/* Copyright (C) 2015 Marco "eukara" Hladik This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ void() func_wall = { self.angles = '0 0 0'; self.movetype = MOVETYPE_PUSH; self.solid = SOLID_BSP; setmodel (self, self.model); }; void() func_door = {func_wall();}; void() func_breakable = {func_wall();}; void() func_button = {func_wall();}; void() func_illusionary = {setmodel(self, self.model); self.solid = SOLID_NOT;}; void() func_water = {func_illusionary();};