ngunix/engine/vid_win.c
2015-08-05 19:31:14 +02:00

3360 lines
79 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// vid_win.c -- Win32 video driver
#include "quakedef.h"
#include "winquake.h"
#include "d_local.h"
#include "resource.h"
#include <ddraw.h>
// true if the ddraw driver started up OK
qboolean vid_usingddraw = false;
// main application window
HWND hWndWinQuake = NULL;
// compatibility
HWND mainwindow = NULL;
int vidmodetweak = 0; // leilei - this is always 0 for the widescreen stuff. No modern computer will ever run
// 320x200/320x400 natively ever again, and that's a given.
int wellistretcheditooutokay; // leilei - window stretch hack
byte gammatable[256];
extern int reflectavailable; // leilei
float usingstretch; // fteqw
float usingstretchh; // leilei
float usingstretchv; // leilei
int windreshack = 3; // leilei
int imsizingawindowactually; // leilei
int iamnotsizingthewindow;
int d_con_indirect = 0;
int yeahimconsoled;
int thatmode;
int eased; // leilei - for console and menu, not just pause
static void Check_Gamma (void)
{
int i;
float gamm = 0.7f;
float f, inf;
if ((i = COM_CheckParm ("-gamma")) == 0)
gamm = 1.0f;
else gamm = Q_atof (com_argv [i + 1]);
for (i = 0; i < 256; i++)
{
f = pow ((i + 1) / 256.0, gamm);
inf = f * 255 + 0.5;
if (inf < 0) inf = 0;
if (inf > 255) inf = 255;
gammatable[i] = (unsigned char)inf;
}
}
/*
=================================================================================================================
DIRECTDRAW VIDEO DRIVER
=================================================================================================================
*/
LPDIRECTDRAW dd_Object = NULL;
HINSTANCE hInstDDraw = NULL;
LPDIRECTDRAWSURFACE dd_FrontBuffer = NULL;
LPDIRECTDRAWSURFACE dd_BackBuffer = NULL;
LPDIRECTDRAWCLIPPER dd_Clipper = NULL;
typedef HRESULT (WINAPI *DIRECTDRAWCREATEPROC) (GUID FAR *, LPDIRECTDRAW FAR *, IUnknown FAR *);
DIRECTDRAWCREATEPROC QDirectDrawCreate = NULL;
unsigned int ddpal[256];
unsigned char *vidbuf = NULL;
int dd_window_width = 640;
int dd_window_height = 480;
RECT SrcRect;
RECT DstRect;
void DD_UpdateRects (int width, int height)
{
POINT p;
p.x = 0;
p.y = 0;
// first we need to figure out where on the primary surface our window lives
ClientToScreen (hWndWinQuake, &p);
GetClientRect (hWndWinQuake, &DstRect);
OffsetRect (&DstRect, p.x, p.y);
SetRect (&SrcRect, 0, 0, width, height);
}
extern float oldgammavalue;
void VID_CreateDDrawDriver (int width, int height, unsigned char *palette, unsigned char **buffer, int *rowbytes)
{
HRESULT hr;
DDSURFACEDESC ddsd;
vid_usingddraw = false;
dd_window_width = width;
dd_window_height = height;
vidbuf = (unsigned char *) malloc (width * height);
buffer[0] = vidbuf;
rowbytes[0] = width;
if (!(hInstDDraw = LoadLibrary ("ddraw.dll"))) return;
if (!(QDirectDrawCreate = (DIRECTDRAWCREATEPROC) GetProcAddress (hInstDDraw, "DirectDrawCreate"))) return;
if (FAILED (hr = QDirectDrawCreate (NULL, &dd_Object, NULL))) return;
if (FAILED (hr = dd_Object->lpVtbl->SetCooperativeLevel (dd_Object, hWndWinQuake, DDSCL_NORMAL))) return;
// the primary surface in windowed mode is the full screen
memset (&ddsd, 0, sizeof (ddsd));
ddsd.dwSize = sizeof (ddsd);
ddsd.dwFlags = DDSD_CAPS;
ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_VIDEOMEMORY;
// ...and create it
if (FAILED (hr = dd_Object->lpVtbl->CreateSurface (dd_Object, &ddsd, &dd_FrontBuffer, NULL))) return;
// not using a clipper will slow things down and switch aero off
if (FAILED (hr = IDirectDraw_CreateClipper (dd_Object, 0, &dd_Clipper, NULL))) return;
if (FAILED (hr = IDirectDrawClipper_SetHWnd (dd_Clipper, 0, hWndWinQuake))) return;
if (FAILED (hr = IDirectDrawSurface_SetClipper (dd_FrontBuffer, dd_Clipper))) return;
// the secondary surface is an offscreen surface that is the currect dimensions
// this will be blitted to the correct location on the primary surface (which is the full screen) during our draw op
memset (&ddsd, 0, sizeof (ddsd));
ddsd.dwSize = sizeof (ddsd);
ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH;
ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_VIDEOMEMORY;
ddsd.dwWidth = width;
ddsd.dwHeight = height;
if (FAILED (hr = IDirectDraw_CreateSurface (dd_Object, &ddsd, &dd_BackBuffer, NULL))) return;
// direct draw is working now
vid_usingddraw = true;
// create a palette
oldgammavalue = 1; // leilei - GAMMA hack
Check_Gamma ();
VID_SetPalette (palette);
// create initial rects
DD_UpdateRects (dd_window_width, dd_window_height);
// leilei - water reflection
#ifdef WATERREFLECTIONS
vid.reflectbuffer = (unsigned char *) malloc (vid.width * vid.height);
memset (vid.reflectbuffer, 0xff, vid.width * vid.height);
reflectavailable = 1; // :)
#endif
}
/*
=================================================================================================================
GDI VIDEO DRIVER
=================================================================================================================
*/
// common bitmap definition
typedef struct dibinfo
{
BITMAPINFOHEADER header;
RGBQUAD acolors[256];
} dibinfo_t;
static HGDIOBJ previously_selected_GDI_obj = NULL;
HBITMAP hDIBSection;
unsigned char *pDIBBase = NULL;
HDC hdcDIBSection = NULL;
HDC hdcGDI = NULL;
void VID_CreateGDIDriver (int width, int height, unsigned char *palette, unsigned char **buffer, int *rowbytes)
{
dibinfo_t dibheader;
BITMAPINFO *pbmiDIB = (BITMAPINFO *) &dibheader;
int i;
hdcGDI = GetDC (hWndWinQuake);
memset (&dibheader, 0, sizeof (dibheader));
// fill in the bitmap info
pbmiDIB->bmiHeader.biSize = sizeof (BITMAPINFOHEADER);
pbmiDIB->bmiHeader.biWidth = width;
pbmiDIB->bmiHeader.biHeight = height;
pbmiDIB->bmiHeader.biPlanes = 1;
pbmiDIB->bmiHeader.biCompression = BI_RGB;
pbmiDIB->bmiHeader.biSizeImage = 0;
pbmiDIB->bmiHeader.biXPelsPerMeter = 0;
pbmiDIB->bmiHeader.biYPelsPerMeter = 0;
pbmiDIB->bmiHeader.biClrUsed = 256;
pbmiDIB->bmiHeader.biClrImportant = 256;
pbmiDIB->bmiHeader.biBitCount = 8;
// fill in the palette
for (i = 0; i < 256; i++)
{
// d_8to24table isn't filled in yet so this is just for testing
dibheader.acolors[i].rgbRed = palette[i * 3];
dibheader.acolors[i].rgbGreen = palette[i * 3 + 1];
dibheader.acolors[i].rgbBlue = palette[i * 3 + 2];
}
// create the DIB section
hDIBSection = CreateDIBSection (hdcGDI,
pbmiDIB,
DIB_RGB_COLORS,
&pDIBBase,
NULL,
0);
// set video buffers
if (pbmiDIB->bmiHeader.biHeight > 0)
{
// bottom up
buffer[0] = pDIBBase + (height - 1) * width;
rowbytes[0] = -width;
}
else
{
// top down
buffer[0] = pDIBBase;
rowbytes[0] = width;
}
// clear the buffer
memset (pDIBBase, 0xff, width * height);
if ((hdcDIBSection = CreateCompatibleDC (hdcGDI)) == NULL)
Sys_Error ("DIB_Init() - CreateCompatibleDC failed\n");
if ((previously_selected_GDI_obj = SelectObject (hdcDIBSection, hDIBSection)) == NULL)
Sys_Error ("DIB_Init() - SelectObject failed\n");
// create a palette
Check_Gamma ();
VID_SetPalette (palette);
}
void VID_UnloadAllDrivers (void)
{
// shut down ddraw
if (vidbuf)
{
free (vidbuf);
vidbuf = NULL;
}
if (dd_Clipper)
{
IDirectDrawClipper_Release (dd_Clipper);
dd_Clipper = NULL;
}
if (dd_FrontBuffer)
{
IDirectDrawSurface_Release (dd_FrontBuffer);
dd_FrontBuffer = NULL;
}
if (dd_BackBuffer)
{
IDirectDrawSurface_Release (dd_BackBuffer);
dd_BackBuffer = NULL;
}
if (dd_Object)
{
IDirectDraw_Release (dd_Object);
dd_Object = NULL;
}
if (hInstDDraw)
{
FreeLibrary (hInstDDraw);
hInstDDraw = NULL;
}
QDirectDrawCreate = NULL;
// shut down gdi
if (hdcDIBSection)
{
SelectObject (hdcDIBSection, previously_selected_GDI_obj);
DeleteDC (hdcDIBSection);
hdcDIBSection = NULL;
}
if (hDIBSection)
{
DeleteObject (hDIBSection);
hDIBSection = NULL;
pDIBBase = NULL;
}
if (hdcGDI)
{
// if hdcGDI exists then hWndWinQuake must also be valid
ReleaseDC (hWndWinQuake, hdcGDI);
hdcGDI = NULL;
}
// not using ddraw now
vid_usingddraw = false;
reflectavailable = 0; // leilei - :(
#ifdef WATERREFLECTIONS
if (vid.reflectbuffer)
vid.reflectbuffer = NULL;
#endif
}
// compatibility
qboolean DDActive;
// not used any more
void VID_LockBuffer (void) {}
void VID_UnlockBuffer (void) {}
int VID_ForceUnlockedAndReturnState (void) {return 0;}
void VID_ForceLockState (int lk) {}
#define MAX_MODE_LIST 36
#define VID_ROW_SIZE 3
extern qboolean Minimized;
HWND WINAPI InitializeWindow (HINSTANCE hInstance, int nCmdShow);
int DIBWidth, DIBHeight;
RECT WindowRect;
DWORD WindowStyle, ExWindowStyle;
int window_center_x, window_center_y, window_x, window_y, window_width, window_height;
RECT window_rect;
static DEVMODE gdevmode;
static qboolean startwindowed = 0, windowed_mode_set;
static int firstupdate = 1;
static qboolean vid_initialized = false, vid_palettized;
static int vid_fulldib_on_focus_mode;
static qboolean force_minimized, in_mode_set, is_mode0x13, force_mode_set;
static int windowed_mouse;
static qboolean palette_changed, syscolchg, vid_mode_set, hide_window, pal_is_nostatic;
static HICON hIcon;
viddef_t vid; // global video state
#define MODE_WINDOWED 0
#define MODE_SETTABLE_WINDOW 2
#define NO_MODE (MODE_WINDOWED - 1)
#define MODE_FULLSCREEN_DEFAULT (MODE_WINDOWED + 3)
cvar_t *vid_ddraw;
// Note that 0 is MODE_WINDOWED
cvar_t *vid_mode;
// Note that 0 is MODE_WINDOWED
cvar_t *_vid_default_mode;
// Note that 3 is MODE_FULLSCREEN_DEFAULT
cvar_t *_vid_default_mode_win;
cvar_t *vid_wait;
cvar_t *vid_nopageflip;
cvar_t *_vid_wait_override;
cvar_t *vid_config_x;
cvar_t *vid_config_y;
cvar_t *vid_stretch_by_2;
cvar_t *_windowed_mouse;
cvar_t *vid_fullscreen_mode;
cvar_t *vid_windowed_mode;
cvar_t *block_switch;
cvar_t *vid_window_x;
cvar_t *vid_window_y;
// leilei additions that may or may not be implemented
cvar_t *vid_window_width;
cvar_t *vid_window_height;
cvar_t *vid_aspectforce;
cvar_t *vid_aspectfilter; // 0 - off, 1 - 4:3, 2 - 5:4, 3 - 16:9, 4 - 16:10
cvar_t *vid_depth;
int vid_modenum = NO_MODE;
int vid_testingmode, vid_realmode;
double vid_testendtime;
int vid_default = MODE_WINDOWED;
static int windowed_default;
modestate_t modestate = MS_UNINIT;
static byte *vid_surfcache;
static int vid_surfcachesize;
unsigned char vid_curpal[256*3];
unsigned short d_8to16table[256];
#ifdef statictest
unsigned d_8to24table[256];
#else
unsigned d_8to24table[256];
#endif
int mode;
typedef struct
{
modestate_t type;
int width;
int height;
int modenum;
int fullscreen;
char modedesc[13];
float aspect;
int dummy;
} vmode_t;
static vmode_t modelist[MAX_MODE_LIST];
static int nummodes;
static int modenum2;
static vmode_t *pcurrentmode;
int aPage; // Current active display page
int vPage; // Current visible display page
int waitVRT = true; // True to wait for retrace on flip
static vmode_t badmode;
static byte backingbuf[48*24];
void VID_MenuDraw (void);
void VID_MenuKey (int key);
LONG WINAPI MainWndProc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
void AppActivate (BOOL fActive, BOOL minimize);
// video commands
int VID_NumModes (void);
vmode_t *VID_GetModePtr (int modenum);
void VID_TestMode_f (void);
void VID_ForceMode_f (void);
void VID_Minimize_f (void);
void VID_Fullscreen_f (void);
void VID_Windowed_f (void);
void VID_DescribeModes_f (void);
void VID_DescribeMode_f (void);
void VID_NumModes_f (void);
void VID_DescribeCurrentMode_f (void);
char *VID_GetExtModeDescription (int mode);
char *VID_GetModeDescription (int mode);
char *VID_GetModeDescription2 (int mode);
char *VID_GetModeDescriptionMemCheck (int mode);
void VID_CheckModedescFixup (int mode);
/*
================
VID_RememberWindowPos
================
*/
void VID_RememberWindowPos (void)
{
RECT rect;
if (GetWindowRect (hWndWinQuake, &rect))
{
if ((rect.left < GetSystemMetrics (SM_CXSCREEN)) &&
(rect.top < GetSystemMetrics (SM_CYSCREEN)) &&
(rect.right > 0) &&
(rect.bottom > 0))
{
Cvar_SetValue (vid_window_x, (float) rect.left);
Cvar_SetValue (vid_window_y, (float) rect.top);
}
}
}
/*
================
VID_CheckWindowXY
================
*/
void VID_CheckWindowXY (void)
{
if (((int) vid_window_x->value > (GetSystemMetrics (SM_CXSCREEN) - 160)) ||
((int) vid_window_y->value > (GetSystemMetrics (SM_CYSCREEN) - 120)) ||
((int) vid_window_x->value < 0) ||
((int) vid_window_y->value < 0))
{
Cvar_SetValue (vid_window_x, 0.0);
Cvar_SetValue (vid_window_y, 0.0);
}
}
/*
================
VID_CheckWindowSize
================
*/
void VID_CheckWindowSize (void)
{
if (((int) vid_window_width->value > (GetSystemMetrics (SM_CXSIZEFRAME))) ||
((int) vid_window_height->value > (GetSystemMetrics (SM_CYSIZEFRAME))) ||
((int) vid_window_width->value < 0) ||
((int) vid_window_height->value < 0))
{
Cvar_SetValue (vid_window_width, 0.0);
Cvar_SetValue (vid_window_height, 0.0);
}
}
/*
================
VID_UpdateWindowStatus
================
*/
void VID_UpdateWindowStatus (void)
{
window_rect.left = window_x;
window_rect.top = window_y;
window_rect.right = window_x + window_width;
window_rect.bottom = window_y + window_height;
window_center_x = (window_rect.left + window_rect.right) / 2;
window_center_y = (window_rect.top + window_rect.bottom) / 2;
IN_UpdateClipCursor ();
}
/*
================
ClearAllStates
================
*/
void ClearAllStates (void)
{
int i;
// send an up event for each key, to make sure the server clears them all
for (i = 0; i < 256; i++)
{
Key_Event (i, false);
}
Key_ClearStates ();
IN_ClearStates ();
}
/*
================
VID_CheckAdequateMem
================
*/
qboolean VID_CheckAdequateMem (int width, int height)
{
// there will always be enough ;)
return true;
}
/*
================
VID_AllocBuffers
================
*/
qboolean VID_AllocBuffers (int width, int height)
{
int tsize, tbuffersize;
tbuffersize = width * height * sizeof (*d_pzbuffer);
tsize = D_SurfaceCacheForRes (width, height);
tbuffersize += tsize;
vid_surfcachesize = tsize;
if (d_pzbuffer)
{
D_FlushCaches ();
Z_Free (mainzone, d_pzbuffer);
d_pzbuffer = NULL;
}
d_pzbuffer = malloc(tbuffersize);
// d_pzbuffer = Z_Malloc (mainzone, tbuffersize);
vid_surfcache = (byte *) d_pzbuffer +
width * height * sizeof (*d_pzbuffer);
return true;
}
void initFatalError (void)
{
exit (EXIT_FAILURE);
}
void registerAllMemDrivers (void)
{
}
void VID_InitModes (HINSTANCE hInstance)
{
WNDCLASS wc;
HDC hdc;
int i;
hIcon = LoadIcon (hInstance, MAKEINTRESOURCE (IDI_ICON2));
/* Register the frame class */
wc.style = CS_OWNDC;
wc.lpfnWndProc = (WNDPROC) MainWndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hInstance;
wc.hIcon = 0;
wc.hCursor = LoadCursor (NULL, IDC_ARROW);
wc.hbrBackground = NULL;
wc.lpszMenuName = 0;
wc.lpszClassName = "WinQuake";
if (!RegisterClass (&wc))
Sys_Error ("Couldn't register window class");
#ifdef EGAHACK
modelist[0].type = MS_WINDOWED;
modelist[0].width = 320;
modelist[0].height = 200;
strcpy (modelist[0].modedesc, "320x200x4");
modelist[0].modenum = MODE_WINDOWED;
modelist[0].fullscreen = 0;
modelist[0].aspect = modelist[0].width / modelist[0].height;
modelist[0].dummy = 0;
modelist[1].type = MS_WINDOWED;
modelist[1].width = 640;
modelist[1].height = 200;
strcpy (modelist[1].modedesc, "640x200x4");
modelist[1].modenum = MODE_WINDOWED + 1;
modelist[1].fullscreen = 0;
modelist[1].aspect = modelist[1].width / modelist[1].height;
modelist[1].dummy = 0;
modelist[2].type = MS_WINDOWED;
modelist[2].width = 640;
modelist[2].height = 350;
strcpy (modelist[2].modedesc, "640x350x4");
modelist[2].modenum = MODE_WINDOWED + 2;
modelist[2].fullscreen = 0;
modelist[2].aspect = modelist[2].width / modelist[2].height;
modelist[2].dummy = 0;
#else
modelist[0].type = MS_WINDOWED;
modelist[0].width = 320;
modelist[0].height = 240;
strcpy (modelist[0].modedesc, "320x240");
modelist[0].modenum = MODE_WINDOWED;
modelist[0].fullscreen = 0;
modelist[0].aspect = modelist[0].width / modelist[0].height;
modelist[0].dummy = 0;
modelist[1].type = MS_WINDOWED;
modelist[1].width = 640;
modelist[1].height = 480;
strcpy (modelist[1].modedesc, "640x480");
modelist[1].modenum = MODE_WINDOWED + 1;
modelist[1].fullscreen = 0;
modelist[1].aspect = modelist[1].width / modelist[1].height;
modelist[1].dummy = 0;
modelist[2].type = MS_WINDOWED;
modelist[2].width = 800;
modelist[2].height = 600;
strcpy (modelist[2].modedesc, "800x600");
modelist[2].modenum = MODE_WINDOWED + 2;
modelist[2].fullscreen = 0;
modelist[2].aspect = modelist[2].width / modelist[2].height;
modelist[2].dummy = 0;
modelist[3].type = MS_WINDOWED;
modelist[3].width = 960;
modelist[3].height = 480;
strcpy (modelist[3].modedesc, "960x480");
modelist[3].modenum = MODE_WINDOWED + 3;
modelist[3].fullscreen = 0;
modelist[3].aspect = modelist[3].width / modelist[3].height;
modelist[3].dummy = 0;
modelist[4].type = MS_WINDOWED;
modelist[4].width = 1280;
modelist[4].height = 720;
strcpy (modelist[4].modedesc, "1280x720");
modelist[4].modenum = MODE_WINDOWED + 4;
modelist[4].fullscreen = 0;
modelist[4].aspect = modelist[4].width / modelist[4].height;
modelist[4].dummy = 0;
modelist[5].type = MS_WINDOWED;
modelist[5].width = 1600;
modelist[5].height = 900; // for stretching only...
strcpy (modelist[5].modedesc, "Custom Res");
modelist[5].modenum = MODE_WINDOWED + 5;
modelist[5].fullscreen = 0;
modelist[5].aspect = 0;
modelist[5].dummy = 1;
modelist[6].type = MS_WINDOWED;
modelist[6].width = 640;
modelist[6].height = 480; // for stretching only...
strcpy (modelist[6].modedesc, "Custom Res");
modelist[6].modenum = MODE_WINDOWED + 6;
modelist[6].fullscreen = 0;
modelist[6].aspect = 0;
modelist[6].dummy = 1;
#endif
// automatically stretch the default mode up if > 640x480 desktop resolution
hdc = GetDC (NULL);
if ((GetDeviceCaps (hdc, HORZRES) > 800) && !COM_CheckParm ("-noautostretch"))
{
vid_default = MODE_WINDOWED + 2;
}
else if ((GetDeviceCaps (hdc, HORZRES) > 640) && !COM_CheckParm ("-noautostretch"))
{
vid_default = MODE_WINDOWED + 1;
}
else
{
vid_default = MODE_WINDOWED;
}
// always start at the lowest mode then switch to the higher one if selected
vid_default = MODE_WINDOWED;
//windowed_default = vid_default;
windowed_default = 0;
ReleaseDC (NULL, hdc);
nummodes = 7; // reserve space for windowed mode
}
/*
=================
VID_GetDisplayModes
=================
*/
void VID_GetDisplayModes (void)
{
DEVMODE devmode;
int i, j, modenum, cmodes, existingmode, originalnummodes, lowestres;
int numlowresmodes, bpp, done;
int cstretch, istretch, mstretch;
BOOL stat;
// enumerate > 8 bpp modes
originalnummodes = nummodes;
modenum = 0;
lowestres = 99999;
do
{
stat = EnumDisplaySettings (NULL, modenum, &devmode);
if ((devmode.dmPelsWidth <= MAXWIDTH) &&
(devmode.dmPelsHeight <= MAXHEIGHT) &&
(devmode.dmPelsWidth >= 320) &&
(devmode.dmPelsHeight >= 240) &&
(nummodes < MAX_MODE_LIST))
{
devmode.dmFields = DM_BITSPERPEL |
DM_PELSWIDTH |
DM_PELSHEIGHT;
if (ChangeDisplaySettings (&devmode, CDS_TEST | CDS_FULLSCREEN) ==
DISP_CHANGE_SUCCESSFUL)
{
modelist[nummodes].type = MS_FULLDIB;
modelist[nummodes].width = devmode.dmPelsWidth;
modelist[nummodes].height = devmode.dmPelsHeight;
modelist[nummodes].modenum = 0;
modelist[nummodes].fullscreen = 1;
modelist[nummodes].aspect = devmode.dmPelsWidth / devmode.dmPelsHeight;
modelist[nummodes].dummy = 0; // fullscreen modes are never dynamic like a window
sprintf (modelist[nummodes].modedesc, "%dx%d",
devmode.dmPelsWidth, devmode.dmPelsHeight);
// see is the mode already there
// (same dimensions but different refresh rate)
for (i = originalnummodes, existingmode = 0; i < nummodes; i++)
{
if ((modelist[nummodes].width == modelist[i].width) &&
(modelist[nummodes].height == modelist[i].height))
{
existingmode = 1;
break;
}
}
// if it's not add it to the list
if (!existingmode && !modelist[nummodes].dummy)
{
if (modelist[nummodes].width < lowestres)
lowestres = modelist[nummodes].width;
nummodes++;
}
}
}
modenum++;
}
while (stat);
if (nummodes != originalnummodes)
vid_default = MODE_FULLSCREEN_DEFAULT;
else Con_SafePrintf ("No fullscreen DIB modes found\n");
}
void VID_DestroyWindow (void)
{
if (modestate == MS_FULLDIB)
ChangeDisplaySettings (NULL, CDS_FULLSCREEN);
VID_UnloadAllDrivers ();
}
void VID_SetAspect (void)
{
vid.aspect = ((float)vid.height / (float)vid.width) * (320.0 / 240.0);
}
qboolean VID_SetWindowedMode (int modenum)
{
HDC hdc;
qboolean stretched;
int lastmodestate;
LONG wlong;
if (!windowed_mode_set)
{
if (COM_CheckParm ("-resetwinpos"))
{
Cvar_SetValue (vid_window_x, 0.0);
Cvar_SetValue (vid_window_y, 0.0);
}
windowed_mode_set;
}
VID_CheckModedescFixup (modenum);
lastmodestate = modestate;
VID_DestroyWindow ();
WindowRect.top = WindowRect.left = 0;
WindowRect.right = modelist[modenum].width;
WindowRect.bottom = modelist[modenum].height;
DIBWidth = modelist[modenum].width;
DIBHeight = modelist[modenum].height;
/* WindowStyle = WS_OVERLAPPEDWINDOW | WS_BORDER | WS_CAPTION | WS_SYSMENU | WS_SIZEBOX |
WS_MINIMIZEBOX | WS_MAXIMIZEBOX | WS_CLIPSIBLINGS |
WS_CLIPCHILDREN | WS_THICKFRAME;*/
WindowStyle = WS_OVERLAPPEDWINDOW | WS_CAPTION | WS_SYSMENU | WS_SIZEBOX |
WS_MINIMIZEBOX | WS_MAXIMIZEBOX | WS_CLIPSIBLINGS |
WS_CLIPCHILDREN | WS_THICKFRAME;
// WindowStyle = WS_OVERLAPPEDWINDOW|WS_VISIBLE;
ExWindowStyle = 0;
AdjustWindowRectEx (&WindowRect, WindowStyle, FALSE, 0);
// the first time we're called to set the mode, create the window we'll use
// for the rest of the session
if (!vid_mode_set)
{
hWndWinQuake = CreateWindowEx
(
ExWindowStyle,
"WinQuake",
"WinQuake",
WindowStyle,
0, 0,
WindowRect.right - WindowRect.left,
WindowRect.bottom - WindowRect.top,
NULL,
NULL,
global_hInstance,
NULL
);
if (!hWndWinQuake)
Sys_Error ("Couldn't create DIB window");
// compatibility
mainwindow = hWndWinQuake;
// done
vid_mode_set = true;
}
else
{
SetWindowLong (hWndWinQuake, GWL_STYLE, WindowStyle | WS_VISIBLE);
SetWindowLong (hWndWinQuake, GWL_EXSTYLE, ExWindowStyle);
}
if (!SetWindowPos (hWndWinQuake,
NULL,
0, 0,
WindowRect.right - WindowRect.left,
WindowRect.bottom - WindowRect.top,
SWP_NOCOPYBITS | SWP_NOZORDER |
SWP_HIDEWINDOW))
{
Sys_Error ("Couldn't resize DIB window");
}
if (hide_window)
return true;
// position and show the DIB window
VID_CheckWindowXY ();
VID_CheckWindowSize ();
SetWindowPos (hWndWinQuake, NULL, (int) vid_window_x->value,
(int) vid_window_y->value, 0, 0,
SWP_NOSIZE | SWP_NOZORDER | SWP_SHOWWINDOW | SWP_DRAWFRAME);
if (force_minimized)
ShowWindow (hWndWinQuake, SW_MINIMIZE);
else ShowWindow (hWndWinQuake, SW_SHOWDEFAULT);
UpdateWindow (hWndWinQuake);
modestate = MS_WINDOWED;
vid_fulldib_on_focus_mode = 0;
vid.numpages = 1;
vid.maxwarpwidth = WARP_WIDTH;
vid.maxwarpheight = WARP_HEIGHT;
vid.maxlowwidth = LOW_WIDTH;
vid.maxlowheight = LOW_HEIGHT;
vid.height = vid.conheight = DIBHeight;
vid.width = vid.conwidth = DIBWidth;
if (!yeahimconsoled){
vid.vconheight = DIBHeight;
vid.vconwidth = DIBWidth;}
VID_SetAspect();
SendMessage (hWndWinQuake, WM_SETICON, (WPARAM) TRUE, (LPARAM) hIcon);
SendMessage (hWndWinQuake, WM_SETICON, (WPARAM) FALSE, (LPARAM) hIcon);
return true;
}
qboolean VID_SetFullDIBMode (int modenum)
{
HDC hdc;
int lastmodestate;
VID_DestroyWindow ();
gdevmode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT;
gdevmode.dmPelsWidth = modelist[modenum].width;
gdevmode.dmPelsHeight = modelist[modenum].height;
gdevmode.dmSize = sizeof (gdevmode);
if (ChangeDisplaySettings (&gdevmode, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL)
Sys_Error ("Couldn't set fullscreen DIB mode");
lastmodestate = modestate;
modestate = MS_FULLDIB;
vid_fulldib_on_focus_mode = modenum;
WindowRect.top = WindowRect.left = 0;
WindowRect.right = modelist[modenum].width;
WindowRect.bottom = modelist[modenum].height;
DIBWidth = modelist[modenum].width;
DIBHeight = modelist[modenum].height;
WindowStyle = WS_POPUP | WS_SYSMENU | WS_CLIPSIBLINGS | WS_CLIPCHILDREN;
ExWindowStyle = 0;
AdjustWindowRectEx (&WindowRect, WindowStyle, FALSE, 0);
SetWindowLong (hWndWinQuake, GWL_STYLE, WindowStyle | WS_VISIBLE);
SetWindowLong (hWndWinQuake, GWL_EXSTYLE, ExWindowStyle);
if (!SetWindowPos (hWndWinQuake,
NULL,
0, 0,
WindowRect.right - WindowRect.left,
WindowRect.bottom - WindowRect.top,
SWP_NOCOPYBITS | SWP_NOZORDER))
{
Sys_Error ("Couldn't resize DIB window");
}
// position and show the DIB window
SetWindowPos (hWndWinQuake, HWND_TOPMOST, 0, 0, 0, 0,
SWP_NOSIZE | SWP_SHOWWINDOW | SWP_DRAWFRAME);
ShowWindow (hWndWinQuake, SW_SHOWDEFAULT);
UpdateWindow (hWndWinQuake);
vid.numpages = 1;
vid.maxwarpwidth = WARP_WIDTH;
vid.maxwarpheight = WARP_HEIGHT;
vid.maxlowwidth = LOW_WIDTH;
vid.maxlowheight = LOW_HEIGHT;
#ifdef SCALED2D
vid.height = vid.conheight = DIBHeight;
vid.width = vid.conwidth = DIBWidth;
if (!yeahimconsoled){
vid.vconheight = DIBHeight;
vid.vconwidth = DIBWidth;}
#else
vid.height = vid.conheight = DIBHeight;
vid.width = vid.conwidth = DIBWidth;
#endif
VID_SetAspect();
// needed because we're not getting WM_MOVE messages fullscreen on NT
//window_x = 0;
//window_y = 0;
return true;
}
void VID_RestoreOldMode (int original_mode)
{
static qboolean inerror = false;
if (inerror)
return;
in_mode_set = false;
inerror = true;
// make sure mode set happens (video mode changes)
vid_modenum = original_mode - 1;
if (!VID_SetMode (original_mode, vid_curpal))
{
vid_modenum = MODE_WINDOWED - 1;
if (!VID_SetMode (windowed_default, vid_curpal))
Sys_Error ("Can't set any video mode");
}
inerror = false;
}
void VID_SetDefaultMode (void)
{
if (vid_initialized)
VID_SetMode (0, vid_curpal);
IN_DeactivateMouse ();
}
int VID_SetMode (int modenum, unsigned char *palette)
{
int original_mode, temp, dummy;
qboolean stat;
MSG msg;
HDC hdc;
//thatmode = modenum;
if (modenum == -666 || modenum == -667 && vid_windowed_mode->value)
{
if (window_width > 320 && window_height > 200)
{
modelist[6].type = MS_WINDOWED;
modelist[6].width = window_width;
modelist[6].height = window_height;
modelist[6].modenum = MODE_WINDOWED + 6;
modelist[6].fullscreen = 0;
modelist[5].type = MS_WINDOWED;
modelist[5].width = window_width;
modelist[5].height = window_height;
modelist[5].modenum = MODE_WINDOWED + 5;
modelist[5].fullscreen = 0;
if (modenum == -667)
modenum = MODE_WINDOWED + 5; // we really picked 5 but odn't tell anyone!!!
else
modenum = MODE_WINDOWED + 6; // we really picked 5 but odn't tell anyone!!!
windreshack *= -1;
}
}
while ((modenum >= nummodes) || (modenum < 0))
{
if (vid_modenum == NO_MODE)
{
if (modenum == vid_default)
{
modenum = windowed_default;
}
else
{
modenum = vid_default;
}
Cvar_SetValue (vid_mode, (float) modenum);
}
else
{
Cvar_SetValue (vid_mode, (float) vid_modenum);
return 0;
}
}
if (!force_mode_set && (modenum == vid_modenum))
return true;
// so Con_Printfs don't mess us up by forcing vid and snd updates
temp = scr_disabled_for_loading;
if (!imsizingawindowactually);
scr_disabled_for_loading = true;
in_mode_set = true;
CDAudio_Pause ();
//S_ClearBuffer ();
if (vid_modenum == NO_MODE)
original_mode = windowed_default;
else
original_mode = vid_modenum;
// Set either the fullscreen or windowed mode
if (modelist[modenum].type == MS_WINDOWED || vid_windowed_mode->value)
{
if (_windowed_mouse->value)
{
stat = VID_SetWindowedMode (modenum);
if (!cl.paused){
IN_ActivateMouse ();
IN_HideMouse ();}
}
else
{
IN_DeactivateMouse ();
IN_ShowMouse ();
stat = VID_SetWindowedMode (modenum);
}
}
else
{
stat = VID_SetFullDIBMode (modenum);
if (!cl.paused){
IN_ActivateMouse ();
IN_HideMouse ();
}
}
// shutdown any old driver that was active
VID_UnloadAllDrivers ();
// because we have set the background brush for the window to NULL (to avoid flickering when re-sizing the window on the desktop),
// we clear the window to black when created, otherwise it will be empty while Quake starts up.
// this also prevents a screen flash to while when switching drivers. it still flashes, but at least it's black now
hdc = GetDC (hWndWinQuake);
if (!imsizingawindowactually);
// PatBlt (hdc, 0, 0, WindowRect.right, WindowRect.bottom, BLACKNESS);
StretchBlt (hdc, 0, 0, WindowRect.right, WindowRect.bottom, hdc, 0, 0, WindowRect.right, WindowRect.bottom, BLACKNESS);
ReleaseDC (hWndWinQuake, hdc);
// create the new driver
vid_usingddraw = false;
// attempt to create a direct draw driver
if (vid_ddraw->value){
VID_CreateDDrawDriver (DIBWidth, DIBHeight, palette, &vid.buffer, &vid.rowbytes);
}
// create a gdi driver if directdraw failed or if we preferred not to use it
if (!vid_usingddraw)
{
// because directdraw may have been partially created we must shut it down again first
VID_UnloadAllDrivers ();
// now create the gdi driver
VID_CreateGDIDriver (DIBWidth, DIBHeight, palette, &vid.buffer, &vid.rowbytes);
reflectavailable = 0; // leilei - :(
}
// if ddraw failed to come up we disable the cvar too
if (vid_ddraw->value && !vid_usingddraw) Cvar_Set (vid_ddraw, "0");
#ifdef EXPREND
vid.shadowbuffer = (unsigned char *) malloc (vid.width * vid.height);
memset (vid.shadowbuffer, 0xff, vid.width * vid.height); // buffer for shadows
#endif
// set the rest of the buffers we need (why not just use one single buffer instead of all this crap? oh well, it's Quake...)
vid.direct = (unsigned char *) vid.buffer;
vid.conbuffer = vid.buffer;
// more crap for the console
vid.conrowbytes = vid.rowbytes;
window_width = vid.width;
window_height = vid.height;
VID_UpdateWindowStatus ();
CDAudio_Resume ();
scr_disabled_for_loading = temp;
if (!stat)
{
VID_RestoreOldMode (original_mode);
return false;
}
if (hide_window)
return true;
// now we try to make sure we get the focus on the mode switch, because
// sometimes in some systems we don't. We grab the foreground, then
// finish setting up, pump all our messages, and sleep for a little while
// to let messages finish bouncing around the system, then we put
// ourselves at the top of the z order, then grab the foreground again,
// Who knows if it helps, but it probably doesn't hurt
if (!force_minimized)
SetForegroundWindow (hWndWinQuake);
hdc = GetDC (NULL);
if (GetDeviceCaps (hdc, RASTERCAPS) & RC_PALETTE)
vid_palettized = true;
else
vid_palettized = false;
VID_SetPalette (palette);
ReleaseDC (NULL, hdc);
vid_modenum = modenum;
Cvar_SetValue (vid_mode, (float) vid_modenum);
if (!VID_AllocBuffers (vid.width, vid.height))
{
// couldn't get memory for this mode; try to fall back to previous mode
VID_RestoreOldMode (original_mode);
return false;
}
D_InitCaches (vid_surfcache, vid_surfcachesize);
while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
{
TranslateMessage (&msg);
DispatchMessage (&msg);
}
if (imsizingawindowactually)
Sleep (0); //very short 'sleep' for windowed mode
else{
Sleep (100);
}
imsizingawindowactually = 0;
if (!force_minimized)
{
SetWindowPos (hWndWinQuake, HWND_TOP, 0, 0, 0, 0,
SWP_DRAWFRAME | SWP_NOMOVE | SWP_NOSIZE | SWP_SHOWWINDOW |
SWP_NOCOPYBITS);
SetForegroundWindow (hWndWinQuake);
}
// fix the leftover Alt from any Alt-Tab or the like that switched us away
ClearAllStates ();
if (!msg_suppress_1)
Con_SafePrintf ("%s\n", VID_GetModeDescription (vid_modenum));
VID_SetPalette (palette);
in_mode_set = false;
vid.recalc_refdef = 1;
VID_SetAspect();
SCR_StretchInit();
SCR_StretchRefresh();
SCR_CvarCheck();
iamnotsizingthewindow = 0;
modenum2 = modenum;
return true;
}
void VID_SetPalette (unsigned char *palette)
{
int i;
unsigned char *pal = palette;
if (!Minimized)
{
if (vid_usingddraw)
{
// incoming palette is 3 component
for (i = 0; i < 256; i++, pal += 3)
{
PALETTEENTRY *p = (PALETTEENTRY *) &ddpal[i];
p->peRed = gammatable[pal[2]];
p->peGreen = gammatable[pal[1]];
p->peBlue = gammatable[pal[0]];
p->peFlags = 255;
}
}
else
{
HDC hdc;
RGBQUAD colors[256];
if (hdcDIBSection)
{
// incoming palette is 3 component
for (i = 0; i < 256; i++, pal += 3)
{
PALETTEENTRY *p = (PALETTEENTRY *) &ddpal[i];
colors[i].rgbRed = gammatable[pal[0]];
colors[i].rgbGreen = gammatable[pal[1]];
colors[i].rgbBlue = gammatable[pal[2]];
colors[i].rgbReserved = 0;
p->peRed = gammatable[pal[2]];
p->peGreen = gammatable[pal[1]];
p->peBlue = gammatable[pal[0]];
p->peFlags = 255;
}
colors[0].rgbRed = 0;
colors[0].rgbGreen = 0;
colors[0].rgbBlue = 0;
colors[255].rgbRed = 0xff;
colors[255].rgbGreen = 0xff;
colors[255].rgbBlue = 0xff;
if (SetDIBColorTable (hdcDIBSection, 0, 256, colors) == 0)
{
Con_SafePrintf ("DIB_SetPalette() - SetDIBColorTable failed\n");
}
}
}
}
memcpy (vid_curpal, palette, sizeof (vid_curpal));
}
void VID_ShiftPalette (unsigned char *palette)
{
VID_SetPalette (palette);
}
void VID_Init_Cvars (void)
{
vid_ddraw = Cvar_Get ("vid_ddraw", "1", CVAR_ORIGINAL);
vid_mode = Cvar_Get ("vid_mode", "0", CVAR_ORIGINAL);
vid_wait = Cvar_Get ("vid_wait", "0", CVAR_ORIGINAL);
vid_nopageflip = Cvar_Get ("vid_nopageflip", "0", CVAR_ARCHIVE|CVAR_ORIGINAL);
_vid_wait_override = Cvar_Get ("_vid_wait_override", "0", CVAR_ARCHIVE|CVAR_ORIGINAL);
_vid_default_mode = Cvar_Get ("_vid_default_mode", "0", CVAR_ARCHIVE|CVAR_ORIGINAL);
_vid_default_mode_win = Cvar_Get ("_vid_default_mode_win", "1", CVAR_ARCHIVE|CVAR_ORIGINAL);
vid_config_x = Cvar_Get ("vid_config_x", "800", CVAR_ARCHIVE|CVAR_ORIGINAL);
vid_config_y = Cvar_Get ("vid_config_y", "600", CVAR_ARCHIVE|CVAR_ORIGINAL);
vid_stretch_by_2 = Cvar_Get ("vid_stretch_by_2", "1", CVAR_ARCHIVE|CVAR_ORIGINAL);
_windowed_mouse = Cvar_Get ("_windowed_mouse", "0", CVAR_ARCHIVE|CVAR_ORIGINAL);
vid_fullscreen_mode = Cvar_Get ("vid_fullscreen_mode", "3", CVAR_ARCHIVE|CVAR_ORIGINAL);
vid_windowed_mode = Cvar_Get ("vid_windowed_mode", "1", CVAR_ARCHIVE|CVAR_ORIGINAL);
block_switch = Cvar_Get ("block_switch", "0", CVAR_ARCHIVE|CVAR_ORIGINAL);
vid_window_x = Cvar_Get ("vid_window_x", "0", CVAR_ARCHIVE|CVAR_ORIGINAL);
vid_window_y = Cvar_Get ("vid_window_y", "0", CVAR_ARCHIVE|CVAR_ORIGINAL);
vid_window_width = Cvar_Get ("vid_window_width", "0", CVAR_ORIGINAL); // leilei
vid_window_height = Cvar_Get ("vid_window_height", "0", CVAR_ORIGINAL); // leilei
}
void VID_Init (unsigned char *palette)
{
int i, bestmatch, bestmatchmetric, t, dr, dg, db;
int basenummodes;
byte *ptmp;
static qboolean firsttime = true;
Check_Gamma ();
if (firsttime)
{
VID_Init_Cvars();
Cmd_AddCommand ("vid_testmode", VID_TestMode_f);
Cmd_AddCommand ("vid_nummodes", VID_NumModes_f);
Cmd_AddCommand ("vid_describecurrentmode", VID_DescribeCurrentMode_f);
Cmd_AddCommand ("vid_describemode", VID_DescribeMode_f);
Cmd_AddCommand ("vid_describemodes", VID_DescribeModes_f);
Cmd_AddCommand ("vid_forcemode", VID_ForceMode_f);
Cmd_AddCommand ("vid_windowed", VID_Windowed_f);
Cmd_AddCommand ("vid_fullscreen", VID_Fullscreen_f);
Cmd_AddCommand ("vid_minimize", VID_Minimize_f);
VID_InitModes (global_hInstance);
basenummodes = nummodes;
VID_GetDisplayModes ();
}
vid.maxwarpwidth = WARP_WIDTH;
vid.maxwarpheight = WARP_HEIGHT;
vid.maxlowwidth = LOW_WIDTH;
vid.maxlowheight = LOW_HEIGHT;
vid.colormap = host_colormap;
vid.fullbright = 256 - LittleLong (*((int *) vid.colormap + 2048));
vid_testingmode = 0;
#if 0
// GDI doesn't let us remap palette index 0, so we'll remap color
// mappings from that black to another one
bestmatchmetric = 256 * 256 * 3;
for (i = 1; i < 256; i++)
{
dr = palette[0] - palette[i*3];
dg = palette[1] - palette[i*3+1];
db = palette[2] - palette[i*3+2];
t = (dr * dr) + (dg * dg) + (db * db);
if (t < bestmatchmetric)
{
bestmatchmetric = t;
bestmatch = i;
if (t == 0)
break;
}
}
for (i = 0, ptmp = vid.colormap; i < (1 << (VID_CBITS + 8)); i++, ptmp++)
{
if (*ptmp == 0)
*ptmp = bestmatch;
}
#endif
if (COM_CheckParm("-startwindowed"))
{
startwindowed = 1;
vid_default = windowed_default;
}
if (hwnd_dialog)
DestroyWindow (hwnd_dialog);
// sound initialization has to go here, preceded by a windowed mode set,
// so there's a window for DirectSound to work with but we're not yet
// fullscreen so the "hardware already in use" dialog is visible if it
// gets displayed
// keep the window minimized until we're ready for the first real mode set
hide_window = true;
VID_SetMode (MODE_WINDOWED, palette);
hide_window = false;
if (firsttime) S_Init ();
vid_initialized = true;
SCR_StretchInit();
force_mode_set = true;
VID_SetMode (vid_default, palette);
force_mode_set = false;
vid_realmode = vid_modenum;
VID_SetPalette (palette);
vid_menudrawfn = VID_MenuDraw;
vid_menukeyfn = VID_MenuKey;
strcpy (badmode.modedesc, "Bad mode");
firsttime = false;
}
void VID_Shutdown (void)
{
HDC hdc;
int dummy;
if (vid_initialized)
{
if (modestate == MS_FULLDIB)
ChangeDisplaySettings (NULL, CDS_FULLSCREEN);
PostMessage (HWND_BROADCAST, WM_PALETTECHANGED, (WPARAM) hWndWinQuake, (LPARAM) 0);
PostMessage (HWND_BROADCAST, WM_SYSCOLORCHANGE, (WPARAM) 0, (LPARAM) 0);
AppActivate (false, false);
VID_DestroyWindow ();
if (hwnd_dialog) DestroyWindow (hwnd_dialog);
if (hWndWinQuake) DestroyWindow (hWndWinQuake);
vid_testingmode = 0;
vid_initialized = 0;
}
}
/*
================
FlipScreen
================
*/
extern cvar_t *temp2;
int beepeepee;
extern byte transTable[256][256];
void FlipScreen (vrect_t *rects)
{
int numrects = 0;
float fate = temp2->value;
if (reflectpass)
return; // DONT DO THAT!!!
//beepeepee = 8;
if (beepeepee == 8) // direct paletted case
while (rects)
{
if (vid_usingddraw)
{
int x, y;
HRESULT hr = S_OK;
unsigned char *src = NULL;
unsigned int *dst = NULL;
if (dd_BackBuffer)
{
RECT TheRect;
RECT sRect, dRect;
DDSURFACEDESC ddsd;
memset (&ddsd, 0, sizeof (ddsd));
ddsd.dwSize = sizeof (DDSURFACEDESC);
// lock the correct subrect
TheRect.left = rects->x;
TheRect.right = rects->x + rects->width;
TheRect.top = rects->y;
TheRect.bottom = rects->y + rects->height;
if ((hr = IDirectDrawSurface_Lock (dd_BackBuffer, &TheRect, &ddsd, DDLOCK_WRITEONLY | DDLOCK_SURFACEMEMORYPTR, NULL)) == DDERR_WASSTILLDRAWING) return;
src = (unsigned char *) vidbuf + rects->y * vid.rowbytes + rects->x;
dst = (unsigned int *) ddsd.lpSurface;
#ifdef VOODOO
#endif
// convert pitch to unsigned int addressable
ddsd.lPitch >>= 2;
// because we created a 32 bit backbuffer we need to copy from the 8 bit memory buffer to it before flipping
if (!(rects->width & 15))
{
for (y = 0; y < rects->height; y++, src += vid.rowbytes, dst += ddsd.lPitch)
{
byte *psrc = src;
unsigned int *pdst = dst;
for (x = 0; x < rects->width; x += 16, psrc += 16, pdst += 16)
{
pdst[0] = psrc[0];
pdst[1] = psrc[1];
pdst[2] = psrc[2];
pdst[3] = psrc[3];
pdst[4] = psrc[4];
pdst[5] = psrc[5];
pdst[6] = psrc[6];
pdst[7] = psrc[7];
pdst[8] = psrc[8];
pdst[9] = psrc[9];
pdst[10] = psrc[10];
pdst[11] = psrc[11];
pdst[12] = psrc[12];
pdst[13] = psrc[13];
pdst[14] = psrc[14];
pdst[15] = psrc[15];
}
}
}
else if (!(rects->width % 10))
{
for (y = 0; y < rects->height; y++, src += vid.rowbytes, dst += ddsd.lPitch)
{
byte *psrc = src;
unsigned int *pdst = dst;
for (x = 0; x < rects->width; x += 10, psrc += 10, pdst += 10)
{
pdst[0] = psrc[0];
pdst[1] = psrc[1];
pdst[2] = psrc[2];
pdst[3] = psrc[3];
pdst[4] = psrc[4];
pdst[5] = psrc[5];
pdst[6] = psrc[6];
pdst[7] = psrc[7];
pdst[8] = psrc[8];
pdst[9] = psrc[9];
}
}
}
else if (!(rects->width & 7))
{
for (y = 0; y < rects->height; y++, src += vid.rowbytes, dst += ddsd.lPitch)
{
byte *psrc = src;
unsigned int *pdst = dst;
for (x = 0; x < rects->width; x += 8, psrc += 8, pdst += 8)
{
pdst[0] = psrc[0];
pdst[1] = psrc[1];
pdst[2] = psrc[2];
pdst[3] = psrc[3];
pdst[4] = psrc[4];
pdst[5] = psrc[5];
pdst[6] = psrc[6];
pdst[7] = psrc[7];
}
}
}
else if (!(rects->width % 5))
{
for (y = 0; y < rects->height; y++, src += vid.rowbytes, dst += ddsd.lPitch)
{
byte *psrc = src;
unsigned int *pdst = dst;
for (x = 0; x < rects->width; x += 5, psrc += 5, pdst += 5)
{
pdst[0] = psrc[0];
pdst[1] = psrc[1];
pdst[2] = psrc[2];
pdst[3] = psrc[3];
pdst[4] = psrc[4];
}
}
}
else if (!(rects->width & 3))
{
for (y = 0; y < rects->height; y++, src += vid.rowbytes, dst += ddsd.lPitch)
{
byte *psrc = src;
unsigned int *pdst = dst;
for (x = 0; x < rects->width; x += 4, psrc += 4, pdst += 4)
{
pdst[0] = psrc[0];
pdst[1] = psrc[1];
pdst[2] = psrc[2];
pdst[3] = psrc[3];
}
}
}
else
{
for (y = 0; y < rects->height; y++, src += vid.rowbytes, dst += ddsd.lPitch)
{
for (x = 0; x < rects->width; x++)
{
dst[x] = src[x];
}
}
}
IDirectDrawSurface_Unlock (dd_BackBuffer, NULL);
// correctly offset source
sRect.left = SrcRect.left + rects->x;
sRect.right = SrcRect.left + rects->x + rects->width;
sRect.top = SrcRect.top + rects->y;
sRect.bottom = SrcRect.top + rects->y + rects->height;
// correctly offset dest
dRect.left = DstRect.left + rects->x;
dRect.right = DstRect.left + rects->x + rects->width;
dRect.top = DstRect.top + rects->y;
dRect.bottom = DstRect.top + rects->y + rects->height;
// copy to front buffer
IDirectDrawSurface_Blt (dd_FrontBuffer, &dRect, dd_BackBuffer, &sRect, 0, NULL);
}
}
else if (hdcDIBSection)
{
BitBlt
(
hdcGDI,
rects->x, rects->y,
rects->x + rects->width,
rects->y + rects->height,
hdcDIBSection,
rects->x, rects->y,
SRCCOPY
);
}
numrects++;
rects = rects->pnext;
}
else // 8-to-32 lookup paletted case
{
while (rects)
{
if (vid_usingddraw)
{
int x, y;
HRESULT hr = S_OK;
unsigned char *src = NULL;
unsigned int *dst = NULL;
if (dd_BackBuffer)
{
RECT TheRect;
RECT sRect, dRect;
DDSURFACEDESC ddsd;
memset (&ddsd, 0, sizeof (ddsd));
ddsd.dwSize = sizeof (DDSURFACEDESC);
// lock the correct subrect
TheRect.left = rects->x;
TheRect.right = rects->x + rects->width;
TheRect.top = rects->y;
TheRect.bottom = rects->y + rects->height;
if ((hr = IDirectDrawSurface_Lock (dd_BackBuffer, &TheRect, &ddsd, DDLOCK_WRITEONLY | DDLOCK_SURFACEMEMORYPTR, NULL)) == DDERR_WASSTILLDRAWING) return;
src = (unsigned char *) vidbuf + rects->y * vid.rowbytes + rects->x;
dst = (unsigned int *) ddsd.lpSurface;
// convert pitch to unsigned int addressable
ddsd.lPitch >>= 2;
// because we created a 32 bit backbuffer we need to copy from the 8 bit memory buffer to it before flipping
if (!(rects->width & 15))
{
for (y = 0; y < rects->height; y++, src += vid.rowbytes, dst += ddsd.lPitch)
{
byte *psrc = src;
unsigned int *pdst = dst;
for (x = 0; x < rects->width; x += 16, psrc += 16, pdst += 16)
{
#ifdef THIRTYTWOBITHACK
pdst[0] = psrc[0];
pdst[1] = psrc[1];
pdst[2] = psrc[2];
pdst[3] = psrc[3];
pdst[4] = psrc[4];
pdst[5] = psrc[5];
pdst[6] = psrc[6];
pdst[7] = psrc[7];
pdst[8] = psrc[8];
pdst[9] = psrc[9];
pdst[10] = psrc[10];
pdst[11] = psrc[11];
pdst[12] = psrc[12];
pdst[13] = psrc[13];
pdst[14] = psrc[14];
pdst[15] = psrc[15];
#else
pdst[0] = ddpal[psrc[0]];
pdst[1] = ddpal[psrc[1]];
pdst[2] = ddpal[psrc[2]];
pdst[3] = ddpal[psrc[3]];
pdst[4] = ddpal[psrc[4]];
pdst[5] = ddpal[psrc[5]];
pdst[6] = ddpal[psrc[6]];
pdst[7] = ddpal[psrc[7]];
pdst[8] = ddpal[psrc[8]];
pdst[9] = ddpal[psrc[9]];
pdst[10] = ddpal[psrc[10]];
pdst[11] = ddpal[psrc[11]];
pdst[12] = ddpal[psrc[12]];
pdst[13] = ddpal[psrc[13]];
pdst[14] = ddpal[psrc[14]];
pdst[15] = ddpal[psrc[15]];
#endif
}
}
#ifdef VOODOO
for (y = 0; y < rects->height; y++, src += vid.rowbytes, dst += ddsd.lPitch)
{
byte *psrc = src;
unsigned int *pdst = dst;
vec3_t colar;
for (x = 0; x < rects->width; x += 16, psrc += 16, pdst += 16)
{
int fat;
//pdst[0] = ddpal[psrc[0]];
for (fat =0; fat < 16; fat++){
if (fat < 13){
psrc[fat] = transTable[transTable[psrc[fat+3]][psrc[fat+1]]][psrc[fat]];
psrc[fat+1] = transTable[psrc[fat+3]][psrc[fat+1]];
psrc[fat+2] = transTable[psrc[fat+2]][psrc[fat+3]];
psrc[fat+3] = transTable[psrc[fat+3]][transTable[psrc[fat+1]][psrc[fat+2]]];
}
pdst[fat] = ddpal[psrc[fat]];
// if (fat < 14)
// psrc[fat+2] = transTable[psrc[fat]][psrc[fat+2]];
// if (fat < 13)
// psrc[fat+3] = transTable[psrc[fat]][psrc[fat+3]];
// pdst[fat+1] = pdst[fat];
// pdst[fat+1] = pdst[fat];
// pdst[fat+2] = pdst[fat];
// pdst[fat+3] = pdst[fat];
}
/* pdst[0] = ddpal[psrc[0]];
pdst[1] = ddpal[psrc[0]];
pdst[2] = ddpal[psrc[2]];
pdst[3] = ddpal[psrc[2]];
pdst[4] = ddpal[psrc[4]];
pdst[5] = ddpal[psrc[5]];
pdst[6] = ddpal[psrc[6]];
pdst[7] = ddpal[psrc[7]];
pdst[8] = ddpal[psrc[8]];
pdst[9] = ddpal[psrc[9]];
pdst[10] = ddpal[psrc[10]];
pdst[11] = ddpal[psrc[11]];
pdst[12] = ddpal[psrc[12]];
pdst[13] = ddpal[psrc[13]];
pdst[14] = ddpal[psrc[14]];
pdst[15] = ddpal[psrc[15]];
*/
}
}
#endif
}
else if (!(rects->width % 10))
{
for (y = 0; y < rects->height; y++, src += vid.rowbytes, dst += ddsd.lPitch)
{
byte *psrc = src;
unsigned int *pdst = dst;
for (x = 0; x < rects->width; x += 10, psrc += 10, pdst += 10)
{
pdst[0] = ddpal[psrc[0]];
pdst[1] = ddpal[psrc[1]];
pdst[2] = ddpal[psrc[2]];
pdst[3] = ddpal[psrc[3]];
pdst[4] = ddpal[psrc[4]];
pdst[5] = ddpal[psrc[5]];
pdst[6] = ddpal[psrc[6]];
pdst[7] = ddpal[psrc[7]];
pdst[8] = ddpal[psrc[8]];
pdst[9] = ddpal[psrc[9]];
}
}
}
else if (!(rects->width & 7))
{
for (y = 0; y < rects->height; y++, src += vid.rowbytes, dst += ddsd.lPitch)
{
byte *psrc = src;
unsigned int *pdst = dst;
for (x = 0; x < rects->width; x += 8, psrc += 8, pdst += 8)
{
pdst[0] = ddpal[psrc[0]];
pdst[1] = ddpal[psrc[1]];
pdst[2] = ddpal[psrc[2]];
pdst[3] = ddpal[psrc[3]];
pdst[4] = ddpal[psrc[4]];
pdst[5] = ddpal[psrc[5]];
pdst[6] = ddpal[psrc[6]];
pdst[7] = ddpal[psrc[7]];
}
}
}
else if (!(rects->width % 5))
{
for (y = 0; y < rects->height; y++, src += vid.rowbytes, dst += ddsd.lPitch)
{
byte *psrc = src;
unsigned int *pdst = dst;
for (x = 0; x < rects->width; x += 5, psrc += 5, pdst += 5)
{
pdst[0] = ddpal[psrc[0]];
pdst[1] = ddpal[psrc[1]];
pdst[2] = ddpal[psrc[2]];
pdst[3] = ddpal[psrc[3]];
pdst[4] = ddpal[psrc[4]];
}
}
}
else if (!(rects->width & 3))
{
for (y = 0; y < rects->height; y++, src += vid.rowbytes, dst += ddsd.lPitch)
{
byte *psrc = src;
unsigned int *pdst = dst;
for (x = 0; x < rects->width; x += 4, psrc += 4, pdst += 4)
{
pdst[0] = ddpal[psrc[0]];
pdst[1] = ddpal[psrc[1]];
pdst[2] = ddpal[psrc[2]];
pdst[3] = ddpal[psrc[3]];
}
}
}
else
{
for (y = 0; y < rects->height; y++, src += vid.rowbytes, dst += ddsd.lPitch)
{
for (x = 0; x < rects->width; x++)
{
dst[x] = ddpal[src[x]];
}
}
}
IDirectDrawSurface_Unlock (dd_BackBuffer, NULL);
// correctly offset source
sRect.left = SrcRect.left + rects->x;
sRect.right = SrcRect.left + rects->x + rects->width;
sRect.top = SrcRect.top + rects->y;
sRect.bottom = SrcRect.top + rects->y + rects->height;
// correctly offset dest
dRect.left = DstRect.left + rects->x;
dRect.right = DstRect.left + rects->x + rects->width;
dRect.top = DstRect.top + rects->y;
dRect.bottom = DstRect.top + rects->y + rects->height;
// copy to front buffer
IDirectDrawSurface_Blt (dd_FrontBuffer, &dRect, dd_BackBuffer, &sRect, 0, NULL);
}
}
else if (hdcDIBSection)
{
BitBlt
(
hdcGDI,
rects->x, rects->y,
rects->x + rects->width,
rects->y + rects->height,
hdcDIBSection,
rects->x, rects->y,
SRCCOPY
);
}
numrects++;
rects = rects->pnext;
}
}
}
void D_BeginDirectRect (int x, int y, byte *pbitmap, int width, int height)
{
int i, j, reps, repshift;
vrect_t rect;
if (!vid_initialized)
return;
if (vid.aspect > 1.5)
{
reps = 2;
repshift = 1;
}
else
{
reps = 1;
repshift = 0;
}
if (!vid.direct) return;
for (i = 0; i < (height << repshift); i += reps)
{
for (j = 0; j < reps; j++)
{
memcpy (&backingbuf[(i + j) * 24],
vid.direct + x + ((y << repshift) + i + j) * vid.rowbytes,
width);
memcpy (vid.direct + x + ((y << repshift) + i + j) * vid.rowbytes,
&pbitmap[(i >> repshift) * width],
width);
}
}
rect.x = x;
rect.y = y;
rect.width = width;
rect.height = height << repshift;
rect.pnext = NULL;
FlipScreen (&rect);
}
void D_EndDirectRect (int x, int y, int width, int height)
{
int i, j, reps, repshift;
vrect_t rect;
if (!vid_initialized)
return;
if (vid.aspect > 1.5)
{
reps = 2;
repshift = 1;
}
else
{
reps = 1;
repshift = 0;
}
if (!vid.direct) return;
for (i = 0; i < (height << repshift); i += reps)
{
for (j = 0; j < reps; j++)
{
memcpy (vid.direct + x + ((y << repshift) + i + j) * vid.rowbytes,
&backingbuf[(i + j) * 24],
width);
}
}
rect.x = x;
rect.y = y;
rect.width = width;
rect.height = height << repshift;
rect.pnext = NULL;
FlipScreen (&rect);
}
void VID_Update (vrect_t *rects)
{
vrect_t rect;
RECT trect;
if (!vid_palettized && palette_changed)
{
palette_changed = false;
rect.x = 0;
rect.y = 0;
rect.width = vid.width;
rect.height = vid.height;
rect.pnext = NULL;
rects = &rect;
}
if (firstupdate)
{
if (modestate == MS_WINDOWED)
{
GetWindowRect (hWndWinQuake, &trect);
if ((trect.left != (int) vid_window_x->value) ||
(trect.top != (int) vid_window_y->value))
{
if (COM_CheckParm ("-resetwinpos"))
{
Cvar_SetValue (vid_window_x, 0.0);
Cvar_SetValue (vid_window_y, 0.0);
}
VID_CheckWindowXY ();
SetWindowPos (hWndWinQuake, NULL, (int) vid_window_x->value,
(int) vid_window_y->value, 0, 0,
SWP_NOZORDER | SWP_SHOWWINDOW | SWP_DRAWFRAME);
VID_CheckWindowSize ();
// SWP_NOSIZE | SWP_NOZORDER | SWP_SHOWWINDOW | SWP_DRAWFRAME);
}
}
if ((_vid_default_mode_win->value != vid_default) &&
(!startwindowed || (_vid_default_mode_win->value < MODE_FULLSCREEN_DEFAULT)))
{
firstupdate = 0;
if (COM_CheckParm ("-resetwinpos"))
{
Cvar_SetValue (vid_window_x, 0.0);
Cvar_SetValue (vid_window_y, 0.0);
}
if ((_vid_default_mode_win->value < 0) ||
(_vid_default_mode_win->value >= nummodes))
{
Cvar_SetValue (_vid_default_mode_win, (float)windowed_default);
}
Cvar_SetValue (vid_mode, _vid_default_mode_win->value);
}
}
// We've drawn the frame; copy it to the screen
FlipScreen (rects);
// check for a driver change
if ((vid_ddraw->value && !vid_usingddraw) || (!vid_ddraw->value && vid_usingddraw))
{
// reset the mode
force_mode_set = true;
iamnotsizingthewindow = 1;
VID_SetMode ((int) vid_mode->value, vid_curpal);
force_mode_set = false;
// store back
if (vid_usingddraw)
Con_SafePrintf ("loaded DirectDraw driver\n");
else Con_SafePrintf ("loaded GDI driver\n");
iamnotsizingthewindow = 0;
}
if (vid_testingmode)
{
if (realtime >= vid_testendtime)
{
iamnotsizingthewindow = 1;
VID_SetMode (vid_realmode, vid_curpal);
vid_testingmode = 0;
iamnotsizingthewindow = 0;
}
}
else
{
if ((int) vid_mode->value != vid_realmode)
{
iamnotsizingthewindow = 1;
VID_SetMode ((int) vid_mode->value, vid_curpal);
Cvar_SetValue (vid_mode, (float) vid_modenum);
// so if mode set fails, we don't keep on
// trying to set that mode
vid_realmode = vid_modenum;
iamnotsizingthewindow = 0;
}
}
// handle the mouse state when windowed if that's changed
if (modestate == MS_WINDOWED)
{
if ((int) _windowed_mouse->value != windowed_mouse)
{
if (_windowed_mouse->value)
{
IN_ActivateMouse ();
IN_HideMouse ();
}
else
{
IN_DeactivateMouse ();
IN_ShowMouse ();
}
windowed_mouse = (int) _windowed_mouse->value;
}
}
}
//==========================================================================
byte scantokey[128] =
{
// 0 1 2 3 4 5 6 7
// 8 9 A B C D E F
0 , 27, '1', '2', '3', '4', '5', '6',
'7', '8', '9', '0', '-', '=', K_BACKSPACE, 9, // 0
'q', 'w', 'e', 'r', 't', 'y', 'u', 'i',
'o', 'p', '[', ']', 13, K_CTRL, 'a', 's', // 1
'd', 'f', 'g', 'h', 'j', 'k', 'l', ';',
'\'', '`', K_SHIFT, '\\', 'z', 'x', 'c', 'v', // 2
'b', 'n', 'm', ',', '.', '/', K_SHIFT, '*',
K_ALT, ' ', 0 , K_F1, K_F2, K_F3, K_F4, K_F5, // 3
K_F6, K_F7, K_F8, K_F9, K_F10, K_PAUSE, 0 , K_HOME,
K_UPARROW, K_PGUP, '-', K_LEFTARROW, '5', K_RIGHTARROW, '+', K_END, //4
K_DOWNARROW, K_PGDN, K_INS, K_DEL, 0, 0, 0, K_F11,
K_F12, 0 , 0 , 0 , 0 , 0 , 0 , 0, // 5
0 , 0 , 0 , 0 , 0 , 0 , 0 , 0,
0 , 0 , 0 , 0 , 0 , 0 , 0 , 0, // 6
0 , 0 , 0 , 0 , 0 , 0 , 0 , 0,
0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 // 7
};
/*
=======
MapKey
Map from windows to quake keynums
=======
*/
int MapKey (int key)
{
key = (key >> 16) & 255;
if (key > 127)
return 0;
return scantokey[key];
}
void AppActivate (BOOL fActive, BOOL minimize)
/****************************************************************************
*
* Function: AppActivate
* Parameters: fActive - True if app is activating
*
* Description: If the application is activating, then swap the system
* into SYSPAL_NOSTATIC mode so that our palettes will display
* correctly.
*
****************************************************************************/
{
HDC hdc;
int i, t;
static BOOL sound_active;
ActiveApp = fActive;
// messy, but it seems to work
if (vid_fulldib_on_focus_mode)
{
Minimized = minimize;
if (Minimized)
ActiveApp = false;
}
if (vid_initialized)
{
// yield the palette if we're losing the focus
hdc = GetDC (NULL);
if (!Minimized)
VID_SetPalette (vid_curpal);
scr_fullupdate = 0;
ReleaseDC (NULL, hdc);
}
// enable/disable sound on focus gain/loss
if (!ActiveApp && sound_active)
{
S_BlockSound ();
S_ClearBuffer ();
sound_active = false;
}
else if (ActiveApp && !sound_active)
{
S_UnblockSound ();
S_ClearBuffer ();
sound_active = true;
}
// minimize/restore fulldib windows/mouse-capture normal windows on demand
if (!in_mode_set)
{
if (ActiveApp)
{
if (vid_fulldib_on_focus_mode)
{
if (vid_initialized)
{
msg_suppress_1 = true; // don't want to see normal mode set message
VID_SetMode (vid_fulldib_on_focus_mode, vid_curpal);
msg_suppress_1 = false;
t = in_mode_set;
in_mode_set = true;
AppActivate (true, false);
in_mode_set = t;
}
IN_ActivateMouse ();
IN_HideMouse ();
}
else if ((modestate == MS_WINDOWED) && _windowed_mouse->value)
{
IN_ActivateMouse ();
IN_HideMouse ();
}
}
if (!ActiveApp)
{
if (modestate == MS_FULLDIB)
{
if (vid_initialized)
{
force_minimized = true;
i = vid_fulldib_on_focus_mode;
msg_suppress_1 = true; // don't want to see normal mode set message
VID_SetMode (windowed_default, vid_curpal);
msg_suppress_1 = false;
vid_fulldib_on_focus_mode = i;
force_minimized = false;
// we never seem to get WM_ACTIVATE inactive from this mode set, so we'll
// do it manually
t = in_mode_set;
in_mode_set = true;
AppActivate (false, true);
in_mode_set = t;
}
IN_DeactivateMouse ();
IN_ShowMouse ();
}
else if ((modestate == MS_WINDOWED) && _windowed_mouse->value)
{
IN_DeactivateMouse ();
IN_ShowMouse ();
}
}
}
}
/*
================
VID_HandlePause
================
*/
void VID_HandlePause (qboolean pause)
{
if ((modestate == MS_WINDOWED) && _windowed_mouse->value)
{
if (pause)
{
IN_DeactivateMouse ();
IN_ShowMouse ();
}
else
{
IN_ActivateMouse ();
IN_HideMouse ();
}
}
}
/*
===================================================================
MAIN WINDOW
===================================================================
*/
LONG CDAudio_MessageHandler (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
/* main window procedure */
LONG WINAPI MainWndProc (
HWND hWnd,
UINT uMsg,
WPARAM wParam,
LPARAM lParam)
{
LONG lRet = 0;
int fwKeys, xPos, yPos, fActive, fMinimized, temp;
HDC hdc;
PAINTSTRUCT ps;
static int recursiveflag;
switch (uMsg)
{
case WM_CREATE:
break;
case WM_SYSCOMMAND:
// Check for maximize being hit
switch (wParam & ~0x0F)
{
/*
case SC_MAXIMIZE:
// if minimized, bring up as a window before going fullscreen,
// so MGL will have the right state to restore
// if (Minimized)
// {
// force_mode_set = true;
// VID_SetMode (vid_modenum, vid_curpal);
// force_mode_set = false;
// }
window_x = (int) LOWORD (lParam);
window_y = (int) HIWORD (lParam);
VID_UpdateWindowStatus ();
// notify the driver that the screen has moved (currently ddraw only)
if (vid_usingddraw)
DD_UpdateRects (dd_window_width, dd_window_height);
// return 0;
//VID_SetMode ((int) vid_fullscreen_mode->value, vid_curpal);
break;
*/
// case SC_SIZE:
// break;
case SC_SCREENSAVE:
case SC_MONITORPOWER:
if (modestate != MS_WINDOWED)
{
// don't call DefWindowProc() because we don't want to start
// the screen saver fullscreen
break;
}
// fall through windowed and allow the screen saver to start
default:
if (!in_mode_set)
{
S_BlockSound ();
S_ClearBuffer ();
}
lRet = DefWindowProc (hWnd, uMsg, wParam, lParam);
if (!in_mode_set)
{
S_UnblockSound ();
}
}
break;
case WM_MOVE:
window_x = (int) LOWORD (lParam);
window_y = (int) HIWORD (lParam);
VID_UpdateWindowStatus ();
if ((modestate == MS_WINDOWED) && !in_mode_set && !Minimized)
VID_RememberWindowPos ();
// notify the driver that the screen has moved (currently ddraw only)
if (vid_usingddraw)
DD_UpdateRects (dd_window_width, dd_window_height);
break;
case WM_SIZE:
//if ()
if (!iamnotsizingthewindow)
{
Minimized = false;
imsizingawindowactually = 1;
window_width = (int) LOWORD (lParam);
window_height = (int) HIWORD (lParam);
VID_UpdateWindowStatus ();
if (windreshack > 1)
VID_SetMode(-666, vid_curpal);
else
VID_SetMode(-667, vid_curpal);
// notify the driver that the screen has moved (currently ddraw only)
if (vid_usingddraw)
DD_UpdateRects (dd_window_width * 2, dd_window_height);
else
{
BitBlt
(
hdcGDI,
window_x, window_y,
window_x + window_width,
window_y + window_height,
hdcDIBSection,
window_x, window_y,
SRCCOPY
);
}
if (!(wParam & SIZE_RESTORED))
{
if (wParam & SIZE_MINIMIZED)
Minimized = true;
}
}
break;
case WM_SYSCHAR:
// keep Alt-Space from happening
break;
case WM_ACTIVATE:
fActive = LOWORD (wParam);
fMinimized = (BOOL) HIWORD (wParam);
AppActivate (!(fActive == WA_INACTIVE), fMinimized);
// fix the leftover Alt from any Alt-Tab or the like that switched us away
ClearAllStates ();
if (!in_mode_set)
{
VID_SetPalette (vid_curpal);
}
break;
case WM_PAINT:
hdc = BeginPaint (hWnd, &ps);
if (!in_mode_set && host_initialized)
SCR_UpdateWholeScreen ();
EndPaint (hWnd, &ps);
break;
case WM_KEYDOWN:
case WM_SYSKEYDOWN:
if (!in_mode_set)
Key_Event (MapKey (lParam), true);
break;
case WM_KEYUP:
case WM_SYSKEYUP:
if (!in_mode_set)
Key_Event (MapKey (lParam), false);
break;
// this is complicated because Win32 seems to pack multiple mouse events into
// one update sometimes, so we always check all states and look for events
case WM_LBUTTONDOWN:
case WM_LBUTTONUP:
case WM_RBUTTONDOWN:
case WM_RBUTTONUP:
case WM_MBUTTONDOWN:
case WM_MBUTTONUP:
case WM_MOUSEMOVE:
if (!in_mode_set)
{
temp = 0;
if (wParam & MK_LBUTTON)
temp |= 1;
if (wParam & MK_RBUTTON)
temp |= 2;
if (wParam & MK_MBUTTON)
temp |= 4;
IN_MouseEvent (temp);
}
break;
// JACK: This is the mouse wheel with the Intellimouse
// Its delta is either positive or neg, and we generate the proper
// Event.
case WM_MOUSEWHEEL:
if ((short) HIWORD (wParam) > 0)
{
Key_Event (K_MWHEELUP, true);
Key_Event (K_MWHEELUP, false);
}
else
{
Key_Event (K_MWHEELDOWN, true);
Key_Event (K_MWHEELDOWN, false);
}
break;
case WM_DISPLAYCHANGE:
if (!in_mode_set && (modestate == MS_WINDOWED) && !vid_fulldib_on_focus_mode)
{
force_mode_set = true;
iamnotsizingthewindow = 1;
VID_SetMode (vid_modenum, vid_curpal);
force_mode_set = false;
iamnotsizingthewindow = 0;
}
break;
case WM_CLOSE:
// this causes Close in the right-click task bar menu not to work, but right
// now bad things happen if Close is handled in that case (garbage and a
// crash on Win95)
if (!in_mode_set)
{
if (MessageBox (hWndWinQuake, "Are you sure you want to quit?", "Confirm Exit",
MB_YESNO | MB_SETFOREGROUND | MB_ICONQUESTION) == IDYES)
{
Sys_Quit ();
}
}
break;
case MM_MCINOTIFY:
lRet = CDAudio_MessageHandler (hWnd, uMsg, wParam, lParam);
break;
default:
/* pass all unhandled messages to DefWindowProc */
lRet = DefWindowProc (hWnd, uMsg, wParam, lParam);
break;
}
/* return 0 if handled message, 1 if not */
return lRet;
}
extern void M_Menu_Options_f (void);
extern void M_Print (int cx, int cy, char *str);
extern void M_PrintWhite (int cx, int cy, char *str);
extern void M_DrawCharacter (int cx, int line, int num);
extern void M_DrawTransPic (int x, int y, qpic_t *pic);
extern void M_DrawPic (int x, int y, qpic_t *pic);
static int vid_line, vid_wmodes;
typedef struct
{
int modenum;
char *desc;
int iscur;
int width;
} modedesc_t;
#define MAX_COLUMN_SIZE 12 // leilei - extended
#define MODE_AREA_HEIGHT (MAX_COLUMN_SIZE + 6)
#define MAX_MODEDESCS (MAX_COLUMN_SIZE*3)
static modedesc_t modedescs[MAX_MODEDESCS];
/*
================
VID_MenuDraw
================
*/
void VID_MenuDraw (void)
{
qpic_t *p;
char *ptr;
int lnummodes, i, j, k, column, row, dup, dupmode;
char temp[100];
vmode_t *pv;
modedesc_t tmodedesc;
if(gamemode != GAME_LASER_ARENA){
p = Draw_CachePic ("gfx/vidmodes.lmp");
M_DrawPic ((320 - p->width) / 2, 4, p);
}
for (i = 0; i < 3; i++)
{
ptr = VID_GetModeDescriptionMemCheck (i);
modedescs[i].modenum = modelist[i].modenum;
modedescs[i].desc = ptr;
modedescs[i].iscur = 0;
if (vid_modenum == i)
modedescs[i].iscur = 1;
}
vid_wmodes = 0;
lnummodes = VID_NumModes ();
for (i = 4; i < lnummodes; i++)
{
ptr = VID_GetModeDescriptionMemCheck (i);
pv = VID_GetModePtr (i);
// we only have room for 15 fullscreen modes, so don't allow
// 360-wide modes, because if there are 5 320-wide modes and
// 5 360-wide modes, we'll run out of space
if (ptr && ((pv->width != 360) || COM_CheckParm ("-allow360")))
{
dup = 0;
for (j = 3; j < vid_wmodes; j++)
{
if (!strcmp (modedescs[j].desc, ptr))
{
dup = 1;
dupmode = j;
break;
}
}
if (dup || (vid_wmodes < MAX_MODEDESCS))
{
if (!dup || COM_CheckParm ("-noforcevga"))
{
if (dup)
{
k = dupmode;
}
else
{
k = vid_wmodes;
}
modedescs[k].modenum = i;
modedescs[k].desc = ptr;
modedescs[k].iscur = 0;
modedescs[k].width = pv->width;
if (i == vid_modenum)
modedescs[k].iscur = 1;
if (!dup)
vid_wmodes++;
}
}
}
}
// sort the modes on width (to handle picking up oddball dibonly modes
// after all the others)
for (i = 3; i < (vid_wmodes - 1); i++)
{
for (j = (i + 1); j < vid_wmodes; j++)
{
if (modedescs[i].width > modedescs[j].width)
{
tmodedesc = modedescs[i];
modedescs[i] = modedescs[j];
modedescs[j] = tmodedesc;
}
}
}
M_Print (13 * 8, 36, "Video Modes"); // leilei - it's all going to be modes.for both.
column = 16;
row = 36 + 2 * 8;
// retired window exclusive modes
/*
for (i = 0; i < 5; i++)
{
if (modedescs[i].iscur)
M_PrintWhite (column, row, modedescs[i].desc);
else
M_Print (column, row, modedescs[i].desc);
column += 13 * 8;
}
*/
if (vid_wmodes > 0)
{
M_Print (10 * 8, 36 + 4 * 8, "Available Resolutions");
column = 16;
row = 36 + 6 * 8;
for (i = 3; i < vid_wmodes; i++)
{
if (modedescs[i].iscur)
M_PrintWhite (column, row, modedescs[i].desc);
else
M_Print (column, row, modedescs[i].desc);
column += 13 * 8;
if (((i - 3) % VID_ROW_SIZE) == (VID_ROW_SIZE - 1))
{
column = 16;
row += 8;
}
}
}
// line cursor
if (vid_testingmode)
{
sprintf (temp, "TESTING %s",
modedescs[vid_line].desc);
M_Print (13 * 8, 36 + MODE_AREA_HEIGHT * 8 + 8 * 4, temp);
M_Print (9 * 8, 36 + MODE_AREA_HEIGHT * 8 + 8 * 6,
"Please wait 5 seconds...");
}
else
{
M_Print (9 * 8, 36 + MODE_AREA_HEIGHT * 8 + 8,
"Press Enter to set mode");
M_Print (6 * 8, 36 + MODE_AREA_HEIGHT * 8 + 8 * 3,
"T to test mode for 5 seconds");
ptr = VID_GetModeDescription2 (vid_modenum);
if (ptr)
{
sprintf (temp, "D to set default: %s", ptr);
M_Print (2 * 8, 36 + MODE_AREA_HEIGHT * 8 + 8 * 5, temp);
}
ptr = VID_GetModeDescription2 ((int) _vid_default_mode_win->value);
if (ptr)
{
sprintf (temp, "Current default: %s", ptr);
M_Print (3 * 8, 36 + MODE_AREA_HEIGHT * 8 + 8 * 6, temp);
}
M_Print (15 * 8, 36 + MODE_AREA_HEIGHT * 8 + 8 * 8,
"Esc to exit");
row = 36 + 2 * 8 + (vid_line / VID_ROW_SIZE) * 8;
column = 8 + (vid_line % VID_ROW_SIZE) * 13 * 8;
if (vid_line >= 3)
row += 3 * 8;
M_DrawCharacter (column, row, 12 + ((int) (realtime * 4) & 1));
}
// Color Depth (Dummy menu option)
M_Print (2 * 8, 36 + 2 * 8, "Depth: 8bpp");
// Windowed mode...
if (vid_windowed_mode->value)
M_Print (15 * 8, 36 + 2 * 8, "Windowed:Yes");
else
M_Print (15 * 8, 36 + 2 * 8, "Windowed:No");
// Aspecting (Dummy menu option)
M_Print (28 * 8, 36 + 2 * 8, "Aspect:Auto");
}
/*
================
VID_MenuKey
================
*/
void VID_MenuKey (int key)
{
if (vid_testingmode)
return;
switch (key)
{
case K_ESCAPE:
S_LocalSound ("misc/menu1.wav");
M_Menu_Options_f ();
break;
case K_LEFTARROW:
S_LocalSound ("misc/menu1.wav");
vid_line = ((vid_line / VID_ROW_SIZE) * VID_ROW_SIZE) +
((vid_line + 2) % VID_ROW_SIZE);
if (vid_line >= vid_wmodes)
vid_line = vid_wmodes - 1;
break;
case K_RIGHTARROW:
S_LocalSound ("misc/menu1.wav");
vid_line = ((vid_line / VID_ROW_SIZE) * VID_ROW_SIZE) +
((vid_line + 4) % VID_ROW_SIZE);
if (vid_line >= vid_wmodes)
vid_line = (vid_line / VID_ROW_SIZE) * VID_ROW_SIZE;
break;
case K_UPARROW:
S_LocalSound ("misc/menu1.wav");
vid_line -= VID_ROW_SIZE;
if (vid_line < 0)
{
vid_line += ((vid_wmodes + (VID_ROW_SIZE - 1)) /
VID_ROW_SIZE) * VID_ROW_SIZE;
while (vid_line >= vid_wmodes)
vid_line -= VID_ROW_SIZE;
}
break;
case K_DOWNARROW:
S_LocalSound ("misc/menu1.wav");
vid_line += VID_ROW_SIZE;
if (vid_line >= vid_wmodes)
{
vid_line -= ((vid_wmodes + (VID_ROW_SIZE - 1)) /
VID_ROW_SIZE) * VID_ROW_SIZE;
while (vid_line < 0)
vid_line += VID_ROW_SIZE;
}
break;
case K_ENTER:
S_LocalSound ("misc/menu1.wav");
// Bit depth setting (not implemented yet)
// window setting
if (vid_line == 1){
if (!vid_windowed_mode->value)
vid_windowed_mode->value = 1;
else
vid_windowed_mode->value = 0;
Cvar_SetValue (vid_windowed_mode, vid_windowed_mode->value);
//VID_SetMode (modenum2, vid_curpal);
}
// Aspect forcing (not implemented yet)
// mode picking
else if (vid_line > 2) VID_SetMode (modedescs[vid_line].modenum, vid_curpal);
break;
case 'T':
case 't':
S_LocalSound ("misc/menu1.wav");
// have to set this before setting the mode because WM_PAINT
// happens during the mode set and does a VID_Update, which
// checks vid_testingmode
vid_testingmode = 1;
vid_testendtime = realtime + 5.0;
if (!VID_SetMode (modedescs[vid_line].modenum, vid_curpal))
{
vid_testingmode = 0;
}
break;
case 'D':
case 'd':
S_LocalSound ("misc/menu1.wav");
firstupdate = 0;
Cvar_SetValue (_vid_default_mode_win, (float)vid_modenum);
break;
default:
break;
}
}
/*
=================
VID_NumModes
=================
*/
int VID_NumModes (void)
{
return nummodes;
}
/*
=================
VID_GetModePtr
=================
*/
vmode_t *VID_GetModePtr (int modenum)
{
if ((modenum >= 0) && (modenum < nummodes))
return &modelist[modenum];
else
return &badmode;
}
/*
=================
VID_CheckModedescFixup
=================
*/
void VID_CheckModedescFixup (int mode)
{
int x, y;
#if 0
if (mode == MODE_SETTABLE_WINDOW)
{
x = (int) vid_config_x->value;
y = (int) vid_config_y->value;
sprintf (modelist[mode].modedesc, "%dx%d", x, y);
modelist[mode].width = x;
modelist[mode].height = y;
}
#endif
}
/*
=================
VID_GetModeDescriptionMemCheck
=================
*/
char *VID_GetModeDescriptionMemCheck (int mode)
{
char *pinfo;
vmode_t *pv;
if ((mode < 0) || (mode >= nummodes))
return NULL;
VID_CheckModedescFixup (mode);
pv = VID_GetModePtr (mode);
pinfo = pv->modedesc;
if (VID_CheckAdequateMem (pv->width, pv->height))
{
return pinfo;
}
else
{
return NULL;
}
}
/*
=================
VID_GetModeDescription
=================
*/
char *VID_GetModeDescription (int mode)
{
char *pinfo;
vmode_t *pv;
if ((mode < 0) || (mode >= nummodes))
return NULL;
VID_CheckModedescFixup (mode);
pv = VID_GetModePtr (mode);
pinfo = pv->modedesc;
return pinfo;
}
/*
=================
VID_GetModeDescription2
Tacks on "windowed" or "fullscreen"
=================
*/
char *VID_GetModeDescription2 (int mode)
{
static char pinfo[40];
vmode_t *pv;
if ((mode < 0) || (mode >= nummodes))
return NULL;
VID_CheckModedescFixup (mode);
pv = VID_GetModePtr (mode);
if (modelist[mode].type == MS_FULLSCREEN)
{
sprintf (pinfo, "%s fullscreen", pv->modedesc);
}
else if (modelist[mode].type == MS_FULLDIB)
{
sprintf (pinfo, "%s fullscreen", pv->modedesc);
}
else
{
sprintf (pinfo, "%s windowed", pv->modedesc);
}
return pinfo;
}
// KJB: Added this to return the mode driver name in description for console
char *VID_GetExtModeDescription (int mode)
{
static char pinfo[40];
vmode_t *pv;
if ((mode < 0) || (mode >= nummodes))
return NULL;
VID_CheckModedescFixup (mode);
pv = VID_GetModePtr (mode);
if (modelist[mode].type == MS_FULLDIB)
{
sprintf (pinfo, "%s fullscreen", pv->modedesc);
}
else
{
sprintf (pinfo, "%s windowed", pv->modedesc);
}
return pinfo;
}
/*
=================
VID_DescribeCurrentMode_f
=================
*/
void VID_DescribeCurrentMode_f (void)
{
Con_Printf ("%s\n", VID_GetExtModeDescription (vid_modenum));
}
/*
=================
VID_NumModes_f
=================
*/
void VID_NumModes_f (void)
{
if (nummodes == 1)
Con_Printf ("%d video mode is available\n", nummodes);
else
Con_Printf ("%d video modes are available\n", nummodes);
}
/*
=================
VID_DescribeMode_f
=================
*/
void VID_DescribeMode_f (void)
{
int modenum;
modenum = Q_atoi (Cmd_Argv (1));
Con_Printf ("%s\n", VID_GetExtModeDescription (modenum));
}
/*
=================
VID_DescribeModes_f
=================
*/
void VID_DescribeModes_f (void)
{
int i, lnummodes;
char *pinfo;
qboolean na;
vmode_t *pv;
na = false;
lnummodes = VID_NumModes ();
for (i = 0; i < lnummodes; i++)
{
pv = VID_GetModePtr (i);
pinfo = VID_GetExtModeDescription (i);
if (VID_CheckAdequateMem (pv->width, pv->height))
{
Con_Printf ("%2d: %s\n", i, pinfo);
}
else
{
Con_Printf ("**: %s\n", pinfo);
na = true;
}
}
if (na)
{
Con_Printf ("\n[**: not enough system RAM for mode]\n");
}
}
/*
=================
VID_TestMode_f
=================
*/
void VID_TestMode_f (void)
{
int modenum;
double testduration;
if (!vid_testingmode)
{
modenum = Q_atoi (Cmd_Argv (1));
if (VID_SetMode (modenum, vid_curpal))
{
vid_testingmode = 1;
testduration = Q_atof (Cmd_Argv (2));
if (testduration == 0)
testduration = 5.0;
vid_testendtime = realtime + testduration;
}
}
}
/*
=================
VID_Windowed_f
=================
*/
void VID_Windowed_f (void)
{
iamnotsizingthewindow = 0;
VID_SetMode ((int) vid_windowed_mode->value, vid_curpal);
iamnotsizingthewindow = 0;
}
/*
=================
VID_Fullscreen_f
=================
*/
void VID_Fullscreen_f (void)
{
iamnotsizingthewindow = 1;
VID_SetMode ((int) vid_fullscreen_mode->value, vid_curpal);
iamnotsizingthewindow = 0;
}
/*
=================
VID_Minimize_f
=================
*/
void VID_Minimize_f (void)
{
// we only support minimizing windows; if you're fullscreen,
// switch to windowed first
if (modestate == MS_WINDOWED)
ShowWindow (hWndWinQuake, SW_MINIMIZE);
}
/*
=================
VID_ForceMode_f
=================
*/
void VID_ForceMode_f (void)
{
int modenum;
double testduration;
if (!vid_testingmode)
{
modenum = Q_atoi (Cmd_Argv (1));
force_mode_set = 1;
VID_SetMode (modenum, vid_curpal);
force_mode_set = 0;
}
}