ngunix/include/mathlib.h
2015-08-07 12:06:39 +02:00

164 lines
6 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// mathlib.h
typedef float vec_t;
typedef vec_t vec3_t[3];
typedef vec_t vec5_t[5];
typedef int fixed4_t;
typedef int fixed8_t;
typedef int fixed16_t;
#ifndef M_PI
#define M_PI 3.14159265358979323846 // matches value in gcc v2 math.h
#endif
struct mplane_s;
extern vec3_t vec3_origin;
extern int nanmask;
#define IS_NAN(x) (((*(int *)&x)&nanmask)==nanmask)
#define DotProduct(x,y) (x[0]*y[0]+x[1]*y[1]+x[2]*y[2])
#define VectorSubtract(a,b,c) {c[0]=a[0]-b[0];c[1]=a[1]-b[1];c[2]=a[2]-b[2];}
#define VectorAdd(a,b,c) {c[0]=a[0]+b[0];c[1]=a[1]+b[1];c[2]=a[2]+b[2];}
#define VectorCopy(a,b) {b[0]=a[0];b[1]=a[1];b[2]=a[2];}
void VectorMA (vec3_t veca, float scale, vec3_t vecb, vec3_t vecc);
#define CLAMP(min, x, max) ((x) < (min) ? (min) : (x) > (max) ? (max) : (x)) //johnfitz
vec_t _DotProduct (vec3_t v1, vec3_t v2);
void _VectorSubtract (vec3_t veca, vec3_t vecb, vec3_t out);
void _VectorAdd (vec3_t veca, vec3_t vecb, vec3_t out);
void _VectorCopy (vec3_t in, vec3_t out);
int VectorCompare (vec3_t v1, vec3_t v2);
vec_t Length (vec3_t v);
void CrossProduct (vec3_t v1, vec3_t v2, vec3_t cross);
float VectorNormalize (vec3_t v); // returns vector length
void VectorInverse (vec3_t v);
void VectorScale (vec3_t in, vec_t scale, vec3_t out);
int Q_log2(int val);
void R_ConcatRotations (float in1[3][3], float in2[3][3], float out[3][3]);
void R_ConcatTransforms (float in1[3][4], float in2[3][4], float out[3][4]);
void FloorDivMod (double numer, double denom, int *quotient,
int *rem);
fixed16_t Invert24To16(fixed16_t val);
int GreatestCommonDivisor (int i1, int i2);
void AngleVectors (vec3_t angles, vec3_t forward, vec3_t right, vec3_t up);
int BoxOnPlaneSide (vec3_t emins, vec3_t emaxs, struct mplane_s *plane);
float anglemod(float a);
#define BOX_ON_PLANE_SIDE(emins, emaxs, p) \
(((p)->type < 3)? \
( \
((p)->dist <= (emins)[(p)->type])? \
1 \
: \
( \
((p)->dist >= (emaxs)[(p)->type])?\
2 \
: \
3 \
) \
) \
: \
BoxOnPlaneSide( (emins), (emaxs), (p)))
// 2001-11-15 DarkPlaces general builtin functions by LordHavoc start
#define bound(min,num,max) (num >= min ? (num < max ? num : max) : min)
int _mathlib_temp_int1, _mathlib_temp_int2, _mathlib_temp_int3;
float _mathlib_temp_float1, _mathlib_temp_float2, _mathlib_temp_float3;
vec3_t _mathlib_temp_vec1, _mathlib_temp_vec2, _mathlib_temp_vec3;
#if !defined _WIN32 || defined __MINGW32__
#define min(val1,val2) (val2 < val1 ? val2 : val1)
#define max(val1,val2) (val2 > val1 ? val2 : val1)
#endif
// 2001-11-15 DarkPlaces general builtin functions by LordHavoc end
void RotatePointAroundVector( vec3_t dst, const vec3_t dir, const vec3_t point, float degrees ); // 2001-12-10 Reduced compiler warnings by Jeff Ford
#define VectorScalarMult(a,b,c) {c[0]=a[0]*b;c[1]=a[1]*b;c[2]=a[2]*b;} // 2001-12-15 Oriented sprites fix by Atomizer
//static fixed_t FixedMul(fixed_t a, fixed_t b)
//{
// return (fixed_t)((long long) a*b >> FRACBITS);
//}
#define MIN(x, y) ((x) <= (y) ? (x) : (y))
#define MAX(x, y) ((x) >= (y) ? (x) : (y))
#define MID(min, val, max) MAX(min, MIN(val, max))
#define VectorMAMAM(scale1, b1, scale2, b2, scale3, b3, c) ((c)[0] = (scale1) * (b1)[0] + (scale2) * (b2)[0] + (scale3) * (b3)[0],(c)[1] = (scale1) * (b1)[1] + (scale2) * (b2)[1] + (scale3) * (b3)[1],(c)[2] = (scale1) * (b1)[2] + (scale2) * (b2)[2] + (scale3) * (b3)[2])
#define DEG2RAD( a ) ( a * M_PI ) / 180.0F
#define VectorClear(a) ((a)[0]=(a)[1]=(a)[2]=0)
#define VectorInterpolate(v1, _frac, v2, v) \
do { \
_mathlib_temp_float1 = _frac; \
\
(v)[0] = (v1)[0] + _mathlib_temp_float1 * ((v2)[0] - (v1)[0]); \
(v)[1] = (v1)[1] + _mathlib_temp_float1 * ((v2)[1] - (v1)[1]); \
(v)[2] = (v1)[2] + _mathlib_temp_float1 * ((v2)[2] - (v1)[2]); \
} while (0);
#define AngleInterpolate(v1, _frac, v2, v) \
do { \
_mathlib_temp_float1 = _frac; \
VectorSubtract((v2), (v1), _mathlib_temp_vec1); \
\
if (_mathlib_temp_vec1[0] > 180) _mathlib_temp_vec1[0] -= 360; \
else if (_mathlib_temp_vec1[0] < -180) _mathlib_temp_vec1[0] += 360; \
if (_mathlib_temp_vec1[1] > 180) _mathlib_temp_vec1[1] -= 360; \
else if (_mathlib_temp_vec1[1] < -180) _mathlib_temp_vec1[1] += 360; \
if (_mathlib_temp_vec1[2] > 180) _mathlib_temp_vec1[2] -= 360; \
else if (_mathlib_temp_vec1[2] < -180) _mathlib_temp_vec1[2] += 360; \
\
(v)[0] = (v1)[0] + _mathlib_temp_float1 * _mathlib_temp_vec1[0]; \
(v)[1] = (v1)[1] + _mathlib_temp_float1 * _mathlib_temp_vec1[1]; \
(v)[2] = (v1)[2] + _mathlib_temp_float1 * _mathlib_temp_vec1[2]; \
} while (0);
#define FloatInterpolate(f1, _frac, f2) \
(_mathlib_temp_float1 = _frac, \
(f1) + _mathlib_temp_float1 * ((f2) - (f1)))
#define PlaneDist(point, plane) ( \
(plane)->type < 3 ? (point)[(plane)->type] : DotProduct((point), (plane)->normal) \
)
#define PlaneDiff(point, plane) ( \
(((plane)->type < 3) ? (point)[(plane)->type] - (plane)->dist: DotProduct((point), (plane)->normal) - (plane)->dist) \
)
#define Crap(x,y) (abs(x[0]*y[0])+abs(x[1]*y[1])+abs(x[2]*y[2]))