halflife-thewastes-sdk/cl_dll/vgui_ScorePanel.h

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2000-06-05 00:00:00 +00:00
#ifndef SCOREPANEL_H
#define SCOREPANEL_H
#include<VGUI_Panel.h>
#include<VGUI_TablePanel.h>
#include<VGUI_HeaderPanel.h>
#include<VGUI_TextGrid.h>
#include<VGUI_Label.h>
#define MAX_SCORES 10
// Scoreboard cells
#define NUM_COLUMNS 5
#define NUM_ROWS (MAX_PLAYERS + MAX_TEAMS)
// Scoreboard positions
#define SBOARD_INDENT_X XRES(104)
#define SBOARD_INDENT_Y YRES(40)
using namespace vgui;
//-----------------------------------------------------------------------------
// Purpose: Custom label for cells in the Scoreboard's Table Header
//-----------------------------------------------------------------------------
class CLabelHeader : public Label
{
private:
void Init( void )
{
setFont( Scheme::sf_primary1 );
setFgColor( Scheme::sc_primary1 );
setBgColor( 0,0,0, 255 );
}
public:
CLabelHeader(const char* text,int x,int y,int wide,int tall) : Label(text,x,y,wide,tall)
{
Init();
}
CLabelHeader(const char* text, bool bAlignLeft = false) : Label(text)
{
Init();
if (bAlignLeft)
setContentAlignment(Label::a_west);
}
};
//-----------------------------------------------------------------------------
// Purpose: Custom Table for the scoreboard
//-----------------------------------------------------------------------------
class ScoreTablePanel : public TablePanel
{
private:
TextGrid *_textGrid;
Label *m_pLabel;
public:
int m_iRows;
int m_iSortedRows[NUM_ROWS];
int m_iIsATeam[NUM_ROWS];
bool m_bHasBeenSorted[MAX_PLAYERS];
int m_iLastKilledBy;
int m_fLastKillTime;
public:
ScoreTablePanel(int x,int y,int wide,int tall,int columnCount) : TablePanel(x,y,wide,tall,columnCount)
{
setCellEditingEnabled(false);
m_pLabel = new Label( "", 0, 0, wide, tall );
m_pLabel->setFont( Scheme::sf_primary2 );
}
virtual int getRowCount()
{
return m_iRows;
}
virtual Panel* startCellEditing(int column,int row)
{
return null;
}
virtual Panel* getCellRenderer(int column,int row,bool columnSelected,bool rowSelected,bool cellSelected);
virtual int getCellTall(int row);
};
//-----------------------------------------------------------------------------
// Purpose: Scoreboard back panel
//-----------------------------------------------------------------------------
class ScorePanel : public Panel
{
private:
HeaderPanel *_headerPanel;
ScoreTablePanel *_tablePanel;
Label *m_pTitleLabel;
public:
int m_iNumTeams;
int m_iPlayerNum;
int m_iShowscoresHeld;
public:
ScorePanel(int x,int y,int wide,int tall);
virtual void setSize(int wide,int tall);
void Update( void );
void SortTeams( void );
void SortPlayers( int iTeam, char *team );
void RebuildTeams( void );
void DeathMsg( int killer, int victim );
void Initialize( void );
void Open( void )
{
RebuildTeams();
setVisible(true);
}
};
#endif