/*** * * Copyright (c) 1999, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ /* ===== lights.cpp ======================================================== spawn and think functions for editor-placed lights */ #include "extdll.h" #include "util.h" #include "cbase.h" class CLight : public CPointEntity { public: virtual void KeyValue( KeyValueData* pkvd ); virtual void Spawn( void ); void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); virtual int Save( CSave &save ); virtual int Restore( CRestore &restore ); static TYPEDESCRIPTION m_SaveData[]; private: int m_iStyle; int m_iszPattern; }; LINK_ENTITY_TO_CLASS( light, CLight ); TYPEDESCRIPTION CLight::m_SaveData[] = { DEFINE_FIELD( CLight, m_iStyle, FIELD_INTEGER ), DEFINE_FIELD( CLight, m_iszPattern, FIELD_STRING ), }; IMPLEMENT_SAVERESTORE( CLight, CPointEntity ); // // Cache user-entity-field values until spawn is called. // void CLight :: KeyValue( KeyValueData* pkvd) { if (FStrEq(pkvd->szKeyName, "style")) { m_iStyle = atoi(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "pitch")) { pev->angles.x = atof(pkvd->szValue); pkvd->fHandled = TRUE; } else if (FStrEq(pkvd->szKeyName, "pattern")) { m_iszPattern = ALLOC_STRING( pkvd->szValue ); pkvd->fHandled = TRUE; } else { CPointEntity::KeyValue( pkvd ); } } /*QUAKED light (0 1 0) (-8 -8 -8) (8 8 8) LIGHT_START_OFF Non-displayed light. Default light value is 300 Default style is 0 If targeted, it will toggle between on or off. */ void CLight :: Spawn( void ) { if (FStringNull(pev->targetname)) { // inert light REMOVE_ENTITY(ENT(pev)); return; } if (m_iStyle >= 32) { // CHANGE_METHOD(ENT(pev), em_use, light_use); if (FBitSet(pev->spawnflags, SF_LIGHT_START_OFF)) LIGHT_STYLE(m_iStyle, "a"); else if (m_iszPattern) LIGHT_STYLE(m_iStyle, (char *)STRING( m_iszPattern )); else LIGHT_STYLE(m_iStyle, "m"); } } void CLight :: Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) { if (m_iStyle >= 32) { if ( !ShouldToggle( useType, !FBitSet(pev->spawnflags, SF_LIGHT_START_OFF) ) ) return; if (FBitSet(pev->spawnflags, SF_LIGHT_START_OFF)) { if (m_iszPattern) LIGHT_STYLE(m_iStyle, (char *)STRING( m_iszPattern )); else LIGHT_STYLE(m_iStyle, "m"); ClearBits(pev->spawnflags, SF_LIGHT_START_OFF); } else { LIGHT_STYLE(m_iStyle, "a"); SetBits(pev->spawnflags, SF_LIGHT_START_OFF); } } } // // shut up spawn functions for new spotlights // LINK_ENTITY_TO_CLASS( light_spot, CLight ); class CEnvLight : public CLight { public: void KeyValue( KeyValueData* pkvd ); void Spawn( void ); }; LINK_ENTITY_TO_CLASS( light_environment, CEnvLight ); void CEnvLight::KeyValue( KeyValueData* pkvd ) { if (FStrEq(pkvd->szKeyName, "_light")) { int r, g, b, v, j; char szColor[64]; j = sscanf( pkvd->szValue, "%d %d %d %d\n", &r, &g, &b, &v ); if (j == 1) { g = b = r; } else if (j == 4) { r = r * (v / 255.0); g = g * (v / 255.0); b = b * (v / 255.0); } // simulate qrad direct, ambient,and gamma adjustments, as well as engine scaling r = pow( r / 114.0, 0.6 ) * 264; g = pow( g / 114.0, 0.6 ) * 264; b = pow( b / 114.0, 0.6 ) * 264; pkvd->fHandled = TRUE; sprintf( szColor, "%d", r ); CVAR_SET_STRING( "cl_skycolor_r", szColor ); sprintf( szColor, "%d", g ); CVAR_SET_STRING( "cl_skycolor_g", szColor ); sprintf( szColor, "%d", b ); CVAR_SET_STRING( "cl_skycolor_b", szColor ); } else { CLight::KeyValue( pkvd ); } } void CEnvLight :: Spawn( void ) { char szVector[64]; UTIL_MakeAimVectors( pev->angles ); sprintf( szVector, "%f", gpGlobals->v_forward.x ); CVAR_SET_STRING( "cl_skyvec_x", szVector ); sprintf( szVector, "%f", gpGlobals->v_forward.y ); CVAR_SET_STRING( "cl_skyvec_y", szVector ); sprintf( szVector, "%f", gpGlobals->v_forward.z ); CVAR_SET_STRING( "cl_skyvec_z", szVector ); CLight::Spawn( ); }