38 lines
1.7 KiB
Text
38 lines
1.7 KiB
Text
================================================================
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Title : VisPatch File Splitter
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Date : 2001-12-31
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Filename : vpsplit.zip
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Author : Matthias "Maddes" Buecher
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Email Address : maddes@go.to
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Homepage : Quake Info Pool
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http://www.quake-info-pool.net/
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================================================================
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While developing a way to load external data from a VisPatch file into the Quake
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engine, I recognized that most VisPatch files contain data for several maps.
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I enhanced the search process to look for a VisPatch file with the name of the
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map, and if not found then with the name of the directory the map was loaded
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from. This worked great for the original id (ID1.VIS) and mission pack maps
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(HIPNOTIC.VIS and ROGUE.VIS).
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But still all VisPatch files for custom levels available at the WaterVis page
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(which is currently hosted on my homepage) were still not loaded.
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So I had to write a small tool which splits those huge VisPatch files into
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separate files for each included map, and the VisPatch File Splitter is the result.
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It's fairly easy to use. State the big VisPatch file which you want to split,
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and it will generate VisPatch files for each included map.
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You can also call it with the "-?" parameter for a small help.
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That's all about using it.
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Now put the separate VisPatch files in your maps folder and you can play with
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transparent water without touching the original BSP file with the VisPatch tool.
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Also you do not need to mess around with all the PAK files of the different
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addons.
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Enjoy
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Maddes
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P.S.:
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Source is included as always, use it for whatever you want, there's only one
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restriction: give me credit in your program and readme.
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