ngunix/WinQuake/gl_model.c
2014-04-12 08:29:30 -04:00

1402 lines
35 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// model.c -- model loading and caching
// models are the only shared resource between a client and server running
// on the same machine.
#include "quakedef.h"
extern cvar_t *gl_glowmap; // 1999-12-28 OpenGL fullbright fix by Neal White III
#ifdef QSB
#define MAX_MOD_KNOWN 4096
#else
#define MAX_MOD_KNOWN 512
#endif
model_t mod_known[MAX_MOD_KNOWN];
int mod_numknown;
/*
===================
Mod_ClearAll
===================
*/
void Mod_ClearAll (void)
{
int i;
model_t *mod;
for (i=0 , mod=mod_known ; i<mod_numknown ; i++, mod++)
if (mod->type != mod_alias)
mod->needload = true;
}
/*
==================
Mod_FindName
==================
*/
model_t *Mod_FindName (char *name)
{
int i;
model_t *mod;
if (!name[0])
Sys_Error ("Mod_ForName: NULL name");
//
// search the currently loaded models
//
for (i=0 , mod=mod_known ; i<mod_numknown ; i++, mod++)
if (!strcmp (mod->name, name) )
break;
if (i == mod_numknown)
{
if (mod_numknown == MAX_MOD_KNOWN)
Sys_Error ("mod_numknown == MAX_MOD_KNOWN");
strcpy (mod->name, name);
mod->needload = true;
mod_numknown++;
}
return mod;
}
/*
==================
Mod_TouchModel
==================
*/
void Mod_TouchModel (char *name)
{
model_t *mod;
mod = Mod_FindName (name);
if (!mod->needload)
{
if (mod->type == mod_alias)
Cache_Check (&mod->cache);
}
}
/*
==================
Mod_LoadModel
Loads a model into the cache
==================
*/
model_t *Mod_LoadModel (model_t *mod, qboolean crash)
{
void *d;
unsigned *buf;
byte stackbuf[1024]; // avoid dirtying the cache heap
loadedfile_t *fileinfo; // 2001-09-12 Returning information about loaded file by Maddes
if (!mod->needload)
{
if (mod->type == mod_alias)
{
d = Cache_Check (&mod->cache);
if (d)
return mod;
}
else
return mod; // not cached at all
}
//
// because the world is so huge, load it one piece at a time
//
if (!crash)
{
}
//
// load the file
//
// 2001-09-12 Returning information about loaded file by Maddes start
/*
buf = (unsigned *)COM_LoadStackFile (mod->name, stackbuf, sizeof(stackbuf));
if (!buf)
*/
fileinfo = COM_LoadStackFile (mod->name, stackbuf, sizeof(stackbuf));
if (!fileinfo)
// 2001-09-12 Returning information about loaded file by Maddes end
{
if (crash)
Sys_Error ("Mod_NumForName: %s not found", mod->name);
return NULL;
}
buf = (unsigned *)fileinfo->data; // 2001-09-12 Returning information about loaded file by Maddes
//
// allocate a new model
//
COM_FileBase (mod->name, loadname);
loadmodel = mod;
//
// fill it in
//
// call the apropriate loader
mod->needload = false;
switch (LittleLong(*(unsigned *)buf))
{
case IDPOLYHEADER:
Mod_LoadAliasModel (mod, buf);
break;
case IDSPRITEHEADER:
Mod_LoadSpriteModel (mod, buf);
break;
default:
Mod_LoadBrushModel (mod, buf, fileinfo); // 2001-09-12 .ENT support by Maddes
break;
}
return mod;
}
/*
===============================================================================
BRUSHMODEL LOADING
===============================================================================
*/
/*
=================
Mod_LoadTextures
=================
*/
void Mod_LoadTextures (lump_t *l)
{
// 1999-12-28 OpenGL fullbright fix by Neal White III start
// Neal White III - 12-28-1999 - OpenGL fullbright bugfix
// nwhite@softblox.com
// http://home.telefragged.com/wally/
//
// Problem:
//
// There was a problem in the original glquake with fullbright texels.
// In the software renderer, fullbrights glow brightly in the dark.
// Essentially, the fullbrights were ignored. I've fixed it by
// adding another rendering pass and creating a new glowmap texture.
//
// Fix:
//
// When a texture with fullbright (FB) texels is loaded, a copy is made,
// then the FB pixels are cleared to black in the original texture. In
// the copy, all normal colors are cleared and only the FBs remain. When
// it comes time to render the polygons, I do an additional pass and ADD
// the glowmap on top of the current polygon.
byte *ptexel;
qboolean hasfullbrights;
// qboolean noglow = COM_CheckParm("-noglow");
// int i, j, pixels, num, max, altmax;
int i, num, max, altmax;
unsigned long j, pixels;
// 1999-12-28 OpenGL fullbright fix by Neal White III end
miptex_t *mt;
texture_t *tx, *tx2;
texture_t *anims[10];
texture_t *altanims[10];
dmiptexlump_t *m;
if (!l->filelen)
{
loadmodel->textures = NULL;
return;
}
m = (dmiptexlump_t *)(mod_base + l->fileofs);
m->nummiptex = LittleLong (m->nummiptex);
loadmodel->numtextures = m->nummiptex;
loadmodel->textures = Hunk_AllocName (m->nummiptex * sizeof(*loadmodel->textures) , loadname);
for (i=0 ; i<m->nummiptex ; i++)
{
m->dataofs[i] = LittleLong(m->dataofs[i]);
if (m->dataofs[i] == -1)
continue;
mt = (miptex_t *)((byte *)m + m->dataofs[i]);
mt->width = LittleLong (mt->width);
mt->height = LittleLong (mt->height);
for (j=0 ; j<MIPLEVELS ; j++)
mt->offsets[j] = LittleLong (mt->offsets[j]);
if ( (mt->width & 15) || (mt->height & 15) )
Sys_Error ("Texture %s is not 16 aligned", mt->name);
pixels = mt->width*mt->height/64*85;
// 1999-12-28 OpenGL fullbright fix by Neal White III start
hasfullbrights = false;
if ((!strncmp(mt->name,"sky",3)) ||
(!strncmp(mt->name,"*",1)) || // turbulent (liquid)
(!gl_glowmap->value) || (! gl_mtexable) )
{
// sky has no lightmap, nor do liquids (so never needs a glowmap),
// -noglow command line parameter, or no multi-texture support
//
// hasfullbrights is already false
}
else // check this texture for fullbright texels
{
ptexel = (byte *)(mt+1);
for (j=0 ; j<pixels ; j++)
{
if (ptexel[j] >= 256-32) // 32 fullbright colors
{
hasfullbrights = true;
break;
}
}
}
if (hasfullbrights)
{
tx = Hunk_AllocName (sizeof(texture_t) +pixels*2, loadname );
}
else
{
// 1999-12-28 OpenGL fullbright fix by Neal White III end
tx = Hunk_AllocName (sizeof(texture_t) +pixels, loadname );
} // 1999-12-28 OpenGL fullbright fix by Neal White III
loadmodel->textures[i] = tx;
memcpy (tx->name, mt->name, sizeof(tx->name));
tx->width = mt->width;
tx->height = mt->height;
for (j=0 ; j<MIPLEVELS ; j++)
{ // 1999-12-28 OpenGL fullbright fix by Neal White III
tx->offsets[j] = mt->offsets[j] + sizeof(texture_t) - sizeof(miptex_t);
// 1999-12-28 OpenGL fullbright fix by Neal White III start
if (hasfullbrights)
{
tx->glowoffsets[j] = mt->offsets[j] + sizeof(texture_t) - sizeof(miptex_t) + pixels;
}
else
{
tx->glowoffsets[j] = 0;
}
}
// 1999-12-28 OpenGL fullbright fix by Neal White III end
// the pixels immediately follow the structures
memcpy ( tx+1, mt+1, pixels);
// 1999-12-28 OpenGL fullbright fix by Neal White III start
if (hasfullbrights)
{
ptexel = (byte *)(tx+1);
memcpy ( ptexel+pixels, mt+1, pixels);
}
tx->flags = 0;
// 1999-12-28 OpenGL fullbright fix by Neal White III end
if (!strncmp(mt->name,"sky",3))
// 2000-07-09 Dedicated server bug in GLQuake fix by Nathan Cline start
{
if (cls.state != ca_dedicated)
{
// 2000-07-09 Dedicated server bug in GLQuake fix by Nathan Cline end
R_InitSky (tx);
// 2000-07-09 Dedicated server bug in GLQuake fix by Nathan Cline start
}
}
// 2000-07-09 Dedicated server bug in GLQuake fix by Nathan Cline end
else
{
texture_mode = GL_LINEAR_MIPMAP_NEAREST; //_LINEAR;
// 1999-12-28 OpenGL fullbright fix by Neal White III start
// remove glowing fullbright colors from base texture (make black)
if (hasfullbrights)
{
#ifdef _DEBUG
qboolean bColorUsed[256];
Con_DPrintf ("*** Fullbright Texture: \"%s\", %dx%d, %d pixels\n", mt->name, mt->width, mt->height, pixels);
for (j=0 ; j<256 ; j++) bColorUsed[j] = false;
#endif
ptexel = (byte *)(tx+1);
for (j=0 ; j<pixels ; j++)
{
#ifdef _DEBUG
bColorUsed[ptexel[j]] = true;
#endif
if (ptexel[j] >= 256-32) // 32 fullbright colors
{
ptexel[j] = 0; // make fullbrights black
}
}
#ifdef _DEBUG
Con_DPrintf ("*** Normal colors: ");
for (j=0 ; j<256-32 ; j++)
{
if (bColorUsed[j])
Con_DPrintf ("%d ", j);
}
Con_DPrintf ("\n");
Con_DPrintf ("*** Fullbrights: ");
for (j=256-32 ; j<256 ; j++)
{
if (bColorUsed[j])
Con_DPrintf ("%d ", j);
}
Con_DPrintf ("\n");
#endif
}
#ifdef _DEBUG
else
{
Con_DPrintf ("*** Normal Texture: \"%s\", %dx%d\n", mt->name, mt->width, mt->height);
}
#endif
// 1999-12-28 OpenGL fullbright fix by Neal White III end
tx->gl_texturenum = GL_LoadTexture (mt->name, tx->width, tx->height, (byte *)(tx+1), true, false);
// 1999-12-28 OpenGL fullbright fix by Neal White III start
// create glowmap texture (all black except for glowing fullbright colors)
if (hasfullbrights)
{
#ifdef _DEBUG
qboolean bGlowDoubleCheck = false;
#endif
char glowname[32];
memcpy (glowname, mt->name, sizeof(mt->name));
glowname[16] = '\0';
for (j=0 ; glowname[j] != '\0'; j++)
;
glowname[j++] = '<';
glowname[j++] = 'G';
glowname[j++] = 'L';
glowname[j++] = 'O';
glowname[j++] = 'W';
glowname[j++] = '>';
glowname[j++] = '\0';
ptexel = (byte *)(tx+1) + pixels;
for (j=0 ; j<pixels ; j++)
{
if (ptexel[j] < 256-32) // build glowmap
{
ptexel[j] = 0; // make non-fullbrights black
}
#ifdef _DEBUG
else
{
bGlowDoubleCheck = true;
}
#endif
}
tx->gl_glowtexnum = GL_LoadTexture (glowname, tx->width, tx->height, ptexel, true, false);
tx->flags |= FLAG_HAS_GLOWMAP;
#ifdef _DEBUG
if (! bGlowDoubleCheck)
Con_DPrintf ("INTERNAL ERROR: Mod_LoadTextures - FullBright texture \"%s\" has no FullBright colors!\n", glowname);
#endif
}
// 1999-12-28 OpenGL fullbright fix by Neal White III end
texture_mode = GL_LINEAR;
}
}
//
// sequence the animations
//
for (i=0 ; i<m->nummiptex ; i++)
{
tx = loadmodel->textures[i];
if (!tx || tx->name[0] != '+')
continue;
if (tx->anim_next)
continue; // already sequenced
// find the number of frames in the animation
memset (anims, 0, sizeof(anims));
memset (altanims, 0, sizeof(altanims));
max = tx->name[1];
altmax = 0;
if (max >= 'a' && max <= 'z')
max -= 'a' - 'A';
if (max >= '0' && max <= '9')
{
max -= '0';
altmax = 0;
anims[max] = tx;
max++;
}
else if (max >= 'A' && max <= 'J')
{
altmax = max - 'A';
max = 0;
altanims[altmax] = tx;
altmax++;
}
else
Sys_Error ("Bad animating texture %s", tx->name);
for (j=i+1 ; j<m->nummiptex ; j++)
{
tx2 = loadmodel->textures[j];
if (!tx2 || tx2->name[0] != '+')
continue;
if (strcmp (tx2->name+2, tx->name+2))
continue;
num = tx2->name[1];
if (num >= 'a' && num <= 'z')
num -= 'a' - 'A';
if (num >= '0' && num <= '9')
{
num -= '0';
anims[num] = tx2;
if (num+1 > max)
max = num + 1;
}
else if (num >= 'A' && num <= 'J')
{
num = num - 'A';
altanims[num] = tx2;
if (num+1 > altmax)
altmax = num+1;
}
else
Sys_Error ("Bad animating texture %s", tx->name);
}
#define ANIM_CYCLE 2
// link them all together
for (j=0 ; j<max ; j++)
{
tx2 = anims[j];
if (!tx2)
Sys_Error ("Missing frame %i of %s",j, tx->name);
tx2->anim_total = max * ANIM_CYCLE;
tx2->anim_min = j * ANIM_CYCLE;
tx2->anim_max = (j+1) * ANIM_CYCLE;
tx2->anim_next = anims[ (j+1)%max ];
if (altmax)
tx2->alternate_anims = altanims[0];
}
for (j=0 ; j<altmax ; j++)
{
tx2 = altanims[j];
if (!tx2)
Sys_Error ("Missing frame %i of %s",j, tx->name);
tx2->anim_total = altmax * ANIM_CYCLE;
tx2->anim_min = j * ANIM_CYCLE;
tx2->anim_max = (j+1) * ANIM_CYCLE;
tx2->anim_next = altanims[ (j+1)%altmax ];
if (max)
tx2->alternate_anims = anims[0];
}
}
}
/*
=================
Mod_LoadLighting
=================
*/
void Mod_LoadLighting (lump_t *l)
{
// 2001-09-11 Colored lightning by LordHavoc/Sarcazm/Maddes start
/*
if (!l->filelen)
{
loadmodel->lightdata = NULL;
return;
}
loadmodel->lightdata = Hunk_AllocName ( l->filelen, loadname);
memcpy (loadmodel->lightdata, mod_base + l->fileofs, l->filelen);
*/
int i;
byte *in, *out, *data;
byte d;
char litfilename[1024];
loadedfile_t *fileinfo; // 2001-09-12 Returning information about loaded file by Maddes
loadmodel->lightdata = NULL;
if (external_lit->value)
{
// check for a .LIT file
strcpy(litfilename, loadmodel->name);
COM_StripExtension(litfilename, litfilename);
strcat(litfilename, ".lit");
// 2001-09-12 Returning information about loaded file by Maddes start
/*
data = (byte*) COM_LoadHunkFile(litfilename);
if (data)
*/
fileinfo = COM_LoadHunkFile(litfilename);
if (fileinfo)
// 2001-09-12 Returning information about loaded file by Maddes end
{
Con_DPrintf("%s loaded from %s\n", litfilename, fileinfo->path->pack ? fileinfo->path->pack->filename : fileinfo->path->filename); // 2001-09-12 Displaying where .LIT file is loaded from by Maddes
data = fileinfo->data; // 2001-09-12 Returning information about loaded file by Maddes
if (data[0] == 'Q' && data[1] == 'L' && data[2] == 'I' && data[3] == 'T')
{
i = LittleLong(((int *)data)[1]);
if (i == 1)
{
loadmodel->lightdata = data + 8;
return;
}
else
Con_Printf("Unknown .LIT file version (%d)\n", i);
}
else
Con_Printf("Corrupt .LIT file (old version?), ignoring\n");
}
// no .LIT found, expand the white lighting data to color
}
if (!l->filelen)
return;
loadmodel->lightdata = Hunk_AllocName ( l->filelen*3, loadname);
in = loadmodel->lightdata + l->filelen*2; // place the file at the end, so it will not be overwritten until the very last write
out = loadmodel->lightdata;
memcpy (in, mod_base + l->fileofs, l->filelen);
for (i = 0;i < l->filelen;i++)
{
d = *in++;
*out++ = d;
*out++ = d;
*out++ = d;
}
// 2001-09-11 Colored lightning by LordHavoc/Sarcazm/Maddes end
}
/*
================
CalcSurfaceExtents
Fills in s->texturemins[] and s->extents[]
================
*/
void CalcSurfaceExtents (msurface_t *s)
{
float mins[2], maxs[2], val;
int i,j, e;
mvertex_t *v;
mtexinfo_t *tex;
int bmins[2], bmaxs[2];
mins[0] = mins[1] = 999999;
maxs[0] = maxs[1] = -99999;
tex = s->texinfo;
for (i=0 ; i<s->numedges ; i++)
{
e = loadmodel->surfedges[s->firstedge+i];
if (e >= 0)
v = &loadmodel->vertexes[loadmodel->edges[e].v[0]];
else
v = &loadmodel->vertexes[loadmodel->edges[-e].v[1]];
for (j=0 ; j<2 ; j++)
{
val = v->position[0] * tex->vecs[j][0] +
v->position[1] * tex->vecs[j][1] +
v->position[2] * tex->vecs[j][2] +
tex->vecs[j][3];
if (val < mins[j])
mins[j] = val;
if (val > maxs[j])
maxs[j] = val;
}
}
for (i=0 ; i<2 ; i++)
{
bmins[i] = floor(mins[i]/16);
bmaxs[i] = ceil(maxs[i]/16);
s->texturemins[i] = bmins[i] * 16;
s->extents[i] = (bmaxs[i] - bmins[i]) * 16;
if ( !(tex->flags & TEX_SPECIAL) && s->extents[i] > 512 /* 256 */ )
Sys_Error ("Bad surface extents");
}
}
/*
=================
Mod_LoadFaces
=================
*/
void Mod_LoadFaces (lump_t *l)
{
dface_t *in;
msurface_t *out;
int i, count, surfnum;
int planenum, side;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
count = l->filelen / sizeof(*in);
out = Hunk_AllocName ( count*sizeof(*out), loadname);
loadmodel->surfaces = out;
loadmodel->numsurfaces = count;
for ( surfnum=0 ; surfnum<count ; surfnum++, in++, out++)
{
out->firstedge = LittleLong(in->firstedge);
out->numedges = LittleShort(in->numedges);
out->flags = 0;
planenum = LittleShort(in->planenum);
side = LittleShort(in->side);
if (side)
out->flags |= SURF_PLANEBACK;
out->plane = loadmodel->planes + planenum;
out->texinfo = loadmodel->texinfo + LittleShort (in->texinfo);
CalcSurfaceExtents (out);
// lighting info
for (i=0 ; i<MAXLIGHTMAPS ; i++)
out->styles[i] = in->styles[i];
i = LittleLong(in->lightofs);
if (i == -1)
out->samples = NULL;
else
// 2001-09-11 Colored lightning by LordHavoc/Sarcazm/Maddes start
// out->samples = loadmodel->lightdata + i;
out->samples = loadmodel->lightdata + (i * 3); // expand white lighting
// 2001-09-11 Colored lightning by LordHavoc/Sarcazm/Maddes end
// set the drawing flags flag
if (!strncmp(out->texinfo->texture->name,"sky",3)) // sky
{
out->flags |= (SURF_DRAWSKY | SURF_DRAWTILED);
#ifndef QUAKE2
GL_SubdivideSurface (out); // cut up polygon for warps
#endif
continue;
}
if (!strncmp(out->texinfo->texture->name,"*",1)) // turbulent
{
out->flags |= (SURF_DRAWTURB | SURF_DRAWTILED);
for (i=0 ; i<2 ; i++)
{
out->extents[i] = 16384;
out->texturemins[i] = -8192;
}
GL_SubdivideSurface (out); // cut up polygon for warps
continue;
}
}
}
/*
==============================================================================
ALIAS MODELS
==============================================================================
*/
aliashdr_t *pheader;
stvert_t stverts[MAXALIASVERTS];
mtriangle_t triangles[MAXALIASTRIS];
// a pose is a single set of vertexes. a frame may be
// an animating sequence of poses
trivertx_t *poseverts[MAXALIASFRAMES];
int posenum;
byte **player_8bit_texels_tbl;
byte *player_8bit_texels;
int aliasbboxmins[3], aliasbboxmaxs[3]; // 2001-11-31 Vanishing entity in screen corners fix by LordHavoc/Tomaz
/*
=================
Mod_LoadAliasFrame
=================
*/
void * Mod_LoadAliasFrame (void * pin, maliasframedesc_t *frame)
{
trivertx_t *pframe, *pinframe;
int i, j;
daliasframe_t *pdaliasframe;
pdaliasframe = (daliasframe_t *)pin;
strcpy (frame->name, pdaliasframe->name);
frame->firstpose = posenum;
frame->numposes = 1;
for (i=0 ; i<3 ; i++)
{
// these are byte values, so we don't have to worry about
// endianness
frame->bboxmin.v[i] = pdaliasframe->bboxmin.v[i];
// 2001-11-31 Vanishing entity in screen corners fix by LordHavoc/Tomaz start
// frame->bboxmin.v[i] = pdaliasframe->bboxmax.v[i];
frame->bboxmax.v[i] = pdaliasframe->bboxmax.v[i];
aliasbboxmins[i] = min (frame->bboxmin.v[i], aliasbboxmins[i]);
aliasbboxmaxs[i] = max (frame->bboxmax.v[i], aliasbboxmaxs[i]);
// 2001-11-31 Vanishing entity in screen corners fix by LordHavoc/Tomaz end
}
pinframe = (trivertx_t *)(pdaliasframe + 1);
poseverts[posenum] = pinframe;
posenum++;
pinframe += pheader->numverts;
return (void *)pinframe;
}
/*
=================
Mod_LoadAliasGroup
=================
*/
void *Mod_LoadAliasGroup (void * pin, maliasframedesc_t *frame)
{
daliasgroup_t *pingroup;
int i, numframes;
daliasinterval_t *pin_intervals;
void *ptemp;
pingroup = (daliasgroup_t *)pin;
numframes = LittleLong (pingroup->numframes);
frame->firstpose = posenum;
frame->numposes = numframes;
for (i=0 ; i<3 ; i++)
{
// these are byte values, so we don't have to worry about endianness
frame->bboxmin.v[i] = pingroup->bboxmin.v[i];
// 2001-11-31 Vanishing entity in screen corners fix by LordHavoc/Tomaz start
// frame->bboxmin.v[i] = pingroup->bboxmax.v[i];
frame->bboxmax.v[i] = pingroup->bboxmax.v[i];
aliasbboxmins[i] = min (frame->bboxmin.v[i], aliasbboxmins[i]);
aliasbboxmaxs[i] = max (frame->bboxmax.v[i], aliasbboxmaxs[i]);
// 2001-11-31 Vanishing entity in screen corners fix by LordHavoc/Tomaz end
}
pin_intervals = (daliasinterval_t *)(pingroup + 1);
frame->interval = LittleFloat (pin_intervals->interval);
pin_intervals += numframes;
ptemp = (void *)pin_intervals;
for (i=0 ; i<numframes ; i++)
{
poseverts[posenum] = (trivertx_t *)((daliasframe_t *)ptemp + 1);
posenum++;
ptemp = (trivertx_t *)((daliasframe_t *)ptemp + 1) + pheader->numverts;
}
return ptemp;
}
//=========================================================
/*
=================
Mod_FloodFillSkin
Fill background pixels so mipmapping doesn't have haloes - Ed
=================
*/
typedef struct
{
short x, y;
} floodfill_t;
extern unsigned d_8to24table[];
// must be a power of 2
#define FLOODFILL_FIFO_SIZE 0x1000
#define FLOODFILL_FIFO_MASK (FLOODFILL_FIFO_SIZE - 1)
#define FLOODFILL_STEP( off, dx, dy ) \
{ \
if (pos[off] == fillcolor) \
{ \
pos[off] = 255; \
fifo[inpt].x = x + (dx), fifo[inpt].y = y + (dy); \
inpt = (inpt + 1) & FLOODFILL_FIFO_MASK; \
} \
else if (pos[off] != 255) fdc = pos[off]; \
}
void Mod_FloodFillSkin( byte *skin, int skinwidth, int skinheight )
{
byte fillcolor = *skin; // assume this is the pixel to fill
floodfill_t fifo[FLOODFILL_FIFO_SIZE];
int inpt = 0, outpt = 0;
int filledcolor = -1;
int i;
if (filledcolor == -1)
{
filledcolor = 0;
// attempt to find opaque black
for (i = 0; i < 256; ++i)
if (d_8to24table[i] == (255 << 0)) // alpha 1.0
{
filledcolor = i;
break;
}
}
// can't fill to filled color or to transparent color (used as visited marker)
if ((fillcolor == filledcolor) || (fillcolor == 255))
{
//printf( "not filling skin from %d to %d\n", fillcolor, filledcolor );
return;
}
fifo[inpt].x = 0, fifo[inpt].y = 0;
inpt = (inpt + 1) & FLOODFILL_FIFO_MASK;
while (outpt != inpt)
{
int x = fifo[outpt].x, y = fifo[outpt].y;
int fdc = filledcolor;
byte *pos = &skin[x + skinwidth * y];
outpt = (outpt + 1) & FLOODFILL_FIFO_MASK;
if (x > 0) FLOODFILL_STEP( -1, -1, 0 );
if (x < skinwidth - 1) FLOODFILL_STEP( 1, 1, 0 );
if (y > 0) FLOODFILL_STEP( -skinwidth, 0, -1 );
if (y < skinheight - 1) FLOODFILL_STEP( skinwidth, 0, 1 );
skin[x + skinwidth * y] = fdc;
}
}
/*
===============
Mod_LoadAllSkins
===============
*/
void *Mod_LoadAllSkins (int numskins, daliasskintype_t *pskintype)
{
int i, j, k;
char name[32];
int s;
byte *copy;
byte *skin;
byte *texels;
daliasskingroup_t *pinskingroup;
int groupskins;
daliasskininterval_t *pinskinintervals;
skin = (byte *)(pskintype + 1);
if (numskins < 1 || numskins > MAX_SKINS)
Sys_Error ("Mod_LoadAliasModel: Invalid # of skins: %d\n", numskins);
s = pheader->skinwidth * pheader->skinheight;
for (i=0 ; i<numskins ; i++)
{
if (pskintype->type == ALIAS_SKIN_SINGLE) {
Mod_FloodFillSkin( skin, pheader->skinwidth, pheader->skinheight );
// save 8 bit texels for the player model to remap
// if (!strcmp(loadmodel->name,"progs/player.mdl")) {
texels = Hunk_AllocName(s, loadname);
pheader->texels[i] = texels - (byte *)pheader;
memcpy (texels, (byte *)(pskintype + 1), s);
// }
sprintf (name, "%s_%i", loadmodel->name, i);
pheader->gl_texturenum[i][0] =
pheader->gl_texturenum[i][1] =
pheader->gl_texturenum[i][2] =
pheader->gl_texturenum[i][3] =
GL_LoadTexture (name, pheader->skinwidth,
pheader->skinheight, (byte *)(pskintype + 1), true, false);
pskintype = (daliasskintype_t *)((byte *)(pskintype+1) + s);
} else {
// animating skin group. yuck.
pskintype++;
pinskingroup = (daliasskingroup_t *)pskintype;
groupskins = LittleLong (pinskingroup->numskins);
pinskinintervals = (daliasskininterval_t *)(pinskingroup + 1);
pskintype = (void *)(pinskinintervals + groupskins);
for (j=0 ; j<groupskins ; j++)
{
Mod_FloodFillSkin( skin, pheader->skinwidth, pheader->skinheight );
if (j == 0) {
texels = Hunk_AllocName(s, loadname);
pheader->texels[i] = texels - (byte *)pheader;
memcpy (texels, (byte *)(pskintype), s);
}
sprintf (name, "%s_%i_%i", loadmodel->name, i,j);
pheader->gl_texturenum[i][j&3] =
GL_LoadTexture (name, pheader->skinwidth,
pheader->skinheight, (byte *)(pskintype), true, false);
pskintype = (daliasskintype_t *)((byte *)(pskintype) + s);
}
k = j;
for (/* */; j < 4; j++)
pheader->gl_texturenum[i][j&3] =
pheader->gl_texturenum[i][j - k];
}
}
return (void *)pskintype;
}
//=========================================================================
/*
=================
Mod_LoadAliasModel
=================
*/
void Mod_LoadAliasModel (model_t *mod, void *buffer)
{
int i, j;
mdl_t *pinmodel;
stvert_t *pinstverts;
dtriangle_t *pintriangles;
int version, numframes, numskins;
int size;
daliasframetype_t *pframetype;
daliasskintype_t *pskintype;
int start, end, total;
start = Hunk_LowMark ();
pinmodel = (mdl_t *)buffer;
version = LittleLong (pinmodel->version);
if (version != ALIAS_VERSION)
Sys_Error ("%s has wrong version number (%i should be %i)",
mod->name, version, ALIAS_VERSION);
//
// allocate space for a working header, plus all the data except the frames,
// skin and group info
//
size = sizeof (aliashdr_t)
+ (LittleLong (pinmodel->numframes) - 1) *
sizeof (pheader->frames[0]);
pheader = Hunk_AllocName (size, loadname);
mod->flags = LittleLong (pinmodel->flags);
//
// endian-adjust and copy the data, starting with the alias model header
//
pheader->boundingradius = LittleFloat (pinmodel->boundingradius);
pheader->numskins = LittleLong (pinmodel->numskins);
pheader->skinwidth = LittleLong (pinmodel->skinwidth);
pheader->skinheight = LittleLong (pinmodel->skinheight);
if (pheader->skinheight > MAX_LBM_HEIGHT)
Sys_Error ("model %s has a skin taller than %d", mod->name,
MAX_LBM_HEIGHT);
pheader->numverts = LittleLong (pinmodel->numverts);
if (pheader->numverts <= 0)
Sys_Error ("model %s has no vertices", mod->name);
if (pheader->numverts > MAXALIASVERTS)
Sys_Error ("model %s has too many vertices", mod->name);
pheader->numtris = LittleLong (pinmodel->numtris);
if (pheader->numtris <= 0)
Sys_Error ("model %s has no triangles", mod->name);
pheader->numframes = LittleLong (pinmodel->numframes);
numframes = pheader->numframes;
if (numframes < 1)
Sys_Error ("Mod_LoadAliasModel: Invalid # of frames: %d\n", numframes);
pheader->size = LittleFloat (pinmodel->size) * ALIAS_BASE_SIZE_RATIO;
mod->synctype = LittleLong (pinmodel->synctype);
mod->numframes = pheader->numframes;
for (i=0 ; i<3 ; i++)
{
pheader->scale[i] = LittleFloat (pinmodel->scale[i]);
pheader->scale_origin[i] = LittleFloat (pinmodel->scale_origin[i]);
pheader->eyeposition[i] = LittleFloat (pinmodel->eyeposition[i]);
}
//
// load the skins
//
pskintype = (daliasskintype_t *)&pinmodel[1];
pskintype = Mod_LoadAllSkins (pheader->numskins, pskintype);
//
// load base s and t vertices
//
pinstverts = (stvert_t *)pskintype;
for (i=0 ; i<pheader->numverts ; i++)
{
stverts[i].onseam = LittleLong (pinstverts[i].onseam);
stverts[i].s = LittleLong (pinstverts[i].s);
stverts[i].t = LittleLong (pinstverts[i].t);
}
//
// load triangle lists
//
pintriangles = (dtriangle_t *)&pinstverts[pheader->numverts];
for (i=0 ; i<pheader->numtris ; i++)
{
triangles[i].facesfront = LittleLong (pintriangles[i].facesfront);
for (j=0 ; j<3 ; j++)
{
triangles[i].vertindex[j] =
LittleLong (pintriangles[i].vertindex[j]);
}
}
//
// load the frames
//
posenum = 0;
pframetype = (daliasframetype_t *)&pintriangles[pheader->numtris];
// 2001-11-31 Vanishing entity in screen corners fix by LordHavoc/Tomaz start
aliasbboxmins[0] = aliasbboxmins[1] = aliasbboxmins[2] = 99999;
aliasbboxmaxs[0] = aliasbboxmaxs[1] = aliasbboxmaxs[2] = -99999;
// 2001-11-31 Vanishing entity in screen corners fix by LordHavoc/Tomaz end
for (i=0 ; i<numframes ; i++)
{
aliasframetype_t frametype;
frametype = LittleLong (pframetype->type);
if (frametype == ALIAS_SINGLE)
{
pframetype = (daliasframetype_t *)
Mod_LoadAliasFrame (pframetype + 1, &pheader->frames[i]);
}
else
{
pframetype = (daliasframetype_t *)
Mod_LoadAliasGroup (pframetype + 1, &pheader->frames[i]);
}
}
pheader->numposes = posenum;
mod->type = mod_alias;
// 2001-11-31 Vanishing entity in screen corners fix by LordHavoc/Tomaz start
/*
// FIXME: do this right
mod->mins[0] = mod->mins[1] = mod->mins[2] = -16;
mod->maxs[0] = mod->maxs[1] = mod->maxs[2] = 16;
*/
for (i = 0; i < 3; i++)
{
mod->mins[i] = aliasbboxmins[i] * pheader->scale[i] + pheader->scale_origin[i];
mod->maxs[i] = aliasbboxmaxs[i] * pheader->scale[i] + pheader->scale_origin[i];
// Keep necessary minimum bounding box by Maddes start
if (mod->mins[i] > -16)
{
mod->mins[i] = -16;
}
if (mod->maxs[i] < 16)
{
mod->maxs[i] = 16;
}
// Keep necessary minimum bounding box by Maddes end
}
// 2001-11-31 Vanishing entity in screen corners fix by LordHavoc/Tomaz end
//
// build the draw lists
//
GL_MakeAliasModelDisplayLists (mod, pheader);
//
// move the complete, relocatable alias model to the cache
//
end = Hunk_LowMark ();
total = end - start;
Cache_Alloc (&mod->cache, total, loadname);
if (!mod->cache.data)
return;
memcpy (mod->cache.data, pheader, total);
Hunk_FreeToLowMark (start);
}
//=============================================================================
/*
=================
Mod_LoadSpriteFrame
=================
*/
void * Mod_LoadSpriteFrame (void * pin, mspriteframe_t **ppframe, int framenum)
{
dspriteframe_t *pinframe;
mspriteframe_t *pspriteframe;
int i, width, height, size, origin[2];
unsigned short *ppixout;
byte *ppixin;
char name[64];
pinframe = (dspriteframe_t *)pin;
width = LittleLong (pinframe->width);
height = LittleLong (pinframe->height);
size = width * height;
pspriteframe = Hunk_AllocName (sizeof (mspriteframe_t),loadname);
Q_memset (pspriteframe, 0, sizeof (mspriteframe_t));
*ppframe = pspriteframe;
pspriteframe->width = width;
pspriteframe->height = height;
origin[0] = LittleLong (pinframe->origin[0]);
origin[1] = LittleLong (pinframe->origin[1]);
pspriteframe->up = origin[1];
pspriteframe->down = origin[1] - height;
pspriteframe->left = origin[0];
pspriteframe->right = width + origin[0];
sprintf (name, "%s_%i", loadmodel->name, framenum);
pspriteframe->gl_texturenum = GL_LoadTexture (name, width, height, (byte *)(pinframe + 1), true, true);
return (void *)((byte *)pinframe + sizeof (dspriteframe_t) + size);
}
/*
=================
Mod_LoadSpriteGroup
=================
*/
void * Mod_LoadSpriteGroup (void * pin, mspriteframe_t **ppframe, int framenum)
{
dspritegroup_t *pingroup;
mspritegroup_t *pspritegroup;
int i, numframes;
dspriteinterval_t *pin_intervals;
float *poutintervals;
void *ptemp;
pingroup = (dspritegroup_t *)pin;
numframes = LittleLong (pingroup->numframes);
pspritegroup = Hunk_AllocName (sizeof (mspritegroup_t) +
(numframes - 1) * sizeof (pspritegroup->frames[0]), loadname);
pspritegroup->numframes = numframes;
*ppframe = (mspriteframe_t *)pspritegroup;
pin_intervals = (dspriteinterval_t *)(pingroup + 1);
poutintervals = Hunk_AllocName (numframes * sizeof (float), loadname);
pspritegroup->intervals = poutintervals;
for (i=0 ; i<numframes ; i++)
{
*poutintervals = LittleFloat (pin_intervals->interval);
if (*poutintervals <= 0.0)
Sys_Error ("Mod_LoadSpriteGroup: interval<=0");
poutintervals++;
pin_intervals++;
}
ptemp = (void *)pin_intervals;
for (i=0 ; i<numframes ; i++)
{
ptemp = Mod_LoadSpriteFrame (ptemp, &pspritegroup->frames[i], framenum * 100 + i);
}
return ptemp;
}
/*
=================
Mod_LoadSpriteModel
=================
*/
void Mod_LoadSpriteModel (model_t *mod, void *buffer)
{
int i;
int version;
dsprite_t *pin;
msprite_t *psprite;
int numframes;
int size;
dspriteframetype_t *pframetype;
pin = (dsprite_t *)buffer;
version = LittleLong (pin->version);
if (version != SPRITE_VERSION)
Sys_Error ("%s has wrong version number "
"(%i should be %i)", mod->name, version, SPRITE_VERSION);
numframes = LittleLong (pin->numframes);
size = sizeof (msprite_t) + (numframes - 1) * sizeof (psprite->frames);
psprite = Hunk_AllocName (size, loadname);
mod->cache.data = psprite;
psprite->type = LittleLong (pin->type);
psprite->maxwidth = LittleLong (pin->width);
psprite->maxheight = LittleLong (pin->height);
psprite->beamlength = LittleFloat (pin->beamlength);
mod->synctype = LittleLong (pin->synctype);
psprite->numframes = numframes;
mod->mins[0] = mod->mins[1] = -psprite->maxwidth/2;
mod->maxs[0] = mod->maxs[1] = psprite->maxwidth/2;
mod->mins[2] = -psprite->maxheight/2;
mod->maxs[2] = psprite->maxheight/2;
//
// load the frames
//
if (numframes < 1)
Sys_Error ("Mod_LoadSpriteModel: Invalid # of frames: %d\n", numframes);
mod->numframes = numframes;
pframetype = (dspriteframetype_t *)(pin + 1);
for (i=0 ; i<numframes ; i++)
{
spriteframetype_t frametype;
frametype = LittleLong (pframetype->type);
psprite->frames[i].type = frametype;
if (frametype == SPR_SINGLE)
{
pframetype = (dspriteframetype_t *)
Mod_LoadSpriteFrame (pframetype + 1,
&psprite->frames[i].frameptr, i);
}
else
{
pframetype = (dspriteframetype_t *)
Mod_LoadSpriteGroup (pframetype + 1,
&psprite->frames[i].frameptr, i);
}
}
mod->type = mod_sprite;
}
//=============================================================================
/*
================
Mod_Print
================
*/
void Mod_Print (void)
{
int i;
model_t *mod;
Con_Printf ("Cached models:\n");
for (i=0, mod=mod_known ; i < mod_numknown ; i++, mod++)
{
Con_Printf ("%8p : %s\n",mod->cache.data, mod->name);
}
}