_CLIP;
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if (fv->v[0] > r_refdef.aliasvrectright)
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fv->flags |= ALIAS_RIGHT_CLIP;
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if (fv->v[1] > r_refdef.aliasvrectbottom)
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fv->flags |= ALIAS_BOTTOM_CLIP;
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}
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}
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#else
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for (i=0 ; i<r_anumverts ; i++, fv++, av++, r_apverts++, pstverts++){
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R_AliasTransformFinalVert (fv, av, r_apverts, pstverts);
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if (av->fv[2] < ALIAS_Z_CLIP_PLANE)
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fv->flags |= ALIAS_Z_CLIP;
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else
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{
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R_AliasProjectFinalVert (fv, av);
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if (fv->v[0] < r_refdef.aliasvrect.x)
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fv->flags |= ALIAS_LEFT_CLIP;
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if (fv->v[1] < r_refdef.aliasvrect.y)
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fv->flags |= ALIAS_TOP_CLIP;
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if (fv->v[0] > r_refdef.aliasvrectright)
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fv->flags |= ALIAS_RIGHT_CLIP;
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if (fv->v[1] > r_refdef.aliasvrectbottom)
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fv->flags |= ALIAS_BOTTOM_CLIP;
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}
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}
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#endif
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//
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// clip and draw all triangles
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//
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r_affinetridesc.numtriangles = 1;
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ptri = (mtriangle_t *)((byte *)paliashdr + paliashdr->triangles);
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for (i=0 ; i<pmdl->numtris ; i++, ptri++)
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{
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pfv[0] = &pfinalverts[ptri->vertindex[0]];
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pfv[1] = &pfinalverts[ptri->vertindex[1]];
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pfv[2] = &pfinalverts[ptri->vertindex[2]];
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if ( pfv[0]->flags & pfv[1]->flags & pfv[2]->flags & (ALIAS_XY_CLIP_MASK | ALIAS_Z_CLIP) )
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continue; // completely clipped
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if ( ! ( (pfv[0]->flags | pfv[1]->flags | pfv[2]->flags) &
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(ALIAS_XY_CLIP_MASK | ALIAS_Z_CLIP) ) )
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{ // totally unclipped
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r_affinetridesc.pfinalverts = pfinalverts;
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r_affinetridesc.ptriangles = ptri;
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D_PolysetDraw ();
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}
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else
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{ // partially clipped
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if(coloredlights)
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R_AliasClipTriangleRGB (ptri);
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else
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R_AliasClipTriangle (ptri);
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}
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}
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}
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//johnfitz -- struct for passing lerp information to drawing functions
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typedef struct {
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short pose1;
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short pose2;
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float blend;
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vec3_t origin;
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vec3_t angles;
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} lerpdata_t;
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//johnfitz
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/*
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================
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R_AliasSetUpTransform
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================
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*/
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void R_AliasSetUpTransform (int trivial_accept)
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{
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int i;
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float rotationmatrix[3][4], t2matrix[3][4];
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static float tmatrix[3][4];
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static float viewmatrix[3][4];
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vec3_t angles;
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#ifdef SCALEE
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float scel;
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scel = currententity->scale2;
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#endif
|
|
// TODO: should really be stored with the entity instead of being reconstructed
|
|
// TODO: should use a look-up table
|
|
// TODO: could cache lazily, stored in the entity
|
|
|
|
angles[ROLL] = currententity->angles[ROLL];
|
|
angles[PITCH] = -currententity->angles[PITCH];
|
|
angles[YAW] = currententity->angles[YAW];
|
|
AngleVectors (angles, alias_forward, alias_right, alias_up);
|
|
|
|
// Manoel Kasimier - QC Scale - begin
|
|
#ifdef SCALEE
|
|
tmatrix[0][0] = pmdl->scale[0] * scel;
|
|
tmatrix[1][1] = pmdl->scale[1] * scel;
|
|
tmatrix[2][2] = pmdl->scale[2] * scel;
|
|
|
|
tmatrix[0][3] = pmdl->scale_origin[0] * scel;
|
|
tmatrix[1][3] = pmdl->scale_origin[1] * scel;
|
|
tmatrix[2][3] = pmdl->scale_origin[2] * scel;
|
|
// Manoel Kasimier - QC Scale - end
|
|
#else
|
|
tmatrix[0][0] = pmdl->scale[0];
|
|
tmatrix[1][1] = pmdl->scale[1];
|
|
tmatrix[2][2] = pmdl->scale[2];
|
|
|
|
tmatrix[0][3] = pmdl->scale_origin[0];
|
|
tmatrix[1][3] = pmdl->scale_origin[1];
|
|
tmatrix[2][3] = pmdl->scale_origin[2];
|
|
#endif
|
|
// TODO: can do this with simple matrix rearrangement
|
|
|
|
|
|
|
|
|
|
// leilei - unrolled
|
|
|
|
t2matrix[0][0] = alias_forward[0];
|
|
t2matrix[0][1] = -alias_right[0];
|
|
t2matrix[0][2] = alias_up[0];
|
|
t2matrix[1][0] = alias_forward[1];
|
|
t2matrix[1][1] = -alias_right[1];
|
|
t2matrix[1][2] = alias_up[1];
|
|
t2matrix[2][0] = alias_forward[2];
|
|
t2matrix[2][1] = -alias_right[2];
|
|
t2matrix[2][2] = alias_up[2];
|
|
|
|
t2matrix[0][3] = -modelorg[0];
|
|
t2matrix[1][3] = -modelorg[1];
|
|
t2matrix[2][3] = -modelorg[2];
|
|
|
|
// FIXME: can do more efficiently than full concatenation
|
|
R_ConcatTransforms (t2matrix, tmatrix, rotationmatrix);
|
|
|
|
// TODO: should be global, set when vright, etc., set
|
|
VectorCopy (vright, viewmatrix[0]);
|
|
VectorCopy (vup, viewmatrix[1]);
|
|
VectorInverse (viewmatrix[1]);
|
|
VectorCopy (vpn, viewmatrix[2]);
|
|
|
|
|
|
R_ConcatTransforms (viewmatrix, rotationmatrix, aliastransform);
|
|
|
|
// do the scaling up of x and y to screen coordinates as part of the transform
|
|
// for the unclipped case (it would mess up clipping in the clipped case).
|
|
// Also scale down z, so 1/z is scaled 31 bits for free, and scale down x and y
|
|
// correspondingly so the projected x and y come out right
|
|
// FIXME: make this work for clipped case too?
|
|
if (trivial_accept)
|
|
{
|
|
|
|
// leilei - unrolled
|
|
|
|
aliastransform[0][0] *= aliasxscale *
|
|
(1.0 / ((float)0x8000 * 0x10000));
|
|
aliastransform[1][0] *= aliasyscale *
|
|
(1.0 / ((float)0x8000 * 0x10000));
|
|
aliastransform[2][0] *= 1.0 / ((float)0x8000 * 0x10000);
|
|
|
|
|
|
aliastransform[0][1] *= aliasxscale *
|
|
(1.0 / ((float)0x8000 * 0x10000));
|
|
aliastransform[1][1] *= aliasyscale *
|
|
(1.0 / ((float)0x8000 * 0x10000));
|
|
aliastransform[2][1] *= 1.0 / ((float)0x8000 * 0x10000);
|
|
|
|
|
|
aliastransform[0][2] *= aliasxscale *
|
|
(1.0 / ((float)0x8000 * 0x10000));
|
|
aliastransform[1][2] *= aliasyscale *
|
|
(1.0 / ((float)0x8000 * 0x10000));
|
|
aliastransform[2][2] *= 1.0 / ((float)0x8000 * 0x10000);
|
|
|
|
|
|
aliastransform[0][3] *= aliasxscale *
|
|
(1.0 / ((float)0x8000 * 0x10000));
|
|
aliastransform[1][3] *= aliasyscale *
|
|
(1.0 / ((float)0x8000 * 0x10000));
|
|
aliastransform[2][3] *= 1.0 / ((float)0x8000 * 0x10000);
|
|
|
|
}
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
#ifdef INTERPOL7
|
|
extern cvar_t *temp2;
|
|
|
|
int R_AliasLightVert (aliaslerp_t *pverts)
|
|
{
|
|
float temp;
|
|
float lightcos, *plightnormal;
|
|
|
|
temp = r_ambientlight;
|
|
|
|
plightnormal = r_avertexnormals[pverts->currlightnormal];
|
|
// somelightnormal = r_avertexnormals[pverts->currlightnormal];
|
|
lightcos = DotProduct (plightnormal, r_plightvec) * pverts->blend;
|
|
|
|
|
|
if (lightcos < 0)
|
|
{
|
|
temp += (int) (r_shadelight * lightcos);
|
|
|
|
// clamp; because we limited the minimum ambient and shading light, we
|
|
// don't have to clamp low light, just bright
|
|
if (temp < 0) temp = 0;
|
|
}
|
|
|
|
plightnormal = r_avertexnormals[pverts->lastlightnormal];
|
|
// somelightnormal = r_avertexnormals[pverts->lastlightnormal];
|
|
lightcos = DotProduct (plightnormal, r_plightvec) * (1.0f - pverts->blend);
|
|
|
|
if (lightcos < 0)
|
|
{
|
|
temp += (int) (r_shadelight * lightcos);
|
|
|
|
// clamp; because we limited the minimum ambient and shading light, we
|
|
// don't have to clamp low light, just bright
|
|
if (temp < 0) temp = 0;
|
|
}
|
|
return (int) temp;
|
|
}
|
|
|
|
|
|
// leilei - colored light versions!
|
|
int R_AliasLightVertRed (aliaslerp_t *pverts)
|
|
{
|
|
float temp;
|
|
float lightcos, *plightnormal;
|
|
|
|
temp = r_ramb;
|
|
|
|
plightnormal = r_avertexnormals[pverts->currlightnormal];
|
|
//somelightnormal = r_avertexnormals[pverts->currlightnormal];
|
|
lightcos = DotProduct (plightnormal, r_rlightvec) * pverts->blend;
|
|
|
|
if (lightcos < 0)
|
|
{
|
|
temp += (int) (r_rlight * lightcos);
|
|
if (temp < 0) temp = 0;
|
|
}
|
|
|
|
plightnormal = r_avertexnormals[pverts->lastlightnormal];
|
|
//somelightnormal = r_avertexnormals[pverts->lastlightnormal];
|
|
lightcos = DotProduct (plightnormal, r_rlightvec) * (1.0f - pverts->blend);
|
|
|
|
if (lightcos < 0)
|
|
{
|
|
temp += (int) (r_rlight * lightcos);
|
|
if (temp < 0) temp = 0;
|
|
}
|
|
|
|
|
|
// leilei - colored lighting on models
|
|
|
|
|
|
// leilei - transfer
|
|
|
|
return (int) temp;
|
|
}
|
|
|
|
int R_AliasLightVertGreen (aliaslerp_t *pverts)
|
|
{
|
|
float temp;
|
|
float lightcos, *plightnormal;
|
|
|
|
temp = r_gamb;
|
|
|
|
plightnormal = r_avertexnormals[pverts->currlightnormal];
|
|
lightcos = DotProduct (plightnormal, r_glightvec) * pverts->blend;
|
|
|
|
if (lightcos < 0)
|
|
{
|
|
temp += (int) (r_glight * lightcos);
|
|
if (temp < 0) temp = 0;
|
|
}
|
|
|
|
plightnormal = r_avertexnormals[pverts->lastlightnormal];
|
|
lightcos = DotProduct (plightnormal, r_glightvec) * (1.0f - pverts->blend);
|
|
|
|
if (lightcos < 0)
|
|
{
|
|
temp += (int) (r_glight * lightcos);
|
|
if (temp < 0) temp = 0;
|
|
}
|
|
// leilei - colored lighting on models
|
|
|
|
// leilei - transfer
|
|
|
|
return (int) temp;
|
|
}
|
|
|
|
int R_AliasLightVertBlue (aliaslerp_t *pverts)
|
|
{
|
|
float temp;
|
|
float lightcos, *plightnormal;
|
|
|
|
temp = r_bamb;
|
|
|
|
plightnormal = r_avertexnormals[pverts->currlightnormal];
|
|
lightcos = DotProduct (plightnormal, r_blightvec) * pverts->blend;
|
|
|
|
if (lightcos < 0)
|
|
{
|
|
temp += (int) (r_blight * lightcos);
|
|
if (temp < 0) temp = 0;
|
|
}
|
|
|
|
plightnormal = r_avertexnormals[pverts->lastlightnormal];
|
|
lightcos = DotProduct (plightnormal, r_blightvec) * (1.0f - pverts->blend);
|
|
|
|
if (lightcos < 0)
|
|
{
|
|
temp += (int) (r_blight * lightcos);
|
|
if (temp < 0) temp = 0;
|
|
}
|
|
// leilei - colored lighting on models
|
|
|
|
// leilei - transfer
|
|
|
|
return (int) temp;
|
|
}
|
|
|
|
#endif
|
|
|
|
/*
|
|
================
|
|
R_AliasTransformFinalVert
|
|
|
|
================
|
|
*/
|
|
extern cvar_t *temp2;
|
|
#ifdef INTERPOL7
|
|
void R_AliasTransformFinalVert (finalvert_t *fv, auxvert_t *av, aliaslerp_t *pverts, stvert_t *pstverts)
|
|
#else
|
|
void R_AliasTransformFinalVert (finalvert_t *fv, auxvert_t *av, trivertx_t *pverts, stvert_t *pstverts)
|
|
#endif
|
|
{
|
|
int temp;
|
|
float lightcos, *plightnormal;
|
|
|
|
|
|
|
|
av->fv[0] = DotProduct(pverts->v, aliastransform[0]) + aliastransform[0][3];
|
|
av->fv[1] = DotProduct(pverts->v, aliastransform[1]) + aliastransform[1][3];
|
|
av->fv[2] = DotProduct(pverts->v, aliastransform[2]) + aliastransform[2][3];
|
|
|
|
|
|
|
|
fv->v[2] = pstverts->s;
|
|
fv->v[3] = pstverts->t;
|
|
|
|
fv->flags = pstverts->onseam;
|
|
|
|
// lighting
|
|
#ifndef INTERPOL7
|
|
plightnormal = r_avertexnormals[pverts->lightnormalindex];
|
|
|
|
lightcos = DotProduct (plightnormal, r_plightvec);
|
|
|
|
temp = r_ambientlight;
|
|
|
|
if (lightcos < 0)
|
|
{
|
|
temp += (int)(r_shadelight * lightcos);
|
|
|
|
// clamp; because we limited the minimum ambient and shading light, we
|
|
// don't have to clamp low light, just bright
|
|
if (temp < 0)
|
|
temp = 0;
|
|
}
|
|
|
|
|
|
|
|
|
|
fv->v[4] = temp;
|
|
|
|
if(coloredlights){
|
|
// leilei - colored lighting on models
|
|
float rlightcos;
|
|
float glightcos;
|
|
float blightcos;
|
|
int tempr, tempg, tempb;
|
|
|
|
// leilei - model lighting
|
|
|
|
rlightcos = DotProduct (plightnormal, r_rlightvec);
|
|
glightcos = DotProduct (plightnormal, r_glightvec);
|
|
blightcos = DotProduct (plightnormal, r_blightvec);
|
|
|
|
tempr = r_ramb;
|
|
tempg = r_gamb;
|
|
tempb = r_bamb;
|
|
|
|
// leilei - clamp rgb
|
|
if (rlightcos < 0){ tempr += (int)(r_rlight * rlightcos); if (tempr < 0) tempr = 0;}
|
|
if (glightcos < 0){ tempg += (int)(r_glight * glightcos); if (tempg < 0) tempg = 0;}
|
|
if (blightcos < 0){ tempb += (int)(r_blight * blightcos); if (tempb < 0) tempb = 0;}
|
|
|
|
|
|
// leilei - transfer
|
|
|
|
fv->v[6] = tempr; // leilei- model colored lighting
|
|
fv->v[7] = tempg; // this transfers the lighting to the
|
|
fv->v[8] = tempb; // draw spans calls and such!
|
|
|
|
|
|
}
|
|
#else
|
|
|
|
|
|
|
|
|
|
fv->v[4] = R_AliasLightVert (pverts);
|
|
if (coloredlights){
|
|
fv->v[6] = R_AliasLightVertRed (pverts);
|
|
fv->v[7] = R_AliasLightVertGreen (pverts);
|
|
fv->v[8] = R_AliasLightVertBlue (pverts);
|
|
}
|
|
|
|
|
|
|
|
#endif
|
|
}
|
|
|
|
#if !id386broken
|
|
|
|
/*
|
|
================
|
|
R_AliasTransformAndProjectFinalVerts
|
|
|
|
================
|
|
*/
|
|
|
|
#ifdef INTERPOL7
|
|
|
|
/*
|
|
================
|
|
R_AliasTransformAndProjectFinalVerts
|
|
================
|
|
*/
|
|
void R_AliasTransformAndProjectFinalVertsLerp (finalvert_t *fv, stvert_t *pstverts)
|
|
{
|
|
int i;
|
|
float zi;
|
|
aliaslerp_t *pverts;
|
|
|
|
pverts = r_aliaslerpverts;
|
|
|
|
for (i = 0; i < r_anumverts; i++, fv++, pverts++, pstverts++)
|
|
{
|
|
// transform and project
|
|
zi = 1.0 / (DotProduct (pverts->v, aliastransform[2]) + aliastransform[2][3]);
|
|
|
|
// x, y, and z are scaled down by 1/2**31 in the transform, so 1/z is
|
|
// scaled up by 1/2**31, and the scaling cancels out for x and y in the
|
|
// projection
|
|
fv->v[5] = zi;
|
|
fv->v[0] = ((DotProduct (pverts->v, aliastransform[0]) + aliastransform[0][3]) * zi) + aliasxcenter;
|
|
fv->v[1] = ((DotProduct (pverts->v, aliastransform[1]) + aliastransform[1][3]) * zi) + aliasycenter;
|
|
fv->v[2] = pstverts->s;
|
|
fv->v[3] = pstverts->t;
|
|
fv->flags = pstverts->onseam;
|
|
|
|
// lighting
|
|
fv->v[4] = R_AliasLightVert (pverts);
|
|
if (coloredlights){
|
|
fv->v[6] = R_AliasLightVertRed (pverts);
|
|
fv->v[7] = R_AliasLightVertGreen (pverts);
|
|
fv->v[8] = R_AliasLightVertBlue (pverts);
|
|
}
|
|
}
|
|
}
|
|
|
|
#endif
|
|
|
|
void R_AliasTransformAndProjectFinalVerts (finalvert_t *fv, stvert_t *pstverts)
|
|
{
|
|
|
|
int i, temp;
|
|
|
|
float lightcos, *plightnormal, zi;
|
|
|
|
|
|
trivertx_t *pverts;
|
|
|
|
pverts = r_apverts;
|
|
|
|
for (i=0 ; i<r_anumverts ; i++, fv++, pverts++, pstverts++)
|
|
{
|
|
// transform and project
|
|
zi = 1.0 / (DotProduct(pverts->v, aliastransform[2]) +
|
|
aliastransform[2][3]);
|
|
|
|
// x, y, and z are scaled down by 1/2**31 in the transform, so 1/z is
|
|
// scaled up by 1/2**31, and the scaling cancels out for x and y in the
|
|
// projection
|
|
fv->v[5] = zi;
|
|
|
|
fv->v[0] = ((DotProduct(pverts->v, aliastransform[0]) +
|
|
aliastransform[0][3]) * zi) + aliasxcenter;
|
|
fv->v[1] = ((DotProduct(pverts->v, aliastransform[1]) +
|
|
aliastransform[1][3]) * zi) + aliasycenter;
|
|
|
|
fv->v[2] = pstverts->s;
|
|
fv->v[3] = pstverts->t;
|
|
fv->flags = pstverts->onseam;
|
|
|
|
// lighting
|
|
|
|
|
|
plightnormal = r_avertexnormals[pverts->lightnormalindex];
|
|
//somelightnormal = r_avertexnormals[pverts->lightnormalindex];
|
|
|
|
lightcos = DotProduct (plightnormal, r_plightvec);
|
|
|
|
|
|
temp = r_ambientlight;
|
|
|
|
if (lightcos < 0){temp += (int)(r_shadelight * lightcos);if (temp < 0) temp = 0;}
|
|
|
|
|
|
fv->v[4] = temp;
|
|
|
|
if(coloredlights){
|
|
// leilei - colored lighting on models
|
|
int tempr, tempg, tempb;
|
|
float rlightcos;
|
|
float glightcos;
|
|
float blightcos;
|
|
// lighting
|
|
|
|
rlightcos = DotProduct (plightnormal, r_rlightvec);
|
|
glightcos = DotProduct (plightnormal, r_glightvec);
|
|
blightcos = DotProduct (plightnormal, r_blightvec);
|
|
|
|
tempr = r_ramb;
|
|
tempg = r_gamb;
|
|
tempb = r_bamb;
|
|
|
|
|
|
// leilei - clamp rgb
|
|
if (rlightcos < 0){ tempr += (int)(r_rlight * rlightcos); if (tempr < 0) tempr = 0;}
|
|
if (glightcos < 0){ tempg += (int)(r_glight * glightcos); if (tempg < 0) tempg = 0;}
|
|
if (blightcos < 0){ tempb += (int)(r_blight * blightcos); if (tempb < 0) tempb = 0;}
|
|
|
|
fv->v[6] = tempr; // leilei- model colored lighting
|
|
fv->v[7] = tempg; // this transfers the lighting to the
|
|
fv->v[8] = tempb; // draw spans calls and such!
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
#endif
|
|
|
|
/*
|
|
================
|
|
R_AliasProjectFinalVert
|
|
================
|
|
*/
|
|
void R_AliasProjectFinalVert (finalvert_t *fv, auxvert_t *av)
|
|
{
|
|
float zi;
|
|
|
|
// project points
|
|
zi = 1.0 / av->fv[2];
|
|
|
|
fv->v[5] = zi * ziscale;
|
|
|
|
fv->v[0] = (av->fv[0] * aliasxscale * zi) + aliasxcenter;
|
|
fv->v[1] = (av->fv[1] * aliasyscale * zi) + aliasycenter;
|
|
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
R_AliasPrepareUnclippedPoints
|
|
================
|
|
*/
|
|
void R_AliasPrepareUnclippedPoints (void)
|
|
{
|
|
stvert_t *pstverts;
|
|
finalvert_t *fv;
|
|
|
|
pstverts = (stvert_t *)((byte *)paliashdr + paliashdr->stverts);
|
|
r_anumverts = pmdl->numverts;
|
|
// FIXME: just use pfinalverts directly?
|
|
fv = pfinalverts;
|
|
#ifdef INTERPOL7
|
|
R_AliasTransformAndProjectFinalVertsLerp (fv, pstverts);
|
|
#else
|
|
R_AliasTransformAndProjectFinalVerts (fv, pstverts);
|
|
#endif
|
|
|
|
if (r_affinetridesc.drawtype)
|
|
D_PolysetDrawFinalVerts (fv, r_anumverts);
|
|
|
|
r_affinetridesc.pfinalverts = pfinalverts;
|
|
r_affinetridesc.ptriangles = (mtriangle_t *)
|
|
((byte *)paliashdr + paliashdr->triangles);
|
|
r_affinetridesc.numtriangles = pmdl->numtris;
|
|
|
|
D_PolysetDraw ();
|
|
}
|
|
|
|
/*
|
|
===============
|
|
R_AliasSetupSkin
|
|
===============
|
|
*/
|
|
void R_AliasSetupSkin (void)
|
|
{
|
|
int skinnum;
|
|
int i, numskins;
|
|
maliasskingroup_t *paliasskingroup;
|
|
float *pskinintervals, fullskininterval;
|
|
float skintargettime, skintime;
|
|
|
|
skinnum = currententity->skinnum;
|
|
if ((skinnum >= pmdl->numskins) || (skinnum < 0))
|
|
{
|
|
Con_DPrintf ("R_AliasSetupSkin: no such skin # %d\n", skinnum);
|
|
skinnum = 0;
|
|
}
|
|
|
|
pskindesc = ((maliasskindesc_t *)
|
|
((byte *)paliashdr + paliashdr->skindesc)) + skinnum;
|
|
a_skinwidth = pmdl->skinwidth;
|
|
|
|
if (pskindesc->type == ALIAS_SKIN_GROUP)
|
|
{
|
|
paliasskingroup = (maliasskingroup_t *)((byte *)paliashdr +
|
|
pskindesc->skin);
|
|
pskinintervals = (float *)
|
|
((byte *)paliashdr + paliasskingroup->intervals);
|
|
numskins = paliasskingroup->numskins;
|
|
fullskininterval = pskinintervals[numskins-1];
|
|
|
|
skintime = cl.time + currententity->syncbase;
|
|
|
|
// when loading in Mod_LoadAliasSkinGroup, we guaranteed all interval
|
|
// values are positive, so we don't have to worry about division by 0
|
|
skintargettime = skintime -
|
|
((int)(skintime / fullskininterval)) * fullskininterval;
|
|
|
|
for (i=0 ; i<(numskins-1) ; i++)
|
|
{
|
|
if (pskinintervals[i] > skintargettime)
|
|
break;
|
|
}
|
|
|
|
pskindesc = &paliasskingroup->skindescs[i];
|
|
}
|
|
|
|
r_affinetridesc.pskindesc = pskindesc;
|
|
r_affinetridesc.pskin = (void *)((byte *)paliashdr + pskindesc->skin);
|
|
r_affinetridesc.skinwidth = a_skinwidth;
|
|
r_affinetridesc.seamfixupX16 = (a_skinwidth >> 1) << 16;
|
|
r_affinetridesc.skinheight = pmdl->skinheight;
|
|
}
|
|
|
|
/*
|
|
================
|
|
R_AliasSetupLighting_new
|
|
|
|
Ripped out of Makaqu 1.3.1
|
|
Hacked to support the colored lighting and more
|
|
================
|
|
*/
|
|
// Manoel Kasimier - begin
|
|
void R_ParticleWat (vec3_t org, int colr); // debugging particles
|
|
|
|
extern cvar_t *temp2;
|
|
// Heavily edited Makaqu Chiaroscuro code, made mostly for trying to sample our pointlighting
|
|
// to make models look better in the world. but may look bad on bsps with light entities stripped
|
|
// basically this is chiaroscuro on crack
|
|
|
|
extern vec3_t lightcolor; // LordHavoc: used by model rendering
|
|
void R_AliasSetupLighting_enhanced (alight_t *plighting)
|
|
{
|
|
float fakegrid; // leilei
|
|
float lightvec[3];
|
|
float rlightvec[3];
|
|
float glightvec[3];
|
|
float blightvec[3];
|
|
float colr;
|
|
float colg;
|
|
float colb;
|
|
vec3_t dist;
|
|
vec3_t distr, distg, distb;
|
|
float add, radd, gadd, badd;
|
|
float amblevel, shadlevel;
|
|
int lnum;
|
|
|
|
dlight_t *dl;
|
|
vec3_t t;
|
|
|
|
|
|
//begin
|
|
lightvec[0] = 0;
|
|
lightvec[1] = 0;
|
|
lightvec[2] = 0;
|
|
if (coloredlights){
|
|
rlightvec[0] = 0;
|
|
rlightvec[1] = 0;
|
|
rlightvec[2] = 0;
|
|
glightvec[0] = 0;
|
|
glightvec[1] = 0;
|
|
glightvec[2] = 0;
|
|
blightvec[0] = 0;
|
|
blightvec[1] = 0;
|
|
blightvec[2] = 0;
|
|
|
|
|
|
|
|
}
|
|
|
|
VectorCopy(currententity->origin, t);
|
|
r_shadelight = R_LightPoint (t);
|
|
r_rlight = lightcolor[0];
|
|
r_glight = lightcolor[1];
|
|
r_blight = lightcolor[2];
|
|
if (r_shading->value == 3){
|
|
amblevel = 0.01;
|
|
r_shadelight = r_ambientlight * amblevel ;
|
|
r_rlight = r_ramb * amblevel;
|
|
r_glight = r_gamb * amblevel;
|
|
r_blight = r_bamb * amblevel;
|
|
shadlevel = 3.4;
|
|
|
|
}
|
|
else{
|
|
amblevel = 0.3;
|
|
shadlevel = 1;
|
|
}
|
|
|
|
// add dynamic lights including world lights
|
|
for (lnum=0 ; lnum<MAX_DLIGHTS ; lnum++)
|
|
{
|
|
float scale, scaler, scaleg, scaleb;
|
|
dl = &cl_dlights[lnum];
|
|
if (!dl->radius)
|
|
continue;
|
|
if (dl->die < cl.time)
|
|
continue;
|
|
colr = dl->color[0];
|
|
colg = dl->color[1];
|
|
colb = dl->color[2];
|
|
VectorSubtract (t, dl->origin, dist);
|
|
VectorSubtract (t, dl->origin, distr);
|
|
VectorSubtract (t, dl->origin, distg);
|
|
VectorSubtract (t, dl->origin, distb);
|
|
|
|
|
|
add = dl->radius - Length(dist);
|
|
radd = dl->radius * colr - Length(distr);
|
|
gadd = dl->radius * colg - Length(distg);
|
|
badd = dl->radius * colb - Length(distb);
|
|
scale = 1.0-(Length(dist)/dl->radius);
|
|
|
|
if (dl->unmark)
|
|
scale *= scale * 0.1f * shadlevel; // leilei - have soft lighting for world
|
|
else
|
|
scale *= scale * 0.4f * shadlevel; // leilei - slightly more harsh for dyn lights
|
|
|
|
|
|
scaler = 1-(Length(distr)/dl->radius);
|
|
scaleg = 1-(Length(distg)/dl->radius);
|
|
scaleb = 1-(Length(distb)/dl->radius);
|
|
|
|
if (dl->unmark){
|
|
scaler *= scaler * 0.054f * shadlevel;
|
|
scaleg *= scaleg * 0.054f * shadlevel;
|
|
scaleb *= scaleb * 0.054f * shadlevel;
|
|
|
|
}
|
|
else
|
|
{
|
|
if (r_shading->value == 3){
|
|
scaler *= scaler * (0.054f) * shadlevel;
|
|
scaleg *= scaleg * (0.054f) * shadlevel;
|
|
scaleb *= scaleb * (0.054f) * shadlevel;
|
|
} else {
|
|
scaler *= scaler * (0.44f) * shadlevel;
|
|
scaleg *= scaleg * (0.44f) * shadlevel;
|
|
scaleb *= scaleb * (0.44f) * shadlevel;
|
|
}
|
|
}
|
|
|
|
|
|
if (add > 0)
|
|
{
|
|
|
|
|
|
r_shadelight += add*(scale);
|
|
r_rlight += radd*(scale);
|
|
r_glight += gadd*(scale);
|
|
r_blight += badd*(scale);
|
|
VectorScale (dist, scale, dist);
|
|
VectorScale (distr, scaler, distr);
|
|
VectorScale (distg, scaleg, distg);
|
|
VectorScale (distb, scaleb, distb);
|
|
|
|
|
|
if (dl->dark)
|
|
{
|
|
VectorSubtract(lightvec, dist, lightvec);
|
|
}
|
|
else{
|
|
VectorAdd(lightvec, dist, lightvec);
|
|
VectorAdd(rlightvec, distr, rlightvec);
|
|
VectorAdd(glightvec, distg, glightvec);
|
|
VectorAdd(blightvec, distb, blightvec);
|
|
}
|
|
}
|
|
}
|
|
|
|
r_ambientlight = plighting->ambientlight * amblevel;
|
|
|
|
|
|
r_ambientlight = (255 - r_ambientlight) << VID_CBITS;
|
|
|
|
if (r_ambientlight < LIGHT_MIN)
|
|
r_ambientlight = LIGHT_MIN;
|
|
|
|
|
|
|
|
|
|
|
|
if (r_shadelight < 0)
|
|
r_shadelight = 0;
|
|
else
|
|
r_shadelight = (float)(r_shadelight * VID_GRADES);
|
|
|
|
r_rlight = (float)(r_rlight * VID_GRADES);
|
|
r_glight = (float)(r_glight * VID_GRADES);
|
|
r_blight = (float)(r_blight * VID_GRADES);
|
|
|
|
// rotate the lighting vector into the model's frame of reference
|
|
r_plightvec[0] = DotProduct (lightvec, alias_forward);
|
|
r_plightvec[1] = -DotProduct (lightvec, alias_right);
|
|
r_plightvec[2] = DotProduct (lightvec, alias_up);
|
|
|
|
if (coloredlights){
|
|
r_ramb = plighting->ramb* amblevel;
|
|
r_gamb = plighting->gamb* amblevel;
|
|
r_bamb = plighting->bamb* amblevel;
|
|
|
|
if (r_ramb < 0)
|
|
r_ramb = 0;
|
|
if (r_gamb < 0)
|
|
r_gamb = 0;
|
|
if (r_bamb < 0)
|
|
r_bamb = 0;
|
|
|
|
r_ramb = (255 - r_ramb)<< VID_CBITS;
|
|
if (r_ramb < LIGHT_MIN) r_ramb = LIGHT_MIN;
|
|
|
|
r_gamb = (255 - r_gamb)<< VID_CBITS;
|
|
if (r_gamb < LIGHT_MIN) r_gamb = LIGHT_MIN;
|
|
|
|
r_bamb = (255 - r_bamb)<< VID_CBITS;
|
|
if (r_bamb < LIGHT_MIN) r_bamb = LIGHT_MIN;
|
|
|
|
|
|
|
|
|
|
r_rlightvec[0] = DotProduct (rlightvec, alias_forward);
|
|
r_rlightvec[1] = -DotProduct (rlightvec, alias_right);
|
|
r_rlightvec[2] = DotProduct (rlightvec, alias_up);
|
|
|
|
r_glightvec[0] = DotProduct (glightvec, alias_forward);
|
|
r_glightvec[1] = -DotProduct (glightvec, alias_right);
|
|
r_glightvec[2] = DotProduct (glightvec, alias_up);
|
|
|
|
r_blightvec[0] = DotProduct (blightvec, alias_forward);
|
|
r_blightvec[1] = -DotProduct (blightvec, alias_right);
|
|
r_blightvec[2] = DotProduct (blightvec, alias_up);
|
|
|
|
|
|
|
|
}
|
|
// shadow hack...
|
|
{
|
|
int e;
|
|
|
|
for (e=0;e<3;e++){
|
|
|
|
currententity->shadowvec[e] = r_plightvec[e];
|
|
if(coloredlights){
|
|
currententity->shadowvec[e] = rlightvec[e] * 0.333;
|
|
currententity->shadowvec[e] += glightvec[e] * 0.333;
|
|
currententity->shadowvec[e] += blightvec[e] * 0.333;
|
|
|
|
}
|
|
}
|
|
currententity->shadowdist;
|
|
if (coloredlights)
|
|
currententity->shadowopacity = currententity->shadowvec[0] + currententity->shadowvec[1] + currententity->shadowvec[2] / 6;
|
|
else
|
|
currententity->shadowopacity = add / 255 * -1;
|
|
}
|
|
};
|
|
|
|
|
|
/*
|
|
================
|
|
R_AliasSetupLighting
|
|
================
|
|
*/
|
|
void R_AliasSetupLighting (alight_t *plighting)
|
|
{
|
|
|
|
// I don't know what happened to this originally, so let's lightpoint...
|
|
|
|
|
|
|
|
// guarantee that no vertex will ever be lit below LIGHT_MIN, so we don't have
|
|
// to clamp off the bottom
|
|
r_ambientlight = plighting->ambientlight;
|
|
|
|
if (r_ambientlight < LIGHT_MIN)
|
|
r_ambientlight = LIGHT_MIN;
|
|
|
|
r_ambientlight = (255 - r_ambientlight) << VID_CBITS;
|
|
|
|
if (r_ambientlight < LIGHT_MIN)
|
|
r_ambientlight = LIGHT_MIN;
|
|
|
|
|
|
|
|
r_shadelight = plighting->shadelight;
|
|
|
|
if (r_shadelight < 0) r_shadelight = 0;
|
|
|
|
r_shadelight *= VID_GRADES;
|
|
|
|
|
|
// rotate the lighting vector into the model's frame of reference
|
|
r_plightvec[0] = DotProduct (plighting->plightvec, alias_forward);
|
|
r_plightvec[1] = -DotProduct (plighting->plightvec, alias_right);
|
|
r_plightvec[2] = DotProduct (plighting->plightvec, alias_up);
|
|
|
|
if (coloredlights){
|
|
r_ramb = plighting->ramb;
|
|
r_gamb = plighting->gamb;
|
|
r_bamb = plighting->bamb;
|
|
|
|
r_ramb = (255 - r_ramb) << VID_CBITS;
|
|
if (r_ramb < LIGHT_MIN) r_ramb = LIGHT_MIN;
|
|
|
|
r_gamb = (255 - r_gamb) << VID_CBITS;
|
|
if (r_gamb < LIGHT_MIN) r_gamb = LIGHT_MIN;
|
|
|
|
r_bamb = (255 - r_bamb) << VID_CBITS;
|
|
if (r_bamb < LIGHT_MIN) r_bamb = LIGHT_MIN;
|
|
|
|
r_rlight = plighting->rlight;
|
|
r_glight = plighting->blight;
|
|
r_blight = plighting->glight;
|
|
|
|
if (r_rlight < 0) r_rlight = 0;
|
|
if (r_glight < 0) r_glight = 0;
|
|
if (r_blight < 0) r_blight = 0;
|
|
|
|
r_rlight *= VID_GRADES;
|
|
r_glight *= VID_GRADES;
|
|
r_blight *= VID_GRADES;
|
|
|
|
|
|
r_rlightvec[0] = DotProduct (plighting->rlightvec, alias_forward);
|
|
r_rlightvec[1] = -DotProduct (plighting->rlightvec, alias_right);
|
|
r_rlightvec[2] = DotProduct (plighting->rlightvec, alias_up);
|
|
|
|
r_glightvec[0] = DotProduct (plighting->glightvec, alias_forward);
|
|
r_glightvec[1] = -DotProduct (plighting->glightvec, alias_right);
|
|
r_glightvec[2] = DotProduct (plighting->glightvec, alias_up);
|
|
|
|
r_blightvec[0] = DotProduct (plighting->blightvec, alias_forward);
|
|
r_blightvec[1] = -DotProduct (plighting->blightvec, alias_right);
|
|
r_blightvec[2] = DotProduct (plighting->blightvec, alias_up);
|
|
}
|
|
}
|
|
|
|
// stripped function just for ambient lighting only!
|
|
void R_AliasSetupLightingSimple (alight_t *plighting)
|
|
{
|
|
|
|
// guarantee that no vertex will ever be lit below LIGHT_MIN, so we don't have
|
|
// to clamp off the bottom
|
|
r_ambientlight = plighting->ambientlight;
|
|
|
|
if (r_ambientlight < LIGHT_MIN)
|
|
r_ambientlight = LIGHT_MIN;
|
|
|
|
r_ambientlight = (255 - r_ambientlight) << VID_CBITS;
|
|
|
|
if (r_ambientlight < LIGHT_MIN)
|
|
r_ambientlight = LIGHT_MIN;
|
|
|
|
r_shadelight = 0;
|
|
r_plightvec[0] = 0;
|
|
r_plightvec[1] = 0;
|
|
r_plightvec[2] = 0;
|
|
|
|
if (coloredlights){
|
|
r_ramb = plighting->ramb;
|
|
r_gamb = plighting->gamb;
|
|
r_bamb = plighting->bamb;
|
|
|
|
r_ramb = (255 - r_ramb) << VID_CBITS;
|
|
if (r_ramb < LIGHT_MIN) r_ramb = LIGHT_MIN;
|
|
|
|
r_gamb = (255 - r_gamb) << VID_CBITS;
|
|
if (r_gamb < LIGHT_MIN) r_gamb = LIGHT_MIN;
|
|
|
|
r_bamb = (255 - r_bamb) << VID_CBITS;
|
|
if (r_bamb < LIGHT_MIN) r_bamb = LIGHT_MIN;
|
|
|
|
r_rlight = 0;
|
|
r_glight = 0;
|
|
r_blight = 0;
|
|
|
|
if (r_rlight < 0) r_rlight = 0;
|
|
if (r_glight < 0) r_glight = 0;
|
|
if (r_blight < 0) r_blight = 0;
|
|
|
|
r_rlightvec[0] = 0;
|
|
r_rlightvec[1] = 0;
|
|
r_rlightvec[2] = 0;
|
|
|
|
r_glightvec[0] = 0;
|
|
r_glightvec[1] = 0;
|
|
r_glightvec[2] = 0;
|
|
|
|
r_blightvec[0] = 0;
|
|
r_blightvec[1] = 0;
|
|
r_blightvec[2] = 0;
|
|
}
|
|
}
|
|
|
|
#ifdef INTERPOL7
|
|
|
|
void R_BoundPoseSingle (entity_t *ent, mdl_t *m)
|
|
{
|
|
if (ent->currpose < 0) ent->currpose = 0;
|
|
if (ent->currpose >= m->numframes) ent->currpose = m->numframes - 1;
|
|
|
|
if (ent->lastpose < 0) ent->lastpose = 0;
|
|
if (ent->lastpose >= m->numframes) ent->lastpose = m->numframes - 1;
|
|
}
|
|
|
|
|
|
void R_BoundPoseGroup (entity_t *ent, maliasgroup_t *m)
|
|
{
|
|
if (ent->currpose < 0) ent->currpose = 0;
|
|
if (ent->currpose >= m->numframes) ent->currpose = m->numframes - 1;
|
|
|
|
if (ent->lastpose < 0) ent->lastpose = 0;
|
|
if (ent->lastpose >= m->numframes) ent->lastpose = m->numframes - 1;
|
|
}
|
|
|
|
#endif
|
|
|
|
#ifdef INTERPOL7
|
|
|
|
extern cvar_t *temp2;
|
|
/*
|
|
=================
|
|
R_AliasSetupFrame
|
|
|
|
set currverts and lastverts and blend between the two frames
|
|
=================
|
|
*/
|
|
void R_AliasSetupFrame (entity_t *ent)
|
|
{
|
|
int frame;
|
|
int i, numframes;
|
|
maliasgroup_t *paliasgroup;
|
|
float *pintervals, fullinterval, targettime, time;
|
|
trivertx_t *currverts;
|
|
trivertx_t *lastverts;
|
|
int pose;
|
|
float blend;
|
|
float frame_interval;
|
|
|
|
frame = ent->frame;
|
|
|
|
if (!r_lerpmodels->value){
|
|
ent->currpose = -1;
|
|
ent->lastpose = -1;
|
|
ent->lastframe = frame;
|
|
ent->frame_start_time = cl.time;
|
|
//ent->lastpose = ent->currpose = pose;
|
|
blend = 0;
|
|
}
|
|
|
|
if ((frame >= pmdl->numframes) || (frame < 0))
|
|
{
|
|
Con_DPrintf ("R_AliasSetupFrame: no such frame %d\n", frame);
|
|
frame = 0;
|
|
}
|
|
|
|
if (paliashdr->frames[frame].type == ALIAS_SINGLE)
|
|
{
|
|
pose = frame;
|
|
frame_interval = 0.1f;
|
|
|
|
|
|
// test for switching from a frame group to a single
|
|
if (paliashdr->frames[ent->lastframe].type != ALIAS_SINGLE)
|
|
{
|
|
ent->currpose = -1;
|
|
ent->lastpose = -1;
|
|
ent->lastframe = frame;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
paliasgroup = (maliasgroup_t *) ((byte *) paliashdr + paliashdr->frames[frame].frame);
|
|
pintervals = (float *) ((byte *) paliashdr + paliasgroup->intervals);
|
|
|
|
numframes = paliasgroup->numframes;
|
|
|
|
|
|
|
|
fullinterval = pintervals[numframes-1];
|
|
time = cl.time + ent->syncbase;
|
|
|
|
// when loading in Mod_LoadAliasGroup, we guaranteed all interval values
|
|
// are positive, so we don't have to worry about division by 0
|
|
targettime = time - ((int) (time / fullinterval)) * fullinterval;
|
|
|
|
for (i = 0; i < (numframes - 1); i++)
|
|
if (pintervals[i] > targettime)
|
|
break;
|
|
|
|
pose = i;
|
|
|
|
frame_interval = fullinterval / paliasgroup->numframes;
|
|
|
|
// test for switching between multiple frame groups in the same ent
|
|
// also valid for switching from a single frame to a group frame
|
|
if (ent->lastframe != frame)
|
|
{
|
|
ent->currpose = -1;
|
|
ent->lastpose = -1;
|
|
ent->lastframe = frame;
|
|
}
|
|
// }
|
|
}
|
|
|
|
if (ent->currpose == -1 || ent->lastpose == -1)
|
|
{
|
|
// new entity; no blending yet
|
|
ent->frame_start_time = cl.time;
|
|
ent->lastpose = ent->currpose = pose;
|
|
blend = 0;
|
|
}
|
|
else if (ent->lastpose == ent->currpose && ent->currpose == 0 && ent != &cl.viewent)
|
|
{
|
|
// "dying throes" interpolation bug - begin a new sequence with both poses the same
|
|
// this happens when an entity is spawned client-side
|
|
ent->frame_start_time = cl.time;
|
|
ent->lastpose = ent->currpose = pose;
|
|
blend = 0;
|
|
}
|
|
else if (pose == 0 && ent == &cl.viewent)
|
|
{
|
|
// don't interpolate from previous pose on frame 0 of the viewent
|
|
ent->frame_start_time = cl.time;
|
|
ent->lastpose = ent->currpose = pose;
|
|
blend = 0;
|
|
}
|
|
|
|
else if (ent->currpose != pose)
|
|
{
|
|
// going to a new pose
|
|
ent->frame_start_time = cl.time;
|
|
ent->lastpose = ent->currpose;
|
|
ent->currpose = pose;
|
|
blend = 0;
|
|
}
|
|
else
|
|
{
|
|
// blending between 2 poses
|
|
blend = (cl.time - ent->frame_start_time) / frame_interval;
|
|
}
|
|
|
|
if (cl.paused || blend > 1) blend = 1;
|
|
|
|
if (paliashdr->frames[frame].type == ALIAS_SINGLE)
|
|
{
|
|
R_BoundPoseSingle (ent, pmdl);
|
|
|
|
currverts = (trivertx_t *) ((byte *) paliashdr + paliashdr->frames[ent->currpose].frame);
|
|
lastverts = (trivertx_t *) ((byte *) paliashdr + paliashdr->frames[ent->lastpose].frame);
|
|
}
|
|
else
|
|
{
|
|
R_BoundPoseGroup (ent, paliasgroup);
|
|
|
|
currverts = (trivertx_t *) ((byte *) paliashdr + paliasgroup->frames[ent->currpose].frame);
|
|
lastverts = (trivertx_t *) ((byte *) paliashdr + paliasgroup->frames[ent->lastpose].frame);
|
|
}
|
|
|
|
lerpverts = r_aliaslerpverts;
|
|
|
|
for (i = 0; i < pmdl->numverts; i++, currverts++, lastverts++, lerpverts++)
|
|
{
|
|
// int eh;
|
|
|
|
// leilei - muzzleflash fix hack?
|
|
// unfortunately screws up scrag tails so don't do this
|
|
// for (eh = 0; eh < 3; eh++){
|
|
// if ((currverts->v[eh] - lastverts->v[eh]) > temp2->value)
|
|
// blend = 0;
|
|
// }
|
|
lerpverts->v[0] = currverts->v[0] * blend + lastverts->v[0] * (1.0f - blend);
|
|
lerpverts->v[1] = currverts->v[1] * blend + lastverts->v[1] * (1.0f - blend);
|
|
lerpverts->v[2] = currverts->v[2] * blend + lastverts->v[2] * (1.0f - blend);
|
|
|
|
lerpverts->currlightnormal = currverts->lightnormalindex;
|
|
lerpverts->lastlightnormal = lastverts->lightnormalindex;
|
|
lerpverts->blend = blend;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
#else
|
|
|
|
/*
|
|
=================
|
|
R_AliasSetupFrame
|
|
|
|
set r_apverts
|
|
=================
|
|
*/
|
|
void R_AliasSetupFrame (void)
|
|
{
|
|
int frame;
|
|
int i, numframes;
|
|
maliasgroup_t *paliasgroup;
|
|
float *pintervals, fullinterval, targettime, time;
|
|
|
|
frame = currententity->frame;
|
|
if ((frame >= pmdl->numframes) || (frame < 0))
|
|
{
|
|
Con_DPrintf ("R_AliasSetupFrame: no such frame %d\n", frame);
|
|
frame = 0;
|
|
}
|
|
|
|
if (paliashdr->frames[frame].type == ALIAS_SINGLE)
|
|
{
|
|
r_apverts = (trivertx_t *)
|
|
((byte *)paliashdr + paliashdr->frames[frame].frame);
|
|
return;
|
|
}
|
|
|
|
paliasgroup = (maliasgroup_t *)
|
|
((byte *)paliashdr + paliashdr->frames[frame].frame);
|
|
pintervals = (float *)((byte *)paliashdr + paliasgroup->intervals);
|
|
numframes = paliasgroup->numframes;
|
|
fullinterval = pintervals[numframes-1];
|
|
|
|
time = cl.time + currententity->syncbase;
|
|
|
|
//
|
|
// when loading in Mod_LoadAliasGroup, we guaranteed all interval values
|
|
// are positive, so we don't have to worry about division by 0
|
|
//
|
|
targettime = time - ((int)(time / fullinterval)) * fullinterval;
|
|
|
|
for (i=0 ; i<(numframes-1) ; i++)
|
|
{
|
|
if (pintervals[i] > targettime)
|
|
break;
|
|
}
|
|
|
|
r_apverts = (trivertx_t *)
|
|
((byte *)paliashdr + paliasgroup->frames[i].frame);
|
|
}
|
|
|
|
#endif
|
|
|
|
void R_AliasFrameVerts (int frame, float time, trivertx_t **verts)
|
|
{
|
|
int i, numposes;
|
|
maliasgroup_t *paliasgroup;
|
|
float *pintervals, fullinterval, targettime;
|
|
|
|
if (paliashdr->frames[frame].type == ALIAS_SINGLE)
|
|
{
|
|
*verts = (trivertx_t *)((byte *)paliashdr + paliashdr->frames[frame].frame);
|
|
}
|
|
else
|
|
{
|
|
paliasgroup = (maliasgroup_t *)
|
|
((byte *)paliashdr + paliashdr->frames[frame].frame);
|
|
pintervals = (float *)((byte *)paliashdr + paliasgroup->intervals);
|
|
numposes = paliasgroup->frames[frame].numframes;
|
|
fullinterval = pintervals[numposes-1];
|
|
|
|
//
|
|
// when loading in Mod_LoadAliasGroup, we guaranteed all interval values
|
|
// are positive, so we don't have to worry about division by 0
|
|
//
|
|
targettime = time - ((int)(time / fullinterval)) * fullinterval;
|
|
|
|
for (i=0 ; i<(numposes-1) ; i++)
|
|
{
|
|
if (pintervals[i] > targettime)
|
|
break;
|
|
}
|
|
|
|
*verts = (trivertx_t *)((byte *)paliashdr + paliasgroup->frames[i].frame);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
extern byte *transTable;
|
|
extern byte *addTable;
|
|
extern byte *addTable33;
|
|
|
|
extern cvar_t *temp2;
|
|
/*
|
|
================
|
|
R_AliasDrawModel
|
|
================
|
|
*/
|
|
#ifdef VMTOC
|
|
void R_AliasDrawModel (alight_t *plighting, qboolean viewmodel)
|
|
#else
|
|
void R_AliasDrawModel (alight_t *plighting)
|
|
#endif
|
|
{
|
|
// h2
|
|
int mls;
|
|
int i, j;
|
|
byte *dest, *source, *sourceA;
|
|
// h2
|
|
|
|
finalvert_t finalverts[MAXALIASVERTS +
|
|
((CACHE_SIZE - 1) / sizeof(finalvert_t)) + 1];
|
|
auxvert_t auxverts[MAXALIASVERTS];
|
|
|
|
r_amodels_drawn++;
|
|
|
|
// cache align
|
|
pfinalverts = (finalvert_t *)
|
|
(((long)&finalverts[0] + CACHE_SIZE - 1) & ~(CACHE_SIZE - 1));
|
|
|
|
|
|
#ifdef INTERPOL7
|
|
if(r_lerpmodels->value)
|
|
pauxverts = &r_auxverts[0];
|
|
else
|
|
pauxverts = &auxverts[0];
|
|
#else
|
|
pauxverts = &auxverts[0];
|
|
#endif
|
|
paliashdr = (aliashdr_t *)Mod_Extradata (currententity->model);
|
|
pmdl = (mdl_t *)((byte *)paliashdr + paliashdr->model);
|
|
|
|
R_AliasSetupSkin ();
|
|
#ifdef INTERPOL7
|
|
if (r_lerpmodels->value)
|
|
R_AliasSetUpTransform (0);
|
|
else
|
|
R_AliasSetUpTransform (currententity->trivial_accept);
|
|
// R_AliasSetUpTransform (currententity->trivial_accept);
|
|
#else
|
|
R_AliasSetUpTransform (currententity->trivial_accept);
|
|
#endif
|
|
if (r_shading->value > 1 && (lightingavailable))
|
|
R_AliasSetupLighting_enhanced (plighting); // leilei - further hacked
|
|
else if (r_shading->value > 1 && !lightingavailable)
|
|
R_AliasSetupLighting (plighting); // no lighting available so we fall back
|
|
else
|
|
if (r_shading->value)
|
|
R_AliasSetupLighting (plighting);
|
|
else
|
|
R_AliasSetupLightingSimple (plighting);
|
|
#ifdef INTERPOL7
|
|
R_AliasSetupFrame (currententity);
|
|
#else
|
|
R_AliasSetupFrame ();
|
|
#endif
|
|
|
|
|
|
if (!currententity->colormap)
|
|
Sys_Error ("R_AliasDrawModel: !currententity->colormap");
|
|
|
|
if (!coloredlights){
|
|
r_affinetridesc.drawtype = (currententity->trivial_accept == 3) &&
|
|
r_recursiveaffinetriangles;
|
|
}
|
|
|
|
if (r_affinetridesc.drawtype)
|
|
{
|
|
D_PolysetUpdateTables (); // FIXME: precalc...
|
|
|
|
}
|
|
else
|
|
{
|
|
#if id386broken
|
|
D_Aff8Patch (currententity->colormap);
|
|
#endif
|
|
}
|
|
|
|
acolormap = currententity->colormap;
|
|
#ifdef VMTOC
|
|
// if (viewmodel)
|
|
// ziscale = (float)0x8000 * (float)0x10000 * 3.0;
|
|
// else
|
|
if (viewmodel)
|
|
ziscale = (float)0x8000 * (float)0x10000 * 3.0;
|
|
else
|
|
ziscale = (float)0x8000 * (float)0x10000;
|
|
#else
|
|
if (currententity != &cl.viewent)
|
|
ziscale = (float)0x8000 * (float)0x10000;
|
|
else
|
|
ziscale = (float)0x8000 * (float)0x10000 * 3.0;
|
|
#endif
|
|
if (currententity->trivial_accept)
|
|
R_AliasPrepareUnclippedPoints ();
|
|
else
|
|
R_AliasPreparePoints ();
|
|
}
|
|
|
|
|
|
|