/*** * * Copyright (c) 1999, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ #ifndef PROGS_H #define PROGS_H #include "progdefs.h" #ifndef EIFACE_H // Forward declare this type to avoid problems typedef struct saverestore_s SAVERESTOREDATA; #endif // Entity state is used for the baseline and for delta compression of a packet of // entities that is sent to a client. typedef struct { int entityType; // Normal or Custom to know how to parse the entity. int number; // Index into cl_entities array for this entity. int flags; // The delta compression bit header. vec3_t origin; vec3_t angles; int modelindex; int sequence; float frame; int colormap; short skin; short solid; int effects; float scale; // render information int rendermode; int renderamt; color24 rendercolor; int renderfx; // Added for entity delta compression //vec3_t msg_origins[2]; //vec3_t msg_angles[2]; int movetype; float animtime; float framerate; int body; byte controller[4]; byte blending[4]; vec3_t velocity; vec3_t mins; // Send bbox down to client for use during prediction. vec3_t maxs; int aiment; } entity_state_t; #define MAX_ENT_LEAFS 24 typedef struct edict_s { qboolean free; int serialnumber; link_t area; // linked to a division node or leaf int num_leafs; short leafnums[MAX_ENT_LEAFS]; entity_state_t baseline; float freetime; // sv.time when the object was freed void* pvPrivateData; // Alloced and freed by engine, used by DLLs entvars_t v; // C exported fields from progs // other fields from progs come immediately after } edict_t; #define EDICT_FROM_AREA(l) STRUCT_FROM_LINK(l,edict_t,area) //============================================================================ extern char *pr_strings; extern globalvars_t gGlobalVariables; //============================================================================ edict_t *ED_Alloc (void); void ED_Free (edict_t *ed); char *ED_NewString (const char *string); // returns a copy of the string allocated from the server's string heap void ED_Print (edict_t *ed); void ED_Write (SAVERESTOREDATA *save, edict_t *ed); char *ED_ParseEdict (char *data, edict_t *ent); //void ED_WriteGlobals ( SAVERESTOREDATA *save ); //void ED_ParseGlobals (char *data); void ED_LoadFromFile (char *data); //define EDICT_NUM(n) ((edict_t *)(sv.edicts+ (n)*pr_edict_size)) //define NUM_FOR_EDICT(e) (((byte *)(e) - sv.edicts)/pr_edict_size) edict_t *EDICT_NUM(int n); int NUM_FOR_EDICT(const edict_t *e); #define EDICT_TO_PROG(e) ((byte *)e - (byte *)sv.edicts) #define PROG_TO_EDICT(e) ((edict_t *)((byte *)sv.edicts + e)) //============================================================================ #if 0 #define G_FLOAT(o) (pr_globals[o]) #define G_INT(o) (*(int *)&pr_globals[o]) #define G_EDICT(o) ((edict_t *)((byte *)sv.edicts+ *(int *)&pr_globals[o])) #define G_EDICTNUM(o) NUM_FOR_EDICT(G_EDICT(o)) #define G_VECTOR(o) (&pr_globals[o]) #define G_STRING(o) (pr_strings + *(string_t *)&pr_globals[o]) #define G_FUNCTION(o) (*(func_t *)&pr_globals[o]) #define E_FLOAT(e,o) (((float*)&e->v)[o]) #define E_INT(e,o) (*(int *)&((float*)&e->v)[o]) #define E_VECTOR(e,o) (&((float*)&e->v)[o]) #endif #define E_STRING(e,o) (pr_strings + *(string_t *)&((char *)&e->v)[o]) extern int type_size[8]; void ED_PrintEdicts (void); void ED_PrintNum (int ent); #endif // PROGS_H