hud alignment cvars!
This commit is contained in:
parent
11d92b89cf
commit
44fdec28c6
3 changed files with 82 additions and 153 deletions
203
engine/sbar.c
203
engine/sbar.c
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@ -54,6 +54,12 @@ cvar_t *hud_armor, *hud_armor_posx, *hud_armor_posy, *hud_armor_icon;
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cvar_t *hud_ammo, *hud_ammo_posx, *hud_ammo_posy, *hud_ammo_icon;
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cvar_t *hud_inv, *hud_inv_posx, *hud_inv_posy, *hud_inv_numbers;
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cvar_t *hud_health_align;
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cvar_t *hud_armor_align;
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cvar_t *hud_ammo_align;
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cvar_t *hud_inv_align;
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void Sbar_MiniDeathmatchOverlay (void);
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void Sbar_DeathmatchOverlay (void);
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void M_DrawPic (int x, int y, qpic_t *pic);
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@ -284,21 +290,25 @@ void Sbar_Init (void)
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hud_health_icon = Cvar_Get ("hud_health_icon", "1", CVAR_ARCHIVE | CVAR_ORIGINAL);
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hud_health_posx = Cvar_Get ("hud_health_posx", "112", CVAR_ARCHIVE | CVAR_ORIGINAL);
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hud_health_posy = Cvar_Get ("hud_health_posy", "0", CVAR_ARCHIVE | CVAR_ORIGINAL);
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hud_health_align = Cvar_Get ("hud_health_align", "0", CVAR_ARCHIVE | CVAR_ORIGINAL);
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hud_armor = Cvar_Get ("hud_armor", "1", CVAR_ARCHIVE | CVAR_ORIGINAL);
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hud_armor_icon = Cvar_Get ("hud_armor_icon", "1", CVAR_ARCHIVE | CVAR_ORIGINAL);
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hud_armor_posx = Cvar_Get ("hud_armor_posx", "0", CVAR_ARCHIVE | CVAR_ORIGINAL);
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hud_armor_posy = Cvar_Get ("hud_armor_posy", "0", CVAR_ARCHIVE | CVAR_ORIGINAL);
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hud_armor_align = Cvar_Get ("hud_armor_align", "0", CVAR_ARCHIVE | CVAR_ORIGINAL);
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hud_ammo = Cvar_Get ("hud_ammo", "1", CVAR_ARCHIVE | CVAR_ORIGINAL);
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hud_ammo_icon = Cvar_Get ("hud_ammo_icon", "1", CVAR_ARCHIVE | CVAR_ORIGINAL);
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hud_ammo_posx = Cvar_Get ("hud_ammo_posx", "224", CVAR_ARCHIVE | CVAR_ORIGINAL);
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hud_ammo_posy = Cvar_Get ("hud_ammo_posy", "0", CVAR_ARCHIVE | CVAR_ORIGINAL);
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hud_ammo_align = Cvar_Get ("hud_ammo_align", "0", CVAR_ARCHIVE | CVAR_ORIGINAL);
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hud_inv = Cvar_Get ("hud_inv", "1", CVAR_ARCHIVE | CVAR_ORIGINAL);
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hud_inv_numbers = Cvar_Get ("hud_inv_numbers", "1", CVAR_ARCHIVE | CVAR_ORIGINAL);
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hud_inv_posx = Cvar_Get ("hud_inv_posx", "0", CVAR_ARCHIVE | CVAR_ORIGINAL);
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hud_inv_posy = Cvar_Get ("hud_inv_posy", "-24", CVAR_ARCHIVE | CVAR_ORIGINAL);
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hud_inv_align = Cvar_Get ("hud_inv_align", "0", CVAR_ARCHIVE | CVAR_ORIGINAL);
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hud_background = Cvar_Get ("hud_background", "0", CVAR_ARCHIVE | CVAR_ORIGINAL);
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hud_inv_background = Cvar_Get ("hud_inv_background", "0", CVAR_ARCHIVE | CVAR_ORIGINAL);
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@ -314,12 +324,15 @@ void Sbar_Init (void)
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Sbar_DrawPic
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=============
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*/
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void Sbar_DrawPic (int x, int y, qpic_t *pic)
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void Sbar_DrawPic (int x, int y, qpic_t *pic, int align)
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{
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if (cl.gametype == GAME_DEATHMATCH)
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if (cl.gametype != GAME_DEATHMATCH)
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x += ((vid.vconwidth - 320)>>1);
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y += (vid.vconheight-SBAR_HEIGHT);
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if(align)
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y += SBAR_HEIGHT;
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else
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y += (vid.vconheight-SBAR_HEIGHT);
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if (sb_scaled)
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Draw_Pic_Scaled (x, y, pic);
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@ -328,12 +341,15 @@ void Sbar_DrawPic (int x, int y, qpic_t *pic)
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}
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void Sbar_DrawPicHalf (int x, int y, qpic_t *pic)
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void Sbar_DrawPicHalf (int x, int y, qpic_t *pic, int align)
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{
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if (cl.gametype == GAME_DEATHMATCH)
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if (cl.gametype != GAME_DEATHMATCH)
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x += ((vid.vconwidth - 320)>>1);
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y += (vid.vconheight-SBAR_HEIGHT);
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if(align)
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y += SBAR_HEIGHT;
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else
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y += (vid.vconheight-SBAR_HEIGHT);
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if (sb_scaled)
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Draw_Pic_Scaled_Two (x, y, pic);
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@ -342,28 +358,29 @@ void Sbar_DrawPicHalf (int x, int y, qpic_t *pic)
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}
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/*
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/*x
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================
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Sbar_DrawCharacter
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Draws one solid graphics character
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================
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*/
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void Sbar_DrawCharacter (int x, int y, int num)
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void Sbar_DrawCharacter (int x, int y, int num, int align)
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{
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if (sb_scaled){
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if (cl.gametype == GAME_DEATHMATCH)
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Draw_Character_Scaled ( x /*+ ((vid.vconwidth - 320)>>1) */ + 4 , y + vid.vconheight-SBAR_HEIGHT, num);
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if (cl.gametype != GAME_DEATHMATCH)
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x += ((vid.vconwidth - 320)>>1);
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if(align)
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y += SBAR_HEIGHT;
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else
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Draw_Character_Scaled ( x + ((vid.vconwidth - 320)>>1) + 4 , y + vid.vconheight-SBAR_HEIGHT, num);
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}
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y += (vid.vconheight-SBAR_HEIGHT);
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if (sb_scaled)
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Draw_Character_Scaled ( x /*+ ((vid.vconwidth - 320)>>1) */ + 4 , y, num);
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else
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{
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if (cl.gametype == GAME_DEATHMATCH)
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Draw_Character ( x /*+ ((vid.width - 320)>>1) */ + 4 , y + vid.height-SBAR_HEIGHT, num);
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else
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Draw_Character ( x + ((vid.width - 320)>>1) + 4 , y + vid.height-SBAR_HEIGHT, num);
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}
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Draw_Character ( x /*+ ((vid.width - 320)>>1) */ + 4 , y, num);
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}
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/*
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@ -431,7 +448,7 @@ Sbar_DrawNum
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*/
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void Sbar_DrawNum (int x, int y, int num, int digits, int color)
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void Sbar_DrawNum (int x, int y, int num, int digits, int color, int align)
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{
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char str[12];
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char *ptr;
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@ -452,7 +469,7 @@ void Sbar_DrawNum (int x, int y, int num, int digits, int color)
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frame = *ptr -'0';
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//Sbar_DrawPic (x,y,sb_nums[color][frame]);
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Sbar_DrawPic (x,y,sb_nums[color][frame]);
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Sbar_DrawPic (x,y,sb_nums[color][frame], align);
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x += 24;
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ptr++;
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}
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@ -605,7 +622,7 @@ void Sbar_DrawInventory (void)
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// Background
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if(hud_inv_background->value)
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Sbar_DrawPic (0, hud_inv_posy->value, sb_ibar);
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Sbar_DrawPic (0, hud_inv_posy->value, sb_ibar, (int)hud_inv_align->value);
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// weapons
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for (i=0 ; i<7 ; i++)
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@ -624,7 +641,7 @@ void Sbar_DrawInventory (void)
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else
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flashon = (flashon%5) + 2;
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Sbar_DrawPic (i*24, hud_inv_posy->value+8, sb_weapons[flashon][i]);
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Sbar_DrawPic (i*24, hud_inv_posy->value+8, sb_weapons[flashon][i], (int)hud_inv_align->value);
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if (flashon > 1)
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sb_updates = 0; // force update to remove flash
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@ -636,11 +653,11 @@ void Sbar_DrawInventory (void)
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{
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sprintf (num, "%3i",cl.stats[STAT_SHELLS+i] );
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if (num[0] != ' ')
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Sbar_DrawCharacter ( (6*i+1)*8 - 2, hud_inv_posy->value, 18 + num[0] - '0');
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Sbar_DrawCharacter ( (6*i+1)*8 - 2, hud_inv_posy->value, 18 + num[0] - '0', (int)hud_inv_align->value);
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if (num[1] != ' ')
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Sbar_DrawCharacter ( (6*i+2)*8 - 2, hud_inv_posy->value, 18 + num[1] - '0');
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Sbar_DrawCharacter ( (6*i+2)*8 - 2, hud_inv_posy->value, 18 + num[1] - '0', (int)hud_inv_align->value);
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if (num[2] != ' ')
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Sbar_DrawCharacter ( (6*i+3)*8 - 2, hud_inv_posy->value, 18 + num[2] - '0');
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Sbar_DrawCharacter ( (6*i+3)*8 - 2, hud_inv_posy->value, 18 + num[2] - '0', (int)hud_inv_align->value);
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}
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@ -659,7 +676,7 @@ void Sbar_DrawInventory (void)
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//MED 01/04/97 changed keys
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if ((i>1))
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{
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Sbar_DrawPic (192 + i*16, hud_inv_posy->value + 4, sb_items[i]);
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Sbar_DrawPic (192 + i*16, hud_inv_posy->value + 4, sb_items[i], (int)hud_inv_align->value);
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}
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}
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if (time && time > cl.time - 2)
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@ -676,7 +693,7 @@ void Sbar_DrawInventory (void)
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sb_updates = 0;
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}
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else
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Sbar_DrawPic (320-32 + i*8, hud_inv_posy->value + 4, sb_sigil[i]);
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Sbar_DrawPic (320-32 + i*8, hud_inv_posy->value + 4, sb_sigil[i], (int)hud_inv_align->value);
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if (time && time > cl.time - 2)
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sb_updates = 0;
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}
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@ -750,14 +767,14 @@ void Sbar_DrawFrags (void)
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f = s->frags;
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sprintf (num, "%3i",f);
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Sbar_DrawCharacter ( (x+1)*8 , -24, num[0]);
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Sbar_DrawCharacter ( (x+2)*8 , -24, num[1]);
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Sbar_DrawCharacter ( (x+3)*8 , -24, num[2]);
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Sbar_DrawCharacter ( (x+1)*8 , -24, num[0], 0);
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Sbar_DrawCharacter ( (x+2)*8 , -24, num[1], 0);
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Sbar_DrawCharacter ( (x+3)*8 , -24, num[2], 0);
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if (k == cl.viewentity - 1)
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{
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Sbar_DrawCharacter (x*8+2, -24, 16);
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Sbar_DrawCharacter ( (x+4)*8-4, -24, 17);
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Sbar_DrawCharacter (x*8+2, -24, 16, 0);
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Sbar_DrawCharacter ( (x+4)*8-4, -24, 17, 0);
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}
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x+=4;
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}
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@ -779,22 +796,22 @@ void Sbar_DrawFace (void)
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if ( (cl.items & (IT_INVISIBILITY | IT_INVULNERABILITY) )
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== (IT_INVISIBILITY | IT_INVULNERABILITY) )
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{
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Sbar_DrawPic (hud_health_posx->value, hud_health_posy->value, sb_face_invis_invuln);
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Sbar_DrawPic (hud_health_posx->value, hud_health_posy->value, sb_face_invis_invuln, (int)hud_health_align->value);
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return;
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}
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if (cl.items & IT_QUAD)
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{
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Sbar_DrawPic (hud_health_posx->value, hud_health_posy->value, sb_face_quad );
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Sbar_DrawPic (hud_health_posx->value, hud_health_posy->value, sb_face_quad, (int)hud_health_align->value);
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return;
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}
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if (cl.items & IT_INVISIBILITY)
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{
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Sbar_DrawPic (hud_health_posx->value, hud_health_posy->value, sb_face_invis );
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Sbar_DrawPic (hud_health_posx->value, hud_health_posy->value, sb_face_invis, (int)hud_health_align->value);
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return;
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}
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if (cl.items & IT_INVULNERABILITY)
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{
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Sbar_DrawPic (hud_health_posx->value, hud_health_posy->value, sb_face_invuln);
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Sbar_DrawPic (hud_health_posx->value, hud_health_posy->value, sb_face_invuln, (int)hud_health_align->value);
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return;
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}
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@ -810,7 +827,7 @@ void Sbar_DrawFace (void)
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}
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else
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anim = 0;
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Sbar_DrawPic (hud_health_posx->value, hud_health_posy->value, sb_faces[f][anim]);
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Sbar_DrawPic (hud_health_posx->value, hud_health_posy->value, sb_faces[f][anim], (int)hud_health_align->value);
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}
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/*
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@ -822,29 +839,29 @@ void Sbar_DrawNormal (void)
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{
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// Background
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if(hud_background->value)
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Sbar_DrawPic (0, 0, sb_sbar);
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Sbar_DrawPic (0, 0, sb_sbar, 0);
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// armor
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if(hud_armor->value)
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if (cl.items & IT_INVULNERABILITY)
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{
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Sbar_DrawNum (hud_armor_posx->value + 24, hud_armor_posy->value, 666, 3, 1);
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Sbar_DrawNum (hud_armor_posx->value + 24, hud_armor_posy->value, 666, 3, 1, (int)hud_armor_align->value);
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if(hud_armor_icon->value)
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Sbar_DrawPic (hud_armor_posx->value, hud_armor_posy->value, draw_disc);
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Sbar_DrawPic (hud_armor_posx->value, hud_armor_posy->value, draw_disc, (int)hud_armor_align->value);
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}
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else
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{
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Sbar_DrawNum (hud_armor_posx->value + 24, hud_armor_posy->value, cl.stats[STAT_ARMOR], 3
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, cl.stats[STAT_ARMOR] <= 25);
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, cl.stats[STAT_ARMOR] <= 25, (int)hud_armor_align->value);
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if(hud_armor_icon->value)
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if (cl.items & IT_ARMOR3)
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Sbar_DrawPic (hud_armor_posx->value, hud_armor_posy->value, sb_armor[2]);
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Sbar_DrawPic (hud_armor_posx->value, hud_armor_posy->value, sb_armor[2], (int)hud_armor_align->value);
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else if (cl.items & IT_ARMOR2)
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Sbar_DrawPic (hud_armor_posx->value, hud_armor_posy->value, sb_armor[1]);
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Sbar_DrawPic (hud_armor_posx->value, hud_armor_posy->value, sb_armor[1], (int)hud_armor_align->value);
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else if (cl.items & IT_ARMOR1)
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Sbar_DrawPic (hud_armor_posx->value, hud_armor_posy->value, sb_armor[0]);
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Sbar_DrawPic (hud_armor_posx->value, hud_armor_posy->value, sb_armor[0], (int)hud_armor_align->value);
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}
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@ -853,7 +870,7 @@ void Sbar_DrawNormal (void)
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if(hud_health_icon->value)
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Sbar_DrawFace ();
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Sbar_DrawNum (hud_health_posx->value + 24, hud_health_posy->value, cl.stats[STAT_HEALTH], 3, cl.stats[STAT_HEALTH] <= 25);
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Sbar_DrawNum (hud_health_posx->value + 24, hud_health_posy->value, cl.stats[STAT_HEALTH], 3, cl.stats[STAT_HEALTH] <= 25, (int)hud_health_align->value);
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}
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// ammo icon
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@ -861,98 +878,16 @@ void Sbar_DrawNormal (void)
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{
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if(hud_ammo_icon->value)
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if (cl.items & IT_SHELLS)
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Sbar_DrawPic (hud_ammo_posx->value, hud_ammo_posy->value, sb_ammo[0]);
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Sbar_DrawPic (hud_ammo_posx->value, hud_ammo_posy->value, sb_ammo[0], (int)hud_ammo_align->value);
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else if (cl.items & IT_NAILS)
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Sbar_DrawPic (hud_ammo_posx->value, hud_ammo_posy->value, sb_ammo[1]);
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Sbar_DrawPic (hud_ammo_posx->value, hud_ammo_posy->value, sb_ammo[1], (int)hud_ammo_align->value);
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else if (cl.items & IT_ROCKETS)
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Sbar_DrawPic (hud_ammo_posx->value, hud_ammo_posy->value, sb_ammo[2]);
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Sbar_DrawPic (hud_ammo_posx->value, hud_ammo_posy->value, sb_ammo[2], (int)hud_ammo_align->value);
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else if (cl.items & IT_CELLS)
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Sbar_DrawPic (hud_ammo_posx->value, hud_ammo_posy->value, sb_ammo[3]);
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Sbar_DrawPic (hud_ammo_posx->value, hud_ammo_posy->value, sb_ammo[3], (int)hud_ammo_align->value);
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Sbar_DrawNum (hud_ammo_posx->value + 24, hud_ammo_posy->value, cl.stats[STAT_AMMO], 3
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, cl.stats[STAT_AMMO] <= 10);
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}
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}
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void Sbar_DrawNodrmal (void)
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{
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qboolean headsup;
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char st[512];
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if (scr_con_current == vid.height)
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return; // console is full screen
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if ((sb_updates >= vid.numpages))
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return;
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scr_copyeverything = 1;
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sb_updates++;
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if (vid.width > 320)
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Draw_TileClear (0, vid.height - 24, vid.width, 24);
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Sbar_DrawInventory ();
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if (cl.maxclients != 1)
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Sbar_DrawFrags ();
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if (sb_showscores || cl.stats[STAT_HEALTH] <= 0)
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{
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Sbar_DrawPic (0, 0, sb_scorebar);
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Sbar_DrawScoreboard ();
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sb_updates = 0;
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}
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else
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{
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Sbar_DrawPic (0, 0, sb_sbar);
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// armor
|
||||
if (cl.items & IT_INVULNERABILITY)
|
||||
{
|
||||
Sbar_DrawNum (24, 0, 666, 3, 1);
|
||||
Sbar_DrawPic (0, 0, draw_disc);
|
||||
}
|
||||
else
|
||||
{
|
||||
Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
|
||||
if (cl.items & IT_ARMOR3)
|
||||
Sbar_DrawPic (0, 0, sb_armor[2]);
|
||||
else if (cl.items & IT_ARMOR2)
|
||||
Sbar_DrawPic (0, 0, sb_armor[1]);
|
||||
else if (cl.items & IT_ARMOR1)
|
||||
Sbar_DrawPic (0, 0, sb_armor[0]);
|
||||
}
|
||||
|
||||
// face
|
||||
Sbar_DrawFace ();
|
||||
|
||||
// health
|
||||
Sbar_DrawNum (136, 0, cl.stats[STAT_HEALTH], 3
|
||||
, cl.stats[STAT_HEALTH] <= 25);
|
||||
|
||||
// ammo icon
|
||||
if (cl.items & IT_SHELLS)
|
||||
Sbar_DrawPic (224, 0, sb_ammo[0]);
|
||||
else if (cl.items & IT_NAILS)
|
||||
Sbar_DrawPic (224, 0, sb_ammo[1]);
|
||||
else if (cl.items & IT_ROCKETS)
|
||||
Sbar_DrawPic (224, 0, sb_ammo[2]);
|
||||
else if (cl.items & IT_CELLS)
|
||||
Sbar_DrawPic (224, 0, sb_ammo[3]);
|
||||
|
||||
Sbar_DrawNum (248, 0, cl.stats[STAT_AMMO], 3,
|
||||
cl.stats[STAT_AMMO] <= 10);
|
||||
}
|
||||
|
||||
if (vid.width > 320) {
|
||||
if (cl.gametype == GAME_DEATHMATCH)
|
||||
Sbar_MiniDeathmatchOverlay ();
|
||||
, cl.stats[STAT_AMMO] <= 10, (int)hud_ammo_align->value);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -991,7 +926,7 @@ void Sbar_Draw (void)
|
|||
|
||||
if (sb_showscores || cl.stats[STAT_HEALTH] <= 0)
|
||||
{
|
||||
Sbar_DrawPic (0, 0, sb_scorebar);
|
||||
Sbar_DrawPic (0, 0, sb_scorebar, 0);
|
||||
Sbar_DrawScoreboard ();
|
||||
sb_updates = 0;
|
||||
}
|
||||
|
|
|
@ -1341,27 +1341,8 @@ extern client_state_t clsplit;
|
|||
|
||||
void SCR_ReallyRender (void)
|
||||
{
|
||||
#ifdef WATERREFLECTIONS
|
||||
if(waterinsight && reflectavailable && r_waterquality->value > 1 && !r_dowarp && !r_docrap){
|
||||
reflectpass = 1;
|
||||
|
||||
|
||||
|
||||
V_RenderView ();
|
||||
reflectpass = 0;
|
||||
|
||||
V_RenderView ();
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
reflectpass = 0;
|
||||
V_RenderView ();
|
||||
}
|
||||
#else
|
||||
reflectpass = 0;
|
||||
V_RenderView ();
|
||||
#endif
|
||||
}
|
||||
|
||||
int dontevendraw;
|
||||
|
|
|
@ -549,6 +549,18 @@ void V_cshift_f (void)
|
|||
cshift_empty.percent = atoi(Cmd_Argv(4));
|
||||
}
|
||||
|
||||
/*
|
||||
==================
|
||||
V_cshift_f
|
||||
==================
|
||||
*/
|
||||
void V_cshift_WaterColor_f (void)
|
||||
{
|
||||
cshift_water.destcolor[0] = atoi(Cmd_Argv(1));
|
||||
cshift_water.destcolor[1] = atoi(Cmd_Argv(2));
|
||||
cshift_water.destcolor[2] = atoi(Cmd_Argv(3));
|
||||
cshift_water.percent = atoi(Cmd_Argv(4));
|
||||
}
|
||||
|
||||
/*
|
||||
==================
|
||||
|
@ -2178,6 +2190,7 @@ V_Init
|
|||
void V_Init (void)
|
||||
{
|
||||
Cmd_AddCommand ("v_cshift", V_cshift_f);
|
||||
Cmd_AddCommand ("v_cshift_watercolor", V_cshift_WaterColor_f);
|
||||
Cmd_AddCommand ("bf", V_BonusFlash_f);
|
||||
Cmd_AddCommand ("centerview", V_StartPitchDrift);
|
||||
|
||||
|
|
Loading…
Reference in a new issue