diff --git a/renderer/d_scan.c b/renderer/d_scan.c index dfad98e..37fa750 100644 --- a/renderer/d_scan.c +++ b/renderer/d_scan.c @@ -196,23 +196,20 @@ void D_WarpScreen (void) w = r_refdef.vrect.width; h = r_refdef.vrect.height; + printf("THIS IS HAPPENING BTW\n"); wratio = w / (float)scr_vrect.width; hratio = h / (float)scr_vrect.height; for (v=0 ; vvalue) particleblood = r_particleblood->value; - - // now, render out lens flares afterward (sort hack) // Screen Resolution Reduction - - - - if (amilow) // 160x100 - D_CrapScreen (); - - else - { - if (r_dowarp){ + if (r_dowarp) D_WarpScreen (); - } + else + { + if (amilow) + D_CrapScreen (); } - - - + if (r_viewleaf->contents <= CONTENTS_WATER) playersnd = 2; else