ngunix/server/client.qc

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/*
Copyright (C) 2015 Marco "eukara" Hladik
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
void() ClientKill = {};
void() ClientConnect = {};
void() ClientDisconnect = {};
void() PlayerPreThink = {};
void() PlayerPostThink = {};
void() PutClientInServer =
{
local entity spawn_spot;
spawn_spot = find (world, classname, "info_player_start");
self.classname = "player";
self.health = self.max_health = 100;
self.takedamage = DAMAGE_AIM;
self.solid = SOLID_SLIDEBOX;
self.movetype = MOVETYPE_WALK;
self.flags = FL_CLIENT;
self.origin = spawn_spot.origin + '0 0 1';
self.angles = spawn_spot.angles;
self.fixangle = TRUE;
setmodel (self, "progs/player.mdl");
setsize (self, VEC_HULL_MIN, VEC_HULL_MAX);
self.view_ofs = '0 0 36';
self.velocity = '0 0 0';
};
void() info_player_start =
{
};