/*** * * Copyright (c) 1999, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting * object code is restricted to non-commercial enhancements to products from * Valve LLC. All other use, distribution, or modification is prohibited * without written permission from Valve LLC. * ****/ // // death notice // #include "hud.h" #include "util.h" #include "parsemsg.h" #include #include DECLARE_MESSAGE( m_DeathNotice, DeathMsg ); struct DeathNoticeItem { char szKiller[MAX_PLAYER_NAME_LENGTH]; char szVictim[MAX_PLAYER_NAME_LENGTH]; int iId; // the index number of the associated sprite int iSuicide; int iTeamKill; float flDisplayTime; }; #define MAX_DEATHNOTICES 4 static int DEATHNOTICE_DISPLAY_TIME = 6; #define DEATHNOTICE_TOP 20 DeathNoticeItem rgDeathNoticeList[ MAX_DEATHNOTICES + 1 ]; int CHudDeathNotice :: Init( void ) { gHUD.AddHudElem( this ); HOOK_MESSAGE( DeathMsg ); CVAR_CREATE( "hud_deathnotice_time", "6", 0 ); return 1; } void CHudDeathNotice :: InitHUDData( void ) { memset( rgDeathNoticeList, 0, sizeof(rgDeathNoticeList) ); } int CHudDeathNotice :: VidInit( void ) { m_HUD_d_skull = gHUD.GetSpriteIndex( "d_skull" ); return 1; } int CHudDeathNotice :: Draw( float flTime ) { int x, y, r, g, b; for ( int i = 0; i < MAX_DEATHNOTICES; i++ ) { if ( rgDeathNoticeList[i].iId == 0 ) break; // we've gone through them all if ( rgDeathNoticeList[i].flDisplayTime < flTime ) { // display time has expired // remove the current item from the list memmove( &rgDeathNoticeList[i], &rgDeathNoticeList[i+1], sizeof(DeathNoticeItem) * (MAX_DEATHNOTICES - i) ); i--; // continue on the next item; stop the counter getting incremented continue; } rgDeathNoticeList[i].flDisplayTime = min( rgDeathNoticeList[i].flDisplayTime, gHUD.m_flTime + DEATHNOTICE_DISPLAY_TIME ); // Draw the death notice y = DEATHNOTICE_TOP + (20 * i); //!!! int id = (rgDeathNoticeList[i].iId == -1) ? m_HUD_d_skull : rgDeathNoticeList[i].iId; x = ScreenWidth - ConsoleStringLen(rgDeathNoticeList[i].szVictim) - (gHUD.GetSpriteRect(id).right - gHUD.GetSpriteRect(id).left); if ( !rgDeathNoticeList[i].iSuicide ) { x -= (5 + ConsoleStringLen( rgDeathNoticeList[i].szKiller ) ); // Draw killers name x = 5 + DrawConsoleString( x, y, rgDeathNoticeList[i].szKiller ); } r = 255; g = 80; b = 0; if ( rgDeathNoticeList[i].iTeamKill ) { r = 10; g = 240; b = 10; // display it in sickly green } // Draw death weapon SPR_Set( gHUD.GetSprite(id), r, g, b ); SPR_DrawAdditive( 0, x, y, &gHUD.GetSpriteRect(id) ); x += (gHUD.GetSpriteRect(id).right - gHUD.GetSpriteRect(id).left); // Draw victims name x = DrawConsoleString( x, y, rgDeathNoticeList[i].szVictim ); } return 1; } // This message handler may be better off elsewhere int CHudDeathNotice :: MsgFunc_DeathMsg( const char *pszName, int iSize, void *pbuf ) { m_iFlags |= HUD_ACTIVE; BEGIN_READ( pbuf, iSize ); int killer = READ_BYTE(); int victim = READ_BYTE(); char killedwith[32]; strcpy( killedwith, "d_" ); strncat( killedwith, READ_STRING(), 32 ); gHUD.m_Scoreboard.DeathMsg( killer, victim ); for ( int i = 0; i < MAX_DEATHNOTICES; i++ ) { if ( rgDeathNoticeList[i].iId == 0 ) break; } if ( i == MAX_DEATHNOTICES ) { // move the rest of the list forward to make room for this item memmove( rgDeathNoticeList, rgDeathNoticeList+1, sizeof(DeathNoticeItem) * MAX_DEATHNOTICES ); i = MAX_DEATHNOTICES - 1; } gHUD.m_Scoreboard.GetAllPlayersInfo(); char *killer_name = gHUD.m_Scoreboard.m_PlayerInfoList[ killer ].name; char *victim_name = gHUD.m_Scoreboard.m_PlayerInfoList[ victim ].name; if ( !killer_name ) killer_name = ""; if ( !victim_name ) victim_name = ""; strncpy( rgDeathNoticeList[i].szKiller, killer_name, MAX_PLAYER_NAME_LENGTH ); strncpy( rgDeathNoticeList[i].szVictim, victim_name, MAX_PLAYER_NAME_LENGTH ); if ( killer == victim || killer == 0 ) rgDeathNoticeList[i].iSuicide = TRUE; if ( !strcmp( killedwith, "d_teammate" ) ) rgDeathNoticeList[i].iTeamKill = TRUE; // Find the sprite in the list int spr = gHUD.GetSpriteIndex( killedwith ); rgDeathNoticeList[i].iId = spr; DEATHNOTICE_DISPLAY_TIME = CVAR_GET_FLOAT( "hud_deathnotice_time" ); rgDeathNoticeList[i].flDisplayTime = gHUD.m_flTime + DEATHNOTICE_DISPLAY_TIME; // record the death notice in the console if ( rgDeathNoticeList[i].iSuicide ) { ConsolePrint( rgDeathNoticeList[i].szVictim ); if ( !strcmp( killedwith, "d_world" ) ) { ConsolePrint( " died" ); } else { ConsolePrint( " killed self" ); } } else if ( rgDeathNoticeList[i].iTeamKill ) { ConsolePrint( rgDeathNoticeList[i].szKiller ); ConsolePrint( " killed his teammate " ); ConsolePrint( rgDeathNoticeList[i].szVictim ); } else { ConsolePrint( rgDeathNoticeList[i].szKiller ); ConsolePrint( " killed " ); ConsolePrint( rgDeathNoticeList[i].szVictim ); } if ( killedwith && *killedwith && (*killedwith > 13 ) && strcmp( killedwith, "d_world" ) && !rgDeathNoticeList[i].iTeamKill ) { ConsolePrint( " with " ); // replace the code names with the 'real' names if ( !strcmp( killedwith+2, "egon" ) ) strcpy( killedwith, "d_gluon gun" ); if ( !strcmp( killedwith+2, "gauss" ) ) strcpy( killedwith, "d_tau cannon" ); ConsolePrint( killedwith+2 ); // skip over the "d_" part } ConsolePrint( "\n" ); return 1; }