ngunix/engine/sv_main.c

1551 lines
40 KiB
C

/*
Copyright (C) 2015 Marco "eukara" Hladik
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// sv_main.c -- server main program
#include "globaldef.h"
server_t sv;
server_static_t svs;
char localmodels[MAX_MODELS][5]; // inline model names for precache
// 2001-09-20 Configurable entity limits by Maddes start
cvar_t *sv_entities;
cvar_t *sv_entities_static;
cvar_t *sv_entities_temp;
// 2001-09-20 Configurable entity limits by Maddes end
cvar_t *sv_standstill;
cvar_t *sv_compatibility; // 2001-12-24 Keeping full backwards compatibility by Maddes
//============================================================================
/*
===============
SV_Init
===============
*/
void SV_Init (void)
{
int i;
extern cvar_t *sv_maxvelocity;
extern cvar_t *sv_gravity;
extern cvar_t *sv_nostep;
extern cvar_t *sv_friction;
extern cvar_t *sv_edgefriction;
extern cvar_t *sv_stopspeed;
extern cvar_t *sv_maxspeed;
extern cvar_t *sv_accelerate;
extern cvar_t *sv_idealpitchscale;
extern cvar_t *sv_aim;
sv_maxvelocity = Cvar_Get ("sv_maxvelocity", "2000", CVAR_ORIGINAL);
sv_gravity = Cvar_Get ("sv_gravity", "800", CVAR_NOTIFY|CVAR_SERVERINFO|CVAR_ORIGINAL);
sv_friction = Cvar_Get ("sv_friction", "4", CVAR_NOTIFY|CVAR_SERVERINFO|CVAR_ORIGINAL);
sv_edgefriction = Cvar_Get ("edgefriction", "2", CVAR_ORIGINAL);
sv_stopspeed = Cvar_Get ("sv_stopspeed", "100", CVAR_ORIGINAL);
sv_maxspeed = Cvar_Get ("sv_maxspeed", "320", CVAR_NOTIFY|CVAR_SERVERINFO|CVAR_ORIGINAL);
sv_accelerate = Cvar_Get ("sv_accelerate", "10", CVAR_ORIGINAL);
sv_idealpitchscale = Cvar_Get ("sv_idealpitchscale", "0.8", CVAR_ORIGINAL);
sv_aim = Cvar_Get ("sv_aim", "0.93", CVAR_ARCHIVE | CVAR_ORIGINAL); // leilei - archiving now since it is annoying to set manually
sv_nostep = Cvar_Get ("sv_nostep", "0", CVAR_ORIGINAL);
// 2001-09-20 Configurable entity limits by Maddes start
#ifdef QSB
sv_entities = Cvar_Get ("sv_entities", "8192", CVAR_NONE);
Cvar_SetRangecheck (sv_entities, Cvar_RangecheckInt, MIN_EDICTS, MAX_EDICTS);
Cvar_Set(sv_entities, sv_entities->string); // do rangecheck
sv_entities_static = Cvar_Get ("sv_entities_static", "1024", CVAR_NONE);
Cvar_SetRangecheck (sv_entities_static, Cvar_RangecheckInt, MIN_STATIC_ENTITIES, MAX_EDICTS);
Cvar_Set(sv_entities_static, sv_entities_static->string); // do rangecheck
sv_entities_temp = Cvar_Get ("sv_entities_temp", "1024", CVAR_NONE);
Cvar_SetRangecheck (sv_entities_temp, Cvar_RangecheckInt, MIN_TEMP_ENTITIES, MAX_EDICTS);
Cvar_Set(sv_entities_temp, sv_entities_temp->string); // do rangecheck
#else
sv_entities = Cvar_Get ("sv_entities", "0", CVAR_NONE);
Cvar_SetRangecheck (sv_entities, Cvar_RangecheckInt, MIN_EDICTS, MAX_EDICTS);
Cvar_Set(sv_entities, sv_entities->string); // do rangecheck
sv_entities_static = Cvar_Get ("sv_entities_static", "0", CVAR_NONE);
Cvar_SetRangecheck (sv_entities_static, Cvar_RangecheckInt, MIN_STATIC_ENTITIES, MAX_EDICTS);
Cvar_Set(sv_entities_static, sv_entities_static->string); // do rangecheck
sv_entities_temp = Cvar_Get ("sv_entities_temp", "0", CVAR_NONE);
Cvar_SetRangecheck (sv_entities_temp, Cvar_RangecheckInt, MIN_TEMP_ENTITIES, MAX_EDICTS);
Cvar_Set(sv_entities_temp, sv_entities_temp->string); // do rangecheck
#endif
// 2001-09-20 Configurable entity limits by Maddes end
// 2001-12-24 Keeping full backwards compatibility by Maddes start
sv_compatibility = Cvar_Get ("sv_compatibility", "0", CVAR_NONE);
Cvar_SetRangecheck (sv_compatibility, Cvar_RangecheckBool, 0, 1);
Cvar_SetDescription (sv_compatibility, "When set to 1, this server will not reply on enhanced client requests and will not allow any NVS enhanced messages (precise client aiming, etc.). If you just want to record demos that shall run on all Quake executables, then use CL_COMPATIBILITY instead of SV_COMPATIBILITY.");
Cvar_Set(sv_compatibility, sv_compatibility->string); // do rangecheck
// 2001-12-24 Keeping full backwards compatibility by Maddes end
sv_standstill = Cvar_Get ("sv_standstill", "0",CVAR_ORIGINAL);
for (i=0 ; i<MAX_MODELS ; i++)
sprintf (localmodels[i], "*%i", i);
}
/*
=============================================================================
EVENT MESSAGES
=============================================================================
*/
/*
==================
SV_StartParticle
Make sure the event gets sent to all clients
==================
*/
void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
{
int i, v;
// 2000-05-02 NVS SVC_particle by Maddes start
/*
if (sv.datagram.cursize > MAX_DATAGRAM-16)
return;
MSG_WriteByte (&sv.datagram, svc_particle);
MSG_WriteCoord (&sv.datagram, org[0]);
MSG_WriteCoord (&sv.datagram, org[1]);
MSG_WriteCoord (&sv.datagram, org[2]);
*/
NVS_InitSVCMsg(MSG_BROADCAST, svc_particle, 0, NULL);
NVS_WriteByte (MSG_BROADCAST, svc_particle, NULL);
NVS_WriteCoord (MSG_BROADCAST, org[0], NULL);
NVS_WriteCoord (MSG_BROADCAST, org[1], NULL);
NVS_WriteCoord (MSG_BROADCAST, org[2], NULL);
// 2000-05-02 NVS SVC_particle by Maddes end
for (i=0 ; i<3 ; i++)
{
v = dir[i]*16;
if (v > 127)
v = 127;
else if (v < -128)
v = -128;
// 2000-05-02 NVS SVC_particle by Maddes start
// MSG_WriteChar (&sv.datagram, v);
NVS_WriteChar (MSG_BROADCAST, v, NULL);
// 2000-05-02 NVS SVC_particle by Maddes end
}
// 2000-05-02 NVS SVC_particle by Maddes start
/*
MSG_WriteByte (&sv.datagram, count);
MSG_WriteByte (&sv.datagram, color);
*/
NVS_WriteByte (MSG_BROADCAST, count, NULL);
NVS_WriteByte (MSG_BROADCAST, color, NULL);
// 2000-05-02 NVS SVC_particle by Maddes end
}
/*
==================
SV_StartSound
Each entity can have eight independant sound sources, like voice,
weapon, feet, etc.
Channel 0 is an auto-allocate channel, the others override anything
already running on that entity/channel pair.
An attenuation of 0 will play full volume everywhere in the level.
Larger attenuations will drop off. (max 4 attenuation)
==================
*/
void SV_StartSound (edict_t *entity, int channel, char *sample, int volume,
float attenuation)
{
int sound_num;
int field_mask;
int i;
int ent;
sfx_t *sfx;
if (volume < 0 || volume > 255)
Sys_Error ("SV_StartSound: volume = %i", volume);
if (attenuation < 0 || attenuation > 4)
Sys_Error ("SV_StartSound: attenuation = %f", attenuation);
if (channel < 0 || channel > 7)
Sys_Error ("SV_StartSound: channel = %i", channel);
if (sv.datagram.cursize > MAX_DATAGRAM-16)
return;
// find precache number for sound
for (sound_num=1 ; sound_num<MAX_SOUNDS
&& sv.sound_precache[sound_num] ; sound_num++)
if (!strcmp(sample, sv.sound_precache[sound_num]))
break;
if ( sound_num == MAX_SOUNDS || !sv.sound_precache[sound_num] )
{
// Con_Printf ("SV_StartSound: %s not precacheed\n", sample);
// leilei - attempt to cache it
{
static int hash=345;
int i;
char name[256];
sfx = S_PrecacheSound(sample);
}
}
ent = NUM_FOR_EDICT(entity);
channel = (ent<<3) | channel;
field_mask = 0;
if (volume != DEFAULT_SOUND_PACKET_VOLUME)
field_mask |= SND_VOLUME;
if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
field_mask |= SND_ATTENUATION;
// directed messages go only to the entity the are targeted on
MSG_WriteByte (&sv.datagram, svc_sound);
MSG_WriteByte (&sv.datagram, field_mask);
if (field_mask & SND_VOLUME)
MSG_WriteByte (&sv.datagram, volume);
if (field_mask & SND_ATTENUATION)
MSG_WriteByte (&sv.datagram, attenuation*64);
MSG_WriteShort (&sv.datagram, channel);
MSG_WriteByte (&sv.datagram, sound_num);
for (i=0 ; i<3 ; i++)
MSG_WriteCoord (&sv.datagram, entity->v.origin[i]+0.5*(entity->v.mins[i]+entity->v.maxs[i]));
}
/*
==================
SV_StartSound2
The sequel, now with pitch alteration, and sound flags reserved for THE FUTURE!
(to be implemented come 2012)
==================
*/
void SV_StartSound2 (edict_t *entity, int channel, char *sample, int volume, float attenuation, float pitch)
{
int sound_num;
int field_mask;
int i;
int ent;
if (volume < 0 || volume > 255)
Sys_Error ("SV_StartSound2: volume = %i", volume);
if (attenuation < 0 || attenuation > 4)
Sys_Error ("SV_StartSound2: attenuation = %f", attenuation);
if (channel < 0 || channel > 7)
Sys_Error ("SV_StartSound2: channel = %i", channel);
if (pitch < 3 || pitch > 255){
Con_Printf ("SV_StartSound2: pitch = %f\n", pitch);
pitch = 100; // something messed up here?!
}
if (sv.datagram.cursize > MAX_DATAGRAM-16)
return;
// find precache number for sound
for (sound_num=1 ; sound_num<MAX_SOUNDS
&& sv.sound_precache[sound_num] ; sound_num++)
if (!strcmp(sample, sv.sound_precache[sound_num]))
break;
if ( sound_num == MAX_SOUNDS || !sv.sound_precache[sound_num] )
{
Con_Printf ("SV_StartSound2: %s not precacheed\n", sample);
return;
}
ent = NUM_FOR_EDICT(entity);
channel = (ent<<3) | channel;
field_mask = 0;
if (volume != DEFAULT_SOUND_PACKET_VOLUME)
field_mask |= SND_VOLUME;
if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
field_mask |= SND_ATTENUATION;
if (pitch != 100)
field_mask |= SND_PITCH;
// directed messages go only to the entity the are targeted on
MSG_WriteByte (&sv.datagram, svc_sound3);
MSG_WriteByte (&sv.datagram, field_mask);
if (field_mask & SND_VOLUME)
MSG_WriteByte (&sv.datagram, volume);
if (field_mask & SND_ATTENUATION)
MSG_WriteByte (&sv.datagram, attenuation*64);
MSG_WriteShort (&sv.datagram, channel);
MSG_WriteByte (&sv.datagram, sound_num);
if (field_mask & SND_PITCH)
MSG_WriteByte (&sv.datagram, (int)pitch);
for (i=0 ; i<3 ; i++)
MSG_WriteCoord (&sv.datagram, entity->v.origin[i]+0.5*(entity->v.mins[i]+entity->v.maxs[i]));
}
/*
==============================================================================
CLIENT SPAWNING
==============================================================================
*/
/*
================
SV_SendServerinfo
Sends the first message from the server to a connected client.
This will be sent on the initial connection and upon each server load.
================
*/
void SV_SendServerinfo (client_t *client)
{
char **s;
char message[64];
#ifdef DPPROTOCOLS
MSG_WriteByte (&client->message, svc_print);
sprintf (message, "%c\nNGUNIX VERSION %4.2f SERVER (%i CRC)", 2, VERSION, pr_crc);
MSG_WriteString (&client->message,message);
MSG_WriteByte (&client->message, svc_serverinfo);
MSG_WriteLong (&client->message, DPPROTOCOL_VERSION);
MSG_WriteByte (&client->message, svs.maxclients);
#else
MSG_WriteByte (&client->message, svc_print);
sprintf (message, "%c\nVERSION %4.2f SERVER (%i CRC)\n", 2, VERSION, pr_crc); // 2000-01-08 Missing linefeeds fix by Maddes
MSG_WriteString (&client->message,message);
MSG_WriteByte (&client->message, svc_serverinfo);
MSG_WriteLong (&client->message, PROTOCOL_VERSION);
MSG_WriteByte (&client->message, svs.maxclients);
#endif
if (!coop->value && deathmatch->value)
MSG_WriteByte (&client->message, GAME_DEATHMATCH);
else
MSG_WriteByte (&client->message, GAME_COOP);
sprintf (message, pr_strings+sv.edicts->v.message);
MSG_WriteString (&client->message,message);
for (s = sv.model_precache+1 ; *s ; s++)
MSG_WriteString (&client->message, *s);
MSG_WriteByte (&client->message, 0);
for (s = sv.sound_precache+1 ; *s ; s++)
MSG_WriteString (&client->message, *s);
MSG_WriteByte (&client->message, 0);
// send music
MSG_WriteByte (&client->message, svc_cdtrack);
MSG_WriteByte (&client->message, sv.edicts->v.sounds);
MSG_WriteByte (&client->message, sv.edicts->v.sounds);
// set view
MSG_WriteByte (&client->message, svc_setview);
MSG_WriteShort (&client->message, NUM_FOR_EDICT(client->edict));
MSG_WriteByte (&client->message, svc_signonnum);
MSG_WriteByte (&client->message, 1);
client->sendsignon = true;
client->spawned = false; // need prespawn, spawn, etc
}
/*
================
SV_ConnectClient
Initializes a client_t for a new net connection. This will only be called
once for a player each game, not once for each level change.
================
*/
void SV_ConnectClient (int clientnum)
{
edict_t *ent;
client_t *client;
int edictnum;
struct qsocket_s *netconnection;
int i;
float spawn_parms[NUM_SPAWN_PARMS];
client = svs.clients + clientnum;
Con_DPrintf ("Client %s connected\n", client->netconnection->address);
edictnum = clientnum+1;
ent = EDICT_NUM(edictnum);
// set up the client_t
netconnection = client->netconnection;
if (sv.loadgame)
memcpy (spawn_parms, client->spawn_parms, sizeof(spawn_parms));
memset (client, 0, sizeof(*client));
client->netconnection = netconnection;
strcpy (client->name, "unconnected");
client->active = true;
client->spawned = false;
client->edict = ent;
client->message.data = client->msgbuf;
client->message.maxsize = sizeof(client->msgbuf);
client->message.allowoverflow = true; // we can catch it
// 2000-05-02 NVS SVC by Maddes start
SZ_Clear(&client->message);
client->datagram.data = client->datagram_buf;
client->datagram.maxsize = sizeof(client->datagram_buf);
SZ_Clear(&client->datagram);
client->nvs_msgconversion = NULL;
client->nvs_msgignore = true; // safety first
// 2000-05-02 NVS SVC by Maddes end
// 2000-04-30 NVS HANDSHAKE SRV<->CL by Maddes start
client->nvs_cmax = 0;
client->nvs_cclc = 0;
client->nvs_csvc = 0;
// 2000-04-30 NVS HANDSHAKE SRV<->CL by Maddes end
#ifdef IDGODS
client->privileged = IsID(&client->netconnection->addr);
#else
client->privileged = false;
#endif
if (sv.loadgame)
memcpy (client->spawn_parms, spawn_parms, sizeof(spawn_parms));
else
{
// call the progs to get default spawn parms for the new client
PR_ExecuteProgram (pr_global_struct->SetNewParms);
for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
client->spawn_parms[i] = (&pr_global_struct->parm1)[i];
}
SV_SendServerinfo (client);
}
/*
===================
SV_CheckForNewClients
===================
*/
void SV_CheckForNewClients (void)
{
struct qsocket_s *ret;
int i;
//
// check for new connections
//
while (1)
{
ret = NET_CheckNewConnections ();
if (!ret)
break;
//
// init a new client structure
//
for (i=0 ; i<svs.maxclients ; i++)
if (!svs.clients[i].active)
break;
if (i == svs.maxclients)
Sys_Error ("Host_CheckForNewClients: no free clients");
svs.clients[i].netconnection = ret;
SV_ConnectClient (i);
net_activeconnections++;
}
}
/*
===============================================================================
FRAME UPDATES
===============================================================================
*/
/*
==================
SV_ClearDatagram
==================
*/
void SV_ClearDatagram (void)
{
SZ_Clear (&sv.datagram);
}
/*
=============================================================================
The PVS must include a small area around the client to allow head bobbing
or other small motion on the client side. Otherwise, a bob might cause an
entity that should be visible to not show up, especially when the bob
crosses a waterline.
=============================================================================
*/
int fatbytes;
byte fatpvs[MAX_MAP_LEAFS/8];
void SV_AddToFatPVS (vec3_t org, mnode_t *node)
{
int i;
byte *pvs;
mplane_t *plane;
float d;
while (1)
{
// if this is a leaf, accumulate the pvs bits
if (node->contents < 0)
{
if (node->contents != CONTENTS_SOLID)
{
pvs = Mod_LeafPVS ( (mleaf_t *)node, sv.worldmodel);
for (i=0 ; i<fatbytes ; i++)
fatpvs[i] |= pvs[i];
}
return;
}
plane = node->plane;
d = DotProduct (org, plane->normal) - plane->dist;
if (d > 8)
node = node->children[0];
else if (d < -8)
node = node->children[1];
else
{ // go down both
SV_AddToFatPVS (org, node->children[0]);
node = node->children[1];
}
}
}
/*
=============
SV_FatPVS
Calculates a PVS that is the inclusive or of all leafs within 8 pixels of the
given point.
=============
*/
byte *SV_FatPVS (vec3_t org)
{
fatbytes = (sv.worldmodel->numleafs+31)>>3;
Q_memset (fatpvs, 0, fatbytes);
SV_AddToFatPVS (org, sv.worldmodel->nodes);
return fatpvs;
}
//=============================================================================
/*
=============
SV_WriteEntitiesToClient
=============
*/
void SV_WriteEntitiesToClient (edict_t *clent, sizebuf_t *msg)
{
int e, i;
int bits;
byte *pvs;
vec3_t org;
float miss;
edict_t *ent;
// from tomazquake
int clentnum;
float alpha;
float glowcolor;
float glowsize;
float scale;
eval_t *val;
// from tomazquake
// from makaqu
#ifdef VMTOC
qboolean viewmodel = false;
#endif
// find the client's PVS
VectorAdd (clent->v.origin, clent->v.view_ofs, org);
pvs = SV_FatPVS (org);
// send over all entities (excpet the client) that touch the pvs
ent = NEXT_EDICT(sv.edicts);
for (e=1 ; e<sv.num_edicts ; e++, ent = NEXT_EDICT(ent))
{
// don't send if flagged for NODRAW and there are no lighting effects
if (ent->v.effects == EF_NODRAW)
continue;
#ifdef VMTOC
if ((val = GetEdictFieldValue(ent, "viewmodelforclient")) && val->_int)
{
if (val->_int == EDICT_TO_PROG(clent))
viewmodel = true;
else
continue;
}
else
viewmodel = false;
#endif
// ignore if not touching a PV leaf
if (ent != clent) // clent is always sent
{
// ignore ents without visible models
if (!ent->v.modelindex || !pr_strings[ent->v.model])
continue;
#ifdef VMTOC
if (!viewmodel)
{
for (i=0 ; i < ent->num_leafs ; i++)
if (pvs[ent->leafnums[i] >> 3] & (1 << (ent->leafnums[i]&7) ))
break;
if (i == ent->num_leafs)
continue; // not visible
}
#else
for (i=0 ; i < ent->num_leafs ; i++)
if (pvs[ent->leafnums[i] >> 3] & (1 << (ent->leafnums[i]&7) ))
break;
if (i == ent->num_leafs)
continue; // not visible
#endif
}
if (msg->maxsize - msg->cursize < 16)
{
Con_Printf ("packet overflow\n");
return;
}
// send an update
bits = 0;
for (i=0 ; i<3 ; i++)
{
miss = ent->v.origin[i] - ent->baseline.origin[i];
if ( miss < -0.1 || miss > 0.1 )
bits |= U_ORIGIN1<<i;
}
if ( ent->v.angles[0] != ent->baseline.angles[0] )
bits |= U_ANGLE1;
if ( ent->v.angles[1] != ent->baseline.angles[1] )
bits |= U_ANGLE2;
if ( ent->v.angles[2] != ent->baseline.angles[2] )
bits |= U_ANGLE3;
if (ent->v.movetype == MOVETYPE_STEP)
bits |= U_NOLERP; // don't mess up the step animation
if (ent->baseline.colormap != ent->v.colormap)
bits |= U_COLORMAP;
if (ent->baseline.skin != ent->v.skin)
bits |= U_SKIN;
if (ent->baseline.frame != ent->v.frame)
bits |= U_FRAME;
if (ent->baseline.effects != ent->v.effects)
bits |= U_EFFECTS;
if (ent->baseline.modelindex != ent->v.modelindex)
bits |= U_MODEL;
#ifdef ALPHASCALE
// from tomazquake
if(dpprotocol)
{
alpha = 1;
glowcolor = 0;
glowsize = 0;
scale = 1;
if (val = GETEDICTFIELDVALUE(ent, pr_field_alpha) )
alpha = val->_float;
if (val = GETEDICTFIELDVALUE(ent, pr_field_glowcolor) )
glowcolor = val->_float;
if (val = GETEDICTFIELDVALUE(ent, pr_field_glowsize) )
glowsize = val->_float;
if ((val = GetEdictFieldValue(ent, "scale")))
{
scale = val->_float;
if (scale > 4)
scale = 4;
if (scale > 0)
bits |= U_SCALE;
}
// if ((val = GETEDICTFIELDVALUE(ent, eval_renderamt)) && val->_float != 0) // HalfLife support
// alpha = val->_float / 255;
// if (val = GETEDICTFIELDVALUE(ent, eval_scale))
// scale = val->_float;
// if (scale > 4)
// scale = 4;
if (alpha < 1)
bits |= U_ALPHA;
if (glowsize)
bits |= U_GLOWSIZE;
if (glowcolor)
bits |= U_GLOWCOLOR;
// if ((scale <= 4) && (scale > 0))
// bits |= U_SCALE;
}
#endif
if (e >= 256)
bits |= U_LONGENTITY;
#ifdef VMTOC
if (viewmodel)
bits |= U_VIEWMODEL;
if (bits >= 256)
bits |= U_MOREBITS;
if (bits >= 65536)
bits |= U_EXTEND1;
if (bits >= 16777216)
bits |= U_EXTEND2;
#else
if (bits >= 256)
bits |= U_MOREBITS;
#ifdef SONOFABITS
// Tomaz - QC Control Begin
if (bits >= 65536)
bits |= U_EXTEND1;
if (bits >= 16777216)
bits |= U_EXTEND2;
// Tomaz - QC Control End
#endif
#endif
//
// write the message
//
MSG_WriteByte (msg,bits | U_SIGNAL);
#ifdef SONOFABITS
/* // ??
if (bits & U_MOREBITS)
MSG_WriteByte(msg, (bits & 0x0000FF00) >> 8);
if (bits & U_EXTEND1)
MSG_WriteByte(msg, (bits & 0x00FF0000) >> 16);
if (bits & U_EXTEND2)
MSG_WriteByte(msg, (bits & 0xFF000000) >> 24);
*/
if (bits & U_MOREBITS)
MSG_WriteByte (msg, bits>>8);
if (bits & U_EXTEND1)
MSG_WriteByte (msg, bits>>16);
if (bits & U_EXTEND2)
MSG_WriteByte (msg, bits>>24);
#else
if (bits & U_MOREBITS)
MSG_WriteByte (msg, bits>>8);
if (bits & U_EXTEND1)
MSG_WriteByte (msg, bits>>16);
if (bits & U_EXTEND2)
MSG_WriteByte (msg, bits>>24);
#endif
if (bits & U_LONGENTITY)
MSG_WriteShort (msg,e);
else
MSG_WriteByte (msg,e);
if (bits & U_MODEL)
MSG_WriteByte (msg, ent->v.modelindex);
if (bits & U_FRAME)
MSG_WriteByte (msg, ent->v.frame);
if (bits & U_COLORMAP)
MSG_WriteByte (msg, ent->v.colormap);
if (bits & U_SKIN)
MSG_WriteByte (msg, ent->v.skin);
if (bits & U_EFFECTS)
MSG_WriteByte (msg, ent->v.effects);
if (bits & U_ORIGIN1)
MSG_WriteCoord (msg, ent->v.origin[0]);
if (bits & U_ANGLE1)
MSG_WriteAngle(msg, ent->v.angles[0]);
if (bits & U_ORIGIN2)
MSG_WriteCoord (msg, ent->v.origin[1]);
if (bits & U_ANGLE2)
MSG_WriteAngle(msg, ent->v.angles[1]);
if (bits & U_ORIGIN3)
MSG_WriteCoord (msg, ent->v.origin[2]);
if (bits & U_ANGLE3)
MSG_WriteAngle(msg, ent->v.angles[2]);
#ifdef ALPHASCALE
if(dpprotocol){
if (bits & U_ALPHA)
MSG_WriteFloat(msg, alpha);
if (bits & U_GLOWCOLOR)
MSG_WriteFloat(msg, glowcolor);
if (bits & U_GLOWSIZE)
MSG_WriteFloat(msg, glowsize);
// if (bits & U_SCALE)
// MSG_WriteFloat(msg, scale);
}
#endif
}
}
/*
=============
SV_CleanupEnts
=============
*/
void SV_CleanupEnts (void)
{
int e;
edict_t *ent;
ent = NEXT_EDICT(sv.edicts);
for (e=1 ; e<sv.num_edicts ; e++, ent = NEXT_EDICT(ent))
{
ent->v.effects = (int)ent->v.effects & ~EF_MUZZLEFLASH;
}
}
/*
==================
SV_WriteClientdataToMessage
==================
*/
void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg)
{
int bits;
int i;
edict_t *other;
int items;
eval_t *val;
//
// send a damage message
//
if (ent->v.dmg_take || ent->v.dmg_save)
{
other = PROG_TO_EDICT(ent->v.dmg_inflictor);
MSG_WriteByte (msg, svc_damage);
MSG_WriteByte (msg, ent->v.dmg_save);
MSG_WriteByte (msg, ent->v.dmg_take);
for (i=0 ; i<3 ; i++)
MSG_WriteCoord (msg, other->v.origin[i] + 0.5*(other->v.mins[i] + other->v.maxs[i]));
ent->v.dmg_take = 0;
ent->v.dmg_save = 0;
}
//
// send the current viewpos offset from the view entity
//
SV_SetIdealPitch (); // how much to look up / down ideally
// a fixangle might get lost in a dropped packet. Oh well.
if ( ent->v.fixangle )
{
// 2000-05-02 NVS SVC_setangle by Maddes start
// MSG_WriteByte (msg, svc_setangle);
NVS_InitSVCMsg(MSG_ONE, svc_setangle, 0, host_client);
NVS_WriteByte (MSG_ONE, svc_setangle, msg);
// 2000-05-02 NVS SVC_setangle by Maddes end
for (i=0 ; i < 3 ; i++)
// 2000-05-02 NVS SVC_setangle by Maddes start
// MSG_WriteAngle (msg, ent->v.angles[i] );
{
NVS_WriteAngle (MSG_ONE, ent->v.angles[i], msg);
}
if (nvs_current_ssvc->value >= 0.50)
{
for (i=0 ; i < 3 ; i++)
{
NVS_WriteFloat (MSG_ONE, ent->v.angles[i], msg);
}
}
// 2000-05-02 NVS SVC_setangle by Maddes end
ent->v.fixangle = 0;
}
bits = 0;
if (ent->v.view_ofs[2] != DEFAULT_VIEWHEIGHT)
bits |= SU_VIEWHEIGHT;
if (ent->v.idealpitch)
bits |= SU_IDEALPITCH;
val = GETEDICTFIELDVALUE(ent, pr_field_items2);
if (val)
items = (int)ent->v.items | ((int)val->_float << 23);
else
items = (int)ent->v.items | ((int)pr_global_struct->serverflags << 28);
bits |= SU_ITEMS;
if ( (int)ent->v.flags & FL_ONGROUND)
bits |= SU_ONGROUND;
if ( ent->v.waterlevel >= 2)
bits |= SU_INWATER;
for (i=0 ; i<3 ; i++)
{
if (ent->v.punchangle[i])
bits |= (SU_PUNCH1<<i);
if (ent->v.velocity[i])
bits |= (SU_VELOCITY1<<i);
}
if (ent->v.weaponframe)
bits |= SU_WEAPONFRAME;
if (ent->v.armorvalue)
bits |= SU_ARMOR;
// if (ent->v.weapon)
bits |= SU_WEAPON;
// send the data
MSG_WriteByte (msg, svc_clientdata);
MSG_WriteShort (msg, bits);
if (bits & SU_VIEWHEIGHT)
MSG_WriteChar (msg, ent->v.view_ofs[2]);
if (bits & SU_IDEALPITCH)
MSG_WriteChar (msg, ent->v.idealpitch);
for (i=0 ; i<3 ; i++)
{
if (bits & (SU_PUNCH1<<i))
MSG_WriteChar (msg, ent->v.punchangle[i]);
if (bits & (SU_VELOCITY1<<i))
MSG_WriteChar (msg, ent->v.velocity[i]/16);
}
// [always sent] if (bits & SU_ITEMS)
MSG_WriteLong (msg, items);
if (bits & SU_WEAPONFRAME)
MSG_WriteByte (msg, ent->v.weaponframe);
if (bits & SU_ARMOR)
MSG_WriteByte (msg, ent->v.armorvalue);
if (bits & SU_WEAPON)
MSG_WriteByte (msg, SV_ModelIndex(pr_strings+ent->v.weaponmodel));
MSG_WriteShort (msg, ent->v.health);
MSG_WriteByte (msg, ent->v.currentammo);
MSG_WriteByte (msg, ent->v.ammo_shells);
MSG_WriteByte (msg, ent->v.ammo_nails);
MSG_WriteByte (msg, ent->v.ammo_rockets);
MSG_WriteByte (msg, ent->v.ammo_cells);
if (standard_quake)
{
MSG_WriteByte (msg, ent->v.weapon);
}
else
{
for(i=0;i<32;i++)
{
if ( ((int)ent->v.weapon) & (1<<i) )
{
MSG_WriteByte (msg, i);
break;
}
}
}
}
/*
=======================
SV_SendClientDatagram
=======================
*/
qboolean SV_SendClientDatagram (client_t *client)
{
byte buf[MAX_DATAGRAM];
sizebuf_t msg;
msg.data = buf;
msg.maxsize = sizeof(buf);
msg.cursize = 0;
MSG_WriteByte (&msg, svc_time);
MSG_WriteFloat (&msg, sv.time);
// add the client specific data to the datagram
SV_WriteClientdataToMessage (client->edict, &msg);
SV_WriteEntitiesToClient (client->edict, &msg);
// copy the server datagram if there is space
// 2000-05-02 NVS SVC by Maddes start
if (msg.cursize + client->datagram.cursize < msg.maxsize)
SZ_Write (&msg, client->datagram.data, client->datagram.cursize);
// 2000-05-02 NVS SVC by Maddes end
if (msg.cursize + sv.datagram.cursize < msg.maxsize)
SZ_Write (&msg, sv.datagram.data, sv.datagram.cursize);
// send the datagram
if (NET_SendUnreliableMessage (client->netconnection, &msg) == -1)
{
SV_DropClient (true);// if the message couldn't send, kick off
return false;
}
return true;
}
/*
=======================
SV_UpdateToReliableMessages
=======================
*/
void SV_UpdateToReliableMessages (void)
{
int i, j;
client_t *client;
// check for changes to be sent over the reliable streams
for (i=0, host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
{
if (host_client->old_frags != host_client->edict->v.frags)
{
for (j=0, client = svs.clients ; j<svs.maxclients ; j++, client++)
{
if (!client->active)
continue;
MSG_WriteByte (&client->message, svc_updatefrags);
MSG_WriteByte (&client->message, i);
MSG_WriteShort (&client->message, host_client->edict->v.frags);
}
host_client->old_frags = host_client->edict->v.frags;
}
}
for (j=0, client = svs.clients ; j<svs.maxclients ; j++, client++)
{
if (!client->active)
continue;
SZ_Write (&client->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
}
SZ_Clear (&sv.reliable_datagram);
}
/*
=======================
SV_SendNop
Send a nop message without trashing or sending the accumulated client
message buffer
=======================
*/
void SV_SendNop (client_t *client)
{
sizebuf_t msg;
byte buf[4];
msg.data = buf;
msg.maxsize = sizeof(buf);
msg.cursize = 0;
MSG_WriteChar (&msg, svc_nop);
if (NET_SendUnreliableMessage (client->netconnection, &msg) == -1)
SV_DropClient (true); // if the message couldn't send, kick off
client->last_message = realtime;
}
/*
=======================
SV_SendClientMessages
=======================
*/
void SV_SendClientMessages (void)
{
int i;
// update frags, names, etc
SV_UpdateToReliableMessages ();
// build individual updates
for (i=0, host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
{
if (!host_client->active)
continue;
if (host_client->spawned)
{
if (!SV_SendClientDatagram (host_client))
continue;
}
else
{
// the player isn't totally in the game yet
// send small keepalive messages if too much time has passed
// send a full message when the next signon stage has been requested
// some other message data (name changes, etc) may accumulate
// between signon stages
if (!host_client->sendsignon)
{
if (realtime - host_client->last_message > 5)
SV_SendNop (host_client);
continue; // don't send out non-signon messages
}
}
// check for an overflowed message. Should only happen
// on a very fucked up connection that backs up a lot, then
// changes level
if (host_client->message.overflowed)
{
SV_DropClient (true);
host_client->message.overflowed = false;
continue;
}
if (host_client->message.cursize || host_client->dropasap)
{
if (!NET_CanSendMessage (host_client->netconnection))
{
// I_Printf ("can't write\n");
continue;
}
if (host_client->dropasap)
SV_DropClient (false); // went to another level
else
{
if (NET_SendMessage (host_client->netconnection
, &host_client->message) == -1)
SV_DropClient (true); // if the message couldn't send, kick off
SZ_Clear (&host_client->message);
host_client->last_message = realtime;
host_client->sendsignon = false;
}
}
}
// clear muzzle flashes
SV_CleanupEnts ();
}
/*
==============================================================================
SERVER SPAWNING
==============================================================================
*/
/*
================
SV_ModelIndex
================
*/
int SV_ModelIndex (char *name)
{
int i;
if (!name || !name[0])
return 0;
for (i=0 ; i<MAX_MODELS && sv.model_precache[i] ; i++)
if (!strcmp(sv.model_precache[i], name))
return i;
if (i==MAX_MODELS || !sv.model_precache[i])
Con_Printf ("SV_ModelIndex: model %s not precached", name);
return i;
}
/*
================
SV_CreateBaseline
================
*/
void SV_CreateBaseline (void)
{
int i;
edict_t *svent;
int entnum;
for (entnum = 0; entnum < sv.num_edicts ; entnum++)
{
// get the current server version
svent = EDICT_NUM(entnum);
if (svent->free)
continue;
if (entnum > svs.maxclients && !svent->v.modelindex)
continue;
//
// create entity baseline
//
VectorCopy (svent->v.origin, svent->baseline.origin);
VectorCopy (svent->v.angles, svent->baseline.angles);
svent->baseline.frame = svent->v.frame;
svent->baseline.skin = svent->v.skin;
if (entnum > 0 && entnum <= svs.maxclients)
{
svent->baseline.colormap = entnum;
svent->baseline.modelindex = SV_ModelIndex("progs/player.mdl");
}
else
{
svent->baseline.colormap = 0;
svent->baseline.modelindex =
SV_ModelIndex(pr_strings + svent->v.model);
}
//
// add to the message
//
MSG_WriteByte (&sv.signon,svc_spawnbaseline);
MSG_WriteShort (&sv.signon,entnum);
MSG_WriteByte (&sv.signon, svent->baseline.modelindex);
MSG_WriteByte (&sv.signon, svent->baseline.frame);
MSG_WriteByte (&sv.signon, svent->baseline.colormap);
MSG_WriteByte (&sv.signon, svent->baseline.skin);
for (i=0 ; i<3 ; i++)
{
MSG_WriteCoord(&sv.signon, svent->baseline.origin[i]);
MSG_WriteAngle(&sv.signon, svent->baseline.angles[i]);
}
}
}
/*
================
SV_SendReconnect
Tell all the clients that the server is changing levels
================
*/
void SV_SendReconnect (void)
{
char data[128];
sizebuf_t msg;
msg.data = data;
msg.cursize = 0;
msg.maxsize = sizeof(data);
MSG_WriteChar (&msg, svc_stufftext);
MSG_WriteString (&msg, "reconnect\n");
NET_SendToAll (&msg, 5);
if (cls.state != ca_dedicated)
Cmd_ExecuteString ("reconnect\n", src_command);
}
/*
================
SV_SaveSpawnparms
Grabs the current state of each client for saving across the
transition to another level
================
*/
void SV_SaveSpawnparms (void)
{
int i, j;
svs.serverflags = pr_global_struct->serverflags;
for (i=0, host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
{
if (!host_client->active)
continue;
// call the progs to get default spawn parms for the new client
pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
PR_ExecuteProgram (pr_global_struct->SetChangeParms);
for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
host_client->spawn_parms[j] = (&pr_global_struct->parm1)[j];
}
}
/*
================
SV_SpawnServer
This is called at the start of each level
================
*/
extern float scr_centertime_off;
void SV_SpawnServer (char *server)
{
edict_t *ent;
int i;
imsaving = 1;
// let's not have any servers with no name
if (hostname->string[0] == 0)
Cvar_Set (hostname, "UNNAMED");
scr_centertime_off = 0;
Con_DPrintf ("SpawnServer: %s\n",server);
svs.changelevel_issued = false; // now safe to issue another
//
// tell all connected clients that we are going to a new level
//
if (sv.active)
{
SV_SendReconnect ();
}
//
// make cvars consistant
//
if (coop->value)
Cvar_Set (deathmatch, "0");
current_skill = (int)(skill->value + 0.5);
if (current_skill < 0)
current_skill = 0;
if (current_skill > 3)
current_skill = 3;
Cvar_SetValue (skill, (float)current_skill);
//
// set up the new server
//
Host_ClearMemory ();
memset (&sv, 0, sizeof(sv));
strcpy (sv.name, server);
// load progs to get entity field count
PR_LoadProgs ();
// allocate server memory
// 2001-09-20 Configurable entity limits by Maddes start
// do rangechecks
Cvar_Set(sv_entities, sv_entities->string);
Cvar_Set(sv_entities_static, sv_entities_static->string);
Cvar_Set(sv_entities_temp, sv_entities_temp->string);
// sv.max_edicts = MAX_EDICTS;
sv.max_edicts = sv_entities->value;
moved_edict = Hunk_AllocName (sv.max_edicts*sizeof(edict_t *), "sv_mv_ed");
moved_from = Hunk_AllocName (sv.max_edicts*sizeof(vec3_t), "sv_mvf_ed");
// 2001-09-20 Configurable entity limits by Maddes end
sv.edicts = Hunk_AllocName (sv.max_edicts*pr_edict_size, "edicts");
sv.datagram.maxsize = sizeof(sv.datagram_buf);
sv.datagram.cursize = 0;
sv.datagram.data = sv.datagram_buf;
sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
sv.reliable_datagram.cursize = 0;
sv.reliable_datagram.data = sv.reliable_datagram_buf;
sv.signon.maxsize = sizeof(sv.signon_buf);
sv.signon.cursize = 0;
sv.signon.data = sv.signon_buf;
// leave slots at start for clients only
sv.num_edicts = svs.maxclients+1;
for (i=0 ; i<svs.maxclients ; i++)
{
ent = EDICT_NUM(i+1);
svs.clients[i].edict = ent;
// 2000-05-02 NVS SVC by Maddes start
svs.clients[i].datagram.data = svs.clients[i].datagram_buf;
svs.clients[i].datagram.maxsize = sizeof(svs.clients[i].datagram_buf);
SZ_Clear(&svs.clients[i].datagram);
// 2000-05-02 NVS SVC by Maddes end
}
sv.state = ss_loading;
sv.paused = false;
sv.time = 1.0;
strcpy (sv.name, server);
sprintf (sv.modelname,"maps/%s.bsp", server);
sv.worldmodel = Mod_ForName (sv.modelname, false);
// 2001-12-16 No crash on wrong BSP version by MrG start
// if (!sv.worldmodel)
if ((!sv.worldmodel) || (sv.worldmodel->numvertexes == -1))
// 2001-12-16 No crash on wrong BSP version by MrG end
{
Con_Printf ("Couldn't spawn server %s\n", sv.modelname);
sv.active = false;
return;
}
sv.models[1] = sv.worldmodel;
//
// clear world interaction links
//
SV_ClearWorld ();
sv.sound_precache[0] = pr_strings;
sv.model_precache[0] = pr_strings;
sv.model_precache[1] = sv.modelname;
for (i=1 ; i<sv.worldmodel->numsubmodels ; i++)
{
sv.model_precache[1+i] = localmodels[i];
sv.models[i+1] = Mod_ForName (localmodels[i], false);
}
//
// load the rest of the entities
//
ent = EDICT_NUM(0);
memset (&ent->v, 0, progs->entityfields * 4);
ent->free = false;
ent->v.model = sv.worldmodel->name - pr_strings;
ent->v.modelindex = 1; // world model
ent->v.solid = SOLID_BSP;
ent->v.movetype = MOVETYPE_PUSH;
if (coop->value)
pr_global_struct->coop = coop->value;
else
pr_global_struct->deathmatch = deathmatch->value;
pr_global_struct->mapname = sv.name - pr_strings;
// serverflags are for cross level information (sigils)
pr_global_struct->serverflags = svs.serverflags;
// 2000-04-30 NVS HANDSHAKE SRV<->QC by Maddes start
Cvar_Set(nvs_current_ssvc, "0");
// 2001-12-24 Keeping full backwards compatibility by Maddes start
if ( (!(sv_compatibility->value)) // allow setting value, unlike the original Quake executable
&& (nvs_svc_enable->value))
{
// 2001-12-24 Keeping full backwards compatibility by Maddes end
nvs_current_ssvc->flags &= ~CVAR_ROM; // cvar can now be changed through QuakeC in WorldSpawn() of PROGS.DAT
} // 2001-12-24 Keeping full backwards compatibility by Maddes
// 2000-04-30 NVS HANDSHAKE SRV<->QC by Maddes end
zone_progstrings = NULL; // 2001-09-20 QuakeC string zone by Maddes
ED_LoadFromFile (sv.worldmodel->entities);
// 2000-04-30 NVS HANDSHAKE SRV<->QC by Maddes start
nvs_current_ssvc->flags |= CVAR_ROM;
// not necessary to set .nvs_svc if no version is set
if (!(nvs_current_ssvc->value))
{
pr_field_nvs_svc = NULL;
}
// 2000-04-30 NVS HANDSHAKE SRV<->QC by Maddes end
sv.active = true;
// all setup is completed, any further precache statements are errors
sv.state = ss_active;
// run two frames to allow everything to settle
host_org_frametime = // 2001-10-20 TIMESCALE extension by Tomaz/Maddes
host_frametime = 0.1;
SV_Physics ();
SV_Physics ();
// create a baseline for more efficient communications
SV_CreateBaseline ();
// send serverinfo to all connected clients
for (i=0,host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
if (host_client->active)
SV_SendServerinfo (host_client);
Con_DPrintf ("Server active.\n");
imsaving = 0;
}