39 lines
1.4 KiB
Text
39 lines
1.4 KiB
Text
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Quake Tools
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Each one of them is a single C file that should compile OOTB on any platform.
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E.g. gcc -o pal2tga pal2tga.c
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Their usage is pretty consistent - you supply the input files.
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PAL2TGA wants a .lmp palette file, TGA2PAL wants a .tga image file - and so on.
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They are all released under the MIT License. Binaries for Win32 are outdated but usable.
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TrueVision Targa seems to be one of the saner image formats. The GIMP handles those fine.
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Most advanced editors do...
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PAL2TGA
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Converts a Quake palette file into a 24bit TrueVision Targa file for direct editing.
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pal2tga.c
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TGA2PAL
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Imports a 16x16 24bit Targa (like one generated by PAL2TGA) and converts it into a Quake palette file.
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tga2pal.c
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LMP2TGA
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Convert Quake graphic lump files (.lmp) into a TrueVision Targa for editing.
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Allows use of a custom palette.lmp file for non-standard modifications/games.
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Note: colormap.lmp and palette.lmp are no typical graphic lumps - opening them
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will most likely result in an error when validating the header.
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lmp2tga.c
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TGA2LMP
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Converts a 24bit Targa into a Quake graphic lump file.
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Allows use of a custom palette.lmp file for non-standard modifications/games.
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tga2lmp.c
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TGA2SPR
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Converts 24bit Targas into a Quake sprite lump file.
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Allows use of a custom palette.lmp file for non-standard modifications/games, like the others...
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Arguably the most complex one, README instructions required!
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tga2spr.c
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