removed _windowed_mouse hell
This commit is contained in:
parent
82f47c0d0d
commit
b4639d533f
7 changed files with 112 additions and 401 deletions
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@ -850,8 +850,6 @@ void CL_RelinkEntities (void)
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dl->origin[2] += 16;
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dl->radius = 400 + (rand()&31);
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dl->die = cl.time + 0.001;
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// if (r_flares->value > 1)
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// R_FlareInstant2(ent->origin, 4, 135, 135, 65); // we moved it to dynamic lights now
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}
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if (ent->effects & EF_FLAME)
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@ -867,8 +865,6 @@ void CL_RelinkEntities (void)
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R_RocketTrail (oldorg, ent->origin, 1);
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dl->radius = 200;
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dl->die = cl.time + 0.01;
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// if (r_flares->value > 1)
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// R_FlareInstant2(ent->origin, 4, 145, 65, 22); // we moved it to dynamic lights now
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}
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if (ent->effects & EF_DIMLIGHT)
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{
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@ -319,9 +319,6 @@ void R_LoadRTLights(void)
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}
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}
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/*
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=================
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Mod_LoadTextures
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@ -1704,6 +1704,7 @@ void R_FlareTest (vec3_t org, int decframe, int colr, int colg, int colb, float
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int gonnadie = 0;
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float initialalpha;
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trace_t tarce;
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if (!r_flares->value)
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return; // don't draw flares if we don't want flares.
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decframe = 12;
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@ -1714,44 +1715,18 @@ void R_FlareTest (vec3_t org, int decframe, int colr, int colg, int colb, float
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else
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ownin = 1;
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if (ownin)
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if (ownme->ourparticle)
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if (ownin && ownme->ourparticle)
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return; //we got one.
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// determine if we've spawned in a wall like an idiot would do.
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mleaf_t *o;
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o = Mod_PointInLeaf (org, cl.worldmodel);
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if (o->contents != CONTENTS_EMPTY )
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return;
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{
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mleaf_t *o;
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o = Mod_PointInLeaf (org, cl.worldmodel);
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if (o->contents != CONTENTS_EMPTY )
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return;
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}
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// else
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{
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// tarce = Particle_TraceLine(org, r_refdef.vieworg);
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// if(tarce.fraction < 1)
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/* if(p->amiseen)
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initialalpha = 0;
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else{
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if (gonnjardie)
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initialalpha = gonnjardie;
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else
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initialalpha = 1;
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}
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*/
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}
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//if (){
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// place each flare with their personal values!
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for (i=0 ; i<count ; i++)
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{
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if (!free_flares)
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@ -1764,8 +1739,8 @@ void R_FlareTest (vec3_t org, int decframe, int colr, int colg, int colb, float
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p->frame = decframe;
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p->blend = 5;
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// if (gonnjardie)
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D_TestOurFlare(p);
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if(!p->amiseen)
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initialalpha = 0;
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else{
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@ -1777,36 +1752,30 @@ void R_FlareTest (vec3_t org, int decframe, int colr, int colg, int colb, float
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// determine color. we are going to use gelmaps for flares.
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gmcol = BestColor(colr, colg, colb, 12, 222); // determine color from bestcoloring
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// gmcol = 27;
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p->polor = gmcol;
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p->color = gmcol;
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// if (ownme != NULL)
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if (ownin){
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p->owner = ownme;
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// p->oldmodel = ownme->model;
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p->owner = ownme;
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}
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// determine initial visibility first so we don't see exploded flares on spawn
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{
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if((Traceline(p->org, r_refdef.vieworg, NULL, NULL)))
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p->alpha = 1.0f;
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p->alpha = 1.0f;
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else
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p->alpha = 0.02f;
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p->alpha = 0.02f;
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}
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// p->splatter = 0;
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//
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p->blend = 5;
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p->sprtype = 5;
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p->angles[2] = 0; // will random these.
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p->alpha = initialalpha;
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if (ownin){
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p->owner = ownme;
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ownme->ourparticle = p;
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p->owned = 1; // OWNED.
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p->owner = ownme;
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ownme->ourparticle = p;
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p->owned = 1; // OWNED.
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}
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p->alphavel = 0;
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p->scalexvel = 0;
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p->scaleyvel = 0;
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@ -1817,115 +1786,16 @@ void R_FlareTest (vec3_t org, int decframe, int colr, int colg, int colb, float
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p->type = pt_flare;
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p->scale = 0;
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p->scaley = p->scale;
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{
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p->die = cl.time + 7500; // for EVER!
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p->die = cl.time + 7500; // for EVER!
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for (j=0 ; j<3 ; j++)
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{
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p->org[j] = org[j];
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p->vel[j] = 0;
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}
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for (j=0 ; j<3 ; j++)
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{
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p->org[j] = org[j];
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p->vel[j] = 0;
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}
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//Con_Printf("FAT!!! %f %f %f\n", p->org[0], p->org[1], p->org[2] );
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}
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}
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void R_FlareInstant2 (vec3_t org, int decframe, int colr, int colg, int colb, float alpfer)
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{
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int i, j;
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flare_t *p;
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int nexte = 1;
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int count = 1;
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int gmcol;
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int ownin;
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int gonnadie = 0;
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float initialalpha;
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trace_t tarce;
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#ifndef GLQUAKE
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if (!r_flares->value && reflectpass)
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return; // don't draw flares if we don't want flares.
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#endif
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decframe = 12;
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{
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trace_t tarce;
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tarce = Particle_TraceLine(org, r_refdef.vieworg);
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if(tarce.fraction < 1)
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return;
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}
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// return;
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/*
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// determine if we've spawned in a wall like an idiot would do.
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{
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mleaf_t *o;
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o = Mod_PointInLeaf (org, cl.worldmodel);
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if (o->contents != CONTENTS_EMPTY )
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return;
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}
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*/
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if (!free_flares)
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return;
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p = free_flares;
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free_flares = p->next;
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p->next = active_flares;
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p->owner = NULL;
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active_flares = p;
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p->frame = 12;
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p->blend = 5;
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gmcol = BestColor(colr, colg, colb, 12, 222); // determine color from bestcoloring
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p->polor = gmcol;
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p->color = gmcol;
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p->sprtype = 5;
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p->angles[2] = 0; // will random these.
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if (alpfer)
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p->alpha = alpfer;
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else
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p->alpha = 1.0f;
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p->alphavel = 0;
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p->owned = 0;
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p->scalexvel = 0;
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p->scaleyvel = 0;
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p->anglevel[0] = 0;
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p->anglevel[1] = 0;
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p->anglevel[2] = 0;
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p->scale = 0.1;
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p->type = pt_flare_will_die;
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p->scaley = p->scale;
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{
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p->die = cl.time + 0.001; // for now
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for (j=0 ; j<3 ; j++)
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{
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p->org[j] = org[j];
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p->vel[j] = 0;
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}
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}
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//Con_Printf("FAT!!! %f %f %f\n", p->org[0], p->org[1], p->org[2] );
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}
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// --------------------
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// Used for the engine splash calls (by r_particle_splash)
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// --------------------
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@ -2030,8 +1900,6 @@ void R_LavaSplash (vec3_t org)
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}
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}
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/*
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===============
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R_Blood
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@ -3164,12 +3032,8 @@ vec3_t move;
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dec = 0.75;
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VectorScale (vec, dec, vec);
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VectorCopy (start, move);
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}
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void R_SpiralBloodTrail (vec3_t start, vec3_t end)
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{
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vec3_t move;
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@ -3240,10 +3104,8 @@ vec3_t move;
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// dec = 8;
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VectorScale (vec, dec, vec);
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VectorCopy (start, move);
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}
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/*
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===============
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R_DrawParticles
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@ -4438,18 +4300,10 @@ void R_TestFlares (void)
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// turn your back towards it, move to next room, then turn back to see it
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// fade away late
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D_TestOurFlare(p); // lets do it
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}
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}
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}
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void R_DrawFlares (void)
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{
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flare_t *p, *kill;
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@ -4463,17 +4317,15 @@ void R_DrawFlares (void)
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int amiseen;
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#ifndef GLQUAKE
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VectorScale (vright, xscaleshrink, r_pright);
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VectorScale (vup, yscaleshrink, r_pup);
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VectorCopy (vpn, r_ppn);
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#endif
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frametime = cl.time - cl.oldtime;
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time3 = frametime * 15;
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time2 = frametime * 10; // 15;
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time1 = frametime * 5;
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grav = frametime * sv_gravity->value * 0.05;
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// dvel = 4*frametime;
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for ( ;; )
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{
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@ -4505,79 +4357,59 @@ void R_DrawFlares (void)
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}
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break;
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}
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#ifndef GLQUAKE
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if (!reflectpass)
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#endif
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{
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p->org[0] += p->vel[0] * frametime;
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p->org[1] += p->vel[1] * frametime;
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p->org[2] += p->vel[2] * frametime;
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p->alpha += frametime*p->alphavel;
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p->scale += frametime*p->scalexvel;
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p->scaley += frametime*p->scaleyvel;
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p->angles[2] += frametime*p->anglevel[2];
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p->org[0] += p->vel[0] * frametime;
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p->org[1] += p->vel[1] * frametime;
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p->org[2] += p->vel[2] * frametime;
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p->alpha += frametime*p->alphavel;
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p->scale += frametime*p->scalexvel;
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p->scaley += frametime*p->scaleyvel;
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p->angles[2] += frametime*p->anglevel[2];
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if (p->alpha < 0.06 && p->alphavel && !(p->type==pt_flare))
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p->die = -1;
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else if (p->alpha < 0.06 && p->alphavel && (p->type==pt_flare))
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p->alpha = 0.06;
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if (p->alpha > 1.1)
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p->alpha = 1.1;
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if (p->scale < 0)
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p->die = -1;
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if (p->scaley < 0)
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p->die = -1;
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}
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{
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int there;
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int u1, v1, z1;
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int eh;
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int u2, v2, z2 = 88;
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vec3_t hi;
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trace_t yourface;
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vec3_t forward, left, up;
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AngleVectors(r_refdef.viewangles, forward, left, up);
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VectorCompare(yourface.endpos,r_refdef.vieworg);
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// Removing an entity's flare
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if (p->owned){
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if (p->owner) // stops a crash
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if (p->alpha < 0.06 && p->alphavel && !(p->type==pt_flare))
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p->die = -1;
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else if (p->alpha < 0.06 && p->alphavel && (p->type==pt_flare))
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p->alpha = 0.06;
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if (p->alpha > 1.1)
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p->alpha = 1.1;
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if (p->scale < 0)
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p->die = -1;
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if (p->scaley < 0)
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p->die = -1;
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int there;
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int u1, v1, z1;
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int eh;
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int u2, v2, z2 = 88;
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vec3_t hi;
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trace_t yourface;
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vec3_t forward, left, up;
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AngleVectors(r_refdef.viewangles, forward, left, up);
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VectorCompare(yourface.endpos,r_refdef.vieworg);
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// Removing an entity's flare
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if (p->owned && p->owner){
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if (p->oldmodel != p->owner->model){
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p->owner->gotaflare = 0;
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p->owner->ourparticle = NULL;
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p->owner = NULL;
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// Con_Printf("old model isnt the same.\n");
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p->die = -1; // oh.....noooooooooo
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}
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if (p->owner){
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p->org[0] = p->owner->origin[0];
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p->org[1] = p->owner->origin[1];
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p->org[2] = p->owner->origin[2];
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}
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}
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for(eh=0; eh<3; eh++){
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forward[eh] *= 350;
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left[eh] *= -380; // 380
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up[eh] *= 135;
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}
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p->org[0] = p->owner->origin[0];
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p->org[1] = p->owner->origin[1];
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p->org[2] = p->owner->origin[2];
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}
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// scale the (glquake particle code repurposed :) )
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#ifndef GLQUAKE
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if (reflectpass)
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{
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for(eh=0; eh<3; eh++){
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forward[eh] *= 350;
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left[eh] *= -380; // 380
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up[eh] *= 135;
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}
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if (reflectpass)
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{
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p->scale = (p->org[0] - r_refdef.vieworg[0])*vpn[0] + (p->org[1] - r_refdef.vieworg[1])*vpn[1]
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+ (p->org[2] - r_refdef.vieworg[2])*vpn[2];
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if (p->scale < 50)
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@ -4587,11 +4419,9 @@ void R_DrawFlares (void)
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p->scaley = p->scale * 5;
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p->sprtype = SPR_VP_PARALLEL_UPRIGHT;
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}
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}
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else
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#endif
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{
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{
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p->scale = (p->org[0] - r_refdef.vieworg[0])*vpn[0] + (p->org[1] - r_refdef.vieworg[1])*vpn[1]
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+ (p->org[2] - r_refdef.vieworg[2])*vpn[2];
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if (p->scale < 50)
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@ -4601,68 +4431,36 @@ void R_DrawFlares (void)
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p->scaley = p->scale;
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p->sprtype = 5;
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}
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// traceline to player to check visibility of flare!
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#ifndef GLQUAKE
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if (!reflectpass)
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#endif
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{
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// old traceline method:
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/* {
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trace_t tarce;
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tarce = Particle_TraceLine(p->org, r_refdef.vieworg);
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if(tarce.fraction < 1)
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amiseen = 0;
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else
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amiseen = 1;
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}
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*/
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// new z check
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//amiseen = 0;
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//D_TestOurFlare(p);
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if (p->amiseen)
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{
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int sweetch;
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//p->alphavel = 1.8;
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// lightstyles hack - to check if our light is 'off' we'll use
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// lightpoint.
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sweetch = R_LightPoint (p->org);
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if (sweetch < 16)
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p->alphavel = -1.74;
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else
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p->alphavel = 1.8;
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}
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else
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{
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p->alphavel = -1.74;
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}
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}
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// leilei - particle sprites
|
||||
// if (p->frame && r_particlesprite->value && !particletypeonly)
|
||||
// new z check
|
||||
if (p->amiseen)
|
||||
{
|
||||
int sweetch;
|
||||
sweetch = R_LightPoint (p->org);
|
||||
if (sweetch < 16)
|
||||
p->alphavel = -1.74;
|
||||
else
|
||||
p->alphavel = 1.8;
|
||||
}
|
||||
else
|
||||
{
|
||||
p->alphavel = -1.74;
|
||||
}
|
||||
model_t *hello;
|
||||
if ((p->model = Mod_ForName("particle.spr", false)))
|
||||
{
|
||||
model_t *hello;
|
||||
if ((p->model = Mod_ForName("particle.spr", false)))
|
||||
{
|
||||
currentflare = p;
|
||||
VectorCopy(p->org, r_entorigin);
|
||||
VectorSubtract(r_origin, r_entorigin, modelorg);
|
||||
|
||||
R_DrawSprite3();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
// Stupid function for entities with instant flares to try and fade them out like normal flares!!
|
||||
void R_FlareEntityAlphaMakeCheckDoStuff (vec3_t checkhere, float fe, float fi)
|
||||
void R_FlareEntityAlphaMakeCheckDoStuff (vec3_t checkhere, float fe, float fi)
|
||||
{
|
||||
trace_t tarce;
|
||||
|
||||
|
@ -4673,29 +4471,26 @@ void R_FlareEntityAlphaMakeCheckDoStuff (vec3_t checkhere, float fe, float fi)
|
|||
|
||||
time1 = frametime * 5;
|
||||
|
||||
|
||||
|
||||
if (!fe)
|
||||
fe = 1.0f;
|
||||
|
||||
|
||||
//if (currententity->flalpha < 0.06 && currententity->flalphavel)
|
||||
// currententity->flalpha = 0.01;
|
||||
if (fe < 0.06)
|
||||
fe = 0.06;
|
||||
fe = 0.06;
|
||||
if (fe > 1.1)
|
||||
fe = 1.1;
|
||||
fe = 1.1;
|
||||
|
||||
|
||||
tarce = Particle_TraceLine(checkhere, r_refdef.vieworg);
|
||||
if(tarce.fraction < 1)
|
||||
fi = -1.74;
|
||||
else{
|
||||
fi = 1.8;
|
||||
}
|
||||
if(tarce.fraction < 1)
|
||||
fi = -1.74;
|
||||
else{
|
||||
fi = 1.8;
|
||||
}
|
||||
|
||||
fe += frametime*fi;
|
||||
fe += frametime*fi;
|
||||
|
||||
|
||||
|
||||
};
|
||||
}
|
||||
|
|
|
@ -289,35 +289,6 @@ Con_Printf("\nSound Initialization\n");
|
|||
ambient_sfx[AMBIENT_WATER] = S_PrecacheSound ("ambience/water1.wav");
|
||||
ambient_sfx[AMBIENT_SKY] = S_PrecacheSound ("ambience/wind2.wav");
|
||||
|
||||
#ifdef DUMB
|
||||
|
||||
|
||||
// FIXME: DUMB ISNT EVEN IMPLEMENTED PROPERLY!
|
||||
dumb_register_stdfiles(); // eww! stds!
|
||||
dumb_it_max_to_mix = 64;
|
||||
/*
|
||||
// you don't have testeng so this will crash. get your own damn mod files
|
||||
//duh = dumb_load_mod("testeng/sound/cdtracks/track004.mod");
|
||||
if(thesong)
|
||||
duh = dumb_load_mod("testeng/sound/cdtracks/track004.mod");
|
||||
if (!duh) {
|
||||
Con_Printf("DUH OUCH! CAN NOT LOAD THE DUMB MOD!\n");
|
||||
}
|
||||
else
|
||||
Con_Printf("YES..... I CAN\n");
|
||||
sr = duh_start_sigrenderer(duh, 0, 2, 0);
|
||||
|
||||
if (!sr) {
|
||||
unload_duh(duh);
|
||||
|
||||
Con_Printf("DUH OUCH! can't play into the dumb buffer! goh dumb it!\n");
|
||||
}
|
||||
else
|
||||
Con_Printf("THE SIGRENDERER'S STARTED.\n");
|
||||
|
||||
//register_dumbfile_system(&duhfile);
|
||||
*/
|
||||
#endif
|
||||
#ifdef ASS_MIDI
|
||||
// It's 2010 and we're still using MIDI!?
|
||||
|
||||
|
@ -346,6 +317,8 @@ void S_Shutdown(void)
|
|||
#ifdef ASS_MIDI
|
||||
MUSIC_Shutdown();
|
||||
#endif
|
||||
Tracker_Shutdown();
|
||||
|
||||
shm = 0;
|
||||
sound_started = 0;
|
||||
|
||||
|
@ -834,6 +807,7 @@ void S_StopAllSounds(qboolean clear)
|
|||
|
||||
#ifdef ASS_MIDI
|
||||
MUSIC_StopSong();
|
||||
Tracker_Stop();
|
||||
#endif
|
||||
|
||||
total_channels = MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS; // no statics
|
||||
|
|
|
@ -592,50 +592,3 @@ void SND_PaintChannelFrom16_II(channel_t *ch, sfxcache_t *sc, int count)
|
|||
if ((ch->pos >> 8) >= sc->length) break;
|
||||
}
|
||||
}
|
||||
|
||||
union {
|
||||
short s16[8192];
|
||||
char s8[16384];
|
||||
} suffer;
|
||||
|
||||
void SND_PaintDumb(int count)
|
||||
{
|
||||
int data;
|
||||
int left, right;
|
||||
int leftvol, rightvol;
|
||||
signed short *sfx;
|
||||
//DUH *sptr [2048];
|
||||
int i;
|
||||
int verb, arb; // leilei
|
||||
|
||||
// leftvol = ch->leftvol;
|
||||
// rightvol = ch->rightvol;
|
||||
|
||||
// put the dumb thing in
|
||||
// duh_render(sr,16,0,1 ,0, 2048, sptr);
|
||||
// duh_start_sigrenderer(duh, 0, 1, 0);
|
||||
// duh_sigrenderer_generate_samples(sr, 0, 1, ltime, 0);
|
||||
// duh_render(44100,16,0,1 ,0, 16384, suffer);
|
||||
// duh_start_sigrenderer(duh, 0, 1, 0);
|
||||
// duh_sigrenderer_generate_samples(sr, 0, 1, count, 0);
|
||||
|
||||
Con_Printf("painting dumb\n");
|
||||
|
||||
|
||||
|
||||
for (i = 0; i < count; i++)
|
||||
{
|
||||
|
||||
// data = sfx[ch->pos >> 8]; //@@@
|
||||
|
||||
// left = (data * leftvol) >> 8;
|
||||
// right = (data * rightvol) >> 8;
|
||||
//
|
||||
// paintbuffer[i].left += left;
|
||||
// paintbuffer[i].right += right;
|
||||
|
||||
//@@@
|
||||
// ch->pos += ch->step;
|
||||
// if ((ch->pos >> 8) >= sc->length) break;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -53,7 +53,7 @@ extern cvar_t *midivolume;
|
|||
union {
|
||||
short s16[2048]; // was 8192
|
||||
char s8[4096]; // was twice as the thing above
|
||||
} buffer;
|
||||
} tracker_buffer;
|
||||
|
||||
void Tracker_Play(byte track, qboolean looping)
|
||||
{
|
||||
|
@ -175,17 +175,17 @@ void Tracker_Update(void)
|
|||
trackervolume = midivolume->value;
|
||||
|
||||
// Render the song
|
||||
int l = duh_render(sr, depth, unsign, trackervolume, delta, bufsize, &buffer);
|
||||
int l = duh_render(sr, depth, unsign, trackervolume, delta, bufsize, &tracker_buffer);
|
||||
if (depth == 16) { // On 16 bit, fill the buffer accordingly
|
||||
for (i = 0; i < l * n_channels; i++) {
|
||||
short val = buffer.s16[i];
|
||||
buffer.s8[i*2] = (char)val;
|
||||
buffer.s8[i*2+1] = (char)(val >> 8);
|
||||
short val = tracker_buffer.s16[i];
|
||||
tracker_buffer.s8[i*2] = (char)val;
|
||||
tracker_buffer.s8[i*2+1] = (char)(val >> 8);
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: Write this into the engine's soundbuffer instead for speed!
|
||||
write (oss_device, &buffer, 4096);
|
||||
write (oss_device, &tracker_buffer, 4096);
|
||||
}
|
||||
|
||||
int Tracker_Init(void)
|
||||
|
|
|
@ -43,7 +43,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
#include "quakedef.h"
|
||||
#include "d_local.h"
|
||||
|
||||
cvar_t *_windowed_mouse;
|
||||
cvar_t *m_filter;
|
||||
float old_windowed_mouse;
|
||||
|
||||
|
@ -923,7 +922,7 @@ void GetEvent(void)
|
|||
break;
|
||||
|
||||
case MotionNotify:
|
||||
if (_windowed_mouse->value) {
|
||||
//if (_windowed_mouse->value) {
|
||||
mouse_x = (float) ((int)x_event.xmotion.x - (int)(vid.width/2));
|
||||
mouse_y = (float) ((int)x_event.xmotion.y - (int)(vid.height/2));
|
||||
//printf("m: x=%d,y=%d, mx=%3.2f,my=%3.2f\n",
|
||||
|
@ -940,12 +939,12 @@ void GetEvent(void)
|
|||
|KeyReleaseMask|ExposureMask
|
||||
|PointerMotionMask|ButtonPressMask
|
||||
|ButtonReleaseMask);
|
||||
} else {
|
||||
/* } else {
|
||||
mouse_x = (float) (x_event.xmotion.x-p_mouse_x);
|
||||
mouse_y = (float) (x_event.xmotion.y-p_mouse_y);
|
||||
p_mouse_x=x_event.xmotion.x;
|
||||
p_mouse_y=x_event.xmotion.y;
|
||||
}
|
||||
}*/
|
||||
break;
|
||||
|
||||
case ButtonPress:
|
||||
|
@ -984,18 +983,17 @@ void GetEvent(void)
|
|||
oktodraw = true;
|
||||
}
|
||||
|
||||
if (old_windowed_mouse != _windowed_mouse->value) {
|
||||
/*if (old_windowed_mouse != _windowed_mouse->value) {
|
||||
old_windowed_mouse = _windowed_mouse->value;
|
||||
|
||||
if (!_windowed_mouse->value) {
|
||||
/* ungrab the pointer */
|
||||
XUngrabPointer(x_disp,CurrentTime);
|
||||
} else {
|
||||
} else {*/
|
||||
/* grab the pointer */
|
||||
XGrabPointer(x_disp,x_win,True,0,GrabModeAsync,
|
||||
GrabModeAsync,x_win,None,CurrentTime);
|
||||
}
|
||||
}
|
||||
// }
|
||||
//}
|
||||
}
|
||||
|
||||
// flushes the given rectangles from the view buffer to the screen
|
||||
|
@ -1221,7 +1219,6 @@ IN_Init_Cvars
|
|||
*/
|
||||
void IN_Init_Cvars (void)
|
||||
{
|
||||
_windowed_mouse = Cvar_Get ("_windowed_mouse", "0", CVAR_ARCHIVE|CVAR_ORIGINAL);
|
||||
m_filter = Cvar_Get ("m_filter", "0", CVAR_ARCHIVE|CVAR_ORIGINAL);
|
||||
}
|
||||
// 2001-09-18 New cvar system by Maddes (Init) end
|
||||
|
@ -1230,7 +1227,6 @@ void IN_Init (void)
|
|||
{
|
||||
// 2001-09-18 New cvar system by Maddes (Init) start
|
||||
/*
|
||||
_windowed_mouse = Cvar_Get ("_windowed_mouse", "0", CVAR_ARCHIVE|CVAR_ORIGINAL);
|
||||
m_filter = Cvar_Get ("m_filter", "0", CVAR_ARCHIVE|CVAR_ORIGINAL);
|
||||
*/
|
||||
// 2001-09-18 New cvar system by Maddes (Init) end
|
||||
|
|
Loading…
Reference in a new issue