1402 lines
35 KiB
C
1402 lines
35 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// model.c -- model loading and caching
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// models are the only shared resource between a client and server running
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// on the same machine.
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#include "quakedef.h"
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extern cvar_t *gl_glowmap; // 1999-12-28 OpenGL fullbright fix by Neal White III
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#ifdef QSB
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#define MAX_MOD_KNOWN 4096
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#else
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#define MAX_MOD_KNOWN 512
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#endif
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model_t mod_known[MAX_MOD_KNOWN];
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int mod_numknown;
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/*
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===================
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Mod_ClearAll
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===================
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*/
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void Mod_ClearAll (void)
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{
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int i;
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model_t *mod;
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for (i=0 , mod=mod_known ; i<mod_numknown ; i++, mod++)
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if (mod->type != mod_alias)
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mod->needload = true;
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}
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/*
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==================
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Mod_FindName
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==================
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*/
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model_t *Mod_FindName (char *name)
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{
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int i;
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model_t *mod;
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if (!name[0])
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Sys_Error ("Mod_ForName: NULL name");
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//
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// search the currently loaded models
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//
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for (i=0 , mod=mod_known ; i<mod_numknown ; i++, mod++)
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if (!strcmp (mod->name, name) )
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break;
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if (i == mod_numknown)
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{
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if (mod_numknown == MAX_MOD_KNOWN)
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Sys_Error ("mod_numknown == MAX_MOD_KNOWN");
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strcpy (mod->name, name);
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mod->needload = true;
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mod_numknown++;
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}
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return mod;
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}
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/*
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==================
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Mod_TouchModel
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==================
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*/
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void Mod_TouchModel (char *name)
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{
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model_t *mod;
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mod = Mod_FindName (name);
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if (!mod->needload)
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{
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if (mod->type == mod_alias)
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Cache_Check (&mod->cache);
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}
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}
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/*
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==================
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Mod_LoadModel
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Loads a model into the cache
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==================
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*/
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model_t *Mod_LoadModel (model_t *mod, qboolean crash)
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{
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void *d;
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unsigned *buf;
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byte stackbuf[1024]; // avoid dirtying the cache heap
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loadedfile_t *fileinfo; // 2001-09-12 Returning information about loaded file by Maddes
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if (!mod->needload)
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{
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if (mod->type == mod_alias)
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{
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d = Cache_Check (&mod->cache);
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if (d)
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return mod;
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}
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else
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return mod; // not cached at all
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}
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//
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// because the world is so huge, load it one piece at a time
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//
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if (!crash)
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{
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}
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//
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// load the file
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//
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// 2001-09-12 Returning information about loaded file by Maddes start
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/*
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buf = (unsigned *)COM_LoadStackFile (mod->name, stackbuf, sizeof(stackbuf));
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if (!buf)
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*/
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fileinfo = COM_LoadStackFile (mod->name, stackbuf, sizeof(stackbuf));
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if (!fileinfo)
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// 2001-09-12 Returning information about loaded file by Maddes end
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{
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if (crash)
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Sys_Error ("Mod_NumForName: %s not found", mod->name);
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return NULL;
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}
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buf = (unsigned *)fileinfo->data; // 2001-09-12 Returning information about loaded file by Maddes
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//
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// allocate a new model
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//
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COM_FileBase (mod->name, loadname);
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loadmodel = mod;
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//
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// fill it in
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//
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// call the apropriate loader
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mod->needload = false;
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switch (LittleLong(*(unsigned *)buf))
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{
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case IDPOLYHEADER:
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Mod_LoadAliasModel (mod, buf);
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break;
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case IDSPRITEHEADER:
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Mod_LoadSpriteModel (mod, buf);
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break;
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default:
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Mod_LoadBrushModel (mod, buf, fileinfo); // 2001-09-12 .ENT support by Maddes
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break;
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}
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return mod;
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}
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/*
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===============================================================================
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BRUSHMODEL LOADING
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===============================================================================
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*/
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/*
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=================
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Mod_LoadTextures
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=================
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*/
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void Mod_LoadTextures (lump_t *l)
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{
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// 1999-12-28 OpenGL fullbright fix by Neal White III start
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// Neal White III - 12-28-1999 - OpenGL fullbright bugfix
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// nwhite@softblox.com
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// http://home.telefragged.com/wally/
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//
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// Problem:
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//
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// There was a problem in the original glquake with fullbright texels.
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// In the software renderer, fullbrights glow brightly in the dark.
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// Essentially, the fullbrights were ignored. I've fixed it by
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// adding another rendering pass and creating a new glowmap texture.
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//
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// Fix:
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//
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// When a texture with fullbright (FB) texels is loaded, a copy is made,
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// then the FB pixels are cleared to black in the original texture. In
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// the copy, all normal colors are cleared and only the FBs remain. When
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// it comes time to render the polygons, I do an additional pass and ADD
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// the glowmap on top of the current polygon.
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byte *ptexel;
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qboolean hasfullbrights;
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// qboolean noglow = COM_CheckParm("-noglow");
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// int i, j, pixels, num, max, altmax;
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int i, num, max, altmax;
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unsigned long j, pixels;
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// 1999-12-28 OpenGL fullbright fix by Neal White III end
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miptex_t *mt;
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texture_t *tx, *tx2;
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texture_t *anims[10];
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texture_t *altanims[10];
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dmiptexlump_t *m;
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if (!l->filelen)
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{
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loadmodel->textures = NULL;
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return;
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}
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m = (dmiptexlump_t *)(mod_base + l->fileofs);
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m->nummiptex = LittleLong (m->nummiptex);
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loadmodel->numtextures = m->nummiptex;
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loadmodel->textures = Hunk_AllocName (m->nummiptex * sizeof(*loadmodel->textures) , loadname);
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for (i=0 ; i<m->nummiptex ; i++)
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{
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m->dataofs[i] = LittleLong(m->dataofs[i]);
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if (m->dataofs[i] == -1)
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continue;
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mt = (miptex_t *)((byte *)m + m->dataofs[i]);
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mt->width = LittleLong (mt->width);
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mt->height = LittleLong (mt->height);
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for (j=0 ; j<MIPLEVELS ; j++)
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mt->offsets[j] = LittleLong (mt->offsets[j]);
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if ( (mt->width & 15) || (mt->height & 15) )
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Sys_Error ("Texture %s is not 16 aligned", mt->name);
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pixels = mt->width*mt->height/64*85;
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// 1999-12-28 OpenGL fullbright fix by Neal White III start
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hasfullbrights = false;
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if ((!strncmp(mt->name,"sky",3)) ||
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(!strncmp(mt->name,"*",1)) || // turbulent (liquid)
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(!gl_glowmap->value) || (! gl_mtexable) )
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{
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// sky has no lightmap, nor do liquids (so never needs a glowmap),
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// -noglow command line parameter, or no multi-texture support
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//
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// hasfullbrights is already false
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}
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else // check this texture for fullbright texels
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{
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ptexel = (byte *)(mt+1);
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for (j=0 ; j<pixels ; j++)
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{
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if (ptexel[j] >= 256-32) // 32 fullbright colors
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{
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hasfullbrights = true;
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break;
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}
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}
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}
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if (hasfullbrights)
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{
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tx = Hunk_AllocName (sizeof(texture_t) +pixels*2, loadname );
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}
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else
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{
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// 1999-12-28 OpenGL fullbright fix by Neal White III end
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tx = Hunk_AllocName (sizeof(texture_t) +pixels, loadname );
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} // 1999-12-28 OpenGL fullbright fix by Neal White III
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loadmodel->textures[i] = tx;
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memcpy (tx->name, mt->name, sizeof(tx->name));
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tx->width = mt->width;
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tx->height = mt->height;
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for (j=0 ; j<MIPLEVELS ; j++)
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{ // 1999-12-28 OpenGL fullbright fix by Neal White III
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tx->offsets[j] = mt->offsets[j] + sizeof(texture_t) - sizeof(miptex_t);
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// 1999-12-28 OpenGL fullbright fix by Neal White III start
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if (hasfullbrights)
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{
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tx->glowoffsets[j] = mt->offsets[j] + sizeof(texture_t) - sizeof(miptex_t) + pixels;
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}
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else
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{
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tx->glowoffsets[j] = 0;
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}
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}
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// 1999-12-28 OpenGL fullbright fix by Neal White III end
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// the pixels immediately follow the structures
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memcpy ( tx+1, mt+1, pixels);
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// 1999-12-28 OpenGL fullbright fix by Neal White III start
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if (hasfullbrights)
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{
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ptexel = (byte *)(tx+1);
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memcpy ( ptexel+pixels, mt+1, pixels);
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}
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tx->flags = 0;
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// 1999-12-28 OpenGL fullbright fix by Neal White III end
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if (!strncmp(mt->name,"sky",3))
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// 2000-07-09 Dedicated server bug in GLQuake fix by Nathan Cline start
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{
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if (cls.state != ca_dedicated)
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{
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// 2000-07-09 Dedicated server bug in GLQuake fix by Nathan Cline end
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R_InitSky (tx);
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// 2000-07-09 Dedicated server bug in GLQuake fix by Nathan Cline start
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}
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}
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// 2000-07-09 Dedicated server bug in GLQuake fix by Nathan Cline end
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else
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{
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texture_mode = GL_LINEAR_MIPMAP_NEAREST; //_LINEAR;
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// 1999-12-28 OpenGL fullbright fix by Neal White III start
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// remove glowing fullbright colors from base texture (make black)
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if (hasfullbrights)
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{
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#ifdef _DEBUG
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qboolean bColorUsed[256];
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Con_DPrintf ("*** Fullbright Texture: \"%s\", %dx%d, %d pixels\n", mt->name, mt->width, mt->height, pixels);
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for (j=0 ; j<256 ; j++) bColorUsed[j] = false;
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#endif
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ptexel = (byte *)(tx+1);
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for (j=0 ; j<pixels ; j++)
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{
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#ifdef _DEBUG
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bColorUsed[ptexel[j]] = true;
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#endif
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if (ptexel[j] >= 256-32) // 32 fullbright colors
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{
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ptexel[j] = 0; // make fullbrights black
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}
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}
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#ifdef _DEBUG
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Con_DPrintf ("*** Normal colors: ");
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for (j=0 ; j<256-32 ; j++)
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{
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if (bColorUsed[j])
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Con_DPrintf ("%d ", j);
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}
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Con_DPrintf ("\n");
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Con_DPrintf ("*** Fullbrights: ");
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for (j=256-32 ; j<256 ; j++)
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{
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if (bColorUsed[j])
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Con_DPrintf ("%d ", j);
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}
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Con_DPrintf ("\n");
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#endif
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}
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#ifdef _DEBUG
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else
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{
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Con_DPrintf ("*** Normal Texture: \"%s\", %dx%d\n", mt->name, mt->width, mt->height);
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}
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#endif
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// 1999-12-28 OpenGL fullbright fix by Neal White III end
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tx->gl_texturenum = GL_LoadTexture (mt->name, tx->width, tx->height, (byte *)(tx+1), true, false);
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// 1999-12-28 OpenGL fullbright fix by Neal White III start
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// create glowmap texture (all black except for glowing fullbright colors)
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if (hasfullbrights)
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{
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#ifdef _DEBUG
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qboolean bGlowDoubleCheck = false;
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#endif
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char glowname[32];
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memcpy (glowname, mt->name, sizeof(mt->name));
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glowname[16] = '\0';
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for (j=0 ; glowname[j] != '\0'; j++)
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;
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glowname[j++] = '<';
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glowname[j++] = 'G';
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glowname[j++] = 'L';
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glowname[j++] = 'O';
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glowname[j++] = 'W';
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glowname[j++] = '>';
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glowname[j++] = '\0';
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ptexel = (byte *)(tx+1) + pixels;
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for (j=0 ; j<pixels ; j++)
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{
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if (ptexel[j] < 256-32) // build glowmap
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{
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ptexel[j] = 0; // make non-fullbrights black
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}
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#ifdef _DEBUG
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else
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{
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bGlowDoubleCheck = true;
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}
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#endif
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}
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tx->gl_glowtexnum = GL_LoadTexture (glowname, tx->width, tx->height, ptexel, true, false);
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tx->flags |= FLAG_HAS_GLOWMAP;
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#ifdef _DEBUG
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if (! bGlowDoubleCheck)
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Con_DPrintf ("INTERNAL ERROR: Mod_LoadTextures - FullBright texture \"%s\" has no FullBright colors!\n", glowname);
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#endif
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}
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// 1999-12-28 OpenGL fullbright fix by Neal White III end
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texture_mode = GL_LINEAR;
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}
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}
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//
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// sequence the animations
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//
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for (i=0 ; i<m->nummiptex ; i++)
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{
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tx = loadmodel->textures[i];
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if (!tx || tx->name[0] != '+')
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continue;
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if (tx->anim_next)
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continue; // already sequenced
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// find the number of frames in the animation
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memset (anims, 0, sizeof(anims));
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memset (altanims, 0, sizeof(altanims));
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max = tx->name[1];
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altmax = 0;
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if (max >= 'a' && max <= 'z')
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max -= 'a' - 'A';
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if (max >= '0' && max <= '9')
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{
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max -= '0';
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altmax = 0;
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anims[max] = tx;
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max++;
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}
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else if (max >= 'A' && max <= 'J')
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{
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altmax = max - 'A';
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max = 0;
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altanims[altmax] = tx;
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altmax++;
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}
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else
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Sys_Error ("Bad animating texture %s", tx->name);
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for (j=i+1 ; j<m->nummiptex ; j++)
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{
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tx2 = loadmodel->textures[j];
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if (!tx2 || tx2->name[0] != '+')
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continue;
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if (strcmp (tx2->name+2, tx->name+2))
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continue;
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num = tx2->name[1];
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if (num >= 'a' && num <= 'z')
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num -= 'a' - 'A';
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if (num >= '0' && num <= '9')
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{
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num -= '0';
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anims[num] = tx2;
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if (num+1 > max)
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max = num + 1;
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}
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else if (num >= 'A' && num <= 'J')
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{
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num = num - 'A';
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altanims[num] = tx2;
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if (num+1 > altmax)
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altmax = num+1;
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}
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else
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Sys_Error ("Bad animating texture %s", tx->name);
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}
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|
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#define ANIM_CYCLE 2
|
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// link them all together
|
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for (j=0 ; j<max ; j++)
|
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{
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tx2 = anims[j];
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if (!tx2)
|
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Sys_Error ("Missing frame %i of %s",j, tx->name);
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tx2->anim_total = max * ANIM_CYCLE;
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tx2->anim_min = j * ANIM_CYCLE;
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tx2->anim_max = (j+1) * ANIM_CYCLE;
|
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tx2->anim_next = anims[ (j+1)%max ];
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if (altmax)
|
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tx2->alternate_anims = altanims[0];
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}
|
|
for (j=0 ; j<altmax ; j++)
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{
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tx2 = altanims[j];
|
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if (!tx2)
|
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Sys_Error ("Missing frame %i of %s",j, tx->name);
|
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tx2->anim_total = altmax * ANIM_CYCLE;
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tx2->anim_min = j * ANIM_CYCLE;
|
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tx2->anim_max = (j+1) * ANIM_CYCLE;
|
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tx2->anim_next = altanims[ (j+1)%altmax ];
|
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if (max)
|
|
tx2->alternate_anims = anims[0];
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|
}
|
|
}
|
|
}
|
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|
|
/*
|
|
=================
|
|
Mod_LoadLighting
|
|
=================
|
|
*/
|
|
void Mod_LoadLighting (lump_t *l)
|
|
{
|
|
// 2001-09-11 Colored lightning by LordHavoc/Sarcazm/Maddes start
|
|
/*
|
|
if (!l->filelen)
|
|
{
|
|
loadmodel->lightdata = NULL;
|
|
return;
|
|
}
|
|
loadmodel->lightdata = Hunk_AllocName ( l->filelen, loadname);
|
|
memcpy (loadmodel->lightdata, mod_base + l->fileofs, l->filelen);
|
|
*/
|
|
int i;
|
|
byte *in, *out, *data;
|
|
byte d;
|
|
char litfilename[1024];
|
|
loadedfile_t *fileinfo; // 2001-09-12 Returning information about loaded file by Maddes
|
|
|
|
loadmodel->lightdata = NULL;
|
|
|
|
if (external_lit->value)
|
|
{
|
|
// check for a .LIT file
|
|
strcpy(litfilename, loadmodel->name);
|
|
COM_StripExtension(litfilename, litfilename);
|
|
strcat(litfilename, ".lit");
|
|
|
|
// 2001-09-12 Returning information about loaded file by Maddes start
|
|
/*
|
|
data = (byte*) COM_LoadHunkFile(litfilename);
|
|
if (data)
|
|
*/
|
|
fileinfo = COM_LoadHunkFile(litfilename);
|
|
if (fileinfo)
|
|
// 2001-09-12 Returning information about loaded file by Maddes end
|
|
{
|
|
Con_DPrintf("%s loaded from %s\n", litfilename, fileinfo->path->pack ? fileinfo->path->pack->filename : fileinfo->path->filename); // 2001-09-12 Displaying where .LIT file is loaded from by Maddes
|
|
data = fileinfo->data; // 2001-09-12 Returning information about loaded file by Maddes
|
|
if (data[0] == 'Q' && data[1] == 'L' && data[2] == 'I' && data[3] == 'T')
|
|
{
|
|
i = LittleLong(((int *)data)[1]);
|
|
if (i == 1)
|
|
{
|
|
loadmodel->lightdata = data + 8;
|
|
return;
|
|
}
|
|
else
|
|
Con_Printf("Unknown .LIT file version (%d)\n", i);
|
|
}
|
|
else
|
|
Con_Printf("Corrupt .LIT file (old version?), ignoring\n");
|
|
}
|
|
|
|
// no .LIT found, expand the white lighting data to color
|
|
}
|
|
|
|
if (!l->filelen)
|
|
return;
|
|
loadmodel->lightdata = Hunk_AllocName ( l->filelen*3, loadname);
|
|
in = loadmodel->lightdata + l->filelen*2; // place the file at the end, so it will not be overwritten until the very last write
|
|
out = loadmodel->lightdata;
|
|
memcpy (in, mod_base + l->fileofs, l->filelen);
|
|
for (i = 0;i < l->filelen;i++)
|
|
{
|
|
d = *in++;
|
|
*out++ = d;
|
|
*out++ = d;
|
|
*out++ = d;
|
|
}
|
|
// 2001-09-11 Colored lightning by LordHavoc/Sarcazm/Maddes end
|
|
}
|
|
|
|
/*
|
|
================
|
|
CalcSurfaceExtents
|
|
|
|
Fills in s->texturemins[] and s->extents[]
|
|
================
|
|
*/
|
|
void CalcSurfaceExtents (msurface_t *s)
|
|
{
|
|
float mins[2], maxs[2], val;
|
|
int i,j, e;
|
|
mvertex_t *v;
|
|
mtexinfo_t *tex;
|
|
int bmins[2], bmaxs[2];
|
|
|
|
mins[0] = mins[1] = 999999;
|
|
maxs[0] = maxs[1] = -99999;
|
|
|
|
tex = s->texinfo;
|
|
|
|
for (i=0 ; i<s->numedges ; i++)
|
|
{
|
|
e = loadmodel->surfedges[s->firstedge+i];
|
|
if (e >= 0)
|
|
v = &loadmodel->vertexes[loadmodel->edges[e].v[0]];
|
|
else
|
|
v = &loadmodel->vertexes[loadmodel->edges[-e].v[1]];
|
|
|
|
for (j=0 ; j<2 ; j++)
|
|
{
|
|
val = v->position[0] * tex->vecs[j][0] +
|
|
v->position[1] * tex->vecs[j][1] +
|
|
v->position[2] * tex->vecs[j][2] +
|
|
tex->vecs[j][3];
|
|
if (val < mins[j])
|
|
mins[j] = val;
|
|
if (val > maxs[j])
|
|
maxs[j] = val;
|
|
}
|
|
}
|
|
|
|
for (i=0 ; i<2 ; i++)
|
|
{
|
|
bmins[i] = floor(mins[i]/16);
|
|
bmaxs[i] = ceil(maxs[i]/16);
|
|
|
|
s->texturemins[i] = bmins[i] * 16;
|
|
s->extents[i] = (bmaxs[i] - bmins[i]) * 16;
|
|
if ( !(tex->flags & TEX_SPECIAL) && s->extents[i] > 512 /* 256 */ )
|
|
Sys_Error ("Bad surface extents");
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadFaces
|
|
=================
|
|
*/
|
|
void Mod_LoadFaces (lump_t *l)
|
|
{
|
|
dface_t *in;
|
|
msurface_t *out;
|
|
int i, count, surfnum;
|
|
int planenum, side;
|
|
|
|
in = (void *)(mod_base + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
|
|
count = l->filelen / sizeof(*in);
|
|
out = Hunk_AllocName ( count*sizeof(*out), loadname);
|
|
|
|
loadmodel->surfaces = out;
|
|
loadmodel->numsurfaces = count;
|
|
|
|
for ( surfnum=0 ; surfnum<count ; surfnum++, in++, out++)
|
|
{
|
|
out->firstedge = LittleLong(in->firstedge);
|
|
out->numedges = LittleShort(in->numedges);
|
|
out->flags = 0;
|
|
|
|
planenum = LittleShort(in->planenum);
|
|
side = LittleShort(in->side);
|
|
if (side)
|
|
out->flags |= SURF_PLANEBACK;
|
|
|
|
out->plane = loadmodel->planes + planenum;
|
|
|
|
out->texinfo = loadmodel->texinfo + LittleShort (in->texinfo);
|
|
|
|
CalcSurfaceExtents (out);
|
|
|
|
// lighting info
|
|
|
|
for (i=0 ; i<MAXLIGHTMAPS ; i++)
|
|
out->styles[i] = in->styles[i];
|
|
i = LittleLong(in->lightofs);
|
|
if (i == -1)
|
|
out->samples = NULL;
|
|
else
|
|
// 2001-09-11 Colored lightning by LordHavoc/Sarcazm/Maddes start
|
|
// out->samples = loadmodel->lightdata + i;
|
|
out->samples = loadmodel->lightdata + (i * 3); // expand white lighting
|
|
// 2001-09-11 Colored lightning by LordHavoc/Sarcazm/Maddes end
|
|
|
|
// set the drawing flags flag
|
|
|
|
if (!strncmp(out->texinfo->texture->name,"sky",3)) // sky
|
|
{
|
|
out->flags |= (SURF_DRAWSKY | SURF_DRAWTILED);
|
|
#ifndef QUAKE2
|
|
GL_SubdivideSurface (out); // cut up polygon for warps
|
|
#endif
|
|
continue;
|
|
}
|
|
|
|
if (!strncmp(out->texinfo->texture->name,"*",1)) // turbulent
|
|
{
|
|
out->flags |= (SURF_DRAWTURB | SURF_DRAWTILED);
|
|
for (i=0 ; i<2 ; i++)
|
|
{
|
|
out->extents[i] = 16384;
|
|
out->texturemins[i] = -8192;
|
|
}
|
|
GL_SubdivideSurface (out); // cut up polygon for warps
|
|
continue;
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
==============================================================================
|
|
|
|
ALIAS MODELS
|
|
|
|
==============================================================================
|
|
*/
|
|
|
|
aliashdr_t *pheader;
|
|
|
|
stvert_t stverts[MAXALIASVERTS];
|
|
mtriangle_t triangles[MAXALIASTRIS];
|
|
|
|
// a pose is a single set of vertexes. a frame may be
|
|
// an animating sequence of poses
|
|
trivertx_t *poseverts[MAXALIASFRAMES];
|
|
int posenum;
|
|
|
|
byte **player_8bit_texels_tbl;
|
|
byte *player_8bit_texels;
|
|
|
|
int aliasbboxmins[3], aliasbboxmaxs[3]; // 2001-11-31 Vanishing entity in screen corners fix by LordHavoc/Tomaz
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadAliasFrame
|
|
=================
|
|
*/
|
|
void * Mod_LoadAliasFrame (void * pin, maliasframedesc_t *frame)
|
|
{
|
|
trivertx_t *pframe, *pinframe;
|
|
int i, j;
|
|
daliasframe_t *pdaliasframe;
|
|
|
|
pdaliasframe = (daliasframe_t *)pin;
|
|
|
|
strcpy (frame->name, pdaliasframe->name);
|
|
frame->firstpose = posenum;
|
|
frame->numposes = 1;
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
// these are byte values, so we don't have to worry about
|
|
// endianness
|
|
frame->bboxmin.v[i] = pdaliasframe->bboxmin.v[i];
|
|
// 2001-11-31 Vanishing entity in screen corners fix by LordHavoc/Tomaz start
|
|
// frame->bboxmin.v[i] = pdaliasframe->bboxmax.v[i];
|
|
frame->bboxmax.v[i] = pdaliasframe->bboxmax.v[i];
|
|
|
|
aliasbboxmins[i] = min (frame->bboxmin.v[i], aliasbboxmins[i]);
|
|
aliasbboxmaxs[i] = max (frame->bboxmax.v[i], aliasbboxmaxs[i]);
|
|
// 2001-11-31 Vanishing entity in screen corners fix by LordHavoc/Tomaz end
|
|
}
|
|
|
|
pinframe = (trivertx_t *)(pdaliasframe + 1);
|
|
|
|
poseverts[posenum] = pinframe;
|
|
posenum++;
|
|
|
|
pinframe += pheader->numverts;
|
|
|
|
return (void *)pinframe;
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadAliasGroup
|
|
=================
|
|
*/
|
|
void *Mod_LoadAliasGroup (void * pin, maliasframedesc_t *frame)
|
|
{
|
|
daliasgroup_t *pingroup;
|
|
int i, numframes;
|
|
daliasinterval_t *pin_intervals;
|
|
void *ptemp;
|
|
|
|
pingroup = (daliasgroup_t *)pin;
|
|
|
|
numframes = LittleLong (pingroup->numframes);
|
|
|
|
frame->firstpose = posenum;
|
|
frame->numposes = numframes;
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
// these are byte values, so we don't have to worry about endianness
|
|
frame->bboxmin.v[i] = pingroup->bboxmin.v[i];
|
|
// 2001-11-31 Vanishing entity in screen corners fix by LordHavoc/Tomaz start
|
|
// frame->bboxmin.v[i] = pingroup->bboxmax.v[i];
|
|
frame->bboxmax.v[i] = pingroup->bboxmax.v[i];
|
|
|
|
aliasbboxmins[i] = min (frame->bboxmin.v[i], aliasbboxmins[i]);
|
|
aliasbboxmaxs[i] = max (frame->bboxmax.v[i], aliasbboxmaxs[i]);
|
|
// 2001-11-31 Vanishing entity in screen corners fix by LordHavoc/Tomaz end
|
|
}
|
|
|
|
pin_intervals = (daliasinterval_t *)(pingroup + 1);
|
|
|
|
frame->interval = LittleFloat (pin_intervals->interval);
|
|
|
|
pin_intervals += numframes;
|
|
|
|
ptemp = (void *)pin_intervals;
|
|
|
|
for (i=0 ; i<numframes ; i++)
|
|
{
|
|
poseverts[posenum] = (trivertx_t *)((daliasframe_t *)ptemp + 1);
|
|
posenum++;
|
|
|
|
ptemp = (trivertx_t *)((daliasframe_t *)ptemp + 1) + pheader->numverts;
|
|
}
|
|
|
|
return ptemp;
|
|
}
|
|
|
|
//=========================================================
|
|
|
|
/*
|
|
=================
|
|
Mod_FloodFillSkin
|
|
|
|
Fill background pixels so mipmapping doesn't have haloes - Ed
|
|
=================
|
|
*/
|
|
|
|
typedef struct
|
|
{
|
|
short x, y;
|
|
} floodfill_t;
|
|
|
|
extern unsigned d_8to24table[];
|
|
|
|
// must be a power of 2
|
|
#define FLOODFILL_FIFO_SIZE 0x1000
|
|
#define FLOODFILL_FIFO_MASK (FLOODFILL_FIFO_SIZE - 1)
|
|
|
|
#define FLOODFILL_STEP( off, dx, dy ) \
|
|
{ \
|
|
if (pos[off] == fillcolor) \
|
|
{ \
|
|
pos[off] = 255; \
|
|
fifo[inpt].x = x + (dx), fifo[inpt].y = y + (dy); \
|
|
inpt = (inpt + 1) & FLOODFILL_FIFO_MASK; \
|
|
} \
|
|
else if (pos[off] != 255) fdc = pos[off]; \
|
|
}
|
|
|
|
void Mod_FloodFillSkin( byte *skin, int skinwidth, int skinheight )
|
|
{
|
|
byte fillcolor = *skin; // assume this is the pixel to fill
|
|
floodfill_t fifo[FLOODFILL_FIFO_SIZE];
|
|
int inpt = 0, outpt = 0;
|
|
int filledcolor = -1;
|
|
int i;
|
|
|
|
if (filledcolor == -1)
|
|
{
|
|
filledcolor = 0;
|
|
// attempt to find opaque black
|
|
for (i = 0; i < 256; ++i)
|
|
if (d_8to24table[i] == (255 << 0)) // alpha 1.0
|
|
{
|
|
filledcolor = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// can't fill to filled color or to transparent color (used as visited marker)
|
|
if ((fillcolor == filledcolor) || (fillcolor == 255))
|
|
{
|
|
//printf( "not filling skin from %d to %d\n", fillcolor, filledcolor );
|
|
return;
|
|
}
|
|
|
|
fifo[inpt].x = 0, fifo[inpt].y = 0;
|
|
inpt = (inpt + 1) & FLOODFILL_FIFO_MASK;
|
|
|
|
while (outpt != inpt)
|
|
{
|
|
int x = fifo[outpt].x, y = fifo[outpt].y;
|
|
int fdc = filledcolor;
|
|
byte *pos = &skin[x + skinwidth * y];
|
|
|
|
outpt = (outpt + 1) & FLOODFILL_FIFO_MASK;
|
|
|
|
if (x > 0) FLOODFILL_STEP( -1, -1, 0 );
|
|
if (x < skinwidth - 1) FLOODFILL_STEP( 1, 1, 0 );
|
|
if (y > 0) FLOODFILL_STEP( -skinwidth, 0, -1 );
|
|
if (y < skinheight - 1) FLOODFILL_STEP( skinwidth, 0, 1 );
|
|
skin[x + skinwidth * y] = fdc;
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
Mod_LoadAllSkins
|
|
===============
|
|
*/
|
|
void *Mod_LoadAllSkins (int numskins, daliasskintype_t *pskintype)
|
|
{
|
|
int i, j, k;
|
|
char name[32];
|
|
int s;
|
|
byte *copy;
|
|
byte *skin;
|
|
byte *texels;
|
|
daliasskingroup_t *pinskingroup;
|
|
int groupskins;
|
|
daliasskininterval_t *pinskinintervals;
|
|
|
|
skin = (byte *)(pskintype + 1);
|
|
|
|
if (numskins < 1 || numskins > MAX_SKINS)
|
|
Sys_Error ("Mod_LoadAliasModel: Invalid # of skins: %d\n", numskins);
|
|
|
|
s = pheader->skinwidth * pheader->skinheight;
|
|
|
|
for (i=0 ; i<numskins ; i++)
|
|
{
|
|
if (pskintype->type == ALIAS_SKIN_SINGLE) {
|
|
Mod_FloodFillSkin( skin, pheader->skinwidth, pheader->skinheight );
|
|
|
|
// save 8 bit texels for the player model to remap
|
|
// if (!strcmp(loadmodel->name,"progs/player.mdl")) {
|
|
texels = Hunk_AllocName(s, loadname);
|
|
pheader->texels[i] = texels - (byte *)pheader;
|
|
memcpy (texels, (byte *)(pskintype + 1), s);
|
|
// }
|
|
sprintf (name, "%s_%i", loadmodel->name, i);
|
|
pheader->gl_texturenum[i][0] =
|
|
pheader->gl_texturenum[i][1] =
|
|
pheader->gl_texturenum[i][2] =
|
|
pheader->gl_texturenum[i][3] =
|
|
GL_LoadTexture (name, pheader->skinwidth,
|
|
pheader->skinheight, (byte *)(pskintype + 1), true, false);
|
|
pskintype = (daliasskintype_t *)((byte *)(pskintype+1) + s);
|
|
} else {
|
|
// animating skin group. yuck.
|
|
pskintype++;
|
|
pinskingroup = (daliasskingroup_t *)pskintype;
|
|
groupskins = LittleLong (pinskingroup->numskins);
|
|
pinskinintervals = (daliasskininterval_t *)(pinskingroup + 1);
|
|
|
|
pskintype = (void *)(pinskinintervals + groupskins);
|
|
|
|
for (j=0 ; j<groupskins ; j++)
|
|
{
|
|
Mod_FloodFillSkin( skin, pheader->skinwidth, pheader->skinheight );
|
|
if (j == 0) {
|
|
texels = Hunk_AllocName(s, loadname);
|
|
pheader->texels[i] = texels - (byte *)pheader;
|
|
memcpy (texels, (byte *)(pskintype), s);
|
|
}
|
|
sprintf (name, "%s_%i_%i", loadmodel->name, i,j);
|
|
pheader->gl_texturenum[i][j&3] =
|
|
GL_LoadTexture (name, pheader->skinwidth,
|
|
pheader->skinheight, (byte *)(pskintype), true, false);
|
|
pskintype = (daliasskintype_t *)((byte *)(pskintype) + s);
|
|
}
|
|
k = j;
|
|
for (/* */; j < 4; j++)
|
|
pheader->gl_texturenum[i][j&3] =
|
|
pheader->gl_texturenum[i][j - k];
|
|
}
|
|
}
|
|
|
|
return (void *)pskintype;
|
|
}
|
|
|
|
//=========================================================================
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadAliasModel
|
|
=================
|
|
*/
|
|
void Mod_LoadAliasModel (model_t *mod, void *buffer)
|
|
{
|
|
int i, j;
|
|
mdl_t *pinmodel;
|
|
stvert_t *pinstverts;
|
|
dtriangle_t *pintriangles;
|
|
int version, numframes, numskins;
|
|
int size;
|
|
daliasframetype_t *pframetype;
|
|
daliasskintype_t *pskintype;
|
|
int start, end, total;
|
|
|
|
start = Hunk_LowMark ();
|
|
|
|
pinmodel = (mdl_t *)buffer;
|
|
|
|
version = LittleLong (pinmodel->version);
|
|
if (version != ALIAS_VERSION)
|
|
Sys_Error ("%s has wrong version number (%i should be %i)",
|
|
mod->name, version, ALIAS_VERSION);
|
|
|
|
//
|
|
// allocate space for a working header, plus all the data except the frames,
|
|
// skin and group info
|
|
//
|
|
size = sizeof (aliashdr_t)
|
|
+ (LittleLong (pinmodel->numframes) - 1) *
|
|
sizeof (pheader->frames[0]);
|
|
pheader = Hunk_AllocName (size, loadname);
|
|
|
|
mod->flags = LittleLong (pinmodel->flags);
|
|
|
|
//
|
|
// endian-adjust and copy the data, starting with the alias model header
|
|
//
|
|
pheader->boundingradius = LittleFloat (pinmodel->boundingradius);
|
|
pheader->numskins = LittleLong (pinmodel->numskins);
|
|
pheader->skinwidth = LittleLong (pinmodel->skinwidth);
|
|
pheader->skinheight = LittleLong (pinmodel->skinheight);
|
|
|
|
if (pheader->skinheight > MAX_LBM_HEIGHT)
|
|
Sys_Error ("model %s has a skin taller than %d", mod->name,
|
|
MAX_LBM_HEIGHT);
|
|
|
|
pheader->numverts = LittleLong (pinmodel->numverts);
|
|
|
|
if (pheader->numverts <= 0)
|
|
Sys_Error ("model %s has no vertices", mod->name);
|
|
|
|
if (pheader->numverts > MAXALIASVERTS)
|
|
Sys_Error ("model %s has too many vertices", mod->name);
|
|
|
|
pheader->numtris = LittleLong (pinmodel->numtris);
|
|
|
|
if (pheader->numtris <= 0)
|
|
Sys_Error ("model %s has no triangles", mod->name);
|
|
|
|
pheader->numframes = LittleLong (pinmodel->numframes);
|
|
numframes = pheader->numframes;
|
|
if (numframes < 1)
|
|
Sys_Error ("Mod_LoadAliasModel: Invalid # of frames: %d\n", numframes);
|
|
|
|
pheader->size = LittleFloat (pinmodel->size) * ALIAS_BASE_SIZE_RATIO;
|
|
mod->synctype = LittleLong (pinmodel->synctype);
|
|
mod->numframes = pheader->numframes;
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
pheader->scale[i] = LittleFloat (pinmodel->scale[i]);
|
|
pheader->scale_origin[i] = LittleFloat (pinmodel->scale_origin[i]);
|
|
pheader->eyeposition[i] = LittleFloat (pinmodel->eyeposition[i]);
|
|
}
|
|
|
|
|
|
//
|
|
// load the skins
|
|
//
|
|
pskintype = (daliasskintype_t *)&pinmodel[1];
|
|
pskintype = Mod_LoadAllSkins (pheader->numskins, pskintype);
|
|
|
|
//
|
|
// load base s and t vertices
|
|
//
|
|
pinstverts = (stvert_t *)pskintype;
|
|
|
|
for (i=0 ; i<pheader->numverts ; i++)
|
|
{
|
|
stverts[i].onseam = LittleLong (pinstverts[i].onseam);
|
|
stverts[i].s = LittleLong (pinstverts[i].s);
|
|
stverts[i].t = LittleLong (pinstverts[i].t);
|
|
}
|
|
|
|
//
|
|
// load triangle lists
|
|
//
|
|
pintriangles = (dtriangle_t *)&pinstverts[pheader->numverts];
|
|
|
|
for (i=0 ; i<pheader->numtris ; i++)
|
|
{
|
|
triangles[i].facesfront = LittleLong (pintriangles[i].facesfront);
|
|
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
triangles[i].vertindex[j] =
|
|
LittleLong (pintriangles[i].vertindex[j]);
|
|
}
|
|
}
|
|
|
|
//
|
|
// load the frames
|
|
//
|
|
posenum = 0;
|
|
pframetype = (daliasframetype_t *)&pintriangles[pheader->numtris];
|
|
|
|
// 2001-11-31 Vanishing entity in screen corners fix by LordHavoc/Tomaz start
|
|
aliasbboxmins[0] = aliasbboxmins[1] = aliasbboxmins[2] = 99999;
|
|
aliasbboxmaxs[0] = aliasbboxmaxs[1] = aliasbboxmaxs[2] = -99999;
|
|
// 2001-11-31 Vanishing entity in screen corners fix by LordHavoc/Tomaz end
|
|
|
|
for (i=0 ; i<numframes ; i++)
|
|
{
|
|
aliasframetype_t frametype;
|
|
|
|
frametype = LittleLong (pframetype->type);
|
|
|
|
if (frametype == ALIAS_SINGLE)
|
|
{
|
|
pframetype = (daliasframetype_t *)
|
|
Mod_LoadAliasFrame (pframetype + 1, &pheader->frames[i]);
|
|
}
|
|
else
|
|
{
|
|
pframetype = (daliasframetype_t *)
|
|
Mod_LoadAliasGroup (pframetype + 1, &pheader->frames[i]);
|
|
}
|
|
}
|
|
|
|
pheader->numposes = posenum;
|
|
|
|
mod->type = mod_alias;
|
|
|
|
// 2001-11-31 Vanishing entity in screen corners fix by LordHavoc/Tomaz start
|
|
/*
|
|
// FIXME: do this right
|
|
mod->mins[0] = mod->mins[1] = mod->mins[2] = -16;
|
|
mod->maxs[0] = mod->maxs[1] = mod->maxs[2] = 16;
|
|
*/
|
|
|
|
for (i = 0; i < 3; i++)
|
|
{
|
|
mod->mins[i] = aliasbboxmins[i] * pheader->scale[i] + pheader->scale_origin[i];
|
|
mod->maxs[i] = aliasbboxmaxs[i] * pheader->scale[i] + pheader->scale_origin[i];
|
|
|
|
// Keep necessary minimum bounding box by Maddes start
|
|
if (mod->mins[i] > -16)
|
|
{
|
|
mod->mins[i] = -16;
|
|
}
|
|
if (mod->maxs[i] < 16)
|
|
{
|
|
mod->maxs[i] = 16;
|
|
}
|
|
// Keep necessary minimum bounding box by Maddes end
|
|
}
|
|
// 2001-11-31 Vanishing entity in screen corners fix by LordHavoc/Tomaz end
|
|
|
|
//
|
|
// build the draw lists
|
|
//
|
|
GL_MakeAliasModelDisplayLists (mod, pheader);
|
|
|
|
//
|
|
// move the complete, relocatable alias model to the cache
|
|
//
|
|
end = Hunk_LowMark ();
|
|
total = end - start;
|
|
|
|
Cache_Alloc (&mod->cache, total, loadname);
|
|
if (!mod->cache.data)
|
|
return;
|
|
memcpy (mod->cache.data, pheader, total);
|
|
|
|
Hunk_FreeToLowMark (start);
|
|
}
|
|
|
|
//=============================================================================
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadSpriteFrame
|
|
=================
|
|
*/
|
|
void * Mod_LoadSpriteFrame (void * pin, mspriteframe_t **ppframe, int framenum)
|
|
{
|
|
dspriteframe_t *pinframe;
|
|
mspriteframe_t *pspriteframe;
|
|
int i, width, height, size, origin[2];
|
|
unsigned short *ppixout;
|
|
byte *ppixin;
|
|
char name[64];
|
|
|
|
pinframe = (dspriteframe_t *)pin;
|
|
|
|
width = LittleLong (pinframe->width);
|
|
height = LittleLong (pinframe->height);
|
|
size = width * height;
|
|
|
|
pspriteframe = Hunk_AllocName (sizeof (mspriteframe_t),loadname);
|
|
|
|
Q_memset (pspriteframe, 0, sizeof (mspriteframe_t));
|
|
|
|
*ppframe = pspriteframe;
|
|
|
|
pspriteframe->width = width;
|
|
pspriteframe->height = height;
|
|
origin[0] = LittleLong (pinframe->origin[0]);
|
|
origin[1] = LittleLong (pinframe->origin[1]);
|
|
|
|
pspriteframe->up = origin[1];
|
|
pspriteframe->down = origin[1] - height;
|
|
pspriteframe->left = origin[0];
|
|
pspriteframe->right = width + origin[0];
|
|
|
|
sprintf (name, "%s_%i", loadmodel->name, framenum);
|
|
pspriteframe->gl_texturenum = GL_LoadTexture (name, width, height, (byte *)(pinframe + 1), true, true);
|
|
|
|
return (void *)((byte *)pinframe + sizeof (dspriteframe_t) + size);
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadSpriteGroup
|
|
=================
|
|
*/
|
|
void * Mod_LoadSpriteGroup (void * pin, mspriteframe_t **ppframe, int framenum)
|
|
{
|
|
dspritegroup_t *pingroup;
|
|
mspritegroup_t *pspritegroup;
|
|
int i, numframes;
|
|
dspriteinterval_t *pin_intervals;
|
|
float *poutintervals;
|
|
void *ptemp;
|
|
|
|
pingroup = (dspritegroup_t *)pin;
|
|
|
|
numframes = LittleLong (pingroup->numframes);
|
|
|
|
pspritegroup = Hunk_AllocName (sizeof (mspritegroup_t) +
|
|
(numframes - 1) * sizeof (pspritegroup->frames[0]), loadname);
|
|
|
|
pspritegroup->numframes = numframes;
|
|
|
|
*ppframe = (mspriteframe_t *)pspritegroup;
|
|
|
|
pin_intervals = (dspriteinterval_t *)(pingroup + 1);
|
|
|
|
poutintervals = Hunk_AllocName (numframes * sizeof (float), loadname);
|
|
|
|
pspritegroup->intervals = poutintervals;
|
|
|
|
for (i=0 ; i<numframes ; i++)
|
|
{
|
|
*poutintervals = LittleFloat (pin_intervals->interval);
|
|
if (*poutintervals <= 0.0)
|
|
Sys_Error ("Mod_LoadSpriteGroup: interval<=0");
|
|
|
|
poutintervals++;
|
|
pin_intervals++;
|
|
}
|
|
|
|
ptemp = (void *)pin_intervals;
|
|
|
|
for (i=0 ; i<numframes ; i++)
|
|
{
|
|
ptemp = Mod_LoadSpriteFrame (ptemp, &pspritegroup->frames[i], framenum * 100 + i);
|
|
}
|
|
|
|
return ptemp;
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadSpriteModel
|
|
=================
|
|
*/
|
|
void Mod_LoadSpriteModel (model_t *mod, void *buffer)
|
|
{
|
|
int i;
|
|
int version;
|
|
dsprite_t *pin;
|
|
msprite_t *psprite;
|
|
int numframes;
|
|
int size;
|
|
dspriteframetype_t *pframetype;
|
|
|
|
pin = (dsprite_t *)buffer;
|
|
|
|
version = LittleLong (pin->version);
|
|
if (version != SPRITE_VERSION)
|
|
Sys_Error ("%s has wrong version number "
|
|
"(%i should be %i)", mod->name, version, SPRITE_VERSION);
|
|
|
|
numframes = LittleLong (pin->numframes);
|
|
|
|
size = sizeof (msprite_t) + (numframes - 1) * sizeof (psprite->frames);
|
|
|
|
psprite = Hunk_AllocName (size, loadname);
|
|
|
|
mod->cache.data = psprite;
|
|
|
|
psprite->type = LittleLong (pin->type);
|
|
psprite->maxwidth = LittleLong (pin->width);
|
|
psprite->maxheight = LittleLong (pin->height);
|
|
psprite->beamlength = LittleFloat (pin->beamlength);
|
|
mod->synctype = LittleLong (pin->synctype);
|
|
psprite->numframes = numframes;
|
|
|
|
mod->mins[0] = mod->mins[1] = -psprite->maxwidth/2;
|
|
mod->maxs[0] = mod->maxs[1] = psprite->maxwidth/2;
|
|
mod->mins[2] = -psprite->maxheight/2;
|
|
mod->maxs[2] = psprite->maxheight/2;
|
|
|
|
//
|
|
// load the frames
|
|
//
|
|
if (numframes < 1)
|
|
Sys_Error ("Mod_LoadSpriteModel: Invalid # of frames: %d\n", numframes);
|
|
|
|
mod->numframes = numframes;
|
|
|
|
pframetype = (dspriteframetype_t *)(pin + 1);
|
|
|
|
for (i=0 ; i<numframes ; i++)
|
|
{
|
|
spriteframetype_t frametype;
|
|
|
|
frametype = LittleLong (pframetype->type);
|
|
psprite->frames[i].type = frametype;
|
|
|
|
if (frametype == SPR_SINGLE)
|
|
{
|
|
pframetype = (dspriteframetype_t *)
|
|
Mod_LoadSpriteFrame (pframetype + 1,
|
|
&psprite->frames[i].frameptr, i);
|
|
}
|
|
else
|
|
{
|
|
pframetype = (dspriteframetype_t *)
|
|
Mod_LoadSpriteGroup (pframetype + 1,
|
|
&psprite->frames[i].frameptr, i);
|
|
}
|
|
}
|
|
|
|
mod->type = mod_sprite;
|
|
}
|
|
|
|
//=============================================================================
|
|
|
|
/*
|
|
================
|
|
Mod_Print
|
|
================
|
|
*/
|
|
void Mod_Print (void)
|
|
{
|
|
int i;
|
|
model_t *mod;
|
|
|
|
Con_Printf ("Cached models:\n");
|
|
for (i=0, mod=mod_known ; i < mod_numknown ; i++, mod++)
|
|
{
|
|
Con_Printf ("%8p : %s\n",mod->cache.data, mod->name);
|
|
}
|
|
}
|