/* Copyright (C) 2015 Marco "eukara" Hladik Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // sbar.c -- status bar code #include "globaldef.h" int sb_scaled; int sb_updates; // if >= vid.numpages, no update needed #define STAT_MINUS 10 // num frame for '-' stats digit qpic_t *sb_nums[2][11]; qpic_t *sb_colon, *sb_slash; qpic_t *sb_ibar; qpic_t *sb_sbar; qpic_t *sb_scorebar; qpic_t *sb_weapons[7][8]; // 0 is active, 1 is owned, 2-5 are flashes qpic_t *sb_ammo[4]; qpic_t *sb_sigil[4]; qpic_t *sb_armor[3]; qpic_t *sb_items[32]; qpic_t *sb_faces[7][2]; // 0 is gibbed, 1 is dead, 2-6 are alive // 0 is static, 1 is temporary animation qpic_t *sb_face_invis; qpic_t *sb_face_quad; qpic_t *sb_face_invuln; qpic_t *sb_face_invis_invuln; qboolean sb_showscores; cvar_t *hud_background, *hud_inv_background; cvar_t *hud_health, *hud_health_posx, *hud_health_posy, *hud_health_icon; cvar_t *hud_armor, *hud_armor_posx, *hud_armor_posy, *hud_armor_icon; cvar_t *hud_ammo, *hud_ammo_posx, *hud_ammo_posy, *hud_ammo_icon; cvar_t *hud_inv, *hud_inv_posx, *hud_inv_posy, *hud_inv_numbers; cvar_t *hud_health_align; cvar_t *hud_armor_align; cvar_t *hud_ammo_align; cvar_t *hud_inv_align; void Sbar_MiniDeathmatchOverlay (void); void Sbar_DeathmatchOverlay (void); void M_DrawPic (int x, int y, qpic_t *pic); /* =============== Sbar_ShowScores Tab key down =============== */ void Sbar_ShowScores (void) { if (sb_showscores) return; sb_showscores = true; sb_updates = 0; } /* =============== Sbar_DontShowScores Tab key up =============== */ void Sbar_DontShowScores (void) { sb_showscores = false; sb_updates = 0; } /* =============== Sbar_Changed =============== */ void Sbar_Changed (void) { sb_updates = 0; // update next frame } /* =============== Sbar_Init =============== */ #ifndef PROTO void Sbar_Init (void) { int i; for (i=0 ; i<10 ; i++) { sb_nums[0][i] = Draw_PicFromWad (va("num_%i",i)); // sb_nums[1][i] = Draw_PicFromWad (va("anum_%i",i)); } sb_nums[0][10] = Draw_PicFromWad ("num_minus"); sb_nums[1][10] = Draw_PicFromWad ("anum_minus"); sb_colon = Draw_PicFromWad ("num_colon"); sb_slash = Draw_PicFromWad ("num_slash"); sb_weapons[0][0] = Draw_PicFromWad ("inv_shotgun"); sb_weapons[0][1] = Draw_PicFromWad ("inv_sshotgun"); sb_weapons[0][2] = Draw_PicFromWad ("inv_nailgun"); sb_weapons[0][3] = Draw_PicFromWad ("inv_snailgun"); sb_weapons[0][4] = Draw_PicFromWad ("inv_rlaunch"); sb_weapons[0][5] = Draw_PicFromWad ("inv_srlaunch"); sb_weapons[0][6] = Draw_PicFromWad ("inv_lightng"); sb_weapons[1][0] = Draw_PicFromWad ("inv2_shotgun"); sb_weapons[1][1] = Draw_PicFromWad ("inv2_sshotgun"); sb_weapons[1][2] = Draw_PicFromWad ("inv2_nailgun"); sb_weapons[1][3] = Draw_PicFromWad ("inv2_snailgun"); sb_weapons[1][4] = Draw_PicFromWad ("inv2_rlaunch"); sb_weapons[1][5] = Draw_PicFromWad ("inv2_srlaunch"); sb_weapons[1][6] = Draw_PicFromWad ("inv2_lightng"); for (i=0 ; i<5 ; i++) { sb_weapons[2+i][0] = Draw_PicFromWad (va("inva%i_shotgun",i+1)); sb_weapons[2+i][1] = Draw_PicFromWad (va("inva%i_sshotgun",i+1)); sb_weapons[2+i][2] = Draw_PicFromWad (va("inva%i_nailgun",i+1)); sb_weapons[2+i][3] = Draw_PicFromWad (va("inva%i_snailgun",i+1)); sb_weapons[2+i][4] = Draw_PicFromWad (va("inva%i_rlaunch",i+1)); sb_weapons[2+i][5] = Draw_PicFromWad (va("inva%i_srlaunch",i+1)); sb_weapons[2+i][6] = Draw_PicFromWad (va("inva%i_lightng",i+1)); } sb_ammo[0] = Draw_PicFromWad ("sb_shells"); sb_ammo[1] = Draw_PicFromWad ("sb_nails"); sb_ammo[2] = Draw_PicFromWad ("sb_rocket"); sb_ammo[3] = Draw_PicFromWad ("sb_cells"); sb_armor[0] = Draw_PicFromWad ("sb_armor1"); sb_armor[1] = Draw_PicFromWad ("sb_armor2"); sb_armor[2] = Draw_PicFromWad ("sb_armor3"); sb_items[0] = Draw_PicFromWad ("sb_key1"); sb_items[1] = Draw_PicFromWad ("sb_key2"); sb_items[2] = Draw_PicFromWad ("sb_invis"); sb_items[3] = Draw_PicFromWad ("sb_invuln"); sb_items[4] = Draw_PicFromWad ("sb_suit"); sb_items[5] = Draw_PicFromWad ("sb_quad"); sb_sigil[0] = Draw_PicFromWad ("sb_sigil1"); sb_sigil[1] = Draw_PicFromWad ("sb_sigil2"); sb_sigil[2] = Draw_PicFromWad ("sb_sigil3"); sb_sigil[3] = Draw_PicFromWad ("sb_sigil4"); sb_faces[4][0] = Draw_PicFromWad ("face1"); sb_faces[4][1] = Draw_PicFromWad ("face_p1"); sb_faces[3][0] = Draw_PicFromWad ("face2"); sb_faces[3][1] = Draw_PicFromWad ("face_p2"); sb_faces[2][0] = Draw_PicFromWad ("face3"); sb_faces[2][1] = Draw_PicFromWad ("face_p3"); sb_faces[1][0] = Draw_PicFromWad ("face4"); sb_faces[1][1] = Draw_PicFromWad ("face_p4"); sb_faces[0][0] = Draw_PicFromWad ("face5"); sb_faces[0][1] = Draw_PicFromWad ("face_p5"); sb_face_invis = Draw_PicFromWad ("face_invis"); sb_face_invuln = Draw_PicFromWad ("face_invul2"); sb_face_invis_invuln = Draw_PicFromWad ("face_inv2"); sb_face_quad = Draw_PicFromWad ("face_quad"); Cmd_AddCommand ("+showscores", Sbar_ShowScores); Cmd_AddCommand ("-showscores", Sbar_DontShowScores); sb_sbar = Draw_PicFromWad ("sbar"); sb_ibar = Draw_PicFromWad ("ibar"); sb_scorebar = Draw_PicFromWad ("scorebar"); hud_health = Cvar_Get ("hud_health", "1", CVAR_ARCHIVE | CVAR_ORIGINAL); hud_health_icon = Cvar_Get ("hud_health_icon", "1", CVAR_ARCHIVE | CVAR_ORIGINAL); hud_health_posx = Cvar_Get ("hud_health_posx", "112", CVAR_ARCHIVE | CVAR_ORIGINAL); hud_health_posy = Cvar_Get ("hud_health_posy", "0", CVAR_ARCHIVE | CVAR_ORIGINAL); hud_health_align = Cvar_Get ("hud_health_align", "0", CVAR_ARCHIVE | CVAR_ORIGINAL); hud_armor = Cvar_Get ("hud_armor", "1", CVAR_ARCHIVE | CVAR_ORIGINAL); hud_armor_icon = Cvar_Get ("hud_armor_icon", "1", CVAR_ARCHIVE | CVAR_ORIGINAL); hud_armor_posx = Cvar_Get ("hud_armor_posx", "0", CVAR_ARCHIVE | CVAR_ORIGINAL); hud_armor_posy = Cvar_Get ("hud_armor_posy", "0", CVAR_ARCHIVE | CVAR_ORIGINAL); hud_armor_align = Cvar_Get ("hud_armor_align", "0", CVAR_ARCHIVE | CVAR_ORIGINAL); hud_ammo = Cvar_Get ("hud_ammo", "1", CVAR_ARCHIVE | CVAR_ORIGINAL); hud_ammo_icon = Cvar_Get ("hud_ammo_icon", "1", CVAR_ARCHIVE | CVAR_ORIGINAL); hud_ammo_posx = Cvar_Get ("hud_ammo_posx", "224", CVAR_ARCHIVE | CVAR_ORIGINAL); hud_ammo_posy = Cvar_Get ("hud_ammo_posy", "0", CVAR_ARCHIVE | CVAR_ORIGINAL); hud_ammo_align = Cvar_Get ("hud_ammo_align", "0", CVAR_ARCHIVE | CVAR_ORIGINAL); hud_inv = Cvar_Get ("hud_inv", "0", CVAR_ARCHIVE | CVAR_ORIGINAL); hud_inv_numbers = Cvar_Get ("hud_inv_numbers", "1", CVAR_ARCHIVE | CVAR_ORIGINAL); hud_inv_posx = Cvar_Get ("hud_inv_posx", "0", CVAR_ARCHIVE | CVAR_ORIGINAL); hud_inv_posy = Cvar_Get ("hud_inv_posy", "-24", CVAR_ARCHIVE | CVAR_ORIGINAL); hud_inv_align = Cvar_Get ("hud_inv_align", "0", CVAR_ARCHIVE | CVAR_ORIGINAL); hud_background = Cvar_Get ("hud_background", "0", CVAR_ARCHIVE | CVAR_ORIGINAL); hud_inv_background = Cvar_Get ("hud_inv_background", "0", CVAR_ARCHIVE | CVAR_ORIGINAL); } #endif //============================================================================= // drawing routines are relative to the status bar location /* ============= Sbar_DrawPic ============= */ void Sbar_DrawPic (int x, int y, qpic_t *pic, int align) { if (cl.gametype != GAME_DEATHMATCH) x += ((vid.vconwidth - 320)>>1); if(align) y += SBAR_HEIGHT; else y += (vid.vconheight-SBAR_HEIGHT); if (sb_scaled) Draw_Pic_Scaled (x, y, pic); else Draw_Pic (x, y, pic); } /*x ================ Sbar_DrawCharacter Draws one solid graphics character ================ */ void Sbar_DrawCharacter (int x, int y, int num, int align) { if (cl.gametype != GAME_DEATHMATCH) x += ((vid.vconwidth - 320)>>1); if(align) y += SBAR_HEIGHT; else y += (vid.vconheight-SBAR_HEIGHT); if (sb_scaled) Draw_Character_Scaled ( x + 4 , y, num); else Draw_Character ( x + 4 , y, num); } /* ================ Sbar_DrawString ================ */ void Sbar_DrawString (int x, int y, char *str) { if (sb_scaled){ if (cl.gametype == GAME_DEATHMATCH) Draw_String_Scaled (x /*+ ((vid.vconwidth - 320)>>1)*/, y+ vid.vconheight-SBAR_HEIGHT, str); else Draw_String_Scaled (x + ((vid.vconwidth - 320)>>1), y+ vid.vconheight-SBAR_HEIGHT, str); } else { if (cl.gametype == GAME_DEATHMATCH) Draw_String (x /*+ ((vid.width - 320)>>1)*/, y+ vid.height-SBAR_HEIGHT, str); else Draw_String (x + ((vid.width - 320)>>1), y+ vid.height-SBAR_HEIGHT, str); } } /* ============= Sbar_itoa ============= */ int Sbar_itoa (int num, char *buf) { char *str; int pow10; int dig; str = buf; if (num < 0) { *str++ = '-'; num = -num; } for (pow10 = 10 ; num >= pow10 ; pow10 *= 10) ; do { pow10 /= 10; dig = num/pow10; *str++ = '0'+dig; num -= dig*pow10; } while (pow10 != 1); *str = 0; return str-buf; } /* ============= Sbar_DrawNum ============= */ void Sbar_DrawNum (int x, int y, int num, int digits, int color, int align) { char str[12]; char *ptr; int l, frame; l = Sbar_itoa (num, str); ptr = str; if (l > digits) ptr += (l-digits); if (l < digits) x += (digits-l)*24; while (*ptr) { if (*ptr == '-') frame = STAT_MINUS; else frame = *ptr -'0'; //Sbar_DrawPic (x,y,sb_nums[color][frame]); Sbar_DrawPic (x,y,sb_nums[color][frame], align); x += 24; ptr++; } } //============================================================================= int fragsort[MAX_SCOREBOARD]; int scoreboardtop[MAX_SCOREBOARD]; int scoreboardbottom[MAX_SCOREBOARD]; int scoreboardcount[MAX_SCOREBOARD]; int scoreboardlines; char scoreboardtext[MAX_SCOREBOARD][20]; /* =============== Sbar_SortFrags =============== */ void Sbar_SortFrags (void) { int i, j, k; // sort by frags scoreboardlines = 0; for (i=0 ; ifrags, s->name); top = s->colors & 0xf0; bottom = (s->colors & 15) <<4; scoreboardtop[i] = Sbar_ColorForMap (top); scoreboardbottom[i] = Sbar_ColorForMap (bottom); } } /* =============== Sbar_SoloScoreboard =============== */ void Sbar_SoloScoreboard (void) { char str[80]; int minutes, seconds, tens, units; int l; sprintf (str,"Monsters:%3i /%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]); Sbar_DrawString (8, 4, str); sprintf (str,"Secrets :%3i /%3i", cl.stats[STAT_SECRETS], cl.stats[STAT_TOTALSECRETS]); Sbar_DrawString (8, 12, str); // time minutes = cl.time / 60; seconds = cl.time - 60*minutes; tens = seconds / 10; units = seconds - 10*tens; sprintf (str,"Time :%3i:%i%i", minutes, tens, units); Sbar_DrawString (184, 4, str); // draw level name l = strlen (cl.levelname); Sbar_DrawString (232 - l*4, 12, cl.levelname); } /* =============== Sbar_DrawScoreboard =============== */ extern int deathcam_yesiamdead; extern float deathcam_whenidied; void Sbar_DrawScoreboard (void) { Sbar_SoloScoreboard (); if (cl.gametype == GAME_DEATHMATCH){ if (deathcam_yesiamdead && ((sv.time - deathcam_whenidied) > 2)) Sbar_DeathmatchOverlay (); else if (!deathcam_yesiamdead) Sbar_DeathmatchOverlay (); } } //============================================================================= /* =============== Sbar_DrawInventory =============== */ void Sbar_DrawInventory (void) { int i; char num[6]; float time; int flashon; if(!hud_inv->value) return; // Background if(hud_inv_background->value) Sbar_DrawPic (0, hud_inv_posy->value, sb_ibar, (int)hud_inv_align->value); // weapons for (i=0 ; i<7 ; i++) { if (cl.items & (IT_SHOTGUN<= 10) { if ( cl.stats[STAT_ACTIVEWEAPON] == (IT_SHOTGUN<value+8, sb_weapons[flashon][i], (int)hud_inv_align->value); if (flashon > 1) sb_updates = 0; // force update to remove flash } } if(hud_inv_numbers->value) for (i=0 ; i<4 ; i++) { sprintf (num, "%3i",cl.stats[STAT_SHELLS+i] ); if (num[0] != ' ') Sbar_DrawCharacter ( (6*i+1)*8 - 2, hud_inv_posy->value, 18 + num[0] - '0', (int)hud_inv_align->value); if (num[1] != ' ') Sbar_DrawCharacter ( (6*i+2)*8 - 2, hud_inv_posy->value, 18 + num[1] - '0', (int)hud_inv_align->value); if (num[2] != ' ') Sbar_DrawCharacter ( (6*i+3)*8 - 2, hud_inv_posy->value, 18 + num[2] - '0', (int)hud_inv_align->value); } flashon = 0; // items for (i=0 ; i<6 ; i++) if (cl.items & (1<<(17+i))) { time = cl.item_gettime[17+i]; if (time && time > cl.time - 2 && flashon ) { // flash frame sb_updates = 0; } else { //MED 01/04/97 changed keys if ((i>1)) { Sbar_DrawPic (192 + i*16, hud_inv_posy->value + 4, sb_items[i], (int)hud_inv_align->value); } } if (time && time > cl.time - 2) sb_updates = 0; } // sigils for (i=0 ; i<4 ; i++) { if (cl.items & (1<<(28+i))) { time = cl.item_gettime[28+i]; if (time && time > cl.time - 2 && flashon ) { // flash frame sb_updates = 0; } else Sbar_DrawPic (320-32 + i*8, hud_inv_posy->value + 4, sb_sigil[i], (int)hud_inv_align->value); if (time && time > cl.time - 2) sb_updates = 0; } } } //============================================================================= /* =============== Sbar_DrawFrags =============== */ void Sbar_DrawFrags (void) { int i, k, l; int top, bottom; int x, y, f; int xofs; char num[12]; scoreboard_t *s; Sbar_SortFrags (); // draw the text l = scoreboardlines <= 4 ? scoreboardlines : 4; if (sb_scaled){ x = 23; if (cl.gametype == GAME_DEATHMATCH) xofs = 0; else xofs = (vid.vconwidth - 320)>>1; y = vid.vconheight - SBAR_HEIGHT - 23; } else { x = 23; if (cl.gametype == GAME_DEATHMATCH) xofs = 0; else xofs = (vid.width - 320)>>1; y = vid.height - SBAR_HEIGHT - 23; } for (i=0 ; iname[0]) continue; // draw background top = s->colors & 0xf0; bottom = (s->colors & 15)<<4; top = Sbar_ColorForMap (top); bottom = Sbar_ColorForMap (bottom); if (sb_scaled){ Draw_Fill_Scaled (xofs + x*8 + 10, y, 28, 4, top); Draw_Fill_Scaled (xofs + x*8 + 10, y+4, 28, 3, bottom); } else { Draw_Fill (xofs + x*8 + 10, y, 28, 4, top); Draw_Fill (xofs + x*8 + 10, y+4, 28, 3, bottom); } // draw number f = s->frags; sprintf (num, "%3i",f); Sbar_DrawCharacter ( (x+1)*8 , -24, num[0], 0); Sbar_DrawCharacter ( (x+2)*8 , -24, num[1], 0); Sbar_DrawCharacter ( (x+3)*8 , -24, num[2], 0); if (k == cl.viewentity - 1) { Sbar_DrawCharacter (x*8+2, -24, 16, 0); Sbar_DrawCharacter ( (x+4)*8-4, -24, 17, 0); } x+=4; } } //============================================================================= /* =============== Sbar_DrawFace =============== */ void Sbar_DrawFace (void) { int f, anim; if ( (cl.items & (IT_INVISIBILITY | IT_INVULNERABILITY) ) == (IT_INVISIBILITY | IT_INVULNERABILITY) ) { Sbar_DrawPic (hud_health_posx->value, hud_health_posy->value, sb_face_invis_invuln, (int)hud_health_align->value); return; } if (cl.items & IT_QUAD) { Sbar_DrawPic (hud_health_posx->value, hud_health_posy->value, sb_face_quad, (int)hud_health_align->value); return; } if (cl.items & IT_INVISIBILITY) { Sbar_DrawPic (hud_health_posx->value, hud_health_posy->value, sb_face_invis, (int)hud_health_align->value); return; } if (cl.items & IT_INVULNERABILITY) { Sbar_DrawPic (hud_health_posx->value, hud_health_posy->value, sb_face_invuln, (int)hud_health_align->value); return; } if (cl.stats[STAT_HEALTH] >= 100) f = 4; else f = cl.stats[STAT_HEALTH] / 20; if (cl.time <= cl.faceanimtime) { anim = 1; sb_updates = 0; // make sure the anim gets drawn over } else anim = 0; Sbar_DrawPic (hud_health_posx->value, hud_health_posy->value, sb_faces[f][anim], (int)hud_health_align->value); } /* ============= Sbar_DrawNormal ============= */ void Sbar_DrawNormal (void) { // Background if(hud_background->value) Sbar_DrawPic (0, 0, sb_sbar, 0); // armor if(hud_armor->value && cl.stats[STAT_ARMOR]) if (cl.items & IT_INVULNERABILITY) { Sbar_DrawNum (hud_armor_posx->value + 24, hud_armor_posy->value, 666, 3, 1, (int)hud_armor_align->value); if(hud_armor_icon->value) Sbar_DrawPic (hud_armor_posx->value, hud_armor_posy->value, draw_disc, (int)hud_armor_align->value); } else { Sbar_DrawNum (hud_armor_posx->value + 24, hud_armor_posy->value, cl.stats[STAT_ARMOR], 3 , cl.stats[STAT_ARMOR] <= 25, (int)hud_armor_align->value); if(hud_armor_icon->value) if (cl.items & IT_ARMOR3) Sbar_DrawPic (hud_armor_posx->value, hud_armor_posy->value, sb_armor[2], (int)hud_armor_align->value); else if (cl.items & IT_ARMOR2) Sbar_DrawPic (hud_armor_posx->value, hud_armor_posy->value, sb_armor[1], (int)hud_armor_align->value); else if (cl.items & IT_ARMOR1) Sbar_DrawPic (hud_armor_posx->value, hud_armor_posy->value, sb_armor[0], (int)hud_armor_align->value); } if(hud_health->value) { if(hud_health_icon->value) Sbar_DrawFace (); Sbar_DrawNum (hud_health_posx->value + 24, hud_health_posy->value, cl.stats[STAT_HEALTH], 3, cl.stats[STAT_HEALTH] <= 25, (int)hud_health_align->value); } // ammo icon if(hud_ammo->value && cl.stats[STAT_AMMO]) { if(hud_ammo_icon->value) if (cl.items & IT_SHELLS) Sbar_DrawPic (hud_ammo_posx->value, hud_ammo_posy->value, sb_ammo[0], (int)hud_ammo_align->value); else if (cl.items & IT_NAILS) Sbar_DrawPic (hud_ammo_posx->value, hud_ammo_posy->value, sb_ammo[1], (int)hud_ammo_align->value); else if (cl.items & IT_ROCKETS) Sbar_DrawPic (hud_ammo_posx->value, hud_ammo_posy->value, sb_ammo[2], (int)hud_ammo_align->value); else if (cl.items & IT_CELLS) Sbar_DrawPic (hud_ammo_posx->value, hud_ammo_posy->value, sb_ammo[3], (int)hud_ammo_align->value); Sbar_DrawNum (hud_ammo_posx->value + 24, hud_ammo_posy->value, cl.stats[STAT_AMMO], 3 , cl.stats[STAT_AMMO] <= 10, (int)hud_ammo_align->value); } } void Sbar_Draw (void) { if(!(cl_sbar->value)) return; qboolean headsup; char st[512]; headsup = !(cl_sbar->value); if (scr_con_current == vid.height) return; // console is full screen if ((sb_updates >= vid.numpages) && !headsup) return; scr_copyeverything = 1; sb_updates++; Sbar_DrawInventory (); if (cl.maxclients != 1) Sbar_DrawFrags (); if (sb_showscores || cl.stats[STAT_HEALTH] <= 0) Sbar_SoloScoreboard (); else Sbar_DrawNormal (); if (sb_showscores || cl.stats[STAT_HEALTH] <= 0) { Sbar_DrawPic (0, 0, sb_scorebar, 0); Sbar_DrawScoreboard (); sb_updates = 0; } if (vid.width > 320) { if (cl.gametype == GAME_DEATHMATCH) Sbar_MiniDeathmatchOverlay (); } } //============================================================================= /* ================== Sbar_IntermissionNumber ================== */ void Sbar_IntermissionNumber (int x, int y, int num, int digits, int color) { char str[12]; char *ptr; int l, frame; l = Sbar_itoa (num, str); ptr = str; if (l > digits) ptr += (l-digits); if (l < digits) x += (digits-l)*24; while (*ptr) { if (*ptr == '-') frame = STAT_MINUS; else frame = *ptr -'0'; Draw_Pic (x,y,sb_nums[color][frame]); x += 24; ptr++; } } /* ================== Sbar_IntermissionNumber ================== */ void Sbar_IntermissionNumber_Scaled (int x, int y, int num, int digits, int color) { char str[12]; char *ptr; int l, frame; l = Sbar_itoa (num, str); ptr = str; if (l > digits) ptr += (l-digits); if (l < digits) x += (digits-l)*24; while (*ptr) { if (*ptr == '-') frame = STAT_MINUS; else frame = *ptr -'0'; Draw_Pic_Scaled (x,y,sb_nums[color][frame]); x += 24; ptr++; } } /* ================== Sbar_DeathmatchOverlay ================== */ void Sbar_DeathmatchOverlay (void) { qpic_t *pic; int i, k, l; int top, bottom; int x, y, f; char num[12]; scoreboard_t *s; scr_copyeverything = 1; scr_fullupdate = 0; pic = Draw_CachePic ("gfx/ranking.lmp"); M_DrawPic ((320-pic->width)/2, 8, pic); // scores Sbar_SortFrags (); // draw the text l = scoreboardlines; if (sb_scaled) x = 80 + ((vid.vconwidth - 320)>>1); else x = 80 + ((vid.width - 320)>>1); y = 40; for (i=0 ; iname[0]) continue; // draw background top = s->colors & 0xf0; bottom = (s->colors & 15)<<4; top = Sbar_ColorForMap (top); bottom = Sbar_ColorForMap (bottom); if (sb_scaled){ Draw_Fill_Scaled ( x, y, 40, 4, top); Draw_Fill_Scaled ( x, y+4, 40, 4, bottom); } else { Draw_Fill ( x, y, 40, 4, top); Draw_Fill ( x, y+4, 40, 4, bottom); } // draw number f = s->frags; sprintf (num, "%3i",f); if (sb_scaled){ Draw_Character_Scaled ( x+8 , y, num[0]); Draw_Character_Scaled ( x+16 , y, num[1]); Draw_Character_Scaled ( x+24 , y, num[2]); if (k == cl.viewentity - 1) Draw_Character_Scaled ( x - 8, y, 12); } else { Draw_Character ( x+8 , y, num[0]); Draw_Character ( x+16 , y, num[1]); Draw_Character ( x+24 , y, num[2]); if (k == cl.viewentity - 1) Draw_Character ( x - 8, y, 12); } // draw name if (sb_scaled) Draw_String_Scaled (x+64, y, s->name); else Draw_String (x+64, y, s->name); y += 10; } } /* ================== Sbar_DeathmatchOverlay ================== */ void Sbar_MiniDeathmatchOverlay (void) { int i, k; //, l // 2001-12-10 Reduced compiler warnings by Jeff Ford int top, bottom; int x, y, f; char num[12]; scoreboard_t *s; int numlines; if ((sb_scaled && vid.vconwidth < 512) || (!sb_scaled && vid.width < 51)) return; scr_copyeverything = 1; scr_fullupdate = 0; // scores Sbar_SortFrags (); // draw the text y = vid.vconheight - 24; numlines = 24/8; if (numlines < 3) return; //find us for (i = 0; i < scoreboardlines; i++) if (fragsort[i] == cl.viewentity - 1) break; if (i == scoreboardlines) // we're not there i = 0; else // figure out start i = i - numlines/2; if (i > scoreboardlines - numlines) i = scoreboardlines - numlines; if (i < 0) i = 0; x = 324; for (/* */; i < scoreboardlines && y < vid.vconheight - 8 ; i++) { k = fragsort[i]; s = &cl.scores[k]; if (!s->name[0]) continue; // draw background top = s->colors & 0xf0; bottom = (s->colors & 15)<<4; top = Sbar_ColorForMap (top); bottom = Sbar_ColorForMap (bottom); if(sb_scaled){ Draw_Fill_Scaled ( x, y+1, 40, 3, top); Draw_Fill_Scaled ( x, y+4, 40, 4, bottom); // draw number f = s->frags; sprintf (num, "%3i",f); Draw_Character_Scaled ( x+8 , y, num[0]); Draw_Character_Scaled ( x+16 , y, num[1]); Draw_Character_Scaled ( x+24 , y, num[2]); if (k == cl.viewentity - 1) { Draw_Character_Scaled ( x, y, 16); Draw_Character_Scaled ( x + 32, y, 17); } // draw name Draw_String_Scaled (x+48, y, s->name); } else { Draw_Fill ( x, y+1, 40, 3, top); Draw_Fill ( x, y+4, 40, 4, bottom); // draw number f = s->frags; sprintf (num, "%3i",f); Draw_Character ( x+8 , y, num[0]); Draw_Character ( x+16 , y, num[1]); Draw_Character ( x+24 , y, num[2]); if (k == cl.viewentity - 1) { Draw_Character ( x, y, 16); Draw_Character ( x + 32, y, 17); } // draw name Draw_String (x+48, y, s->name); } y += 8; } } /* ================== Sbar_IntermissionOverlay ================== */ void Sbar_IntermissionOverlay (void) { qpic_t *pic; int dig; int num; scr_copyeverything = 1; scr_fullupdate = 0; if (cl.gametype == GAME_DEATHMATCH) { Sbar_DeathmatchOverlay (); return; } if (sb_scaled){ pic = Draw_CachePic ("gfx/complete.lmp"); Draw_Pic_Scaled (64, 24, pic); pic = Draw_CachePic ("gfx/inter.lmp"); Draw_Pic_Scaled (0, 56, pic); // time dig = cl.completed_time/60; Sbar_IntermissionNumber_Scaled (160, 64, dig, 3, 0); num = cl.completed_time - dig*60; Draw_Pic_Scaled (234,64,sb_colon); Draw_Pic_Scaled (246,64,sb_nums[0][num/10]); Draw_Pic_Scaled (266,64,sb_nums[0][num%10]); Sbar_IntermissionNumber_Scaled (160, 104, cl.stats[STAT_SECRETS], 3, 0); Draw_Pic_Scaled (232,104,sb_slash); Sbar_IntermissionNumber_Scaled (240, 104, cl.stats[STAT_TOTALSECRETS], 3, 0); Sbar_IntermissionNumber_Scaled (160, 144, cl.stats[STAT_MONSTERS], 3, 0); Draw_Pic_Scaled (232,144,sb_slash); Sbar_IntermissionNumber_Scaled (240, 144, cl.stats[STAT_TOTALMONSTERS], 3, 0); } else { pic = Draw_CachePic ("gfx/complete.lmp"); Draw_Pic (64, 24, pic); pic = Draw_CachePic ("gfx/inter.lmp"); Draw_Pic (0, 56, pic); // time dig = cl.completed_time/60; Sbar_IntermissionNumber (160, 64, dig, 3, 0); num = cl.completed_time - dig*60; Draw_Pic (234,64,sb_colon); Draw_Pic (246,64,sb_nums[0][num/10]); Draw_Pic (266,64,sb_nums[0][num%10]); Sbar_IntermissionNumber (160, 104, cl.stats[STAT_SECRETS], 3, 0); Draw_Pic (232,104,sb_slash); Sbar_IntermissionNumber (240, 104, cl.stats[STAT_TOTALSECRETS], 3, 0); Sbar_IntermissionNumber (160, 144, cl.stats[STAT_MONSTERS], 3, 0); Draw_Pic (232,144,sb_slash); Sbar_IntermissionNumber (240, 144, cl.stats[STAT_TOTALMONSTERS], 3, 0); } } /* ================== Sbar_FinaleOverlay ================== */ void Sbar_FinaleOverlay (void) { qpic_t *pic; scr_copyeverything = 1; pic = Draw_CachePic ("gfx/finale.lmp"); if(sb_scaled) Draw_Pic_Scaled ( (vid.vconwidth-pic->width)/2, 16, pic); else Draw_Pic ( (vid.width-pic->width)/2, 16, pic); }