ngunix/include/zone.h
2015-08-07 12:06:39 +02:00

172 lines
4.6 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/*
memory allocation
H_??? The hunk manages the entire memory block given to quake. It must be
contiguous. Memory can be allocated from either the low or high end in a
stack fashion. The only way memory is released is by resetting one of the
pointers.
Hunk allocations should be given a name, so the Hunk_Print () function
can display usage.
Hunk allocations are guaranteed to be 16 byte aligned.
The video buffers are allocated high to avoid leaving a hole underneath
server allocations when changing to a higher video mode.
Z_??? Zone memory functions used for small, dynamic allocations like text
strings from command input. There is only about 48K for it, allocated at
the very bottom of the hunk.
Cache_??? Cache memory is for objects that can be dynamically loaded and
can usefully stay persistant between levels. The size of the cache
fluctuates from level to level.
To allocate a cachable object
Temp_??? Temp memory is used for file loading and surface caching. The size
of the cache memory is adjusted so that there is a minimum of 512k remaining
for temp memory.
------ Top of Memory -------
high hunk allocations
<--- high hunk reset point held by vid
video buffer
z buffer
surface cache
<--- high hunk used
cachable memory
<--- low hunk used
client and server low hunk allocations
<-- low hunk reset point held by host
startup hunk allocations
Zone block
----- Bottom of Memory -----
*/
#define ZONE_MIN_SIZE 128*1024 // 128K // 2001-09-20 Increased default zone by Maddes
// ZONE MEMORY
// PU - purge tags.
enum {PU_FREE, PU_STATIC, PU_SOUND, PU_MUSIC, PU_LEVEL, PU_LEVSPEC, PU_CACHE,
/* Must always be last -- killough */ PU_MAX};
// 2001-09-20 Enhanced zone handling by Maddes start
typedef struct memblock_s
{
int size; // including the header and possibly tiny fragments
int tag; // a tag of 0 is a free block
int id; // should be ZONEID
struct memblock_s *next, *prev;
// int pad; // pad to 64-bit / 8-byte boundary
struct memzone_s *zone;
} memblock_t;
typedef struct memzone_s
{
int size; // total bytes malloced, including header
memblock_t blocklist; // start / end cap for linked list
memblock_t *rover;
} memzone_t;
extern memzone_t *mainzone;
// 2001-09-20 Enhanced zone handling by Maddes end
void Memory_Init (void *buf, int size);
// 2001-09-20 Enhanced zone handling by Maddes start
/*
void Z_Free (void *ptr);
void *Z_Malloc (int size); // returns 0 filled memory
void *Z_TagMalloc (int size, int tag);
void Z_DumpHeap (void);
void Z_CheckHeap (void);
int Z_FreeMemory (void);
*/
void Z_ClearZone (memzone_t *zone, int size);
void Z_Free (memzone_t *zone, void *ptr);
void *Z_Malloc (memzone_t *zone, int size); // returns 0 filled memory
void *Z_TagMalloc (memzone_t *zone, int size, int tag);
void Z_Print (memzone_t *zone);
void Z_CheckHeap (memzone_t *zone);
// 2001-09-20 Enhanced zone handling by Maddes end
void Zed_Free (void *ptr);
void *Zed_Malloc (int size); // returns 0 filled memory
void *Hunk_Alloc (int size); // returns 0 filled memory
void *Hunk_AllocName (int size, char *name);
void *Hunk_HighAllocName (int size, char *name);
int Hunk_LowMark (void);
void Hunk_FreeToLowMark (int mark);
int Hunk_HighMark (void);
void Hunk_FreeToHighMark (int mark);
void *Hunk_TempAlloc (int size);
void Hunk_Check (void);
typedef struct cache_user_s
{
void *data;
} cache_user_t;
void Cache_Flush (void);
void *Cache_Check (cache_user_t *c);
// returns the cached data, and moves to the head of the LRU list
// if present, otherwise returns NULL
void Cache_Free (cache_user_t *c);
void *Cache_Alloc (cache_user_t *c, int size, char *name);
// Returns NULL if all purgable data was tossed and there still
// wasn't enough room.
void Cache_Report (void);