asm | ||
gas2masm | ||
icons | ||
midilib | ||
SciTech | ||
vpsplit | ||
WinQuake | ||
CMakeLists.txt | ||
gnu.txt | ||
readme.id | ||
README.md |
Engoo
This is a novelty engine running in software mode, aka on your CPU.
This is not a daily-driver Quake engine. This is featurebloat at its finest, to show off what software-rendering can do. If you want a stable Quake engine, look elsewhere. This is testing ground.
This might turn into something mature in the future depending on how much time I have.
Got it running using most of the original stock X11 code. Everything runs (including fancy water effects) except for a few things:
- No statusbar colours (code seems to segfault, hmm?)
- Won't set the virtual resolution to crap.
Sound is done via OSS, not ALSA (aoss will most likely not work without raping your ears)
Also I wouldn't bother trying to compile this with the original RELEASE ASM compiler optimsations since they seem to mess with the massive lookup table which will in return cause a segmentation fault.
Also the input SUUUUUUUCKKS but that can be fixed.
#Notes Carried over soundfixes from reQuiem