Engoo ===== This is a novelty engine running in software mode, aka on your CPU. This is _not_ a daily-driver Quake engine. This is featurebloat at its finest, to show off what software-rendering can do. _If you want a stable Quake engine, look elsewhere._ This is testing ground. This might turn into something mature in the future depending on how much time I have. Got it running using most of the original stock X11 code. Everything runs (including fancy water effects) except for a few things: - No statusbar colours (code seems to segfault, hmm?) - Won't set the virtual resolution to crap. Sound is done via OSS, not ALSA (aoss will most likely not work without raping your ears) Also I wouldn't bother trying to compile this with the original RELEASE ASM compiler optimsations since they seem to mess with the massive lookup table which will in return cause a segmentation fault. Also the input SUUUUUUUCKKS but that can be fixed. #Notes Carried over soundfixes from reQuiem