48 lines
1.7 KiB
Markdown
48 lines
1.7 KiB
Markdown
Engoo
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This is a heavily modified Quake engine that adds multiple standard (and not so standard) features to the software renderer.
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* Colored lighting in 8-bit color by 15bpp or 18bpp lookup tables, supports lits
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* Translucent liquids with variable-adjusted alphas, supports vis
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* Fog, support for the standard FitzQuake fog command syntax and values
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* Widescreen display support, with hotizontal area expansion; support for 16:9, 16:10, and many more aspects
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* Enhanced particle system including textured additive, modulated and alpha blended particles
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* Enhanced blood effects, as well as an option to disable blood and gibs
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* Coronas that occlude behind walls, sprites and models smoothly
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* Sound pitches, including dynamic pitching of sound in time scaling modes
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* Water refraction and reflection (DirectDraw only)
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* Auto-saving
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* Several weapon bobbing effects to help unstiff the player's sense of movement
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* Bots
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* MIDI playback
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* Can load BSP28 maps (Quake 0.9 shareware versions)
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* Can partially load BSP30 maps (Half-Life)
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* It doesn't load any 'high definition' packs (and never will, they tarnish the game's image)
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Currently it has been tested on:
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* Windows 95 (eng95)
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* Windows XP
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* Windows 7
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What I'd like to get it to working on
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* DOS (regressed, will need to fix)
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* Linux
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* MacOS
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What it currently compiles with:
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* Microsoft Visual C++ 6.0
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* DJGPP
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Some of the terrible bugs you should be aware of:
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* CD audio is regressed. It kept crashing under Windows 7 so I had to gut it for now :(
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* MIDI doesn't work in DOS.
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* Multiplayer is completely untested. It may not work.
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* Sometimes, resizing the window will cause it to become 1x1 instantly.
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* It's a bit sluggish because the new colored lighting code is not written in assembly.
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