735 lines
19 KiB
C
735 lines
19 KiB
C
/*
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Copyright (C) 2015 Marco "eukara" Hladik
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// cl_tent.c -- client side temporary entities
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#include "globaldef.h"
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int num_temp_entities;
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// 2001-09-20 Configurable entity limits by Maddes start
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//entity_t cl_temp_entities[MAX_TEMP_ENTITIES];
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entity_t *cl_temp_entities;
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// 2001-09-20 Configurable entity limits by Maddes end
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beam_t cl_beams[MAX_BEAMS];
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sfx_t *cl_sfx_wizhit;
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sfx_t *cl_sfx_knighthit;
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sfx_t *cl_sfx_tink1;
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sfx_t *cl_sfx_ric1;
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sfx_t *cl_sfx_ric2;
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sfx_t *cl_sfx_ric3;
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sfx_t *cl_sfx_r_exp3;
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sfx_t *cl_sfx_imp;
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sfx_t *cl_sfx_rail;
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sfx_t *cl_sfx_bloodhit1;
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sfx_t *cl_sfx_bloodhit2;
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sfx_t *cl_sfx_bloodhit3;
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/*
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=================
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CL_ParseTEnt
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=================
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*/
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void CL_InitTEnts (void)
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{
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cl_sfx_wizhit = S_PrecacheSound ("wizard/hit.wav");
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cl_sfx_knighthit = S_PrecacheSound ("hknight/hit.wav");
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cl_sfx_tink1 = S_PrecacheSound ("weapons/tink1.wav");
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cl_sfx_ric1 = S_PrecacheSound ("weapons/ric1.wav");
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cl_sfx_ric2 = S_PrecacheSound ("weapons/ric2.wav");
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cl_sfx_ric3 = S_PrecacheSound ("weapons/ric3.wav");
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cl_sfx_r_exp3 = S_PrecacheSound ("weapons/r_exp3.wav");
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cl_sfx_imp = S_PrecacheSound ("shambler/sattck1.wav");
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cl_sfx_rail = S_PrecacheSound ("weapons/lstart.wav");
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cl_sfx_bloodhit1 = S_PrecacheSound ("player/tornoff2.wav");
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cl_sfx_bloodhit2 = S_PrecacheSound ("demon/dhit2.wav");
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cl_sfx_bloodhit3 = S_PrecacheSound ("zombie/z_miss.wav");
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}
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extern cvar_t *r_flares;
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/*
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=================
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CL_ParseBeam
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=================
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*/
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void CL_ParseBeam (model_t *m)
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{
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int ent;
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vec3_t start, end;
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beam_t *b;
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int i;
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ent = MSG_ReadShort ();
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start[0] = MSG_ReadCoord ();
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start[1] = MSG_ReadCoord ();
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start[2] = MSG_ReadCoord ();
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end[0] = MSG_ReadCoord ();
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end[1] = MSG_ReadCoord ();
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end[2] = MSG_ReadCoord ();
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// override any beam with the same entity
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for (i=0, b=cl_beams ; i< MAX_BEAMS ; i++, b++)
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if (b->entity == ent)
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{
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b->entity = ent;
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b->model = m;
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b->endtime = cl.time + 0.2;
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VectorCopy (start, b->start);
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VectorCopy (end, b->end);
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return;
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}
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// find a free beam
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for (i=0, b=cl_beams ; i< MAX_BEAMS ; i++, b++)
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{
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if (!b->model || b->endtime < cl.time)
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{
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b->entity = ent;
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b->model = m;
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b->endtime = cl.time + 0.2;
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VectorCopy (start, b->start);
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VectorCopy (end, b->end);
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return;
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}
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}
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Con_Printf ("beam list overflow!\n");
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}
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extern cvar_t *r_coloreddyns;
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/*
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=================
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CL_ParseTEnt
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=================
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*/
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extern int particleset;
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extern void R_Decal (vec3_t org, int decframe, int blend, float sceel, int splat);
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void CL_ParseTEnt (void)
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{
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int type;
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vec3_t pos;
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vec3_t pos2;
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vec3_t vel;
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vec3_t dir;
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vec3_t mins;
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vec3_t maxs;
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vec3_t vel1;
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vec3_t vel2;
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int count;
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int thecol;
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int speed;
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vec3_t endpos;
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int amount;
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dlight_t *dl;
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int rnd;
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int colorStart, colorLength;
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type = MSG_ReadByte ();
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switch (type)
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{
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case TE_WIZSPIKE: // spike hitting wall
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pos[0] = MSG_ReadCoord ();
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pos[1] = MSG_ReadCoord ();
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pos[2] = MSG_ReadCoord ();
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R_RunParticleEffect (pos, vec3_origin, 20, 30);
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S_StartSound (-1, 0, cl_sfx_wizhit, pos, 1, 1);
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break;
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case TE_KNIGHTSPIKE: // spike hitting wall
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pos[0] = MSG_ReadCoord ();
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pos[1] = MSG_ReadCoord ();
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pos[2] = MSG_ReadCoord ();
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R_RunParticleEffect (pos, vec3_origin, 226, 20);
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S_StartSound (-1, 0, cl_sfx_knighthit, pos, 1, 1);
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break;
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case TE_SPIKE: // spike hitting wall
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pos[0] = MSG_ReadCoord ();
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pos[1] = MSG_ReadCoord ();
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pos[2] = MSG_ReadCoord ();
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if (particleset == 7){
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//R_FlareTest (pos, 1, 255, 0, 0);
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R_FlareTest (pos, 1, rand()&255, rand()&255, rand()&255, 0, NULL); // tseting random colored flares with nails
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}
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else
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R_RunParticleEffect (pos, vec3_origin, 0, 10);
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if ( rand() % 5 )
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S_StartSound (-1, 0, cl_sfx_tink1, pos, 1, 1);
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else
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{
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rnd = rand() & 3;
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if (rnd == 1)
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S_StartSound (-1, 0, cl_sfx_ric1, pos, 1, 1);
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else if (rnd == 2)
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S_StartSound (-1, 0, cl_sfx_ric2, pos, 1, 1);
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else
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S_StartSound (-1, 0, cl_sfx_ric3, pos, 1, 1);
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}
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break;
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case TE_SUPERSPIKE: // super spike hitting wall
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pos[0] = MSG_ReadCoord ();
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pos[1] = MSG_ReadCoord ();
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pos[2] = MSG_ReadCoord ();
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R_RunParticleEffect (pos, vec3_origin, 0, 20);
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if ( rand() % 5 )
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S_StartSound (-1, 0, cl_sfx_tink1, pos, 1, 1);
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else
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{
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rnd = rand() & 3;
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if (rnd == 1)
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S_StartSound (-1, 0, cl_sfx_ric1, pos, 1, 1);
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else if (rnd == 2)
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S_StartSound (-1, 0, cl_sfx_ric2, pos, 1, 1);
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else
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S_StartSound (-1, 0, cl_sfx_ric3, pos, 1, 1);
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}
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break;
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// TomazQuake code
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case TE_SNOW:
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pos[0] = MSG_ReadCoord (); // mins
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pos[1] = MSG_ReadCoord ();
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pos[2] = MSG_ReadCoord ();
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pos2[0] = MSG_ReadCoord (); // maxs
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pos2[1] = MSG_ReadCoord ();
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pos2[2] = MSG_ReadCoord ();
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amount = MSG_ReadShort ();
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R_Snow(pos, pos2, amount);
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break;
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case TE_RAIN:
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pos[0] = MSG_ReadCoord (); // mins
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pos[1] = MSG_ReadCoord ();
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pos[2] = MSG_ReadCoord ();
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pos2[0] = MSG_ReadCoord (); // maxs
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pos2[1] = MSG_ReadCoord ();
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pos2[2] = MSG_ReadCoord ();
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amount = MSG_ReadShort ();
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R_Rain(pos, pos2, amount);
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break;
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// TomazQuake code
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case TE_GUNSHOT: // bullet hitting wall
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pos[0] = MSG_ReadCoord ();
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pos[1] = MSG_ReadCoord ();
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pos[2] = MSG_ReadCoord ();
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if (particleset == 2){
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R_Smoke (pos, vec3_origin, 0, 20);
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R_Decal (pos, 4, 6, 0, 0);
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}
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else
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R_RunParticleEffect (pos, vec3_origin, 0, 20);
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break;
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case TE_EXPLOSION: // rocket explosion
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pos[0] = MSG_ReadCoord();
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pos[1] = MSG_ReadCoord();
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pos[2] = MSG_ReadCoord();
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if (particleset == 2){
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// R_Smoke (pos, vec3_origin, 0, 20);
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R_ParticleExplosionSpritey (pos, 13, 6, 2);
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R_Decal (pos, 13, 6, 2, 0);
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}
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else
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R_ParticleExplosion (pos);
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dl = CL_AllocDlight (0);
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if (r_coloreddyns->value){
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dl->color[0] = 4.0f;
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dl->color[1] = 2.0f;
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dl->color[2] = 0.5f; // TODO: get avg color from model
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}
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VectorCopy (pos, dl->origin);
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dl->radius = 350;
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dl->die = cl.time + 0.5;
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dl->decay = 300;
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// 2000-05-02 NVS SVC_TE te_explosion by Maddes start
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// 2001-09-11 Colored lightning by LordHavoc/Sarcazm/Maddes start
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if ((nvs_current_csvc->value >= 0.50) && (cls.signon > 1))
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{
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dl->flashcolor[0] = dl->color[0] = MSG_ReadCoord();
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dl->flashcolor[1] = dl->color[1] = MSG_ReadCoord();
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dl->flashcolor[2] = dl->color[2] = MSG_ReadCoord();
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dl->flashcolor[3] = MSG_ReadCoord();
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}
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// 2001-09-11 Colored lightning by LordHavoc/Sarcazm/Maddes end
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// 2000-05-02 NVS SVC_TE te_explosion by Maddes end
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S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
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break;
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case TE_TAREXPLOSION: // tarbaby explosion
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pos[0] = MSG_ReadCoord ();
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pos[1] = MSG_ReadCoord ();
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pos[2] = MSG_ReadCoord ();
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R_BlobExplosion (pos);
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S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
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break;
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case TE_LIGHTNING1: // lightning bolts
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CL_ParseBeam (Mod_ForName("progs/bolt.mdl", true));
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break;
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case TE_LIGHTNING2: // lightning bolts
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CL_ParseBeam (Mod_ForName("progs/bolt2.mdl", true));
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break;
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case TE_LIGHTNING3: // lightning bolts
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CL_ParseBeam (Mod_ForName("progs/bolt3.mdl", true));
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break;
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// PGM 01/21/97
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case TE_BEAM: // grappling hook beam
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CL_ParseBeam (Mod_ForName("progs/beam.mdl", true));
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break;
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// PGM 01/21/97
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case TE_LAVASPLASH:
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pos[0] = MSG_ReadCoord ();
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pos[1] = MSG_ReadCoord ();
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pos[2] = MSG_ReadCoord ();
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R_LavaSplash (pos);
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break;
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case TE_TELEPORT:
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pos[0] = MSG_ReadCoord ();
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pos[1] = MSG_ReadCoord ();
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pos[2] = MSG_ReadCoord ();
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R_TeleportSplash (pos);
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break;
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case TE_EXPLOSION2: // color mapped explosion
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pos[0] = MSG_ReadCoord ();
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pos[1] = MSG_ReadCoord ();
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pos[2] = MSG_ReadCoord ();
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colorStart = MSG_ReadByte ();
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colorLength = MSG_ReadByte ();
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R_ParticleExplosion2 (pos, colorStart, colorLength);
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dl = CL_AllocDlight (0);
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VectorCopy (pos, dl->origin);
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dl->radius = 350;
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dl->die = cl.time + 0.5;
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dl->decay = 300;
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S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
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break;
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// case TE_IMPLOSION:
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// pos[0] = MSG_ReadCoord ();
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// pos[1] = MSG_ReadCoord ();
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// pos[2] = MSG_ReadCoord ();
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// S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
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// break;
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case TE_RAILTRAIL: // Straight out of Quake2!
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pos[0] = MSG_ReadCoord ();
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pos[1] = MSG_ReadCoord ();
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pos[2] = MSG_ReadCoord ();
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endpos[0] = MSG_ReadCoord ();
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endpos[1] = MSG_ReadCoord ();
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endpos[2] = MSG_ReadCoord ();
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vel[0] = MSG_ReadCoord ();
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vel[1] = MSG_ReadCoord ();
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vel[2] = MSG_ReadCoord ();
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R_RailTrail (pos, endpos);
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// R_RocketTrail (pos, endpos, 7);
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break;
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case TE_BLOOD:
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pos[0] = MSG_ReadCoord();
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pos[1] = MSG_ReadCoord();
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pos[2] = MSG_ReadCoord();
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vel[0] = (float)MSG_ReadChar();
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vel[1] = (float)MSG_ReadChar();
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vel[2] = (float)MSG_ReadChar();
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count = MSG_ReadByte();
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R_Blood(count, pos, pos, vel, vel);
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break;
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case TE_BLOODSHOWER:
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mins[0] = MSG_ReadCoord();
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mins[1] = MSG_ReadCoord();
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mins[2] = MSG_ReadCoord();
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maxs[0] = MSG_ReadCoord();
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maxs[1] = MSG_ReadCoord();
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maxs[2] = MSG_ReadCoord();
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speed = MSG_ReadCoord();
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count = MSG_ReadShort();
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vel1[0] = -speed;
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vel1[1] = -speed;
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vel1[2] = -speed;
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vel2[0] = speed;
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vel2[1] = speed;
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vel2[2] = speed;
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R_Blood(count, mins, maxs, vel1, vel2);
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break;
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case TE_PLASMABURN: // plasma burn
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pos[0] = MSG_ReadCoord();
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pos[1] = MSG_ReadCoord();
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pos[2] = MSG_ReadCoord(); // all thius is, is just a quick white flash
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dl = CL_AllocDlight (0);
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VectorCopy (pos, dl->origin);
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dl->radius = 250;
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dl->die = cl.time + 0.2;
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dl->decay = 1500;
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break;
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case TE_TEI_SMOKE: // makes some puff of smoke
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// the direction doesn't do much in DP
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// but we do it anyway
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pos[0] = MSG_ReadCoord ();
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pos[1] = MSG_ReadCoord ();
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pos[2] = MSG_ReadCoord ();
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vel[0] = MSG_ReadCoord ();
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vel[1] = MSG_ReadCoord ();
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vel[2] = MSG_ReadCoord ();
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count = MSG_ReadByte();
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R_Smoke (pos, vel, 0, count * 4);
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break;
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case TE_TEI_BIGEXPLOSION: // rocket explosion
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pos[0] = MSG_ReadCoord();
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pos[1] = MSG_ReadCoord();
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pos[2] = MSG_ReadCoord();
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R_ParticleExplosion (pos); // in dp, this is just a explosion with a
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//much much much much bigger dynamic light. Why? don't ask.
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dl = CL_AllocDlight (0);
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if (r_coloreddyns->value){
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dl->color[0] = 0.6f;
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dl->color[1] = 0.5f;
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dl->color[2] = 0.1f; // TODO: get avg color from model
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}
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VectorCopy (pos, dl->origin);
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dl->radius = 850;
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dl->die = cl.time + 1;
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dl->decay = 800;
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S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
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break;
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// Darkplaces QUAD DAMAGE TE's
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case TE_GUNSHOTQUAD: // bullet hitting wall... one that does 4x damage
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pos[0] = MSG_ReadCoord ();
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pos[1] = MSG_ReadCoord ();
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pos[2] = MSG_ReadCoord ();
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R_RunParticleEffect (pos, vec3_origin, 0, 20);
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dl = CL_AllocDlight (0);
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if (r_coloreddyns->value){
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dl->color[0] = 0.1f;dl->color[1] = 0.1f;dl->color[2] = 1.0f;}
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VectorCopy (pos, dl->origin);
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dl->radius = 200;
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dl->die = cl.time + 0.2;
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dl->decay = 1500;
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break;
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case TE_SPIKEQUAD: // spike hitting wall WITH A BLUE FLASH of QUAD DAMAGE POWER!
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pos[0] = MSG_ReadCoord ();
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pos[1] = MSG_ReadCoord ();
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pos[2] = MSG_ReadCoord ();
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R_RunParticleEffect (pos, vec3_origin, 0, 10);
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dl = CL_AllocDlight (0);
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if (r_coloreddyns->value){
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dl->color[0] = 0.1f;dl->color[1] = 0.1f;dl->color[2] = 1.0f;}
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VectorCopy (pos, dl->origin);
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dl->radius = 200;
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dl->die = cl.time + 0.2;
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dl->decay = 1500;
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if ( rand() % 5 )
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S_StartSound (-1, 0, cl_sfx_tink1, pos, 1, 1);
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else
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{
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rnd = rand() & 3;
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if (rnd == 1)
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S_StartSound (-1, 0, cl_sfx_ric1, pos, 1, 1);
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else if (rnd == 2)
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S_StartSound (-1, 0, cl_sfx_ric2, pos, 1, 1);
|
|
else
|
|
S_StartSound (-1, 0, cl_sfx_ric3, pos, 1, 1);
|
|
}
|
|
break;
|
|
case TE_SUPERSPIKEQUAD: // THE INFAMOUSLY REDUNDANT SPIKE FUNCTION GETS FLASH TOO
|
|
pos[0] = MSG_ReadCoord ();
|
|
pos[1] = MSG_ReadCoord ();
|
|
pos[2] = MSG_ReadCoord ();
|
|
R_RunParticleEffect (pos, vec3_origin, 0, 20);
|
|
dl = CL_AllocDlight (0);
|
|
if (r_coloreddyns->value){
|
|
dl->color[0] = 0.1f;dl->color[1] = 0.1f;dl->color[2] = 1.0f;}
|
|
VectorCopy (pos, dl->origin);
|
|
dl->radius = 200;
|
|
dl->die = cl.time + 0.2;
|
|
dl->decay = 1500;
|
|
if ( rand() % 5 )
|
|
S_StartSound (-1, 0, cl_sfx_tink1, pos, 1, 1);
|
|
else
|
|
{
|
|
rnd = rand() & 3;
|
|
if (rnd == 1)
|
|
S_StartSound (-1, 0, cl_sfx_ric1, pos, 1, 1);
|
|
else if (rnd == 2)
|
|
S_StartSound (-1, 0, cl_sfx_ric2, pos, 1, 1);
|
|
else
|
|
S_StartSound (-1, 0, cl_sfx_ric3, pos, 1, 1);
|
|
}
|
|
break;
|
|
|
|
case TE_EXPLOSIONQUAD: // one explosion no one wants to be part of
|
|
pos[0] = MSG_ReadCoord();
|
|
pos[1] = MSG_ReadCoord();
|
|
pos[2] = MSG_ReadCoord();
|
|
R_ParticleExplosion (pos);
|
|
dl = CL_AllocDlight (0);
|
|
if (r_coloreddyns->value){
|
|
dl->color[0] = 0.1f;
|
|
dl->color[1] = 0.1f;
|
|
dl->color[2] = 1.0f;
|
|
|
|
}
|
|
VectorCopy (pos, dl->origin);
|
|
dl->radius = 350;
|
|
dl->die = cl.time + 0.5;
|
|
dl->decay = 300;
|
|
S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
|
|
break;
|
|
|
|
// ---------------------------------------------------------
|
|
// Weird Teitei effects implemented by Leilei
|
|
// ---------------------------------------------------------
|
|
case TE_TEI_G3: // This was used for the Nex weapon in
|
|
// super old (2002) Nexuiz alphas
|
|
pos[0] = MSG_ReadCoord ();
|
|
pos[1] = MSG_ReadCoord ();
|
|
pos[2] = MSG_ReadCoord ();
|
|
endpos[0] = MSG_ReadCoord ();
|
|
endpos[1] = MSG_ReadCoord ();
|
|
endpos[2] = MSG_ReadCoord ();
|
|
vel[0] = MSG_ReadCoord () * 0.25; // NONSTANDARD NOTE - this is "Angles" in the spec
|
|
vel[1] = MSG_ReadCoord () * 0.25;; // but in DP the angles aren't actually used
|
|
vel[2] = MSG_ReadCoord () * 0.25;; // for *ANYTHING* so we'll use them for color instead!
|
|
// LH, can you 'color' the angles too?
|
|
// vel[0] is inner colorindex
|
|
// vel[1] is outer colorindex
|
|
// vel[2] might tell it how to blend
|
|
// thecol = FindColorNoFB((int)vel[0],(int)vel[1],(int)vel[2]);
|
|
|
|
if (vel[0] > 63) vel[0] = 63;
|
|
if (vel[1] > 63) vel[1] = 63;
|
|
if (vel[2] > 63) vel[2] = 63;
|
|
if (vel[0] < 0) vel[0] = 0;
|
|
if (vel[1] < 0) vel[1] = 0;
|
|
if (vel[2] < 0) vel[2] = 0;
|
|
//thecol = BestColor((int)vel[0],(int)vel[1],(int)vel[2]);
|
|
thecol = palmap2[(int)vel[0]][(int)vel[1]][(int)vel[2]];
|
|
R_BeamBeam (pos, endpos, thecol, 1);
|
|
break;
|
|
|
|
case TE_TEI_PLASMAHIT: // Nexuiz electro explosion!
|
|
pos[0] = MSG_ReadCoord ();
|
|
pos[1] = MSG_ReadCoord ();
|
|
pos[2] = MSG_ReadCoord ();
|
|
vel[0] = MSG_ReadCoord (); // in dp, angle/dir isn't really used
|
|
vel[1] = MSG_ReadCoord ();
|
|
vel[2] = MSG_ReadCoord (); // tei is messy :(
|
|
count = MSG_ReadByte();
|
|
R_PlasmaExplosion (pos, 40, 7, count);
|
|
dl = CL_AllocDlight (0);
|
|
if (r_coloreddyns->value){
|
|
dl->color[0] = 0.2f;
|
|
dl->color[1] = 0.2f;
|
|
dl->color[2] = 1.0f;
|
|
|
|
}
|
|
VectorCopy (pos, dl->origin);
|
|
dl->radius = 250;
|
|
dl->die = cl.time + 0.3;
|
|
dl->decay = 800;
|
|
break;
|
|
|
|
|
|
|
|
|
|
default:
|
|
// 2001-12-16 Various crashes changed to host errors by Maddes start
|
|
// Sys_Error ("CL_ParseTEnt: bad type");
|
|
Host_Error ("CL_ParseTEnt: bad type %i", type);
|
|
break;
|
|
// 2001-12-16 Various crashes changed to host errors by Maddes end
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
CL_NewTempEntity
|
|
=================
|
|
*/
|
|
entity_t *CL_NewTempEntity (void)
|
|
{
|
|
entity_t *ent;
|
|
|
|
// 2001-09-20 Configurable entity limits by Maddes start
|
|
if (!cl_temp_entities)
|
|
{
|
|
Cvar_Set(cl_entities_min_temp, cl_entities_min_temp->string); // do rangecheck
|
|
if (cl.max_temp_edicts < cl_entities_min_temp->value)
|
|
{
|
|
cl.max_temp_edicts = cl_entities_min_temp->value;
|
|
}
|
|
Con_DPrintf("Allocating memory for %i temp entities.\n", cl.max_temp_edicts);
|
|
|
|
cl_temp_entities = Hunk_AllocName (cl.max_temp_edicts*sizeof(entity_t), "cl_ed_temp");
|
|
memset (cl_temp_entities, 0, cl.max_temp_edicts*sizeof(entity_t));
|
|
}
|
|
// 2001-09-20 Configurable entity limits by Maddes end
|
|
|
|
if (cl_numvisedicts == MAX_VISEDICTS)
|
|
return NULL;
|
|
// 2001-09-20 Configurable entity limits by Maddes start
|
|
// if (num_temp_entities == MAX_TEMP_ENTITIES)
|
|
if (num_temp_entities >= cl.max_temp_edicts)
|
|
// 2001-09-20 Configurable entity limits by Maddes end
|
|
return NULL;
|
|
ent = &cl_temp_entities[num_temp_entities];
|
|
memset (ent, 0, sizeof(*ent));
|
|
num_temp_entities++;
|
|
cl_visedicts[cl_numvisedicts] = ent;
|
|
cl_numvisedicts++;
|
|
|
|
ent->colormap = vid.colormap;
|
|
return ent;
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
CL_UpdateTEnts
|
|
=================
|
|
*/
|
|
|
|
void CL_UpdateTEnts (void)
|
|
{
|
|
int i;
|
|
beam_t *b;
|
|
|
|
vec3_t dist, org;
|
|
float d;
|
|
entity_t *ent;
|
|
float yaw, pitch;
|
|
float forward;
|
|
|
|
num_temp_entities = 0;
|
|
|
|
// update lightning
|
|
for (i=0, b=cl_beams ; i< MAX_BEAMS ; i++, b++)
|
|
{
|
|
if (!b->model || b->endtime < cl.time)
|
|
continue;
|
|
|
|
// if coming from the player, update the start position
|
|
if (b->entity == cl.viewentity)
|
|
{
|
|
VectorCopy (cl_entities[cl.viewentity].origin, b->start);
|
|
}
|
|
|
|
// calculate pitch and yaw
|
|
VectorSubtract (b->end, b->start, dist);
|
|
|
|
if (dist[1] == 0 && dist[0] == 0)
|
|
{
|
|
yaw = 0;
|
|
if (dist[2] > 0)
|
|
pitch = 90;
|
|
else
|
|
pitch = 270;
|
|
}
|
|
else
|
|
{
|
|
yaw = (int) (atan2(dist[1], dist[0]) * 180 / M_PI);
|
|
if (yaw < 0)
|
|
yaw += 360;
|
|
|
|
forward = sqrt (dist[0]*dist[0] + dist[1]*dist[1]);
|
|
pitch = (int) (atan2(dist[2], forward) * 180 / M_PI);
|
|
if (pitch < 0)
|
|
pitch += 360;
|
|
}
|
|
|
|
if (particleset == 7){
|
|
VectorCopy (b->start, org);
|
|
d = VectorNormalize(dist);
|
|
|
|
// leilei - an electric beam...
|
|
//R_BeamBeam (org, b->end, 211, 3);
|
|
|
|
R_LightningBeam (b->start, b->end, 6);
|
|
}
|
|
else
|
|
{
|
|
// add new entities for the lightning
|
|
VectorCopy (b->start, org);
|
|
d = VectorNormalize(dist);
|
|
while (d > 0)
|
|
{
|
|
ent = CL_NewTempEntity ();
|
|
if (!ent)
|
|
return;
|
|
VectorCopy (org, ent->origin);
|
|
ent->model = b->model;
|
|
ent->angles[0] = pitch;
|
|
ent->angles[1] = yaw;
|
|
ent->angles[2] = rand()%360;
|
|
#ifdef SCALEE
|
|
ent->scale2 = 1.0f; // makaqu
|
|
#endif
|
|
|
|
// leilei - unrolled
|
|
org[0] += dist[0]*30;
|
|
org[1] += dist[1]*30;
|
|
org[2] += dist[2]*30;
|
|
|
|
|
|
|
|
d -= 30;
|
|
//if (r_flares->value > 2)
|
|
// R_FlareTest(ent->origin,12,7,15,36,0,ent);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
}
|