578 lines
18 KiB
C
578 lines
18 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// quakedef.h -- primary header for client
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//#define GLTEST // experimental stuff
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#define QUAKE_GAME // as opposed to utilities
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//#define BENCH // Standalone benchmark only (no sound or menu)
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//#define PROTO // Prototype additions
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// this game isn't anything anymore
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#ifdef _WIN32
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#include "mathlib.h" // I make djgpp upset for some reason
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#endif
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#include "matrixlib.h"
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#include "version.h"
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//#define EXPERIMENT // This just enables the -fixmefixmefixme- menu
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// this is pretty much the line between release versions
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// and unreleased versions
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// for the sake of the end user really
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// WARNING: THESE CAN INCREASE MEMORY USAGE TO 200MB! CAUTION!
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//#define QSB // QSB Limit increases to meet the standard of QSB
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//#define QSB_NET // QSB's changes to network protocol that breaks things
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// leilei note: I raised the limit on unreliable messages
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// to a stupidly high amount for debugging. Please read below
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// for why.
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// EXPERIMENTALY HACKS
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//#define twentyfourbithack // Converts textures to 24-bit for dithered rendering. Doesn't work
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//#define dithermodelhack // Attempts dithered lighting on models
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//#define statictest // uses Static for the tables used by rgb surfaceblocks
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//#define LOOKANGLE // adds aimangle (crude pointing of the viewmodel to autoaim angle)
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#define ITSFIX
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//#define ANTIPACKETOVERFLOW // argh
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//#define WINDOWS31 // to allow the engine to be run in windows 3 w/ win32s
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// it doesn't work right now (and latest win32s aborts it too)
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// but theoretically it is broken at the TIMER level, at least
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// in older mid-1995 win32s versions
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//#define SPLIT // Splitscreen hack (NOTE: Depends on GLOBOT for now, for client functionality)
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#define REALLYCRASHESITHINK
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// -----------------------------------------
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// Video Features
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// -----------------------------------------
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//#define EGA // EGA 4-bit colors experiment *WIP*
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//#define EGAHACK // EGA Palette Hackup Test
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//#define VGA // VGA 4-bit colors experiment to allow game running in safe mode *WIP*
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//#define INTERPOL // buggy interpolation (ToChriS/makaqu port - this will crash.)
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//#define MHINTERPOL // other interpolation (still buggy)*WIP*
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#define INTERPOL7 // other interpolation again (still buggy)*WIP*
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//#define NOFULLSCREENEVER // absolutely force windowed mode
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//#define INTERPOL2 // Tochris interpolation
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//#define ALPHASCALE // enable .alpha and .scale*WIP* (may break protocol?)
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//#define SCALEE // enable just the scale ocde, no protocols
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#define SCALED2D // enables scaled hud/menu etc. adapted from siggi's uhexen2 patch
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//#define THIRTYTWOBITHACK
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//#define MMXHACK // try to shove in MMX intrinsics to some functions
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//#define DECALS // Port of FTEQW's disabled SW DECALS feature. Probably doesn't work.
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//#define COMBINED
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//#define STAINMAPS // I don't like this common feature much, but we'll try it anyway.
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//#define WATERLOW // Use a warpbuffer clone for storing the reflection in, rendering it stretched to the buffer (why)
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//#define EXPREND // Experimental shadowmap rendering mode
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//#define WATERREFLECTIONS
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//#define INTERPOLENTITIES
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//#define VOODOO // vid_win.c only - try to mock 3dfx Voodoo 4x1 filter
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// -----------------------------------------
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// Audio Features
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// -----------------------------------------
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//#define DUMB // Use DUMB Module playback library *WIP*
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#ifndef linux
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#define ASS_MIDI // Use Apogee Sound System for MIDI playback only*WIP*
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#endif
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int inthedos;
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//#define NOASM
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#define EFFINGMOUSE // disables "Enhance Pointer Precision"
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// a definite MUST for debugging
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// -----------------------------------------
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// Gameplay Features
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// -----------------------------------------
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#define GLOBOT // tomaz globots
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//#define VMTOC // viewmodelforclient changes
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#define SONOFABITS // Bits workaround :(
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//#define BITSAGAIN // qip way
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// -----------------------------------------
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// Versioning
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// -----------------------------------------
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int qbeta; // when 1, it tries to force guestimated pre-1.00 behaviors
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int protocol; // OK.
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int Nehahrademcompatibility; // LordHavoc: to allow playback of the early Nehahra movie segments
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int dpprotocol;
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#define DPPROTOCOLS
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#define QIP_VERSION "Build 278"
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#define QIP_URL "nowhere"
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#define VERSION 1.08
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#define TNQ_VERSION 240 // todo: increment build numbers
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#define GLQUAKE_VERSION 1.00
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#define D3DQUAKE_VERSION 0.01
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#define WINQUAKE_VERSION 2.78 // was 0.996, but WinQuake was already final
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#define LINUX_VERSION 1.30
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#define X11_VERSION 1.10
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#define PROTOCOL_STOCK 0 // old 1.09
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#define PROTOCOL_QUAKEDP 1 // dp105
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#define PROTOCOL_TQ 2 // Tomazquake
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//define PARANOID // speed sapping error checking
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// -----------------------------------------
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// Game Data
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// -----------------------------------------
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#ifdef PROTO
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#define GAMENAME "data"
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#else
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#define GAMENAME "id1"
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#endif
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#define FIGHT 1 // fight experiment
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// -----------------------------------------
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// Game Modes
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//
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// Support for other Q1-derivative engine games
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//
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// This is used to keep built-ins used by these
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// games from conflicting with others, as well as
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// spiffying them up in general (i.e. hud in
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// Transfusion)
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//
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// THIS IS NOT FINAL AND IS SUBJECT TO CHANGE
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// AND PROMISE
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// -----------------------------------------
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int gamemode;
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#define GAME_QUAKE 0 // 1997 - 1.07-1.09
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#define GAME_QUAKE_OLD 1 // 1996 - 0.8-0.92
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#define GAME_QUAKE_ARCADE 2 // 1998 - mame cabinet, has avi playback (TODO: MCI this) and a new menu system
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#define GAME_QUAKE_106 3 // 1996 - 1.00-1.06 (lacks all mp changes)
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#define GAME_LASER_ARENA 4 // 2000 - trainwreck
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#define GAME_TRANSFUSION 5 // 2002
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#define GAME_CIA_OPERATIVE 6 // 2001 - trainwreck
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#define GAME_JESUSTHEFPS 7 // 2003 - very jesusy
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#define GAME_GRASS 8 // 2002
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#define GAME_MINIRACER 9 // 2002
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//#define GAME_HEXEN_II 10 // 1997 - too many system vars changes atm
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#define GAME_FIEND_HUNTER 11 // 2001 v0.64
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#define GAME_NEHAHRA 12 // 2000
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#define GAME_URBANMERC 13 // 2000 - profits are "emulated"
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#define GAME_KUROK 14 // 2008
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#define GAME_FIGHT 15 // 2015?
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#include <math.h>
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#include <string.h>
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#include <stdarg.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <setjmp.h>
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//
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// The precompiler definition "__i386__" comes from the DJGPP package and
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// states that the code is compiled for an Intel x386 compatible machine.
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// Windows compilers (definition "_WIN32") do not provide this DJGPP definition,
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// but provide something similar called "_M_IX86". So when using a Windows
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// compiler "__i386__" can be created when "_WIN32" and "_M_IX86" are defined.
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//
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// If you do not want to use assembler code, then set the definition "id386" to
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// zero (0) in QUAKEASM.H for asm sources and in QUAKEDEF.H for C sources
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//
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#if defined(_WIN32) && !defined(WINDED)
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#if defined(_M_IX86)
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#define __i386__ 1
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#endif
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void VID_LockBuffer (void);
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void VID_UnlockBuffer (void);
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#else
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#define VID_LockBuffer()
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#define VID_UnlockBuffer()
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#endif
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#if defined __i386__ && !defined NOASM // && !defined __sun__
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#define id386 1
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#define id386poly 0
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#define id386rgb 0
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#else
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#define id386 0
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#define id386poly 0
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#define id386rgb 0
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#endif
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#if id386
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#define UNALIGNED_OK 1 // set to 0 if unaligned accesses are not supported
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#else
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#define UNALIGNED_OK 0
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#endif
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// !!! if this is changed, it must be changed in d_ifacea.h too !!!
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#define CACHE_SIZE 32 // used to align key data structures
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#define UNUSED(x) (x = x) // for pesky compiler / lint warnings
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#ifdef BENCH
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#define MINIMUM_MEMORY 0x0186A0 // 100kb hack test
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#else
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#define MINIMUM_MEMORY 0x550000
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#endif
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#define MINIMUM_MEMORY_LEVELPAK (MINIMUM_MEMORY + 0x100000)
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#define MAX_NUM_ARGVS 50
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#define PITCH 0 // up / down
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#define YAW 1 // left / right
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#define ROLL 2 // fall over
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#define MAX_QPATH 64 // max length of a quake game pathname
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#define MAX_OSPATH 128 // max length of a filesystem pathname
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#define ON_EPSILON 0.1 // point on plane side epsilon
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#ifdef QSB_NET
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#define MAX_MSGLEN 65536 // max length of a reliable message
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#define MAX_DATAGRAM 1400 // max length of unreliable message
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#else
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#define MAX_MSGLEN 8000 // max length of a reliable message
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#define MAX_DATAGRAM 1024 // max length of unreliable message
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#endif
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//
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// per-level limits
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//
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// 2001-09-20 Configurable entity limits by Maddes start
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//#define MAX_EDICTS 600 // FIXME: ouch! ouch! ouch!
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#ifdef QSB_NET
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#define MAX_MODELS 4096 // these are sent over the net as bytes
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#define MAX_SOUNDS 4096 // so they cannot be blindly increased
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#define MIN_EDICTS 600 // must be the original default value: 600
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#define MAX_EDICTS 8192 // Maximum without network changes, as entity number is send as signed short (2 bytes)
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#define MIN_TEMP_ENTITIES 1024 // lightning bolts, etc
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#define MIN_STATIC_ENTITIES 1024 // torches, etc
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// 2001-09-20 Configurable entity limits by Maddes end
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#define MAX_LIGHTSTYLES 64
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#else
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#define MAX_MODELS 256 // these are sent over the net as bytes
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#define MAX_SOUNDS 256 // so they cannot be blindly increased
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#define MIN_EDICTS 600 // must be the original default value: 600
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#define MAX_EDICTS 0x7FFF // Maximum without network changes, as entity number is send as signed short (2 bytes)
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#define MIN_TEMP_ENTITIES 64 // lightning bolts, etc
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#define MIN_STATIC_ENTITIES 128 // torches, etc
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// 2001-09-20 Configurable entity limits by Maddes end
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#define MAX_LIGHTSTYLES 64
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#endif
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#define SAVEGAME_COMMENT_LENGTH 39
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#define MAX_STYLESTRING 64
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//
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// stats are integers communicated to the client by the server
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//
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#define MAX_CL_STATS 32
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#define STAT_HEALTH 0
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#define STAT_FRAGS 1
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#define STAT_WEAPON 2
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#define STAT_AMMO 3
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#define STAT_ARMOR 4
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#define STAT_WEAPONFRAME 5
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#define STAT_SHELLS 6
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#define STAT_NAILS 7
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#define STAT_ROCKETS 8
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#define STAT_CELLS 9
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#define STAT_ACTIVEWEAPON 10
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#define STAT_TOTALSECRETS 11
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#define STAT_TOTALMONSTERS 12
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#define STAT_SECRETS 13 // bumped on client side by svc_foundsecret
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#define STAT_MONSTERS 14 // bumped by svc_killedmonster
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// stock defines
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#define IT_SHOTGUN 1
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#define IT_SUPER_SHOTGUN 2
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#define IT_NAILGUN 4
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#define IT_SUPER_NAILGUN 8
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#define IT_GRENADE_LAUNCHER 16
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#define IT_ROCKET_LAUNCHER 32
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#define IT_LIGHTNING 64
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#define IT_SUPER_LIGHTNING 128
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#define IT_SHELLS 256
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#define IT_NAILS 512
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#define IT_ROCKETS 1024
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#define IT_CELLS 2048
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#define IT_AXE 4096
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#define IT_ARMOR1 8192
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#define IT_ARMOR2 16384
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#define IT_ARMOR3 32768
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#define IT_SUPERHEALTH 65536
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#define IT_KEY1 131072
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#define IT_KEY2 262144
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#define IT_INVISIBILITY 524288
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#define IT_INVULNERABILITY 1048576
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#define IT_SUIT 2097152
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#define IT_QUAD 4194304
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#define IT_SIGIL1 (1<<28)
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#define IT_SIGIL2 (1<<29)
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#define IT_SIGIL3 (1<<30)
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#define IT_SIGIL4 (1<<31)
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//===========================================
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//rogue changed and added defines
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#define RIT_SHELLS 128
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#define RIT_NAILS 256
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#define RIT_ROCKETS 512
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#define RIT_CELLS 1024
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#define RIT_AXE 2048
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#define RIT_LAVA_NAILGUN 4096
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#define RIT_LAVA_SUPER_NAILGUN 8192
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#define RIT_MULTI_GRENADE 16384
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#define RIT_MULTI_ROCKET 32768
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#define RIT_PLASMA_GUN 65536
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#define RIT_ARMOR1 8388608
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#define RIT_ARMOR2 16777216
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#define RIT_ARMOR3 33554432
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#define RIT_LAVA_NAILS 67108864
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#define RIT_PLASMA_AMMO 134217728
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#define RIT_MULTI_ROCKETS 268435456
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#define RIT_SHIELD 536870912
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#define RIT_ANTIGRAV 1073741824
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#define RIT_SUPERHEALTH 2147483648
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//MED 01/04/97 added hipnotic defines
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//===========================================
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//hipnotic added defines
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#define HIT_PROXIMITY_GUN_BIT 16
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#define HIT_MJOLNIR_BIT 7
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#define HIT_LASER_CANNON_BIT 23
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#define HIT_PROXIMITY_GUN (1<<HIT_PROXIMITY_GUN_BIT)
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#define HIT_MJOLNIR (1<<HIT_MJOLNIR_BIT)
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#define HIT_LASER_CANNON (1<<HIT_LASER_CANNON_BIT)
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#define HIT_WETSUIT (1<<(23+2))
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#define HIT_EMPATHY_SHIELDS (1<<(23+3))
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//===========================================
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#define MAX_SCOREBOARD 16
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#define MAX_SCOREBOARDNAME 32
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#define SOUND_CHANNELS 8
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// This makes anyone on id's net privileged
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// Use for multiplayer testing only - VERY dangerous!!!
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// #define IDGODS
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#include "common.h"
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#include "bspfile.h"
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#include "vid.h"
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#include "sys.h"
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#include "zone.h"
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#include "mathlib.h"
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#include "matrixlib.h"
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typedef struct
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{
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vec3_t origin;
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vec3_t angles;
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int modelindex;
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int frame;
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int colormap;
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int skin;
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int effects;
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} entity_state_t;
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#include "wad.h"
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#include "draw.h"
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#include "cvar.h"
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#include "screen.h"
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#include "net.h"
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#include "protocol.h"
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#include "cmd.h"
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#include "sbar.h"
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#include "sound.h"
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#include "render.h"
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#include "client.h"
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#include "progs.h"
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#include "server.h"
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#include "nvs_common.h" // 2000-04-30 NVS COMMON by Maddes
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#include "model.h"
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#include "d_iface.h"
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#include "model_common.h" // 2001-12-28 Merged model functions by Maddes
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#include "input.h"
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#include "world.h"
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#include "keys.h"
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#include "console.h"
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#include "view.h"
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#include "menu.h"
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#include "crc.h"
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#include "cdaudio.h"
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#include "tracker.h"
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//=============================================================================
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// the host system specifies the base of the directory tree, the
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// command line parms passed to the program, and the amount of memory
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// available for the program to use
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typedef struct
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{
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char *basedir;
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char *cachedir; // for development over ISDN lines
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int argc;
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char **argv;
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void *membase;
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int memsize;
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} quakeparms_t;
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//=============================================================================
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extern qboolean noclip_anglehack;
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//
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// host
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//
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extern quakeparms_t host_parms;
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extern cvar_t *sys_ticrate;
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extern cvar_t *sys_nostdout;
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extern cvar_t *developer;
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extern qboolean host_initialized; // true if into command execution
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extern double host_frametime;
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extern byte *host_basepal;
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extern byte *host_colormap;
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extern byte *host_colormap_red;
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extern byte *host_colormap_green;
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extern byte *host_colormap_blue;
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extern byte *host_colormap_buffer;
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extern byte *host_fogmap; // leilei - fog
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extern byte *host_egamap;
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extern byte *glcolormap;
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extern byte *host_noopal; // for translations
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extern int host_fullbrights; // for preserving fullbrights in color operations
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extern int host_framecount; // incremented every frame, never reset
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extern double realtime; // not bounded in any way, changed at
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// start of every frame, never reset
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void Host_ClearMemory (void);
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void Host_ServerFrame (void);
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void Host_InitCommands (void);
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void Host_Init (quakeparms_t *parms);
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void Host_Shutdown(void);
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|
void Host_Error (char *error, ...);
|
|
void Host_EndGame (char *message, ...);
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|
void Host_Frame (float time);
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|
void Host_Quit_f (void);
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|
void Host_ClientCommands (char *fmt, ...);
|
|
void Host_ShutdownServer (qboolean crash);
|
|
void Host_Version_f (void); // 2000-04-30 NVS HANDSHAKE SRV<->CL/QC<->CL by Maddes
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|
|
|
extern qboolean msg_suppress_1; // suppresses resolution and cache size console output
|
|
// an fullscreen DIB focus gain/loss
|
|
extern int current_skill; // skill level for currently loaded level (in case
|
|
// the user changes the cvar while the level is
|
|
// running, this reflects the level actually in use)
|
|
|
|
extern qboolean isDedicated;
|
|
|
|
extern int minimum_memory;
|
|
|
|
//
|
|
// chase
|
|
//
|
|
extern cvar_t *chase_active;
|
|
|
|
void Chase_Init (void);
|
|
void Chase_Reset (void);
|
|
void Chase_Update (void);
|
|
|
|
extern qboolean nouse; // 1999-10-29 +USE fix by Maddes
|
|
|
|
#define PROGHEADER080_CRC 26940 // leilei - beta check
|
|
#define PROGHEADER090_CRC 26940
|
|
#define PROGHEADER091_CRC 26940
|
|
#define PROGHEADER092_CRC 26940
|
|
#define PROGHEADERLA_CRC 27094 // laser arena
|
|
|
|
// 1999-10-28 Compatibilty check by Maddes start
|
|
#define PROGHEADER101_CRC 5927
|
|
extern qboolean keep_compatibility;
|
|
// 1999-10-28 Compatibilty check by Maddes end
|
|
|
|
// 2000-07-30 DJGPP compiler warning fix by Norberto Alfredo Bensa start
|
|
qboolean SV_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, trace_t *trace);
|
|
dfunction_t *ED_FindFunction (char *name); // 2000-01-09 QCExec by FrikaC/Maddes
|
|
// 2000-07-30 DJGPP compiler warning fix by Norberto Alfredo Bensa end
|
|
|
|
// 2001-10-20 TIMESCALE extension by Tomaz/Maddes start
|
|
extern double host_cpu_frametime;
|
|
extern double host_org_frametime;
|
|
|
|
extern cvar_t *host_timescale;
|
|
// 2001-10-20 TIMESCALE extension by Tomaz/Maddes end
|
|
|
|
|
|
//
|
|
// MusicInfo struct.
|
|
//
|
|
|
|
typedef struct {
|
|
// up to 6-character name
|
|
char *name;
|
|
|
|
// lump number of music
|
|
int lumpnum;
|
|
|
|
// music data
|
|
void *data;
|
|
|
|
// music handle once registered
|
|
int handle;
|
|
} musicinfo_t;
|
|
|
|
|
|
// the complete set of music
|
|
extern musicinfo_t S_music[];
|
|
|
|
// some names for integers of various sizes, all unsigned
|
|
|
|
typedef unsigned char UBYTE; // a one-byte int
|
|
typedef unsigned short UWORD; // a two-byte int
|
|
//typedef unsigned int ULONG; // a four-byte int (assumes int 4 bytes)
|
|
typedef unsigned int OOLONG; // a four-byte int (assumes int 4 bytes)
|