/*** * * Copyright (c) 1996-2001, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ // entity_types.h #if !defined( ENTITY_TYPESH ) #define ENTITY_TYPESH #define ET_NORMAL 0 #define ET_PLAYER 1 #define ET_TEMPENTITY 2 #define ET_BEAM 3 // BMODEL or SPRITE that was split across BSP nodes #define ET_FRAGMENTED 4 #endif // !ENTITY_TYPESH