ngunix/engine/model.c
2015-08-07 13:53:05 +02:00

1809 lines
44 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// model.c -- model loading and caching
// models are the only shared resource between a client and server running
// on the same machine.
#include "quakedef.h"
#include "r_local.h"
#ifdef QSB
#define MAX_MOD_KNOWN 4096
#else
#define MAX_MOD_KNOWN 256
#endif
model_t mod_known[MAX_MOD_KNOWN];
int mod_numknown;
// values for model_t's needload
#define NL_PRESENT 0
#define NL_NEEDS_LOADED 1
#define NL_UNREFERENCED 2
/*
===================
Mod_ClearAll
===================
*/
void Mod_ClearAll (void)
{
int i;
model_t *mod;
for (i=0 , mod=mod_known ; i<mod_numknown ; i++, mod++) {
mod->needload = NL_UNREFERENCED;
//FIX FOR CACHE_ALLOC ERRORS:
if (mod->type == mod_sprite)
mod->cache.data = NULL;
}
}
/*
==================
Mod_FindName
==================
*/
model_t *Mod_FindName (char *name)
{
int i;
model_t *mod;
model_t *avail = NULL;
//#ifndef ITSFIX
if (!name[0])
Sys_Error ("Mod_ForName: NULL name");
//#endif
//
// search the currently loaded models
//
for (i=0 , mod=mod_known ; i<mod_numknown ; i++, mod++)
{
if (!strcmp (mod->name, name) )
break;
if (mod->needload == NL_UNREFERENCED)
if (!avail || mod->type != mod_alias)
avail = mod;
}
if (i == mod_numknown)
{
if (mod_numknown == MAX_MOD_KNOWN)
{
if (avail)
{
mod = avail;
if (mod->type == mod_alias)
if (Cache_Check (&mod->cache))
Cache_Free (&mod->cache);
}
else
Sys_Error ("mod_numknown == MAX_MOD_KNOWN");
}
else
mod_numknown++;
strcpy (mod->name, name);
mod->needload = NL_NEEDS_LOADED;
}
return mod;
}
/*
==================
Mod_TouchModel
==================
*/
void Mod_TouchModel (char *name)
{
model_t *mod;
mod = Mod_FindName (name);
if (mod->needload == NL_PRESENT)
{
if (mod->type == mod_alias)
Cache_Check (&mod->cache);
}
}
/*
==================
Mod_LoadModel
Loads a model into the cache
==================
*/
model_t *Mod_LoadModel (model_t *mod, qboolean crash)
{
unsigned *buf;
byte stackbuf[1024]; // avoid dirtying the cache heap
loadedfile_t *fileinfo; // 2001-09-12 Returning information about loaded file by Maddes
if (mod->type == mod_alias)
{
if (Cache_Check (&mod->cache))
{
mod->needload = NL_PRESENT;
return mod;
}
}
else
{
if (mod->needload == NL_PRESENT)
return mod;
}
//
// because the world is so huge, load it one piece at a time
//
//
// load the file
//
// 2001-09-12 Returning information about loaded file by Maddes start
fileinfo = COM_LoadStackFile (mod->name, stackbuf, sizeof(stackbuf));
if (!fileinfo)
// 2001-09-12 Returning information about loaded file by Maddes end
{
if (crash)
Sys_Error ("Mod_NumForName: %s not found", mod->name);
return NULL;
}
buf = (unsigned *)fileinfo->data; // 2001-09-12 Returning information about loaded file by Maddes
//
// allocate a new model
//
COM_FileBase (mod->name, loadname);
loadmodel = mod;
//
// fill it in
//
// call the apropriate loader
mod->needload = NL_PRESENT;
mod->dontshadow = 1;
switch (LittleLong(*(unsigned *)buf))
{
case IDPOLYHEADER:
Mod_LoadAliasModel (mod, buf);
mod->dontshadow = 0;
break;
case IDSPRITEHEADER:
Mod_LoadSpriteModel (mod, buf);
break;
default:
Mod_LoadBrushModel (mod, buf, fileinfo); // 2001-09-12 .ENT support by Maddes
break;
}
return mod;
}
/*
===============================================================================
BRUSHMODEL LOADING
===============================================================================
*/
void R_LightsHere(vec3_t org, int radius, vec3_t color, int key)
{
dlight_t *dl;
if (dl = CL_AllocDlight (key)){
VectorCopy (org, dl->origin);
VectorCopy (color, dl->color);
VectorCopy (color, dl->flashcolor);
dl->flashcolor[3] = 0.1f;
dl->unmark = 1; // important
dl->radius = radius;
dl->die = cl.time + 0xFFFFFF;
}
}
// Yoinked directly from FTEQW by Spike. We need to parse this just for coronas
// only......or maybe...............point...................lightsbutthatsforanotherday
void R_LoadRTLights(void)
{
dlight_t *dl;
char fname[MAX_QPATH];
loadedfile_t *file;
char *end;
int style;
vec3_t org;
float radius;
float corona;
vec3_t rgb;
COM_StripExtension(cl.worldmodel->name, fname);
strncat(fname, ".rtlights", MAX_QPATH-1);
file = COM_LoadTempFile(fname);
if (!file)
return;
while(1)
{
end = strchr(file->data, '\n');
if (!end)
end = file->data + strlen(file->data);
if (end == file->data)
break;
*end = '\0';
file->data = COM_Parse(file->data);
org[0] = atof(com_token);
file->data = COM_Parse(file->data);
org[1] = atof(com_token);
file->data = COM_Parse(file->data);
org[2] = atof(com_token);
file->data = COM_Parse(file->data);
radius = atof(com_token);
file->data = COM_Parse(file->data);
rgb[0] = atof(com_token);
file->data = COM_Parse(file->data);
rgb[1] = atof(com_token);
file->data = COM_Parse(file->data);
rgb[2] = atof(com_token);
file->data = COM_Parse(file->data);
style = atoi(com_token);
file->data = COM_Parse(file->data);
style = atoi(com_token);
file->data = COM_Parse(file->data);
corona = atof(com_token);
// We got a corona, so let's make it happen.
if (corona){
#ifdef DEBUG
Con_Printf("[Corona] Placed at %f %f %f, RGB: %i,%i,%i\n",
org[0], org[1], org[2], (int)(rgb[0]*255), (int)(rgb[1]*255), (int)(rgb[2]*255));
#endif
R_FlareTest(org,11,(int)(rgb[0] * 255),(int)(rgb[1] * 255),(int)(rgb[2] * 255),0,NULL);
}
file->data = end+1;
}
}
/*
=================
Mod_LoadTextures
=================
*/
extern cvar_t *temp2;
void Mod_LoadTextures (lump_t *l)
{
int i, j, pixels, num, max, altmax;
miptex_t *mt;
texture_t *tx, *tx2;
texture_t *anims[10];
texture_t *altanims[10];
dmiptexlump_t *m;
if (!l->filelen)
{
loadmodel->textures = NULL;
return;
}
m = (dmiptexlump_t *)(mod_base + l->fileofs);
m->nummiptex = LittleLong (m->nummiptex);
loadmodel->numtextures = m->nummiptex;
loadmodel->textures = Hunk_AllocName (m->nummiptex * sizeof(*loadmodel->textures) , loadname);
for (i=0 ; i<m->nummiptex ; i++)
{
m->dataofs[i] = LittleLong(m->dataofs[i]);
if (m->dataofs[i] == -1)
continue;
mt = (miptex_t *)((byte *)m + m->dataofs[i]);
mt->width = LittleLong (mt->width);
mt->height = LittleLong (mt->height);
for (j=0 ; j<MIPLEVELS ; j++)
mt->offsets[j] = LittleLong (mt->offsets[j]);
if ( (mt->width & 15) || (mt->height & 15) )
Sys_Error ("Texture %s is not 16 aligned", mt->name);
{
if (!mt->offsets[0]) //external hl texture.
{
int pb = 1; // pixelbuffer stuff, but we only use 8bit software
pixels = mt->width*pb*mt->height/64*85;
tx = Hunk_AllocName (sizeof(texture_t) +pixels, mt->name ); //allocate enough to cover it.
tx->pixbytes = pb;
loadmodel->textures[i] = tx;
memcpy (tx->name, mt->name, sizeof(tx->name));
tx->width = mt->width;
tx->height = mt->height;
for (j=0 ; j<MIPLEVELS ; j++)
tx->offsets[j] = 0;//mt->offsets[j] + sizeof(texture_t) - sizeof(miptex_t);
// the pixels immediately follow the structures
memset ( tx+1, 7, pixels); //set it all to 7 for no particular reason.
continue;
}
else
{
pixels = mt->width*mt->height/64*85;
tx = Hunk_AllocName (sizeof(texture_t) +pixels, loadname );
loadmodel->textures[i] = tx;
memcpy (tx->name, mt->name, sizeof(tx->name));
tx->width = mt->width;
tx->height = mt->height;
for (j=0 ; j<MIPLEVELS ; j++)
tx->offsets[j] = mt->offsets[j] + sizeof(texture_t) - sizeof(miptex_t);
// the pixels immediately follow the structures
if (loadmodel->fromgame == fg_halflife)
//
// HLTEX - reading as 24bit
//
{
if (coloredlights == 2){
int k;
byte *in;
byte *out;
out = (byte *)(tx+1);
in = W_ConvertWAD3Texture(mt);
tx->offsets[0] = (char *)out - (char *)tx;for (j = 0; j < mt->width*mt->height; j++, in+=4)
{if (in[3] == 0) *out++ = 255; else *out++ = BestColor(in[0],in[1],in[2], 0, 239); }
in = out-mt->width*mt->height; //shrink mips.
tx->offsets[1] = (char *)out - (char *)tx;for (j = 0; j < tx->height; j+=2) for (k = 0; k < tx->width; k+=2) *out++ = in[k + tx->width*j];
tx->offsets[2] = (char *)out - (char *)tx;for (j = 0; j < tx->height; j+=4) for (k = 0; k < tx->width; k+=4) *out++ = in[k + tx->width*j];
tx->offsets[3] = (char *)out - (char *)tx;for (j = 0; j < tx->height; j+=8) for (k = 0; k < tx->width; k+=8) *out++ = in[k + tx->width*j];
}
//
// HLTEX - reading as 24bit, converting to 8bit
//
else
{
int k;
byte *in;
byte *out;
out = (byte *)(tx+1);
in = W_ConvertWAD3Texture(mt);
tx->offsets[0] = (char *)out - (char *)tx;for (j = 0; j < mt->width*mt->height; j++, in+=4)
{if (in[3] == 0) *out++ = 255; else *out++ = BestColor(in[0],in[1],in[2], 0, 239); }
in = out-mt->width*mt->height; //shrink mips.
tx->offsets[1] = (char *)out - (char *)tx;for (j = 0; j < tx->height; j+=2) for (k = 0; k < tx->width; k+=2) *out++ = in[k + tx->width*j];
tx->offsets[2] = (char *)out - (char *)tx;for (j = 0; j < tx->height; j+=4) for (k = 0; k < tx->width; k+=4) *out++ = in[k + tx->width*j];
tx->offsets[3] = (char *)out - (char *)tx;for (j = 0; j < tx->height; j+=8) for (k = 0; k < tx->width; k+=8) *out++ = in[k + tx->width*j];
}
}
#ifndef EGAHACK
else
if (rmap_ready){
// Read and remap inappropriately
int k;
byte *in;
byte *out;
out = (byte *)(tx+1);
in = RemapTex(mt);
tx->offsets[0] = (char *)out - (char *)tx;for (j = 0; j < mt->width*mt->height; j++, in+=4)
{if (in[3] == 0) *out++ = 255; else{ *out++ = BestColor(in[0],in[1],in[2], 0, 239); }}
in = out-mt->width*mt->height; //shrink mips.
//out = (byte *)(tx+1);
tx->offsets[1] = (char *)out - (char *)tx;for (j = 0; j < tx->height; j+=2) for (k = 0; k < tx->width; k+=2) *out++ = in[k + tx->width*j];
tx->offsets[2] = (char *)out - (char *)tx;for (j = 0; j < tx->height; j+=4) for (k = 0; k < tx->width; k+=4) *out++ = in[k + tx->width*j];
tx->offsets[3] = (char *)out - (char *)tx;for (j = 0; j < tx->height; j+=8) for (k = 0; k < tx->width; k+=8) *out++ = in[k + tx->width*j];
}
#endif
else{
{
memcpy ( tx+1, mt+1, pixels); // bring in ye olde quake textures
}
}
}
}
if (!strncmp(mt->name,"sky",3))
R_InitSky (tx);
// Grab a color to sample for our particle system.
{
tx->pcolor = FindOurColor(tx);
//y if (tx->pcolor < host_fullbrights)
// Con_Printf("%s has color %i\n", tx->name, tx->pcolor);
// else
// Con_Printf("%s has color %i AND IS FREAKING FULLBRIGHT\n", tx->name, tx->pcolor);
}
}
//
// sequence the animations
//
for (i=0 ; i<m->nummiptex ; i++)
{
tx = loadmodel->textures[i];
if (!tx || tx->name[0] != '+')
continue;
if (tx->anim_next)
continue; // already sequenced
// find the number of frames in the animation
memset (anims, 0, sizeof(anims));
memset (altanims, 0, sizeof(altanims));
max = tx->name[1];
altmax = 0;
if (max >= 'a' && max <= 'z')
max -= 'a' - 'A';
if (max >= '0' && max <= '9')
{
max -= '0';
altmax = 0;
anims[max] = tx;
max++;
}
else if (max >= 'A' && max <= 'J')
{
altmax = max - 'A';
max = 0;
altanims[altmax] = tx;
altmax++;
}
else
Sys_Error ("Bad animating texture %s", tx->name);
for (j=i+1 ; j<m->nummiptex ; j++)
{
tx2 = loadmodel->textures[j];
if (!tx2 || tx2->name[0] != '+')
continue;
if (strcmp (tx2->name+2, tx->name+2))
continue;
num = tx2->name[1];
if (num >= 'a' && num <= 'z')
num -= 'a' - 'A';
if (num >= '0' && num <= '9')
{
num -= '0';
anims[num] = tx2;
if (num+1 > max)
max = num + 1;
}
else if (num >= 'A' && num <= 'J')
{
num = num - 'A';
altanims[num] = tx2;
if (num+1 > altmax)
altmax = num+1;
}
else
Sys_Error ("Bad animating texture %s", tx->name);
}
#define ANIM_CYCLE 2
// link them all together
for (j=0 ; j<max ; j++)
{
tx2 = anims[j];
if (!tx2)
tx2 = anims[j+1]; // leilei - TFN bb2 workaround
// Sys_Error ("Missing frame %i of %s",j, tx->name);
tx2->anim_total = max * ANIM_CYCLE;
tx2->anim_min = j * ANIM_CYCLE;
tx2->anim_max = (j+1) * ANIM_CYCLE;
tx2->anim_next = anims[ (j+1)%max ];
if (altmax)
tx2->alternate_anims = altanims[0];
}
for (j=0 ; j<altmax ; j++)
{
tx2 = altanims[j];
if (!tx2)
// tx2 = altanims[0];
Sys_Error ("Missing frame %i of %s",j, tx->name);
tx2->anim_total = altmax * ANIM_CYCLE;
tx2->anim_min = j * ANIM_CYCLE;
tx2->anim_max = (j+1) * ANIM_CYCLE;
tx2->anim_next = altanims[ (j+1)%altmax ];
if (max)
tx2->alternate_anims = anims[0];
}
}
}
// For the truecolor renderer only
void Mod_LoadTextures32 (lump_t *l)
{
int i, j, pixels, num, max, altmax;
miptex_t *mt;
texture_t *tx, *tx2;
texture_t *anims[10];
texture_t *altanims[10];
dmiptexlump_t *m;
if (!l->filelen)
{
loadmodel->textures = NULL;
return;
}
m = (dmiptexlump_t *)(mod_base + l->fileofs);
m->nummiptex = LittleLong (m->nummiptex);
loadmodel->numtextures = m->nummiptex;
loadmodel->textures = Hunk_AllocName (m->nummiptex * sizeof(*loadmodel->textures) , loadname);
for (i=0 ; i<m->nummiptex ; i++)
{
m->dataofs[i] = LittleLong(m->dataofs[i]);
if (m->dataofs[i] == -1)
continue;
mt = (miptex_t *)((byte *)m + m->dataofs[i]);
mt->width = LittleLong (mt->width);
mt->height = LittleLong (mt->height);
for (j=0 ; j<MIPLEVELS ; j++)
mt->offsets[j] = LittleLong (mt->offsets[j]);
if ( (mt->width & 15) || (mt->height & 15) )
Sys_Error ("Texture %s is not 16 aligned", mt->name);
if (!mt->offsets[0]) //external hl texture.
{
pixels = mt->width*4*mt->height/64*85;
/*
tx = Hunk_AllocName (sizeof(texture_t) +pixels, mt->name ); //allocate enough to cover it.
tx->pixbytes = pb;
loadmodel->textures[i] = tx;
memcpy (tx->name, mt->name, sizeof(tx->name));
tx->width = mt->width;
tx->height = mt->height;
for (j=0 ; j<MIPLEVELS ; j++)
tx->offsets[j] = mt->offsets[j] + sizeof(texture_t) - sizeof(miptex_t);
// the pixels immediately follow the structures
memset ( tx+1, 7, pixels); //set it all to 7 for no particular reason.
*/
continue;
}
else if (loadmodel->fromgame == fg_halflife) // interna hl texture
{
//
// HLTEX - reading as 24bit
//
// Reading as 24bit strictly for 15bit dither mode
pixels = (mt->width*4*mt->height)*85/64;
tx = Hunk_AllocName (sizeof(texture_t) +pixels, loadname );
tx->pixbytes = 4;
loadmodel->textures[i] = tx;
memcpy (tx->name, mt->name, sizeof(tx->name));
tx->width = mt->width;
tx->height = mt->height;
for (j=0 ; j<MIPLEVELS ; j++)
tx->offsets[j] = (mt->offsets[j]-sizeof(miptex_t))*4 + sizeof(texture_t);
// the pixels immediately follow the structures
memcpy ( tx+1, W_ConvertWAD3TextureFTE(mt,&mt->width,&mt->height, 0), pixels);
}
// NON HALFLIFE (Quake) Textures
else
{
pixels = (mt->width*4*mt->height)*85/64;
tx = Hunk_AllocName (sizeof(texture_t) +pixels, loadname );
tx->pixbytes = 4;
loadmodel->textures[i] = tx;
memcpy (tx->name, mt->name, sizeof(tx->name));
tx->width = mt->width;
tx->height = mt->height;
for (j=0 ; j<MIPLEVELS ; j++)
tx->offsets[j] = (mt->offsets[j]-sizeof(miptex_t))*4 + sizeof(texture_t);
// the pixels immediately follow the structures
memcpy ( tx+1, W_ConvertWAD3TextureFTEQ(mt, &mt->width,&mt->height), pixels);
}
if (!strncmp(mt->name,"sky",3))
R_InitSky (tx);
}
//
// sequence the animations
//
for (i=0 ; i<m->nummiptex ; i++)
{
tx = loadmodel->textures[i];
if (!tx || tx->name[0] != '+')
continue;
if (tx->anim_next)
continue; // already sequenced
// find the number of frames in the animation
memset (anims, 0, sizeof(anims));
memset (altanims, 0, sizeof(altanims));
max = tx->name[1];
altmax = 0;
if (max >= 'a' && max <= 'z')
max -= 'a' - 'A';
if (max >= '0' && max <= '9')
{
max -= '0';
altmax = 0;
anims[max] = tx;
max++;
}
else if (max >= 'A' && max <= 'J')
{
altmax = max - 'A';
max = 0;
altanims[altmax] = tx;
altmax++;
}
else
Sys_Error ("Bad animating texture %s", tx->name);
for (j=i+1 ; j<m->nummiptex ; j++)
{
tx2 = loadmodel->textures[j];
if (!tx2 || tx2->name[0] != '+')
continue;
if (strcmp (tx2->name+2, tx->name+2))
continue;
num = tx2->name[1];
if (num >= 'a' && num <= 'z')
num -= 'a' - 'A';
if (num >= '0' && num <= '9')
{
num -= '0';
anims[num] = tx2;
if (num+1 > max)
max = num + 1;
}
else if (num >= 'A' && num <= 'J')
{
num = num - 'A';
altanims[num] = tx2;
if (num+1 > altmax)
altmax = num+1;
}
else
Sys_Error ("Bad animating texture %s", tx->name);
}
#define ANIM_CYCLE 2
// link them all together
for (j=0 ; j<max ; j++)
{
tx2 = anims[j];
if (!tx2)
tx2 = anims[j+1]; // leilei - TFN bb2 workaround
// Sys_Error ("Missing frame %i of %s",j, tx->name);
tx2->anim_total = max * ANIM_CYCLE;
tx2->anim_min = j * ANIM_CYCLE;
tx2->anim_max = (j+1) * ANIM_CYCLE;
tx2->anim_next = anims[ (j+1)%max ];
if (altmax)
tx2->alternate_anims = altanims[0];
}
for (j=0 ; j<altmax ; j++)
{
tx2 = altanims[j];
if (!tx2)
// tx2 = altanims[0];
Sys_Error ("Missing frame %i of %s",j, tx->name);
tx2->anim_total = altmax * ANIM_CYCLE;
tx2->anim_min = j * ANIM_CYCLE;
tx2->anim_max = (j+1) * ANIM_CYCLE;
tx2->anim_next = altanims[ (j+1)%altmax ];
if (max)
tx2->alternate_anims = anims[0];
}
}
}
/*
=================
Mod_LoadLighting
Mostly a lazy modified FTE snippet
=================
*/
extern int truecolor;
void Mod_LoadLighting (lump_t *l)
{
int i;
byte *data;
byte d;
char litname[MAX_QPATH];
loadedfile_t *fileinfo; // 2001-09-12 Returning information about loaded file by Maddes
loadmodel->lightdata = NULL;
if (!l->filelen)
{
loadmodel->lightdata = NULL;
return;
}
if (coloredlights && external_lit || truecolor)
{
strcpy(litname, loadmodel->name);
COM_StripExtension(loadmodel->name, litname);
COM_DefaultExtension(litname, ".lit");
fileinfo = COM_LoadHunkFile(litname);
if (fileinfo)
{
Con_DPrintf("%s loaded from %s\n", litname, fileinfo->path->pack ? fileinfo->path->pack->filename : fileinfo->path->filename);
data = fileinfo->data;
if (data[0] == 'Q' && data[1] == 'L' && data[2] == 'I' && data[3] == 'T')
{
i = LittleLong(((int *)data)[1]);
if (i == 1)
{
loadmodel->lightdata = data + 8;
return;
}
else
Con_Printf("Unknown .LIT file version (%d)\n", i);
}
else
Con_Printf("Corrupt .LIT file (old version?), ignoring\n");
}
if (loadmodel->fromgame == fg_halflife || loadmodel->fromgame == fg_quake2 || loadmodel->fromgame == fg_quake3) //half-life levels use 24 bit anyway.
{
loadmodel->lightdata = Hunk_AllocName ( l->filelen, loadname);
memcpy (loadmodel->lightdata, mod_base + l->fileofs, l->filelen);
}
else if (!external_lit->string)
{
loadmodel->lightdata = Hunk_AllocName ( l->filelen, loadname);
memcpy (loadmodel->lightdata, mod_base + l->fileofs, l->filelen);
}
else
{
//expand to 24 bit
int i;
qbyte *dest, *src = mod_base + l->fileofs;
loadmodel->lightdata = Hunk_AllocName ( l->filelen*3, loadname);
dest = loadmodel->lightdata;
for (i = 0; i<l->filelen; i++)
{
dest[0] = *src;
dest[1] = *src;
dest[2] = *src;
src++;
dest+=3;
}
}
}
else
{
if (loadmodel->fromgame == fg_halflife || loadmodel->fromgame == fg_quake2 || loadmodel->fromgame == fg_quake3)
{
int i;
qbyte *out;
qbyte *in;
out = loadmodel->lightdata = Hunk_AllocName ( l->filelen/3, loadname);
in = mod_base + l->fileofs; //24 bit to luminance.
for (i = 0; i < l->filelen; i+=3)
*out++ = ((int)in[i] + (int)in[i] + (int)in[i])/3;
}
else
if (loadmodel->fromgame == fg_quakeold) // Quake v0.x lightmaps lack overbrights
{
int i;
qbyte *out;
qbyte *in;
out = loadmodel->lightdata = Hunk_AllocName ( l->filelen, loadname);
in = mod_base + l->fileofs;
for (i = 0; i < l->filelen; i+=1)
*out++ = ((int)in[i])>>1;
}
else
{//standard Quake
loadmodel->lightdata = Hunk_AllocName ( l->filelen, loadname);
memcpy (loadmodel->lightdata, mod_base + l->fileofs, l->filelen);
}
}
}
// old funciton
void Mod_FLoadLighting (lump_t *l)
{
if (!l->filelen)
{
loadmodel->lightdata = NULL;
return;
}
loadmodel->lightdata = Hunk_AllocName ( l->filelen, loadname);
memcpy (loadmodel->lightdata, mod_base + l->fileofs, l->filelen);
}
/*
================
CalcSurfaceExtents
Fills in s->texturemins[] and s->extents[]
================
*/
void CalcSurfaceExtents (msurface_t *s)
{
float mins[2], maxs[2], val;
int i,j, e;
mvertex_t *v;
mtexinfo_t *tex;
int bmins[2], bmaxs[2];
mins[0] = mins[1] = 999999;
maxs[0] = maxs[1] = -99999;
tex = s->texinfo;
for (i=0 ; i<s->numedges ; i++)
{
e = loadmodel->surfedges[s->firstedge+i];
if (e >= 0)
v = &loadmodel->vertexes[loadmodel->edges[e].v[0]];
else
v = &loadmodel->vertexes[loadmodel->edges[-e].v[1]];
for (j=0 ; j<2 ; j++)
{
val = v->position[0] * tex->vecs[j][0] +
v->position[1] * tex->vecs[j][1] +
v->position[2] * tex->vecs[j][2] +
tex->vecs[j][3];
if (val < mins[j])
mins[j] = val;
if (val > maxs[j])
maxs[j] = val;
}
}
for (i=0 ; i<2 ; i++)
{
bmins[i] = floor(mins[i]/16);
bmaxs[i] = ceil(maxs[i]/16);
s->texturemins[i] = bmins[i] * 16;
s->extents[i] = (bmaxs[i] - bmins[i]) * 16;
if ( !(tex->flags & TEX_SPECIAL) && s->extents[i] > 256)
Sys_Error ("Bad surface extents");
}
}
/*
=================
Mod_LoadFaces
=================
*/
void Mod_LoadFaces (lump_t *l)
{
dface_t *in;
msurface_t *out;
int i, count, surfnum;
int planenum, side;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
count = l->filelen / sizeof(*in);
out = Hunk_AllocName ( count*sizeof(*out), loadname);
loadmodel->surfaces = out;
loadmodel->numsurfaces = count;
for ( surfnum=0 ; surfnum<count ; surfnum++, in++, out++)
{
out->firstedge = LittleLong(in->firstedge);
out->numedges = LittleShort(in->numedges);
out->flags = 0;
planenum = LittleShort(in->planenum);
side = LittleShort(in->side);
if (side)
out->flags |= SURF_PLANEBACK;
out->plane = loadmodel->planes + planenum;
out->texinfo = loadmodel->texinfo + LittleShort (in->texinfo);
CalcSurfaceExtents (out);
// lighting info
// lighting info
for (i=0 ; i<MAXLIGHTMAPS ; i++)
out->styles[i] = in->styles[i];
i = LittleLong(in->lightofs);
if (i == -1)
out->samples = NULL;
if (i == -1)
out->samples = NULL;
else if (coloredlights)
{
if (loadmodel->fromgame == fg_halflife)
out->samples = loadmodel->lightdata + i;
else
out->samples = loadmodel->lightdata + i * 3;
}
else
{
if (loadmodel->fromgame == fg_halflife)
out->samples = loadmodel->lightdata + i/3;
else if (loadmodel->fromgame == fg_quakeold)
out->samples = loadmodel->lightdata + i;
else
out->samples = loadmodel->lightdata + i;
}
// set the drawing flags flag
// if (!strncmp(out->texinfo->texture->name,"light",5) || !strncmp(out->texinfo->texture->name,"dem",3)|| !strncmp(out->texinfo->texture->name,"rune",4)) // light hack
// {
// out->flags |= ( SURF_FLARE);
// continue;
// }
// for the d_mipdetail 64 setting - keep buttons and other small textures sharp while allowing the rest to blur out
if (out->texinfo->texture->height < 33 && out->texinfo->texture->width < 33)
{
out->flags |= ( SURF_DONTMIP64);
continue;
}
if (!strncmp(out->texinfo->texture->name,"sky",3)) // sky
{
out->flags |= (SURF_DRAWSKY | SURF_DRAWTILED);
continue;
}
if (!strncmp(out->texinfo->texture->name,"*",1)) // turbulent
{
out->flags |= (SURF_DRAWTURB | SURF_DRAWTILED | SURF_DRAWTRANSLUCENT); // no lava/water check. we're trying to emulate dp/glq behavior here
if (strncmp(out->texinfo->texture->name, "*lava", 3))
out->flags |= SURF_MIRROR; // mirror not the lava
//out->flags |= (SURF_DRAWTILED | SURF_DRAWTRANSLUCENT); // no lava/water check. we're trying to emulate dp/glq behavior here
for (i=0 ; i<2 ; i++)
{
out->extents[i] = 16384;
out->texturemins[i] = -8192;
}
continue;
}
// if (!strncmp(out->texinfo->texture->name,"window02_1",10)) // sky
// {
// out->flags |= ( SURF_MIRROR| SURF_DRAWTILED);
// continue;
// }
}
}
/*
==============================================================================
ALIAS MODELS
==============================================================================
*/
/*
=================
Mod_LoadAliasFrame
=================
*/
void * Mod_LoadAliasFrame (void * pin, int *pframeindex, int numv,
trivertx_t *pbboxmin, trivertx_t *pbboxmax, aliashdr_t *pheader, char *name)
{
trivertx_t *pframe, *pinframe;
int i, j;
daliasframe_t *pdaliasframe;
pdaliasframe = (daliasframe_t *)pin;
strcpy (name, pdaliasframe->name);
for (i=0 ; i<3 ; i++)
{
// these are byte values, so we don't have to worry about
// endianness
pbboxmin->v[i] = pdaliasframe->bboxmin.v[i];
pbboxmax->v[i] = pdaliasframe->bboxmax.v[i];
}
pinframe = (trivertx_t *)(pdaliasframe + 1);
pframe = Hunk_AllocName (numv * sizeof(*pframe), loadname);
*pframeindex = (byte *)pframe - (byte *)pheader;
for (j=0 ; j<numv ; j++)
{
int k;
// these are all byte values, so no need to deal with endianness
pframe[j].lightnormalindex = pinframe[j].lightnormalindex;
for (k=0 ; k<3 ; k++)
{
pframe[j].v[k] = pinframe[j].v[k];
}
}
pinframe += numv;
return (void *)pinframe;
}
/*
=================
Mod_LoadAliasGroup
=================
*/
void * Mod_LoadAliasGroup (void * pin, int *pframeindex, int numv,
trivertx_t *pbboxmin, trivertx_t *pbboxmax, aliashdr_t *pheader, char *name)
{
daliasgroup_t *pingroup;
maliasgroup_t *paliasgroup;
int i, numframes;
daliasinterval_t *pin_intervals;
float *poutintervals;
void *ptemp;
pingroup = (daliasgroup_t *)pin;
numframes = LittleLong (pingroup->numframes);
paliasgroup = Hunk_AllocName (sizeof (maliasgroup_t) +
(numframes - 1) * sizeof (paliasgroup->frames[0]), loadname);
paliasgroup->numframes = numframes;
for (i=0 ; i<3 ; i++)
{
// these are byte values, so we don't have to worry about endianness
pbboxmin->v[i] = pingroup->bboxmin.v[i];
pbboxmax->v[i] = pingroup->bboxmax.v[i];
}
*pframeindex = (byte *)paliasgroup - (byte *)pheader;
pin_intervals = (daliasinterval_t *)(pingroup + 1);
poutintervals = Hunk_AllocName (numframes * sizeof (float), loadname);
paliasgroup->intervals = (byte *)poutintervals - (byte *)pheader;
for (i=0 ; i<numframes ; i++)
{
*poutintervals = LittleFloat (pin_intervals->interval);
if (*poutintervals <= 0.0){
*poutintervals = 0.1; // leilei - force
// Sys_Error ("Mod_LoadAliasGroup: interval<=0, %s sucks", loadname);
}
poutintervals++;
pin_intervals++;
}
ptemp = (void *)pin_intervals;
for (i=0 ; i<numframes ; i++)
{
paliasgroup->frames[i].numframes = numframes; // Manoel Kasimier - model interpolation
ptemp = Mod_LoadAliasFrame (ptemp,
&paliasgroup->frames[i].frame,
numv,
&paliasgroup->frames[i].bboxmin,
&paliasgroup->frames[i].bboxmax,
pheader, name);
}
return ptemp;
}
/*
=============
Mod_AvgPixel
leilei
based on John Carmack quake2 code
=============
*/
void Mod_AvgPixel (model_t *mod, int skinnum, int count, byte *skin)
{
int r,g,b;
int i;
int vis;
int pix;
if (coloredlights)
return;
vis = 0;
r = g = b = 0;
for (i=0 ; i<count ; i++)
{
pix = skin[i];
r += host_basepal[pix*3];
g += host_basepal[pix*3+1];
b += host_basepal[pix*3+2];
vis++;
}
r /= vis;
g /= vis;
b /= vis;
// error diffusion
// r += d_red;
// g += d_green;
// b += d_blue;
// mod->avgcol[0+skinnum] = r / 255;
// mod->avgcol[1+skinnum] = g / 255;
// mod->avgcol[2+skinnum] = b / 255;
// return pal;
}
/*
=================
Mod_LoadAliasSkin
=================
*/
void * Mod_LoadAliasSkin (void * pin, int *pskinindex, int skinsize, aliashdr_t *pheader)
{
byte *pskin, *pinskin;
pskin = Hunk_AllocName (skinsize * r_pixbytes, loadname);
pinskin = (byte *)pin;
*pskinindex = (byte *)pskin - (byte *)pheader;
Q_memcpy (pskin, pinskin, skinsize);
pinskin += skinsize;
return ((void *)pinskin);
}
/*
=================
Mod_LoadAliasSkinGroup
=================
*/
void * Mod_LoadAliasSkinGroup (void * pin, int *pskinindex, int skinsize,
aliashdr_t *pheader)
{
daliasskingroup_t *pinskingroup;
maliasskingroup_t *paliasskingroup;
int i, numskins;
daliasskininterval_t *pinskinintervals;
float *poutskinintervals;
void *ptemp;
pinskingroup = (daliasskingroup_t *)pin;
numskins = LittleLong (pinskingroup->numskins);
paliasskingroup = Hunk_AllocName (sizeof (maliasskingroup_t) +
(numskins - 1) * sizeof (paliasskingroup->skindescs[0]),
loadname);
paliasskingroup->numskins = numskins;
*pskinindex = (byte *)paliasskingroup - (byte *)pheader;
pinskinintervals = (daliasskininterval_t *)(pinskingroup + 1);
poutskinintervals = Hunk_AllocName (numskins * sizeof (float),loadname);
paliasskingroup->intervals = (byte *)poutskinintervals - (byte *)pheader;
for (i=0 ; i<numskins ; i++)
{
*poutskinintervals = LittleFloat (pinskinintervals->interval);
if (*poutskinintervals <= 0)
Sys_Error ("Mod_LoadAliasSkinGroup: interval<=0");
poutskinintervals++;
pinskinintervals++;
}
ptemp = (void *)pinskinintervals;
for (i=0 ; i<numskins ; i++)
{
ptemp = Mod_LoadAliasSkin (ptemp,
&paliasskingroup->skindescs[i].skin, skinsize, pheader);
}
return ptemp;
}
/*
=================
Mod_LoadAliasModel
=================
*/
void Mod_LoadAliasModel (model_t *mod, void *buffer)
{
int i;
mdl_t *pmodel, *pinmodel;
stvert_t *pstverts, *pinstverts;
aliashdr_t *pheader;
mtriangle_t *ptri;
dtriangle_t *pintriangles;
int version, numframes, numskins;
int size;
daliasframetype_t *pframetype;
daliasskintype_t *pskintype;
maliasskindesc_t *pskindesc;
int skinsize;
int start, end, total;
start = Hunk_LowMark ();
pinmodel = (mdl_t *)buffer;
version = LittleLong (pinmodel->version);
if (version != ALIAS_VERSION)
Sys_Error ("%s has wrong version number (%i should be %i)",
mod->name, version, ALIAS_VERSION);
//
// allocate space for a working header, plus all the data except the frames,
// skin and group info
//
size = sizeof (aliashdr_t) + (LittleLong (pinmodel->numframes) - 1) *
sizeof (pheader->frames[0]) +
sizeof (mdl_t) +
LittleLong (pinmodel->numverts) * sizeof (stvert_t) +
LittleLong (pinmodel->numtris) * sizeof (mtriangle_t);
pheader = Hunk_AllocName (size, loadname);
pmodel = (mdl_t *) ((byte *)&pheader[1] +
(LittleLong (pinmodel->numframes) - 1) *
sizeof (pheader->frames[0]));
// mod->cache.data = pheader;
mod->flags = LittleLong (pinmodel->flags);
//
// endian-adjust and copy the data, starting with the alias model header
//
pmodel->boundingradius = LittleFloat (pinmodel->boundingradius);
pmodel->numskins = LittleLong (pinmodel->numskins);
pmodel->skinwidth = LittleLong (pinmodel->skinwidth);
pmodel->skinheight = LittleLong (pinmodel->skinheight);
if (pmodel->skinheight > MAX_LBM_HEIGHT)
Sys_Error ("model %s has a skin taller than %d", mod->name,
MAX_LBM_HEIGHT);
pmodel->numverts = LittleLong (pinmodel->numverts);
if (pmodel->numverts <= 0)
Sys_Error ("model %s has no vertices", mod->name);
if (pmodel->numverts > MAXALIASVERTS)
Sys_Error ("model %s has too many vertices", mod->name);
pmodel->numtris = LittleLong (pinmodel->numtris);
if (pmodel->numtris <= 0)
Sys_Error ("model %s has no triangles", mod->name);
pmodel->numframes = LittleLong (pinmodel->numframes);
pmodel->size = LittleFloat (pinmodel->size) * ALIAS_BASE_SIZE_RATIO;
mod->synctype = LittleLong (pinmodel->synctype);
mod->numframes = pmodel->numframes;
for (i=0 ; i<3 ; i++)
{
pmodel->scale[i] = LittleFloat (pinmodel->scale[i]);
pmodel->scale_origin[i] = LittleFloat (pinmodel->scale_origin[i]);
pmodel->eyeposition[i] = LittleFloat (pinmodel->eyeposition[i]);
}
numskins = pmodel->numskins;
numframes = pmodel->numframes;
if (pmodel->skinwidth & 0x03)
Sys_Error ("Mod_LoadAliasModel: skinwidth not multiple of 4");
pheader->model = (byte *)pmodel - (byte *)pheader;
//
// load the skins
//
skinsize = pmodel->skinheight * pmodel->skinwidth;
if (numskins < 1)
Sys_Error ("Mod_LoadAliasModel: Invalid # of skins: %d\n", numskins);
pskintype = (daliasskintype_t *)&pinmodel[1];
pskindesc = Hunk_AllocName (numskins * sizeof (maliasskindesc_t),
loadname);
pheader->skindesc = (byte *)pskindesc - (byte *)pheader;
for (i=0 ; i<numskins ; i++)
{
aliasskintype_t skintype;
skintype = LittleLong (pskintype->type);
pskindesc[i].type = skintype;
if (skintype == ALIAS_SKIN_SINGLE)
{
pskintype = (daliasskintype_t *)
Mod_LoadAliasSkin (pskintype + 1,
&pskindesc[i].skin,
skinsize, pheader);
}
else
{
pskintype = (daliasskintype_t *)
Mod_LoadAliasSkinGroup (pskintype + 1,
&pskindesc[i].skin,
skinsize, pheader);
}
// Mod_AvgPixel(mod, numskins, 56, &pskindesc[i].pcachespot);
}
//
// set base s and t vertices
//
pstverts = (stvert_t *)&pmodel[1];
pinstverts = (stvert_t *)pskintype;
pheader->stverts = (byte *)pstverts - (byte *)pheader;
for (i=0 ; i<pmodel->numverts ; i++)
{
pstverts[i].onseam = LittleLong (pinstverts[i].onseam);
// put s and t in 16.16 format
pstverts[i].s = LittleLong (pinstverts[i].s) << 16;
pstverts[i].t = LittleLong (pinstverts[i].t) << 16;
}
#ifdef MHINTERPOL
R_CheckAliasVerts (pmodel->numverts);
#endif
#ifdef INTERPOL7
R_CheckAliasVerts (pmodel->numverts);
#endif
//
// set up the triangles
//
ptri = (mtriangle_t *)&pstverts[pmodel->numverts];
pintriangles = (dtriangle_t *)&pinstverts[pmodel->numverts];
pheader->triangles = (byte *)ptri - (byte *)pheader;
for (i=0 ; i<pmodel->numtris ; i++)
{
//int j;
ptri[i].facesfront = LittleLong (pintriangles[i].facesfront);
// leilei - unrolled
{
ptri[i].vertindex[0] =
LittleLong (pintriangles[i].vertindex[0]);
ptri[i].vertindex[1] =
LittleLong (pintriangles[i].vertindex[1]);
ptri[i].vertindex[2] =
LittleLong (pintriangles[i].vertindex[2]);
}
}
//
// load the frames
//
if (numframes < 1)
Sys_Error ("Mod_LoadAliasModel: Invalid # of frames: %d\n", numframes);
pframetype = (daliasframetype_t *)&pintriangles[pmodel->numtris];
for (i=0 ; i<numframes ; i++)
{
aliasframetype_t frametype;
frametype = LittleLong (pframetype->type);
pheader->frames[i].type = frametype;
if (frametype == ALIAS_SINGLE)
{
pframetype = (daliasframetype_t *)
Mod_LoadAliasFrame (pframetype + 1,
&pheader->frames[i].frame,
pmodel->numverts,
&pheader->frames[i].bboxmin,
&pheader->frames[i].bboxmax,
pheader, pheader->frames[i].name);
}
else
{
pframetype = (daliasframetype_t *)
Mod_LoadAliasGroup (pframetype + 1,
&pheader->frames[i].frame,
pmodel->numverts,
&pheader->frames[i].bboxmin,
&pheader->frames[i].bboxmax,
pheader, pheader->frames[i].name);
}
}
mod->type = mod_alias;
// FIXME: do this right
mod->mins[0] = mod->mins[1] = mod->mins[2] = -16;
mod->maxs[0] = mod->maxs[1] = mod->maxs[2] = 16;
//
// move the complete, relocatable alias model to the cache
//
end = Hunk_LowMark ();
total = end - start;
Cache_Alloc (&mod->cache, total, loadname);
if (!mod->cache.data)
return;
memcpy (mod->cache.data, pheader, total);
Hunk_FreeToLowMark (start);
}
//=============================================================================
/*
=================
Mod_LoadSpriteFrame
=================
*/
void * Mod_LoadSpriteFrame (void * pin, mspriteframe_t **ppframe, int version)
{
dspriteframe_t *pinframe;
mspriteframe_t *pspriteframe;
int i, width, height, size, origin[2];
unsigned short *ppixout;
byte *ppixin;
pinframe = (dspriteframe_t *)pin;
width = LittleLong (pinframe->width);
height = LittleLong (pinframe->height);
size = width * height;
pspriteframe = Hunk_AllocName (sizeof (mspriteframe_t) + size*r_pixbytes,
loadname);
Q_memset (pspriteframe, 0, sizeof (mspriteframe_t) + size);
*ppframe = pspriteframe;
pspriteframe->width = width;
pspriteframe->height = height;
origin[0] = LittleLong (pinframe->origin[0]);
origin[1] = LittleLong (pinframe->origin[1]);
pspriteframe->up = origin[1];
pspriteframe->down = origin[1] - height;
pspriteframe->left = origin[0];
pspriteframe->right = width + origin[0];
if (r_pixbytes == 1)
{
if (version == SPRITE32_VERSION)
{ //downgrade quality
// ppixin = (unsigned char *)(pinframe + 1);
// ppixout = (unsigned char *)&pspriteframe->p.d.data[0];
// ppixin = (unsigned char *)(pinframe + 1);
// ppixout = (unsigned char *)&pspriteframe->pixels[0];
// ppixout = &pspriteframe->pixels[0];
for (i=0 ; i<size ; i++)
{
// if (ppixin[i*4+3] < 128)
// ppixout[i] = 255; //transparent.
// else
// ppixout[i] = palmap[ppixin[i*4]][ppixin[i*4+1]][ppixin[i*4+2]];
}
size *= 4;
}
else
// Q/_memcpy (&pspriteframe->p.d.data[0], (qbyte *)(pinframe + 1), size);
Q_memcpy (&pspriteframe->pixels[0], (byte *)(pinframe + 1), size);
// leilei - quick palette translation
if (rmap_ready){
int bah;
for (bah = 0; bah < pspriteframe->width*pspriteframe->height; bah++)
pspriteframe->pixels[bah] = coltranslate[pspriteframe->pixels[bah]];
}
}
else if (r_pixbytes == 2)
{
ppixin = (byte *)(pinframe + 1);
ppixout = (unsigned short *)&pspriteframe->pixels[0];
for (i=0 ; i<size ; i++)
ppixout[i] = d_8to16table[ppixin[i]];
}
else
{
Sys_Error ("Mod_LoadSpriteFrame: driver set invalid r_pixbytes: %d\n",
r_pixbytes);
}
return (void *)((byte *)pinframe + sizeof (dspriteframe_t) + size);
}
/*
=================
Mod_LoadSpriteGroup
=================
*/
void * Mod_LoadSpriteGroup (void * pin, mspriteframe_t **ppframe, int version)
{
dspritegroup_t *pingroup;
mspritegroup_t *pspritegroup;
int i, numframes;
dspriteinterval_t *pin_intervals;
float *poutintervals;
void *ptemp;
pingroup = (dspritegroup_t *)pin;
numframes = LittleLong (pingroup->numframes);
pspritegroup = Hunk_AllocName (sizeof (mspritegroup_t) +
(numframes - 1) * sizeof (pspritegroup->frames[0]), loadname);
pspritegroup->numframes = numframes;
*ppframe = (mspriteframe_t *)pspritegroup;
pin_intervals = (dspriteinterval_t *)(pingroup + 1);
poutintervals = Hunk_AllocName (numframes * sizeof (float), loadname);
pspritegroup->intervals = poutintervals;
for (i=0 ; i<numframes ; i++)
{
*poutintervals = LittleFloat (pin_intervals->interval);
if (*poutintervals <= 0.0)
Sys_Error ("Mod_LoadSpriteGroup: interval<=0");
poutintervals++;
pin_intervals++;
}
ptemp = (void *)pin_intervals;
for (i=0 ; i<numframes ; i++)
{
ptemp = Mod_LoadSpriteFrame (ptemp, &pspritegroup->frames[i], version);
}
return ptemp;
}
/*
=================
Mod_LoadSpriteModel
=================
*/
void Mod_LoadSpriteModel (model_t *mod, void *buffer)
{
int i;
int version;
dsprite_t *pin;
msprite_t *psprite;
int numframes;
int size;
dspriteframetype_t *pframetype;
pin = (dsprite_t *)buffer;
version = LittleLong (pin->version);
if (version != 32) // for later
if (version != SPRITE_VERSION)
Sys_Error ("%s has wrong version number"
"(%i should be %i)", mod->name, version, SPRITE_VERSION);
numframes = LittleLong (pin->numframes);
size = sizeof (msprite_t) + (numframes - 1) * sizeof (psprite->frames);
psprite = Hunk_AllocName (size, loadname);
mod->cache.data = psprite;
psprite->type = LittleLong (pin->type);
psprite->maxwidth = LittleLong (pin->width);
psprite->maxheight = LittleLong (pin->height);
psprite->beamlength = LittleFloat (pin->beamlength);
mod->synctype = LittleLong (pin->synctype);
psprite->numframes = numframes;
mod->mins[0] = mod->mins[1] = -psprite->maxwidth/2;
mod->maxs[0] = mod->maxs[1] = psprite->maxwidth/2;
mod->mins[2] = -psprite->maxheight/2;
mod->maxs[2] = psprite->maxheight/2;
//
// load the frames
//
if (numframes < 1)
Sys_Error ("Mod_LoadSpriteModel: Invalid # of frames: %d\n", numframes);
mod->numframes = numframes;
mod->flags = 0;
pframetype = (dspriteframetype_t *)(pin + 1);
for (i=0 ; i<numframes ; i++)
{
spriteframetype_t frametype;
frametype = LittleLong (pframetype->type);
psprite->frames[i].type = frametype;
if (frametype == SPR_SINGLE)
{
pframetype = (dspriteframetype_t *)
Mod_LoadSpriteFrame (pframetype + 1,
&psprite->frames[i].frameptr, version);
}
else
{
pframetype = (dspriteframetype_t *)
Mod_LoadSpriteGroup (pframetype + 1,
&psprite->frames[i].frameptr, version);
}
}
mod->type = mod_sprite;
}
//=============================================================================
/*
================
Mod_Print
================
*/
void Mod_Print (void)
{
int i;
model_t *mod;
Con_Printf ("Cached models:\n");
for (i=0, mod=mod_known ; i < mod_numknown ; i++, mod++)
{
Con_Printf ("%8p : %s",mod->cache.data, mod->name);
if (mod->needload & NL_UNREFERENCED)
Con_Printf (" (!R)");
if (mod->needload & NL_NEEDS_LOADED)
Con_Printf (" (!P)");
Con_Printf ("\n");
}
}