ngunix/engine/quakedef.h
2015-08-06 21:59:01 +02:00

578 lines
18 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// quakedef.h -- primary header for client
//#define GLTEST // experimental stuff
#define QUAKE_GAME // as opposed to utilities
//#define BENCH // Standalone benchmark only (no sound or menu)
//#define PROTO // Prototype additions
// this game isn't anything anymore
#ifdef _WIN32
#include "mathlib.h" // I make djgpp upset for some reason
#endif
#include "matrixlib.h"
#include "version.h"
//#define EXPERIMENT // This just enables the -fixmefixmefixme- menu
// this is pretty much the line between release versions
// and unreleased versions
// for the sake of the end user really
// WARNING: THESE CAN INCREASE MEMORY USAGE TO 200MB! CAUTION!
//#define QSB // QSB Limit increases to meet the standard of QSB
//#define QSB_NET // QSB's changes to network protocol that breaks things
// leilei note: I raised the limit on unreliable messages
// to a stupidly high amount for debugging. Please read below
// for why.
// EXPERIMENTALY HACKS
//#define twentyfourbithack // Converts textures to 24-bit for dithered rendering. Doesn't work
//#define dithermodelhack // Attempts dithered lighting on models
//#define statictest // uses Static for the tables used by rgb surfaceblocks
//#define LOOKANGLE // adds aimangle (crude pointing of the viewmodel to autoaim angle)
#define ITSFIX
//#define ANTIPACKETOVERFLOW // argh
//#define WINDOWS31 // to allow the engine to be run in windows 3 w/ win32s
// it doesn't work right now (and latest win32s aborts it too)
// but theoretically it is broken at the TIMER level, at least
// in older mid-1995 win32s versions
//#define SPLIT // Splitscreen hack (NOTE: Depends on GLOBOT for now, for client functionality)
#define REALLYCRASHESITHINK
// -----------------------------------------
// Video Features
// -----------------------------------------
//#define EGA // EGA 4-bit colors experiment *WIP*
//#define EGAHACK // EGA Palette Hackup Test
//#define VGA // VGA 4-bit colors experiment to allow game running in safe mode *WIP*
//#define INTERPOL // buggy interpolation (ToChriS/makaqu port - this will crash.)
//#define MHINTERPOL // other interpolation (still buggy)*WIP*
#define INTERPOL7 // other interpolation again (still buggy)*WIP*
//#define NOFULLSCREENEVER // absolutely force windowed mode
//#define INTERPOL2 // Tochris interpolation
//#define ALPHASCALE // enable .alpha and .scale*WIP* (may break protocol?)
//#define SCALEE // enable just the scale ocde, no protocols
#define SCALED2D // enables scaled hud/menu etc. adapted from siggi's uhexen2 patch
//#define THIRTYTWOBITHACK
//#define MMXHACK // try to shove in MMX intrinsics to some functions
//#define DECALS // Port of FTEQW's disabled SW DECALS feature. Probably doesn't work.
//#define COMBINED
//#define STAINMAPS // I don't like this common feature much, but we'll try it anyway.
//#define WATERLOW // Use a warpbuffer clone for storing the reflection in, rendering it stretched to the buffer (why)
//#define EXPREND // Experimental shadowmap rendering mode
//#define WATERREFLECTIONS
//#define INTERPOLENTITIES
//#define VOODOO // vid_win.c only - try to mock 3dfx Voodoo 4x1 filter
// -----------------------------------------
// Audio Features
// -----------------------------------------
//#define DUMB // Use DUMB Module playback library *WIP*
#ifndef linux
#define ASS_MIDI // Use Apogee Sound System for MIDI playback only*WIP*
#endif
int inthedos;
//#define NOASM
#define EFFINGMOUSE // disables "Enhance Pointer Precision"
// a definite MUST for debugging
// -----------------------------------------
// Gameplay Features
// -----------------------------------------
#define GLOBOT // tomaz globots
//#define VMTOC // viewmodelforclient changes
#define SONOFABITS // Bits workaround :(
//#define BITSAGAIN // qip way
// -----------------------------------------
// Versioning
// -----------------------------------------
int qbeta; // when 1, it tries to force guestimated pre-1.00 behaviors
int protocol; // OK.
int Nehahrademcompatibility; // LordHavoc: to allow playback of the early Nehahra movie segments
int dpprotocol;
#define DPPROTOCOLS
#define QIP_VERSION "Build 278"
#define QIP_URL "nowhere"
#define VERSION 1.08
#define TNQ_VERSION 240 // todo: increment build numbers
#define GLQUAKE_VERSION 1.00
#define D3DQUAKE_VERSION 0.01
#define WINQUAKE_VERSION 2.78 // was 0.996, but WinQuake was already final
#define LINUX_VERSION 1.30
#define X11_VERSION 1.10
#define PROTOCOL_STOCK 0 // old 1.09
#define PROTOCOL_QUAKEDP 1 // dp105
#define PROTOCOL_TQ 2 // Tomazquake
//define PARANOID // speed sapping error checking
// -----------------------------------------
// Game Data
// -----------------------------------------
#ifdef PROTO
#define GAMENAME "data"
#else
#define GAMENAME "id1"
#endif
#define FIGHT 1 // fight experiment
// -----------------------------------------
// Game Modes
//
// Support for other Q1-derivative engine games
//
// This is used to keep built-ins used by these
// games from conflicting with others, as well as
// spiffying them up in general (i.e. hud in
// Transfusion)
//
// THIS IS NOT FINAL AND IS SUBJECT TO CHANGE
// AND PROMISE
// -----------------------------------------
int gamemode;
#define GAME_QUAKE 0 // 1997 - 1.07-1.09
#define GAME_QUAKE_OLD 1 // 1996 - 0.8-0.92
#define GAME_QUAKE_ARCADE 2 // 1998 - mame cabinet, has avi playback (TODO: MCI this) and a new menu system
#define GAME_QUAKE_106 3 // 1996 - 1.00-1.06 (lacks all mp changes)
#define GAME_LASER_ARENA 4 // 2000 - trainwreck
#define GAME_TRANSFUSION 5 // 2002
#define GAME_CIA_OPERATIVE 6 // 2001 - trainwreck
#define GAME_JESUSTHEFPS 7 // 2003 - very jesusy
#define GAME_GRASS 8 // 2002
#define GAME_MINIRACER 9 // 2002
//#define GAME_HEXEN_II 10 // 1997 - too many system vars changes atm
#define GAME_FIEND_HUNTER 11 // 2001 v0.64
#define GAME_NEHAHRA 12 // 2000
#define GAME_URBANMERC 13 // 2000 - profits are "emulated"
#define GAME_KUROK 14 // 2008
#define GAME_FIGHT 15 // 2015?
#include <math.h>
#include <string.h>
#include <stdarg.h>
#include <stdio.h>
#include <stdlib.h>
#include <setjmp.h>
//
// The precompiler definition "__i386__" comes from the DJGPP package and
// states that the code is compiled for an Intel x386 compatible machine.
// Windows compilers (definition "_WIN32") do not provide this DJGPP definition,
// but provide something similar called "_M_IX86". So when using a Windows
// compiler "__i386__" can be created when "_WIN32" and "_M_IX86" are defined.
//
// If you do not want to use assembler code, then set the definition "id386" to
// zero (0) in QUAKEASM.H for asm sources and in QUAKEDEF.H for C sources
//
#if defined(_WIN32) && !defined(WINDED)
#if defined(_M_IX86)
#define __i386__ 1
#endif
void VID_LockBuffer (void);
void VID_UnlockBuffer (void);
#else
#define VID_LockBuffer()
#define VID_UnlockBuffer()
#endif
#if defined __i386__ && !defined NOASM // && !defined __sun__
#define id386 1
#define id386poly 0
#define id386rgb 0
#else
#define id386 0
#define id386poly 0
#define id386rgb 0
#endif
#if id386
#define UNALIGNED_OK 1 // set to 0 if unaligned accesses are not supported
#else
#define UNALIGNED_OK 0
#endif
// !!! if this is changed, it must be changed in d_ifacea.h too !!!
#define CACHE_SIZE 32 // used to align key data structures
#define UNUSED(x) (x = x) // for pesky compiler / lint warnings
#ifdef BENCH
#define MINIMUM_MEMORY 0x0186A0 // 100kb hack test
#else
#define MINIMUM_MEMORY 0x550000
#endif
#define MINIMUM_MEMORY_LEVELPAK (MINIMUM_MEMORY + 0x100000)
#define MAX_NUM_ARGVS 50
#define PITCH 0 // up / down
#define YAW 1 // left / right
#define ROLL 2 // fall over
#define MAX_QPATH 64 // max length of a quake game pathname
#define MAX_OSPATH 128 // max length of a filesystem pathname
#define ON_EPSILON 0.1 // point on plane side epsilon
#ifdef QSB_NET
#define MAX_MSGLEN 65536 // max length of a reliable message
#define MAX_DATAGRAM 1400 // max length of unreliable message
#else
#define MAX_MSGLEN 8000 // max length of a reliable message
#define MAX_DATAGRAM 1024 // max length of unreliable message
#endif
//
// per-level limits
//
// 2001-09-20 Configurable entity limits by Maddes start
//#define MAX_EDICTS 600 // FIXME: ouch! ouch! ouch!
#ifdef QSB_NET
#define MAX_MODELS 4096 // these are sent over the net as bytes
#define MAX_SOUNDS 4096 // so they cannot be blindly increased
#define MIN_EDICTS 600 // must be the original default value: 600
#define MAX_EDICTS 8192 // Maximum without network changes, as entity number is send as signed short (2 bytes)
#define MIN_TEMP_ENTITIES 1024 // lightning bolts, etc
#define MIN_STATIC_ENTITIES 1024 // torches, etc
// 2001-09-20 Configurable entity limits by Maddes end
#define MAX_LIGHTSTYLES 64
#else
#define MAX_MODELS 256 // these are sent over the net as bytes
#define MAX_SOUNDS 256 // so they cannot be blindly increased
#define MIN_EDICTS 600 // must be the original default value: 600
#define MAX_EDICTS 0x7FFF // Maximum without network changes, as entity number is send as signed short (2 bytes)
#define MIN_TEMP_ENTITIES 64 // lightning bolts, etc
#define MIN_STATIC_ENTITIES 128 // torches, etc
// 2001-09-20 Configurable entity limits by Maddes end
#define MAX_LIGHTSTYLES 64
#endif
#define SAVEGAME_COMMENT_LENGTH 39
#define MAX_STYLESTRING 64
//
// stats are integers communicated to the client by the server
//
#define MAX_CL_STATS 32
#define STAT_HEALTH 0
#define STAT_FRAGS 1
#define STAT_WEAPON 2
#define STAT_AMMO 3
#define STAT_ARMOR 4
#define STAT_WEAPONFRAME 5
#define STAT_SHELLS 6
#define STAT_NAILS 7
#define STAT_ROCKETS 8
#define STAT_CELLS 9
#define STAT_ACTIVEWEAPON 10
#define STAT_TOTALSECRETS 11
#define STAT_TOTALMONSTERS 12
#define STAT_SECRETS 13 // bumped on client side by svc_foundsecret
#define STAT_MONSTERS 14 // bumped by svc_killedmonster
// stock defines
#define IT_SHOTGUN 1
#define IT_SUPER_SHOTGUN 2
#define IT_NAILGUN 4
#define IT_SUPER_NAILGUN 8
#define IT_GRENADE_LAUNCHER 16
#define IT_ROCKET_LAUNCHER 32
#define IT_LIGHTNING 64
#define IT_SUPER_LIGHTNING 128
#define IT_SHELLS 256
#define IT_NAILS 512
#define IT_ROCKETS 1024
#define IT_CELLS 2048
#define IT_AXE 4096
#define IT_ARMOR1 8192
#define IT_ARMOR2 16384
#define IT_ARMOR3 32768
#define IT_SUPERHEALTH 65536
#define IT_KEY1 131072
#define IT_KEY2 262144
#define IT_INVISIBILITY 524288
#define IT_INVULNERABILITY 1048576
#define IT_SUIT 2097152
#define IT_QUAD 4194304
#define IT_SIGIL1 (1<<28)
#define IT_SIGIL2 (1<<29)
#define IT_SIGIL3 (1<<30)
#define IT_SIGIL4 (1<<31)
//===========================================
//rogue changed and added defines
#define RIT_SHELLS 128
#define RIT_NAILS 256
#define RIT_ROCKETS 512
#define RIT_CELLS 1024
#define RIT_AXE 2048
#define RIT_LAVA_NAILGUN 4096
#define RIT_LAVA_SUPER_NAILGUN 8192
#define RIT_MULTI_GRENADE 16384
#define RIT_MULTI_ROCKET 32768
#define RIT_PLASMA_GUN 65536
#define RIT_ARMOR1 8388608
#define RIT_ARMOR2 16777216
#define RIT_ARMOR3 33554432
#define RIT_LAVA_NAILS 67108864
#define RIT_PLASMA_AMMO 134217728
#define RIT_MULTI_ROCKETS 268435456
#define RIT_SHIELD 536870912
#define RIT_ANTIGRAV 1073741824
#define RIT_SUPERHEALTH 2147483648
//MED 01/04/97 added hipnotic defines
//===========================================
//hipnotic added defines
#define HIT_PROXIMITY_GUN_BIT 16
#define HIT_MJOLNIR_BIT 7
#define HIT_LASER_CANNON_BIT 23
#define HIT_PROXIMITY_GUN (1<<HIT_PROXIMITY_GUN_BIT)
#define HIT_MJOLNIR (1<<HIT_MJOLNIR_BIT)
#define HIT_LASER_CANNON (1<<HIT_LASER_CANNON_BIT)
#define HIT_WETSUIT (1<<(23+2))
#define HIT_EMPATHY_SHIELDS (1<<(23+3))
//===========================================
#define MAX_SCOREBOARD 16
#define MAX_SCOREBOARDNAME 32
#define SOUND_CHANNELS 8
// This makes anyone on id's net privileged
// Use for multiplayer testing only - VERY dangerous!!!
// #define IDGODS
#include "common.h"
#include "bspfile.h"
#include "vid.h"
#include "sys.h"
#include "zone.h"
#include "mathlib.h"
#include "matrixlib.h"
typedef struct
{
vec3_t origin;
vec3_t angles;
int modelindex;
int frame;
int colormap;
int skin;
int effects;
} entity_state_t;
#include "wad.h"
#include "draw.h"
#include "cvar.h"
#include "screen.h"
#include "net.h"
#include "protocol.h"
#include "cmd.h"
#include "sbar.h"
#include "sound.h"
#include "render.h"
#include "client.h"
#include "progs.h"
#include "server.h"
#include "nvs_common.h" // 2000-04-30 NVS COMMON by Maddes
#include "model.h"
#include "d_iface.h"
#include "model_common.h" // 2001-12-28 Merged model functions by Maddes
#include "input.h"
#include "world.h"
#include "keys.h"
#include "console.h"
#include "view.h"
#include "menu.h"
#include "crc.h"
#include "cdaudio.h"
#include "tracker.h"
//=============================================================================
// the host system specifies the base of the directory tree, the
// command line parms passed to the program, and the amount of memory
// available for the program to use
typedef struct
{
char *basedir;
char *cachedir; // for development over ISDN lines
int argc;
char **argv;
void *membase;
int memsize;
} quakeparms_t;
//=============================================================================
extern qboolean noclip_anglehack;
//
// host
//
extern quakeparms_t host_parms;
extern cvar_t *sys_ticrate;
extern cvar_t *sys_nostdout;
extern cvar_t *developer;
extern qboolean host_initialized; // true if into command execution
extern double host_frametime;
extern byte *host_basepal;
extern byte *host_colormap;
extern byte *host_colormap_red;
extern byte *host_colormap_green;
extern byte *host_colormap_blue;
extern byte *host_colormap_buffer;
extern byte *host_fogmap; // leilei - fog
extern byte *host_egamap;
extern byte *glcolormap;
extern byte *host_noopal; // for translations
extern int host_fullbrights; // for preserving fullbrights in color operations
extern int host_framecount; // incremented every frame, never reset
extern double realtime; // not bounded in any way, changed at
// start of every frame, never reset
void Host_ClearMemory (void);
void Host_ServerFrame (void);
void Host_InitCommands (void);
void Host_Init (quakeparms_t *parms);
void Host_Shutdown(void);
void Host_Error (char *error, ...);
void Host_EndGame (char *message, ...);
void Host_Frame (float time);
void Host_Quit_f (void);
void Host_ClientCommands (char *fmt, ...);
void Host_ShutdownServer (qboolean crash);
void Host_Version_f (void); // 2000-04-30 NVS HANDSHAKE SRV<->CL/QC<->CL by Maddes
extern qboolean msg_suppress_1; // suppresses resolution and cache size console output
// an fullscreen DIB focus gain/loss
extern int current_skill; // skill level for currently loaded level (in case
// the user changes the cvar while the level is
// running, this reflects the level actually in use)
extern qboolean isDedicated;
extern int minimum_memory;
//
// chase
//
extern cvar_t *chase_active;
void Chase_Init (void);
void Chase_Reset (void);
void Chase_Update (void);
extern qboolean nouse; // 1999-10-29 +USE fix by Maddes
#define PROGHEADER080_CRC 26940 // leilei - beta check
#define PROGHEADER090_CRC 26940
#define PROGHEADER091_CRC 26940
#define PROGHEADER092_CRC 26940
#define PROGHEADERLA_CRC 27094 // laser arena
// 1999-10-28 Compatibilty check by Maddes start
#define PROGHEADER101_CRC 5927
extern qboolean keep_compatibility;
// 1999-10-28 Compatibilty check by Maddes end
// 2000-07-30 DJGPP compiler warning fix by Norberto Alfredo Bensa start
qboolean SV_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, trace_t *trace);
dfunction_t *ED_FindFunction (char *name); // 2000-01-09 QCExec by FrikaC/Maddes
// 2000-07-30 DJGPP compiler warning fix by Norberto Alfredo Bensa end
// 2001-10-20 TIMESCALE extension by Tomaz/Maddes start
extern double host_cpu_frametime;
extern double host_org_frametime;
extern cvar_t *host_timescale;
// 2001-10-20 TIMESCALE extension by Tomaz/Maddes end
//
// MusicInfo struct.
//
typedef struct {
// up to 6-character name
char *name;
// lump number of music
int lumpnum;
// music data
void *data;
// music handle once registered
int handle;
} musicinfo_t;
// the complete set of music
extern musicinfo_t S_music[];
// some names for integers of various sizes, all unsigned
typedef unsigned char UBYTE; // a one-byte int
typedef unsigned short UWORD; // a two-byte int
//typedef unsigned int ULONG; // a four-byte int (assumes int 4 bytes)
typedef unsigned int OOLONG; // a four-byte int (assumes int 4 bytes)