/* Copyright (C) 2015 Marco "eukara" Hladik This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ void() ClientKill = {}; void() ClientConnect = {}; void() ClientDisconnect = {}; void() PlayerPreThink = {}; void() PlayerPostThink = {}; void() PutClientInServer = { local entity spawn_spot; spawn_spot = find (world, classname, "info_player_start"); self.classname = "player"; self.health = self.max_health = 100; self.takedamage = DAMAGE_AIM; self.solid = SOLID_SLIDEBOX; self.movetype = MOVETYPE_WALK; self.flags = FL_CLIENT; self.origin = spawn_spot.origin + '0 0 1'; self.angles = spawn_spot.angles; self.fixangle = TRUE; setmodel (self, "progs/player.mdl"); setsize (self, VEC_HULL_MIN, VEC_HULL_MAX); self.view_ofs = '0 0 36'; self.velocity = '0 0 0'; }; void() info_player_start = { };