/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* memory allocation H_??? The hunk manages the entire memory block given to quake. It must be contiguous. Memory can be allocated from either the low or high end in a stack fashion. The only way memory is released is by resetting one of the pointers. Hunk allocations should be given a name, so the Hunk_Print () function can display usage. Hunk allocations are guaranteed to be 16 byte aligned. The video buffers are allocated high to avoid leaving a hole underneath server allocations when changing to a higher video mode. Z_??? Zone memory functions used for small, dynamic allocations like text strings from command input. There is only about 48K for it, allocated at the very bottom of the hunk. Cache_??? Cache memory is for objects that can be dynamically loaded and can usefully stay persistant between levels. The size of the cache fluctuates from level to level. To allocate a cachable object Temp_??? Temp memory is used for file loading and surface caching. The size of the cache memory is adjusted so that there is a minimum of 512k remaining for temp memory. ------ Top of Memory ------- high hunk allocations <--- high hunk reset point held by vid video buffer z buffer surface cache <--- high hunk used cachable memory <--- low hunk used client and server low hunk allocations <-- low hunk reset point held by host startup hunk allocations Zone block ----- Bottom of Memory ----- */ #define ZONE_MIN_SIZE 128*1024 // 128K // 2001-09-20 Increased default zone by Maddes // ZONE MEMORY // PU - purge tags. enum {PU_FREE, PU_STATIC, PU_SOUND, PU_MUSIC, PU_LEVEL, PU_LEVSPEC, PU_CACHE, /* Must always be last -- killough */ PU_MAX}; // 2001-09-20 Enhanced zone handling by Maddes start typedef struct memblock_s { int size; // including the header and possibly tiny fragments int tag; // a tag of 0 is a free block int id; // should be ZONEID struct memblock_s *next, *prev; // int pad; // pad to 64-bit / 8-byte boundary struct memzone_s *zone; } memblock_t; typedef struct memzone_s { int size; // total bytes malloced, including header memblock_t blocklist; // start / end cap for linked list memblock_t *rover; } memzone_t; extern memzone_t *mainzone; // 2001-09-20 Enhanced zone handling by Maddes end void Memory_Init (void *buf, int size); // 2001-09-20 Enhanced zone handling by Maddes start /* void Z_Free (void *ptr); void *Z_Malloc (int size); // returns 0 filled memory void *Z_TagMalloc (int size, int tag); void Z_DumpHeap (void); void Z_CheckHeap (void); int Z_FreeMemory (void); */ void Z_ClearZone (memzone_t *zone, int size); void Z_Free (memzone_t *zone, void *ptr); void *Z_Malloc (memzone_t *zone, int size); // returns 0 filled memory void *Z_TagMalloc (memzone_t *zone, int size, int tag); void Z_Print (memzone_t *zone); void Z_CheckHeap (memzone_t *zone); // 2001-09-20 Enhanced zone handling by Maddes end void Zed_Free (void *ptr); void *Zed_Malloc (int size); // returns 0 filled memory void *Hunk_Alloc (int size); // returns 0 filled memory void *Hunk_AllocName (int size, char *name); void *Hunk_HighAllocName (int size, char *name); int Hunk_LowMark (void); void Hunk_FreeToLowMark (int mark); int Hunk_HighMark (void); void Hunk_FreeToHighMark (int mark); void *Hunk_TempAlloc (int size); void Hunk_Check (void); typedef struct cache_user_s { void *data; } cache_user_t; void Cache_Flush (void); void *Cache_Check (cache_user_t *c); // returns the cached data, and moves to the head of the LRU list // if present, otherwise returns NULL void Cache_Free (cache_user_t *c); void *Cache_Alloc (cache_user_t *c, int size, char *name); // Returns NULL if all purgable data was tossed and there still // wasn't enough room. void Cache_Report (void);