2015-08-07 10:13:02 +00:00
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_ _ ____ _ _ _ _ _____ __
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| | / |___ \| | | | | / |_ _\ \/ /
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| |/ |_ | | | | | |/ || | \ /
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| /| | |_| | |_| | /| || | / \
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|_/ |_|____/ \___/|_/ |_|___/_/\_\
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2015-07-30 16:16:58 +00:00
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This is a novelty engine running in software mode, aka on your CPU.
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2015-08-07 10:13:02 +00:00
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This is *not* a daily-driver Xuake engine. This is featurebloat at its finest, to show off what software-rendering can do.
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If you want a stable Xuake engine, look elsewhere. This is testing ground.
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2015-07-30 16:16:58 +00:00
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This might turn into something mature in the future depending on how much time I have.
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2014-04-12 12:46:16 +00:00
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2015-07-22 14:25:09 +00:00
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Got it running using most of the original stock X11 code.
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Everything runs (including fancy water effects) except for a few things:
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2014-04-12 12:46:16 +00:00
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2015-07-22 14:25:09 +00:00
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- No statusbar colours (code seems to segfault, hmm?)
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- Won't set the virtual resolution to crap.
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2014-04-12 12:46:16 +00:00
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2015-07-22 14:25:09 +00:00
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Sound is done via OSS, not ALSA (aoss will most likely not work without raping your ears)
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2014-04-12 12:46:16 +00:00
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2015-08-05 21:58:07 +00:00
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Also the massive lookup table does not like ASM compiler optimisations...
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2014-04-12 12:46:16 +00:00
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2015-07-22 14:25:09 +00:00
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Also the input SUUUUUUUCKKS but that can be fixed.
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2014-04-12 12:46:16 +00:00
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2015-07-22 14:25:09 +00:00
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#Notes
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Carried over soundfixes from reQuiem
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