/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // sbar.c -- status bar code #include "quakedef.h" int sb_scaled; int sb_updates; // if >= vid.numpages, no update needed #define STAT_MINUS 10 // num frame for '-' stats digit qpic_t *sb_nums[2][11]; qpic_t *sb_colon, *sb_slash; qpic_t *sb_ibar; qpic_t *sb_sbar; qpic_t *sb_scorebar; qpic_t *sb_weapons[7][8]; // 0 is active, 1 is owned, 2-5 are flashes qpic_t *sb_ammo[4]; qpic_t *sb_sigil[4]; qpic_t *sb_armor[3]; qpic_t *sb_items[32]; qpic_t *sb_faces[7][2]; // 0 is gibbed, 1 is dead, 2-6 are alive // 0 is static, 1 is temporary animation qpic_t *sb_face_invis; qpic_t *sb_face_quad; qpic_t *sb_face_invuln; qpic_t *sb_face_invis_invuln; qboolean sb_showscores; int sb_lines; // scan lines to draw int sb_what_lines; // scan lines to draw qpic_t *rsb_invbar[2]; qpic_t *rsb_weapons[5]; qpic_t *rsb_items[2]; qpic_t *rsb_ammo[3]; qpic_t *rsb_teambord; // PGM 01/19/97 - team color border //MED 01/04/97 added two more weapons + 3 alternates for grenade launcher qpic_t *hsb_weapons[7][5]; // 0 is active, 1 is owned, 2-5 are flashes //MED 01/04/97 added array to simplify weapon parsing int hipweapons[4] = {HIT_LASER_CANNON_BIT,HIT_MJOLNIR_BIT,4,HIT_PROXIMITY_GUN_BIT}; //MED 01/04/97 added hipnotic items array qpic_t *hsb_items[2]; void Sbar_MiniDeathmatchOverlay (void); void Sbar_DeathmatchOverlay (void); void M_DrawPic (int x, int y, qpic_t *pic); // // Transfusion / Build hud // qpic_t *hud_amo[2][10]; qpic_t *hud_inv[2][10]; qpic_t *hud_main; // leilei colors extern byte menumap[256][16]; // leilei - for coloring the sbar (novelty) int col_sbar = 16; int col_ibar = 16; int col_numbers = 16; // 16 disables colors. int col_numbers_critical = 16; int col_menu = 16; int col_chars1 = 16; int col_chars2 = 16; int col_face = 16; int col_light = 2; int col_toremap = 1; // range of color to choose to remap (16 * i) int col_toremap2 = 6; // range of color to choose to remap (16 * i) /* ============= Draw_SubPic ============= */ void Draw_SubPic(int x, int y, qpic_t *pic, int srcx, int srcy, int width, int height) { byte *dest, *source; unsigned short *pusdest; int v, u; if ((x < 0) || (x + width > vid.width) || (y < 0) || (y + height > vid.height)) { Sys_Error ("Draw_SubPic: bad coordinates"); } source = pic->data + srcy * pic->width + srcx; { dest = vid.buffer + y * vid.rowbytes + x; for (v=0 ; vwidth; } } } /* ============= Draw_SubPic void Draw_Pic_Scaled (int x, int y, qpic_t *pic) { byte *source; int v, u, s; float vmax, umax; if ((x < 0) || (x + pic->width > vid.width) || (y < 0) || (y + pic->height > vid.height)) { Sys_Error ("Draw_Pic: bad coordinates"); } source = pic->data; umax = pic->width * vid.width / (float)vid.vconwidth; vmax = pic->height * vid.height / (float)vid.vconheight; { byte *dest = vid.buffer + (y*vid.height/vid.vconheight) * vid.rowbytes + (x*vid.width/vid.vconwidth); for (v = 0; v < vmax; v++) { for (u = 0; u < umax; u++) { s = u * vid.vconwidth / vid.width + (v * vid.vconheight/vid.height) * pic->width; dest[u] = source[s]; } dest += vid.rowbytes; } } } ============= */ void Draw_SubPic_Scaled(int x, int y, qpic_t *pic, int srcx, int srcy, int width, int height) { byte *dest, *source; unsigned short *pusdest; int v, u, s; float vmax, umax; if ((x < 0) || (x + width > vid.width) || (y < 0) || (y + height > vid.height)) { Sys_Error ("Draw_SubPic: bad coordinates"); } source = pic->data + srcy * pic->width + srcx; umax = pic->width * vid.width / (float)vid.vconwidth; vmax = pic->height * vid.height / (float)vid.vconheight; { byte *dest = vid.buffer + (y*vid.height/vid.vconheight) * vid.rowbytes + (x*vid.width/vid.vconwidth); for (v = 0; v < vmax; v++) { for (u = 0; u < umax; u++) { s = u * vid.vconwidth / vid.width + (v * vid.vconheight/vid.height) * pic->width; dest[u] = source[s]; } dest += vid.rowbytes; } } } /* ============= Sbar_DrawSubPic ============= JACK: Draws a portion of the picture in the status bar. */ void Sbar_DrawSubPic(int x, int y, qpic_t *pic, int srcx, int srcy, int width, int height) { if (sb_scaled){ //Draw_SubPic_Scaled (x, y+(vid.vconheight-SBAR_HEIGHT), pic, srcx, srcy, vid.vconwidth, vid.vconheight); }else Draw_SubPic (x, y+(vid.height-SBAR_HEIGHT), pic, srcx, srcy, width, height); } // leilei - colorable status bar and stuff. cvar_t *sbcolor_sbar; cvar_t *sbcolor_ibar; cvar_t *sbcolor_nums; cvar_t *sbcolor_menu; cvar_t *sbcolor_chars1; cvar_t *sbcolor_chars2; cvar_t *sbcolor_critnum; cvar_t *sbcolor_face; cvar_t *sbcolor_remap1; cvar_t *sbcolor_remap2; /* =============== Sbar_ShowScores Tab key down =============== */ void Sbar_ShowScores (void) { if (sb_showscores) return; sb_showscores = true; sb_updates = 0; } /* =============== Sbar_DontShowScores Tab key up =============== */ void Sbar_DontShowScores (void) { sb_showscores = false; sb_updates = 0; } void Sbar_Colors (void) { #ifndef linux // eukara - FIX ME, segfaults // leilei - update col_sbar = sbcolor_sbar->value; col_ibar = sbcolor_ibar->value; col_toremap = sbcolor_remap1->value; col_toremap2 = sbcolor_remap2->value; #endif } /* =============== Sbar_Changed =============== */ void Sbar_Changed (void) { // use new colors now Sbar_Colors(); sb_updates = 0; // update next frame } /* =============== Sbar_Init =============== */ #ifndef PROTO void Sbar_Init (void) { int i; if (gamemode == GAME_LASER_ARENA){ for (i=0 ; i<10 ; i++) { sb_nums[0][i] = Draw_PicFromWad ("health_1"); sb_nums[1][i] = Draw_PicFromWad ("health_1"); } sb_nums[0][10] = Draw_PicFromWad ("health_1"); sb_nums[1][10] = Draw_PicFromWad ("health_1"); sb_colon = Draw_PicFromWad ("health_1"); sb_slash =Draw_PicFromWad ("health_1"); sb_weapons[0][0] = Draw_PicFromWad ("health_1"); sb_weapons[0][1] = Draw_PicFromWad ("health_1"); sb_weapons[0][2] = Draw_PicFromWad ("health_1"); sb_weapons[0][3] = Draw_PicFromWad ("health_1"); sb_weapons[0][4] = Draw_PicFromWad ("health_1"); sb_weapons[0][5] = Draw_PicFromWad ("health_1"); sb_weapons[0][6] = Draw_PicFromWad ("health_1"); sb_weapons[1][0] = Draw_PicFromWad ("health_1"); sb_weapons[1][1] = Draw_PicFromWad ("health_1"); sb_weapons[1][2] = Draw_PicFromWad ("health_1"); sb_weapons[1][3] = Draw_PicFromWad ("health_1"); sb_weapons[1][4] = Draw_PicFromWad ("health_1"); sb_weapons[1][5] = Draw_PicFromWad ("health_1"); sb_weapons[1][6] = Draw_PicFromWad ("health_1"); for (i=0 ; i<5 ; i++) { sb_weapons[2+i][0] = Draw_PicFromWad ("health_1"); sb_weapons[2+i][1] = Draw_PicFromWad ("health_1"); sb_weapons[2+i][2] = Draw_PicFromWad ("health_1"); sb_weapons[2+i][3] = Draw_PicFromWad ("health_1"); sb_weapons[2+i][4] = Draw_PicFromWad ("health_1"); sb_weapons[2+i][5] = Draw_PicFromWad ("health_1"); sb_weapons[2+i][6] = Draw_PicFromWad ("health_1"); } sb_ammo[0] = Draw_PicFromWad ("health_1"); sb_ammo[1] = Draw_PicFromWad ("health_1"); sb_ammo[2] = Draw_PicFromWad ("health_1"); sb_ammo[3] = Draw_PicFromWad ("health_1"); sb_armor[0] = Draw_PicFromWad ("health_1"); sb_armor[1] = Draw_PicFromWad ("health_1"); sb_armor[2] = Draw_PicFromWad ("health_1"); sb_items[0] = Draw_PicFromWad ("health_1"); sb_items[1] = Draw_PicFromWad ("health_1"); sb_items[2] = Draw_PicFromWad ("health_1"); sb_items[3] = Draw_PicFromWad ("health_1"); sb_items[4] = Draw_PicFromWad ("health_1"); sb_items[5] = Draw_PicFromWad ("health_1"); sb_sigil[0] = Draw_PicFromWad ("health_1"); sb_sigil[1] = Draw_PicFromWad ("health_1");; sb_sigil[2] = Draw_PicFromWad ("health_1"); sb_sigil[3] = Draw_PicFromWad ("health_1"); sb_faces[4][0] = Draw_PicFromWad ("health_1"); sb_faces[4][1] = Draw_PicFromWad ("health_1"); sb_faces[3][0] = Draw_PicFromWad ("health_1"); sb_faces[3][1] = Draw_PicFromWad ("health_1"); sb_faces[2][0] = Draw_PicFromWad ("health_1"); sb_faces[2][1] = Draw_PicFromWad ("health_1"); sb_faces[1][0] = Draw_PicFromWad ("health_1"); sb_faces[1][1] = Draw_PicFromWad ("health_1"); sb_faces[0][0] = Draw_PicFromWad ("health_1"); sb_faces[0][1] = Draw_PicFromWad ("health_1"); sb_face_invis = Draw_PicFromWad ("health_1"); sb_face_invuln = Draw_PicFromWad ("health_1"); sb_face_invis_invuln = Draw_PicFromWad ("health_1"); sb_face_quad = Draw_PicFromWad ("health_1"); Cmd_AddCommand ("+showscores", Sbar_ShowScores); Cmd_AddCommand ("-showscores", Sbar_DontShowScores); sb_sbar = Draw_PicFromWad ("health_1"); sb_ibar = Draw_PicFromWad ("health_1"); sb_scorebar = Draw_PicFromWad ("health_1"); return; // load its graphics only } for (i=0 ; i<10 ; i++) { sb_nums[0][i] = Draw_PicFromWad (va("num_%i",i)); // sb_nums[1][i] = Draw_PicFromWad (va("anum_%i",i)); } if (gamemode == GAME_TRANSFUSION){ for (i=0 ; i<10 ; i++) { hud_amo[0][i] = Draw_PicFromWad (va("hud_amo%i",i)); hud_amo[1][i] = Draw_PicFromWad (va("hud_arm%i",i)); hud_main = Draw_PicFromWad ("hud_main"); } } sb_nums[0][10] = Draw_PicFromWad ("num_minus"); sb_nums[1][10] = Draw_PicFromWad ("anum_minus"); sb_colon = Draw_PicFromWad ("num_colon"); sb_slash = Draw_PicFromWad ("num_slash"); sb_weapons[0][0] = Draw_PicFromWad ("inv_shotgun"); sb_weapons[0][1] = Draw_PicFromWad ("inv_sshotgun"); sb_weapons[0][2] = Draw_PicFromWad ("inv_nailgun"); sb_weapons[0][3] = Draw_PicFromWad ("inv_snailgun"); sb_weapons[0][4] = Draw_PicFromWad ("inv_rlaunch"); sb_weapons[0][5] = Draw_PicFromWad ("inv_srlaunch"); sb_weapons[0][6] = Draw_PicFromWad ("inv_lightng"); sb_weapons[1][0] = Draw_PicFromWad ("inv2_shotgun"); sb_weapons[1][1] = Draw_PicFromWad ("inv2_sshotgun"); sb_weapons[1][2] = Draw_PicFromWad ("inv2_nailgun"); sb_weapons[1][3] = Draw_PicFromWad ("inv2_snailgun"); sb_weapons[1][4] = Draw_PicFromWad ("inv2_rlaunch"); sb_weapons[1][5] = Draw_PicFromWad ("inv2_srlaunch"); sb_weapons[1][6] = Draw_PicFromWad ("inv2_lightng"); for (i=0 ; i<5 ; i++) { sb_weapons[2+i][0] = Draw_PicFromWad (va("inva%i_shotgun",i+1)); sb_weapons[2+i][1] = Draw_PicFromWad (va("inva%i_sshotgun",i+1)); sb_weapons[2+i][2] = Draw_PicFromWad (va("inva%i_nailgun",i+1)); sb_weapons[2+i][3] = Draw_PicFromWad (va("inva%i_snailgun",i+1)); sb_weapons[2+i][4] = Draw_PicFromWad (va("inva%i_rlaunch",i+1)); sb_weapons[2+i][5] = Draw_PicFromWad (va("inva%i_srlaunch",i+1)); sb_weapons[2+i][6] = Draw_PicFromWad (va("inva%i_lightng",i+1)); } sb_ammo[0] = Draw_PicFromWad ("sb_shells"); sb_ammo[1] = Draw_PicFromWad ("sb_nails"); sb_ammo[2] = Draw_PicFromWad ("sb_rocket"); sb_ammo[3] = Draw_PicFromWad ("sb_cells"); sb_armor[0] = Draw_PicFromWad ("sb_armor1"); sb_armor[1] = Draw_PicFromWad ("sb_armor2"); sb_armor[2] = Draw_PicFromWad ("sb_armor3"); sb_items[0] = Draw_PicFromWad ("sb_key1"); sb_items[1] = Draw_PicFromWad ("sb_key2"); sb_items[2] = Draw_PicFromWad ("sb_invis"); sb_items[3] = Draw_PicFromWad ("sb_invuln"); sb_items[4] = Draw_PicFromWad ("sb_suit"); sb_items[5] = Draw_PicFromWad ("sb_quad"); sb_sigil[0] = Draw_PicFromWad ("sb_sigil1"); sb_sigil[1] = Draw_PicFromWad ("sb_sigil2"); sb_sigil[2] = Draw_PicFromWad ("sb_sigil3"); sb_sigil[3] = Draw_PicFromWad ("sb_sigil4"); sb_faces[4][0] = Draw_PicFromWad ("face1"); sb_faces[4][1] = Draw_PicFromWad ("face_p1"); sb_faces[3][0] = Draw_PicFromWad ("face2"); sb_faces[3][1] = Draw_PicFromWad ("face_p2"); sb_faces[2][0] = Draw_PicFromWad ("face3"); sb_faces[2][1] = Draw_PicFromWad ("face_p3"); sb_faces[1][0] = Draw_PicFromWad ("face4"); sb_faces[1][1] = Draw_PicFromWad ("face_p4"); sb_faces[0][0] = Draw_PicFromWad ("face5"); sb_faces[0][1] = Draw_PicFromWad ("face_p5"); sb_face_invis = Draw_PicFromWad ("face_invis"); sb_face_invuln = Draw_PicFromWad ("face_invul2"); sb_face_invis_invuln = Draw_PicFromWad ("face_inv2"); if (qbeta) sb_face_quad = Draw_PicFromWad ("face5"); // beta doesn't have it else sb_face_quad = Draw_PicFromWad ("face_quad"); Cmd_AddCommand ("+showscores", Sbar_ShowScores); Cmd_AddCommand ("-showscores", Sbar_DontShowScores); sb_sbar = Draw_PicFromWad ("sbar"); sb_ibar = Draw_PicFromWad ("ibar"); sb_scorebar = Draw_PicFromWad ("scorebar"); //MED 01/04/97 added new hipnotic weapons if (hipnotic) { hsb_weapons[0][0] = Draw_PicFromWad ("inv_laser"); hsb_weapons[0][1] = Draw_PicFromWad ("inv_mjolnir"); hsb_weapons[0][2] = Draw_PicFromWad ("inv_gren_prox"); hsb_weapons[0][3] = Draw_PicFromWad ("inv_prox_gren"); hsb_weapons[0][4] = Draw_PicFromWad ("inv_prox"); hsb_weapons[1][0] = Draw_PicFromWad ("inv2_laser"); hsb_weapons[1][1] = Draw_PicFromWad ("inv2_mjolnir"); hsb_weapons[1][2] = Draw_PicFromWad ("inv2_gren_prox"); hsb_weapons[1][3] = Draw_PicFromWad ("inv2_prox_gren"); hsb_weapons[1][4] = Draw_PicFromWad ("inv2_prox"); for (i=0 ; i<5 ; i++) { hsb_weapons[2+i][0] = Draw_PicFromWad (va("inva%i_laser",i+1)); hsb_weapons[2+i][1] = Draw_PicFromWad (va("inva%i_mjolnir",i+1)); hsb_weapons[2+i][2] = Draw_PicFromWad (va("inva%i_gren_prox",i+1)); hsb_weapons[2+i][3] = Draw_PicFromWad (va("inva%i_prox_gren",i+1)); hsb_weapons[2+i][4] = Draw_PicFromWad (va("inva%i_prox",i+1)); } hsb_items[0] = Draw_PicFromWad ("sb_wsuit"); hsb_items[1] = Draw_PicFromWad ("sb_eshld"); } if (rogue) { rsb_invbar[0] = Draw_PicFromWad ("r_invbar1"); rsb_invbar[1] = Draw_PicFromWad ("r_invbar2"); rsb_weapons[0] = Draw_PicFromWad ("r_lava"); rsb_weapons[1] = Draw_PicFromWad ("r_superlava"); rsb_weapons[2] = Draw_PicFromWad ("r_gren"); rsb_weapons[3] = Draw_PicFromWad ("r_multirock"); rsb_weapons[4] = Draw_PicFromWad ("r_plasma"); rsb_items[0] = Draw_PicFromWad ("r_shield1"); rsb_items[1] = Draw_PicFromWad ("r_agrav1"); // PGM 01/19/97 - team color border rsb_teambord = Draw_PicFromWad ("r_teambord"); // PGM 01/19/97 - team color border rsb_ammo[0] = Draw_PicFromWad ("r_ammolava"); rsb_ammo[1] = Draw_PicFromWad ("r_ammomulti"); rsb_ammo[2] = Draw_PicFromWad ("r_ammoplasma"); } // leilei - colorable 2d stuff // also a reminder - 16 means DISABLED sbcolor_sbar = Cvar_Get ("sb_colorsbar", "16", CVAR_ARCHIVE |CVAR_ORIGINAL); sbcolor_ibar = Cvar_Get ("sb_coloribar", "16", CVAR_ARCHIVE |CVAR_ORIGINAL); sbcolor_nums = Cvar_Get ("sb_colornums", "16", CVAR_ARCHIVE |CVAR_ORIGINAL); sbcolor_menu = Cvar_Get ("sb_colormenu", "16", CVAR_ARCHIVE |CVAR_ORIGINAL); sbcolor_chars1 = Cvar_Get ("sb_colorchars1", "16", CVAR_ARCHIVE |CVAR_ORIGINAL); sbcolor_chars2 = Cvar_Get ("sb_colorchars2", "16", CVAR_ARCHIVE |CVAR_ORIGINAL); sbcolor_critnum = Cvar_Get ("sb_colornumscrit", "16", CVAR_ARCHIVE |CVAR_ORIGINAL); sbcolor_face = Cvar_Get ("sb_colorface", "16", CVAR_ARCHIVE |CVAR_ORIGINAL); sbcolor_remap1 = Cvar_Get ("sb_colorremap1", "0", CVAR_ARCHIVE |CVAR_ORIGINAL); sbcolor_remap2 = Cvar_Get ("sb_colorremap2", "0", CVAR_ARCHIVE |CVAR_ORIGINAL); } #endif //============================================================================= // drawing routines are relative to the status bar location #ifdef SCALED2D /* ============= Sbar_DrawPic ============= */ void Sbar_DrawPic (int x, int y, qpic_t *pic, int col) { if (sb_scaled){ if (cl.gametype == GAME_DEATHMATCH) Draw_Pic_Scaled_Color (x /* + ((vid.vconwidth - 320)>>1)*/, y + (vid.vconheight-SBAR_HEIGHT), pic, col); else Draw_Pic_Scaled_Color (x + ((vid.vconwidth - 320)>>1), y + (vid.vconheight-SBAR_HEIGHT), pic, col); } else { if (cl.gametype == GAME_DEATHMATCH) Draw_Pic (x /* + ((vid.width - 320)>>1)*/, y + (vid.height-SBAR_HEIGHT), pic); else Draw_Pic (x + ((vid.width - 320)>>1), y + (vid.height-SBAR_HEIGHT), pic); } } /* ============= Sbar_DrawTransPic ============= */ void Sbar_DrawTransPic (int x, int y, qpic_t *pic) { if (sb_scaled){ if (cl.gametype == GAME_DEATHMATCH) Draw_TransPic_Scaled (x /*+ ((vid.vconwidth - 320)>>1)*/, y + (vid.vconheight-SBAR_HEIGHT), pic); else Draw_TransPic_Scaled (x + ((vid.vconwidth - 320)>>1), y + (vid.vconheight-SBAR_HEIGHT), pic); } else { if (cl.gametype == GAME_DEATHMATCH) Draw_TransPic (x /*+ ((vid.width - 320)>>1)*/, y + (vid.height-SBAR_HEIGHT), pic); else Draw_TransPic (x + ((vid.width - 320)>>1), y + (vid.height-SBAR_HEIGHT), pic); } } void Sbar_DrawTransPicHalf (int x, int y, qpic_t *pic) { if (sb_scaled){ if (cl.gametype == GAME_DEATHMATCH) Draw_TransPic_Scaled_Two (x /*+ ((vid.vconwidth - 320)>>1)*/, y + (vid.vconheight-SBAR_HEIGHT), pic, 2); else Draw_TransPic_Scaled_Two (x + ((vid.vconwidth - 320)>>1), y + (vid.vconheight-SBAR_HEIGHT), pic, 2); } else { if (cl.gametype == GAME_DEATHMATCH) Draw_TransPic (x /*+ ((vid.width - 320)>>1)*/, y + (vid.height-SBAR_HEIGHT), pic); else Draw_TransPic (x + ((vid.width - 320)>>1), y + (vid.height-SBAR_HEIGHT), pic); } } /* ================ Sbar_DrawCharacter Draws one solid graphics character ================ */ void Sbar_DrawCharacter (int x, int y, int num) { if (sb_scaled){ if (cl.gametype == GAME_DEATHMATCH) Draw_Character_Scaled ( x /*+ ((vid.vconwidth - 320)>>1) */ + 4 , y + vid.vconheight-SBAR_HEIGHT, num); else Draw_Character_Scaled ( x + ((vid.vconwidth - 320)>>1) + 4 , y + vid.vconheight-SBAR_HEIGHT, num); } else { if (cl.gametype == GAME_DEATHMATCH) Draw_Character ( x /*+ ((vid.width - 320)>>1) */ + 4 , y + vid.height-SBAR_HEIGHT, num); else Draw_Character ( x + ((vid.width - 320)>>1) + 4 , y + vid.height-SBAR_HEIGHT, num); } } /* ================ Sbar_DrawString ================ */ void Sbar_DrawString (int x, int y, char *str) { if (sb_scaled){ if (cl.gametype == GAME_DEATHMATCH) Draw_String_Scaled (x /*+ ((vid.vconwidth - 320)>>1)*/, y+ vid.vconheight-SBAR_HEIGHT, str); else Draw_String_Scaled (x + ((vid.vconwidth - 320)>>1), y+ vid.vconheight-SBAR_HEIGHT, str); } else { if (cl.gametype == GAME_DEATHMATCH) Draw_String (x /*+ ((vid.width - 320)>>1)*/, y+ vid.height-SBAR_HEIGHT, str); else Draw_String (x + ((vid.width - 320)>>1), y+ vid.height-SBAR_HEIGHT, str); } } #else /* ============= Sbar_DrawPic ============= */ void Sbar_DrawPic (int x, int y, qpic_t *pic) { if (cl.gametype == GAME_DEATHMATCH) Draw_Pic (x /* + ((vid.width - 320)>>1)*/, y + (vid.height-SBAR_HEIGHT), pic); else Draw_Pic (x + ((vid.width - 320)>>1), y + (vid.height-SBAR_HEIGHT), pic); } /* ============= Sbar_DrawTransPic ============= */ void Sbar_DrawTransPic (int x, int y, qpic_t *pic) { if (cl.gametype == GAME_DEATHMATCH) Draw_TransPic (x /*+ ((vid.width - 320)>>1)*/, y + (vid.height-SBAR_HEIGHT), pic); else Draw_TransPic (x + ((vid.width - 320)>>1), y + (vid.height-SBAR_HEIGHT), pic); } /* ================ Sbar_DrawCharacter Draws one solid graphics character ================ */ void Sbar_DrawCharacter (int x, int y, int num) { if (cl.gametype == GAME_DEATHMATCH) Draw_Character ( x /*+ ((vid.width - 320)>>1) */ + 4 , y + vid.height-SBAR_HEIGHT, num); else Draw_Character ( x + ((vid.width - 320)>>1) + 4 , y + vid.height-SBAR_HEIGHT, num); } /* ================ Sbar_DrawString ================ */ void Sbar_DrawString (int x, int y, char *str) { if (cl.gametype == GAME_DEATHMATCH) Draw_String (x /*+ ((vid.width - 320)>>1)*/, y+ vid.height-SBAR_HEIGHT, str); else Draw_String (x + ((vid.width - 320)>>1), y+ vid.height-SBAR_HEIGHT, str); } #endif /* ============= Sbar_itoa ============= */ int Sbar_itoa (int num, char *buf) { char *str; int pow10; int dig; str = buf; if (num < 0) { *str++ = '-'; num = -num; } for (pow10 = 10 ; num >= pow10 ; pow10 *= 10) ; do { pow10 /= 10; dig = num/pow10; *str++ = '0'+dig; num -= dig*pow10; } while (pow10 != 1); *str = 0; return str-buf; } /* ============= Sbar_DrawNum ============= */ void Sbar_DrawNum (int x, int y, int num, int digits, int color) { char str[12]; char *ptr; int l, frame; l = Sbar_itoa (num, str); ptr = str; if (l > digits) ptr += (l-digits); if (l < digits) x += (digits-l)*24; while (*ptr) { if (*ptr == '-') frame = STAT_MINUS; else frame = *ptr -'0'; //Sbar_DrawTransPic (x,y,sb_nums[color][frame]); Sbar_DrawTransPic (x,y,sb_nums[color][frame]); x += 24; ptr++; } } //============================================================================= int fragsort[MAX_SCOREBOARD]; char scoreboardtext[MAX_SCOREBOARD][20]; int scoreboardtop[MAX_SCOREBOARD]; int scoreboardbottom[MAX_SCOREBOARD]; int scoreboardcount[MAX_SCOREBOARD]; int scoreboardlines; /* =============== Sbar_SortFrags =============== */ void Sbar_SortFrags (void) { int i, j, k; // sort by frags scoreboardlines = 0; for (i=0 ; ifrags, s->name); top = s->colors & 0xf0; bottom = (s->colors & 15) <<4; scoreboardtop[i] = Sbar_ColorForMap (top); scoreboardbottom[i] = Sbar_ColorForMap (bottom); } } /* =============== Sbar_SoloScoreboard =============== */ void Sbar_SoloScoreboard (void) { char str[80]; int minutes, seconds, tens, units; int l; sprintf (str,"Monsters:%3i /%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]); Sbar_DrawString (8, 4, str); sprintf (str,"Secrets :%3i /%3i", cl.stats[STAT_SECRETS], cl.stats[STAT_TOTALSECRETS]); Sbar_DrawString (8, 12, str); // time minutes = cl.time / 60; seconds = cl.time - 60*minutes; tens = seconds / 10; units = seconds - 10*tens; sprintf (str,"Time :%3i:%i%i", minutes, tens, units); Sbar_DrawString (184, 4, str); // draw level name l = strlen (cl.levelname); Sbar_DrawString (232 - l*4, 12, cl.levelname); } /* =============== Sbar_DrawScoreboard =============== */ extern int deathcam_yesiamdead; extern float deathcam_whenidied; void Sbar_DrawScoreboard (void) { Sbar_SoloScoreboard (); if (cl.gametype == GAME_DEATHMATCH){ if (deathcam_yesiamdead && ((sv.time - deathcam_whenidied) > 2)) Sbar_DeathmatchOverlay (); else if (!deathcam_yesiamdead) Sbar_DeathmatchOverlay (); } } //============================================================================= /* =============== Sbar_DrawInventory =============== */ void Sbar_DrawInventory (void) { int i; char num[6]; float time; int flashon; // qw qboolean headsup; qboolean hudswap; headsup = !(cl_sbar->value || scr_viewsize->value<100); hudswap = cl_hudswap->value; // Get that nasty float out :) if (!headsup) if (rogue) { if ( cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN ) Sbar_DrawPic (0, -24, rsb_invbar[0], col_ibar); else Sbar_DrawPic (0, -24, rsb_invbar[1], col_ibar); } else { Sbar_DrawPic (0, -24, sb_ibar, col_ibar); } // weapons for (i=0 ; i<7 ; i++) { if (cl.items & (IT_SHOTGUN<= 10) { if ( cl.stats[STAT_ACTIVEWEAPON] == (IT_SHOTGUN<200) Sbar_DrawSubPic ((hudswap) ? 0 : (vid.width-24),-68-(7-i)*16 , sb_weapons[flashon][i],0,0,24,16); } else Sbar_DrawPic (i*24, -16, sb_weapons[flashon][i], col_ibar); if (flashon > 1) sb_updates = 0; // force update to remove flash } } // MED 01/04/97 // hipnotic weapons if (hipnotic) { int grenadeflashing=0; for (i=0 ; i<4 ; i++) { if (cl.items & (1<= 10) { if ( cl.stats[STAT_ACTIVEWEAPON] == (1< 1) sb_updates = 0; // force update to remove flash } } } if (rogue) { // check for powered up weapon. if ( cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN ) { for (i=0;i<5;i++) { if (cl.stats[STAT_ACTIVEWEAPON] == (RIT_LAVA_NAILGUN << i)) { Sbar_DrawPic ((i+2)*24, -16, rsb_weapons[i], col_ibar); } } } } // ammo counts for (i=0 ; i<4 ; i++) { sprintf (num, "%3i",cl.stats[STAT_SHELLS+i] ); if (headsup) { Sbar_DrawSubPic((hudswap) ? 0 : (vid.width-42), -24 - (4-i)*11, sb_ibar, 3+(i*48), 0, 42, 11); if (num[0] != ' ') Sbar_DrawCharacter ( (hudswap) ? 3 : (vid.width-39), -24 - (4-i)*11, 18 + num[0] - '0'); if (num[1] != ' ') Sbar_DrawCharacter ( (hudswap) ? 11 : (vid.width-31), -24 - (4-i)*11, 18 + num[1] - '0'); if (num[2] != ' ') Sbar_DrawCharacter ( (hudswap) ? 19 : (vid.width-23), -24 - (4-i)*11, 18 + num[2] - '0'); } else { if (num[0] != ' ') Sbar_DrawCharacter ( (6*i+1)*8 - 2, -24, 18 + num[0] - '0'); if (num[1] != ' ') Sbar_DrawCharacter ( (6*i+2)*8 - 2, -24, 18 + num[1] - '0'); if (num[2] != ' ') Sbar_DrawCharacter ( (6*i+3)*8 - 2, -24, 18 + num[2] - '0'); } } flashon = 0; // items for (i=0 ; i<6 ; i++) if (cl.items & (1<<(17+i))) { time = cl.item_gettime[17+i]; if (time && time > cl.time - 2 && flashon ) { // flash frame sb_updates = 0; } else { //MED 01/04/97 changed keys if (!hipnotic || (i>1)) { Sbar_DrawPic (192 + i*16, -16, sb_items[i], col_ibar); } } if (time && time > cl.time - 2) sb_updates = 0; } //MED 01/04/97 added hipnotic items // hipnotic items if (hipnotic) { for (i=0 ; i<2 ; i++) if (cl.items & (1<<(24+i))) { time = cl.item_gettime[24+i]; if (time && time > cl.time - 2 && flashon ) { // flash frame sb_updates = 0; } else { Sbar_DrawPic (288 + i*16, -16, hsb_items[i], col_ibar); } if (time && time > cl.time - 2) sb_updates = 0; } } if (rogue) { // new rogue items for (i=0 ; i<2 ; i++) { if (cl.items & (1<<(29+i))) { time = cl.item_gettime[29+i]; if (time && time > cl.time - 2 && flashon ) { // flash frame sb_updates = 0; } else { Sbar_DrawPic (288 + i*16, -16, rsb_items[i], col_ibar); } if (time && time > cl.time - 2) sb_updates = 0; } } } else { // sigils for (i=0 ; i<4 ; i++) { if (cl.items & (1<<(28+i))) { time = cl.item_gettime[28+i]; if (time && time > cl.time - 2 && flashon ) { // flash frame sb_updates = 0; } else Sbar_DrawPic (320-32 + i*8, -16, sb_sigil[i], col_ibar); if (time && time > cl.time - 2) sb_updates = 0; } } } } //============================================================================= /* =============== Sbar_DrawFrags =============== */ void Sbar_DrawFrags (void) { int i, k, l; int top, bottom; int x, y, f; int xofs; char num[12]; scoreboard_t *s; Sbar_SortFrags (); // draw the text l = scoreboardlines <= 4 ? scoreboardlines : 4; #ifdef SCALED2D if (sb_scaled){ x = 23; if (cl.gametype == GAME_DEATHMATCH) xofs = 0; else xofs = (vid.vconwidth - 320)>>1; y = vid.vconheight - SBAR_HEIGHT - 23; } else { x = 23; if (cl.gametype == GAME_DEATHMATCH) xofs = 0; else xofs = (vid.width - 320)>>1; y = vid.height - SBAR_HEIGHT - 23; } #else x = 23; if (cl.gametype == GAME_DEATHMATCH) xofs = 0; else xofs = (vid.width - 320)>>1; y = vid.height - SBAR_HEIGHT - 23; #endif for (i=0 ; iname[0]) continue; // draw background top = s->colors & 0xf0; bottom = (s->colors & 15)<<4; top = Sbar_ColorForMap (top); bottom = Sbar_ColorForMap (bottom); #ifdef SCALED2D if (sb_scaled){ Draw_Fill_Scaled (xofs + x*8 + 10, y, 28, 4, top); Draw_Fill_Scaled (xofs + x*8 + 10, y+4, 28, 3, bottom); } else { Draw_Fill (xofs + x*8 + 10, y, 28, 4, top); Draw_Fill (xofs + x*8 + 10, y+4, 28, 3, bottom); } // draw number f = s->frags; sprintf (num, "%3i",f); Sbar_DrawCharacter ( (x+1)*8 , -24, num[0]); Sbar_DrawCharacter ( (x+2)*8 , -24, num[1]); Sbar_DrawCharacter ( (x+3)*8 , -24, num[2]); if (k == cl.viewentity - 1) { Sbar_DrawCharacter (x*8+2, -24, 16); Sbar_DrawCharacter ( (x+4)*8-4, -24, 17); } x+=4; #else Draw_Fill (xofs + x*8 + 10, y, 28, 4, top); Draw_Fill (xofs + x*8 + 10, y+4, 28, 3, bottom); // draw number f = s->frags; sprintf (num, "%3i",f); Sbar_DrawCharacter ( (x+1)*8 , -24, num[0]); Sbar_DrawCharacter ( (x+2)*8 , -24, num[1]); Sbar_DrawCharacter ( (x+3)*8 , -24, num[2]); if (k == cl.viewentity - 1) { Sbar_DrawCharacter (x*8+2, -24, 16); Sbar_DrawCharacter ( (x+4)*8-4, -24, 17); } x+=4; #endif } } //============================================================================= /* =============== Sbar_DrawFace =============== */ void Sbar_DrawFace (void) { int f, anim; // PGM 01/19/97 - team color drawing // PGM 03/02/97 - fixed so color swatch only appears in CTF modes if (rogue && (cl.maxclients != 1) && (teamplay->value>3) && (teamplay->value<7)) { int top, bottom; int xofs; char num[12]; scoreboard_t *s; s = &cl.scores[cl.viewentity - 1]; // draw background top = s->colors & 0xf0; bottom = (s->colors & 15)<<4; top = Sbar_ColorForMap (top); bottom = Sbar_ColorForMap (bottom); #ifdef SCALED2D if (sb_scaled){ if (cl.gametype == GAME_DEATHMATCH) xofs = 113; else xofs = ((vid.vconwidth - 320)>>1) + 113; Sbar_DrawPic (112, 0, rsb_teambord, 16); Draw_Fill_Scaled (xofs, vid.vconheight-SBAR_HEIGHT+3, 22, 9, top); Draw_Fill_Scaled (xofs, vid.vconheight-SBAR_HEIGHT+12, 22, 9, bottom); } else { if (cl.gametype == GAME_DEATHMATCH) xofs = 113; else xofs = ((vid.width - 320)>>1) + 113; Sbar_DrawPic (112, 0, rsb_teambord, 16); Draw_Fill (xofs, vid.height-SBAR_HEIGHT+3, 22, 9, top); Draw_Fill (xofs, vid.height-SBAR_HEIGHT+12, 22, 9, bottom); } #else if (cl.gametype == GAME_DEATHMATCH) xofs = 113; else xofs = ((vid.width - 320)>>1) + 113; Sbar_DrawPic (112, 0, rsb_teambord); Draw_Fill (xofs, vid.height-SBAR_HEIGHT+3, 22, 9, top); Draw_Fill (xofs, vid.height-SBAR_HEIGHT+12, 22, 9, bottom); #endif // draw number f = s->frags; sprintf (num, "%3i",f); if (top==8) { if (num[0] != ' ') Sbar_DrawCharacter(109, 3, 18 + num[0] - '0'); if (num[1] != ' ') Sbar_DrawCharacter(116, 3, 18 + num[1] - '0'); if (num[2] != ' ') Sbar_DrawCharacter(123, 3, 18 + num[2] - '0'); } else { Sbar_DrawCharacter ( 109, 3, num[0]); Sbar_DrawCharacter ( 116, 3, num[1]); Sbar_DrawCharacter ( 123, 3, num[2]); } return; } // PGM 01/19/97 - team color drawing if ( (cl.items & (IT_INVISIBILITY | IT_INVULNERABILITY) ) == (IT_INVISIBILITY | IT_INVULNERABILITY) ) { Sbar_DrawPic (112, 0, sb_face_invis_invuln, col_face); return; } if (cl.items & IT_QUAD) { Sbar_DrawPic (112, 0, sb_face_quad , col_face); return; } if (cl.items & IT_INVISIBILITY) { Sbar_DrawPic (112, 0, sb_face_invis , col_face); return; } if (cl.items & IT_INVULNERABILITY) { Sbar_DrawPic (112, 0, sb_face_invuln, col_face); return; } if (cl.stats[STAT_HEALTH] >= 100) f = 4; else f = cl.stats[STAT_HEALTH] / 20; if (cl.time <= cl.faceanimtime) { anim = 1; sb_updates = 0; // make sure the anim gets drawn over } else anim = 0; Sbar_DrawPic (112, 0, sb_faces[f][anim], col_face); } /* =============== Sbar_Draw =============== */ extern cvar_t *temp1; void Sbar_Draw_Fight (void) { int x, y; float health1_real; float health1_regen; float health2_real; float health2_regen; int healthbarwidth = 140; float healthbardiv = 0.56f; x = 12 + ((vid.vconwidth - 320)>>1); health1_real = cl.stats[STAT_SHELLS] * healthbardiv; health1_regen = cl.stats[STAT_NAILS] * healthbardiv; health2_real = cl.stats[STAT_ROCKETS] * healthbardiv; health2_regen = cl.stats[STAT_CELLS] * healthbardiv; // if (sb_updates >= vid.numpages) // return; // Player 1 health // sb_ammo[0] Draw_Fill_Scaled ( x, 32, health1_regen, 12, 77); Draw_Fill_Scaled ( x, 32, health1_real, 12, 96); // Player 2 health x = 310 + ((vid.vconwidth - 320)>>1); Draw_Fill_Scaled ( x - health2_regen, 32, health2_regen, 12, 77); Draw_Fill_Scaled ( x - health2_real, 32, health2_real, 12, 96); } void Sbar_Draw_TFN (void) { if (scr_con_current == vid.height) return; // console is full screen if (sb_updates >= vid.numpages) return; scr_copyeverything = 1; sb_updates++; if (sb_what_lines && vid.width > 320) Draw_TileClear (0, vid.height - sb_what_lines, vid.width, sb_what_lines); if (sb_what_lines) { //Sbar_DrawTransPic (444, 355, sb_sbar); } // face // Sbar_DrawFace (); // health // Sbar_DrawNum (136, 0, cl.stats[STAT_HEALTH], 3 // , cl.stats[STAT_HEALTH] <= 25); } # /* ============= Sbar_DrawNormal ============= */ void Sbar_DrawNormal (void) { if (cl_sbar->value || scr_viewsize->value<100) Sbar_DrawPic (0, 0, sb_sbar, col_sbar); if (hipnotic) { if (cl.items & IT_KEY1) Sbar_DrawPic (209, 3, sb_items[0], col_ibar); if (cl.items & IT_KEY2) Sbar_DrawPic (209, 12, sb_items[1], col_ibar); } // armor if (cl.items & IT_INVULNERABILITY) { Sbar_DrawNum (24, 0, 666, 3, 1); Sbar_DrawPic (0, 0, draw_disc, col_ibar); } else { if (rogue) { Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25); if (cl.items & RIT_ARMOR3) Sbar_DrawPic (0, 0, sb_armor[2], col_ibar); else if (cl.items & RIT_ARMOR2) Sbar_DrawPic (0, 0, sb_armor[1], col_ibar); else if (cl.items & RIT_ARMOR1) Sbar_DrawPic (0, 0, sb_armor[0], col_ibar); } else { Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3 , cl.stats[STAT_ARMOR] <= 25); if (cl.items & IT_ARMOR3) Sbar_DrawPic (0, 0, sb_armor[2], col_ibar); else if (cl.items & IT_ARMOR2) Sbar_DrawPic (0, 0, sb_armor[1], col_ibar); else if (cl.items & IT_ARMOR1) Sbar_DrawPic (0, 0, sb_armor[0], col_ibar); } } // face Sbar_DrawFace (); // health Sbar_DrawNum (136, 0, cl.stats[STAT_HEALTH], 3 , cl.stats[STAT_HEALTH] <= 25); // ammo icon if (rogue) { if (cl.items & RIT_SHELLS) Sbar_DrawPic (224, 0, sb_ammo[0], col_sbar); else if (cl.items & RIT_NAILS) Sbar_DrawPic (224, 0, sb_ammo[1], col_sbar); else if (cl.items & RIT_ROCKETS) Sbar_DrawPic (224, 0, sb_ammo[2], col_sbar); else if (cl.items & RIT_CELLS) Sbar_DrawPic (224, 0, sb_ammo[3], col_sbar); else if (cl.items & RIT_LAVA_NAILS) Sbar_DrawPic (224, 0, rsb_ammo[0], col_sbar); else if (cl.items & RIT_PLASMA_AMMO) Sbar_DrawPic (224, 0, rsb_ammo[1], col_sbar); else if (cl.items & RIT_MULTI_ROCKETS) Sbar_DrawPic (224, 0, rsb_ammo[2], col_sbar); } else { if (cl.items & IT_SHELLS) Sbar_DrawPic (224, 0, sb_ammo[0], col_sbar); else if (cl.items & IT_NAILS) Sbar_DrawPic (224, 0, sb_ammo[1], col_sbar); else if (cl.items & IT_ROCKETS) Sbar_DrawPic (224, 0, sb_ammo[2], col_sbar); else if (cl.items & IT_CELLS) Sbar_DrawPic (224, 0, sb_ammo[3], col_sbar); } Sbar_DrawNum (248, 0, cl.stats[STAT_AMMO], 3 , cl.stats[STAT_AMMO] <= 10); } void Sbar_DrawNodrmal (void) { qboolean headsup; char st[512]; if (gamemode == GAME_FIGHT){ //Sbar_Draw_Fight(); Sys_Error("FAT!!!"); return; } if (gamemode == GAME_TRANSFUSION){ Sbar_Draw_TFN(); return; } if (cl_sbar->value || scr_viewsize->value<100) Sbar_DrawPic (0, 0, sb_sbar, col_sbar); if (scr_con_current == vid.height) return; // console is full screen if ((sb_updates >= vid.numpages)) return; scr_copyeverything = 1; sb_updates++; if (sb_lines && vid.width > 320) Draw_TileClear (0, vid.height - sb_lines, vid.width, sb_lines); if (sb_lines > 24) { Sbar_DrawInventory (); if (cl.maxclients != 1) Sbar_DrawFrags (); } if (sb_showscores || cl.stats[STAT_HEALTH] <= 0) { Sbar_DrawPic (0, 0, sb_scorebar, col_sbar); Sbar_DrawScoreboard (); sb_updates = 0; } else if (sb_lines) { Sbar_DrawPic (0, 0, sb_sbar, col_sbar); // keys (hipnotic only) //MED 01/04/97 moved keys here so they would not be overwritten if (hipnotic) { if (cl.items & IT_KEY1) Sbar_DrawPic (209, 3, sb_items[0], col_ibar); if (cl.items & IT_KEY2) Sbar_DrawPic (209, 12, sb_items[1], col_ibar); } // armor if (cl.items & IT_INVULNERABILITY) { Sbar_DrawNum (24, 0, 666, 3, 1); Sbar_DrawPic (0, 0, draw_disc, col_sbar); } else { if (rogue) { Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25); if (cl.items & RIT_ARMOR3) Sbar_DrawPic (0, 0, sb_armor[2], col_sbar); else if (cl.items & RIT_ARMOR2) Sbar_DrawPic (0, 0, sb_armor[1], col_sbar); else if (cl.items & RIT_ARMOR1) Sbar_DrawPic (0, 0, sb_armor[0], col_sbar); } else { Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3 , cl.stats[STAT_ARMOR] <= 25); if (cl.items & IT_ARMOR3) Sbar_DrawPic (0, 0, sb_armor[2], col_sbar); else if (cl.items & IT_ARMOR2) Sbar_DrawPic (0, 0, sb_armor[1], col_sbar); else if (cl.items & IT_ARMOR1) Sbar_DrawPic (0, 0, sb_armor[0], col_sbar); } } // face Sbar_DrawFace (); // health Sbar_DrawNum (136, 0, cl.stats[STAT_HEALTH], 3 , cl.stats[STAT_HEALTH] <= 25); // ammo icon if (rogue) { if (cl.items & RIT_SHELLS) Sbar_DrawPic (224, 0, sb_ammo[0], col_sbar); else if (cl.items & RIT_NAILS) Sbar_DrawPic (224, 0, sb_ammo[1], col_sbar); else if (cl.items & RIT_ROCKETS) Sbar_DrawPic (224, 0, sb_ammo[2], col_sbar); else if (cl.items & RIT_CELLS) Sbar_DrawPic (224, 0, sb_ammo[3], col_sbar); else if (cl.items & RIT_LAVA_NAILS) Sbar_DrawPic (224, 0, rsb_ammo[0], col_sbar); else if (cl.items & RIT_PLASMA_AMMO) Sbar_DrawPic (224, 0, rsb_ammo[1], col_sbar); else if (cl.items & RIT_MULTI_ROCKETS) Sbar_DrawPic (224, 0, rsb_ammo[2], col_sbar); } else { if (cl.items & IT_SHELLS) Sbar_DrawPic (224, 0, sb_ammo[0], col_sbar); else if (cl.items & IT_NAILS) Sbar_DrawPic (224, 0, sb_ammo[1], col_sbar); else if (cl.items & IT_ROCKETS) Sbar_DrawPic (224, 0, sb_ammo[2], col_sbar); else if (cl.items & IT_CELLS) Sbar_DrawPic (224, 0, sb_ammo[3], col_sbar); } Sbar_DrawNum (248, 0, cl.stats[STAT_AMMO], 3, cl.stats[STAT_AMMO] <= 10); } if (vid.width > 320) { if (cl.gametype == GAME_DEATHMATCH) Sbar_MiniDeathmatchOverlay (); } } void Sbar_Draw (void) { qboolean headsup; char st[512]; if (gamemode == GAME_TRANSFUSION){ Sbar_Draw_TFN(); return; } headsup = !(cl_sbar->value || scr_viewsize->value<100); if (scr_con_current == vid.height) return; // console is full screen if ((sb_updates >= vid.numpages) && !headsup) return; // Game Specific Huds and etc. if (gamemode == GAME_FIGHT){ // fighting game experiment Sbar_Draw_Fight(); return; } scr_copyeverything = 1; sb_updates++; // top line if (sb_lines > 24) { Sbar_DrawInventory (); // if (!headsup || vid.width<512 || cl.maxclients != 1) if (cl.maxclients != 1) Sbar_DrawFrags (); } // main area if (sb_lines > 0) { if (sb_showscores || cl.stats[STAT_HEALTH] <= 0) Sbar_SoloScoreboard (); else Sbar_DrawNormal (); } if (sb_showscores || cl.stats[STAT_HEALTH] <= 0) { Sbar_DrawPic (0, 0, sb_scorebar, col_sbar); Sbar_DrawScoreboard (); sb_updates = 0; } else if (sb_lines) { /* Sbar_DrawPic (0, 0, sb_sbar); // keys (hipnotic only) //MED 01/04/97 moved keys here so they would not be overwritten if (hipnotic) { if (cl.items & IT_KEY1) Sbar_DrawPic (209, 3, sb_items[0]); if (cl.items & IT_KEY2) Sbar_DrawPic (209, 12, sb_items[1]); } // armor if (cl.items & IT_INVULNERABILITY) { Sbar_DrawNum (24, 0, 666, 3, 1); Sbar_DrawPic (0, 0, draw_disc); } else { if (rogue) { Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25); if (cl.items & RIT_ARMOR3) Sbar_DrawPic (0, 0, sb_armor[2]); else if (cl.items & RIT_ARMOR2) Sbar_DrawPic (0, 0, sb_armor[1]); else if (cl.items & RIT_ARMOR1) Sbar_DrawPic (0, 0, sb_armor[0]); } else { Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3 , cl.stats[STAT_ARMOR] <= 25); if (cl.items & IT_ARMOR3) Sbar_DrawPic (0, 0, sb_armor[2]); else if (cl.items & IT_ARMOR2) Sbar_DrawPic (0, 0, sb_armor[1]); else if (cl.items & IT_ARMOR1) Sbar_DrawPic (0, 0, sb_armor[0]); } } // face Sbar_DrawFace (); // health Sbar_DrawNum (136, 0, cl.stats[STAT_HEALTH], 3 , cl.stats[STAT_HEALTH] <= 25); // ammo icon if (rogue) { if (cl.items & RIT_SHELLS) Sbar_DrawPic (224, 0, sb_ammo[0]); else if (cl.items & RIT_NAILS) Sbar_DrawPic (224, 0, sb_ammo[1]); else if (cl.items & RIT_ROCKETS) Sbar_DrawPic (224, 0, sb_ammo[2]); else if (cl.items & RIT_CELLS) Sbar_DrawPic (224, 0, sb_ammo[3]); else if (cl.items & RIT_LAVA_NAILS) Sbar_DrawPic (224, 0, rsb_ammo[0]); else if (cl.items & RIT_PLASMA_AMMO) Sbar_DrawPic (224, 0, rsb_ammo[1]); else if (cl.items & RIT_MULTI_ROCKETS) Sbar_DrawPic (224, 0, rsb_ammo[2]); } else { if (cl.items & IT_SHELLS) Sbar_DrawPic (224, 0, sb_ammo[0]); else if (cl.items & IT_NAILS) Sbar_DrawPic (224, 0, sb_ammo[1]); else if (cl.items & IT_ROCKETS) Sbar_DrawPic (224, 0, sb_ammo[2]); else if (cl.items & IT_CELLS) Sbar_DrawPic (224, 0, sb_ammo[3]); } Sbar_DrawNum (248, 0, cl.stats[STAT_AMMO], 3, cl.stats[STAT_AMMO] <= 10); */ } if (vid.width > 320) { if (cl.gametype == GAME_DEATHMATCH) Sbar_MiniDeathmatchOverlay (); } } //============================================================================= /* ================== Sbar_IntermissionNumber ================== */ void Sbar_IntermissionNumber (int x, int y, int num, int digits, int color) { char str[12]; char *ptr; int l, frame; l = Sbar_itoa (num, str); ptr = str; if (l > digits) ptr += (l-digits); if (l < digits) x += (digits-l)*24; while (*ptr) { if (*ptr == '-') frame = STAT_MINUS; else frame = *ptr -'0'; Draw_TransPic (x,y,sb_nums[color][frame]); x += 24; ptr++; } } /* ================== Sbar_IntermissionNumber ================== */ void Sbar_IntermissionNumber_Scaled (int x, int y, int num, int digits, int color) { char str[12]; char *ptr; int l, frame; l = Sbar_itoa (num, str); ptr = str; if (l > digits) ptr += (l-digits); if (l < digits) x += (digits-l)*24; while (*ptr) { if (*ptr == '-') frame = STAT_MINUS; else frame = *ptr -'0'; Draw_TransPic_Scaled (x,y,sb_nums[color][frame]); x += 24; ptr++; } } /* ================== Sbar_DeathmatchOverlay ================== */ void Sbar_DeathmatchOverlay (void) { qpic_t *pic; int i, k, l; int top, bottom; int x, y, f; char num[12]; scoreboard_t *s; scr_copyeverything = 1; scr_fullupdate = 0; pic = Draw_CachePic ("gfx/ranking.lmp"); M_DrawPic ((320-pic->width)/2, 8, pic); // scores Sbar_SortFrags (); // draw the text l = scoreboardlines; #ifdef SCALED2D if (sb_scaled) x = 80 + ((vid.vconwidth - 320)>>1); else x = 80 + ((vid.width - 320)>>1); #else x = 80 + ((vid.width - 320)>>1); #endif y = 40; for (i=0 ; iname[0]) continue; // draw background top = s->colors & 0xf0; bottom = (s->colors & 15)<<4; top = Sbar_ColorForMap (top); bottom = Sbar_ColorForMap (bottom); #ifdef SCALED2D if (sb_scaled){ Draw_Fill_Scaled ( x, y, 40, 4, top); Draw_Fill_Scaled ( x, y+4, 40, 4, bottom); } else { Draw_Fill ( x, y, 40, 4, top); Draw_Fill ( x, y+4, 40, 4, bottom); } #else Draw_Fill ( x, y, 40, 4, top); Draw_Fill ( x, y+4, 40, 4, bottom); #endif // draw number f = s->frags; sprintf (num, "%3i",f); #ifdef SCALED2D if (sb_scaled){ Draw_Character_Scaled ( x+8 , y, num[0]); Draw_Character_Scaled ( x+16 , y, num[1]); Draw_Character_Scaled ( x+24 , y, num[2]); if (k == cl.viewentity - 1) Draw_Character_Scaled ( x - 8, y, 12); } else { Draw_Character ( x+8 , y, num[0]); Draw_Character ( x+16 , y, num[1]); Draw_Character ( x+24 , y, num[2]); if (k == cl.viewentity - 1) Draw_Character ( x - 8, y, 12); } #else Draw_Character ( x+8 , y, num[0]); Draw_Character ( x+16 , y, num[1]); Draw_Character ( x+24 , y, num[2]); if (k == cl.viewentity - 1) Draw_Character ( x - 8, y, 12); #endif #ifdef SCALED2D // draw name if (sb_scaled) Draw_String_Scaled (x+64, y, s->name); else Draw_String (x+64, y, s->name); #else Draw_String (x+64, y, s->name); #endif y += 10; } } /* ================== Sbar_DeathmatchOverlay ================== */ void Sbar_MiniDeathmatchOverlay (void) { // qpic_t *pic; // 2000-07-30 DJGPP compiler warning fix by Norberto Alfredo Bensa int i, k; //, l // 2001-12-10 Reduced compiler warnings by Jeff Ford int top, bottom; int x, y, f; char num[12]; scoreboard_t *s; int numlines; #ifdef SCALED2D if (sb_scaled){ if (vid.vconwidth < 512 || !sb_lines) return; } else { if (vid.width < 512 || !sb_lines) return; } scr_copyeverything = 1; scr_fullupdate = 0; // scores Sbar_SortFrags (); // draw the text y = vid.vconheight - sb_lines; numlines = sb_lines/8; if (numlines < 3) return; //find us for (i = 0; i < scoreboardlines; i++) if (fragsort[i] == cl.viewentity - 1) break; if (i == scoreboardlines) // we're not there i = 0; else // figure out start i = i - numlines/2; if (i > scoreboardlines - numlines) i = scoreboardlines - numlines; if (i < 0) i = 0; x = 324; for (/* */; i < scoreboardlines && y < vid.vconheight - 8 ; i++) { k = fragsort[i]; s = &cl.scores[k]; if (!s->name[0]) continue; // draw background top = s->colors & 0xf0; bottom = (s->colors & 15)<<4; top = Sbar_ColorForMap (top); bottom = Sbar_ColorForMap (bottom); if(sb_scaled){ Draw_Fill_Scaled ( x, y+1, 40, 3, top); Draw_Fill_Scaled ( x, y+4, 40, 4, bottom); // draw number f = s->frags; sprintf (num, "%3i",f); Draw_Character_Scaled ( x+8 , y, num[0]); Draw_Character_Scaled ( x+16 , y, num[1]); Draw_Character_Scaled ( x+24 , y, num[2]); if (k == cl.viewentity - 1) { Draw_Character_Scaled ( x, y, 16); Draw_Character_Scaled ( x + 32, y, 17); } // draw name Draw_String_Scaled (x+48, y, s->name); } else { Draw_Fill ( x, y+1, 40, 3, top); Draw_Fill ( x, y+4, 40, 4, bottom); // draw number f = s->frags; sprintf (num, "%3i",f); Draw_Character ( x+8 , y, num[0]); Draw_Character ( x+16 , y, num[1]); Draw_Character ( x+24 , y, num[2]); if (k == cl.viewentity - 1) { Draw_Character ( x, y, 16); Draw_Character ( x + 32, y, 17); } // draw name Draw_String (x+48, y, s->name); } y += 8; } #else if (vid.width < 512 || !sb_lines) return; scr_copyeverything = 1; scr_fullupdate = 0; // scores Sbar_SortFrags (); // draw the text // l = scoreboardlines; // 2001-12-10 Reduced compiler warnings by Jeff Ford y = vid.vconheight - sb_lines; numlines = sb_lines/8; if (numlines < 3) return; //find us for (i = 0; i < scoreboardlines; i++) if (fragsort[i] == cl.viewentity - 1) break; if (i == scoreboardlines) // we're not there i = 0; else // figure out start i = i - numlines/2; if (i > scoreboardlines - numlines) i = scoreboardlines - numlines; if (i < 0) i = 0; x = 324; for (/* */; i < scoreboardlines && y < vid.height - 8 ; i++) { k = fragsort[i]; s = &cl.scores[k]; if (!s->name[0]) continue; // draw background top = s->colors & 0xf0; bottom = (s->colors & 15)<<4; top = Sbar_ColorForMap (top); bottom = Sbar_ColorForMap (bottom); Draw_Fill ( x, y+1, 40, 3, top); Draw_Fill ( x, y+4, 40, 4, bottom); // draw number f = s->frags; sprintf (num, "%3i",f); Draw_Character ( x+8 , y, num[0]); Draw_Character ( x+16 , y, num[1]); Draw_Character ( x+24 , y, num[2]); if (k == cl.viewentity - 1) { Draw_Character ( x, y, 16); Draw_Character ( x + 32, y, 17); } // draw name Draw_String (x+48, y, s->name); y += 8; } #endif } /* ================== Sbar_IntermissionOverlay ================== */ void Sbar_IntermissionOverlay (void) { qpic_t *pic; int dig; int num; scr_copyeverything = 1; scr_fullupdate = 0; if (cl.gametype == GAME_DEATHMATCH) { Sbar_DeathmatchOverlay (); return; } #ifdef SCALED2D if (sb_scaled){ pic = Draw_CachePic ("gfx/complete.lmp"); Draw_Pic_Scaled (64, 24, pic); pic = Draw_CachePic ("gfx/inter.lmp"); Draw_TransPic_Scaled (0, 56, pic); // time dig = cl.completed_time/60; Sbar_IntermissionNumber_Scaled (160, 64, dig, 3, 0); num = cl.completed_time - dig*60; Draw_TransPic_Scaled (234,64,sb_colon); Draw_TransPic_Scaled (246,64,sb_nums[0][num/10]); Draw_TransPic_Scaled (266,64,sb_nums[0][num%10]); Sbar_IntermissionNumber_Scaled (160, 104, cl.stats[STAT_SECRETS], 3, 0); Draw_TransPic_Scaled (232,104,sb_slash); Sbar_IntermissionNumber_Scaled (240, 104, cl.stats[STAT_TOTALSECRETS], 3, 0); Sbar_IntermissionNumber_Scaled (160, 144, cl.stats[STAT_MONSTERS], 3, 0); Draw_TransPic_Scaled (232,144,sb_slash); Sbar_IntermissionNumber_Scaled (240, 144, cl.stats[STAT_TOTALMONSTERS], 3, 0); } else { pic = Draw_CachePic ("gfx/complete.lmp"); Draw_Pic (64, 24, pic); pic = Draw_CachePic ("gfx/inter.lmp"); Draw_TransPic (0, 56, pic); // time dig = cl.completed_time/60; Sbar_IntermissionNumber (160, 64, dig, 3, 0); num = cl.completed_time - dig*60; Draw_TransPic (234,64,sb_colon); Draw_TransPic (246,64,sb_nums[0][num/10]); Draw_TransPic (266,64,sb_nums[0][num%10]); Sbar_IntermissionNumber (160, 104, cl.stats[STAT_SECRETS], 3, 0); Draw_TransPic (232,104,sb_slash); Sbar_IntermissionNumber (240, 104, cl.stats[STAT_TOTALSECRETS], 3, 0); Sbar_IntermissionNumber (160, 144, cl.stats[STAT_MONSTERS], 3, 0); Draw_TransPic (232,144,sb_slash); Sbar_IntermissionNumber (240, 144, cl.stats[STAT_TOTALMONSTERS], 3, 0); } #else pic = Draw_CachePic ("gfx/complete.lmp"); Draw_Pic (64, 24, pic); pic = Draw_CachePic ("gfx/inter.lmp"); Draw_TransPic (0, 56, pic); // time dig = cl.completed_time/60; Sbar_IntermissionNumber (160, 64, dig, 3, 0); num = cl.completed_time - dig*60; Draw_TransPic (234,64,sb_colon); Draw_TransPic (246,64,sb_nums[0][num/10]); Draw_TransPic (266,64,sb_nums[0][num%10]); Sbar_IntermissionNumber (160, 104, cl.stats[STAT_SECRETS], 3, 0); Draw_TransPic (232,104,sb_slash); Sbar_IntermissionNumber (240, 104, cl.stats[STAT_TOTALSECRETS], 3, 0); Sbar_IntermissionNumber (160, 144, cl.stats[STAT_MONSTERS], 3, 0); Draw_TransPic (232,144,sb_slash); Sbar_IntermissionNumber (240, 144, cl.stats[STAT_TOTALMONSTERS], 3, 0); #endif } /* ================== Sbar_FinaleOverlay ================== */ void Sbar_FinaleOverlay (void) { qpic_t *pic; scr_copyeverything = 1; pic = Draw_CachePic ("gfx/finale.lmp"); #ifdef SCALED2D if(sb_scaled) Draw_TransPic_Scaled ( (vid.vconwidth-pic->width)/2, 16, pic); else Draw_TransPic ( (vid.width-pic->width)/2, 16, pic); #else Draw_TransPic ( (vid.width-pic->width)/2, 16, pic); #endif }