52 lines
No EOL
1.9 KiB
C
52 lines
No EOL
1.9 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef GloBot
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#define GloBot
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typedef struct
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{
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struct edict_s *enemy; // This holds what client the bot is currently in a fight with
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int chase; // This holds what client the bot is following when he cant see anyone. Its used to get him to run around... bad hack i know
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int ClientNo; // This holds the bots client number
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float connecttime; // The server time when he connected
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qboolean menudone; // Used for Team Fortress to see if we have passed the class menu or not
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qboolean isbot; // This keeps track if a client is a bot or a human
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qboolean Active; // And this if client has joined the game or not
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} bot_t;
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typedef struct
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{
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struct edict_s *world; // This holds the world entity
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byte MaxClients; // And this is the maximum allowed number of client's
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qboolean botactive[64]; // And this keeps track of what bots that has already joined
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} globot_t;
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extern globot_t globot; // This struct is used to store global stuff that aint client specific
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//bot_misc.c
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float Random (void);
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float RandomRange (float min, float max) ;
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//bot_setup.c
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void NextFreeClient (void);
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#endif // GloBot
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