/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // d_polyset.c: routines for drawing sets of polygons sharing the same // texture (used for Alias models) #include "quakedef.h" #include "r_local.h" #include "d_local.h" #define COLMODEL // TODO: put in span spilling to shrink list size // !!! if this is changed, it must be changed in d_polysa.s too !!! #define DPS_MAXSPANS MAXHEIGHT+1 // 1 extra for spanpackage that marks end extern int coloredlights; extern cvar_t *temp1; // !!! if this is changed, it must be changed in asm_draw.h too !!! typedef struct { void *pdest; short *pz; int count; byte *ptex; int sfrac, tfrac, light, zi; // NEW STRUCTS int lightr; int lightg; int lightb; //int s, t, u, v; } spanpackage_t; typedef struct { int isflattop; int numleftedges; int *pleftedgevert0; int *pleftedgevert1; int *pleftedgevert2; int numrightedges; int *prightedgevert0; int *prightedgevert1; int *prightedgevert2; } edgetable; int r_p0[9], r_p1[9], r_p2[9]; byte *d_pcolormap; extern cvar_t *r_filter; int d_aflatcolor; int d_xdenom; extern int kernel[2][2][2]; edgetable *pedgetable; edgetable edgetables[12] = { {0, 1, r_p0, r_p2, NULL, 2, r_p0, r_p1, r_p2 }, {0, 2, r_p1, r_p0, r_p2, 1, r_p1, r_p2, NULL}, {1, 1, r_p0, r_p2, NULL, 1, r_p1, r_p2, NULL}, {0, 1, r_p1, r_p0, NULL, 2, r_p1, r_p2, r_p0 }, {0, 2, r_p0, r_p2, r_p1, 1, r_p0, r_p1, NULL}, {0, 1, r_p2, r_p1, NULL, 1, r_p2, r_p0, NULL}, {0, 1, r_p2, r_p1, NULL, 2, r_p2, r_p0, r_p1 }, {0, 2, r_p2, r_p1, r_p0, 1, r_p2, r_p0, NULL}, {0, 1, r_p1, r_p0, NULL, 1, r_p1, r_p2, NULL}, {1, 1, r_p2, r_p1, NULL, 1, r_p0, r_p1, NULL}, {1, 1, r_p1, r_p0, NULL, 1, r_p2, r_p0, NULL}, {0, 1, r_p0, r_p2, NULL, 1, r_p0, r_p1, NULL}, }; // FIXME: some of these can become statics int a_sstepxfrac, a_tstepxfrac, r_lstepx, a_ststepxwhole; int r_sstepx, r_tstepx, r_lstepy, r_sstepy, r_tstepy; int r_zistepx, r_zistepy; int r_lrstepx, r_lrstepy; int r_lgstepx, r_lgstepy; int r_lbstepx, r_lbstepy; int d_aspancount, d_countextrastep; spanpackage_t *a_spans; spanpackage_t *d_pedgespanpackage; static int ystart; byte *d_pdest, *d_ptex; short *d_pz; int d_sfrac, d_tfrac, d_light, d_zi; int d_lightrgb[3]; int d_ptexextrastep, d_sfracextrastep; int d_tfracextrastep, d_lightextrastep, d_pdestextrastep; int d_lightbasestep, d_pdestbasestep, d_ptexbasestep; int d_lightbasestepr, d_lightbasestepg, d_lightbasestepb; int d_lightextrastepr, d_lightextrastepg, d_lightextrastepb; int d_sfracbasestep, d_tfracbasestep; int d_ziextrastep, d_zibasestep; int d_pzextrastep, d_pzbasestep; typedef struct { int quotient; int remainder; } adivtab_t; static adivtab_t adivtab[32*32] = { #include "adivtab.h" }; byte *skintable[MAX_LBM_HEIGHT]; int skinwidth; byte *skinstart; void D_PolysetDrawSpans8 (spanpackage_t *pspanpackage); void D_PolysetDrawSpans8_C (spanpackage_t *pspanpackage); void D_PolysetCalcGradients (int skinwidth); void D_DrawSubdiv (void); void D_DrawNonSubdiv (void); void D_PolysetRecursiveTriangle (int *p1, int *p2, int *p3); void D_PolysetSetEdgeTable (void); void D_RasterizeAliasPolySmooth (void); void D_RasterizeAliasPolySmoothFilter (void); void D_PolysetScanLeftEdge (int height); #if !id386broken /* ================ D_PolysetDraw ================ */ void D_PolysetDraw (void) { spanpackage_t spans[DPS_MAXSPANS + 1 + ((CACHE_SIZE - 1) / sizeof(spanpackage_t)) + 1]; // one extra because of cache line pretouching a_spans = (spanpackage_t *) (((long)&spans[0] + CACHE_SIZE - 1) & ~(CACHE_SIZE - 1)); if (r_affinetridesc.drawtype) { D_DrawSubdiv (); } else { D_DrawNonSubdiv (); } } /* ================ D_PolysetDrawFinalVerts ================ */ void D_PolysetDrawFinalVerts (finalvert_t *fv, int numverts) { int i, z; short *zbuf; for (i=0 ; iv[0] < r_refdef.vrectright) && (fv->v[1] < r_refdef.vrectbottom)) { z = fv->v[5]>>16; zbuf = zspantable[fv->v[1]] + fv->v[0]; if (z >= *zbuf) { int pix; *zbuf = z; pix = skintable[fv->v[3]>>16][fv->v[2]>>16]; pix = ((byte *)acolormap)[pix + (fv->v[4] & 0xFF00) ]; // d_viewbuffer[d_scantable[fv->v[1]] + fv->v[0]] = pix; } } } } /* ================ D_DrawSubdiv ================ */ void D_DrawSubdiv (void) { mtriangle_t *ptri; finalvert_t *pfv, *index0, *index1, *index2; int i; int lnumtriangles; pfv = r_affinetridesc.pfinalverts; ptri = r_affinetridesc.ptriangles; lnumtriangles = r_affinetridesc.numtriangles; for (i=0 ; iv[1]-index1->v[1]) * (index0->v[0]-index2->v[0]) - (index0->v[0]-index1->v[0]) * (index0->v[1]-index2->v[1])) >= 0) { continue; } // TODO - colormod hack d_pcolormap = &((byte *)acolormap)[index0->v[4] & 0xFF00]; if (ptri[i].facesfront) { D_PolysetRecursiveTriangle(index0->v, index1->v, index2->v); } else { int s0, s1, s2; s0 = index0->v[2]; s1 = index1->v[2]; s2 = index2->v[2]; if (index0->flags & ALIAS_ONSEAM) index0->v[2] += r_affinetridesc.seamfixupX16; if (index1->flags & ALIAS_ONSEAM) index1->v[2] += r_affinetridesc.seamfixupX16; if (index2->flags & ALIAS_ONSEAM) index2->v[2] += r_affinetridesc.seamfixupX16; D_PolysetRecursiveTriangle(index0->v, index1->v, index2->v); index0->v[2] = s0; index1->v[2] = s1; index2->v[2] = s2; } } } /* ================ D_DrawNonSubdiv ================ */ void D_DrawNonSubdiv (void) { mtriangle_t *ptri; finalvert_t *pfv, *index0, *index1, *index2; int i; int lnumtriangles; pfv = r_affinetridesc.pfinalverts; ptri = r_affinetridesc.ptriangles; lnumtriangles = r_affinetridesc.numtriangles; for (i=0 ; ivertindex[0]; index1 = pfv + ptri->vertindex[1]; index2 = pfv + ptri->vertindex[2]; d_xdenom = (index0->v[1]-index1->v[1]) * (index0->v[0]-index2->v[0]) - (index0->v[0]-index1->v[0])*(index0->v[1]-index2->v[1]); if (d_xdenom >= 0) { continue; } r_p0[0] = index0->v[0]; // u r_p0[1] = index0->v[1]; // v r_p0[2] = index0->v[2]; // s r_p0[3] = index0->v[3]; // t r_p0[4] = index0->v[4]; // light r_p0[5] = index0->v[5]; // iz r_p1[0] = index1->v[0]; r_p1[1] = index1->v[1]; r_p1[2] = index1->v[2]; r_p1[3] = index1->v[3]; r_p1[4] = index1->v[4]; r_p1[5] = index1->v[5]; r_p2[0] = index2->v[0]; r_p2[1] = index2->v[1]; r_p2[2] = index2->v[2]; r_p2[3] = index2->v[3]; r_p2[4] = index2->v[4]; r_p2[5] = index2->v[5]; if (coloredlights){ r_p0[6] = index0->v[6]; // lightr r_p0[7] = index0->v[7]; // lightg r_p0[8] = index0->v[8]; // lightb r_p1[6] = index1->v[6]; // lightr r_p1[7] = index1->v[7]; // lightg r_p1[8] = index1->v[8]; // lightb r_p2[6] = index2->v[6]; // lightr r_p2[7] = index2->v[7]; // lightg r_p2[8] = index2->v[8]; // lightb } if (!ptri->facesfront) { if (index0->flags & ALIAS_ONSEAM) r_p0[2] += r_affinetridesc.seamfixupX16; if (index1->flags & ALIAS_ONSEAM) r_p1[2] += r_affinetridesc.seamfixupX16; if (index2->flags & ALIAS_ONSEAM) r_p2[2] += r_affinetridesc.seamfixupX16; } D_PolysetSetEdgeTable (); if (r_filter->value) D_RasterizeAliasPolySmooth (); else D_RasterizeAliasPolySmooth (); } } /* ================ D_PolysetRecursiveTriangle ================ */ void D_PolysetRecursiveTriangle (int *lp1, int *lp2, int *lp3) { int *temp; int d; int new[9]; int z; short *zbuf; d = lp2[0] - lp1[0]; if (d < -1 || d > 1) goto split; d = lp2[1] - lp1[1]; if (d < -1 || d > 1) goto split; d = lp3[0] - lp2[0]; if (d < -1 || d > 1) goto split2; d = lp3[1] - lp2[1]; if (d < -1 || d > 1) goto split2; d = lp1[0] - lp3[0]; if (d < -1 || d > 1) goto split3; d = lp1[1] - lp3[1]; if (d < -1 || d > 1) { split3: temp = lp1; lp1 = lp3; lp3 = lp2; lp2 = temp; goto split; } return; // entire tri is filled split2: temp = lp1; lp1 = lp2; lp2 = lp3; lp3 = temp; split: // split this edge new[0] = (lp1[0] + lp2[0]) >> 1; new[1] = (lp1[1] + lp2[1]) >> 1; new[2] = (lp1[2] + lp2[2]) >> 1; new[3] = (lp1[3] + lp2[3]) >> 1; new[5] = (lp1[5] + lp2[5]) >> 1; // draw the point if splitting a leading edge if (lp2[1] > lp1[1]) goto nodraw; if ((lp2[1] == lp1[1]) && (lp2[0] < lp1[0])) goto nodraw; z = new[5]>>16; zbuf = zspantable[new[1]] + new[0]; if (z >= *zbuf) { int pix; *zbuf = z; pix = d_pcolormap[skintable[new[3]>>16][new[2]>>16]]; d_viewbuffer[d_scantable[new[1]] + new[0]] = pix; } nodraw: // recursively continue D_PolysetRecursiveTriangle (lp3, lp1, new); D_PolysetRecursiveTriangle (lp3, new, lp2); } #endif // !id386 /* ================ D_PolysetUpdateTables ================ */ void D_PolysetUpdateTables (void) { int i; byte *s; if (r_affinetridesc.skinwidth != skinwidth || r_affinetridesc.pskin != skinstart) { skinwidth = r_affinetridesc.skinwidth; skinstart = r_affinetridesc.pskin; s = skinstart; for (i=0 ; ipdest = d_pdest; d_pedgespanpackage->pz = d_pz; d_pedgespanpackage->count = d_aspancount; d_pedgespanpackage->ptex = d_ptex; d_pedgespanpackage->sfrac = d_sfrac; d_pedgespanpackage->tfrac = d_tfrac; // FIXME: need to clamp l, s, t, at both ends? d_pedgespanpackage->light = d_light; d_pedgespanpackage->zi = d_zi; // leilei - colored lights on models if (coloredlights){ d_pedgespanpackage->lightr = d_lightrgb[0]; d_pedgespanpackage->lightg = d_lightrgb[1]; d_pedgespanpackage->lightb = d_lightrgb[2]; } d_pedgespanpackage++; errorterm += erroradjustup; if (errorterm >= 0) { d_pdest += d_pdestextrastep; d_pz += d_pzextrastep; d_aspancount += d_countextrastep; d_ptex += d_ptexextrastep; d_sfrac += d_sfracextrastep; d_ptex += d_sfrac >> 16; d_sfrac &= 0xFFFF; d_tfrac += d_tfracextrastep; if (d_tfrac & 0x10000) { d_ptex += r_affinetridesc.skinwidth; d_tfrac &= 0xFFFF; } d_light += d_lightextrastep ; d_zi += d_ziextrastep; d_lightrgb[0] += d_lightextrastepr; d_lightrgb[1] += d_lightextrastepg; d_lightrgb[2] += d_lightextrastepb; errorterm -= erroradjustdown; } else { d_pdest += d_pdestbasestep; d_pz += d_pzbasestep; d_aspancount += ubasestep; d_ptex += d_ptexbasestep; d_sfrac += d_sfracbasestep; d_ptex += d_sfrac >> 16; d_sfrac &= 0xFFFF; d_tfrac += d_tfracbasestep; if (d_tfrac & 0x10000) { d_ptex += r_affinetridesc.skinwidth; d_tfrac &= 0xFFFF; } d_light += d_lightbasestep; d_zi += d_zibasestep; d_lightrgb[0] += d_lightbasestepr; d_lightrgb[1] += d_lightbasestepg; d_lightrgb[2] += d_lightbasestepb; } } while (--height); } #endif // !id386 /* =================== D_PolysetScanLeftEdge ==================== */ void D_PolysetScanLeftEdgeFilter (int height) { do { d_pedgespanpackage->pdest = d_pdest; d_pedgespanpackage->pz = d_pz; d_pedgespanpackage->count = d_aspancount; d_pedgespanpackage->ptex = d_ptex; d_pedgespanpackage->sfrac = d_sfrac; d_pedgespanpackage->tfrac = d_tfrac; // FIXME: need to clamp l, s, t, at both ends? d_pedgespanpackage->light = d_light; d_pedgespanpackage->zi = d_zi; // leilei - colored lights on models if (coloredlights){ d_pedgespanpackage->lightr = d_lightrgb[0]; d_pedgespanpackage->lightg = d_lightrgb[1]; d_pedgespanpackage->lightb = d_lightrgb[2]; } d_pedgespanpackage++; errorterm += erroradjustup; if (errorterm >= 0) { d_pdest += d_pdestextrastep; d_pz += d_pzextrastep; d_aspancount += d_countextrastep; d_ptex += d_ptexextrastep; d_sfrac += d_sfracextrastep; d_ptex += d_sfrac >> 16; d_sfrac &= 0xFFFF; d_tfrac += d_tfracextrastep; if (d_tfrac & 0x10000) { d_ptex += r_affinetridesc.skinwidth; d_tfrac &= 0xFFFF; } d_light += d_lightextrastep; d_zi += d_ziextrastep; d_lightrgb[0] += d_lightextrastepr; d_lightrgb[1] += d_lightextrastepg; d_lightrgb[2] += d_lightextrastepb; errorterm -= erroradjustdown; } else { d_pdest += d_pdestbasestep; d_pz += d_pzbasestep; d_aspancount += ubasestep; d_ptex += d_ptexbasestep; d_sfrac += d_sfracbasestep; d_ptex += d_sfrac >> 16; d_sfrac &= 0xFFFF; d_tfrac += d_tfracbasestep; if (d_tfrac & 0x10000) { d_ptex += r_affinetridesc.skinwidth; d_tfrac &= 0xFFFF; } d_light += d_lightbasestep; d_zi += d_zibasestep; d_lightrgb[0] += d_lightbasestepr; d_lightrgb[1] += d_lightbasestepg; d_lightrgb[2] += d_lightbasestepb; } } while (--height); } /* =================== D_PolysetSetUpForLineScan ==================== */ void D_PolysetSetUpForLineScan(fixed8_t startvertu, fixed8_t startvertv, fixed8_t endvertu, fixed8_t endvertv) { double dm, dn; int tm, tn; adivtab_t *ptemp; // TODO: implement x86 version errorterm = -1; tm = endvertu - startvertu; tn = endvertv - startvertv; if (((tm <= 16) && (tm >= -15)) && ((tn <= 16) && (tn >= -15))) { ptemp = &adivtab[((tm+15) << 5) + (tn+15)]; ubasestep = ptemp->quotient; erroradjustup = ptemp->remainder; erroradjustdown = tn; } else { dm = (double)tm; dn = (double)tn; FloorDivMod (dm, dn, &ubasestep, &erroradjustup); erroradjustdown = dn; } } #if !id386broken /* ================ D_PolysetCalcGradients ================ */ extern cvar_t *temp1; void D_PolysetCalcGradients (int skinwidth) { float xstepdenominv, ystepdenominv, t0, t1; float p01_minus_p21, p11_minus_p21, p00_minus_p20, p10_minus_p20; p00_minus_p20 = r_p0[0] - r_p2[0]; p01_minus_p21 = r_p0[1] - r_p2[1]; p10_minus_p20 = r_p1[0] - r_p2[0]; p11_minus_p21 = r_p1[1] - r_p2[1]; xstepdenominv = 1.0 / (float)d_xdenom; ystepdenominv = -xstepdenominv; // ceil () for light so positive steps are exaggerated, negative steps // diminished, pushing us away from underflow toward overflow. Underflow is // very visible, overflow is very unlikely, because of ambient lighting t0 = r_p0[4] - r_p2[4]; t1 = r_p1[4] - r_p2[4]; r_lstepx = (int) ceil((t1 * p01_minus_p21 - t0 * p11_minus_p21) * xstepdenominv); r_lstepy = (int) ceil((t1 * p00_minus_p20 - t0 * p10_minus_p20) * ystepdenominv); if(coloredlights){ t0 = r_p0[6] - r_p2[6]; t1 = r_p1[6] - r_p2[6]; r_lrstepx = (int) ceil((t1 * p01_minus_p21 - t0 * p11_minus_p21) * xstepdenominv); r_lrstepy = (int) ceil((t1 * p00_minus_p20 - t0 * p10_minus_p20) * ystepdenominv); t0 = r_p0[7] - r_p2[7]; t1 = r_p1[7] - r_p2[7]; r_lgstepx = (int) ceil((t1 * p01_minus_p21 - t0 * p11_minus_p21) * xstepdenominv); r_lgstepy = (int) ceil((t1 * p00_minus_p20 - t0 * p10_minus_p20) * ystepdenominv); t0 = r_p0[8] - r_p2[8]; t1 = r_p1[8] - r_p2[8]; r_lbstepx = (int) ceil((t1 * p01_minus_p21 - t0 * p11_minus_p21) * xstepdenominv); r_lbstepy = (int) ceil((t1 * p00_minus_p20 - t0 * p10_minus_p20) * ystepdenominv); } t0 = r_p0[2] - r_p2[2]; t1 = r_p1[2] - r_p2[2]; r_sstepx = (int)((t1 * p01_minus_p21 - t0 * p11_minus_p21) * xstepdenominv); r_sstepy = (int)((t1 * p00_minus_p20 - t0* p10_minus_p20) * ystepdenominv); t0 = r_p0[3] - r_p2[3]; t1 = r_p1[3] - r_p2[3]; r_tstepx = (int)((t1 * p01_minus_p21 - t0 * p11_minus_p21) * xstepdenominv); r_tstepy = (int)((t1 * p00_minus_p20 - t0 * p10_minus_p20) * ystepdenominv); t0 = r_p0[5] - r_p2[5]; t1 = r_p1[5] - r_p2[5]; r_zistepx = (int)((t1 * p01_minus_p21 - t0 * p11_minus_p21) * xstepdenominv); r_zistepy = (int)((t1 * p00_minus_p20 - t0 * p10_minus_p20) * ystepdenominv); #if id386broken a_sstepxfrac = r_sstepx << 16; a_tstepxfrac = r_tstepx << 16; #else a_sstepxfrac = r_sstepx & 0xFFFF; a_tstepxfrac = r_tstepx & 0xFFFF; #endif a_ststepxwhole = skinwidth * (r_tstepx >> 16) + (r_sstepx >> 16); } #endif // !id386 #if 0 #endif #if !id386broken /* ================ D_PolysetDrawSpans8 ================ */ void D_PolysetDrawSpans8 (spanpackage_t *pspanpackage) { return; // we use an alternate 'c' version for now . ASMME: spanspanspanspan } #endif // !id386 extern vec3_t lightcolor; extern byte gelmap[256]; extern byte bumpmap[256]; extern pixel_t transTable[256][256]; extern pixel_t addTable[256][256]; // Additive Blending extern pixel_t mulTable[256][256]; // Color Mod! extern vec3_t colormod; extern int hqlite; extern int ditheredrend; // dithering // Huge "enhanced stuff" C function for alias models // only should be called when we need it (for effect flags, alpha, colored lighting) // TODO: Split this into 3 functions and asm each as such: // D_PolySetDrawSpans8Add // D_PolySetDrawSpans8Alpha33 // D_PolySetDrawSpans8Alpha66 // D_PolySetDrawSpans8AlphaTest // D_PolySetDrawSpans8Alpha15 // D_PolySetDrawSpans15Add // D_PolySetDrawSpans15Alpha33 // D_PolySetDrawSpans15Alpha66 // D_PolySetDrawSpans15AlphaTest // D_PolySetDrawSpans15Alpha15 // D_PolySetDrawSpans18Add // D_PolySetDrawSpans18Alpha33 // D_PolySetDrawSpans18Alpha66 // D_PolySetDrawSpans18AlphaTest // D_PolySetDrawSpans18Alpha18 extern int kernel[2][2][2]; void D_PolysetDrawSpans8RGB_C_Filter (spanpackage_t *pspanpackage) { int lcount; byte *lpdest; byte *lpbuf; byte *lptex; int lsfrac, ltfrac; int llight; int llightrgb[3]; int colme[3]; int rgb; int lzi; short *lpz; unsigned char *pix24; // leilei - colored lighting int trans[3]; if (currententity->effects & EF_NODRAW || currententity->leifect) return; // haha don't do it do { lcount = d_aspancount - pspanpackage->count; errorterm += erroradjustup; if (errorterm >= 0) { d_aspancount += d_countextrastep; errorterm -= erroradjustdown; } else { d_aspancount += ubasestep; } if (lcount) { lpdest = pspanpackage->pdest; lptex = pspanpackage->ptex; lpz = pspanpackage->pz; lsfrac = pspanpackage->sfrac; ltfrac = pspanpackage->tfrac; llight = pspanpackage->light; lzi = pspanpackage->zi; if(coloredlights){ llightrgb[0] = pspanpackage->lightr; llightrgb[1] = pspanpackage->lightg; llightrgb[2] = pspanpackage->lightb; } do { if ((lzi >> 16) >= *lpz) { // Blending if (gamemode == GAME_KUROK || *lptex != 255) { if (currententity->effects & EF_ADDITIVE) *lpdest = addTable[((byte *)acolormap)[*lptex + (llight & 0xFF00)]][*lpdest]; else{ if (coloredlights){ if (*lptex < host_fullbrights || currententity->effects & EF_FULLBRIGHT) { // Preserve the fullbrights pix24 = (unsigned char *)&d_8to24table[((byte *)acolormap)[*lptex + (8192 & 0xFF00)]]; // TODO FIXME: colored light vectors similar to dp105/q3 { trans[0] = (pix24[0] * (16384 - llightrgb[0])) >> 15; trans[1] = (pix24[1] * (16384 - llightrgb[1])) >> 15; trans[2] = (pix24[2] * (16384 - llightrgb[2])) >> 15; if (trans[0] < 0) trans[0] = 0; if (trans[1] < 0) trans[1] = 0; if (trans[2] < 0) trans[2] = 0; if (trans[0] > 63) trans[0] = 63; if (trans[1] > 63) trans[1] = 63; if (trans[2] > 63) trans[2] = 63; // 18-Bit lighting - Alpha Blending if (currententity->alpha){ if (currententity->alpha < 0.33) *lpdest = transTable[palmap2[trans[0]][trans[1]][trans[2]]][*lpdest]; else if (currententity->alpha < 0.88) *lpdest = transTable[*lpdest][palmap2[trans[0]][trans[1]][trans[2]]]; } else // 18-Bit lighting - Vanilla Blending *lpdest = palmap2[trans[0]][trans[1]][trans[2]]; } } else // 15-Bit lighting - Alpha Blending - Fullbright colors if (currententity->alpha){ if (currententity->alpha < 0.33) *lpdest = transTable[((byte *)acolormap)[*lptex]][*lpdest]; else if (currententity->alpha < 0.88) *lpdest = transTable[*lpdest][((byte *)acolormap)[*lptex]]; } else // 15-Bit lighting - Vanilla Blending - Fullbright colors if (*lptex > host_fullbrights && currententity->muzzlehack) *lpdest = addTable[((byte *)acolormap)[*lptex]][*lpdest]; else *lpdest = ((byte *)acolormap)[*lptex]; } else // 8-Bit lighting - Alpha Blending if (currententity->alpha){ if (currententity->alpha < 0.33) *lpdest = transTable[((byte *)acolormap)[*lptex + (llight & 0xFF00)]][*lpdest]; else if (currententity->alpha < 0.88) *lpdest = transTable[*lpdest][((byte *)acolormap)[*lptex + (llight & 0xFF00)]]; } else // 8-Bit lighting - Vanilla stuff if (currententity->effects & EF_FULLBRIGHT) *lpdest = ((byte *)acolormap)[*lptex]; else if (*lptex > host_fullbrights && currententity->muzzlehack) *lpdest = addTable[((byte *)acolormap)[*lptex]][*lpdest]; else *lpdest = ((byte *)acolormap)[*lptex + (llight & 0xFF00)]; // *lpdest++ = *(lpwast + idiths + iditht * r_affinetridesc.skinwidth); *lpz = lzi >> 16; } } } lpdest++; lzi += r_zistepx; lpz++; llight += r_lstepx; if(coloredlights){ llightrgb[0] += r_lrstepx; llightrgb[1] += r_lgstepx; llightrgb[2] += r_lbstepx; } lptex += a_ststepxwhole; lsfrac += a_sstepxfrac; lptex += lsfrac >> 16; lsfrac &= 0xFFFF; ltfrac += a_tstepxfrac; if (ltfrac & 0x10000) { lptex += r_affinetridesc.skinwidth; ltfrac &= 0xFFFF; } } while (--lcount); } pspanpackage++; } while (pspanpackage->count != -999999); } extern cvar_t *temp2; extern cvar_t *temp3; void D_PolysetDrawSpans8RGB_C (spanpackage_t *pspanpackage) { int lcount; byte *lpdest; byte *lpbuf; byte *lptex; int forg; // leilei - fog int lsfrac, ltfrac; int llight; int llightrgb[3]; int colme[3]; int rgb; int lzi; int lzf; // leilei - fog float zf; // leilei - fog short *lpz; unsigned char *pix24; // leilei - colored lighting int trans[3]; if (currententity->effects & EF_NODRAW || currententity->leifect) return; // haha don't do it /* // FOG if (foguse) { vec3_t local, transformed; float zi; int izi; // transform point VectorSubtract (currententity->origin, r_origin, local); transformed[0] = DotProduct(local, r_pright); transformed[1] = DotProduct(local, r_pup); transformed[2] = DotProduct(local, r_ppn); zf = 1.0 / transformed[2]; lzf = (int)(zf * 0x8000); // forg = (float)lzf * -128 + 32768; if (forg > 32364) forg = 32364; if (forg < 0) forg = 0; } */ do { lcount = d_aspancount - pspanpackage->count; errorterm += erroradjustup; if (errorterm >= 0) { d_aspancount += d_countextrastep; errorterm -= erroradjustdown; } else { d_aspancount += ubasestep; } if (lcount) { lpdest = pspanpackage->pdest; lptex = pspanpackage->ptex; lpz = pspanpackage->pz; lsfrac = pspanpackage->sfrac; ltfrac = pspanpackage->tfrac; llight = pspanpackage->light; lzi = pspanpackage->zi; if(coloredlights){ llightrgb[0] = pspanpackage->lightr; llightrgb[1] = pspanpackage->lightg; llightrgb[2] = pspanpackage->lightb; } do { if (foguse){ forg = lzi / 1024 * -3 + 16384 * (2.6 ) / 1.5; if (forg > 32762) forg = 32762; if (forg < 0) forg = 0; *lptex = host_fogmap[*lptex + (forg >> 2 & 0xFF00)]; } // leilei - fog FIXME- dumb math if ((lzi >> 16) >= *lpz) { // Blending if (gamemode == GAME_KUROK || *lptex != 255) { if (currententity->effects & EF_ADDITIVE) *lpdest = addTable[((byte *)acolormap)[*lptex + (llight & 0xFF00)]][*lpdest]; else{ if (coloredlights){ if (*lptex < host_fullbrights || currententity->effects & EF_FULLBRIGHT) { // Preserve the fullbrights pix24 = (unsigned char *)&d_8to24table[((byte *)acolormap)[*lptex + (8192 & 0xFF00)]]; // TODO FIXME: colored light vectors similar to dp105/q3 { trans[0] = (pix24[0] * (16384 - llightrgb[0])) >> 15; trans[1] = (pix24[1] * (16384 - llightrgb[1])) >> 15; trans[2] = (pix24[2] * (16384 - llightrgb[2])) >> 15; if (trans[0] < 0) trans[0] = 0; if (trans[1] < 0) trans[1] = 0; if (trans[2] < 0) trans[2] = 0; if (trans[0] > 63) trans[0] = 63; if (trans[1] > 63) trans[1] = 63; if (trans[2] > 63) trans[2] = 63; // 18-Bit lighting - Alpha Blending if (currententity->alpha){ if (currententity->alpha < 0.33) *lpdest = transTable[palmap2[trans[0]][trans[1]][trans[2]]][*lpdest]; else if (currententity->alpha < 0.88) *lpdest = transTable[*lpdest][palmap2[trans[0]][trans[1]][trans[2]]]; } else // 18-Bit lighting - Vanilla Blending *lpdest = palmap2[trans[0]][trans[1]][trans[2]]; } } else // 15-Bit lighting - Alpha Blending - Fullbright colors if (currententity->alpha){ if (currententity->alpha < 0.33) *lpdest = transTable[((byte *)acolormap)[*lptex]][*lpdest]; else if (currententity->alpha < 0.88) *lpdest = transTable[*lpdest][((byte *)acolormap)[*lptex]]; } else // 15-Bit lighting - Vanilla Blending - Fullbright colors if (*lptex > host_fullbrights && currententity->muzzlehack) *lpdest = addTable[((byte *)acolormap)[*lptex]][*lpdest]; else *lpdest = ((byte *)acolormap)[*lptex]; } else // 8-Bit lighting - Alpha Blending if (currententity->alpha){ if (currententity->alpha < 0.33) *lpdest = transTable[((byte *)acolormap)[*lptex + (llight & 0xFF00)]][*lpdest]; else if (currententity->alpha < 0.88) *lpdest = transTable[*lpdest][((byte *)acolormap)[*lptex + (llight & 0xFF00)]]; } else // 8-Bit lighting - Vanilla stuff if (currententity->effects & EF_FULLBRIGHT) *lpdest = ((byte *)acolormap)[*lptex]; else if (*lptex > host_fullbrights && currententity->muzzlehack) *lpdest = addTable[((byte *)acolormap)[*lptex]][*lpdest]; else *lpdest = ((byte *)acolormap)[*lptex + (llight & 0xFF00)]; // if (foguse) // *lpdest = host_fogmap[*lpdest + (forg >> 2 & 0xFF00)]; *lpz = lzi >> 16; } } } lpdest++; lzi += r_zistepx; lpz++; llight += r_lstepx; if(coloredlights){ llightrgb[0] += r_lrstepx; llightrgb[1] += r_lgstepx; llightrgb[2] += r_lbstepx; } lptex += a_ststepxwhole; lsfrac += a_sstepxfrac; lptex += lsfrac >> 16; lsfrac &= 0xFFFF; ltfrac += a_tstepxfrac; if (ltfrac & 0x10000) { lptex += r_affinetridesc.skinwidth; ltfrac &= 0xFFFF; } } while (--lcount); } pspanpackage++; } while (pspanpackage->count != -999999); } extern int fogrange; extern cvar_t *r_shadedither; int shadeq; extern cvar_t *r_shadequality; extern cvar_t *r_shinygrays; extern cvar_t *temp1; extern byte menumap[256][16]; void D_PolysetDrawSpans8_Low_C (spanpackage_t *pspanpackage); extern int coloredmethod; void D_PolysetDrawSpans8_C (spanpackage_t *pspanpackage) { int lcount; byte *lpdest; byte *lpbuf; byte *lptex; int forg; // leilei - fog int lsfrac, ltfrac; int llight; int llightd; int llightrgb[3]; int llightrgbd[3]; int colme[3]; int rgb; int lzi; short *lpz; unsigned char *pix24; // leilei - colored lighting int trans[3]; int shad = 0; // leilei - shade offset float bhad = 1; int ta, te, tv; int dith, det; // leilei - shading dither int dodith, doshine; int s, t; int s2, t2; // if (coloredmethod == 1){ // D_PolysetDrawSpans8_Low_C (pspanpackage); // return; // } dodith = r_shadedither->value; doshine = r_shinygrays->value; if (currententity->effects & EF_NODRAW || currententity->leifect) return; // haha don't do it det = 0; shadeq = (int)r_shadequality->value; do { lcount = d_aspancount - pspanpackage->count; errorterm += erroradjustup; if (errorterm >= 0) { d_aspancount += d_countextrastep; errorterm -= erroradjustdown; } else { d_aspancount += ubasestep; } if (lcount) { lpdest = pspanpackage->pdest; lptex = pspanpackage->ptex; lpz = pspanpackage->pz; lsfrac = pspanpackage->sfrac; ltfrac = pspanpackage->tfrac; det++; if (det > 3) det = 0; // llight = pspanpackage->light; if (dodith) llightd = pspanpackage->light; else llight = pspanpackage->light; lzi = pspanpackage->zi; // if (lsfrac<0x8000) { // lptex-=1; // } if(coloredlights){ if (dodith){ llightrgbd[0] = pspanpackage->lightr; llightrgbd[1] = pspanpackage->lightg; llightrgbd[2] = pspanpackage->lightb; if (llightrgbd[0] > 16000) llightrgbd[0] = 16000; if (llightrgbd[1] > 16000) llightrgbd[1] = 16000; if (llightrgbd[2] > 16000) llightrgbd[2] = 16000; } else { llightrgb[0] = pspanpackage->lightr; llightrgb[1] = pspanpackage->lightg; llightrgb[2] = pspanpackage->lightb; if (llightrgb[0] > 16000) llightrgb[0] = 16000; if (llightrgb[1] > 16000) llightrgb[1] = 16000; if (llightrgb[2] > 16000) llightrgb[2] = 16000; } } // leilei - fog FIXME- dumb math if (foguse){ forg = lzi / 1024 * -3 + 16384 * (2.6 ) / 1.5; if (forg > 32762) forg = 32762; if (forg < 0) forg = 0; } do { if ((lzi >> 16) >= *lpz) { if (dodith){ det++; if (det > 3) det = 0; llight = smoothtable[llightd][det]; // leilei - dithered shading if (coloredlights){ llightrgb[0] = smoothtable[llightrgbd[0]][det]; llightrgb[1] = smoothtable[llightrgbd[1]][det]; llightrgb[2] = smoothtable[llightrgbd[2]][det]; } // metal shine... // Shine crap if ((doshine == 2)&& *lptex < 16){ int ti; llightrgb[0] &= 0xAF00; llightrgb[1] &= 0xAF00; llightrgb[2] &= 0xAF00; llight &= 0xAF00; } // *lpdest = palmap2[trans[0]][trans[1]][trans[2]]; // *lpdest = *(lptex + idiths + iditht); // *lpz = lzi >> 16; } // ------------------------------------------------- // Big FAT BLENDING ROUTINES Begin // ------------------------------------------------- // Blending if (gamemode == GAME_KUROK || *lptex != 255) { if (currententity->effects & EF_ADDITIVE) *lpdest = addTable[((byte *)acolormap)[*lptex + (llight + shad & 0xFF00)]][*lpdest]; else{ if (coloredlights){ if (*lptex < host_fullbrights || currententity->effects & EF_FULLBRIGHT) { // Preserve the fullbrights pix24 = (unsigned char *)&d_8to24table[((byte *)acolormap)[*lptex + (8192 & 0xF000)]]; // TODO FIXME: colored light vectors similar to dp105/q3 { trans[0] = (pix24[0] * (16384 - shad - llightrgb[0])) >> 15; trans[1] = (pix24[1] * (16384 - shad - llightrgb[1])) >> 15; trans[2] = (pix24[2] * (16384 - shad - llightrgb[2])) >> 15; //if (trans[0] < 0) trans[0] = 0; if (trans[1] < 0) trans[1] = 0; if (trans[2] < 0) trans[2] = 0; if (trans[0] & ~63) trans[0] = 63; if (trans[1] & ~63) trans[1] = 63; if (trans[2] & ~63) trans[2] = 63; // 18-Bit lighting - Alpha Blending if (currententity->alpha){ if (currententity->alpha < 0.33) *lpdest = transTable[palmap2[trans[0]][trans[1]][trans[2]]][*lpdest]; else if (currententity->alpha < 0.88) *lpdest = transTable[*lpdest][palmap2[trans[0]][trans[1]][trans[2]]]; } else // 18-Bit lighting - Vanilla Blending *lpdest = palmap2[trans[0]][trans[1]][trans[2]]; } } else // 15-Bit lighting - Alpha Blending - Fullbright colors if (currententity->alpha){ if (currententity->alpha < 0.33) *lpdest = transTable[((byte *)acolormap)[*lptex]][*lpdest]; else if (currententity->alpha < 0.88) *lpdest = transTable[*lpdest][((byte *)acolormap)[*lptex]]; } else // 15-Bit lighting - Vanilla Blending - Fullbright colors if (*lptex > host_fullbrights && currententity->muzzlehack) *lpdest = addTable[((byte *)acolormap)[*lptex]][*lpdest]; else *lpdest = ((byte *)acolormap)[*lptex]; } else // 8-Bit lighting - Alpha Blending if (currententity->alpha){ if (currententity->alpha < 0.33) *lpdest = transTable[((byte *)acolormap)[*lptex + (llight + shad & 0xFF00)]][*lpdest]; else if (currententity->alpha < 0.88) *lpdest = transTable[*lpdest][((byte *)acolormap)[*lptex + (llight + shad & 0xFF00)]]; } else // 8-Bit lighting - Vanilla stuff // shad = menumap[*lptex][0] - (menumap[*lptex][0]/2) * temp2->value; // leilei - psuedo bump mapping experiment // bhad = menumap[*lptex][0] + temp2->value + 1; if (currententity->effects & EF_FULLBRIGHT) *lpdest = ((byte *)acolormap)[*lptex]; else if (*lptex > host_fullbrights && currententity->muzzlehack) *lpdest = addTable[((byte *)acolormap)[*lptex]][*lpdest]; else *lpdest = ((byte *)acolormap)[*lptex + (llight & 0xFF00)]; if (foguse) *lpdest = host_fogmap[*lpdest + (forg >> 2 & 0xFF00)]; *lpz = lzi >> 16; } // Stupid experiment - metal shine if (doshine == 1 && *lptex < 16 ) *lpdest= ((byte *)acolormap)[*lpdest + (llight & 0xAF00)]; } // ------------------------------------------------- // Big FAT BLENDING ROUTINES End // ------------------------------------------------- } lpdest++; lzi += r_zistepx; lpz++; if (dodith) llightd += r_lstepx; else llight += r_lstepx; // llight += r_lstepx; // if (dodith) // llight = smoothtable[llightd][0]; if(coloredlights){ if (dodith){ llightrgbd[0] += r_lrstepx; llightrgbd[1] += r_lgstepx; llightrgbd[2] += r_lbstepx; } else { llightrgb[0] += r_lrstepx; llightrgb[1] += r_lgstepx; llightrgb[2] += r_lbstepx; } } lptex += a_ststepxwhole; lsfrac += a_sstepxfrac; lptex += lsfrac >> 16; lsfrac &= 0xFFFF; ltfrac += a_tstepxfrac; if (ltfrac & 0x10000) { lptex += r_affinetridesc.skinwidth; ltfrac &= 0xFFFF; } } while (--lcount); } pspanpackage++; } while (pspanpackage->count != -999999); } // leilei - lookup colored lighting version (slimmer maybe...) void D_PolysetDrawSpans8_Low_C (spanpackage_t *pspanpackage) { int lcount; byte *lpdest; byte *lpbuf; byte *lptex; int forg; // leilei - fog int lsfrac, ltfrac; int llight; int llightd; int llightrgb[3]; int llightrgbd[3]; int colme[3]; int rgb; int lzi; short *lpz; unsigned char *pix24; // leilei - colored lighting int trans[3]; int shad = 0; // leilei - shade offset float bhad = 1; int ta, te, tv; int dith, det; // leilei - shading dither int dodith; int s, t; dodith = r_shadedither->value; if (currententity->effects & EF_NODRAW || currententity->leifect) return; // haha don't do it det = 0; shadeq = (int)r_shadequality->value; do { lcount = d_aspancount - pspanpackage->count; errorterm += erroradjustup; if (errorterm >= 0) { d_aspancount += d_countextrastep; errorterm -= erroradjustdown; } else { d_aspancount += ubasestep; } if (lcount) { lpdest = pspanpackage->pdest; lptex = pspanpackage->ptex; lpz = pspanpackage->pz; lsfrac = pspanpackage->sfrac; ltfrac = pspanpackage->tfrac; s = lsfrac; t = ltfrac; det++; if (det > 3) det = 0; // llight = pspanpackage->light; if (dodith) llightd = pspanpackage->light; else llight = pspanpackage->light; lzi = pspanpackage->zi; // if (lsfrac<0x8000) { // lptex-=1; // } if(coloredlights){ if (dodith){ llightrgbd[0] = pspanpackage->lightr * -1 + 16384; llightrgbd[1] = pspanpackage->lightg * -1 + 16384; llightrgbd[2] = pspanpackage->lightb * -1 + 16384; if (llightrgbd[0] > 16000) llightrgbd[0] = 16000; if (llightrgbd[1] > 16000) llightrgbd[1] = 16000; if (llightrgbd[2] > 16000) llightrgbd[2] = 16000; } else { llightrgb[0] = 32768 - pspanpackage->lightr; llightrgb[1] = 32768 -pspanpackage->lightg; llightrgb[2] = 32768 -pspanpackage->lightb; if (llightrgb[0] > 16000) llightrgb[0] = 16000; if (llightrgb[1] > 16000) llightrgb[1] = 16000; if (llightrgb[2] > 16000) llightrgb[2] = 16000; } } // leilei - fog FIXME- dumb math if (foguse){ forg = lzi / 1024 * -3 + 16384 * (2.6 ) / 1.5; if (forg > 32762) forg = 32762; if (forg < 0) forg = 0; } do { if ((lzi >> 16) >= *lpz) { if (dodith){ det++; if (det > 3) det = 0; llight = smoothtable[llightd][det]; // leilei - dithered shading if (coloredlights){ llightrgb[0] = smoothtable[llightrgbd[0]][det]; llightrgb[1] = smoothtable[llightrgbd[1]][det]; llightrgb[2] = smoothtable[llightrgbd[2]][det]; } /* // *lpdest = palmap2[trans[0]][trans[1]][trans[2]]; *lpdest = *(lptex + idiths + iditht); *lpz = lzi >> 16; */ } // ------------------------------------------------- // Big FAT BLENDING ROUTINES Begin // ------------------------------------------------- // Blending if (gamemode == GAME_KUROK || *lptex != 255) { if (currententity->effects & EF_ADDITIVE) *lpdest = addTable[((byte *)acolormap)[*lptex + (llight + shad & 0xFF00)]][*lpdest]; else{ if (coloredlights){ if (*lptex < host_fullbrights || currententity->effects & EF_FULLBRIGHT) { // Preserve the fullbrights pix24 = (unsigned char *)&d_8to24table[((byte *)acolormap)[*lptex + (8192 & 0xF000)]]; // TODO FIXME: colored light vectors similar to dp105/q3 { // 18-Bit lighting - Alpha Blending if (currententity->alpha){ if (currententity->alpha < 0.33) *lpdest = transTable[palmap2[trans[0]][trans[1]][trans[2]]][*lpdest]; else if (currententity->alpha < 0.88) *lpdest = transTable[*lpdest][palmap2[trans[0]][trans[1]][trans[2]]]; } else // 18-Bit lighting - Vanilla Blending *lpdest = palmap [host_colormap_red [(llightrgb[0] & 0xFF00) + *lptex]] [host_colormap_green [(llightrgb[1] & 0xFF00) + *lptex]] [host_colormap_blue [(llightrgb[2] & 0xFF00)+ *lptex]]; } } else // 15-Bit lighting - Alpha Blending - Fullbright colors if (currententity->alpha){ if (currententity->alpha < 0.33) *lpdest = transTable[((byte *)acolormap)[*lptex]][*lpdest]; else if (currententity->alpha < 0.88) *lpdest = transTable[*lpdest][((byte *)acolormap)[*lptex]]; } else // 15-Bit lighting - Vanilla Blending - Fullbright colors if (*lptex > host_fullbrights && currententity->muzzlehack) *lpdest = addTable[((byte *)acolormap)[*lptex]][*lpdest]; else *lpdest = ((byte *)acolormap)[*lptex]; } else // 8-Bit lighting - Alpha Blending if (currententity->alpha){ if (currententity->alpha < 0.33) *lpdest = transTable[((byte *)acolormap)[*lptex + (llight + shad & 0xFF00)]][*lpdest]; else if (currententity->alpha < 0.88) *lpdest = transTable[*lpdest][((byte *)acolormap)[*lptex + (llight + shad & 0xFF00)]]; } else // 8-Bit lighting - Vanilla stuff // shad = menumap[*lptex][0] - (menumap[*lptex][0]/2) * temp2->value; // leilei - psuedo bump mapping experiment // bhad = menumap[*lptex][0] + temp2->value + 1; if (currententity->effects & EF_FULLBRIGHT) *lpdest = ((byte *)acolormap)[*lptex]; else if (*lptex > host_fullbrights && currententity->muzzlehack) *lpdest = addTable[((byte *)acolormap)[*lptex]][*lpdest]; else *lpdest = ((byte *)acolormap)[*lptex + (llight & 0xFF00)]; if (foguse) *lpdest = host_fogmap[*lpdest + (forg >> 2 & 0xFF00)]; *lpz = lzi >> 16; } } // ------------------------------------------------- // Big FAT BLENDING ROUTINES End // ------------------------------------------------- } lpdest++; lzi += r_zistepx; lpz++; if (dodith) llightd += r_lstepx; else llight += r_lstepx; // llight += r_lstepx; // if (dodith) // llight = smoothtable[llightd][0]; if(coloredlights){ if (dodith){ llightrgbd[0] += r_lrstepx; llightrgbd[1] += r_lgstepx; llightrgbd[2] += r_lbstepx; } else { llightrgb[0] += r_lrstepx; llightrgb[1] += r_lgstepx; llightrgb[2] += r_lbstepx; } } lptex += a_ststepxwhole; lsfrac += a_sstepxfrac; lptex += lsfrac >> 16; lsfrac &= 0xFFFF; ltfrac += a_tstepxfrac; if (ltfrac & 0x10000) { lptex += r_affinetridesc.skinwidth; ltfrac &= 0xFFFF; } } while (--lcount); } pspanpackage++; } while (pspanpackage->count != -999999); } void D_PolysetDrawSpans8_C_Dither (spanpackage_t *pspanpackage) { int lcount; byte *lpdest; byte *lpbuf; byte *lptex; int lsfrac, ltfrac; int llight; int llightrgb[3]; int colme[3]; int rgb; int lzi; short *lpz; unsigned char *pix24; // leilei - colored lighting int trans[3]; if (currententity->effects & EF_NODRAW || currententity->leifect) return; // haha don't do it do { lcount = d_aspancount - pspanpackage->count; errorterm += erroradjustup; if (errorterm >= 0) { d_aspancount += d_countextrastep; errorterm -= erroradjustdown; } else { d_aspancount += ubasestep; } if (lcount) { lpdest = pspanpackage->pdest; lptex = pspanpackage->ptex; lpz = pspanpackage->pz; lsfrac = pspanpackage->sfrac; ltfrac = pspanpackage->tfrac; llight = pspanpackage->light; lzi = pspanpackage->zi; if(coloredlights){ llightrgb[0] = pspanpackage->lightr; llightrgb[1] = pspanpackage->lightg; llightrgb[2] = pspanpackage->lightb; } do { if ((lzi >> 16) >= *lpz) { // Blending if (gamemode == GAME_KUROK || *lptex != 255) { if (currententity->effects & EF_ADDITIVE) *lpdest = addTable[((byte *)acolormap)[*lptex + (llight & 0xFF00)]][*lpdest]; else{ if (coloredlights){ if (*lptex < host_fullbrights || currententity->effects & EF_FULLBRIGHT) { // Preserve the fullbrights pix24 = (unsigned char *)&d_8to24table[((byte *)acolormap)[*lptex + (8192 & 0xFF00)]]; // TODO FIXME: colored light vectors similar to dp105/q3 if (hqlite){ trans[0] = (pix24[0] * (16384 - llightrgb[0])) >> 15; trans[1] = (pix24[1] * (16384 - llightrgb[1])) >> 15; trans[2] = (pix24[2] * (16384 - llightrgb[2])) >> 15; if (trans[0] < 0) trans[0] = 0; if (trans[1] < 0) trans[1] = 0; if (trans[2] < 0) trans[2] = 0; if (trans[0] > 63) trans[0] = 63; if (trans[1] > 63) trans[1] = 63; if (trans[2] > 63) trans[2] = 63; // 18-Bit lighting - Alpha Blending if (currententity->alpha){ if (currententity->alpha < 0.33) *lpdest = transTable[palmap2[trans[0]][trans[1]][trans[2]]][*lpdest]; else if (currententity->alpha < 0.88) *lpdest = transTable[*lpdest][palmap2[trans[0]][trans[1]][trans[2]]]; } else // 18-Bit lighting - Vanilla Blending *lpdest = palmap2[trans[0]][trans[1]][trans[2]]; } else { trans[0] = (pix24[0] * (16384 - llightrgb[0])) >> 16; trans[1] = (pix24[1] * (16384 - llightrgb[1])) >> 16; trans[2] = (pix24[2] * (16384 - llightrgb[2])) >> 16; if (trans[0] < 0) trans[0] = 0; if (trans[1] < 0) trans[1] = 0; if (trans[2] < 0) trans[2] = 0; if (trans[0] > 31) trans[0] = 31; if (trans[1] > 31) trans[1] = 31; if (trans[2] > 31) trans[2] = 31; // 15-Bit lighting - Alpha Blending if (currententity->alpha){ if (currententity->alpha < 0.33) *lpdest = transTable[palmap[trans[0]][trans[1]][trans[2]]][*lpdest]; else if (currententity->alpha < 0.88) *lpdest = transTable[*lpdest][palmap[trans[0]][trans[1]][trans[2]]]; } else // 15-Bit lighting - Vanilla Blending *lpdest = palmap[trans[0]][trans[1]][trans[2]]; } } else // 15-Bit lighting - Alpha Blending - Fullbright colors if (currententity->alpha){ if (currententity->alpha < 0.33) *lpdest = transTable[((byte *)acolormap)[*lptex]][*lpdest]; else if (currententity->alpha < 0.88) *lpdest = transTable[*lpdest][((byte *)acolormap)[*lptex]]; } else // 15-Bit lighting - Vanilla Blending - Fullbright colors if (*lptex > host_fullbrights && currententity->muzzlehack) *lpdest = addTable[((byte *)acolormap)[*lptex]][*lpdest]; else *lpdest = ((byte *)acolormap)[*lptex]; } else // 8-Bit lighting - Alpha Blending if (currententity->alpha){ if (currententity->alpha < 0.33) *lpdest = transTable[((byte *)acolormap)[*lptex + (llight & 0xFF00)]][*lpdest]; else if (currententity->alpha < 0.88) *lpdest = transTable[*lpdest][((byte *)acolormap)[*lptex + (llight & 0xFF00)]]; } else // 8-Bit lighting - Vanilla stuff if (currententity->effects & EF_FULLBRIGHT) *lpdest = ((byte *)acolormap)[*lptex]; else if (*lptex > host_fullbrights && currententity->muzzlehack) *lpdest = addTable[((byte *)acolormap)[*lptex]][*lpdest]; else *lpdest = ((byte *)acolormap)[*lptex + (llight & 0xFF00)]; *lpz = lzi >> 16; } } } lpdest++; lzi += r_zistepx; lpz++; llight += r_lstepx; if(coloredlights){ llightrgb[0] += r_lrstepx; llightrgb[1] += r_lgstepx; llightrgb[2] += r_lbstepx; } lptex += a_ststepxwhole; lsfrac += a_sstepxfrac; lptex += lsfrac >> 16; lsfrac &= 0xFFFF; ltfrac += a_tstepxfrac; if (ltfrac & 0x10000) { lptex += r_affinetridesc.skinwidth; ltfrac &= 0xFFFF; } } while (--lcount); } pspanpackage++; } while (pspanpackage->count != -999999); } int karnel[2][2][2] = { { {16384,0}, {49152,16384} } , { {32768,49152}, {0,32768} } }; extern pixel_t ditherTable[262144][4]; //extern pixel_t ditherTable[32768][4]; void D_PolysetDrawSpans8_C_Filter (spanpackage_t *pspanpackage) { int lcount; byte *lpdest; byte *lpbuf; byte *lptex; int lsfrac, ltfrac; int llight; int llightrgb[3]; int colme[3]; int rgb; int n; int lzi; short *lpz; unsigned char *pix24; // leilei - colored lighting unsigned char *dix24; // leilei - colored dithering int trans[3]; if (currententity->effects & EF_NODRAW || currententity->leifect) return; // haha don't do it do { lcount = d_aspancount - pspanpackage->count; errorterm += erroradjustup; if (errorterm >= 0) { d_aspancount += d_countextrastep; errorterm -= erroradjustdown; } else { d_aspancount += ubasestep; } if (lcount) { lpdest = pspanpackage->pdest; lptex = pspanpackage->ptex; lpz = pspanpackage->pz; lsfrac = pspanpackage->sfrac; ltfrac = pspanpackage->tfrac; llight = pspanpackage->light; lzi = pspanpackage->zi; if(coloredlights){ llightrgb[0] = pspanpackage->lightr; llightrgb[1] = pspanpackage->lightg; llightrgb[2] = pspanpackage->lightb; } do { if ((lzi >> 16) >= *lpz) { /* int idiths = lsfrac; { int idiths = s; int iditht = t; int X = (pspan->u + spancount) & 1; int Y = (pspan->v)&1; idiths += kernel[X][Y][0]; iditht += kernel[X][Y][1]; idiths = idiths >> 16; idiths = idiths ? idiths -1 : idiths; iditht = iditht >> 16; iditht = iditht ? iditht -1 : iditht; *pdest++ = *(pbase + idiths + iditht * cachewidth); */ { int idiths = lsfrac; int iditht = lsfrac; int X = (lsfrac + d_aspancount) & 1; int Y = (ltfrac)&1; idiths += kernel[X][Y][0]; iditht += kernel[X][Y][1]; idiths = idiths >> 16; idiths = idiths ? idiths -1 : idiths; iditht = iditht >> 16; iditht = iditht ? iditht -1 : iditht; pix24 = (unsigned char *)&d_8to24table[((byte *)acolormap)[*lptex + + idiths + iditht + (8192 & 0xFF00)]]; // TODO FIXME: colored light vectors similar to dp105/q3 trans[0] = (pix24[0] * (16384 - llightrgb[0])) >> 15; trans[1] = (pix24[1] * (16384 - llightrgb[1])) >> 15; trans[2] = (pix24[2] * (16384 - llightrgb[2])) >> 15; if (trans[0] < 0) trans[0] = 0; if (trans[1] < 0) trans[1] = 0; if (trans[2] < 0) trans[2] = 0; if (trans[0] > 63) trans[0] = 63; if (trans[1] > 63) trans[1] = 63; if (trans[2] > 63) trans[2] = 63; // 18-Bit lighting - Vanilla Blending //*lpdest = *(lptex + idiths + iditht); *lpdest = palmap2[trans[0]][trans[1]][trans[2]]; *lpz = lzi >> 16; } /* // Blending // if (gamemode == GAME_KUROK || *lptex != 255) { // if (currententity->effects & EF_ADDITIVE) // *lpdest = addTable[((byte *)acolormap)[*lptex + (llight & 0xFF00)]][*lpdest]; // else{ if (*lptex < host_fullbrights || currententity->effects & EF_FULLBRIGHT) { // Preserve the fullbrights pix24 = (unsigned char *)&d_8to24table[((byte *)acolormap)[*lptex + (8192 & 0xFF00)]]; // TODO FIXME: colored light vectors similar to dp105/q3 { trans[0] = (pix24[0] * (16384 - llightrgb[0])) >> 15; trans[1] = (pix24[1] * (16384 - llightrgb[1])) >> 15; trans[2] = (pix24[2] * (16384 - llightrgb[2])) >> 15; if (trans[0] < 0) trans[0] = 0; if (trans[1] < 0) trans[1] = 0; if (trans[2] < 0) trans[2] = 0; if (trans[0] > 63) trans[0] = 63; if (trans[1] > 63) trans[1] = 63; if (trans[2] > 63) trans[2] = 63; n = ((lzi & 1) << 1) | (lzi & 1); { trans[0] <<= 10; trans[1] <<= 5; trans[2] <<= 0; *lpdest = ditherTable[*trans & 0x7FFF][n]; n ^= 1; } } // else // { // *lpdest = *lptex; // } *lpz = lzi >> 16; } */ } lpdest++; lzi += r_zistepx; lpz++; llight += r_lstepx; if(coloredlights){ llightrgb[0] += r_lrstepx; llightrgb[1] += r_lgstepx; llightrgb[2] += r_lbstepx; } lptex += a_ststepxwhole; lsfrac += a_sstepxfrac; lptex += lsfrac >> 16; lsfrac &= 0xFFFF; ltfrac += a_tstepxfrac; if (ltfrac & 0x10000) { lptex += r_affinetridesc.skinwidth; ltfrac &= 0xFFFF; } } while (--lcount); } pspanpackage++; } while (pspanpackage->count != -999999); } /* ================ D_PolysetFillSpans8 ================ */ void D_PolysetFillSpans8 (spanpackage_t *pspanpackage) { int color; // FIXME: do z buffering color = d_aflatcolor++; while (1) { int lcount; byte *lpdest; lcount = pspanpackage->count; if (lcount == -1) return; if (lcount) { lpdest = pspanpackage->pdest; do { *lpdest++ = color; } while (--lcount); } pspanpackage++; } } /* ================ D_RasterizeAliasPolySmooth ================ */ void D_RasterizeAliasPolySmooth (void) { int initialleftheight, initialrightheight; int *plefttop, *prighttop, *pleftbottom, *prightbottom; int working_lstepx, originalcount; int working_lrstepx; int working_lgstepx; int working_lbstepx; plefttop = pedgetable->pleftedgevert0; prighttop = pedgetable->prightedgevert0; pleftbottom = pedgetable->pleftedgevert1; prightbottom = pedgetable->prightedgevert1; initialleftheight = pleftbottom[1] - plefttop[1]; initialrightheight = prightbottom[1] - prighttop[1]; // // set the s, t, and light gradients, which are consistent across the triangle // because being a triangle, things are affine // D_PolysetCalcGradients (r_affinetridesc.skinwidth); // // rasterize the polygon // // // scan out the top (and possibly only) part of the left edge // d_pedgespanpackage = a_spans; ystart = plefttop[1]; d_aspancount = plefttop[0] - prighttop[0]; d_ptex = (byte *)r_affinetridesc.pskin + (plefttop[2] >> 16) + (plefttop[3] >> 16) * r_affinetridesc.skinwidth; #if id386broken d_sfrac = (plefttop[2] & 0xFFFF) << 16; d_tfrac = (plefttop[3] & 0xFFFF) << 16; #else d_sfrac = plefttop[2] & 0xFFFF; d_tfrac = plefttop[3] & 0xFFFF; #endif d_light = plefttop[4]; d_zi = plefttop[5]; d_lightrgb[0] = plefttop[6]; d_lightrgb[1] = plefttop[7]; d_lightrgb[2] = plefttop[8]; d_pdest = (byte *)d_viewbuffer + ystart * screenwidth + plefttop[0]; d_pz = d_pzbuffer + ystart * d_zwidth + plefttop[0]; if (initialleftheight == 1) { d_pedgespanpackage->pdest = d_pdest; d_pedgespanpackage->pz = d_pz; d_pedgespanpackage->count = d_aspancount; d_pedgespanpackage->ptex = d_ptex; d_pedgespanpackage->sfrac = d_sfrac; d_pedgespanpackage->tfrac = d_tfrac; // FIXME: need to clamp l, s, t, at both ends? d_pedgespanpackage->light = d_light; d_pedgespanpackage->zi = d_zi; // leilei - colored lights on models if (coloredlights){ d_pedgespanpackage->lightr = d_lightrgb[0]; d_pedgespanpackage->lightg = d_lightrgb[1]; d_pedgespanpackage->lightb = d_lightrgb[2]; } d_pedgespanpackage++; } else { D_PolysetSetUpForLineScan(plefttop[0], plefttop[1], pleftbottom[0], pleftbottom[1]); #if id386broken d_pzbasestep = (d_zwidth + ubasestep) << 1; d_pzextrastep = d_pzbasestep + 2; #else d_pzbasestep = d_zwidth + ubasestep; d_pzextrastep = d_pzbasestep + 1; #endif d_pdestbasestep = screenwidth + ubasestep; d_pdestextrastep = d_pdestbasestep + 1; // TODO: can reuse partial expressions here // for negative steps in x along left edge, bias toward overflow rather than // underflow (sort of turning the floor () we did in the gradient calcs into // ceil (), but plus a little bit) if (ubasestep < 0){ working_lstepx = r_lstepx - 1; working_lrstepx = r_lrstepx - 1; working_lgstepx = r_lgstepx - 1; working_lbstepx = r_lbstepx - 1; } else { working_lstepx = r_lstepx; working_lrstepx = r_lrstepx; working_lgstepx = r_lgstepx; working_lbstepx = r_lbstepx; } d_countextrastep = ubasestep + 1; d_ptexbasestep = ((r_sstepy + r_sstepx * ubasestep) >> 16) + ((r_tstepy + r_tstepx * ubasestep) >> 16) * r_affinetridesc.skinwidth; #if id386broken d_sfracbasestep = (r_sstepy + r_sstepx * ubasestep) << 16; d_tfracbasestep = (r_tstepy + r_tstepx * ubasestep) << 16; #else d_sfracbasestep = (r_sstepy + r_sstepx * ubasestep) & 0xFFFF; d_tfracbasestep = (r_tstepy + r_tstepx * ubasestep) & 0xFFFF; #endif d_lightbasestep = r_lstepy + working_lstepx * ubasestep; d_zibasestep = r_zistepy + r_zistepx * ubasestep; d_lightbasestepr = r_lrstepy + working_lrstepx * ubasestep; d_lightbasestepg = r_lgstepy + working_lgstepx * ubasestep; d_lightbasestepb = r_lbstepy + working_lbstepx * ubasestep; d_ptexextrastep = ((r_sstepy + r_sstepx * d_countextrastep) >> 16) + ((r_tstepy + r_tstepx * d_countextrastep) >> 16) * r_affinetridesc.skinwidth; #if id386broken d_sfracextrastep = (r_sstepy + r_sstepx*d_countextrastep) << 16; d_tfracextrastep = (r_tstepy + r_tstepx*d_countextrastep) << 16; #else d_sfracextrastep = (r_sstepy + r_sstepx*d_countextrastep) & 0xFFFF; d_tfracextrastep = (r_tstepy + r_tstepx*d_countextrastep) & 0xFFFF; #endif d_lightextrastep = d_lightbasestep + working_lstepx; d_ziextrastep = d_zibasestep + r_zistepx; d_lightextrastepr = d_lightbasestepr + working_lrstepx; d_lightextrastepg = d_lightbasestepg + working_lgstepx; d_lightextrastepb = d_lightbasestepb + working_lbstepx; D_PolysetScanLeftEdge (initialleftheight); } // // scan out the bottom part of the left edge, if it exists // if (pedgetable->numleftedges == 2) { int height; plefttop = pleftbottom; pleftbottom = pedgetable->pleftedgevert2; height = pleftbottom[1] - plefttop[1]; // TODO: make this a function; modularize this function in general ystart = plefttop[1]; d_aspancount = plefttop[0] - prighttop[0]; d_ptex = (byte *)r_affinetridesc.pskin + (plefttop[2] >> 16) + (plefttop[3] >> 16) * r_affinetridesc.skinwidth; d_sfrac = 0; d_tfrac = 0; d_light = plefttop[4]; d_zi = plefttop[5]; d_lightrgb[0] = plefttop[6]; d_lightrgb[1] = plefttop[7]; d_lightrgb[2] = plefttop[8]; d_pdest = (byte *)d_viewbuffer + ystart * screenwidth + plefttop[0]; d_pz = d_pzbuffer + ystart * d_zwidth + plefttop[0]; if (height == 1) { d_pedgespanpackage->pdest = d_pdest; d_pedgespanpackage->pz = d_pz; d_pedgespanpackage->count = d_aspancount; d_pedgespanpackage->ptex = d_ptex; d_pedgespanpackage->sfrac = d_sfrac; d_pedgespanpackage->tfrac = d_tfrac; // FIXME: need to clamp l, s, t, at both ends? d_pedgespanpackage->light = d_light; d_pedgespanpackage->zi = d_zi; // leilei - colored lights on models if (coloredlights){ d_pedgespanpackage->lightr = d_lightrgb[0]; d_pedgespanpackage->lightg = d_lightrgb[1]; d_pedgespanpackage->lightb = d_lightrgb[2]; } d_pedgespanpackage++; } else { D_PolysetSetUpForLineScan(plefttop[0], plefttop[1], pleftbottom[0], pleftbottom[1]); d_pdestbasestep = screenwidth + ubasestep; d_pdestextrastep = d_pdestbasestep + 1; #if id386broken d_pzbasestep = (d_zwidth + ubasestep) << 1; d_pzextrastep = d_pzbasestep + 2; #else d_pzbasestep = d_zwidth + ubasestep; d_pzextrastep = d_pzbasestep + 1; #endif if (ubasestep < 0){ working_lstepx = r_lstepx - 1; working_lrstepx = r_lrstepx - 1; working_lgstepx = r_lgstepx - 1; working_lbstepx = r_lbstepx - 1; } else{ working_lstepx = r_lstepx; working_lrstepx = r_lrstepx; working_lgstepx = r_lgstepx; working_lbstepx = r_lbstepx; } d_countextrastep = ubasestep + 1; d_ptexbasestep = ((r_sstepy + r_sstepx * ubasestep) >> 16) + ((r_tstepy + r_tstepx * ubasestep) >> 16) * r_affinetridesc.skinwidth; #if id386broken d_sfracbasestep = (r_sstepy + r_sstepx * ubasestep) << 16; d_tfracbasestep = (r_tstepy + r_tstepx * ubasestep) << 16; #else d_sfracbasestep = (r_sstepy + r_sstepx * ubasestep) & 0xFFFF; d_tfracbasestep = (r_tstepy + r_tstepx * ubasestep) & 0xFFFF; #endif d_lightbasestep = r_lstepy + working_lstepx * ubasestep; d_lightbasestepr = r_lrstepy + working_lrstepx * ubasestep; d_lightbasestepg = r_lgstepy + working_lgstepx * ubasestep; d_lightbasestepb = r_lbstepy + working_lbstepx * ubasestep; d_zibasestep = r_zistepy + r_zistepx * ubasestep; d_ptexextrastep = ((r_sstepy + r_sstepx * d_countextrastep) >> 16) + ((r_tstepy + r_tstepx * d_countextrastep) >> 16) * r_affinetridesc.skinwidth; #if id386broken d_sfracextrastep = ((r_sstepy+r_sstepx*d_countextrastep) & 0xFFFF)<<16; d_tfracextrastep = ((r_tstepy+r_tstepx*d_countextrastep) & 0xFFFF)<<16; #else d_sfracextrastep = (r_sstepy+r_sstepx*d_countextrastep) & 0xFFFF; d_tfracextrastep = (r_tstepy+r_tstepx*d_countextrastep) & 0xFFFF; #endif d_lightextrastep = d_lightbasestep + working_lstepx; d_lightextrastepr = d_lightbasestepr + working_lrstepx; d_lightextrastepg = d_lightbasestepg + working_lgstepx; d_lightextrastepb = d_lightbasestepb + working_lbstepx; d_ziextrastep = d_zibasestep + r_zistepx; D_PolysetScanLeftEdge (height); } } // scan out the top (and possibly only) part of the right edge, updating the // count field d_pedgespanpackage = a_spans; D_PolysetSetUpForLineScan(prighttop[0], prighttop[1], prightbottom[0], prightbottom[1]); d_aspancount = 0; d_countextrastep = ubasestep + 1; originalcount = a_spans[initialrightheight].count; a_spans[initialrightheight].count = -999999; // mark end of the spanpackages #ifdef dithermodelhack if (coloredlights == 2) D_PolysetDrawSpans8_C (a_spans); else #endif if (coloredlights) if (r_filter->value) D_PolysetDrawSpans8_C (a_spans); else D_PolysetDrawSpans8_C (a_spans); else D_PolysetDrawSpans8_C (a_spans); //D_PolysetDrawSpans8 (a_spans); // scan out the bottom part of the right edge, if it exists if (pedgetable->numrightedges == 2) { int height; spanpackage_t *pstart; pstart = a_spans + initialrightheight; pstart->count = originalcount; d_aspancount = prightbottom[0] - prighttop[0]; prighttop = prightbottom; prightbottom = pedgetable->prightedgevert2; height = prightbottom[1] - prighttop[1]; D_PolysetSetUpForLineScan(prighttop[0], prighttop[1], prightbottom[0], prightbottom[1]); d_countextrastep = ubasestep + 1; a_spans[initialrightheight + height].count = -999999; // mark end of the spanpackages #ifdef dithermodelhack if (coloredlights == 2) D_PolysetDrawSpans8_C (pstart); else #endif if (coloredlights) if (r_filter->value) D_PolysetDrawSpans8_C (pstart); else D_PolysetDrawSpans8_C (pstart); else D_PolysetDrawSpans8_C (pstart); } } /* ================ D_RasterizeAliasPolySmoothFilter ================ */ void D_RasterizeAliasPolySmoothFilter (void) { int initialleftheight, initialrightheight; int *plefttop, *prighttop, *pleftbottom, *prightbottom; int working_lstepx, originalcount; int working_lrstepx; int working_lgstepx; int working_lbstepx; plefttop = pedgetable->pleftedgevert0; prighttop = pedgetable->prightedgevert0; pleftbottom = pedgetable->pleftedgevert1; prightbottom = pedgetable->prightedgevert1; initialleftheight = pleftbottom[1] - plefttop[1]; initialrightheight = prightbottom[1] - prighttop[1]; // // set the s, t, and light gradients, which are consistent across the triangle // because being a triangle, things are affine // D_PolysetCalcGradients (r_affinetridesc.skinwidth); // // rasterize the polygon // // // scan out the top (and possibly only) part of the left edge // d_pedgespanpackage = a_spans; ystart = plefttop[1]; d_aspancount = plefttop[0] - prighttop[0]; d_ptex = (byte *)r_affinetridesc.pskin + (plefttop[2] >> 16) + (plefttop[3] >> 16) * r_affinetridesc.skinwidth; d_sfrac = plefttop[2] & 0xFFFF; d_tfrac = plefttop[3] & 0xFFFF; d_light = plefttop[4]; d_zi = plefttop[5]; d_lightrgb[0] = plefttop[6]; d_lightrgb[1] = plefttop[7]; d_lightrgb[2] = plefttop[8]; d_pdest = (byte *)d_viewbuffer + ystart * screenwidth + plefttop[0]; d_pz = d_pzbuffer + ystart * d_zwidth + plefttop[0]; if (initialleftheight == 1) { d_pedgespanpackage->pdest = d_pdest; d_pedgespanpackage->pz = d_pz; d_pedgespanpackage->count = d_aspancount; d_pedgespanpackage->ptex = d_ptex; d_pedgespanpackage->sfrac = d_sfrac; d_pedgespanpackage->tfrac = d_tfrac; // FIXME: need to clamp l, s, t, at both ends? d_pedgespanpackage->light = d_light; d_pedgespanpackage->zi = d_zi; // leilei - colored lights on models if (coloredlights){ d_pedgespanpackage->lightr = d_lightrgb[0]; d_pedgespanpackage->lightg = d_lightrgb[1]; d_pedgespanpackage->lightb = d_lightrgb[2]; } d_pedgespanpackage++; } else { D_PolysetSetUpForLineScan(plefttop[0], plefttop[1], pleftbottom[0], pleftbottom[1]); d_pzbasestep = d_zwidth + ubasestep; d_pzextrastep = d_pzbasestep + 1; d_pdestbasestep = screenwidth + ubasestep; d_pdestextrastep = d_pdestbasestep + 1; // TODO: can reuse partial expressions here // for negative steps in x along left edge, bias toward overflow rather than // underflow (sort of turning the floor () we did in the gradient calcs into // ceil (), but plus a little bit) if (ubasestep < 0){ working_lstepx = r_lstepx - 1; working_lrstepx = r_lrstepx - 1; working_lgstepx = r_lgstepx - 1; working_lbstepx = r_lbstepx - 1; } else { working_lstepx = r_lstepx; working_lrstepx = r_lrstepx; working_lgstepx = r_lgstepx; working_lbstepx = r_lbstepx; } d_countextrastep = ubasestep + 1; d_ptexbasestep = ((r_sstepy + r_sstepx * ubasestep) >> 16) + ((r_tstepy + r_tstepx * ubasestep) >> 16) * r_affinetridesc.skinwidth; d_sfracbasestep = (r_sstepy + r_sstepx * ubasestep) & 0xFFFF; d_tfracbasestep = (r_tstepy + r_tstepx * ubasestep) & 0xFFFF; d_lightbasestep = r_lstepy + working_lstepx * ubasestep; d_zibasestep = r_zistepy + r_zistepx * ubasestep; d_lightbasestepr = r_lrstepy + working_lrstepx * ubasestep; d_lightbasestepg = r_lgstepy + working_lgstepx * ubasestep; d_lightbasestepb = r_lbstepy + working_lbstepx * ubasestep; d_ptexextrastep = ((r_sstepy + r_sstepx * d_countextrastep) >> 16) + ((r_tstepy + r_tstepx * d_countextrastep) >> 16) * r_affinetridesc.skinwidth; d_sfracextrastep = (r_sstepy + r_sstepx*d_countextrastep) & 0xFFFF; d_tfracextrastep = (r_tstepy + r_tstepx*d_countextrastep) & 0xFFFF; d_lightextrastep = d_lightbasestep + working_lstepx; d_ziextrastep = d_zibasestep + r_zistepx; d_lightextrastepr = d_lightbasestepr + working_lrstepx; d_lightextrastepg = d_lightbasestepg + working_lgstepx; d_lightextrastepb = d_lightbasestepb + working_lbstepx; D_PolysetScanLeftEdge (initialleftheight); } // // scan out the bottom part of the left edge, if it exists // if (pedgetable->numleftedges == 2) { int height; plefttop = pleftbottom; pleftbottom = pedgetable->pleftedgevert2; height = pleftbottom[1] - plefttop[1]; // TODO: make this a function; modularize this function in general ystart = plefttop[1]; d_aspancount = plefttop[0] - prighttop[0]; d_ptex = (byte *)r_affinetridesc.pskin + (plefttop[2] >> 16) + (plefttop[3] >> 16) * r_affinetridesc.skinwidth; d_sfrac = 0; d_tfrac = 0; d_light = plefttop[4]; d_zi = plefttop[5]; d_lightrgb[0] = plefttop[6]; d_lightrgb[1] = plefttop[7]; d_lightrgb[2] = plefttop[8]; d_pdest = (byte *)d_viewbuffer + ystart * screenwidth + plefttop[0]; d_pz = d_pzbuffer + ystart * d_zwidth + plefttop[0]; if (height == 1) { d_pedgespanpackage->pdest = d_pdest; d_pedgespanpackage->pz = d_pz; d_pedgespanpackage->count = d_aspancount; d_pedgespanpackage->ptex = d_ptex; d_pedgespanpackage->sfrac = d_sfrac; d_pedgespanpackage->tfrac = d_tfrac; // FIXME: need to clamp l, s, t, at both ends? d_pedgespanpackage->light = d_light; d_pedgespanpackage->zi = d_zi; // leilei - colored lights on models if (coloredlights){ d_pedgespanpackage->lightr = d_lightrgb[0]; d_pedgespanpackage->lightg = d_lightrgb[1]; d_pedgespanpackage->lightb = d_lightrgb[2]; } d_pedgespanpackage++; } else { D_PolysetSetUpForLineScan(plefttop[0], plefttop[1], pleftbottom[0], pleftbottom[1]); d_pdestbasestep = screenwidth + ubasestep; d_pdestextrastep = d_pdestbasestep + 1; d_pzbasestep = d_zwidth + ubasestep; d_pzextrastep = d_pzbasestep + 1; if (ubasestep < 0){ working_lstepx = r_lstepx - 1; working_lrstepx = r_lrstepx - 1; working_lgstepx = r_lgstepx - 1; working_lbstepx = r_lbstepx - 1; } else{ working_lstepx = r_lstepx; working_lrstepx = r_lrstepx; working_lgstepx = r_lgstepx; working_lbstepx = r_lbstepx; } d_countextrastep = ubasestep + 1; d_ptexbasestep = ((r_sstepy + r_sstepx * ubasestep) >> 16) + ((r_tstepy + r_tstepx * ubasestep) >> 16) * r_affinetridesc.skinwidth; d_sfracbasestep = (r_sstepy + r_sstepx * ubasestep) & 0xFFFF; d_tfracbasestep = (r_tstepy + r_tstepx * ubasestep) & 0xFFFF; d_lightbasestep = r_lstepy + working_lstepx * ubasestep; d_lightbasestepr = r_lrstepy + working_lrstepx * ubasestep; d_lightbasestepg = r_lgstepy + working_lgstepx * ubasestep; d_lightbasestepb = r_lbstepy + working_lbstepx * ubasestep; d_zibasestep = r_zistepy + r_zistepx * ubasestep; d_ptexextrastep = ((r_sstepy + r_sstepx * d_countextrastep) >> 16) + ((r_tstepy + r_tstepx * d_countextrastep) >> 16) * r_affinetridesc.skinwidth; d_sfracextrastep = (r_sstepy+r_sstepx*d_countextrastep) & 0xFFFF; d_tfracextrastep = (r_tstepy+r_tstepx*d_countextrastep) & 0xFFFF; d_lightextrastep = d_lightbasestep + working_lstepx; d_lightextrastepr = d_lightbasestepr + working_lrstepx; d_lightextrastepg = d_lightbasestepg + working_lgstepx; d_lightextrastepb = d_lightbasestepb + working_lbstepx; d_ziextrastep = d_zibasestep + r_zistepx; D_PolysetScanLeftEdge (height); } } // scan out the top (and possibly only) part of the right edge, updating the // count field d_pedgespanpackage = a_spans; D_PolysetSetUpForLineScan(prighttop[0], prighttop[1], prightbottom[0], prightbottom[1]); d_aspancount = 0; d_countextrastep = ubasestep + 1; originalcount = a_spans[initialrightheight].count; a_spans[initialrightheight].count = -999999; // mark end of the spanpackages if (coloredlights) D_PolysetDrawSpans8_C (a_spans); else D_PolysetDrawSpans8_C (a_spans); //D_PolysetDrawSpans8 (a_spans); // scan out the bottom part of the right edge, if it exists if (pedgetable->numrightedges == 2) { int height; spanpackage_t *pstart; pstart = a_spans + initialrightheight; pstart->count = originalcount; d_aspancount = prightbottom[0] - prighttop[0]; prighttop = prightbottom; prightbottom = pedgetable->prightedgevert2; height = prightbottom[1] - prighttop[1]; D_PolysetSetUpForLineScan(prighttop[0], prighttop[1], prightbottom[0], prightbottom[1]); d_countextrastep = ubasestep + 1; a_spans[initialrightheight + height].count = -999999; // mark end of the spanpackages if (coloredlights) D_PolysetDrawSpans8_C (pstart); else D_PolysetDrawSpans8_C (pstart); // D_PolysetDrawSpans8_C (pstart); // D_PolysetDrawSpans8_C (pstart); } } /* ================ D_PolysetSetEdgeTable ================ */ void D_PolysetSetEdgeTable (void) { int edgetableindex; edgetableindex = 0; // assume the vertices are already in // top to bottom order // // determine which edges are right & left, and the order in which // to rasterize them // if (r_p0[1] >= r_p1[1]) { if (r_p0[1] == r_p1[1]) { if (r_p0[1] < r_p2[1]) pedgetable = &edgetables[2]; else pedgetable = &edgetables[5]; return; } else { edgetableindex = 1; } } if (r_p0[1] == r_p2[1]) { if (edgetableindex) pedgetable = &edgetables[8]; else pedgetable = &edgetables[9]; return; } else if (r_p1[1] == r_p2[1]) { if (edgetableindex) pedgetable = &edgetables[10]; else pedgetable = &edgetables[11]; return; } if (r_p0[1] > r_p2[1]) edgetableindex += 2; if (r_p1[1] > r_p2[1]) edgetableindex += 4; pedgetable = &edgetables[edgetableindex]; } void D_PolysetRecursiveDrawLine (int *lp1, int *lp2) { int d; int new[6]; int ofs; d = lp2[0] - lp1[0]; if (d < -1 || d > 1) goto split; d = lp2[1] - lp1[1]; if (d < -1 || d > 1) goto split; return; // line is completed split: // split this edge new[0] = (lp1[0] + lp2[0]) >> 1; new[1] = (lp1[1] + lp2[1]) >> 1; new[5] = (lp1[5] + lp2[5]) >> 1; new[2] = (lp1[2] + lp2[2]) >> 1; new[3] = (lp1[3] + lp2[3]) >> 1; new[4] = (lp1[4] + lp2[4]) >> 1; // draw the point ofs = d_scantable[new[1]] + new[0]; if (new[5] > d_pzbuffer[ofs]) { int pix; d_pzbuffer[ofs] = new[5]; pix = skintable[new[3]>>16][new[2]>>16]; // pix = ((byte *)acolormap)[pix + (new[4] & 0xFF00)]; d_viewbuffer[ofs] = pix; } // recursively continue D_PolysetRecursiveDrawLine (lp1, new); D_PolysetRecursiveDrawLine (new, lp2); } /* void D_PolysetRecursiveTriangle2 (int *lp1, int *lp2, int *lp3) { int d; int new[4]; d = lp2[0] - lp1[0]; if (d < -1 || d > 1) goto split; d = lp2[1] - lp1[1]; if (d < -1 || d > 1) goto split; return; split: // split this edge new[0] = (lp1[0] + lp2[0]) >> 1; new[1] = (lp1[1] + lp2[1]) >> 1; new[5] = (lp1[5] + lp2[5]) >> 1; new[2] = (lp1[2] + lp2[2]) >> 1; new[3] = (lp1[3] + lp2[3]) >> 1; new[4] = (lp1[4] + lp2[4]) >> 1; D_PolysetRecursiveDrawLine (new, lp3); // recursively continue D_PolysetRecursiveTriangle (lp1, new, lp3); D_PolysetRecursiveTriangle (new, lp2, lp3); } */