This was originally a port of Engoo to X11 capable systems... however that was a long time ago.
Find a file
2015-08-06 23:14:50 +02:00
asm some major speed enhancements 2015-08-06 21:59:01 +02:00
dumb major cleanup 2015-08-05 19:31:14 +02:00
engine pic crash fix 2015-08-06 23:14:50 +02:00
LICENSE major cleanup 2015-08-05 19:31:14 +02:00
Makefile some major speed enhancements 2015-08-06 21:59:01 +02:00
README.md sound crash fixes, many mods should now run 2015-08-05 23:58:07 +02:00
TODO some major speed enhancements 2015-08-06 21:59:01 +02:00

Engoo X11

This is a novelty engine running in software mode, aka on your CPU.

This is not a daily-driver Quake engine. This is featurebloat at its finest, to show off what software-rendering can do. If you want a stable Quake engine, look elsewhere. This is testing ground.

This might turn into something mature in the future depending on how much time I have.

Got it running using most of the original stock X11 code. Everything runs (including fancy water effects) except for a few things:

  • No statusbar colours (code seems to segfault, hmm?)
  • Won't set the virtual resolution to crap.

Sound is done via OSS, not ALSA (aoss will most likely not work without raping your ears)

Also the massive lookup table does not like ASM compiler optimisations...

Also the input SUUUUUUUCKKS but that can be fixed.

#Notes Carried over soundfixes from reQuiem