This was originally a port of Engoo to X11 capable systems... however that was a long time ago.
asm | ||
audio | ||
engine | ||
include | ||
network | ||
renderer | ||
system | ||
tracker | ||
video | ||
CMDS | ||
CVARS | ||
LICENSE | ||
Makefile | ||
MakefileXMMS | ||
README |
_ _ ____ _ _ _ _ _____ __ | | / |___ \| | | | | / |_ _\ \/ / | |/ |_ | | | | | |/ || | \ / | /| | |_| | |_| | /| || | / \ |_/ |_|____/ \___/|_/ |_|___/_/\_\ This is a novelty engine rendering in software mode, aka on your CPU. This is *not* a daily-driver Xuake engine. If you want a stable Xuake engine, look elsewhere. >> This is testing ground << This might turn into something mature in the future. It uses standard X11 functions, so aside from that no dependencies are necessary. For sound, please get the Open Sound System running. ************ Features ************ - Full software-rendered 3D-Engine - Colored lighting - Particle and (non-clipped) decal system - Coronas with support for light styles - Model blob shadows - Sound pitch variation - Server side QCVM gamecode with enhanced extensions (such as file i/o, traceboxes...) - Texture dithering on level textures - Water translucency and refractions - Low detail modes - Distance fog - Can communicate to 32bit versions of XMMS for music playback (or 64 when used with xmms-ctl) ************* Compiling ************* For a debug build (larger and slower) issue 'make'. For a release build (smaller and faster) issue 'make build_release'. ********* Notes ********* - Carried over soundfixes from reQuiem - Sound is done via OSS, not ALSA - aoss will most likely not work - The input is 'not good' right now - Based on engoo by leileilol ********* Plans ********* - Menu system done primarily using CSQC - HUD system done primarily using CSQC - Make the bots less Xuake specific, controllable via SSQC - Ship with a game directory that can be used as a base and torn apart for any use - Ship with a scratch QC base and the new engine extensions