ngunix/engine/menu.c
2015-08-05 19:31:14 +02:00

6579 lines
154 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "quakedef.h"
#ifdef _WIN32
#include "winquake.h"
#endif
void (*vid_menudrawfn)(void);
void (*vid_menukeyfn)(int key);
extern cvar_t *loadscreen;
enum {m_none, m_main, m_singleplayer, m_load, m_save, m_multiplayer, m_setup, m_net, m_options, m_video, m_keys, m_help, m_quit, m_serialconfig, m_modemconfig, m_lanconfig, m_gameoptions, m_search, m_slist, m_keys2, m_broken} m_state;
void M_Menu_Main_f (void);
void M_Menu_SinglePlayer_f (void);
void M_Menu_Load_f (void);
void M_Menu_Save_f (void);
void M_Menu_MultiPlayer_f (void);
void M_Menu_Setup_f (void);
void M_Menu_Net_f (void);
void M_Menu_Options_f (void);
void M_Menu_Keys_f (void);
void M_Menu_Keys_f2 (void); // leilei
void M_Menu_Video_f (void);
void M_Menu_Help_f (void);
void M_Menu_Quit_f (void);
void M_Menu_SerialConfig_f (void);
void M_Menu_ModemConfig_f (void);
void M_Menu_LanConfig_f (void);
void M_Menu_GameOptions_f (void);
void M_Menu_Search_f (void);
void M_Menu_ServerList_f (void);
void M_Main_Draw (void);
void M_SinglePlayer_Draw (void);
void M_Load_Draw (void);
void M_Save_Draw (void);
void M_MultiPlayer_Draw (void);
void M_Setup_Draw (void);
void M_Net_Draw (void);
// void M_Options_Draw (void); // 2002-01-31 New menu system by Maddes
void M_Keys_Draw (void);
void M_Video_Draw (void);
void M_Help_Draw (void);
void M_Quit_Draw (void);
void M_SerialConfig_Draw (void);
void M_ModemConfig_Draw (void);
void M_LanConfig_Draw (void);
void M_GameOptions_Draw (void);
void M_Search_Draw (void);
void M_ServerList_Draw (void);
void M_Main_Key (int key);
void M_SinglePlayer_Key (int key);
void M_Load_Key (int key);
void M_Save_Key (int key);
void M_MultiPlayer_Key (int key);
void M_Setup_Key (int key);
void M_Net_Key (int key);
// void M_Options_Key (int key); // 2002-01-31 New menu system by Maddes
void M_Keys_Key (int key);
void M_Video_Key (int key);
void M_Help_Key (int key);
void M_Quit_Key (int key);
void M_SerialConfig_Key (int key);
void M_ModemConfig_Key (int key);
void M_LanConfig_Key (int key);
void M_GameOptions_Key (int key);
void M_Search_Key (int key);
void M_ServerList_Key (int key);
void Preset_Q101(void);
void Preset_Q107(void);
void Preset_Q64(void);
void Preset_GLQ(void);
void Preset_D(void);
void Preset_U(void);
void Preset_Xtreem(void);
void Preset_Lei(void);
void Preset_Crap(void);
qboolean m_entersound; // play after drawing a frame, so caching
// won't disrupt the sound
qboolean m_recursiveDraw;
extern int menu_scaled;
int m_return_state;
qboolean m_return_onerror;
char m_return_reason [32];
#define StartingGame (m_multiplayer_cursor == 1)
#define JoiningGame (m_multiplayer_cursor == 0)
#define SerialConfig (m_net_cursor == 0)
#define DirectConfig (m_net_cursor == 1)
#define IPXConfig (m_net_cursor == 2)
#define TCPIPConfig (m_net_cursor == 3)
void M_ConfigureNetSubsystem(void);
extern cvar_t *v_contrast;
extern cvar_t *v_saturation;
// 2002-01-31 New menu system by Maddes start
// menu entry types
#define MENU_SELECTABLE 0
#define MENU_DRAW_ONLY 1
#define MENU_INVISIBLE 2
typedef struct menu_definition_s
{
int funcno; // Unique number used for displaying and executing a menu entry. Zero = end of menu definition
// First entry in menu definition defines the ESC function
int type; // Entry type flag, use above DEFINEs and M_Menu_DrawCheck()
} menu_definition_t;
// data of current displayed menu
int *current_cursor;
menu_definition_t *current_menu;
int menu_last_index, menu_first_index;
extern cvar_t *r_menucolor;
#ifndef BENCH
extern cvar_t *s_pitchin;
extern cvar_t *s_oldspatial;
#endif
extern cvar_t *r_coloredlights;
extern cvar_t *r_shiftlighting;
extern cvar_t *r_truecolor;
extern cvar_t *r_waterquality;
extern cvar_t *r_fogquality;
extern cvar_t *r_fogdither;
extern cvar_t *r_overbrightBits;
extern cvar_t *r_fullbrights;
extern cvar_t *r_coloreddyns;
extern cvar_t *r_particlespray;
extern cvar_t *r_particleset;
extern cvar_t *r_particleblood;
extern cvar_t *r_flares;
extern cvar_t *cl_bobmodel;
extern cvar_t *cl_bobfall;
extern cvar_t *cl_bob2;
extern cvar_t *cl_leanmodel;
extern cvar_t *cl_followmodel;
extern cvar_t *cl_gundraw;
extern cvar_t *r_shading;
extern cvar_t *cl_gunhold;
extern cvar_t *sv_standstill;
extern cvar_t *scr_scale;
extern cvar_t *scr_retroscale;
extern cvar_t *r_shadowhack;
extern cvar_t *r_alphashift;
extern cvar_t *r_tranquality;
extern cvar_t *r_lightquality;
extern cvar_t *r_shadedither;
extern cvar_t *r_shinygrays;
extern cvar_t *r_lowmodels;
extern cvar_t *r_lowdetail;
extern cvar_t *r_virtualmode;
extern cvar_t *r_lowworld;
extern cvar_t *r_filter;
extern cvar_t *r_dither;
extern cvar_t *d_mipdetail;
extern cvar_t *r_overbrightmdl;
extern cvar_t *r_wateralpha;
extern cvar_t *r_waterblend;
extern cvar_t *r_flamehack;
extern cvar_t *r_particlesprite;
extern cvar_t *r_lerpmodels;
extern cvar_t *midivolume;
extern cvar_t *autosaver;
extern cvar_t *loadscreen;
extern cvar_t *r_dynamic;
extern cvar_t *r_muzzlehack;
extern cvar_t *cl_diecam;
extern cvar_t *scr_aspectmode;
extern cvar_t *s_underwater;
extern cvar_t *s_gibs;
extern cvar_t *s_blood;
extern cvar_t *s_playerdeath;
#ifdef _WIN32
extern cvar_t *vid_stretch_by_2;
#endif
// function number definitions
// Menus
#define MENU_OFF 1
#define MENU_MAIN 2
#define MENU_SINGLEPLAYER 3
#define MENU_MULTIPLAYER 4
#define MENU_OPTIONS 5
#define MENU_HELP 6
#define MENU_QUIT 7
// Options
#define MENU_CUSTOMIZE_CONTROLS 101
#define MENU_GO_TO_CONSOLE 102
#define MENU_LOAD_DEFAULT_CFG 103
#define MENU_SCREENSIZE 104
#define MENU_BRIGHTNESS 105
#define MENU_MOUSESPEED 106
#define MENU_CD_VOLUME 107
#define MENU_SOUND_VOLUME 108
#define MENU_ALWAYS_RUN 109
#define MENU_INVERT_MOUSE 110
#define MENU_LOOKSPRING 111
#define MENU_LOOKSTRAFE 112
#define MENU_VIDEO_RESOLUTION 113
#define MENU_USE_MOUSE 114
#define MENU_CONTROL_OPTIONS 120
#define MENU_MOUSELOOK 121
#define MENU_SOUND_OPTIONS 130
#define MENU_EXTERNAL_DATA 140
#define MENU_EXTERNAL_ENT 141
#define MENU_EXTERNAL_VIS 142
#define MENU_EXTERNAL_LIT 143
#define MENU_CLIENT_OPTIONS 150
#define MENU_CL_ENTITIES_MIN 151
#define MENU_CL_ENTITIES_TEMP_MIN 152
#define MENU_CL_ENTITIES_STATIC_MIN 153
#define MENU_CL_COMPATIBILITY 154
#define MENU_SERVER_OPTIONS 160
#define MENU_SV_ENTITIES 161
#define MENU_SV_ENTITIES_TEMP 162
#define MENU_SV_ENTITIES_STATIC 163
#define MENU_SV_ENTITIES_COPY_TO_CL 164
#define MENU_PR_ZONE_MIN_STRINGS 165
#define MENU_BUILTIN_REMAP 166
#define MENU_SV_COMPATIBILITY 167
#define MENU_NVS_ENABLE 168
#define MENU_VIDEO_OPTIONS 170
#define MENU_CON_ALPHA 171
#define MENU_CON_HEIGHT 172
#define MENU_SHOW_FPS 173
#define MENU_GL_MAXDEPTH 174
#define MENU_COLOR 175
#define MENU_SOUND_PITCH 176
#define MENU_COLORED 177
#define MENU_LOWDETAIL 178
#define MENU_LOWWORLD 179
#define MENU_LOWMODELS 180
#define MENU_LERPMODELS 181
#define MENU_MIDI_VOLUME 182
#define MENU_COLOREDDYNS 183
#define MENU_TRANQUALITY 184
#define MENU_LIGHTQUALITY 185
#define MENU_ALPHASHIFT 186
#define MENU_WATERALPHA 187
#define MENU_WATERBLEND 188
#define MENU_CUSTOMIZE_CONTROLS2 189
#define MENU_CLASSICSPAT 190
#define MENU_SHADOWHACK 191
#define MENU_BROKEN_OPTIONS 192
#define MENU_OVERBRIGHT 193
#define MENU_VIEW_OPTIONS 194
#define MENU_QUALITY_OPTIONS 195
#define MENU_SPRAY 196
#define MENU_BLOODHACK 197
#define MENU_PARTICLESET 198
#define MENU_STRETCHMODE 199
#define MENU_OLDSTATBAR 200
#define MENU_HUDSWAP 201
#define MENU_PSET_VANILLA 202
#define MENU_PSET_DP 203
#define MENU_PSET_FAKE 204
#define MENU_PSET_PLASMA 205
#define MENU_PSET_WEEEEE 206
#define MENU_FILTERING 207
#define MENU_COLORMAP_OPTIONS 208
#define MENU_OVERBRIGHTS 209
#define MENU_FULLBRIGHTS 210
#define MENU_REVERT_COLORMAP 211
#define MENU_MIPDETAIL 212
#define MENU_GUNDRAW 213
#define MENU_GUNHOLD 214
#define MENU_BOBMODEL 215
#define MENU_LEANMODEL 216
#define MENU_FOLLOWMODEL 217
#define MENU_INTERNAL_OPTIONS 218
#define MENU_DITHERING 219
#define MENU_SCREENSCALE 220
#define MENU_AUTOSAVER 221
#define MENU_LOADSCREEN 222
#define MENU_CONTRAST 223
#define MENU_SATURATION 224
#define MENU_BLOODLEVEL 225
#define MENU_DYNAMIC 226
#define MENU_CONTENT_OPTIONS 227
#define MENU_MUZZLEBLEND 228
#define MENU_FOGQUALITY 229
#define MENU_WATERQUALITY 230
#define MENU_SHADEDITHER 231
#define MENU_PARTICLESPRITES 232
#define MENU_FLAMEHACK 233
#define MENU_FLARES 234
#define MENU_SHADING 235
#define MENU_PRESET_OPTIONS 236
#define MENU_HUD_OPTIONS 237
#define MENU_PRESET_Q101 238
#define MENU_PRESET_Q107 239
#define MENU_PRESET_GLQ 240
#define MENU_PRESET_Q64 241
#define MENU_PRESET_D 242
#define MENU_PRESET_U 243
#define MENU_PRESET_XTREEM 244
#define MENU_PRESET_LEI 245
#define MENU_PRESET_CRAP 246
#define MENU_DEATHCAM 247
#define MENU_ASPECT 248
#define MENU_RETROSCALE 249
#define MENU_GIBBURST 250
#define MENU_PLAYERDEATH 251
#define MENU_UNDERWATER 252
#define MENU_STANDSTILL 253
#define MENU_BLOODBURST 254
#define MENU_SHINYGRAYS 255
extern int nolookups;
// menu definitions
int options_cursor;
menu_definition_t m_menu_options[] =
{ // Options Menu
{MENU_MAIN, MENU_OPTIONS}, // this is the ESC key function and title
{MENU_CUSTOMIZE_CONTROLS, MENU_SELECTABLE},
// {MENU_CUSTOMIZE_CONTROLS2, MENU_SELECTABLE},
{MENU_GO_TO_CONSOLE, MENU_SELECTABLE},
{MENU_LOAD_DEFAULT_CFG, MENU_SELECTABLE},
{MENU_CONTROL_OPTIONS, MENU_SELECTABLE},
{MENU_SOUND_OPTIONS, MENU_SELECTABLE},
{MENU_INTERNAL_OPTIONS, MENU_SELECTABLE},
// {MENU_CLIENT_OPTIONS, MENU_SELECTABLE}, // leilei - moved this to another submenu
// {MENU_SERVER_OPTIONS, MENU_SELECTABLE}, // also moved to another menu
{MENU_VIEW_OPTIONS, MENU_SELECTABLE},
{MENU_VIDEO_OPTIONS, MENU_SELECTABLE},
{MENU_QUALITY_OPTIONS, MENU_SELECTABLE},
{MENU_CONTENT_OPTIONS, MENU_SELECTABLE},
// {MENU_COLORMAP_OPTIONS, MENU_SELECTABLE}, // deprecated
#ifdef EXPERIMENT
{MENU_BROKEN_OPTIONS, MENU_SELECTABLE},
#endif
{MENU_VIDEO_RESOLUTION, MENU_SELECTABLE},
{MENU_PRESET_OPTIONS, MENU_SELECTABLE},
//{MENU_HUD_OPTIONS, MENU_SELECTABLE}, // completely unfinished
{MENU_AUTOSAVER, MENU_SELECTABLE},
{0, 0}, // end of submenu
};
menu_definition_t m_menu_internal_options[] =
{ // Options Menu
{MENU_OPTIONS, MENU_OPTIONS}, // this is the ESC key function and title
{MENU_EXTERNAL_DATA, MENU_SELECTABLE},
{MENU_CLIENT_OPTIONS, MENU_SELECTABLE},
{MENU_SERVER_OPTIONS, MENU_SELECTABLE},
{0, 0}, // end of submenu
};
int shadowhack;
extern cvar_t *r_shadowhack;
cvar_t *menu_quitscreen;
int control_options_cursor;
menu_definition_t m_menu_control_options[] =
{ // Control Options
{MENU_OPTIONS, MENU_OPTIONS}, // this is the ESC key function and title
{MENU_ALWAYS_RUN, MENU_SELECTABLE},
{MENU_MOUSELOOK, MENU_SELECTABLE},
{MENU_LOOKSPRING, MENU_SELECTABLE},
{MENU_LOOKSTRAFE, MENU_SELECTABLE},
{MENU_MOUSESPEED, MENU_SELECTABLE},
{MENU_INVERT_MOUSE, MENU_SELECTABLE},
#ifdef _WIN32
{MENU_USE_MOUSE, MENU_INVISIBLE}, // only present in windowed mode on Win32
#endif
{0, 0}, // end of submenu
};
int sound_options_cursor;
menu_definition_t m_menu_sound_options[] =
{ // Sound Options
{MENU_OPTIONS, MENU_OPTIONS}, // this is the ESC key function and title
{MENU_CD_VOLUME, MENU_SELECTABLE},
{MENU_MIDI_VOLUME, MENU_SELECTABLE},
{MENU_SOUND_VOLUME, MENU_SELECTABLE},
{MENU_SOUND_PITCH, MENU_SELECTABLE},
{MENU_CLASSICSPAT, MENU_SELECTABLE},
{MENU_UNDERWATER, MENU_SELECTABLE},
{0, 0}, // end of submenu
};
int external_data_cursor;
menu_definition_t m_menu_external_data[] =
{ // External Data
{MENU_INTERNAL_OPTIONS, MENU_OPTIONS}, // this is the ESC key function and title
{MENU_EXTERNAL_ENT, MENU_SELECTABLE},
{MENU_EXTERNAL_VIS, MENU_SELECTABLE},
{MENU_EXTERNAL_LIT, MENU_SELECTABLE},
{0, 0}, // end of submenu
};
int client_options_cursor;
menu_definition_t m_menu_client_options[] =
{ // Client Options
{MENU_INTERNAL_OPTIONS, MENU_OPTIONS}, // this is the ESC key function and title
{MENU_CL_ENTITIES_MIN, MENU_SELECTABLE},
{MENU_CL_ENTITIES_TEMP_MIN, MENU_SELECTABLE},
{MENU_CL_ENTITIES_STATIC_MIN, MENU_SELECTABLE},
{MENU_CL_COMPATIBILITY, MENU_SELECTABLE},
{0, 0}, // end of submenu
};
int server_options_cursor;
menu_definition_t m_menu_server_options[] =
{ // Server Options
{MENU_INTERNAL_OPTIONS, MENU_OPTIONS}, // this is the ESC key function and title
{MENU_SV_ENTITIES, MENU_SELECTABLE},
{MENU_SV_ENTITIES_TEMP, MENU_SELECTABLE},
{MENU_SV_ENTITIES_STATIC, MENU_SELECTABLE},
{MENU_SV_ENTITIES_COPY_TO_CL, MENU_SELECTABLE},
{MENU_PR_ZONE_MIN_STRINGS, MENU_SELECTABLE},
{MENU_BUILTIN_REMAP, MENU_SELECTABLE},
{MENU_SV_COMPATIBILITY, MENU_SELECTABLE},
{MENU_NVS_ENABLE, MENU_SELECTABLE},
{0, 0}, // end of submenu
};
int video_options_cursor;
int view_options_cursor;
int quality_options_cursor;
int content_options_cursor;
int internal_options_cursor;
int preset_options_cursor;
int hud_options_cursor;
menu_definition_t m_menu_video_options[] =
{ // Video Options
{MENU_OPTIONS, MENU_OPTIONS}, // this is the ESC key function and title
// {MENU_SCREENSIZE, MENU_SELECTABLE}, // redundant
// {MENU_BRIGHTNESS, MENU_SELECTABLE}, // redundant
{MENU_CON_ALPHA, MENU_SELECTABLE},
{MENU_CON_HEIGHT, MENU_SELECTABLE},
{MENU_SHOW_FPS, MENU_SELECTABLE},
{MENU_COLOR, MENU_SELECTABLE},
{MENU_COLORED, MENU_SELECTABLE},
{MENU_WATERALPHA, MENU_SELECTABLE},
{MENU_WATERBLEND, MENU_SELECTABLE},
#ifdef GLQUAKE
{MENU_GL_MAXDEPTH, MENU_SELECTABLE},
#endif
#ifdef _WIN32
{MENU_USE_MOUSE, MENU_INVISIBLE}, // only present in windowed mode on Win32
#endif
{0, 0}, // end of submenu
};
// 2002-01-31 New menu system by Maddes end
menu_definition_t m_menu_quality_options[] =
{ // Video Options
{MENU_OPTIONS, MENU_OPTIONS}, // this is the ESC key function and title
//{MENU_LOWWORLD, MENU_SELECTABLE}, // no c implementation
{MENU_LOWDETAIL, MENU_SELECTABLE}, // crashes with water
//{MENU_LOWMODELS, MENU_SELECTABLE}, // unimplemented
{MENU_TRANQUALITY, MENU_SELECTABLE},
{MENU_WATERQUALITY, MENU_SELECTABLE},
//{MENU_LIGHTQUALITY, MENU_SELECTABLE}, // deprecated
{MENU_MIPDETAIL, MENU_SELECTABLE},
{MENU_FILTERING, MENU_SELECTABLE},
{MENU_LERPMODELS, MENU_SELECTABLE},
{MENU_SHADEDITHER, MENU_SELECTABLE},
{MENU_SHADING, MENU_SELECTABLE},
{MENU_DYNAMIC, MENU_SELECTABLE},
{0, 0}, // end of submenu
};
menu_definition_t m_menu_preset_options[] =
{ // Video Options
{MENU_OPTIONS, MENU_OPTIONS}, // this is the ESC key function and title
{MENU_PRESET_Q101, MENU_SELECTABLE},
{MENU_PRESET_Q107, MENU_SELECTABLE},
{MENU_PRESET_GLQ, MENU_SELECTABLE},
{MENU_PRESET_Q64, MENU_SELECTABLE},
{MENU_PRESET_D, MENU_SELECTABLE},
{MENU_PRESET_U, MENU_SELECTABLE},
{MENU_PRESET_XTREEM, MENU_SELECTABLE},
{MENU_PRESET_LEI, MENU_SELECTABLE},
{MENU_PRESET_CRAP, MENU_SELECTABLE},
{0, 0}, // end of submenu
};
menu_definition_t m_menu_hud_options[] =
{ // Video Options
{MENU_OPTIONS, MENU_OPTIONS}, // this is the ESC key function and title
{MENU_SHADEDITHER, MENU_SELECTABLE},
{MENU_SHADING, MENU_SELECTABLE},
{MENU_DYNAMIC, MENU_SELECTABLE},
{0, 0}, // end of submenu
};
menu_definition_t m_menu_content_options[] =
{ // Content Hacks
{MENU_OPTIONS, MENU_OPTIONS}, // this is the ESC key function and title
{MENU_COLOREDDYNS, MENU_SELECTABLE},
{MENU_MUZZLEBLEND, MENU_SELECTABLE},
{MENU_SHINYGRAYS, MENU_SELECTABLE},
{MENU_SHADOWHACK, MENU_SELECTABLE},
{MENU_BLOODLEVEL, MENU_SELECTABLE},
{MENU_FLAMEHACK, MENU_SELECTABLE},
{MENU_FLARES, MENU_SELECTABLE},
{MENU_PARTICLESET, MENU_SELECTABLE},
{MENU_GIBBURST, MENU_SELECTABLE},
{MENU_BLOODBURST, MENU_SELECTABLE},
{MENU_PLAYERDEATH, MENU_SELECTABLE},
{MENU_STANDSTILL, MENU_SELECTABLE},
{0, 0}, // end of submenu
};
menu_definition_t m_menu_view_options[] =
{ // Video Options
{MENU_OPTIONS, MENU_OPTIONS}, // this is the ESC key function and title
{MENU_SCREENSIZE, MENU_SELECTABLE},
{MENU_ASPECT, MENU_SELECTABLE},
{MENU_BRIGHTNESS, MENU_SELECTABLE},
{MENU_SATURATION, MENU_SELECTABLE},
{MENU_CONTRAST, MENU_SELECTABLE},
{MENU_OLDSTATBAR, MENU_SELECTABLE},
{MENU_HUDSWAP, MENU_SELECTABLE},
#ifdef _WIN32
// {MENU_STRETCHMODE,MENU_SELECTABLE}, // only present in windowed mode on Win32
#endif
{MENU_BOBMODEL, MENU_SELECTABLE},
{MENU_FOLLOWMODEL, MENU_SELECTABLE},
{MENU_LEANMODEL, MENU_SELECTABLE},
{MENU_GUNDRAW, MENU_SELECTABLE},
{MENU_GUNHOLD, MENU_SELECTABLE},
{MENU_DEATHCAM, MENU_SELECTABLE},
{MENU_SCREENSCALE, MENU_SELECTABLE},
{MENU_RETROSCALE, MENU_SELECTABLE},
{MENU_LOADSCREEN, MENU_SELECTABLE},
{0, 0}, // end of submenu
};
int broken_options_cursor;
menu_definition_t m_menu_broken_options[] =
{ // Video Options
{MENU_OPTIONS, MENU_OPTIONS}, // this is the ESC key function and title
// {MENU_LOWWORLD, MENU_SELECTABLE},
// {MENU_LOWMODELS, MENU_SELECTABLE},
{MENU_ALPHASHIFT, MENU_SELECTABLE},
{MENU_OVERBRIGHT, MENU_SELECTABLE},
{MENU_SPRAY, MENU_SELECTABLE},
{MENU_PARTICLESET, MENU_SELECTABLE},
{MENU_BLOODHACK, MENU_SELECTABLE},
{0, 0}, // end of submenu
};
int colormap_options_cursor;
menu_definition_t m_menu_colormap_options[] =
{ // Video Options
{MENU_OPTIONS, MENU_OPTIONS}, // this is the ESC key function and title
{MENU_OVERBRIGHTS, MENU_SELECTABLE},
{MENU_FULLBRIGHTS, MENU_SELECTABLE},
// {MENU_REVERT_COLORMAP, MENU_SELECTABLE}, // causes a crash.
{0, 0}, // end of submenu
};
extern int lilchar;
/*
================
M_DrawCharacter
Draws one solid graphics character
================
*/
void M_DrawCharacter (int cx, int line, int num)
{
#ifdef SCALED2D
if (menu_scaled)
Draw_Character_Scaled ( cx + ((vid.vconwidth - 320)>>1), line, num);
else
Draw_Character ( cx + ((vid.width - 320)>>1), line, num);
#else
Draw_Character ( cx + ((vid.width - 320)>>1), line, num);
#endif
}
void M_Print (int cx, int cy, char *str)
{
//int ye; if(lilchar) ye = 4; else ye = 8;
if (!qbeta){
while (*str)
{
M_DrawCharacter (cx, cy, (*str)+128);
str++;
cx += 8;
}
}
else
{
while (*str)
{ // leilei - old versions had white menus
M_DrawCharacter (cx, cy, *str);
str++;
cx += 8;
}
}
}
void M_PrintWhite (int cx, int cy, char *str)
{
//int ye; if(lilchar) ye = 4; else ye = 8;
while (*str)
{
M_DrawCharacter (cx, cy, *str);
str++;
cx += 8;
}
}
void M_DrawTransPic (int x, int y, qpic_t *pic)
{
#ifdef SCALED2D
if (menu_scaled)
Draw_TransPic_Scaled (x + ((vid.vconwidth - 320)>>1), y, pic);
else
Draw_TransPic (x + ((vid.width - 320)>>1), y, pic);
#else
Draw_TransPic (x + ((vid.width - 320)>>1), y, pic);
#endif
}
void M_DrawPic (int x, int y, qpic_t *pic)
{
#ifdef SCALED2D
if (menu_scaled)
if (gamemode == GAME_TRANSFUSION) Draw_TransPic_Scaled (x + ((vid.vconwidth - 320)>>1), y, pic); // transfusion uses transparencies a lot for the main menu. Maybe this can be default?
else Draw_Pic_Scaled (x + ((vid.vconwidth - 320)>>1), y, pic);
else
Draw_Pic (x + ((vid.width - 320)>>1), y, pic);
#else
Draw_Pic (x + ((vid.width - 320)>>1), y, pic);
#endif
}
byte identityTable[256];
byte translationTable[256];
void M_BuildTranslationTable(int top, int bottom)
{
int j;
byte *dest, *source;
for (j = 0; j < 256; j++)
identityTable[j] = j;
dest = translationTable;
source = identityTable;
memcpy (dest, source, 256);
if (top < 128) // the artists made some backwards ranges. sigh.
memcpy (dest + TOP_RANGE, source + top, 16);
else
for (j=0 ; j<16 ; j++)
dest[TOP_RANGE+j] = source[top+15-j];
if (bottom < 128)
memcpy (dest + BOTTOM_RANGE, source + bottom, 16);
else
for (j=0 ; j<16 ; j++)
dest[BOTTOM_RANGE+j] = source[bottom+15-j];
}
void M_DrawTransPicTranslate (int x, int y, qpic_t *pic)
{
#ifdef SCALED2D
if (menu_scaled)
Draw_TransPicTranslate_Scaled (x + ((vid.vconwidth - 320)>>1), y, pic, translationTable);
else
#endif
Draw_TransPicTranslate (x + ((vid.width - 320)>>1), y, pic, translationTable);
}
void M_DrawTextBox (int x, int y, int width, int lines)
{
qpic_t *p;
int cx, cy;
int n;
// draw left side
cx = x;
cy = y;
p = Draw_CachePic ("gfx/box_tl.lmp");
M_DrawTransPic (cx, cy, p);
p = Draw_CachePic ("gfx/box_ml.lmp");
for (n = 0; n < lines; n++)
{
cy += 8;
M_DrawTransPic (cx, cy, p);
}
p = Draw_CachePic ("gfx/box_bl.lmp");
M_DrawTransPic (cx, cy+8, p);
// draw middle
cx += 8;
while (width > 0)
{
cy = y;
p = Draw_CachePic ("gfx/box_tm.lmp");
M_DrawTransPic (cx, cy, p);
p = Draw_CachePic ("gfx/box_mm.lmp");
for (n = 0; n < lines; n++)
{
cy += 8;
if (n == 1)
p = Draw_CachePic ("gfx/box_mm2.lmp");
M_DrawTransPic (cx, cy, p);
}
p = Draw_CachePic ("gfx/box_bm.lmp");
M_DrawTransPic (cx, cy+8, p);
width -= 2;
cx += 16;
}
// draw right side
cy = y;
p = Draw_CachePic ("gfx/box_tr.lmp");
M_DrawTransPic (cx, cy, p);
p = Draw_CachePic ("gfx/box_mr.lmp");
for (n = 0; n < lines; n++)
{
cy += 8;
M_DrawTransPic (cx, cy, p);
}
p = Draw_CachePic ("gfx/box_br.lmp");
M_DrawTransPic (cx, cy+8, p);
}
//=============================================================================
int m_save_demonum;
/*
================
M_ToggleMenu_f
================
*/
void M_ToggleMenu_f (void)
{
m_entersound = true;
if (key_dest == key_menu)
{
if (m_state != m_main)
{
M_Menu_Main_f ();
return;
}
key_dest = key_game;
m_state = m_none;
return;
}
if (key_dest == key_console)
{
Con_ToggleConsole_f ();
}
else
{
M_Menu_Main_f ();
}
}
//=============================================================================
/* MAIN MENU */
int m_main_cursor;
#define MAIN_ITEMS 5
void M_Menu_Main_f (void)
{
if (key_dest != key_menu)
{
m_save_demonum = cls.demonum;
cls.demonum = -1;
}
key_dest = key_menu;
m_state = m_main;
m_entersound = true;
}
void M_Main_Draw (void)
{
int f;
qpic_t *p;
if (qbeta){
M_DrawTransPic (0, 0, Draw_CachePic ("gfx/mainmenu.lmp") );
}
else
{
if(gamemode != GAME_LASER_ARENA){
M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") );
p = Draw_CachePic ("gfx/ttl_main.lmp");
M_DrawPic ( (320-p->width)/2, 4, p);
M_DrawTransPic (72, 32, Draw_CachePic ("gfx/mainmenu.lmp") );
}
}
// 2001-10-20 TIMESCALE extension by Tomaz/Maddes start
// f = (int)(host_time * 10)%6;
if (qbeta) f = (int)(realtime * 10)%2; else f = (int)(realtime * 10)%6;
// 2001-10-20 TIMESCALE extension by Tomaz/Maddes end
if(gamemode != GAME_LASER_ARENA)
M_DrawTransPic (54, 32 + m_main_cursor * 20,Draw_CachePic( va("gfx/menudot%i.lmp", f+1 ) ) );
}
void M_Main_Key (int key)
{
switch (key)
{
case K_ESCAPE:
key_dest = key_game;
m_state = m_none;
cls.demonum = m_save_demonum;
if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected)
CL_NextDemo ();
break;
case K_DOWNARROW:
S_LocalSound ("misc/menu1.wav");
if (++m_main_cursor >= MAIN_ITEMS)
m_main_cursor = 0;
break;
case K_UPARROW:
S_LocalSound ("misc/menu1.wav");
if (--m_main_cursor < 0)
m_main_cursor = MAIN_ITEMS - 1;
break;
// leilei - xb controller standard
case K_AUX29:
S_LocalSound ("misc/menu1.wav");
if (--m_main_cursor < 0)
m_main_cursor = MAIN_ITEMS - 1;
break;
case K_AUX31:
S_LocalSound ("misc/menu1.wav");
if (++m_main_cursor >= MAIN_ITEMS)
m_main_cursor = 0;
break;
case K_ENTER:
m_entersound = true;
switch (m_main_cursor)
{
case 0:
M_Menu_SinglePlayer_f ();
break;
case 1:
M_Menu_MultiPlayer_f ();
break;
case 2:
M_Menu_Options_f ();
break;
case 3:
M_Menu_Help_f ();
break;
case 4:
M_Menu_Quit_f ();
break;
}
}
}
//=============================================================================
/* SINGLE PLAYER MENU */
int m_singleplayer_cursor;
#define SINGLEPLAYER_ITEMS 3
void M_Menu_SinglePlayer_f (void)
{
key_dest = key_menu;
m_state = m_singleplayer;
m_entersound = true;
}
void M_SinglePlayer_Draw (void)
{
int f;
qpic_t *p;
if(gamemode != GAME_LASER_ARENA){
M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") );
p = Draw_CachePic ("gfx/ttl_sgl.lmp");
M_DrawPic ( (320-p->width)/2, 4, p);
M_DrawTransPic (72, 32, Draw_CachePic ("gfx/sp_menu.lmp") );
}
// 2001-10-20 TIMESCALE extension by Tomaz/Maddes start
// f = (int)(host_time * 10)%6;
if (qbeta) f = (int)(realtime * 10)%2; else f = (int)(realtime * 10)%6;
// 2001-10-20 TIMESCALE extension by Tomaz/Maddes end
if(gamemode != GAME_LASER_ARENA)
M_DrawTransPic (54, 32 + m_singleplayer_cursor * 20,Draw_CachePic( va("gfx/menudot%i.lmp", f+1 ) ) );
}
void M_SinglePlayer_Key (int key)
{
switch (key)
{
case K_ESCAPE:
M_Menu_Main_f ();
break;
case K_DOWNARROW:
S_LocalSound ("misc/menu1.wav");
if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS)
m_singleplayer_cursor = 0;
break;
case K_UPARROW:
S_LocalSound ("misc/menu1.wav");
if (--m_singleplayer_cursor < 0)
m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1;
break;
case K_ENTER:
m_entersound = true;
switch (m_singleplayer_cursor)
{
case 0:
#ifndef linux
if (sv.active)
if (!SCR_ModalMessage("Are you sure you want to\nstart a new game?\n"))
break;
#endif
key_dest = key_game;
if (sv.active)
Cbuf_AddText ("disconnect\n");
Cbuf_AddText ("maxplayers 1\n");
Cbuf_AddText ("map start\n");
break;
case 1:
M_Menu_Load_f ();
break;
case 2:
M_Menu_Save_f ();
break;
}
}
}
//=============================================================================
/* LOAD/SAVE MENU */
int load_cursor; // 0 < load_cursor < MAX_SAVEGAMES
#define MAX_SAVEGAMES 12
char m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH+1];
int loadable[MAX_SAVEGAMES];
void M_ScanSaves (void)
{
int i, j;
char name[MAX_OSPATH];
FILE *f;
int version;
for (i=0 ; i<MAX_SAVEGAMES ; i++)
{
strcpy (m_filenames[i], "--- UNUSED SLOT ---");
loadable[i] = false;
sprintf (name, "%s/s%i.sav", com_gamedir, i);
f = fopen (name, "r");
if (!f)
continue;
fscanf (f, "%i\n", &version);
fscanf (f, "%79s\n", name);
strncpy (m_filenames[i], name, sizeof(m_filenames[i])-1);
// change _ back to space
for (j=0 ; j<SAVEGAME_COMMENT_LENGTH ; j++)
if (m_filenames[i][j] == '_')
m_filenames[i][j] = ' ';
loadable[i] = true;
fclose (f);
}
}
void M_Menu_Load_f (void)
{
m_entersound = true;
m_state = m_load;
key_dest = key_menu;
M_ScanSaves ();
}
void M_Menu_Save_f (void)
{
if (!sv.active)
return;
if (cl.intermission)
return;
if (svs.maxclients != 1)
return;
m_entersound = true;
m_state = m_save;
key_dest = key_menu;
M_ScanSaves ();
}
void M_Load_Draw (void)
{
int i;
qpic_t *p;
p = Draw_CachePic ("gfx/p_load.lmp");
M_DrawPic ( (320-p->width)/2, 4, p);
for (i=0 ; i< MAX_SAVEGAMES; i++)
M_Print (16, 32 + 8*i, m_filenames[i]);
// line cursor
M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
}
void M_Save_Draw (void)
{
int i;
qpic_t *p;
p = Draw_CachePic ("gfx/p_save.lmp");
M_DrawPic ( (320-p->width)/2, 4, p);
for (i=0 ; i<MAX_SAVEGAMES ; i++)
M_Print (16, 32 + 8*i, m_filenames[i]);
// line cursor
M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
}
void M_Load_Key (int k)
{
switch (k)
{
case K_ESCAPE:
M_Menu_SinglePlayer_f ();
break;
case K_ENTER:
S_LocalSound ("misc/menu2.wav");
if (!loadable[load_cursor])
return;
m_state = m_none;
key_dest = key_game;
// Host_Loadgame_f can't bring up the loading plaque because too much
// stack space has been used, so do it now
if (loadscreen->value)
SCR_BeginLoadingPlaque ();
// issue the load command
Cbuf_AddText (va ("load s%i\n", load_cursor) );
return;
case K_UPARROW:
case K_LEFTARROW:
S_LocalSound ("misc/menu1.wav");
load_cursor--;
if (load_cursor < 0)
load_cursor = MAX_SAVEGAMES-1;
break;
case K_DOWNARROW:
case K_RIGHTARROW:
S_LocalSound ("misc/menu1.wav");
load_cursor++;
if (load_cursor >= MAX_SAVEGAMES)
load_cursor = 0;
break;
}
}
void M_Save_Key (int k)
{
switch (k)
{
case K_ESCAPE:
M_Menu_SinglePlayer_f ();
break;
case K_ENTER:
m_state = m_none;
key_dest = key_game;
Cbuf_AddText (va("save s%i\n", load_cursor));
return;
case K_UPARROW:
case K_LEFTARROW:
S_LocalSound ("misc/menu1.wav");
load_cursor--;
if (load_cursor < 0)
load_cursor = MAX_SAVEGAMES-1;
break;
case K_DOWNARROW:
case K_RIGHTARROW:
S_LocalSound ("misc/menu1.wav");
load_cursor++;
if (load_cursor >= MAX_SAVEGAMES)
load_cursor = 0;
break;
}
}
//=============================================================================
/* MULTIPLAYER MENU */
int m_multiplayer_cursor;
#define MULTIPLAYER_ITEMS 3
void M_Menu_MultiPlayer_f (void)
{
key_dest = key_menu;
m_state = m_multiplayer;
m_entersound = true;
}
void M_MultiPlayer_Draw (void)
{
int f;
qpic_t *p;
if(gamemode != GAME_LASER_ARENA){
M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") );
p = Draw_CachePic ("gfx/p_multi.lmp");
M_DrawPic ( (320-p->width)/2, 4, p);
M_DrawTransPic (72, 32, Draw_CachePic ("gfx/mp_menu.lmp") );
}
// 2001-10-20 TIMESCALE extension by Tomaz/Maddes start
// f = (int)(host_time * 10)%6;
if (qbeta) f = (int)(realtime * 10)%2; else f = (int)(realtime * 10)%6;
// 2001-10-20 TIMESCALE extension by Tomaz/Maddes end
#ifdef QSB_NET
// leilei - warn, because it most likely will not work.
M_PrintWhite ((320/2) - ((27*8)/2), 148, "WARNING: This build is an\nexperi-");
M_PrintWhite ((320/2) - ((27*8)/2), 156, "mental build with a highly raised ");
M_PrintWhite ((320/2) - ((27*8)/2), 164, "max datagram value. Compatibility ");
M_PrintWhite ((320/2) - ((27*8)/2), 172, "with other clients not guaranteed.");
M_PrintWhite ((320/2) - ((27*8)/2), 180, " USE AT YOUR OWN RISK!!! PERIOD!!!");
#endif
if(gamemode != GAME_LASER_ARENA)
M_DrawTransPic (54, 32 + m_multiplayer_cursor * 20,Draw_CachePic( va("gfx/menudot%i.lmp", f+1 ) ) );
if (serialAvailable || ipxAvailable || tcpipAvailable)
return;
M_PrintWhite ((320/2) - ((27*8)/2), 148, "No Communications Available");
}
void M_MultiPlayer_Key (int key)
{
switch (key)
{
case K_ESCAPE:
M_Menu_Main_f ();
break;
case K_JOY2:
M_Menu_Main_f ();
break;
case K_DOWNARROW:
S_LocalSound ("misc/menu1.wav");
if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS)
m_multiplayer_cursor = 0;
break;
case K_UPARROW:
S_LocalSound ("misc/menu1.wav");
if (--m_multiplayer_cursor < 0)
m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1;
break;
case K_ENTER:
m_entersound = true;
switch (m_multiplayer_cursor)
{
case 0:
if (serialAvailable || ipxAvailable || tcpipAvailable)
M_Menu_Net_f ();
break;
case 1:
if (serialAvailable || ipxAvailable || tcpipAvailable)
M_Menu_Net_f ();
break;
case 2:
M_Menu_Setup_f ();
break;
}
case K_JOY1:
m_entersound = true;
switch (m_multiplayer_cursor)
{
case 0:
if (serialAvailable || ipxAvailable || tcpipAvailable)
M_Menu_Net_f ();
break;
case 1:
if (serialAvailable || ipxAvailable || tcpipAvailable)
M_Menu_Net_f ();
break;
case 2:
M_Menu_Setup_f ();
break;
}
}
}
//=============================================================================
/* SETUP MENU */
int setup_cursor = 4;
int setup_cursor_table[] = {40, 56, 80, 104, 140};
char setup_hostname[16];
char setup_myname[16];
int setup_oldtop;
int setup_oldbottom;
int setup_top;
int setup_bottom;
#define NUM_SETUP_CMDS 5
void M_Menu_Setup_f (void)
{
key_dest = key_menu;
m_state = m_setup;
m_entersound = true;
strcpy(setup_myname, cl_name->string);
strcpy(setup_hostname, hostname->string);
setup_top = setup_oldtop = ((int)cl_color->value) >> 4;
setup_bottom = setup_oldbottom = ((int)cl_color->value) & 15;
}
void M_Setup_Draw (void)
{
qpic_t *p;
if(gamemode != GAME_LASER_ARENA){
M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") );
p = Draw_CachePic ("gfx/p_multi.lmp");
M_DrawPic ( (320-p->width)/2, 4, p);
}
M_Print (64, 40, "Hostname");
M_DrawTextBox (160, 32, 16, 1);
M_Print (168, 40, setup_hostname);
M_Print (64, 56, "Your name");
M_DrawTextBox (160, 48, 16, 1);
M_Print (168, 56, setup_myname);
M_Print (64, 80, "Shirt color");
M_Print (64, 104, "Pants color");
M_DrawTextBox (64, 140-8, 14, 1);
M_Print (72, 140, "Accept Changes");
p = Draw_CachePic ("gfx/bigbox.lmp");
M_DrawTransPic (160, 64, p);
p = Draw_CachePic ("gfx/menuplyr.lmp");
M_BuildTranslationTable(setup_top*16, setup_bottom*16);
M_DrawTransPicTranslate (172, 72, p);
M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1));
if (setup_cursor == 0)
M_DrawCharacter (168 + 8*strlen(setup_hostname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
if (setup_cursor == 1)
M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
}
void M_Setup_Key (int k)
{
int l;
switch (k)
{
case K_ESCAPE:
M_Menu_MultiPlayer_f ();
break;
case K_JOY2:
M_Menu_MultiPlayer_f ();
break;
case K_UPARROW:
S_LocalSound ("misc/menu1.wav");
setup_cursor--;
if (setup_cursor < 0)
setup_cursor = NUM_SETUP_CMDS-1;
break;
case K_DOWNARROW:
S_LocalSound ("misc/menu1.wav");
setup_cursor++;
if (setup_cursor >= NUM_SETUP_CMDS)
setup_cursor = 0;
break;
case K_LEFTARROW:
if (setup_cursor < 2)
return;
S_LocalSound ("misc/menu3.wav");
if (setup_cursor == 2)
setup_top = setup_top - 1;
if (setup_cursor == 3)
setup_bottom = setup_bottom - 1;
break;
case K_RIGHTARROW:
if (setup_cursor < 2)
return;
forward:
S_LocalSound ("misc/menu3.wav");
if (setup_cursor == 2)
setup_top = setup_top + 1;
if (setup_cursor == 3)
setup_bottom = setup_bottom + 1;
break;
case K_ENTER:
if (setup_cursor == 0 || setup_cursor == 1)
return;
if (setup_cursor == 2 || setup_cursor == 3)
goto forward;
// setup_cursor == 4 (OK)
if (strcmp(cl_name->string, setup_myname) != 0)
Cbuf_AddText ( va ("name \"%s\"\n", setup_myname) );
if (strcmp(hostname->string, setup_hostname) != 0)
Cvar_Set(hostname, setup_hostname);
if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom)
Cbuf_AddText( va ("color %i %i\n", setup_top, setup_bottom) );
m_entersound = true;
M_Menu_MultiPlayer_f ();
break;
case K_JOY1:
if (setup_cursor == 0 || setup_cursor == 1)
return;
if (setup_cursor == 2 || setup_cursor == 3)
goto forward;
// setup_cursor == 4 (OK)
if (strcmp(cl_name->string, setup_myname) != 0)
Cbuf_AddText ( va ("name \"%s\"\n", setup_myname) );
if (strcmp(hostname->string, setup_hostname) != 0)
Cvar_Set(hostname, setup_hostname);
if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom)
Cbuf_AddText( va ("color %i %i\n", setup_top, setup_bottom) );
m_entersound = true;
M_Menu_MultiPlayer_f ();
break;
case K_BACKSPACE:
if (setup_cursor == 0)
{
if (strlen(setup_hostname))
setup_hostname[strlen(setup_hostname)-1] = 0;
}
if (setup_cursor == 1)
{
if (strlen(setup_myname))
setup_myname[strlen(setup_myname)-1] = 0;
}
break;
default:
if (k < 32 || k > 127)
break;
if (setup_cursor == 0)
{
l = strlen(setup_hostname);
if (l < 15)
{
setup_hostname[l+1] = 0;
setup_hostname[l] = k;
}
}
if (setup_cursor == 1)
{
l = strlen(setup_myname);
if (l < 15)
{
setup_myname[l+1] = 0;
setup_myname[l] = k;
}
}
}
if (setup_top > 13)
setup_top = 0;
if (setup_top < 0)
setup_top = 13;
if (setup_bottom > 13)
setup_bottom = 0;
if (setup_bottom < 0)
setup_bottom = 13;
}
//=============================================================================
/* NET MENU */
int m_net_cursor;
int m_net_items;
int m_net_saveHeight;
char *net_helpMessage [] =
{
/* .........1.........2.... */
" ",
" Two computers connected",
" through two modems. ",
" ",
" ",
" Two computers connected",
" by a null-modem cable. ",
" ",
" Novell network LANs ",
" or Windows 95 DOS-box. ",
" ",
"(LAN=Local Area Network)",
" Commonly used to play ",
" over the Internet, but ",
" also used on a Local ",
" Area Network. "
};
void M_Menu_Net_f (void)
{
key_dest = key_menu;
m_state = m_net;
m_entersound = true;
m_net_items = 4;
if (m_net_cursor >= m_net_items)
m_net_cursor = 0;
m_net_cursor--;
M_Net_Key (K_DOWNARROW);
}
void M_Net_Draw (void)
{
int f;
qpic_t *p;
if(gamemode != GAME_LASER_ARENA){
M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") );
p = Draw_CachePic ("gfx/p_multi.lmp");
}
M_DrawPic ( (320-p->width)/2, 4, p);
f = 32;
if (serialAvailable)
{
p = Draw_CachePic ("gfx/netmen1.lmp");
}
else
{
p = Draw_CachePic ("gfx/dim_modm.lmp"); // leilei - dim the modem thing.
}
if (p)
M_DrawTransPic (72, f, p);
f += 19;
if (serialAvailable)
{
p = Draw_CachePic ("gfx/netmen2.lmp");
}
else
{
p = Draw_CachePic ("gfx/dim_drct.lmp");
}
if (p)
M_DrawTransPic (72, f, p);
f += 19;
if (ipxAvailable)
p = Draw_CachePic ("gfx/netmen3.lmp");
else
p = Draw_CachePic ("gfx/dim_ipx.lmp");
M_DrawTransPic (72, f, p);
f += 19;
if (tcpipAvailable)
p = Draw_CachePic ("gfx/netmen4.lmp");
else
p = Draw_CachePic ("gfx/dim_tcp.lmp");
M_DrawTransPic (72, f, p);
if (m_net_items == 5) // JDC, could just be removed
{
f += 19;
p = Draw_CachePic ("gfx/netmen5.lmp");
M_DrawTransPic (72, f, p);
}
f = (320-26*8)/2;
M_DrawTextBox (f, 134, 24, 4);
M_Print (f, 142, net_helpMessage[m_net_cursor*4+0]);
M_Print (f, 150, net_helpMessage[m_net_cursor*4+1]);
M_Print (f, 158, net_helpMessage[m_net_cursor*4+2]);
M_Print (f, 166, net_helpMessage[m_net_cursor*4+3]);
// 2001-10-20 TIMESCALE extension by Tomaz/Maddes start
// f = (int)(host_time * 10)%6;
if (qbeta) f = (int)(realtime * 10)%2; else f = (int)(realtime * 10)%6;
// 2001-10-20 TIMESCALE extension by Tomaz/Maddes end
if(gamemode != GAME_LASER_ARENA)
M_DrawTransPic (54, 32 + m_net_cursor * 20,Draw_CachePic( va("gfx/menudot%i.lmp", f+1 ) ) );
}
void M_Net_Key (int k)
{
again:
switch (k)
{
case K_ESCAPE:
M_Menu_MultiPlayer_f ();
break;
case K_JOY2:
M_Menu_MultiPlayer_f ();
break;
case K_DOWNARROW:
S_LocalSound ("misc/menu1.wav");
if (++m_net_cursor >= m_net_items)
m_net_cursor = 0;
break;
case K_UPARROW:
S_LocalSound ("misc/menu1.wav");
if (--m_net_cursor < 0)
m_net_cursor = m_net_items - 1;
break;
case K_ENTER:
m_entersound = true;
switch (m_net_cursor)
{
case 0:
M_Menu_SerialConfig_f ();
break;
case 1:
M_Menu_SerialConfig_f ();
break;
case 2:
M_Menu_LanConfig_f ();
break;
case 3:
M_Menu_LanConfig_f ();
break;
case 4:
// multiprotocol
break;
}
case K_JOY1:
m_entersound = true;
switch (m_net_cursor)
{
case 0:
M_Menu_SerialConfig_f ();
break;
case 1:
M_Menu_SerialConfig_f ();
break;
case 2:
M_Menu_LanConfig_f ();
break;
case 3:
M_Menu_LanConfig_f ();
break;
case 4:
// multiprotocol
break;
}
}
if (m_net_cursor == 0 && !serialAvailable)
goto again;
if (m_net_cursor == 1 && !serialAvailable)
goto again;
if (m_net_cursor == 2 && !ipxAvailable)
goto again;
if (m_net_cursor == 3 && !tcpipAvailable)
goto again;
}
//=============================================================================
/* OPTIONS MENU */
#define SLIDER_RANGE 10
//int options_cursor; // 2002-01-31 New menu system by Maddes
void M_Menu_Options_f (void)
{
key_dest = key_menu;
m_state = m_options;
m_entersound = true;
// 2002-01-31 New menu system by Maddes start
current_menu = m_menu_options;
current_cursor = &options_cursor;
}
void M_DrawSlider (int x, int y, float range)
{
int i;
if (range < 0)
range = 0;
if (range > 1)
range = 1;
M_DrawCharacter (x-8, y, 128);
for (i=0 ; i<SLIDER_RANGE ; i++)
M_DrawCharacter (x + i*8, y, 129);
M_DrawCharacter (x+i*8, y, 130);
M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131);
}
void M_DrawCheckbox (int x, int y, int on)
{
#if 0
if (on)
M_DrawCharacter (x, y, 131);
else
M_DrawCharacter (x, y, 129);
#endif
if (on)
M_Print (x, y, "on");
else
M_Print (x, y, "off");
}
void M_DrawCheckboxMidi (int x, int y, int on)
{
if (on == 1)
M_Print (x, y, "midi");
else if (on == 2)
M_Print (x, y, "mod");
else if (on == 3)
M_Print (x, y, "ogg"); // someday...
else
M_Print (x, y, "cd");
}
void M_DrawCheckboxPset (int x, int y, int on)
{
if (on == 1)
M_Print (x, y, "glquake");
else if (on == 2)
M_Print (x, y, "2001");
else if (on == 3)
M_Print (x, y, "transfusn");
else
M_Print (x, y, "classic");
}
void M_DrawCheckboxFlamehack (int x, int y, int on)
{
if (on == 1)
M_Print (x, y, "normal");
else if (on == 2)
M_Print (x, y, "additive");
else if (on == 3)
M_Print (x, y, "particles");
else
M_Print (x, y, "normal");
}
void M_DrawCheckboxShading (int x, int y, int on)
{
if (on == 1)
M_Print (x, y, "normal");
else if (on == 2)
M_Print (x, y, "enhanced");
else if (on == 3)
M_Print (x, y, "bold");
else
M_Print (x, y, "simple");
}
void M_DrawCheckboxFlares (int x, int y, int on)
{
if (on == 1)
M_Print (x, y, "normal");
else if (on == 2)
M_Print (x, y, "dyn. lights");
else if (on == 3)
M_Print (x, y, "stupid");
else
M_Print (x, y, "none");
}
void M_DrawCheckboxPsprites (int x, int y, int on)
{
if (on == 1)
M_Print (x, y, "normal");
else if (on == 2)
M_Print (x, y, "glquake");
else if (on == 3)
M_Print (x, y, "stupid");
else
M_Print (x, y, "disabled");
}
void M_DrawCheckboxBlood (int x, int y, int on)
{
if (on == 1)
M_Print (x, y, "increased");
else if (on == 2)
M_Print (x, y, "pressured");
else if (on == 3)
M_Print (x, y, "omfg!");
else
M_Print (x, y, "normal");
}
void M_DrawCheckboxWaterQuality (int x, int y, int on)
{
if (on == 1)
M_Print (x, y, "refractions");
else if (on == 2)
M_Print (x, y, "reflections");
else
M_Print (x, y, "none");
}
void M_DrawCheckboxBlood2 (int x, int y, int on)
{
if (on == 4)
M_Print (x, y, "gushy");
else if (on == 8)
M_Print (x, y, "spurty");
else if (on == 12)
M_Print (x, y, "ketchup");
else if (on == 16)
M_Print (x, y, "brutal");
else if (on <0)
M_Print (x, y, "removed");
else if (on > 665)
M_Print (x, y, "you're evil");
else if (on > 96)
M_Print (x, y, "thats too much");
else if (on > 80)
M_Print (x, y, "you monster");
else if (on > 64)
M_Print (x, y, "get out");
else if (on > 48)
M_Print (x, y, "insane");
else if (on > 24)
M_Print (x, y, "you're ill");
else
M_Print (x, y, "original");
}
void M_DrawCheckboxLoad (int x, int y, int on)
{
if (on == 1)
M_Print (x, y, "some");
else if (on == 2)
M_Print (x, y, "always");
else if (on == 3)
M_Print (x, y, "too much");
else
M_Print (x, y, "none");
}
void M_DrawCheckboxDeathcam (int x, int y, int on)
{
if (on == 1)
M_Print (x, y, "yes");
else if (on == 2)
M_Print (x, y, "arena");
else if (on == 3)
M_Print (x, y, "tournament");
else if (on == 4)
M_Print (x, y, "a shame");
else
M_Print (x, y, "no");
}
void M_DrawCheckboxAspect (int x, int y, int on)
{
if (on == 1)
M_Print (x, y, "hor+ Qspasm");
else if (on == 2)
M_Print (x, y, "hor+ MH");
else if (on == 3)
M_Print (x, y, "idunnolol");
else if (on == 4)
M_Print (x, y, "what");
else
M_Print (x, y, "vert-");
}
void M_DrawCheckboxVirtual (int x, int y, int on)
{
if (on == 1)
M_Print (x, y, "crap");
else if (on == 2)
M_Print (x, y, "low");
else if (on == 3)
M_Print (x, y, "320x400");
else if (on == 4)
M_Print (x, y, "360x480");
else if (on == 5)
M_Print (x, y, "640x400");
else
M_Print (x, y, "normal");
}
void M_DrawCheckboxCLight (int x, int y, int on)
{
if (on == 1)
M_Print (x, y, "low");
else if (on == 2)
M_Print (x, y, "high");
else if (on == 3)
M_Print (x, y, "ultra(dither)");
else
M_Print (x, y, "off");
}
void M_DrawCheckboxTexFilter (int x, int y, int on)
{
if (on == 1)
M_Print (x, y, "kernel");
else if (on == 2)
M_Print (x, y, "bilinear");
else if (on == 3)
M_Print (x, y, "error diffusion");
else
M_Print (x, y, "nearest");
}
void M_DrawCheckboxBobmodel (int x, int y, int on)
{
if (on == 1)
M_Print (x, y, "arc");
else if (on == 3)
M_Print (x, y, "fig. 8");
else if (on == 4)
M_Print (x, y, "subtl 8");
else if (on == 5)
M_Print (x, y, "ads");
else if (on == 6)
M_Print (x, y, "ads 2");
else if (on == 7)
M_Print (x, y, "6");
else if (on == 8)
M_Print (x, y, "7");
else if (on == 9)
M_Print (x, y, "8");
else if (on == 10)
M_Print (x, y, "9");
else if (on == 2)
M_Print (x, y, "arc 2");
else
M_Print (x, y, "thrust");
}
void M_DrawCheckboxDetail (int x, int y, int on)
{
if (on == 1)
M_Print (x, y, "medium");
else if (on == 2)
M_Print (x, y, "low");
else if (on == 3)
M_Print (x, y, "crap");
else
M_Print (x, y, "high");
}
void M_DrawCheckboxWblend (int x, int y, int on)
{
if (on == 1)
M_Print (x, y, "additive");
else if (on == 2)
M_Print (x, y, "multiply");
else if (on == 3)
M_Print (x, y, "tint");
else
M_Print (x, y, "alpha");
}
void M_DrawCheckboxSmode (int x, int y, int on)
{
if (on == 1)
M_Print (x, y, "2x2");
else if (on == 2)
M_Print (x, y, "2x1");
else if (on == 3)
M_Print (x, y, "1x2");
else
M_Print (x, y, "1x1");
}
int M_DrawFunction (menu_definition_t *menu_definition, int y)
{
float r;
switch (menu_definition->funcno)
{
// Options menu
case MENU_CUSTOMIZE_CONTROLS:
M_Print (16, y, " Customize controls");
y += 8;
break;
case MENU_CUSTOMIZE_CONTROLS2:
M_Print (16, y, " Extra Controls");
y += 8;
break;
case MENU_GO_TO_CONSOLE:
M_Print (16, y, " Go to console");
y += 8;
break;
case MENU_LOAD_DEFAULT_CFG:
M_Print (16, y, " Reset to defaults");
y += 8;
break;
case MENU_PRESET_Q101:
M_Print (16, y, " Feel: Quake 1.01");
y += 8;
break;
case MENU_PRESET_Q107:
M_Print (16, y, " Feel: Quake 1.07");
y += 8;
break;
case MENU_PRESET_GLQ:
M_Print (16, y, " Feel: GLQuake");
y += 8;
break;
case MENU_PRESET_Q64:
M_Print (16, y, " Feel: Quake64");
y += 8;
break;
case MENU_PRESET_D:
M_Print (16, y, " Feel: damn");
y += 8;
break;
case MENU_PRESET_U:
M_Print (16, y, " Feel: fake ");
y += 8;
break;
case MENU_PRESET_XTREEM:
M_Print (16, y, " Feel: XTREEM!!!!");
y += 8;
break;
case MENU_PRESET_LEI:
M_Print (16, y, " Feel: My choice");
y += 8;
break;
case MENU_PRESET_CRAP:
M_Print (16, y, " Feel: Crap");
y += 8;
break;
case MENU_VIDEO_RESOLUTION:
M_Print (16, y, " Video Resolution");
y += 8;
break;
// Control options menu
case MENU_CONTROL_OPTIONS:
M_Print (16, y, " Control options");
y += 8;
break;
case MENU_MOUSESPEED:
M_Print (16, y, " Mouse Speed");
r = (sensitivity->value - 1)/10;
M_DrawSlider (220, y, r);
y += 8;
break;
case MENU_ALWAYS_RUN:
M_Print (16, y, " Always Run");
M_DrawCheckbox (220, y, cl_forwardspeed->value > 200);
y += 8;
break;
case MENU_LOOKSPRING:
M_Print (16, y, " Lookspring");
M_DrawCheckbox (220, y, lookspring->value);
y += 8;
break;
case MENU_LOOKSTRAFE:
M_Print (16, y, " Lookstrafe");
M_DrawCheckbox (220, y, lookstrafe->value);
y += 8;
break;
case MENU_MOUSELOOK:
M_Print (16, y, " Mouselook");
M_DrawCheckbox (220, y, m_look->value);
y += 8;
break;
case MENU_INVERT_MOUSE:
M_Print (16, y, " Invert Mouse");
M_DrawCheckbox (220, y, m_pitch->value < 0);
y += 8;
break;
#ifdef _WIN32
case MENU_USE_MOUSE:
M_Print (16, y, " Use Mouse");
M_DrawCheckbox (220, y, _windowed_mouse->value);
y += 8;
break;
#endif
// Sound options menu
case MENU_SOUND_OPTIONS:
M_Print (16, y, " Sound options");
y += 8;
break;
case MENU_CD_VOLUME:
M_Print (16, y, " CD Music Volume");
r = bgmvolume->value;
M_DrawSlider (220, y, r);
y += 8;
break;
case MENU_MIDI_VOLUME:
#ifndef linux
M_Print (16, y, " MIDI Music Volume");
#else
M_Print (16, y, " Tracker Volume");
#endif
r = midivolume->value;
M_DrawSlider (220, y, r);
y += 8;
break;
case MENU_SOUND_VOLUME:
M_Print (16, y, " Sound Volume");
r = volume->value;
M_DrawSlider (220, y, r);
y += 8;
break;
#ifndef BENCH
case MENU_SOUND_PITCH:
M_Print (16, y, " Pitch Variancy");
r = (s_pitchin->value)/2;
M_DrawSlider (220, y, r);
y += 8;
break;
#endif
// External data menu
case MENU_EXTERNAL_DATA:
M_Print (16, y, " External data");
y += 8;
break;
case MENU_EXTERNAL_ENT:
M_Print (16, y, " Entity data (.ENT)");
M_DrawCheckbox (220, y, external_ent->value);
y += 8;
break;
case MENU_EXTERNAL_VIS:
M_Print (16, y, "Visibility data (.VIS)");
M_DrawCheckbox (220, y, external_vis->value);
y += 8;
break;
case MENU_EXTERNAL_LIT:
M_Print (16, y, " Colored Light (.LIT)");
M_DrawCheckbox (220, y, external_lit->value);
y += 8;
break;
// Client options menu
case MENU_CLIENT_OPTIONS:
M_Print (16, y, " Client options");
y += 8;
break;
case MENU_CL_ENTITIES_MIN:
M_Print (16, y, " Min. normal ents");
M_Print (220, y, va("%i", (int)cl_entities_min->value));
y += 8;
break;
case MENU_CL_ENTITIES_TEMP_MIN:
M_Print (16, y, " Min. temp ents");
M_Print (220, y, va("%i", (int)cl_entities_min_temp->value));
y += 8;
break;
case MENU_CL_ENTITIES_STATIC_MIN:
M_Print (16, y, " Min. static ents");
M_Print (220, y, va("%i", (int)cl_entities_min_static->value));
y += 8;
break;
case MENU_CL_COMPATIBILITY:
M_Print (16, y, " Client Compatibility");
M_DrawCheckbox (220, y, cl_compatibility->value);
y += 8;
M_Print (16, y, " (for demo recording)");
y += 8;
break;
// Server options menu
case MENU_SERVER_OPTIONS:
M_Print (16, y, " Server options");
y += 8;
break;
case MENU_SV_ENTITIES:
M_Print (16, y, " Normal ents");
M_Print (220, y, va("%i", (int)sv_entities->value));
y += 8;
break;
case MENU_SV_ENTITIES_TEMP:
M_Print (16, y, " Temp ents");
M_Print (220, y, va("%i", (int)sv_entities_temp->value));
y += 8;
break;
case MENU_SV_ENTITIES_STATIC:
M_Print (16, y, " Static ents");
M_Print (220, y, va("%i", (int)sv_entities_static->value));
y += 8;
break;
case MENU_SV_ENTITIES_COPY_TO_CL:
M_Print (16, y, " ent setup to client");
y += 8;
break;
case MENU_PR_ZONE_MIN_STRINGS:
M_Print (16, y, " String zone in KB");
M_Print (220, y, va("%i", (int)pr_zone_min_strings->value));
y += 8;
break;
case MENU_BUILTIN_REMAP:
M_Print (16, y, " Builtin Remapping");
M_DrawCheckbox (220, y, pr_builtin_remap->value);
y += 8;
break;
case MENU_SV_COMPATIBILITY:
M_Print (16, y, " Server Compatibility");
M_DrawCheckbox (220, y, sv_compatibility->value);
y += 8;
break;
case MENU_NVS_ENABLE:
M_Print (16, y, " Enhanced SVC (BETA)");
M_DrawCheckbox (220, y, nvs_svc_enable->value);
y += 8;
break;
case MENU_INTERNAL_OPTIONS:
M_Print (16, y, " Advanced options");
y += 8;
break;
// Video options menu
case MENU_VIDEO_OPTIONS:
M_Print (16, y, " Video options");
y += 8;
break;
case MENU_QUALITY_OPTIONS:
M_Print (16, y, " Quality options");
y += 8;
break;
case MENU_PRESET_OPTIONS:
M_Print (16, y, " Presets");
y += 8;
break;
case MENU_HUD_OPTIONS:
M_Print (16, y, " HUD options");
y += 8;
break;
case MENU_CONTENT_OPTIONS:
M_Print (16, y, " Content hacks");
y += 8;
break;
case MENU_VIEW_OPTIONS:
M_Print (16, y, " View options");
y += 8;
break;
case MENU_BROKEN_OPTIONS:
M_Print (16, y, " FIXME FIXME FIX");
y += 8;
break;
case MENU_COLORMAP_OPTIONS:
M_Print (16, y, " Shading Options");
y += 8;
break;
case MENU_SCREENSIZE:
M_Print (16, y, " Screen size");
r = (scr_viewsize->value - 30) / (120 - 30);
M_DrawSlider (220, y, r);
y += 8;
break;
case MENU_BRIGHTNESS:
M_Print (16, y, " Brightness");
r = (1.0 - v_gamma->value) / 0.5;
M_DrawSlider (220, y, r);
y += 8;
break;
case MENU_CONTRAST:
M_Print (16, y, " Intensity");
r = (v_contrast->value - 1) / 2;
M_DrawSlider (220, y, r);
y += 8;
break;
case MENU_SATURATION:
M_Print (16, y, " Color");
r = (v_saturation->value) / 3;
M_DrawSlider (220, y, r);
y += 8;
break;
case MENU_BLOODLEVEL:
M_Print (16, y, " Violence Level");
r = (r_particleblood->value) / 16;
//M_DrawSlider (220, y, r);
M_DrawCheckboxBlood2 (220, y, r_particleblood->value);
y += 8;
break;
case MENU_WATERQUALITY:
M_Print (16, y, " Water Effects");
r = (r_waterquality->value) / 2;
M_DrawCheckboxWaterQuality (220, y, r_waterquality->value);
y += 8;
break;
case MENU_CON_ALPHA:
M_Print (16, y, " Console transparency");
r = (1.0 - con_alpha->value);
M_DrawSlider (220, y, r);
y += 8;
break;
case MENU_WATERALPHA:
M_Print (16, y, " Water Opacity");
r = (r_wateralpha->value);
M_DrawSlider (220, y, r);
y += 8;
break;
case MENU_COLOR:
M_Print (16, y, " Menu Fade Color");
r = (r_menucolor->value)/16;
M_DrawSlider (220, y, r);
y += 8;
break;
case MENU_COLORED:
M_Print (16, y, " Colored Lighting");
M_DrawCheckboxCLight (220, y, r_coloredlights->value);
//M_DrawCheckbox (220, y, r_coloredlights->value);
y += 8;
break;
#ifdef _WIN32
case MENU_STRETCHMODE:
M_Print (16, y, " Video Stretch Mode");
M_DrawCheckboxSmode (220, y, vid_stretch_by_2->value);
y += 8;
break;
#endif
case MENU_COLOREDDYNS:
M_Print (16, y, " Colored dynlights");
M_DrawCheckbox (220, y, r_coloreddyns->value);
y += 8;
break;
case MENU_OVERBRIGHT:
M_Print (16, y, " Overbright Models");
M_DrawCheckbox (220, y, r_overbrightmdl->value);
y += 8;
break;
case MENU_SCREENSCALE:
M_Print (16, y, " Graphics Scale");
r = (scr_scale->value - 1)/ 3;
M_DrawSlider (220, y, r);
y += 8;
break;
case MENU_RETROSCALE:
M_Print (16, y, " Automatic Scaling");
M_DrawCheckbox (220, y, scr_retroscale->value);
y += 8;
break;
case MENU_HUDSWAP:
M_Print (16, y, " hud on left side");
M_DrawCheckbox (220, y, cl_hudswap->value);
y += 8;
break;
case MENU_OLDSTATBAR:
M_Print (16, y, " use old status bar");
M_DrawCheckbox (220, y, cl_sbar->value);
y += 8;
break;
case MENU_SPRAY:
M_Print (16, y, " spray particles");
M_DrawCheckbox (220, y, r_particlespray->value);
y += 8;
break;
case MENU_BLOODHACK:
M_Print (16, y, " blood level");
M_DrawCheckboxBlood (220, y, r_particleblood->value);
y += 8;
break;
case MENU_PARTICLESET:
M_Print (16, y, " particle set");
M_DrawCheckboxPset (220, y, r_particleset->value);
y += 8;
break;
case MENU_LOWDETAIL:
M_Print (16, y, " virtual resolution");
M_DrawCheckboxVirtual (220, y, r_virtualmode->value);
y += 8;
break;
case MENU_LOWWORLD:
M_Print (16, y, " fast lighting");
M_DrawCheckbox (220, y, r_lowworld->value);
y += 8;
break;
case MENU_FILTERING:
M_Print (16, y, " texture filtering");
M_DrawCheckbox (220, y, r_filter->value);
y += 8;
break;
case MENU_DITHERING:
M_Print (16, y, " dithering");
M_DrawCheckbox (220, y, r_dither->value);
y += 8;
break;
case MENU_SHADOWHACK:
M_Print (16, y, " model shadows");
M_DrawCheckbox (220, y, r_shadowhack->value);
y += 8;
break;
case MENU_DYNAMIC:
M_Print (16, y, " dynamic lights");
M_DrawCheckbox (220, y, r_dynamic->value);
y += 8;
break;
case MENU_MUZZLEBLEND:
M_Print (16, y, " muzzleflash blend");
M_DrawCheckbox (220, y, r_muzzlehack->value);
y += 8;
break;
case MENU_SHINYGRAYS:
M_Print (16, y, " chrome metal");
M_DrawCheckbox (220, y, r_shinygrays->value);
y += 8;
break;
case MENU_LOWMODELS:
M_Print (16, y, " The Worst Models !");
M_DrawCheckbox (220, y, r_lowmodels->value);
y += 8;
break;
case MENU_LERPMODELS:
M_Print (16, y, " Model Interpolation");
M_DrawCheckbox (220, y, r_lerpmodels->value);
y += 8;
break;
case MENU_TRANQUALITY:
M_Print (16, y, " HQ Water Lookup");
M_DrawCheckbox (220, y, r_tranquality->value);
y += 8;
break;
case MENU_MIPDETAIL:
M_Print (16, y, " Texture Detail");
M_DrawCheckboxDetail (220, y, d_mipdetail->value);
y += 8;
break;
case MENU_ALPHASHIFT:
M_Print (16, y, " Alpha Colorshift");
M_DrawCheckbox (220, y, r_alphashift->value);
y += 8;
break;
#ifndef BENCH
case MENU_CLASSICSPAT:
M_Print (16, y, " Old Attenuation");
M_DrawCheckbox (220, y, s_oldspatial->value);
y += 8;
break;
#endif
case MENU_LIGHTQUALITY:
M_Print (16, y, " HQ Colored Lighting");
M_DrawCheckbox (220, y, r_lightquality->value);
y += 8;
break;
case MENU_SHADEDITHER:
M_Print (16, y, " Dithered Shading");
M_DrawCheckbox (220, y, r_shadedither->value);
y += 8;
break;
case MENU_SHADING:
M_Print (16, y, " Model Shading");
M_DrawCheckboxShading (220, y, r_shading->value);
y += 8;
break;
case MENU_CON_HEIGHT:
M_Print (16, y, " Console height");
r = scr_conheight->value;
M_DrawSlider (220, y, r);
y += 8;
break;
case MENU_PARTICLESPRITES:
M_Print (16, y, " Particle Sprites");
r = (r_particlesprite->value)/2;
M_DrawCheckboxPsprites (220, y, r_particlesprite->value);
y += 8;
break;
case MENU_FLAMEHACK:
M_Print (16, y, " Modify Fires");
r = (r_flamehack->value)/2;
M_DrawCheckboxFlamehack (220, y, r_flamehack->value);
y += 8;
break;
case MENU_FLARES:
M_Print (16, y, " Light Corona Flares");
r = (r_flares->value)/2;
M_DrawCheckboxFlares (220, y, r_flares->value);
y += 8;
break;
case MENU_WATERBLEND:
M_Print (16, y, " Water Blend Mode");
r = (r_waterblend->value)/3;
M_DrawCheckboxWblend (220, y, r_waterblend->value);
y += 8;
break;
case MENU_SHOW_FPS:
M_Print (16, y, " Show FPS");
M_DrawCheckbox (220, y, cl_showfps->value);
y += 8;
break;
case MENU_OVERBRIGHTS:
M_Print (16, y, " Overbrights");
M_DrawCheckbox (220, y, r_overbrightBits->value);
y += 8;
break;
case MENU_FULLBRIGHTS:
M_Print (16, y, " Fullbrights");
M_DrawCheckbox (220, y, r_fullbrights->value);
y += 8;
break;
case MENU_REVERT_COLORMAP:
M_Print (16, y, " Revert Colormap");
y += 8;
break;
case MENU_BOBMODEL:
M_Print (16, y, " Weapon Bob Method");
M_DrawCheckboxBobmodel (220, y, cl_bobmodel->value);
y += 8;
break;
case MENU_LEANMODEL:
M_Print (16, y, " Weapon Leaning");
M_DrawCheckbox (220, y, cl_leanmodel->value);
y += 8;
break;
case MENU_FOLLOWMODEL:
M_Print (16, y, " Weapon Following");
M_DrawCheckbox (220, y, cl_followmodel->value);
y += 8;
break;
case MENU_GUNDRAW:
M_Print (16, y, " Weapon Drawing");
M_DrawCheckbox (220, y, cl_gundraw->value);
y += 8;
break;
case MENU_GUNHOLD:
M_Print (16, y, " Fall Bobbing");
M_DrawCheckbox (220, y, cl_bobfall->value);
y += 8;
break;
case MENU_UNDERWATER:
M_Print (16, y, " Underwater Pitch");
M_DrawCheckbox (220, y, s_underwater->value);
y += 8;
break;
case MENU_PLAYERDEATH:
M_Print (16, y, " Quiet Deaths");
M_DrawCheckbox (220, y, s_playerdeath->value);
y += 8;
break;
case MENU_GIBBURST:
M_Print (16, y, " Gib sounds Gush");
M_DrawCheckbox (220, y, s_gibs->value);
y += 8;
break;
case MENU_BLOODBURST:
M_Print (16, y, " Blood sounds");
M_DrawCheckbox (220, y, s_blood->value);
y += 8;
break;
case MENU_STANDSTILL:
M_Print (16, y, " 'standstill' mode");
M_DrawCheckbox (220, y, sv_standstill->value);
y += 8;
break;
#ifdef GLQUAKE
case MENU_GL_MAXDEPTH:
M_Print (16, y, " Max. draw depth");
M_Print (220, y, va("%i", (int)gl_maxdepth->value));
y += 8;
break;
#endif
case MENU_AUTOSAVER:
M_Print (16, y, " Autosaver");
M_DrawCheckbox (220, y, autosaver->value);
y += 8;
break;
case MENU_LOADSCREEN:
M_Print (16, y, " Loading Screen");
M_DrawCheckboxLoad (220, y, loadscreen->value);
y += 8;
break;
case MENU_DEATHCAM:
M_Print (16, y, " Death Camera");
M_DrawCheckboxDeathcam (220, y, cl_diecam->value);
y += 8;
break;
case MENU_ASPECT:
M_Print (16, y, " Aspect Method");
M_DrawCheckboxAspect (220, y, scr_aspectmode->value);
y += 8;
break;
default:
M_Print (16, y, " Unknown function");
y += 8;
break;
}
return y;
}
void M_Menu_DrawCheck(menu_definition_t *menu_definition)
{
int i;
menu_first_index = 0;
menu_last_index = 0;
i = 1;
while (menu_definition[i].funcno != 0)
{
// adjust ignore flag to current situation
switch (menu_definition[i].funcno)
{
#ifdef _WIN32
case MENU_USE_MOUSE: // only present in windowed mode on Win32
if (modestate == MS_WINDOWED)
{
menu_definition[i].type = MENU_SELECTABLE; // full usage
}
else
{
menu_definition[i].type = MENU_INVISIBLE; // ignore completely
}
break;
#endif
case MENU_VIDEO_RESOLUTION:
if (vid_menudrawfn)
{
menu_definition[i].type = MENU_SELECTABLE; // full usage
}
else
{
menu_definition[i].type = MENU_INVISIBLE; // ignore completely
}
break;
}
// find first and last valid index
if (menu_definition[i].type == MENU_SELECTABLE) // selectable
{
if (menu_first_index == 0)
{
menu_first_index = i;
}
menu_last_index = i;
}
i++;
}
}
void M_Menu_Draw (menu_definition_t *menu_definition, int *current_index)
{
qpic_t *p;
int i, last_valid_index;
int y;
// Adjust ignore flags to current situation
M_Menu_DrawCheck(menu_definition);
// check selection for cursor drawing
if (*current_index < menu_first_index)
{
*current_index = menu_first_index;
}
else if (*current_index > menu_last_index)
{
*current_index = menu_last_index;
}
else
{
last_valid_index = 0;
i = 1;
while (menu_definition[i].funcno != 0)
{
// check cursor
if (menu_definition[i].type == MENU_SELECTABLE) // selectable
{
last_valid_index = i;
if (*current_index == 0) // nothing choosen, then use first valid selection
{
*current_index = i;
}
}
else if (i == *current_index) // incorrect selection, jump back to last valid selection
{
*current_index = last_valid_index;
}
i++;
}
}
// Left side plaque and title
if (menu_definition[0].type)
{
switch (menu_definition[0].type)
{
case MENU_OPTIONS:
if(gamemode != GAME_LASER_ARENA){
M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") );
p = Draw_CachePic ("gfx/p_option.lmp");
M_DrawPic ( (320-p->width)/2, 4, p);
}
break;
}
}
// display menu with cursor
y = 32;
i = 1;
while (menu_definition[i].funcno != 0)
{
if (menu_definition[i].type != MENU_INVISIBLE) // drawable menu point
{
if (i == *current_index) // draw cursor
{
M_DrawCharacter (200, y, 12+((int)(realtime*4)&1));
}
y = M_DrawFunction(&menu_definition[i], y);
}
i++;
}
}
void M_ExecFunction (menu_definition_t *menu_definition, int key)
{
qboolean m_changesound;
int dir;
// determine direction for sliders
dir = 0;
switch (key)
{
case K_RIGHTARROW:
case K_JOY1:
case K_ENTER:
dir = 1;
break;
case K_LEFTARROW:
dir = -1;
break;
}
// execute function
m_changesound = false;
switch (menu_definition->funcno)
{
case MENU_MAIN:
if (key == K_ENTER || key == K_JOY1 || key == K_ESCAPE)
{
current_menu = NULL;
M_Menu_Main_f ();
}
break;
// Options menu
case MENU_OPTIONS:
if (key == K_ENTER || key == K_JOY1 || key == K_ESCAPE)
{
current_menu = m_menu_options;
current_cursor = &options_cursor;
m_entersound = true;
}
break;
case MENU_CUSTOMIZE_CONTROLS:
if (key == K_ENTER || key == K_JOY1 || key == K_ESCAPE)
{
current_menu = NULL;
M_Menu_Keys_f ();
}
break;
case MENU_CUSTOMIZE_CONTROLS2:
if (key == K_ENTER || key == K_JOY1 || key == K_ESCAPE)
{
current_menu = NULL;
M_Menu_Keys_f2 ();
}
break;
case MENU_GO_TO_CONSOLE:
if (key == K_ENTER || key == K_JOY1 || key == K_ESCAPE)
{
current_menu = NULL;
m_state = m_none;
Con_ToggleConsole_f ();
}
break;
case MENU_LOAD_DEFAULT_CFG:
if (key == K_ENTER || key == K_JOY1 )
{
Cbuf_AddText ("exec default.cfg\n");
m_changesound = true;
}
break;
case MENU_PRESET_Q101:
if (key == K_ENTER){Preset_Q101(); m_changesound = true;}break;
case MENU_PRESET_Q107:
if (key == K_ENTER){Preset_Q107(); m_changesound = true;}break;
case MENU_PRESET_GLQ:
if (key == K_ENTER){Preset_GLQ(); m_changesound = true;}break;
case MENU_PRESET_Q64:
if (key == K_ENTER){Preset_Q64(); m_changesound = true;}break;
case MENU_PRESET_D:
if (key == K_ENTER){Preset_D(); m_changesound = true;}break;
case MENU_PRESET_U:
if (key == K_ENTER){Preset_U(); m_changesound = true;}break;
case MENU_PRESET_XTREEM:
if (key == K_ENTER){Preset_Xtreem(); m_changesound = true;}break;
case MENU_PRESET_LEI:
if (key == K_ENTER){Preset_Lei(); m_changesound = true;}break;
case MENU_PRESET_CRAP:
if (key == K_ENTER){Preset_Crap(); m_changesound = true;}break;
case MENU_VIDEO_RESOLUTION:
if (key == K_ENTER || key == K_JOY1|| key == K_ESCAPE)
{
current_menu = NULL;
M_Menu_Video_f ();
}
break;
// Control options menu
case MENU_CONTROL_OPTIONS:
if (key == K_ENTER || key == K_JOY1 || key == K_ESCAPE)
{
current_menu = m_menu_control_options;
current_cursor = &control_options_cursor;
m_entersound = true;
}
break;
case MENU_MOUSESPEED:
if (dir != 0)
{
sensitivity->value += dir * 0.5;
if (sensitivity->value < 1)
sensitivity->value = 1;
if (sensitivity->value > 11)
sensitivity->value = 11;
Cvar_SetValue (sensitivity, sensitivity->value);
m_changesound = true;
}
break;
case MENU_ALWAYS_RUN:
if (dir != 0)
{
if (cl_forwardspeed->value > 200)
{
Cvar_Set (cl_forwardspeed, "200");
Cvar_Set (cl_backspeed, "200");
}
else
{
Cvar_Set (cl_forwardspeed, "400");
Cvar_Set (cl_backspeed, "400");
}
m_changesound = true;
}
break;
case MENU_LOOKSPRING:
if (dir != 0)
{
Cvar_SetValue (lookspring, !lookspring->value);
m_changesound = true;
}
break;
case MENU_LOOKSTRAFE:
if (dir != 0)
{
Cvar_SetValue (lookstrafe, !lookstrafe->value);
m_changesound = true;
}
break;
case MENU_MOUSELOOK:
if (dir != 0)
{
Cvar_SetValue (m_look, !m_look->value);
m_changesound = true;
}
break;
case MENU_INVERT_MOUSE:
if (dir != 0)
{
Cvar_SetValue (m_pitch, -m_pitch->value);
m_changesound = true;
}
break;
#ifdef _WIN32
case MENU_USE_MOUSE:
if (dir != 0)
{
Cvar_SetValue (_windowed_mouse, !_windowed_mouse->value);
m_changesound = true;
}
break;
#endif
// Sound options menu
case MENU_SOUND_OPTIONS:
if (key == K_ENTER || key == K_JOY1 || key == K_ESCAPE)
{
current_menu = m_menu_sound_options;
current_cursor = &sound_options_cursor;
m_entersound = true;
}
break;
case MENU_BROKEN_OPTIONS:
if (key == K_ENTER || key == K_JOY1 || key == K_ESCAPE)
{
current_menu = m_menu_broken_options;
current_cursor = &sound_options_cursor;
m_entersound = true;
}
break;
case MENU_COLORMAP_OPTIONS:
if (key == K_ENTER || key == K_JOY1 || key == K_ESCAPE)
{
current_menu = m_menu_colormap_options;
current_cursor = &sound_options_cursor;
m_entersound = true;
}
break;
case MENU_CD_VOLUME:
if (dir != 0)
{
#ifdef _WIN32
bgmvolume->value += dir * 1.0;
#else
bgmvolume->value += dir * 0.1;
#endif
if (bgmvolume->value < 0)
bgmvolume->value = 0;
if (bgmvolume->value > 1)
bgmvolume->value = 1;
Cvar_SetValue (bgmvolume, bgmvolume->value);
m_changesound = true;
}
break;
case MENU_MIDI_VOLUME:
if (dir != 0)
{
midivolume->value += dir * 0.1;
if (midivolume->value < 0)
midivolume->value = 0;
if (midivolume->value > 1)
midivolume->value = 1;
Cvar_SetValue (midivolume, midivolume->value);
#ifndef BENCH
MIDI_Update();
#endif
m_changesound = true;
}
break;
case MENU_SOUND_VOLUME:
if (dir != 0)
{
volume->value += dir * 0.1;
if (volume->value < 0)
volume->value = 0;
if (volume->value > 1)
volume->value = 1;
Cvar_SetValue (volume, volume->value);
m_changesound = true;
}
break;
#ifndef BENCH
case MENU_SOUND_PITCH:
if (dir != 0)
{
s_pitchin->value += dir * 0.1;
if (s_pitchin->value < 0)
s_pitchin->value = 0;
if (s_pitchin->value > 2)
s_pitchin->value = 2;
Cvar_SetValue (s_pitchin, s_pitchin->value);
m_changesound = true;
}
break;
#endif
// External data menu
case MENU_EXTERNAL_DATA:
if (key == K_ENTER || key == K_JOY1 || key == K_ESCAPE)
{
current_menu = m_menu_external_data;
current_cursor = &external_data_cursor;
m_entersound = true;
}
break;
case MENU_EXTERNAL_ENT:
if (dir != 0)
{
Cvar_SetValue (external_ent, !external_ent->value);
m_changesound = true;
}
break;
case MENU_EXTERNAL_VIS:
if (dir != 0)
{
Cvar_SetValue (external_vis, !external_vis->value);
m_changesound = true;
}
break;
case MENU_EXTERNAL_LIT:
if (dir != 0)
{
Cvar_SetValue (external_lit, !external_lit->value);
m_changesound = true;
}
break;
// Client options menu
case MENU_CLIENT_OPTIONS:
if (key == K_ENTER || key == K_JOY1 || key == K_ESCAPE)
{
current_menu = m_menu_client_options;
current_cursor = &client_options_cursor;
m_entersound = true;
}
break;
case MENU_CL_ENTITIES_MIN:
if (dir != 0)
{
Cvar_SetValue (cl_entities_min, cl_entities_min->value + dir * 50);
m_changesound = true;
}
break;
case MENU_CL_ENTITIES_TEMP_MIN:
if (dir != 0)
{
Cvar_SetValue (cl_entities_min_temp, cl_entities_min_temp->value + dir * 32);
m_changesound = true;
}
break;
case MENU_CL_ENTITIES_STATIC_MIN:
if (dir != 0)
{
Cvar_SetValue (cl_entities_min_static, cl_entities_min_static->value + dir * 32);
m_changesound = true;
}
break;
case MENU_CL_COMPATIBILITY:
if (dir != 0)
{
Cvar_SetValue (cl_compatibility, !cl_compatibility->value);
m_changesound = true;
}
break;
// Server options menu
case MENU_SERVER_OPTIONS:
if (key == K_ENTER || key == K_JOY1 || key == K_ESCAPE)
{
current_menu = m_menu_server_options;
current_cursor = &server_options_cursor;
m_entersound = true;
}
break;
case MENU_SV_ENTITIES:
if (dir != 0)
{
Cvar_SetValue (sv_entities, sv_entities->value + dir * 50);
m_changesound = true;
}
break;
case MENU_SV_ENTITIES_TEMP:
if (dir != 0)
{
Cvar_SetValue (sv_entities_temp, sv_entities_temp->value + dir * 32);
m_changesound = true;
}
break;
case MENU_SV_ENTITIES_STATIC:
if (dir != 0)
{
Cvar_SetValue (sv_entities_static, sv_entities_static->value + dir * 32);
m_changesound = true;
}
break;
case MENU_SV_ENTITIES_COPY_TO_CL:
if (key == K_ENTER || key == K_JOY1)
{
Cvar_SetValue (cl_entities_min, sv_entities->value);
Cvar_SetValue (cl_entities_min_temp, sv_entities_temp->value);
Cvar_SetValue (cl_entities_min_static, sv_entities_static->value);
m_changesound = true;
}
break;
case MENU_PR_ZONE_MIN_STRINGS:
if (dir != 0)
{
Cvar_SetValue (pr_zone_min_strings, pr_zone_min_strings->value + dir * 32);
m_changesound = true;
}
break;
case MENU_BUILTIN_REMAP:
if (dir != 0)
{
Cvar_SetValue (pr_builtin_remap, !pr_builtin_remap->value);
m_changesound = true;
}
break;
case MENU_SV_COMPATIBILITY:
if (dir != 0)
{
Cvar_SetValue (sv_compatibility, !sv_compatibility->value);
m_changesound = true;
}
break;
case MENU_NVS_ENABLE:
if (dir != 0)
{
Cvar_SetValue (nvs_svc_enable, !nvs_svc_enable->value);
m_changesound = true;
}
break;
case MENU_INTERNAL_OPTIONS:
if (key == K_ENTER || key == K_JOY1 || key == K_ESCAPE)
{
current_menu = m_menu_internal_options;
current_cursor = &internal_options_cursor;
m_entersound = true;
}
break;
// Video options menu
case MENU_VIDEO_OPTIONS:
if (key == K_ENTER || key == K_JOY1 || key == K_ESCAPE)
{
current_menu = m_menu_video_options;
current_cursor = &video_options_cursor;
m_entersound = true;
}
break;
// Quality options menu
case MENU_QUALITY_OPTIONS:
if (key == K_ENTER || key == K_JOY1 || key == K_ESCAPE)
{
current_menu = m_menu_quality_options;
current_cursor = &quality_options_cursor;
m_entersound = true;
}
break;
case MENU_PRESET_OPTIONS:
if (key == K_ENTER || key == K_JOY1 || key == K_ESCAPE)
{
current_menu = m_menu_preset_options;
current_cursor = &preset_options_cursor;
m_entersound = true;
}
break;
case MENU_HUD_OPTIONS:
if (key == K_ENTER || key == K_JOY1 || key == K_ESCAPE)
{
current_menu = m_menu_hud_options;
current_cursor = &hud_options_cursor;
m_entersound = true;
}
break;
case MENU_CONTENT_OPTIONS:
if (key == K_ENTER || key == K_JOY1 || key == K_ESCAPE)
{
current_menu = m_menu_content_options;
current_cursor = &content_options_cursor;
m_entersound = true;
}
break;
// View options menu
case MENU_VIEW_OPTIONS:
if (key == K_ENTER || key == K_JOY1 || key == K_ESCAPE)
{
current_menu = m_menu_view_options;
current_cursor = &view_options_cursor;
m_entersound = true;
}
break;
case MENU_SCREENSIZE:
if (dir != 0)
{
scr_viewsize->value += dir * 10;
if (scr_viewsize->value < 30)
scr_viewsize->value = 30;
if (scr_viewsize->value > 120)
scr_viewsize->value = 120;
Cvar_SetValue (scr_viewsize, scr_viewsize->value);
m_changesound = true;
}
break;
case MENU_BRIGHTNESS:
if (dir != 0)
{
v_gamma->value -= dir * 0.05;
if (v_gamma->value < 0.5)
v_gamma->value = 0.5;
if (v_gamma->value > 1)
v_gamma->value = 1;
Cvar_SetValue (v_gamma, v_gamma->value);
m_changesound = true;
}
break;
case MENU_CONTRAST:
if (dir != 0)
{
v_contrast->value += dir * 0.2;
if (v_contrast->value < 1)
v_contrast->value = 1;
if (v_contrast->value > 3)
v_contrast->value = 3;
Cvar_SetValue (v_contrast, v_contrast->value);
m_changesound = true;
}
break;
case MENU_SATURATION:
if (dir != 0)
{
v_saturation->value += dir * 0.2;
if (v_saturation->value < 0)
v_saturation->value = 0;
if (v_saturation->value > 3)
v_saturation->value = 3;
Cvar_SetValue (v_saturation, v_saturation->value);
m_changesound = true;
}
break;
case MENU_BLOODLEVEL:
if (dir != 0)
{
r_particleblood->value += dir * 4;
if (r_particleblood->value < -4)
r_particleblood->value = -4;
if (r_particleblood->value > 16)
r_particleblood->value = 16;
Cvar_SetValue (r_particleblood, r_particleblood->value);
m_changesound = true;
}
break;
case MENU_WATERQUALITY:
if (dir != 0)
{
r_waterquality->value += dir * 1;
if (r_waterquality->value < 0)
r_waterquality->value = 0;
if (r_waterquality->value > 2)
r_waterquality->value = 2;
Cvar_SetValue (r_waterquality, r_waterquality->value);
m_changesound = true;
}
break;
case MENU_CON_ALPHA:
if (dir != 0)
{
Cvar_SetValue (con_alpha, con_alpha->value - dir * 0.1);
m_changesound = true;
}
break;
case MENU_WATERALPHA:
if (dir != 0)
{
r_wateralpha->value += dir * 0.05;
if (r_wateralpha->value < 0)
r_wateralpha->value = 0;
if (r_wateralpha->value > 1)
r_wateralpha->value = 1;
Cvar_SetValue (r_wateralpha, r_wateralpha->value);
m_changesound = true;
}
break;
case MENU_REVERT_COLORMAP:
if (key == K_ENTER || key == K_JOY1)
{
ColormapForceLoad();
m_changesound = true;
}
break;
case MENU_COLOR:
if (dir != 0)
{
r_menucolor->value += dir * 1;
if (r_menucolor->value < 0)
r_menucolor->value = 0;
if (r_menucolor->value > 15)
r_menucolor->value = 15;
Cvar_SetValue (r_menucolor, r_menucolor->value);
m_changesound = true;
}
break;
case MENU_WATERBLEND:
if (dir != 0)
{
r_waterblend->value += dir * 1;
if (r_waterblend->value < 0)
r_waterblend->value = 3;
if (r_waterblend->value > 3)
r_waterblend->value = 0;
Cvar_SetValue (r_waterblend, r_waterblend->value);
m_changesound = true;
}
break;
#ifdef _WIN32
case MENU_STRETCHMODE:
if (dir != 0)
{
vid_stretch_by_2->value += dir * 1;
if (vid_stretch_by_2->value < 0)
vid_stretch_by_2->value = 3;
if (vid_stretch_by_2->value > 3)
vid_stretch_by_2->value = 0;
Cvar_SetValue (vid_stretch_by_2, vid_stretch_by_2->value);
m_changesound = true;
}
break;
#endif
case MENU_COLORED:
if (dir != 0)
{
r_coloredlights->value += dir * 1;
if (r_coloredlights->value < 0)
r_coloredlights->value = 3;
if (r_coloredlights->value > 3)
r_coloredlights->value = 0;
Cvar_SetValue (r_coloredlights, r_coloredlights->value);
m_changesound = true;
}
break;
#ifndef GLQUAKE
case MENU_OVERBRIGHT:
if (dir != 0)
{
Cvar_SetValue (r_overbrightmdl, !r_overbrightmdl->value);
m_changesound = true;
}
break;
case MENU_MIPDETAIL:
if (dir != 0)
{
d_mipdetail->value += dir * 1;
if (d_mipdetail->value < 0)
d_mipdetail->value = 3;
if (d_mipdetail->value > 3)
d_mipdetail->value = 0;
Cvar_SetValue (d_mipdetail, d_mipdetail->value);
m_changesound = true;
}
break;
case MENU_SCREENSCALE:
if (dir != 0)
{
scr_scale->value += dir * 1;
if (scr_scale->value < 1)
scr_scale->value = 1;
if (scr_scale->value > 4)
scr_scale->value = 4;
Cvar_SetValue (scr_scale, scr_scale->value);
m_changesound = true;
}
break;
case MENU_RETROSCALE:
if (dir != 0)
{
Cvar_SetValue (scr_retroscale, !scr_retroscale->value);
m_changesound = true;
}
break;
#endif
case MENU_SPRAY:
if (dir != 0)
{
Cvar_SetValue (r_particlespray, !r_particlespray->value);
m_changesound = true;
}
break;
case MENU_BLOODHACK:
if (dir != 0)
{
Cvar_SetValue (r_particleblood, !r_particleblood->value);
m_changesound = true;
}
break;
case MENU_PARTICLESET:
if (dir != 0)
{
r_particleset->value += dir * 1;
if (r_particleset->value < 0)
r_particleset->value = 3;
if (r_particleset->value > 3)
r_particleset->value = 0;
Cvar_SetValue (r_particleset, r_particleset->value);
m_changesound = true;
}
break;
case MENU_FLAMEHACK:
if (dir != 0)
{
r_flamehack->value += dir * 1;
if (r_flamehack->value < 0)
r_flamehack->value = 3;
if (r_flamehack->value > 3)
r_flamehack->value = 0;
Cvar_SetValue (r_flamehack, r_flamehack->value);
m_changesound = true;
}
break;
case MENU_FLARES:
if (dir != 0)
{
r_flares->value += dir * 1;
if (r_flares->value < 0)
r_flares->value = 2;
if (r_flares->value > 2)
r_flares->value = 0;
Cvar_SetValue (r_flares, r_flares->value);
m_changesound = true;
}
break;
case MENU_PARTICLESPRITES:
if (dir != 0)
{
r_particlesprite->value += dir * 1;
if (r_particlesprite->value < 0)
r_particlesprite->value = 2;
if (r_particlesprite->value > 2)
r_particlesprite->value = 0;
Cvar_SetValue (r_particlesprite, r_particlesprite->value);
m_changesound = true;
}
break;
case MENU_LOADSCREEN:
if (dir != 0)
{
loadscreen->value += dir * 1;
if (loadscreen->value < 0)
loadscreen->value = 2;
if (loadscreen->value > 2)
loadscreen->value = 0;
Cvar_SetValue (loadscreen, loadscreen->value);
m_changesound = true;
}
break;
case MENU_DEATHCAM:
if (dir != 0)
{
cl_diecam->value += dir * 1;
if (cl_diecam->value < 0)
cl_diecam->value = 4;
if (cl_diecam->value > 4)
cl_diecam->value = 0;
Cvar_SetValue (cl_diecam, cl_diecam->value);
m_changesound = true;
}
break;
case MENU_ASPECT:
if (dir != 0)
{
scr_aspectmode->value += dir * 1;
vid.recalc_refdef = 1;
if (scr_aspectmode->value < 0)
scr_aspectmode->value = 2;
if (scr_aspectmode->value > 2)
scr_aspectmode->value = 0;
Cvar_SetValue (scr_aspectmode, scr_aspectmode->value);
m_changesound = true;
}
break;
case MENU_BOBMODEL:
if (dir != 0)
{
cl_bobmodel->value += dir * 1;
if (cl_bobmodel->value < 0)
cl_bobmodel->value = 4;
if (cl_bobmodel->value > 4)
cl_bobmodel->value = 0;
Cvar_SetValue (cl_bobmodel, cl_bobmodel->value);
m_changesound = true;
}
break;
case MENU_LEANMODEL:
if (dir != 0)
{
Cvar_SetValue (cl_leanmodel, !cl_leanmodel->value);
m_changesound = true;
}
break;
case MENU_FOLLOWMODEL:
if (dir != 0)
{
Cvar_SetValue (cl_followmodel, !cl_followmodel->value);
m_changesound = true;
}
break;
case MENU_GUNDRAW:
if (dir != 0)
{
Cvar_SetValue (cl_gundraw, !cl_gundraw->value);
m_changesound = true;
}
break;
case MENU_GUNHOLD:
if (dir != 0)
{
Cvar_SetValue (cl_bobfall, !cl_bobfall->value);
m_changesound = true;
}
break;
case MENU_COLOREDDYNS:
if (dir != 0)
{
Cvar_SetValue (r_coloreddyns, !r_coloreddyns->value);
m_changesound = true;
}
break;
case MENU_OVERBRIGHTS:
if (dir != 0)
{
Cvar_SetValue (r_overbrightBits, !r_overbrightBits->value);
m_changesound = true;
}
break;
case MENU_FULLBRIGHTS:
if (dir != 0)
{
Cvar_SetValue (r_fullbrights, !r_fullbrights->value);
m_changesound = true;
}
break;
case MENU_UNDERWATER:
if (dir != 0)
{
Cvar_SetValue (s_underwater, !s_underwater->value);
m_changesound = true;
}
break;
case MENU_GIBBURST:
if (dir != 0)
{
Cvar_SetValue (s_gibs, !s_gibs->value);
m_changesound = true;
}
break;
case MENU_BLOODBURST:
if (dir != 0)
{
Cvar_SetValue (s_blood, !s_blood->value);
m_changesound = true;
}
break;
case MENU_PLAYERDEATH:
if (dir != 0)
{
Cvar_SetValue (s_playerdeath, !s_playerdeath->value);
m_changesound = true;
}
break;
case MENU_STANDSTILL:
if (dir != 0)
{
Cvar_SetValue (sv_standstill, !sv_standstill->value);
m_changesound = true;
}
break;
#ifndef GLQUAKE
case MENU_LOWDETAIL:
if (dir != 0)
{
r_virtualmode->value += dir * 1;
if (r_virtualmode->value < 0)
r_virtualmode->value = 2;
if (r_virtualmode->value > 2)
r_virtualmode->value = 0;
Cvar_SetValue (r_virtualmode, r_virtualmode->value);
m_changesound = true;
}
break;
case MENU_SHADING:
if (dir != 0)
{
r_shading->value += dir * 1;
if (r_shading->value < 0)
r_shading->value = 2;
if (r_shading->value > 2)
r_shading->value = 0;
Cvar_SetValue (r_shading, r_shading->value);
m_changesound = true;
}
break;
case MENU_LOWWORLD:
if (dir != 0)
{
Cvar_SetValue (r_lowworld, !r_lowworld->value);
m_changesound = true;
}
break;
case MENU_FILTERING:
if (dir != 0)
{
Cvar_SetValue (r_filter, !r_filter->value);
m_changesound = true;
}
break;
case MENU_DITHERING: // obsolete
if (dir != 0)
{
Cvar_SetValue (r_dither, !r_dither->value);
m_changesound = true;
}
break;
case MENU_SHADOWHACK:
if (dir != 0)
{
Cvar_SetValue (r_shadowhack, !r_shadowhack->value);
shadowhack = r_shadowhack->value;
m_changesound = true;
}
break;
case MENU_DYNAMIC:
if (dir != 0)
{
Cvar_SetValue (r_dynamic, !r_dynamic->value);
m_changesound = true;
}
break;
case MENU_MUZZLEBLEND:
if (dir != 0)
{
Cvar_SetValue (r_muzzlehack, !r_muzzlehack->value);
m_changesound = true;
}
break;
case MENU_SHINYGRAYS:
if (dir != 0)
{
Cvar_SetValue (r_shinygrays, !r_shinygrays->value);
m_changesound = true;
}
break;
case MENU_LOWMODELS:
if (dir != 0)
{
Cvar_SetValue (r_lowmodels, !r_lowmodels->value);
m_changesound = true;
}
break;
case MENU_LIGHTQUALITY:
if (dir != 0)
{
Cvar_SetValue (r_lightquality, !r_lightquality->value);
m_changesound = true;
}
break;
case MENU_SHADEDITHER:
if (dir != 0)
{
Cvar_SetValue (r_shadedither, !r_shadedither->value);
m_changesound = true;
}
break;
case MENU_TRANQUALITY:
if (dir != 0)
{
Cvar_SetValue (r_tranquality, !r_tranquality->value);
m_changesound = true;
}
break;
case MENU_AUTOSAVER:
if (dir != 0)
{
Cvar_SetValue (autosaver, !autosaver->value);
m_changesound = true;
}
break;
case MENU_ALPHASHIFT:
if (dir != 0)
{
Cvar_SetValue (r_alphashift, !r_alphashift->value);
m_changesound = true;
}
break;
#endif
case MENU_HUDSWAP:
if (dir != 0)
{
Cvar_SetValue (cl_hudswap, !cl_hudswap->value);
m_changesound = true;
}
break;
case MENU_OLDSTATBAR:
if (dir != 0)
{
Cvar_SetValue (cl_sbar, !cl_sbar->value);
m_changesound = true;
}
break;
case MENU_LERPMODELS:
if (dir != 0)
{
Cvar_SetValue (r_lerpmodels, !r_lerpmodels->value);
m_changesound = true;
}
break;
#ifndef BENCH
case MENU_CLASSICSPAT:
if (dir != 0)
{
Cvar_SetValue (s_oldspatial, !s_oldspatial->value);
m_changesound = true;
}
break;
#endif
case MENU_CON_HEIGHT:
if (dir != 0)
{
Cvar_SetValue (scr_conheight, scr_conheight->value + dir * 0.1);
m_changesound = true;
}
break;
case MENU_SHOW_FPS:
if (dir != 0)
{
Cvar_SetValue (cl_showfps, !cl_showfps->value);
m_changesound = true;
}
break;
#ifdef GLQUAKE
case MENU_GL_MAXDEPTH:
if (dir != 0)
{
Cvar_SetValue (gl_maxdepth, gl_maxdepth->value + dir * 256);
m_changesound = true;
}
break;
#endif
}
if (m_changesound)
{
S_LocalSound ("misc/menu3.wav");
}
}
void M_Menu_Key (menu_definition_t *menu_definition, int *current_index, int key)
{
qboolean m_movesound;
m_movesound = false;
switch (key)
{
case K_UPARROW:
case K_DOWNARROW:
if (menu_first_index != 0
&& menu_first_index != menu_last_index)
{
int dir;
int old_index;
if (key == K_UPARROW)
{
dir = -1;
}
else
{
dir = 1;
}
old_index = *current_index;
do
{
*current_index += dir;
if (*current_index < menu_first_index)
{
*current_index = menu_last_index;
}
else if (*current_index > menu_last_index)
{
*current_index = menu_first_index;
}
}
while (menu_definition[*current_index].type != MENU_SELECTABLE);
if (*current_index != old_index)
{
m_movesound = true;
}
}
break;
case K_ESCAPE:
M_ExecFunction(&menu_definition[0], key);
break;
default:
if (*current_index > 0)
{
M_ExecFunction(&menu_definition[*current_index], key);
}
}
if (m_movesound)
{
S_LocalSound ("misc/menu1.wav");
}
}
// 2002-01-31 New menu system by Maddes start
//=============================================================================
/* KEYS MENU */
char *bindnames[][2] =
{
{"+attack", "attack"},
{"impulse 10", "change weapon"},
{"impulse 12", "reverse cycle"},
{"+jump", "jump / swim up"},
{"+forward", "walk forward"},
{"+back", "backpedal"},
{"+left", "turn left"},
{"+right", "turn right"},
{"+speed", "run"},
{"+moveleft", "step left"},
{"+moveright", "step right"},
{"+strafe", "sidestep"},
{"+lookup", "look up"},
{"+lookdown", "look down"},
{"centerview", "center view"},
{"+mlook", "mouse look"},
{"+klook", "keyboard look"},
{"+moveup", "swim up"},
{"+movedown", "swim down"},
/*{"+moveup", "swim up"},
{"+movedown", "swim down"}, // testing lists that exceed screen size
{"+moveup", "swim up"},
{"+movedown", "swim down"},
{"+moveup", "swim up"},
{"+movedown", "swim down"},
{"+moveup", "swim up"},
{"+movedown", "swim down"},
{"+moveup", "swim up"},
{"+movedown", "swim down"},
{"+moveup", "swim up"},
{"+movedown", "swim down"}, */
};
char *extrabinds[][2] =
{
{"+use", "eat"},
{"impulse 9", "poop"},
{"disconnect", "fart down"}
};
void InitCustomKeyList (void)
{
loadedfile_t *fileinfo; // leilei - custom key bind thing lists
fileinfo = COM_LoadHunkFile ("keys.lst");
if (!fileinfo)
{
Con_Printf ("couldn't load keys.lst! Custom binds not available.");
return;
}
//extrabinds = fileinfo->data;
// else
// extrabinds = fileinfo->data;
}
/*
===============
Cmd_Exec_f
===============
void Cmd_Exec_f (void)
{
char *f;
int mark;
loadedfile_t *fileinfo; // 2001-09-12 Returning information about loaded file by Maddes
if (Cmd_Argc () != 2)
{
Con_Printf ("exec <filename> : execute a script file\n");
return;
}
mark = Hunk_LowMark ();
// 2001-09-12 Returning information about loaded file by Maddes start
f = (char *)COM_LoadHunkFile (Cmd_Argv(1));
if (!f)
fileinfo = COM_LoadHunkFile (Cmd_Argv(1));
if (!fileinfo)
// 2001-09-12 Returning information about loaded file by Maddes end
{
Con_Printf ("couldn't exec %s\n",Cmd_Argv(1));
return;
}
f = (char *)fileinfo->data; // 2001-09-12 Returning information about loaded file by Maddes
Con_Printf ("execing %s\n",Cmd_Argv(1));
Cbuf_InsertText (f);
Hunk_FreeToLowMark (mark);
}
*/
#define NUMCOMMANDS (sizeof(bindnames)/sizeof(bindnames[0]))
int NUMCOMMANDS2;
int keys_cursor;
int bind_grab;
void M_Menu_Keys_f (void)
{
key_dest = key_menu;
m_state = m_keys;
m_entersound = true;
}
void M_Menu_Keys_f2 (void)
{
key_dest = key_menu;
m_state = m_keys2;
m_entersound = true;
}
void M_FindKeysForCommand (char *command, int *twokeys)
{
int count;
int j;
int l;
char *b;
twokeys[0] = twokeys[1] = -1;
l = strlen(command);
count = 0;
for (j=0 ; j<256 ; j++)
{
b = keybindings[j];
if (!b)
continue;
if (!strncmp (b, command, l) )
{
twokeys[count] = j;
count++;
if (count == 2)
break;
}
}
}
void M_UnbindCommand (char *command)
{
int j;
int l;
char *b;
l = strlen(command);
for (j=0 ; j<256 ; j++)
{
b = keybindings[j];
if (!b)
continue;
if (!strncmp (b, command, l) )
Key_SetBinding (j, "");
}
}
void M_Keys_Draw (void)
{
int i; //, l // 2001-12-10 Reduced compiler warnings by Jeff Ford
int keys[2];
char *name;
int x, y;
qpic_t *p;
p = Draw_CachePic ("gfx/ttl_cstm.lmp");
M_DrawPic ( (320-p->width)/2, 4, p);
if (bind_grab)
M_Print (12, 32, "Press a key or button for this action");
else
M_Print (18, 32, "Enter to change, backspace to clear");
// search for known bindings
for (i=0 ; i<NUMCOMMANDS ; i++)
{
y = 48 + 8*i;
M_Print (16, y, bindnames[i][1]);
// l = strlen (bindnames[i][0]); // 2001-12-10 Reduced compiler warnings by Jeff Ford
M_FindKeysForCommand (bindnames[i][0], keys);
if (keys[0] == -1)
{
M_Print (140, y, "???");
}
else
{
name = Key_KeynumToString (keys[0]);
M_Print (140, y, name);
x = strlen(name) * 8;
if (keys[1] != -1)
{
M_Print (140 + x + 8, y, "or");
M_Print (140 + x + 32, y, Key_KeynumToString (keys[1]));
}
}
}
if (bind_grab)
M_DrawCharacter (130, 48 + keys_cursor*8, '=');
else
M_DrawCharacter (130, 48 + keys_cursor*8, 12+((int)(realtime*4)&1));
}
// For mods
void M_Keys_Draw2 (void)
{
int i;
int keys[2];
char *name;
int x, y;
qpic_t *p;
NUMCOMMANDS2 = (sizeof(extrabinds)/sizeof(extrabinds[0]));
p = Draw_CachePic ("gfx/ttl_cstm.lmp");
M_DrawPic ( (320-p->width)/2, 4, p);
if (bind_grab)
M_Print (12, 32, "Press a key or button for this action");
else
M_Print (18, 32, "Enter to change, backspace to clear");
// search for known bindings
for (i=0 ; i<NUMCOMMANDS2 ; i++)
{
y = 48 + 8*i;
M_Print (16, y, extrabinds[i][1]);
M_FindKeysForCommand (extrabinds[i][0], keys);
if (keys[0] == -1)
{
M_Print (140, y, "???");
}
else
{
name = Key_KeynumToString (keys[0]);
M_Print (140, y, name);
x = strlen(name) * 8;
if (keys[1] != -1)
{
M_Print (140 + x + 8, y, "or");
M_Print (140 + x + 32, y, Key_KeynumToString (keys[1]));
}
}
}
if (bind_grab)
M_DrawCharacter (130, 48 + keys_cursor*8, '=');
else
M_DrawCharacter (130, 48 + keys_cursor*8, 12+((int)(realtime*4)&1));
}
void M_Keys_Key (int k)
{
char cmd[80];
int keys[2];
if (bind_grab)
{ // defining a key
S_LocalSound ("misc/menu1.wav");
if (k == K_ESCAPE)
{
bind_grab = false;
}
else if (k != '`')
{
sprintf (cmd, "bind \"%s\" \"%s\"\n", Key_KeynumToString (k), bindnames[keys_cursor][0]);
Cbuf_InsertText (cmd);
}
bind_grab = false;
return;
}
switch (k)
{
case K_ESCAPE:
M_Menu_Options_f ();
break;
case K_LEFTARROW:
case K_UPARROW:
S_LocalSound ("misc/menu1.wav");
keys_cursor--;
if (keys_cursor < 0)
keys_cursor = NUMCOMMANDS-1;
break;
case K_DOWNARROW:
case K_RIGHTARROW:
S_LocalSound ("misc/menu1.wav");
keys_cursor++;
if (keys_cursor >= NUMCOMMANDS)
keys_cursor = 0;
break;
case K_JOY1:
case K_ENTER: // go into bind mode
M_FindKeysForCommand (bindnames[keys_cursor][0], keys);
S_LocalSound ("misc/menu2.wav");
if (keys[1] != -1)
M_UnbindCommand (bindnames[keys_cursor][0]);
bind_grab = true;
break;
case K_BACKSPACE: // delete bindings
case K_DEL: // delete bindings
S_LocalSound ("misc/menu2.wav");
M_UnbindCommand (bindnames[keys_cursor][0]);
break;
}
}
void M_Keys_Key2 (int k)
{
char cmd[80];
int keys[2];
if (bind_grab)
{ // defining a key
S_LocalSound ("misc/menu1.wav");
if (k == K_ESCAPE)
{
bind_grab = false;
}
else if (k != '`')
{
sprintf (cmd, "bind \"%s\" \"%s\"\n", Key_KeynumToString (k), extrabinds[keys_cursor][0]);
Cbuf_InsertText (cmd);
}
bind_grab = false;
return;
}
switch (k)
{
case K_ESCAPE:
M_Menu_Options_f ();
break;
case K_LEFTARROW:
case K_UPARROW:
S_LocalSound ("misc/menu1.wav");
keys_cursor--;
if (keys_cursor < 0)
keys_cursor = NUMCOMMANDS2-1;
break;
case K_DOWNARROW:
case K_RIGHTARROW:
S_LocalSound ("misc/menu1.wav");
keys_cursor++;
if (keys_cursor >= NUMCOMMANDS2)
keys_cursor = 0;
break;
case K_ENTER: // go into bind mode
M_FindKeysForCommand (extrabinds[keys_cursor][0], keys);
S_LocalSound ("misc/menu2.wav");
if (keys[1] != -1)
M_UnbindCommand (extrabinds[keys_cursor][0]);
bind_grab = true;
break;
case K_BACKSPACE: // delete bindings
case K_DEL: // delete bindings
S_LocalSound ("misc/menu2.wav");
M_UnbindCommand (extrabinds[keys_cursor][0]);
break;
}
}
//=============================================================================
/* VIDEO MENU */
void M_Menu_Video_f (void)
{
key_dest = key_menu;
m_state = m_video;
m_entersound = true;
}
void M_Video_Draw (void)
{
(*vid_menudrawfn) ();
}
void M_Video_Key (int key)
{
(*vid_menukeyfn) (key);
}
//=============================================================================
/* HELP MENU */
int help_page;
#define NUM_HELP_PAGES 6
void M_Menu_Help_f (void)
{
key_dest = key_menu;
m_state = m_help;
m_entersound = true;
help_page = 0;
}
void M_Help_Draw (void)
{
M_DrawPic (0, 0, Draw_CachePic ( va("gfx/help%i.lmp", help_page)) );
}
void M_Help_Key (int key)
{
switch (key)
{
case K_ESCAPE:
M_Menu_Main_f ();
break;
case K_UPARROW:
case K_RIGHTARROW:
m_entersound = true;
if (++help_page >= NUM_HELP_PAGES)
help_page = 0;
break;
case K_DOWNARROW:
case K_LEFTARROW:
m_entersound = true;
if (--help_page < 0)
help_page = NUM_HELP_PAGES-1;
break;
}
}
//=============================================================================
/* QUIT MENU */
int msgNumber;
int m_quit_prevstate;
qboolean wasInMenus;
//#ifndef _WIN32
#ifndef PROTO
char *quitMessage [] =
{
/* .........1.........2.... */
" Are you gonna quit ",
" this game just like ",
" everything else? ",
" ",
" Milord, methinks that ",
" thou art a lowly ",
" quitter. Is this true? ",
" ",
" Do I need to bust your ",
" face open for trying ",
" to quit? ",
" ",
" Man, I oughta smack you",
" for trying to quit! ",
" Press Y to get ",
" smacked out. ",
" Press Y to quit like a ",
" big loser in life. ",
" Press N to stay proud ",
" and successful! ",
" If you press Y to ",
" quit, I will summon ",
" Satan all over your ",
" hard drive! ",
" Um, Asmodeus dislikes ",
" his children trying to ",
" quit. Press Y to return",
" to your Tinkertoys. ",
" If you quit now, I'll ",
" throw a blanket-party ",
" for you next time! ",
" "
};
#else
char *quitMessage [] =
{
/* .........1.........2.... */
" Why are you leaving me ",
" for that cruddy OS ",
" you live with?? ",
" ",
" Ok why don't you just ",
" get the heck out of ",
" this game you loser. ",
" ",
" Is this game too coool ",
" for your face trying ",
" to quit? ",
" ",
" Man, I oughta poke you",
" for trying to quit! ",
" Press Y to get ",
" poked out. ",
" Press Y to quit like a ",
" addicted cig smoker. ",
" Press N to quit like ",
" a big loser in life ",
" If you press Y to ",
" quit, I will ",
" format ntfs on your ",
" ext3 partition! ",
" IF YOU PRESS y YOU LOS ",
" YOUR CHANCES IN WINNING",
" A NEW CAR!!!!!!!!!!!!!!",
" so prease press N.. ",
" ",
" GET OUT OF HERE ",
" ",
" "
};
#endif
//#endif
void M_Menu_Quit_f (void)
{
if (m_state == m_quit)
return;
wasInMenus = (key_dest == key_menu);
key_dest = key_menu;
m_quit_prevstate = m_state;
m_state = m_quit;
m_entersound = true;
msgNumber = rand()&7;
}
void M_Quit_Key (int key)
{
switch (key)
{
case K_ESCAPE:
case 'n':
case 'N':
if (wasInMenus)
{
m_state = m_quit_prevstate;
m_entersound = true;
}
else
{
key_dest = key_game;
m_state = m_none;
}
break;
case 'Y':
case 'y':
key_dest = key_console;
Host_Quit_f ();
break;
default:
break;
}
}
void M_Quit_Draw (void)
{
if (wasInMenus)
{
m_state = m_quit_prevstate;
m_recursiveDraw = true;
M_Draw ();
m_state = m_quit;
}
if (menu_quitscreen->value == 1){
M_DrawTextBox (0, 0, 38, 23);
M_PrintWhite (16, 12, " Quake version 1.09 by id Software\n\n");
M_PrintWhite (16, 28, "Programming Art \n");
M_Print (16, 36, " John Carmack Adrian Carmack\n");
M_Print (16, 44, " Michael Abrash Kevin Cloud\n");
M_Print (16, 52, " John Cash Paul Steed\n");
M_Print (16, 60, " Dave 'Zoid' Kirsch\n");
M_PrintWhite (16, 68, "Design Biz\n");
M_Print (16, 76, " John Romero Jay Wilbur\n");
M_Print (16, 84, " Sandy Petersen Mike Wilson\n");
M_Print (16, 92, " American McGee Donna Jackson\n");
M_Print (16, 100, " Tim Willits Todd Hollenshead\n");
M_PrintWhite (16, 108, "Support Projects\n");
M_Print (16, 116, " Barrett Alexander Shawn Green\n");
M_PrintWhite (16, 124, "Sound Effects\n");
M_Print (16, 132, " Trent Reznor and Nine Inch Nails\n\n");
M_PrintWhite (16, 140, "Quake is a trademark of Id Software,\n");
M_PrintWhite (16, 148, "inc., (c)1996 Id Software, inc. All\n");
M_PrintWhite (16, 156, "rights reserved. NIN logo is a\n");
M_PrintWhite (16, 164, "registered trademark licensed to\n");
M_PrintWhite (16, 172, "Nothing Interactive, Inc. All rights\n");
M_PrintWhite (16, 180, "reserved. Press y to exit\n");
}
else if (menu_quitscreen->value == 2){
M_DrawTextBox (0, 0, 38, 23);
M_PrintWhite (16, 12, " ENGOO version 2.70 \n\n");
M_PrintWhite (16, 28, " \n");
M_Print (16, 36, " Based on QIP Engine by Maddes and \n");
M_Print (16, 44, " \n");
M_Print (16, 52, " \n");
M_PrintWhite (16, 60, " Programming by \n");
M_Print (16, 68, " leilei \n");
M_Print (16, 76, " \n");
M_PrintWhite (16, 84, " LOTS of HELP from \n");
M_Print (16, 92, " LordHavoc - Lighting\n");
M_Print (16, 100, " Spike - Memory\n");
M_Print (16, 108, " Fitz - Fog\n");
M_Print (16, 116, " Qbism - Optimizations\n");
M_Print (16, 124, " Mankrip - Optimizations\n");
M_Print (16, 132, " Andrewj - Dithering\n");
M_Print (16, 140, " Tomaz - Snow/Rain and Bots\n");
M_Print (16, 148, " MH - Vid code /interpol\n");
M_Print (16, 156, " Siggi - 2D Scaling\n");
M_Print (16, 164, " Taniwha - Aspect\n");
M_PrintWhite (16, 172, " This engine is licensed under the\n");
M_PrintWhite (16, 180, " GNU GPL v2. Read COPYING for more.\n");
}
else // old classic dos version threats
{
M_DrawTextBox (56, 76, 24, 4);
M_Print (64, 84, quitMessage[msgNumber*4+0]);
M_Print (64, 92, quitMessage[msgNumber*4+1]);
M_Print (64, 100, quitMessage[msgNumber*4+2]);
M_Print (64, 108, quitMessage[msgNumber*4+3]);
}
}
void M_Quit_Draw_Credits (void)
{
if (wasInMenus)
{
m_state = m_quit_prevstate;
m_recursiveDraw = true;
M_Draw ();
m_state = m_quit;
}
//#ifdef _WIN32
//ndif
}
//=============================================================================
/* SERIAL CONFIG MENU */
int serialConfig_cursor;
int serialConfig_cursor_table[] = {48, 64, 80, 96, 112, 132};
#define NUM_SERIALCONFIG_CMDS 6
static int ISA_uarts[] = {0x3f8,0x2f8,0x3e8,0x2e8};
static int ISA_IRQs[] = {4,3,4,3};
int serialConfig_baudrate[] = {9600,14400,19200,28800,38400,57600};
int serialConfig_comport;
int serialConfig_irq ;
int serialConfig_baud;
char serialConfig_phone[16];
void M_Menu_SerialConfig_f (void)
{
int n;
int port;
int baudrate;
qboolean useModem;
key_dest = key_menu;
m_state = m_serialconfig;
m_entersound = true;
if (JoiningGame && SerialConfig)
serialConfig_cursor = 4;
else
serialConfig_cursor = 5;
(*GetComPortConfig) (0, &port, &serialConfig_irq, &baudrate, &useModem);
// map uart's port to COMx
for (n = 0; n < 4; n++)
if (ISA_uarts[n] == port)
break;
if (n == 4)
{
n = 0;
serialConfig_irq = 4;
}
serialConfig_comport = n + 1;
// map baudrate to index
for (n = 0; n < 6; n++)
if (serialConfig_baudrate[n] == baudrate)
break;
if (n == 6)
n = 5;
serialConfig_baud = n;
m_return_onerror = false;
m_return_reason[0] = 0;
}
void M_SerialConfig_Draw (void)
{
qpic_t *p;
int basex;
char *startJoin;
char *directModem;
if(gamemode != GAME_LASER_ARENA){
M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") );
p = Draw_CachePic ("gfx/p_multi.lmp");
}
basex = (320-p->width)/2;
M_DrawPic (basex, 4, p);
if (StartingGame)
startJoin = "New Game";
else
startJoin = "Join Game";
if (SerialConfig)
directModem = "Modem";
else
directModem = "Direct Connect";
M_Print (basex, 32, va ("%s - %s", startJoin, directModem));
basex += 8;
M_Print (basex, serialConfig_cursor_table[0], "Port");
M_DrawTextBox (160, 40, 4, 1);
M_Print (168, serialConfig_cursor_table[0], va("COM%u", serialConfig_comport));
M_Print (basex, serialConfig_cursor_table[1], "IRQ");
M_DrawTextBox (160, serialConfig_cursor_table[1]-8, 1, 1);
M_Print (168, serialConfig_cursor_table[1], va("%u", serialConfig_irq));
M_Print (basex, serialConfig_cursor_table[2], "Baud");
M_DrawTextBox (160, serialConfig_cursor_table[2]-8, 5, 1);
M_Print (168, serialConfig_cursor_table[2], va("%u", serialConfig_baudrate[serialConfig_baud]));
if (SerialConfig)
{
M_Print (basex, serialConfig_cursor_table[3], "Modem Setup...");
if (JoiningGame)
{
M_Print (basex, serialConfig_cursor_table[4], "Phone number");
M_DrawTextBox (160, serialConfig_cursor_table[4]-8, 16, 1);
M_Print (168, serialConfig_cursor_table[4], serialConfig_phone);
}
}
if (JoiningGame)
{
M_DrawTextBox (basex, serialConfig_cursor_table[5]-8, 7, 1);
M_Print (basex+8, serialConfig_cursor_table[5], "Connect");
}
else
{
M_DrawTextBox (basex, serialConfig_cursor_table[5]-8, 2, 1);
M_Print (basex+8, serialConfig_cursor_table[5], "OK");
}
M_DrawCharacter (basex-8, serialConfig_cursor_table [serialConfig_cursor], 12+((int)(realtime*4)&1));
if (serialConfig_cursor == 4)
M_DrawCharacter (168 + 8*strlen(serialConfig_phone), serialConfig_cursor_table [serialConfig_cursor], 10+((int)(realtime*4)&1));
if (*m_return_reason)
M_PrintWhite (basex, 148, m_return_reason);
}
void M_SerialConfig_Key (int key)
{
int l;
switch (key)
{
case K_ESCAPE:
M_Menu_Net_f ();
break;
case K_UPARROW:
S_LocalSound ("misc/menu1.wav");
serialConfig_cursor--;
if (serialConfig_cursor < 0)
serialConfig_cursor = NUM_SERIALCONFIG_CMDS-1;
break;
case K_DOWNARROW:
S_LocalSound ("misc/menu1.wav");
serialConfig_cursor++;
if (serialConfig_cursor >= NUM_SERIALCONFIG_CMDS)
serialConfig_cursor = 0;
break;
case K_LEFTARROW:
if (serialConfig_cursor > 2)
break;
S_LocalSound ("misc/menu3.wav");
if (serialConfig_cursor == 0)
{
serialConfig_comport--;
if (serialConfig_comport == 0)
serialConfig_comport = 4;
serialConfig_irq = ISA_IRQs[serialConfig_comport-1];
}
if (serialConfig_cursor == 1)
{
serialConfig_irq--;
if (serialConfig_irq == 6)
serialConfig_irq = 5;
if (serialConfig_irq == 1)
serialConfig_irq = 7;
}
if (serialConfig_cursor == 2)
{
serialConfig_baud--;
if (serialConfig_baud < 0)
serialConfig_baud = 5;
}
break;
case K_RIGHTARROW:
if (serialConfig_cursor > 2)
break;
forward:
S_LocalSound ("misc/menu3.wav");
if (serialConfig_cursor == 0)
{
serialConfig_comport++;
if (serialConfig_comport > 4)
serialConfig_comport = 1;
serialConfig_irq = ISA_IRQs[serialConfig_comport-1];
}
if (serialConfig_cursor == 1)
{
serialConfig_irq++;
if (serialConfig_irq == 6)
serialConfig_irq = 7;
if (serialConfig_irq == 8)
serialConfig_irq = 2;
}
if (serialConfig_cursor == 2)
{
serialConfig_baud++;
if (serialConfig_baud > 5)
serialConfig_baud = 0;
}
break;
case K_ENTER:
if (serialConfig_cursor < 3)
goto forward;
m_entersound = true;
if (serialConfig_cursor == 3)
{
(*SetComPortConfig) (0, ISA_uarts[serialConfig_comport-1], serialConfig_irq, serialConfig_baudrate[serialConfig_baud], SerialConfig);
M_Menu_ModemConfig_f ();
break;
}
if (serialConfig_cursor == 4)
{
serialConfig_cursor = 5;
break;
}
// serialConfig_cursor == 5 (OK/CONNECT)
(*SetComPortConfig) (0, ISA_uarts[serialConfig_comport-1], serialConfig_irq, serialConfig_baudrate[serialConfig_baud], SerialConfig);
M_ConfigureNetSubsystem ();
if (StartingGame)
{
M_Menu_GameOptions_f ();
break;
}
m_return_state = m_state;
m_return_onerror = true;
key_dest = key_game;
m_state = m_none;
if (SerialConfig)
Cbuf_AddText (va ("connect \"%s\"\n", serialConfig_phone));
else
Cbuf_AddText ("connect\n");
break;
case K_BACKSPACE:
if (serialConfig_cursor == 4)
{
if (strlen(serialConfig_phone))
serialConfig_phone[strlen(serialConfig_phone)-1] = 0;
}
break;
default:
if (key < 32 || key > 127)
break;
if (serialConfig_cursor == 4)
{
l = strlen(serialConfig_phone);
if (l < 15)
{
serialConfig_phone[l+1] = 0;
serialConfig_phone[l] = key;
}
}
}
if (DirectConfig && (serialConfig_cursor == 3 || serialConfig_cursor == 4))
{ // 1999-12-24 explicit brackets by Maddes
if (key == K_UPARROW)
serialConfig_cursor = 2;
else
serialConfig_cursor = 5;
} // 1999-12-24 explicit brackets by Maddes
if (SerialConfig && StartingGame && serialConfig_cursor == 4)
{ // 1999-12-24 explicit brackets by Maddes
if (key == K_UPARROW)
serialConfig_cursor = 3;
else
serialConfig_cursor = 5;
} // 1999-12-24 explicit brackets by Maddes
}
//=============================================================================
/* MODEM CONFIG MENU */
int modemConfig_cursor;
int modemConfig_cursor_table [] = {40, 56, 88, 120, 156};
#define NUM_MODEMCONFIG_CMDS 5
char modemConfig_dialing;
char modemConfig_clear [16];
char modemConfig_init [32];
char modemConfig_hangup [16];
void M_Menu_ModemConfig_f (void)
{
key_dest = key_menu;
m_state = m_modemconfig;
m_entersound = true;
(*GetModemConfig) (0, &modemConfig_dialing, modemConfig_clear, modemConfig_init, modemConfig_hangup);
}
void M_ModemConfig_Draw (void)
{
qpic_t *p;
int basex;
if(gamemode != GAME_LASER_ARENA){
M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") );
p = Draw_CachePic ("gfx/p_multi.lmp");
}
basex = (320-p->width)/2;
M_DrawPic (basex, 4, p);
basex += 8;
if (modemConfig_dialing == 'P')
M_Print (basex, modemConfig_cursor_table[0], "Pulse Dialing");
else
M_Print (basex, modemConfig_cursor_table[0], "Touch Tone Dialing");
M_Print (basex, modemConfig_cursor_table[1], "Clear");
M_DrawTextBox (basex, modemConfig_cursor_table[1]+4, 16, 1);
M_Print (basex+8, modemConfig_cursor_table[1]+12, modemConfig_clear);
if (modemConfig_cursor == 1)
M_DrawCharacter (basex+8 + 8*strlen(modemConfig_clear), modemConfig_cursor_table[1]+12, 10+((int)(realtime*4)&1));
M_Print (basex, modemConfig_cursor_table[2], "Init");
M_DrawTextBox (basex, modemConfig_cursor_table[2]+4, 30, 1);
M_Print (basex+8, modemConfig_cursor_table[2]+12, modemConfig_init);
if (modemConfig_cursor == 2)
M_DrawCharacter (basex+8 + 8*strlen(modemConfig_init), modemConfig_cursor_table[2]+12, 10+((int)(realtime*4)&1));
M_Print (basex, modemConfig_cursor_table[3], "Hangup");
M_DrawTextBox (basex, modemConfig_cursor_table[3]+4, 16, 1);
M_Print (basex+8, modemConfig_cursor_table[3]+12, modemConfig_hangup);
if (modemConfig_cursor == 3)
M_DrawCharacter (basex+8 + 8*strlen(modemConfig_hangup), modemConfig_cursor_table[3]+12, 10+((int)(realtime*4)&1));
M_DrawTextBox (basex, modemConfig_cursor_table[4]-8, 2, 1);
M_Print (basex+8, modemConfig_cursor_table[4], "OK");
M_DrawCharacter (basex-8, modemConfig_cursor_table [modemConfig_cursor], 12+((int)(realtime*4)&1));
}
void M_ModemConfig_Key (int key)
{
int l;
switch (key)
{
case K_ESCAPE:
M_Menu_SerialConfig_f ();
break;
case K_UPARROW:
S_LocalSound ("misc/menu1.wav");
modemConfig_cursor--;
if (modemConfig_cursor < 0)
modemConfig_cursor = NUM_MODEMCONFIG_CMDS-1;
break;
case K_DOWNARROW:
S_LocalSound ("misc/menu1.wav");
modemConfig_cursor++;
if (modemConfig_cursor >= NUM_MODEMCONFIG_CMDS)
modemConfig_cursor = 0;
break;
case K_LEFTARROW:
case K_RIGHTARROW:
if (modemConfig_cursor == 0)
{
if (modemConfig_dialing == 'P')
modemConfig_dialing = 'T';
else
modemConfig_dialing = 'P';
S_LocalSound ("misc/menu1.wav");
}
break;
case K_ENTER:
if (modemConfig_cursor == 0)
{
if (modemConfig_dialing == 'P')
modemConfig_dialing = 'T';
else
modemConfig_dialing = 'P';
m_entersound = true;
}
if (modemConfig_cursor == 4)
{
(*SetModemConfig) (0, va ("%c", modemConfig_dialing), modemConfig_clear, modemConfig_init, modemConfig_hangup);
m_entersound = true;
M_Menu_SerialConfig_f ();
}
break;
case K_BACKSPACE:
if (modemConfig_cursor == 1)
{
if (strlen(modemConfig_clear))
modemConfig_clear[strlen(modemConfig_clear)-1] = 0;
}
if (modemConfig_cursor == 2)
{
if (strlen(modemConfig_init))
modemConfig_init[strlen(modemConfig_init)-1] = 0;
}
if (modemConfig_cursor == 3)
{
if (strlen(modemConfig_hangup))
modemConfig_hangup[strlen(modemConfig_hangup)-1] = 0;
}
break;
default:
if (key < 32 || key > 127)
break;
if (modemConfig_cursor == 1)
{
l = strlen(modemConfig_clear);
if (l < 15)
{
modemConfig_clear[l+1] = 0;
modemConfig_clear[l] = key;
}
}
if (modemConfig_cursor == 2)
{
l = strlen(modemConfig_init);
if (l < 29)
{
modemConfig_init[l+1] = 0;
modemConfig_init[l] = key;
}
}
if (modemConfig_cursor == 3)
{
l = strlen(modemConfig_hangup);
if (l < 15)
{
modemConfig_hangup[l+1] = 0;
modemConfig_hangup[l] = key;
}
}
}
}
//=============================================================================
/* LAN CONFIG MENU */
int lanConfig_cursor = -1;
int lanConfig_cursor_table [] = {72, 92, 124};
#define NUM_LANCONFIG_CMDS 3
int lanConfig_port;
char lanConfig_portname[6];
char lanConfig_joinname[22];
void M_Menu_LanConfig_f (void)
{
key_dest = key_menu;
m_state = m_lanconfig;
m_entersound = true;
if (lanConfig_cursor == -1)
{
if (JoiningGame && TCPIPConfig)
lanConfig_cursor = 2;
else
lanConfig_cursor = 1;
}
if (StartingGame && lanConfig_cursor == 2)
lanConfig_cursor = 1;
lanConfig_port = DEFAULTnet_hostport;
sprintf(lanConfig_portname, "%u", lanConfig_port);
m_return_onerror = false;
m_return_reason[0] = 0;
}
void M_LanConfig_Draw (void)
{
qpic_t *p;
int basex;
char *startJoin;
char *protocol;
if(gamemode != GAME_LASER_ARENA){
M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") );
p = Draw_CachePic ("gfx/p_multi.lmp");
}
basex = (320-p->width)/2;
M_DrawPic (basex, 4, p);
if (StartingGame)
startJoin = "New Game";
else
startJoin = "Join Game";
if (IPXConfig)
protocol = "IPX";
else
protocol = "TCP/IP";
M_Print (basex, 32, va ("%s - %s", startJoin, protocol));
basex += 8;
M_Print (basex, 52, "Address:");
if (IPXConfig)
M_Print (basex+9*8, 52, my_ipx_address);
else
M_Print (basex+9*8, 52, my_tcpip_address);
M_Print (basex, lanConfig_cursor_table[0], "Port");
M_DrawTextBox (basex+8*8, lanConfig_cursor_table[0]-8, 6, 1);
M_Print (basex+9*8, lanConfig_cursor_table[0], lanConfig_portname);
if (JoiningGame)
{
M_Print (basex, lanConfig_cursor_table[1], "Search for local games...");
M_Print (basex, 108, "Join game at:");
M_DrawTextBox (basex+8, lanConfig_cursor_table[2]-8, 22, 1);
M_Print (basex+16, lanConfig_cursor_table[2], lanConfig_joinname);
}
else
{
M_DrawTextBox (basex, lanConfig_cursor_table[1]-8, 2, 1);
M_Print (basex+8, lanConfig_cursor_table[1], "OK");
}
M_DrawCharacter (basex-8, lanConfig_cursor_table [lanConfig_cursor], 12+((int)(realtime*4)&1));
if (lanConfig_cursor == 0)
M_DrawCharacter (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [0], 10+((int)(realtime*4)&1));
if (lanConfig_cursor == 2)
M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [2], 10+((int)(realtime*4)&1));
if (*m_return_reason)
M_PrintWhite (basex, 148, m_return_reason);
}
void M_LanConfig_Key (int key)
{
int l;
switch (key)
{
case K_ESCAPE:
M_Menu_Net_f ();
break;
case K_UPARROW:
S_LocalSound ("misc/menu1.wav");
lanConfig_cursor--;
if (lanConfig_cursor < 0)
lanConfig_cursor = NUM_LANCONFIG_CMDS-1;
break;
case K_DOWNARROW:
S_LocalSound ("misc/menu1.wav");
lanConfig_cursor++;
if (lanConfig_cursor >= NUM_LANCONFIG_CMDS)
lanConfig_cursor = 0;
break;
case K_ENTER:
if (lanConfig_cursor == 0)
break;
m_entersound = true;
M_ConfigureNetSubsystem ();
if (lanConfig_cursor == 1)
{
if (StartingGame)
{
M_Menu_GameOptions_f ();
break;
}
M_Menu_Search_f();
break;
}
if (lanConfig_cursor == 2)
{
m_return_state = m_state;
m_return_onerror = true;
key_dest = key_game;
m_state = m_none;
Cbuf_AddText ( va ("connect \"%s\"\n", lanConfig_joinname) );
break;
}
break;
case K_BACKSPACE:
if (lanConfig_cursor == 0)
{
if (strlen(lanConfig_portname))
lanConfig_portname[strlen(lanConfig_portname)-1] = 0;
}
if (lanConfig_cursor == 2)
{
if (strlen(lanConfig_joinname))
lanConfig_joinname[strlen(lanConfig_joinname)-1] = 0;
}
break;
default:
if (key < 32 || key > 127)
break;
if (lanConfig_cursor == 2)
{
l = strlen(lanConfig_joinname);
if (l < 21)
{
lanConfig_joinname[l+1] = 0;
lanConfig_joinname[l] = key;
}
}
if (key < '0' || key > '9')
break;
if (lanConfig_cursor == 0)
{
l = strlen(lanConfig_portname);
if (l < 5)
{
lanConfig_portname[l+1] = 0;
lanConfig_portname[l] = key;
}
}
}
if (StartingGame && lanConfig_cursor == 2)
{ // 1999-12-24 explicit brackets by Maddes
if (key == K_UPARROW)
lanConfig_cursor = 1;
else
lanConfig_cursor = 0;
} // 1999-12-24 explicit brackets by Maddes
l = Q_atoi(lanConfig_portname);
if (l > 65535)
l = lanConfig_port;
else
lanConfig_port = l;
sprintf(lanConfig_portname, "%u", lanConfig_port);
}
//=============================================================================
/* GAME OPTIONS MENU */
typedef struct
{
char *name;
char *description;
} level_t;
level_t levels[] =
{
{"start", "Entrance"}, // 0
{"e1m1", "Slipgate Complex"}, // 1
{"e1m2", "Castle of the Damned"},
{"e1m3", "The Necropolis"},
{"e1m4", "The Grisly Grotto"},
{"e1m5", "Gloom Keep"},
{"e1m6", "The Door To Chthon"},
{"e1m7", "The House of Chthon"},
{"e1m8", "Ziggurat Vertigo"},
{"e2m1", "The Installation"}, // 9
{"e2m2", "Ogre Citadel"},
{"e2m3", "Crypt of Decay"},
{"e2m4", "The Ebon Fortress"},
{"e2m5", "The Wizard's Manse"},
{"e2m6", "The Dismal Oubliette"},
{"e2m7", "Underearth"},
{"e3m1", "Termination Central"}, // 16
{"e3m2", "The Vaults of Zin"},
{"e3m3", "The Tomb of Terror"},
{"e3m4", "Satan's Dark Delight"},
{"e3m5", "Wind Tunnels"},
{"e3m6", "Chambers of Torment"},
{"e3m7", "The Haunted Halls"},
{"e4m1", "The Sewage System"}, // 23
{"e4m2", "The Tower of Despair"},
{"e4m3", "The Elder God Shrine"},
{"e4m4", "The Palace of Hate"},
{"e4m5", "Hell's Atrium"},
{"e4m6", "The Pain Maze"},
{"e4m7", "Azure Agony"},
{"e4m8", "The Nameless City"},
{"end", "Shub-Niggurath's Pit"}, // 31
{"dm1", "Place of Two Deaths"}, // 32
{"dm2", "Claustrophobopolis"},
{"dm3", "The Abandoned Base"},
{"dm4", "The Bad Place"},
{"dm5", "The Cistern"},
{"dm6", "The Dark Zone"}
};
//MED 01/06/97 added hipnotic levels
level_t hipnoticlevels[] =
{
{"start", "Command HQ"}, // 0
{"hip1m1", "The Pumping Station"}, // 1
{"hip1m2", "Storage Facility"},
{"hip1m3", "The Lost Mine"},
{"hip1m4", "Research Facility"},
{"hip1m5", "Military Complex"},
{"hip2m1", "Ancient Realms"}, // 6
{"hip2m2", "The Black Cathedral"},
{"hip2m3", "The Catacombs"},
{"hip2m4", "The Crypt"},
{"hip2m5", "Mortum's Keep"},
{"hip2m6", "The Gremlin's Domain"},
{"hip3m1", "Tur Torment"}, // 12
{"hip3m2", "Pandemonium"},
{"hip3m3", "Limbo"},
{"hip3m4", "The Gauntlet"},
{"hipend", "Armagon's Lair"}, // 16
{"hipdm1", "The Edge of Oblivion"} // 17
};
//PGM 01/07/97 added rogue levels
//PGM 03/02/97 added dmatch level
level_t roguelevels[] =
{
{"start", "Split Decision"},
{"r1m1", "Deviant's Domain"},
{"r1m2", "Dread Portal"},
{"r1m3", "Judgement Call"},
{"r1m4", "Cave of Death"},
{"r1m5", "Towers of Wrath"},
{"r1m6", "Temple of Pain"},
{"r1m7", "Tomb of the Overlord"},
{"r2m1", "Tempus Fugit"},
{"r2m2", "Elemental Fury I"},
{"r2m3", "Elemental Fury II"},
{"r2m4", "Curse of Osiris"},
{"r2m5", "Wizard's Keep"},
{"r2m6", "Blood Sacrifice"},
{"r2m7", "Last Bastion"},
{"r2m8", "Source of Evil"},
{"ctf1", "Division of Change"}
};
typedef struct
{
char *description;
int firstLevel;
int levels;
} episode_t;
episode_t episodes[] =
{
{"Welcome to Quake", 0, 1},
{"Doomed Dimension", 1, 8},
{"Realm of Black Magic", 9, 7},
{"Netherworld", 16, 7},
{"The Elder World", 23, 8},
{"Final Level", 31, 1},
{"Deathmatch Arena", 32, 6}
};
//MED 01/06/97 added hipnotic episodes
episode_t hipnoticepisodes[] =
{
{"Scourge of Armagon", 0, 1},
{"Fortress of the Dead", 1, 5},
{"Dominion of Darkness", 6, 6},
{"The Rift", 12, 4},
{"Final Level", 16, 1},
{"Deathmatch Arena", 17, 1}
};
//PGM 01/07/97 added rogue episodes
//PGM 03/02/97 added dmatch episode
episode_t rogueepisodes[] =
{
{"Introduction", 0, 1},
{"Hell's Fortress", 1, 7},
{"Corridors of Time", 8, 8},
{"Deathmatch Arena", 16, 1}
};
int startepisode;
int startlevel;
int maxplayers;
qboolean m_serverInfoMessage = false;
double m_serverInfoMessageTime;
void M_Menu_GameOptions_f (void)
{
key_dest = key_menu;
m_state = m_gameoptions;
m_entersound = true;
// 2000-01-11 Set default maximum clients to 16 instead of 4 by Maddes start
// if (maxplayers == 0)
if (maxplayers < 2)
// 2000-01-11 Set default maximum clients to 16 instead of 4 by Maddes end
maxplayers = svs.maxclients;
if (maxplayers < 2)
maxplayers = svs.maxclientslimit;
}
int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 112, 120};
#define NUM_GAMEOPTIONS 9
int gameoptions_cursor;
void M_GameOptions_Draw (void)
{
qpic_t *p;
int x;
if(gamemode != GAME_LASER_ARENA){
M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") );
p = Draw_CachePic ("gfx/p_multi.lmp");
}
M_DrawPic ( (320-p->width)/2, 4, p);
M_DrawTextBox (152, 32, 10, 1);
M_Print (160, 40, "begin game");
M_Print (0, 56, " Max players");
M_Print (160, 56, va("%i", maxplayers) );
M_Print (0, 64, " Game Type");
if (coop->value)
M_Print (160, 64, "Cooperative");
else
M_Print (160, 64, "Deathmatch");
M_Print (0, 72, " Teamplay");
if (rogue)
{
char *msg;
switch((int)teamplay->value)
{
case 1: msg = "No Friendly Fire"; break;
case 2: msg = "Friendly Fire"; break;
case 3: msg = "Tag"; break;
case 4: msg = "Capture the Flag"; break;
case 5: msg = "One Flag CTF"; break;
case 6: msg = "Three Team CTF"; break;
default: msg = "Off"; break;
}
M_Print (160, 72, msg);
}
else
{
char *msg;
switch((int)teamplay->value)
{
case 1: msg = "No Friendly Fire"; break;
case 2: msg = "Friendly Fire"; break;
default: msg = "Off"; break;
}
M_Print (160, 72, msg);
}
M_Print (0, 80, " Skill");
if (skill->value == 0)
M_Print (160, 80, "Easy difficulty");
else if (skill->value == 1)
M_Print (160, 80, "Normal difficulty");
else if (skill->value == 2)
M_Print (160, 80, "Hard difficulty");
else
M_Print (160, 80, "Nightmare difficulty");
M_Print (0, 88, " Frag Limit");
if (fraglimit->value == 0)
M_Print (160, 88, "none");
else
M_Print (160, 88, va("%i frags", (int)fraglimit->value));
M_Print (0, 96, " Time Limit");
if (timelimit->value == 0)
M_Print (160, 96, "none");
else
M_Print (160, 96, va("%i minutes", (int)timelimit->value));
M_Print (0, 112, " Episode");
//MED 01/06/97 added hipnotic episodes
if (hipnotic)
M_Print (160, 112, hipnoticepisodes[startepisode].description);
//PGM 01/07/97 added rogue episodes
else if (rogue)
M_Print (160, 112, rogueepisodes[startepisode].description);
else
M_Print (160, 112, episodes[startepisode].description);
M_Print (0, 120, " Level");
//MED 01/06/97 added hipnotic episodes
if (hipnotic)
{
M_Print (160, 120, hipnoticlevels[hipnoticepisodes[startepisode].firstLevel + startlevel].description);
M_Print (160, 128, hipnoticlevels[hipnoticepisodes[startepisode].firstLevel + startlevel].name);
}
//PGM 01/07/97 added rogue episodes
else if (rogue)
{
M_Print (160, 120, roguelevels[rogueepisodes[startepisode].firstLevel + startlevel].description);
M_Print (160, 128, roguelevels[rogueepisodes[startepisode].firstLevel + startlevel].name);
}
else
{
M_Print (160, 120, levels[episodes[startepisode].firstLevel + startlevel].description);
M_Print (160, 128, levels[episodes[startepisode].firstLevel + startlevel].name);
}
// line cursor
M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1));
if (m_serverInfoMessage)
{
if ((realtime - m_serverInfoMessageTime) < 5.0)
{
x = (320-26*8)/2;
M_DrawTextBox (x, 138, 24, 4);
x += 8;
// 2000-01-11 Set default maximum clients to 16 instead of 4 by Maddes start
// M_Print (x, 146, " More than 4 players ");
// M_Print (x, 154, " requires using command ");
// M_Print (x, 162, "line parameters; please ");
M_Print (x, 146, " More players requires ");
M_Print (x, 154, " using command line ");
M_Print (x, 162, " parameters; please ");
// 2000-01-11 Set default maximum clients to 16 instead of 4 by Maddes end
M_Print (x, 170, " see techinfo.txt. ");
}
else
{
m_serverInfoMessage = false;
}
}
}
void M_NetStart_Change (int dir)
{
int count;
switch (gameoptions_cursor)
{
case 1:
maxplayers += dir;
if (maxplayers > svs.maxclientslimit)
{
maxplayers = svs.maxclientslimit;
// 2000-01-11 Set default maximum clients to 16 instead of 4 by Maddes start
if (svs.maxclientslimit < MAX_SCOREBOARD)
{
// 2000-01-11 Set default maximum clients to 16 instead of 4 by Maddes end
m_serverInfoMessage = true;
m_serverInfoMessageTime = realtime;
} // 2000-01-11 Set default maximum clients to 16 instead of 4 by Maddes
}
if (maxplayers < 2)
maxplayers = 2;
break;
case 2:
Cvar_Set (coop, coop->value ? "0" : "1");
break;
case 3:
if (rogue)
count = 6;
else
count = 2;
Cvar_SetValue (teamplay, teamplay->value + dir);
if (teamplay->value > count)
Cvar_Set (teamplay, "0");
else if (teamplay->value < 0)
Cvar_SetValue (teamplay, count);
break;
case 4:
Cvar_SetValue (skill, skill->value + dir);
if (skill->value > 3)
Cvar_Set (skill, "0");
if (skill->value < 0)
Cvar_Set (skill, "3");
break;
case 5:
Cvar_SetValue (fraglimit, fraglimit->value + dir*10);
if (fraglimit->value > 100)
Cvar_Set (fraglimit, "0");
if (fraglimit->value < 0)
Cvar_Set (fraglimit, "100");
break;
case 6:
Cvar_SetValue (timelimit, timelimit->value + dir*5);
if (timelimit->value > 60)
Cvar_Set (timelimit, "0");
if (timelimit->value < 0)
Cvar_Set (timelimit, "60");
break;
case 7:
startepisode += dir;
//MED 01/06/97 added hipnotic count
if (hipnotic)
count = 6;
//PGM 01/07/97 added rogue count
//PGM 03/02/97 added 1 for dmatch episode
else if (rogue)
count = 4;
else if (registered->value)
count = 7;
else
count = 2;
if (startepisode < 0)
startepisode = count - 1;
if (startepisode >= count)
startepisode = 0;
startlevel = 0;
break;
case 8:
startlevel += dir;
//MED 01/06/97 added hipnotic episodes
if (hipnotic)
count = hipnoticepisodes[startepisode].levels;
//PGM 01/06/97 added hipnotic episodes
else if (rogue)
count = rogueepisodes[startepisode].levels;
else
count = episodes[startepisode].levels;
if (startlevel < 0)
startlevel = count - 1;
if (startlevel >= count)
startlevel = 0;
break;
}
}
void M_GameOptions_Key (int key)
{
switch (key)
{
case K_ESCAPE:
M_Menu_Net_f ();
break;
case K_UPARROW:
S_LocalSound ("misc/menu1.wav");
gameoptions_cursor--;
if (gameoptions_cursor < 0)
gameoptions_cursor = NUM_GAMEOPTIONS-1;
break;
case K_DOWNARROW:
S_LocalSound ("misc/menu1.wav");
gameoptions_cursor++;
if (gameoptions_cursor >= NUM_GAMEOPTIONS)
gameoptions_cursor = 0;
break;
case K_LEFTARROW:
if (gameoptions_cursor == 0)
break;
S_LocalSound ("misc/menu3.wav");
M_NetStart_Change (-1);
break;
case K_RIGHTARROW:
if (gameoptions_cursor == 0)
break;
S_LocalSound ("misc/menu3.wav");
M_NetStart_Change (1);
break;
case K_ENTER:
S_LocalSound ("misc/menu2.wav");
if (gameoptions_cursor == 0)
{
if (sv.active)
Cbuf_AddText ("disconnect\n");
Cbuf_AddText ("listen 0\n"); // so host_netport will be re-examined
Cbuf_AddText ( va ("maxplayers %u\n", maxplayers) );
if (loadscreen->value)
SCR_BeginLoadingPlaque ();
if (hipnotic)
Cbuf_AddText ( va ("map %s\n", hipnoticlevels[hipnoticepisodes[startepisode].firstLevel + startlevel].name) );
else if (rogue)
Cbuf_AddText ( va ("map %s\n", roguelevels[rogueepisodes[startepisode].firstLevel + startlevel].name) );
else
Cbuf_AddText ( va ("map %s\n", levels[episodes[startepisode].firstLevel + startlevel].name) );
return;
}
M_NetStart_Change (1);
break;
}
}
//=============================================================================
/* SEARCH MENU */
qboolean searchComplete = false;
double searchCompleteTime;
void M_Menu_Search_f (void)
{
key_dest = key_menu;
m_state = m_search;
m_entersound = false;
slistSilent = true;
slistLocal = false;
searchComplete = false;
NET_Slist_f();
}
void M_Search_Draw (void)
{
qpic_t *p;
int x;
p = Draw_CachePic ("gfx/p_multi.lmp");
M_DrawPic ( (320-p->width)/2, 4, p);
x = (320/2) - ((12*8)/2) + 4;
M_DrawTextBox (x-8, 32, 12, 1);
M_Print (x, 40, "Searching...");
if(slistInProgress)
{
NET_Poll();
return;
}
if (! searchComplete)
{
searchComplete = true;
searchCompleteTime = realtime;
}
if (hostCacheCount)
{
M_Menu_ServerList_f ();
return;
}
M_PrintWhite ((320/2) - ((22*8)/2), 64, "No Quake servers found");
if ((realtime - searchCompleteTime) < 3.0)
return;
M_Menu_LanConfig_f ();
}
void M_Search_Key (int key)
{
}
//=============================================================================
/* SLIST MENU */
int slist_cursor;
qboolean slist_sorted;
void M_Menu_ServerList_f (void)
{
key_dest = key_menu;
m_state = m_slist;
m_entersound = true;
slist_cursor = 0;
m_return_onerror = false;
m_return_reason[0] = 0;
slist_sorted = false;
}
void M_ServerList_Draw (void)
{
int n;
char string [64];
qpic_t *p;
if (!slist_sorted)
{
if (hostCacheCount > 1)
{
int i,j;
hostcache_t temp;
for (i = 0; i < hostCacheCount; i++)
for (j = i+1; j < hostCacheCount; j++)
if (strcmp(hostcache[j].name, hostcache[i].name) < 0)
{
Q_memcpy(&temp, &hostcache[j], sizeof(hostcache_t));
Q_memcpy(&hostcache[j], &hostcache[i], sizeof(hostcache_t));
Q_memcpy(&hostcache[i], &temp, sizeof(hostcache_t));
}
}
slist_sorted = true;
}
p = Draw_CachePic ("gfx/p_multi.lmp");
M_DrawPic ( (320-p->width)/2, 4, p);
for (n = 0; n < hostCacheCount; n++)
{
if (hostcache[n].maxusers)
sprintf(string, "%-15.15s %-15.15s %2u/%2u\n", hostcache[n].name, hostcache[n].map, hostcache[n].users, hostcache[n].maxusers);
else
sprintf(string, "%-15.15s %-15.15s\n", hostcache[n].name, hostcache[n].map);
M_Print (16, 32 + 8*n, string);
}
M_DrawCharacter (0, 32 + slist_cursor*8, 12+((int)(realtime*4)&1));
if (*m_return_reason)
M_PrintWhite (16, 148, m_return_reason);
}
void M_ServerList_Key (int k)
{
switch (k)
{
case K_ESCAPE:
M_Menu_LanConfig_f ();
break;
case K_SPACE:
M_Menu_Search_f ();
break;
case K_UPARROW:
case K_LEFTARROW:
S_LocalSound ("misc/menu1.wav");
slist_cursor--;
if (slist_cursor < 0)
slist_cursor = hostCacheCount - 1;
break;
case K_DOWNARROW:
case K_RIGHTARROW:
S_LocalSound ("misc/menu1.wav");
slist_cursor++;
if (slist_cursor >= hostCacheCount)
slist_cursor = 0;
break;
case K_ENTER:
S_LocalSound ("misc/menu2.wav");
m_return_state = m_state;
m_return_onerror = true;
slist_sorted = false;
key_dest = key_game;
m_state = m_none;
Cbuf_AddText ( va ("connect \"%s\"\n", hostcache[slist_cursor].cname) );
break;
default:
break;
}
}
// preset functions here, because we declared lots of cvars already.
extern cvar_t *r_particletrans;
extern cvar_t *r_depthoffield;
extern cvar_t *s_underwater;
extern cvar_t *cl_bobmodel_side;
extern cvar_t *cl_bobmodel_up;
extern cvar_t *cl_bobmodel_speed;
extern cvar_t *cl_bob;
void Preset_Q101 (void) // Quake 1.01
{
Cvar_Set(cl_bobmodel, "0"); // thrust
Cvar_Set(cl_bobmodel_side, "0.3");
Cvar_Set(cl_bobmodel_up, "0.15");
Cvar_Set(cl_bob, "0.02");
Cvar_Set(cl_bobmodel_speed, "7");
Cvar_Set(cl_leanmodel, "0");
Cvar_Set(cl_followmodel, "0");
Cvar_Set(cl_bobfall, "0");
Cvar_Set(cl_gundraw, "0");
Cvar_Set(r_shading, "1"); // uniform normal shading
Cvar_Set(r_menucolor, "1"); // brown menu
Cvar_Set(s_pitchin, "0"); // normal sound pitch
Cvar_Set(s_oldspatial, "1"); // long distance spatial
Cvar_Set(r_flares, "0"); // don't flares
Cvar_Set(r_particleset, "0"); // normal particles
Cvar_Set(r_particletrans, "0"); // don't have blend particles
Cvar_Set(r_particleblood, "0"); // don't use new blood
Cvar_Set(r_coloredlights, "0"); // don't have colored lightin
Cvar_Set(r_filter, "0"); // don't filter textures
Cvar_Set(r_muzzlehack, "0"); // don't hack the muzzleflash
Cvar_Set(r_lerpmodels, "0"); // don't interpolate
Cvar_Set(r_particlespray, "0"); // don't spray particles
Cvar_Set(r_shadowhack, "0"); // don't model shadows
Cvar_Set(r_shadedither, "0"); // don't dither
Cvar_Set(cl_sbar, "1"); // use old status bar
Cvar_Set(d_mipdetail, "0"); // normal detail
Cvar_Set(s_underwater, "0"); // don't sound pitch in water
Cvar_Set(r_wateralpha, "1"); // don't blend water
Cvar_Set(r_waterquality, "0"); // don't do water fx
Cvar_Set(r_depthoffield, "0"); // and the depth of field
Cvar_Set(r_lowworld, "0");
Cvar_Set(r_dynamic, "1");
Cvar_Set(r_shinygrays, "0"); // don't shine
Cvar_Set(cl_diecam, "0");
Cvar_Set(s_gibs, "0");
Cvar_Set(s_playerdeath, "0");
Cvar_Set(s_blood, "0");
fullbrights = 32; // use the standard colormap fullbrights
overbrights = 1; // normal overbrights
GrabColorMap(); // regenerate colormap
}
void Preset_Q107 (void) // Quake 1.07
{
Preset_Q101(); // old preset, but...
Cvar_Set(r_menucolor, "15"); // dotty menu
Cvar_Set(s_oldspatial, "0"); // short distance spatial
}
void Preset_GLQ (void) // GLQuake
{
Preset_Q101(); // old preset, but...
Cvar_Set(r_filter, "1"); // filter textures
Cvar_Set(r_particleset, "1"); // glquake particleset (if available)
Cvar_Set(r_menucolor, "16"); // alpha blend black menu
Cvar_Set(r_dynamic, "0"); // we don't have flashblend yet :(
Cvar_Set(v_gamma, "1"); // glquake doesn't do gamma lol
// Cvar_Set(v_intensity, "0");
// Cvar_Set(contrast, "0");
fullbrights = 0; // no fullbrights
overbrights = 0; // no overbrights
GrabColorMap(); // regenerate colormap
}
void Preset_Q64 (void)
{
Preset_Q101(); // old preset, but...
Cvar_Set(r_filter, "2"); // filter textures slantedly
Cvar_Set(r_particleset, "1"); // glquake particleset (if available)
Cvar_Set(r_menucolor, "16"); // alpha blend black menu
Cvar_Set(d_mipdetail, "64"); // low detail because n64 sucks
Cvar_Set(r_coloredlights, "1");
Cvar_Set(r_dynamic, "0"); // we don't have flashblend yet :(
Cvar_Set(r_shading, "0"); // simple shading
fullbrights = 0; // no fullbrights
overbrights = 0; // no overbrights
GrabColorMap(); // regenerate colormap
}
void Preset_U (void) // U
{
Cvar_Set(cl_bobmodel, "3"); // fig 8
Cvar_Set(cl_leanmodel, "0");
Cvar_Set(cl_followmodel, "0");
Cvar_Set(cl_bobmodel_side, "0.3");
Cvar_Set(cl_bobmodel_up, "0.15");
Cvar_Set(cl_bobmodel_speed, "7");
Cvar_Set(r_lowworld, "0");
Cvar_Set(r_depthoffield, "0"); // and the depth of field
Cvar_Set(r_shading, "2"); // point shading
Cvar_Set(r_menucolor, "16");
Cvar_Set(s_pitchin, "1.4"); // normal sound pitch
Cvar_Set(s_oldspatial, "1"); // long distance spatial
Cvar_Set(r_flares, "2"); // don't flares
Cvar_Set(r_particleset, "2"); // normal particles
Cvar_Set(r_particletrans, "1"); // don't have blend particles
Cvar_Set(r_particleblood, "0"); // don't use new blood
Cvar_Set(r_coloredlights, "2"); // don't have colored lightin
Cvar_Set(r_filter, "1"); // don't filter textures
Cvar_Set(r_muzzlehack, "1"); // don't hack the muzzleflash
Cvar_Set(r_lerpmodels, "1"); // don't interpolate
Cvar_Set(r_particlespray, "0"); // don't spray particles
Cvar_Set(r_shadowhack, "0"); // don't model shadows
Cvar_Set(r_shadedither, "1"); // don't dither
Cvar_Set(cl_sbar, "0"); // use old status bar
Cvar_Set(d_mipdetail, "0"); // normal detail
Cvar_Set(s_underwater, "0"); // don't sound pitch in water
Cvar_Set(r_wateralpha, "0.6"); // don't blend water
Cvar_Set(r_waterquality, "0"); // don't do water fx
Cvar_Set(r_dynamic, "1");
Cvar_Set(cl_diecam, "3");
Cvar_Set(s_gibs, "0");
Cvar_Set(s_playerdeath, "1");
Cvar_Set(s_blood, "0");
fullbrights = 32; // use the standard colormap fullbrights
overbrights = 1; // normal overbrights
GrabColorMap(); // regenerate colormap
}
void Preset_Lei (void) // leilei - The kind of settings I prefer myself
{
Cvar_Set(cl_bobmodel, "3"); // fig 8
Cvar_Set(cl_leanmodel, "1");
Cvar_Set(cl_followmodel, "1");
Cvar_Set(cl_bobfall, "1");
Cvar_Set(cl_gundraw, "1");
Cvar_Set(cl_bobmodel_side, "0.3");
Cvar_Set(cl_bobmodel_up, "0.15");
Cvar_Set(cl_bobmodel_speed, "7");
Cvar_Set(r_depthoffield, "0"); // and the depth of field
Cvar_Set(r_shading, "2"); // point shading
Cvar_Set(r_menucolor, "0");
Cvar_Set(s_pitchin, "2"); // normal sound pitch
Cvar_Set(s_oldspatial, "1"); // long distance spatial
Cvar_Set(r_flares, "2"); // don't flares
Cvar_Set(r_particleset, "2"); // normal particles
Cvar_Set(r_particletrans, "1"); // don't have blend particles
Cvar_Set(r_particleblood, "9"); // don't use new blood
Cvar_Set(r_coloredlights, "2"); // don't have colored lightin
Cvar_Set(r_filter, "0"); // don't filter textures
Cvar_Set(r_muzzlehack, "1"); // don't hack the muzzleflash
Cvar_Set(r_lerpmodels, "1"); // interpolate
Cvar_Set(r_particlespray, "0"); // don't spray particles
Cvar_Set(r_shadowhack, "1"); // don't model shadows
Cvar_Set(r_shadedither, "1"); // don't dither
Cvar_Set(cl_sbar, "1"); // use old status bar
Cvar_Set(d_mipdetail, "0"); // normal detail
Cvar_Set(s_underwater, "1"); // don't sound pitch in water
Cvar_Set(r_wateralpha, "0.3"); // don't blend water
Cvar_Set(r_waterquality, "1"); // don't do water fx
Cvar_Set(r_lowworld, "0");
Cvar_Set(r_dynamic, "1");
Cvar_Set(cl_diecam, "3");
Cvar_Set(s_gibs, "1");
Cvar_Set(s_playerdeath, "1");
Cvar_Set(s_blood, "1");
Cvar_Set(r_shinygrays, "1"); // do shine
fullbrights = 32; // use the standard colormap fullbrights
overbrights = 1; // normal overbrights
GrabColorMap(); // regenerate colormap
}
void Preset_D (void)
{
Cvar_Set(cl_bobmodel, "1"); // Arc
Cvar_Set(cl_bob, "0.07");
Cvar_Set(cl_leanmodel, "0");
Cvar_Set(cl_followmodel, "0");
Cvar_Set(cl_bobmodel_side, "0.6");
Cvar_Set(cl_bobmodel_up, "-0.5");
Cvar_Set(cl_bobmodel_speed, "2");
Cvar_Set(r_lowworld, "0");
Cvar_Set(r_shading, "0"); // uniform normal shading
Cvar_Set(r_menucolor, "17"); // brown menu
Cvar_Set(s_pitchin, "1"); // normal sound pitch
Cvar_Set(s_oldspatial, "1"); // long distance spatial
Cvar_Set(r_flares, "0"); // don't flares
Cvar_Set(r_particleset, "0"); // normal particles
Cvar_Set(r_particletrans, "0"); // don't have blend particles
Cvar_Set(r_particleblood, "0"); // don't use new blood
Cvar_Set(r_coloredlights, "0"); // don't have colored lightin
Cvar_Set(r_filter, "0"); // don't filter textures
Cvar_Set(r_muzzlehack, "0"); // don't hack the muzzleflash
Cvar_Set(r_lerpmodels, "0"); // don't interpolate
Cvar_Set(r_particlespray, "0"); // don't spray particles
Cvar_Set(r_shadowhack, "0"); // don't model shadows
Cvar_Set(r_shadedither, "0"); // don't dither
Cvar_Set(r_shinygrays, "0"); // don't shine
Cvar_Set(cl_sbar, "1"); // use old status bar
Cvar_Set(d_mipdetail, "0"); // normal detail
Cvar_Set(s_underwater, "0"); // don't sound pitch in water
Cvar_Set(r_wateralpha, "1"); // don't blend water
Cvar_Set(r_waterquality, "0"); // don't do water fx
Cvar_Set(r_depthoffield, "0"); // and the depth of field
Cvar_Set(r_dynamic, "1");
Cvar_Set(cl_diecam, "0");
Cvar_Set(s_gibs, "0");
Cvar_Set(s_playerdeath, "1");
Cvar_Set(s_blood, "0");
fullbrights = 32; // use the standard colormap fullbrights
overbrights = 0; // no overbrights
GrabColorMap(); // regenerate colormap
}
void Preset_Xtreem (void) // Everything set high
{
Cvar_Set(cl_bobmodel, "3"); // thrust
Cvar_Set(cl_bobmodel_side, "0.3");
Cvar_Set(cl_bobmodel_up, "0.15");
Cvar_Set(cl_bob, "0.02");
Cvar_Set(cl_bobmodel_speed, "7");
Cvar_Set(cl_leanmodel, "1");
Cvar_Set(cl_followmodel, "1");
Cvar_Set(r_shading, "2"); // dithered shading
Cvar_Set(r_menucolor, "1"); // brown menu
Cvar_Set(s_pitchin, "2"); // normal sound pitch
Cvar_Set(s_oldspatial, "1"); // long distance spatial
Cvar_Set(r_flares, "2"); // don't flares
Cvar_Set(r_particleset, "2"); // normal particles
Cvar_Set(r_particletrans, "1"); // don't have blend particles
Cvar_Set(r_particleblood, "8"); // don't use new blood
Cvar_Set(r_coloredlights, "3"); // don't have colored lightin
Cvar_Set(r_filter, "1"); // don't filter textures
Cvar_Set(r_muzzlehack, "1"); // don't hack the muzzleflash
Cvar_Set(r_lerpmodels, "1"); // don't interpolate
Cvar_Set(r_particlespray, "0"); // don't spray particles
Cvar_Set(r_shadowhack, "1"); // don't model shadows
Cvar_Set(r_shadedither, "1"); // don't dither
Cvar_Set(cl_sbar, "1"); // use old status bar
Cvar_Set(d_mipdetail, "-1"); // normal detail
Cvar_Set(s_underwater, "1"); // don't sound pitch in water
Cvar_Set(r_wateralpha, "0.3"); // don't blend water
Cvar_Set(r_waterquality, "2"); // don't do water fx
Cvar_Set(r_depthoffield, "1"); // and the depth of field
Cvar_Set(r_lowworld, "0");
Cvar_Set(r_dynamic, "1");
Cvar_Set(s_gibs, "1");
Cvar_Set(s_blood, "1");
fullbrights = 32; // use the standard colormap fullbrights
overbrights = 1; // normal overbrights
GrabColorMap(); // regenerate colormap
}
void Preset_Crap (void) // Everything set low or possibly beyond low
{
Cvar_Set(cl_bobmodel, "0"); // thrust
Cvar_Set(cl_bobmodel_side, "0.3");
Cvar_Set(cl_bobmodel_up, "0.15");
Cvar_Set(cl_bob, "0.02");
Cvar_Set(cl_bobmodel_speed, "7");
Cvar_Set(cl_leanmodel, "0");
Cvar_Set(cl_followmodel, "0");
Cvar_Set(r_lowworld, "1");
Cvar_Set(r_shading, "0"); // dithered shading
Cvar_Set(r_menucolor, "15"); // brown menu
Cvar_Set(s_pitchin, "0"); // normal sound pitch
Cvar_Set(s_oldspatial, "0"); // long distance spatial
Cvar_Set(r_flares, "0"); // don't flares
Cvar_Set(r_particleset, "0"); // normal particles
Cvar_Set(r_particletrans, "0"); // don't have blend particles
Cvar_Set(r_particleblood, "0"); // don't use new blood
Cvar_Set(r_coloredlights, "0"); // don't have colored lightin
Cvar_Set(r_filter, "0"); // don't filter textures
Cvar_Set(r_muzzlehack, "0"); // don't hack the muzzleflash
Cvar_Set(r_lerpmodels, "0"); // don't interpolate
Cvar_Set(r_particlespray, "0"); // don't spray particles
Cvar_Set(r_shadowhack, "0"); // don't model shadows
Cvar_Set(r_shadedither, "0"); // don't dither
Cvar_Set(cl_sbar, "1"); // use old status bar
Cvar_Set(d_mipdetail, "9"); // normal detail
Cvar_Set(s_underwater, "0"); // don't sound pitch in water
Cvar_Set(r_wateralpha, "1"); // don't blend water
Cvar_Set(r_waterquality, "0"); // don't do water fx
Cvar_Set(r_depthoffield, "0"); // and the depth of field
Cvar_Set(r_dynamic, "0");
Cvar_Set(cl_diecam, "0");
Cvar_Set(s_gibs, "0");
Cvar_Set(s_blood, "0");
fullbrights = 32; // use the standard colormap fullbrights
overbrights = 1; // normal overbrights
GrabColorMap(); // regenerate colormap
}
//=============================================================================
/* Menu Subsystem */
void M_Init (void)
{
Cmd_AddCommand ("togglemenu", M_ToggleMenu_f);
Cmd_AddCommand ("menu_main", M_Menu_Main_f);
Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f);
Cmd_AddCommand ("menu_load", M_Menu_Load_f);
Cmd_AddCommand ("menu_save", M_Menu_Save_f);
Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f);
Cmd_AddCommand ("menu_setup", M_Menu_Setup_f);
Cmd_AddCommand ("menu_options", M_Menu_Options_f);
Cmd_AddCommand ("menu_keys", M_Menu_Keys_f);
Cmd_AddCommand ("menu_keys2", M_Menu_Keys_f2);
Cmd_AddCommand ("menu_video", M_Menu_Video_f);
Cmd_AddCommand ("help", M_Menu_Help_f);
Cmd_AddCommand ("menu_quit", M_Menu_Quit_f);
Cmd_AddCommand ("preset_q101", Preset_Q101);
Cmd_AddCommand ("preset_q107", Preset_Q107);
Cmd_AddCommand ("preset_glq", Preset_GLQ);
Cmd_AddCommand ("preset_d", Preset_D);
Cmd_AddCommand ("preset_u", Preset_U);
Cmd_AddCommand ("preset_q64", Preset_Q64);
menu_quitscreen = Cvar_Get ("menu_quitscreen", "0", CVAR_ARCHIVE |CVAR_ORIGINAL);
// 2002-01-31 New menu system by Maddes
current_cursor = NULL;
current_menu = NULL;
// 2002-01-31 New menu system by Maddes
}
void M_Draw (void)
{
if (m_state == m_none || key_dest != key_menu)
return;
if (!m_recursiveDraw)
{
scr_copyeverything = 1;
// 2000-01-12 Variable console height by Fett/Maddes start
// if (scr_con_current)
if (con_forcedup)
// 2000-01-12 Variable console height by Fett/Maddes end
{
Draw_ConsoleBackground (vid.height);
VID_UnlockBuffer ();
S_ExtraUpdate ();
VID_LockBuffer ();
}
else
Draw_FadeScreen ();
scr_fullupdate = 0;
}
else
{
m_recursiveDraw = false;
}
switch (m_state)
{
case m_none:
break;
case m_main:
M_Main_Draw ();
break;
case m_singleplayer:
M_SinglePlayer_Draw ();
break;
case m_load:
M_Load_Draw ();
break;
case m_save:
M_Save_Draw ();
break;
case m_multiplayer:
M_MultiPlayer_Draw ();
break;
case m_setup:
M_Setup_Draw ();
break;
case m_net:
M_Net_Draw ();
break;
// 2002-01-31 New menu system by Maddes start
/*
case m_options:
M_Options_Draw ();
break;
*/
// 2002-01-31 New menu system by Maddes end
case m_keys:
M_Keys_Draw ();
break;
case m_keys2:
M_Keys_Draw2 ();
break;
// case m_broken:
// M_Broken_Draw ();
// break;
case m_video:
M_Video_Draw ();
break;
case m_help:
M_Help_Draw ();
break;
case m_quit:
M_Quit_Draw ();
break;
case m_serialconfig:
M_SerialConfig_Draw ();
break;
case m_modemconfig:
M_ModemConfig_Draw ();
break;
case m_lanconfig:
M_LanConfig_Draw ();
break;
case m_gameoptions:
M_GameOptions_Draw ();
break;
case m_search:
M_Search_Draw ();
break;
case m_slist:
M_ServerList_Draw ();
break;
// 2002-01-31 New menu system by Maddes start
default:
M_Menu_Draw(current_menu, current_cursor);
break;
// 2002-01-31 New menu system by Maddes end
}
if (m_entersound)
{
S_LocalSound ("misc/menu2.wav");
m_entersound = false;
}
VID_UnlockBuffer ();
S_ExtraUpdate ();
VID_LockBuffer ();
}
void M_Keydown (int key)
{
switch (m_state)
{
case m_none:
return;
case m_main:
M_Main_Key (key);
return;
case m_singleplayer:
M_SinglePlayer_Key (key);
return;
case m_load:
M_Load_Key (key);
return;
case m_save:
M_Save_Key (key);
return;
case m_multiplayer:
M_MultiPlayer_Key (key);
return;
case m_setup:
M_Setup_Key (key);
return;
case m_net:
M_Net_Key (key);
return;
// 2002-01-31 New menu system by Maddes start
/*
case m_options:
M_Options_Key (key);
return;
*/
// 2002-01-31 New menu system by Maddes end
case m_keys:
M_Keys_Key (key);
return;
case m_keys2:
M_Keys_Key2 (key);
return;
case m_video:
M_Video_Key (key);
return;
case m_help:
M_Help_Key (key);
return;
case m_quit:
M_Quit_Key (key);
return;
case m_serialconfig:
M_SerialConfig_Key (key);
return;
case m_modemconfig:
M_ModemConfig_Key (key);
return;
case m_lanconfig:
M_LanConfig_Key (key);
return;
case m_gameoptions:
M_GameOptions_Key (key);
return;
case m_search:
M_Search_Key (key);
break;
case m_slist:
M_ServerList_Key (key);
return;
// 2002-01-31 New menu system by Maddes start
default:
M_Menu_Key(current_menu, current_cursor, key);
break;
// 2002-01-31 New menu system by Maddes end
}
}
void M_ConfigureNetSubsystem(void)
{
// enable/disable net systems to match desired config
Cbuf_AddText ("stopdemo\n");
if (SerialConfig || DirectConfig)
{
Cbuf_AddText ("com1 enable\n");
}
if (IPXConfig || TCPIPConfig)
net_hostport = lanConfig_port;
}