619 lines
14 KiB
C
619 lines
14 KiB
C
/*
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Copyright (C) 2015 Marco "eukara" Hladik
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// wad.c
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#include "globaldef.h"
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int wad_numlumps;
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lumpinfo_t *wad_lumps;
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byte *wad_base;
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byte *wad_extra; // leilei - optional, but extra wad stuff!
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void SwapPic (qpic_t *pic);
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/*
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==================
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W_CleanupName
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Lowercases name and pads with spaces and a terminating 0 to the length of
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lumpinfo_t->name.
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Used so lumpname lookups can proceed rapidly by comparing 4 chars at a time
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Space padding is so names can be printed nicely in tables.
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Can safely be performed in place.
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==================
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*/
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void W_CleanupName (char *in, char *out)
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{
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int i;
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int c;
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for (i=0 ; i<16 ; i++ )
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{
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c = in[i];
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if (!c)
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break;
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if (c >= 'A' && c <= 'Z')
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c += ('a' - 'A');
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out[i] = c;
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}
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for ( ; i< 16 ; i++ )
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out[i] = 0;
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}
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/*
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====================
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W_LoadWadFile
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====================
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*/
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void W_LoadWadFile (char *filename)
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{
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lumpinfo_t *lump_p;
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wadinfo_t *header;
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unsigned i;
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int infotableofs;
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loadedfile_t *fileinfo; // 2001-09-12 Returning information about loaded file by Maddes
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fileinfo = COM_LoadHunkFile (filename);
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if (!fileinfo)
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{
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Con_Printf("[WAD] Couldn't load WAD2 %s, ignoring...", filename);
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return;
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}
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wad_base = fileinfo->data; // 2001-09-12 Returning information about loaded file by Maddes
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header = (wadinfo_t *)wad_base;
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if (header->identification[0] != 'W'
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|| header->identification[1] != 'A'
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|| header->identification[2] != 'D'
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|| header->identification[3] != '2')
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Sys_Error ("Wad file %s doesn't have WAD2 id\n",filename);
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wad_numlumps = LittleLong(header->numlumps);
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infotableofs = LittleLong(header->infotableofs);
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wad_lumps = (lumpinfo_t *)(wad_base + infotableofs);
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for (i=0, lump_p = wad_lumps ; i<wad_numlumps ; i++,lump_p++)
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{
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lump_p->filepos = LittleLong(lump_p->filepos);
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lump_p->size = LittleLong(lump_p->size);
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W_CleanupName (lump_p->name, lump_p->name);
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if (lump_p->type == TYP_QPIC)
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SwapPic ( (qpic_t *)(wad_base + lump_p->filepos));
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}
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}
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/*
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=============
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W_GetLumpinfo
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=============
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*/
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lumpinfo_t *W_GetLumpinfo (char *name)
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{
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int i;
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lumpinfo_t *lump_p;
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char clean[16];
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W_CleanupName (name, clean);
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for (lump_p=wad_lumps, i=0 ; i<wad_numlumps ; i++,lump_p++)
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{
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if (!strcmp(clean, lump_p->name))
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return lump_p;
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}
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// Sys_Error ("W_GetLumpinfo: %s not found", name);
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return NULL;
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}
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void *W_GetLumpName (char *name)
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{
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lumpinfo_t *lump;
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lump = W_GetLumpinfo (name);
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if(!lump)
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Con_DPrintf("WARNING: Can't get LumpName for %s!\n", name);
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else
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return (void *)(wad_base + lump->filepos);
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return NULL;
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}
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void *W_GetLumpNum (int num)
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{
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lumpinfo_t *lump;
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if (num < 0 || num > wad_numlumps)
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Sys_Error ("W_GetLumpNum: bad number: %i", num);
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lump = wad_lumps + num;
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return (void *)(wad_base + lump->filepos);
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}
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/*
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=============================================================================
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automatic byte swapping
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=============================================================================
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*/
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void SwapPic (qpic_t *pic)
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{
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pic->width = LittleLong(pic->width);
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pic->height = LittleLong(pic->height);
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}
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int image_width, image_height;
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// based on original code by LordHavoc
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#define TEXWAD_MAXIMAGES 16384
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typedef struct
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{
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char name[16];
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FILE *file;
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int position;
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int size;
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} texwadlump_t;
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texwadlump_t texwadlump[TEXWAD_MAXIMAGES];
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/*
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====================
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W_LoadTextureWadFile
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====================
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*/
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void W_LoadTextureWadFile (char *filename, int complain)
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{
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lumpinfo_t *lumps, *lump_p;
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wadinfo_t header;
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unsigned i, j;
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int infotableofs;
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FILE *file;
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int numlumps;
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COM_FOpenFile (filename, &file, NULL);
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if (!file)
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{
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if (complain)
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Con_Printf ("W_LoadTextureWadFile: couldn't find %s\n", filename);
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return;
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}
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if (fread(&header, sizeof(wadinfo_t), 1, file) != 1)
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{Con_Printf ("W_LoadTextureWadFile: unable to read wad header");return;}
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if(header.identification[0] != 'W'
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|| header.identification[1] != 'A'
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|| header.identification[2] != 'D'
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|| header.identification[3] != '3')
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{Con_Printf ("W_LoadTextureWadFile: Wad file %s doesn't have WAD3 id\n",filename);return;}
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numlumps = LittleLong(header.numlumps);
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if (numlumps < 1 || numlumps > TEXWAD_MAXIMAGES)
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{Con_Printf ("W_LoadTextureWadFile: invalid number of lumps (%i)\n", numlumps);return;}
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infotableofs = LittleLong(header.infotableofs);
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if (fseek(file, infotableofs, SEEK_SET))
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{Con_Printf ("W_LoadTextureWadFile: unable to seek to lump table");return;}
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if (!(lumps = malloc(sizeof(lumpinfo_t)*numlumps)))
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{Con_Printf ("W_LoadTextureWadFile: unable to allocate temporary memory for lump table");return;}
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if (fread(lumps, sizeof(lumpinfo_t), numlumps, file) != (unsigned)numlumps)
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{Con_Printf ("W_LoadTextureWadFile: unable to read lump table");return;}
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for (i=0, lump_p = lumps ; i<(unsigned)numlumps ; i++,lump_p++)
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{
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W_CleanupName (lump_p->name, lump_p->name);
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for (j = 0;j < TEXWAD_MAXIMAGES;j++)
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{
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if (texwadlump[j].name[0]) // occupied slot, check the name
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{
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if (!strcmp(lump_p->name, texwadlump[j].name)) // name match, replace old one
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break;
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}
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else // empty slot
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break;
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}
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if (j >= TEXWAD_MAXIMAGES)
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break; // abort loading
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W_CleanupName (lump_p->name, texwadlump[j].name);
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texwadlump[j].file = file;
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texwadlump[j].position = LittleLong(lump_p->filepos);
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texwadlump[j].size = LittleLong(lump_p->disksize);
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}
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free(lumps);
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// leaves the file open
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}
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byte *W_ConvertWAD3Texture(miptex_t *tex)
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{
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byte *in, *data, *out, *pal;
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int d, p;
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in = (byte *)((int) tex + tex->offsets[0]);
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data = out = malloc(tex->width * tex->height * 4);
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if (!data)
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return NULL;
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image_width = tex->width;
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image_height = tex->height;
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pal = in + (((image_width * image_height) * 85) >> 6);
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pal += 2;
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for (d = 0;d < image_width * image_height;d++)
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{
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p = *in++;
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if (tex->name[0] == '{' && p == 255)
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out[0] = out[1] = out[2] = out[3] = 0;
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else
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{
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p *= 3;
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out[0] = pal[p];
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out[1] = pal[p+1];
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out[2] = pal[p+2];
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out[3] = 255;
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}
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out += 4;
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}
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return data;
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}
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byte *W_ConvertWAD3TextureFTE(miptex_t *tex, int *width, int *height, int alphaed) //returns rgba
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{
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byte *in, *data, *out, *pal;
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int d, p;
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int alpha = 0;
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// if (tex->name[0] == '{')
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// alpha = 1;
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// else if (!strncmp(tex->name, "window", 6) || !strncmp(tex->name, "glass", 5))
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// alpha = 2;
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//use malloc here if you want, but you'll have to free it again... NUR!
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data = out = Hunk_TempAllocMore(((tex->width*4 * tex->height) * 85)/64); //sw mip
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if (!data)
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return NULL;
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in = (byte *)tex + tex->offsets[0];
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*width = tex->width;
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*height = tex->height;
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pal = in + (((tex->width * tex->height) * 85) >> 6);
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pal += 2;
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for (d = 0;d < (tex->width * tex->height* 85)/64;d++) //sw mip
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{
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p = *in++;
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if (alpha==1 && p == 255) //only allow alpha on '{' textures
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out[0] = out[1] = out[2] = out[3] = 0;
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else if (alpha == 2)
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{
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p *= 3;
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out[0] = pal[p];
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out[1] = pal[p+1];
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out[2] = pal[p+2];
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out[3] = (out[0]+out[1]+out[2])/3;
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}
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else
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{
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p *= 3;
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out[0] = pal[p];
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out[1] = pal[p+1];
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out[2] = pal[p+2];
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out[3] = 255;
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}
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out += 4;
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}
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return data;
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}
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extern byte *host_origpal;
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// just for quake palette...
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byte *W_ConvertWAD3TextureFTEQ(miptex_t *tex, int *width, int *height, int alphaed) //returns rgba
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{
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byte *in, *data, *out, *pal;
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int d, p;
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int alpha = 0;
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// if (tex->name[0] == '{')
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// alpha = 1;
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// else if (!strncmp(tex->name, "window", 6) || !strncmp(tex->name, "glass", 5))
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// alpha = 2;
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//use malloc here if you want, but you'll have to free it again... NUR!
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data = out = Hunk_TempAllocMore(((tex->width*4 * tex->height) * 85)/64); //sw mip
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if (!data)
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return NULL;
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in = (byte *)tex + tex->offsets[0];
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*width = tex->width;
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*height = tex->height;
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pal = host_origpal;
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for (d = 0;d < (tex->width * tex->height* 85)/64;d++) //sw mip
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{
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p = *in++;
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if (alpha==1 && p == 255) //only allow alpha on '{' textures
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out[0] = out[1] = out[2] = out[3] = 0;
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else if (alpha == 2)
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{
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p *= 3;
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out[0] = pal[p];
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out[1] = pal[p+1];
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out[2] = pal[p+2];
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out[3] = (out[0]+out[1]+out[2])/3;
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}
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else
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{
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p *= 3;
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out[0] = pal[p];
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out[1] = pal[p+1];
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out[2] = pal[p+2];
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out[3] = 255;
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}
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out += 4;
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}
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return data;
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}
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byte *W_ConvertWAD3Texture24(miptex_t *tex, int cal)
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{
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byte *in, *data, *out, *pal;
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int d, p;
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in = (byte *)((int) tex + tex->offsets[0]);
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data = out = malloc(tex->width * tex->height * 3);
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if (!data)
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return NULL;
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image_width = tex->width;
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image_height = tex->height;
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pal = in + (((image_width * image_height) * 85) >> 6);
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pal += 2;
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for (d = 0;d < image_width * image_height;d++)
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{
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p = *in++;
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{
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p *= 3;
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out[0] = pal[p];
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out[1] = 0;// pal[p+1];
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out[2] = 0;// pal[p+2];
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}
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out += 3;
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//out ++;
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}
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return data;
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}
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extern byte *host_otherpal;
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byte *RemapTex(miptex_t *tex)
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{
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byte *in, *data, *out, *pal;
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int d, p;
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in = (byte *)((int) tex + tex->offsets[0]);
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data = out = malloc(tex->width * tex->height * 4);
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if (!data)
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return NULL;
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image_width = tex->width;
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image_height = tex->height;
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//pal = in + (((image_width * image_height) * 85) >> 6);
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pal = host_otherpal;
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// pal += 2;
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for (d = 0;d < image_width * image_height;d++)
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{
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p = *in++;
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if (tex->name[0] == '{' && p == 255)
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out[0] = out[1] = out[2] = out[3] = 0;
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else
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{
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p *= 3;
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out[0] = pal[p];
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out[1] = pal[p+1];
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out[2] = pal[p+2];
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out[3] = 255;
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}
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out += 4;
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}
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return data;
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}
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int FindOurColor(miptex_t *tex)
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{
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byte *in, *data, *out, *pal;
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int d, p, color;
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in = (byte *)((int) tex + tex->offsets[0]);
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data = out = malloc(tex->width * tex->height * 4);
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if (!data)
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return 0;
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image_width = tex->width;
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image_height = tex->height;
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//pal = in + (((image_width * image_height) * 85) >> 6);
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pal = host_otherpal;
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// pal += 2;
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for (d = 0;d < image_width * image_height;d++)
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{
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p = *in++;
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{
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//p *= 3;
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if (p > host_fullbrights){
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color = p; // we got a fullbright so we can sue it.
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return color;
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}
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else
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color = p;
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// out[0] = pal[p];
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// out[1] = pal[p+1];
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// out[2] = pal[p+2];
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// out[3] = 255;
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}
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// out += 4;
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}
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return color;
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}
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byte *RemapTexEGA(miptex_t *tex)
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{
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byte *in, *data, *out, *pal;
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int d, p;
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in = (byte *)((int) tex + tex->offsets[0]);
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data = out = malloc(tex->width * tex->height * 4);
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if (!data)
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return NULL;
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image_width = tex->width;
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image_height = tex->height;
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pal = host_otherpal;
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for (d = 0;d < image_width * image_height;d++)
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{
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p = *in++;
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p = coltranslate[p];
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out[0] = p;
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out++;
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}
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return data;
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}
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|
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char wads[4096];
|
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void Mod_ParseInfoFromEntityLump(char *data) //actually, this should be in the model code.
|
|
{
|
|
extern model_t *loadmodel;
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|
char key[128];
|
|
char skyname[64];
|
|
float skyrotate = 0;
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|
vec3_t skyaxis = {0, 0, 0};
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|
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wads[0] = '\0';
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|
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#ifndef CLIENTONLY
|
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if (isDedicated) //don't bother
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return;
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#endif
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|
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// this hack is necessary to ensure Quake 2 maps get their
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|
// default skybox
|
|
if (loadmodel->fromgame == fg_quake2)
|
|
strcpy(skyname, "unit1_");
|
|
else
|
|
skyname[0] = '\0';
|
|
|
|
if (data)
|
|
if ((data=COM_Parse(data))) //read the map info.
|
|
if (com_token[0] == '{')
|
|
while (1)
|
|
{
|
|
if (!(data=COM_Parse(data)))
|
|
break; // error
|
|
if (com_token[0] == '}')
|
|
break; // end of worldspawn
|
|
if (com_token[0] == '_')
|
|
strcpy(key, com_token + 1); //_ vars are for comments/utility stuff that arn't visible to progs. Ignore them.
|
|
else
|
|
strcpy(key, com_token);
|
|
if (!((data=COM_Parse(data))))
|
|
break; // error
|
|
if (!strcmp("wad", key)) // for HalfLife maps
|
|
{
|
|
if (loadmodel->fromgame == fg_halflife)
|
|
{
|
|
strncat(wads, ";", 4095); //cache it for later (so that we don't play with any temp memory yet)
|
|
strncat(wads, com_token, 4095); //cache it for later (so that we don't play with any temp memory yet)
|
|
}
|
|
}
|
|
else if (!strcmp("skyname", key)) // for HalfLife maps
|
|
{
|
|
strncpy(skyname, com_token, sizeof(skyname));
|
|
}
|
|
else if (!strcmp("sky", key)) // for Quake2 maps
|
|
{
|
|
strncpy(skyname, com_token, sizeof(skyname));
|
|
}
|
|
else if (!strcmp("skyrotate", key))
|
|
{
|
|
skyrotate = atof(com_token);
|
|
}
|
|
else if (!strcmp("skyaxis", key))
|
|
{
|
|
char *s;
|
|
strncpy(key, com_token, sizeof(key));
|
|
s = COM_Parse(key);
|
|
if (s)
|
|
{
|
|
skyaxis[0] = atof(s);
|
|
s = COM_Parse(s);
|
|
if (s)
|
|
{
|
|
skyaxis[1] = atof(s);
|
|
COM_Parse(s);
|
|
if (s)
|
|
skyaxis[2] = atof(s);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
skyrotate = VectorNormalize(skyaxis);
|
|
// R_SetSky(skyname, skyrotate, skyaxis);
|
|
}
|